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修复编译不过
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@@ -167,10 +167,10 @@ func TestSceneBlock(t *testing.T) {
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block.BlockRange.Min.Z *= -1.0
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block.BlockRange.Max.Z *= -1.0
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}
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minX := 0.0
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maxX := 0.0
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minZ := 0.0
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maxZ := 0.0
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minX := float32(0.0)
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maxX := float32(0.0)
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minZ := float32(0.0)
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maxZ := float32(0.0)
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for _, block := range scene.BlockMap {
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if block.BlockRange.Min.X < minX {
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minX = block.BlockRange.Min.X
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