mirror of
https://github.com/FlourishingWorld/hk4e.git
synced 2026-02-04 17:12:27 +08:00
5024 lines
144 KiB
Go
5024 lines
144 KiB
Go
{
|
||
"Level_Explode_Grow": {
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||
"$type": "ConfigLevelEntity",
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||
"avatarAbilities": [
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||
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||
],
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||
"abilities": [
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||
],
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||
"teamAbilities": [
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||
{
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||
"abilityID": "Scene_Explode_Alter",
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||
"abilityName": "SceneAbility_Explode_Alter",
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||
},
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||
{
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||
"abilityID": "Scene_Superconductor_Alter",
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"abilityName": "SceneAbility_Superconductor_Alter",
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},
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// {
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||
// "abilityID": "Scene_Monster_GenerateElemBall",
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// "abilityName":"SceneAbility_Monster_GenerateElemBall",
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// },
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],
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}, //超载超导强化
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||
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"Level_Electric_Grow": {
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"$type": "ConfigLevelEntity",
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||
"avatarAbilities": [
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||
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],
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"abilities": [
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// {
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// "abilityID": "Scene_Electric_Alter",
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// "abilityName":"SceneAbility_Electric_Alter",
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// },
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],
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"teamAbilities": [
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||
{
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||
"abilityID": "Scene_Electric_Alter",
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"abilityName": "SceneAbility_Electric_Alter",
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||
},
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],
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||
}, //感电反应强化
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||
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||
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"Level_Avatar_DefenseDown": {
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"$type": "ConfigLevelEntity",
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||
"avatarAbilities": [
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||
{
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||
"abilityID": "Level_Avatar_DefenseDown",
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||
"abilityName": "Level_Avatar_DefenseDown",
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||
},
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||
],
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||
"abilities": [
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||
],
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||
"teamAbilities": [
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||
],
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||
"monsterAbilities": [
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||
]
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||
}, //Level_Avatar_DefenseDown所有角色防御力下降
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||
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"LevelEntity_ElementAddHurt_Electric": {
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"$type": "ConfigLevelEntity",
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||
"avatarAbilities": [
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||
{
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||
"abilityID": "LevelEntity_ElementAddHurt_Electric",
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||
"abilityName": "LevelEntity_ElementAddHurt_Electric",
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||
},
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||
],
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||
"abilities": [
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||
],
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||
"teamAbilities": [
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||
],
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||
"monsterAbilities": [
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||
]
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||
}, //LevelEntity_ElementAddHurt_Electric(雷元素增伤)(全部)
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||
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||
"LevelEntity_ElementAddHurt_Fire": {
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||
"$type": "ConfigLevelEntity",
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||
"avatarAbilities": [
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||
{
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||
"abilityID": "LevelEntity_ElementAddHurt_Fire",
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||
"abilityName": "LevelEntity_ElementAddHurt_Fire",
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||
},
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||
],
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||
"abilities": [
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||
],
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||
"teamAbilities": [
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||
],
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||
"monsterAbilities": [
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||
]
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||
}, //LevelEntity_ElementAddHurt_Fire(火元素增伤)(全部)
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||
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||
"LevelEntity_ElementAddHurt_Wind": {
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"$type": "ConfigLevelEntity",
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||
"avatarAbilities": [
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||
{
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"abilityID": "LevelEntity_ElementAddHurt_Wind",
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"abilityName": "LevelEntity_ElementAddHurt_Wind",
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||
},
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||
],
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||
"abilities": [
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||
],
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||
"teamAbilities": [
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||
],
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||
"monsterAbilities": [
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||
]
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||
}, //LevelEntity_ElementAddHurt_Wind(风元素增伤)(全部)
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||
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"LevelEntity_ElementAddHurt_Ice": {
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"$type": "ConfigLevelEntity",
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||
