Files
hk4e/gdconf/game_data_config_test.go
2023-03-03 19:29:45 +08:00

222 lines
5.9 KiB
Go

package gdconf
import (
"encoding/json"
"image"
"image/color"
"image/jpeg"
"log"
"os"
"strings"
"testing"
"time"
"hk4e/common/config"
"hk4e/pkg/logger"
"github.com/hjson/hjson-go/v4"
)
type TableField struct {
FieldName string `json:"field_name"`
FieldType string `json:"field_type"`
OriginName string `json:"origin_name"`
}
type TableStructMapping struct {
TableName string `json:"table_name"`
FieldList []*TableField `json:"field_list"`
}
// 生成最终服务器读取的配置表
func TestGenGdCsv(t *testing.T) {
tableStructMappingList := make([]*TableStructMapping, 0)
configFileData, err := os.ReadFile("./table_struct_mapping.json")
if err != nil {
log.Printf("open config file error: %v", err)
return
}
err = json.Unmarshal(configFileData, &tableStructMappingList)
if err != nil {
log.Printf("parse config file error: %v", err)
return
}
for _, tableStructMapping := range tableStructMappingList {
txtFileData, err := os.ReadFile("./game_data_config/txt/" + tableStructMapping.TableName + ".txt")
if err != nil {
log.Printf("read txt file error: %v", err)
continue
}
// 转换txt配置表格式为csv
originCsv := string(txtFileData)
originCsv = strings.ReplaceAll(originCsv, "\r\n", "\n")
originCsv = strings.ReplaceAll(originCsv, "\r", "\n")
originCsv = strings.ReplaceAll(originCsv, ",", "#")
originCsv = strings.ReplaceAll(originCsv, ";", "#")
originCsv = strings.ReplaceAll(originCsv, "\t", ",")
originCsvLineList := strings.Split(originCsv, "\n")
if len(originCsvLineList) == 0 {
log.Printf("origin csv file is empty")
continue
}
originCsvHeadList := strings.Split(originCsvLineList[0], ",")
if len(originCsvHeadList) == 0 {
log.Printf("origin csv file head is empty")
continue
}
fieldNameHead := ""
fieldTypeHead := ""
for index, originCsvHead := range originCsvHeadList {
for _, tableField := range tableStructMapping.FieldList {
if originCsvHead == tableField.OriginName {
// 字段名匹配成功
fieldNameHead += tableField.FieldName
fieldTypeHead += tableField.FieldType
}
}
if index < len(originCsvHeadList)-1 {
fieldNameHead += ","
fieldTypeHead += ","
}
}
fieldNameHead += "\n"
fieldTypeHead += "\n"
gdCsvFile := fieldNameHead + fieldTypeHead + originCsv
err = os.WriteFile("./game_data_config/csv/"+tableStructMapping.TableName+".csv", []byte(gdCsvFile), 0644)
if err != nil {
log.Printf("write gd csv file error: %v", err)
continue
}
}
}
// 测试初始化加载配置表
func TestInitGameDataConfig(t *testing.T) {
config.InitConfig("./bin/application.toml")
logger.InitLogger("InitGameDataConfig")
defer func() {
logger.CloseLogger()
}()
logger.Info("start load conf")
InitGameDataConfig()
logger.Info("load conf finish, conf: %v", CONF)
time.Sleep(time.Second)
}
func CheckJsonLoop(path string, errorJsonFileList *[]string, totalJsonFileCount *int) {
fileList, err := os.ReadDir(path)
if err != nil {
logger.Error("open dir error: %v", err)
return
}
for _, file := range fileList {
fileName := file.Name()
if file.IsDir() {
CheckJsonLoop(path+"/"+fileName, errorJsonFileList, totalJsonFileCount)
}
if split := strings.Split(fileName, "."); split[len(split)-1] != "json" {
continue
}
fileData, err := os.ReadFile(path + "/" + fileName)
if err != nil {
logger.Error("open file error: %v", err)
continue
}
var obj any
err = hjson.Unmarshal(fileData, &obj)
if err != nil {
*errorJsonFileList = append(*errorJsonFileList, path+"/"+fileName+", err: "+err.Error())
}
*totalJsonFileCount++
}
}
// 测试加载json配置
func TestCheckJsonValid(t *testing.T) {
config.InitConfig("./bin/application.toml")
logger.InitLogger("CheckJsonValid")
defer func() {
logger.CloseLogger()
}()
errorJsonFileList := make([]string, 0)
totalJsonFileCount := 0
CheckJsonLoop("./game_data_config/json", &errorJsonFileList, &totalJsonFileCount)
for _, v := range errorJsonFileList {
logger.Info("%v", v)
}
logger.Info("err json file count: %v, total count: %v", len(errorJsonFileList), totalJsonFileCount)
time.Sleep(time.Second)
}
// 场景lua区块配置坐标范围可视化
func TestSceneBlock(t *testing.T) {
config.InitConfig("./bin/application.toml")
logger.InitLogger("SceneBlock")
defer func() {
logger.CloseLogger()
}()
InitGameDataConfig()
scene, exist := CONF.SceneLuaConfigMap[3]
if !exist {
panic("scene 3 not exist")
}
logger.Info("scene info: %v", scene.SceneConfig)
for _, block := range scene.BlockMap {
block.BlockRange.Min.X *= -1.0
block.BlockRange.Max.X *= -1.0
block.BlockRange.Min.Z *= -1.0
block.BlockRange.Max.Z *= -1.0
}
minX := float32(0.0)
maxX := float32(0.0)
minZ := float32(0.0)
maxZ := float32(0.0)
for _, block := range scene.BlockMap {
if block.BlockRange.Min.X < minX {
minX = block.BlockRange.Min.X
}
if block.BlockRange.Max.X > maxX {
maxX = block.BlockRange.Max.X
}
if block.BlockRange.Min.Z < minZ {
minZ = block.BlockRange.Min.Z
}
if block.BlockRange.Max.Z > maxZ {
maxZ = block.BlockRange.Max.Z
}
}
logger.Info("minX: %v, maxX: %v, minZ: %v, maxZ: %v", minX, maxX, minZ, maxZ)
img := image.NewRGBA(image.Rect(0, 0, int(maxX-minX), int(maxZ-minZ)))
rectColor := uint8(0)
for _, block := range scene.BlockMap {
maxW := int(block.BlockRange.Min.X - minX)
maxH := int(block.BlockRange.Min.Z - minZ)
minW := int(block.BlockRange.Max.X - minX)
minH := int(block.BlockRange.Max.Z - minZ)
for w := minW; w <= maxW; w++ {
for h := minH; h <= maxH; h++ {
img.SetRGBA(w, h, color.RGBA{R: rectColor, G: rectColor, B: rectColor, A: 255})
}
}
rectColor += 5
if rectColor > 255 {
rectColor = 0
}
}
file, err := os.Create("./bin/block.jpg")
if err != nil {
return
}
defer func() {
_ = file.Close()
}()
err = jpeg.Encode(file, img, &jpeg.Options{
Quality: 100,
})
if err != nil {
return
}
logger.Info("test finish")
time.Sleep(time.Second)
}