修复编译不过

This commit is contained in:
flswld
2023-03-03 19:29:45 +08:00
parent ea7a071d2a
commit 300e23ad61

View File

@@ -167,10 +167,10 @@ func TestSceneBlock(t *testing.T) {
block.BlockRange.Min.Z *= -1.0 block.BlockRange.Min.Z *= -1.0
block.BlockRange.Max.Z *= -1.0 block.BlockRange.Max.Z *= -1.0
} }
minX := 0.0 minX := float32(0.0)
maxX := 0.0 maxX := float32(0.0)
minZ := 0.0 minZ := float32(0.0)
maxZ := 0.0 maxZ := float32(0.0)
for _, block := range scene.BlockMap { for _, block := range scene.BlockMap {
if block.BlockRange.Min.X < minX { if block.BlockRange.Min.X < minX {
minX = block.BlockRange.Min.X minX = block.BlockRange.Min.X