diff --git a/gdconf/game_data_config_test.go b/gdconf/game_data_config_test.go index 04e4d253..88a8647b 100644 --- a/gdconf/game_data_config_test.go +++ b/gdconf/game_data_config_test.go @@ -167,10 +167,10 @@ func TestSceneBlock(t *testing.T) { block.BlockRange.Min.Z *= -1.0 block.BlockRange.Max.Z *= -1.0 } - minX := 0.0 - maxX := 0.0 - minZ := 0.0 - maxZ := 0.0 + minX := float32(0.0) + maxX := float32(0.0) + minZ := float32(0.0) + maxZ := float32(0.0) for _, block := range scene.BlockMap { if block.BlockRange.Min.X < minX { minX = block.BlockRange.Min.X