"avatarAbilities": [
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||
{
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||
"abilityID": "LevelEntity_ElementAddHurt_Ice",
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||
"abilityName": "LevelEntity_ElementAddHurt_Ice",
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||
},
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||
],
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||
"abilities": [
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||
],
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||
"teamAbilities": [
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||
],
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||
"monsterAbilities": [
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||
]
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||
}, //LevelEntity_ElementAddHurt_Ice(冰元素增伤)(全部)
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||
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"LevelEntity_ElementAddHurt_Water": {
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"$type": "ConfigLevelEntity",
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||
"avatarAbilities": [
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||
{
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"abilityID": "LevelEntity_ElementAddHurt_Water",
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||
"abilityName": "LevelEntity_ElementAddHurt_Water",
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||
},
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||
],
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||
"abilities": [
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||
],
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||
"teamAbilities": [
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||
],
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||
"monsterAbilities": [
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||
]
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||
}, //LevelEntity_ElementAddHurt_Water(水元素增伤)(全部)
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||
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"LevelEntity_ElementAddHurt_Grass": {
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"$type": "ConfigLevelEntity",
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"avatarAbilities": [
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{
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"abilityID": "LevelEntity_ElementAddHurt_Grass",
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"abilityName": "LevelEntity_ElementAddHurt_Grass",
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||
},
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||
],
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||
"abilities": [
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||
],
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||
"teamAbilities": [
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||
],
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||
"monsterAbilities": [
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||
]
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||
}, //LevelEntity_ElementAddHurt_Grass(草元素增伤)(全部)
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"LevelEntity_ElementAddHurt_Rock": {
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"$type": "ConfigLevelEntity",
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"avatarAbilities": [
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{
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"abilityID": "LevelEntity_ElementAddHurt_Rock",
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"abilityName": "LevelEntity_ElementAddHurt_Rock",
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||
},
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||
],
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"abilities": [
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||
],
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"teamAbilities": [
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||
],
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||
"monsterAbilities": [
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]
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||
}, //LevelEntity_ElementAddHurt_Rock(岩元素增伤)(全部)
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"LevelEntity_PhysicalAddHurt": {
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"$type": "ConfigLevelEntity",
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"avatarAbilities": [
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{
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"abilityID": "LevelEntity_PhysicalAddHurt",
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"abilityName": "LevelEntity_PhysicalAddHurt",
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||
},
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||
],
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"abilities": [
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||
],
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"teamAbilities": [
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||
],
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"monsterAbilities": [
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]
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}, //LevelEntity_PhysicalAddHurt(物理增伤)(全部)
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||
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/*--------------------------------------------------------------------------------*/
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"LevelEntity_ElementBeHurtDamageDown_Electric": {
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"$type": "ConfigLevelEntity",
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"avatarAbilities": [
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||
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||
],
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"abilities": [
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||
],
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"teamAbilities": [
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||
],
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"monsterAbilities": [
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||
{
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||
"abilityID": "LevelEntity_ElementBeHurtDamageDown_Electric",
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"abilityName": "LevelEntity_ElementBeHurtDamageDown_Electric",
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},
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]
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}, //LevelEntity_ElementBeHurtDamageDown_Electric------雷元素伤害免疫(仅怪物)
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"LevelEntity_ElementBeHurtDamageDown_Fire": {
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"$type": "ConfigLevelEntity",
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"avatarAbilities": [
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||
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||
],
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||
"abilities": [
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||
],
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"teamAbilities": [
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||
],
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"monsterAbilities": [
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||
{
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"abilityID": "LevelEntity_ElementBeHurtDamageDown_Fire",
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"abilityName": "LevelEntity_ElementBeHurtDamageDown_Fire",
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},
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]
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}, //LevelEntity_ElementBeHurtDamageDown_Fire------火元素伤害免疫(仅怪物)
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"LevelEntity_ElementBeHurtDamageDown_Wind": {
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||
"$type": "ConfigLevelEntity",
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||
"avatarAbilities": [
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||
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||
],
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||
"abilities": [
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||
],
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||
"teamAbilities": [
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||
],
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||
"monsterAbilities": [
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||
{
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||
"abilityID": "LevelEntity_ElementBeHurtDamageDown_Wind",
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"abilityName": "LevelEntity_ElementBeHurtDamageDown_Wind",
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||
},
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||
]
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||
}, //LevelEntity_ElementBeHurtDamageDown_Wind------风元素伤害免疫(仅怪物)
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||
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||
"LevelEntity_ElementBeHurtDamageDown_Ice": {
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||
"$type": "ConfigLevelEntity",
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||
"avatarAbilities": [
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||
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||
],
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||
"abilities": [
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||
],
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||
"teamAbilities": [
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||
],
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||
"monsterAbilities": [
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||
{
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||
"abilityID": "LevelEntity_ElementBeHurtDamageDown_Ice",
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||
"abilityName": "LevelEntity_ElementBeHurtDamageDown_Ice",
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||
},
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]
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||
}, //LevelEntity_ElementBeHurtDamageDown_Ice------冰元素伤害免疫(仅怪物)
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"LevelEntity_ElementBeHurtDamageDown_Water": {
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||
"$type": "ConfigLevelEntity",
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||
"avatarAbilities": [
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||
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||
],
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||
"abilities": [
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||
],
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||
"teamAbilities": [
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||
],
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||
"monsterAbilities": [
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||
{
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||
"abilityID": "LevelEntity_ElementBeHurtDamageDown_Water",
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||
"abilityName": "LevelEntity_ElementBeHurtDamageDown_Water",
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||
},
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||
]
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||
}, //LevelEntity_ElementBeHurtDamageDown_Water------水元素伤害免疫(仅怪物)
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||
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||
"LevelEntity_ElementBeHurtDamageDown_Grass": {
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||
"$type": "ConfigLevelEntity",
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||
"avatarAbilities": [
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||
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||
],
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||
"abilities": [
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||
],
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||
"teamAbilities": [
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||
],
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||
"monsterAbilities": [
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||
{
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||
"abilityID": "LevelEntity_ElementBeHurtDamageDown_Grass",
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||
"abilityName": "LevelEntity_ElementBeHurtDamageDown_Grass",
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||
},
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||
]
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||
}, //LevelEntity_ElementBeHurtDamageDown_Grass------草元素伤害免疫(仅怪物)
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||
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||
"LevelEntity_ElementBeHurtDamageDown_Rock": {
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||
"$type": "ConfigLevelEntity",
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||
"avatarAbilities": [
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||
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||
],
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||
"abilities": [
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||
],
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||
"teamAbilities": [
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||
],
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||
"monsterAbilities": [
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||
{
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||
"abilityID": "LevelEntity_ElementBeHurtDamageDown_Rock",
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||
"abilityName": "LevelEntity_ElementBeHurtDamageDown_Rock",
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||
},
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||
]
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||
}, //LevelEntity_ElementBeHurtDamageDown_Rock------岩元素伤害免疫(仅怪物)
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||
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||
/*--------------------------------------------------------------------------------*/
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||
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||
"LevelEntity_ElementBeHurtDamageUp_Electric": {
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||
"$type": "ConfigLevelEntity",
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||
"avatarAbilities": [
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||
{
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||
"abilityID": "LevelEntity_ElementBeHurtDamageUp_Electric",
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||
"abilityName": "LevelEntity_ElementBeHurtDamageUp_Electric",
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||
},
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||
],
|
||
"abilities": [
|
||
],
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||
"teamAbilities": [
|
||
],
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||
"monsterAbilities": [
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||
|
||
]
|
||
}, //LevelEntity_ElementBeHurtDamageUp_Electric------雷元素抗性下降(仅玩家)
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||
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||
"LevelEntity_ElementBeHurtDamageUp_Fire": {
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||
"$type": "ConfigLevelEntity",
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||
"avatarAbilities": [
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||
{
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||
"abilityID": "LevelEntity_ElementBeHurtDamageUp_Fire",
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||
"abilityName": "LevelEntity_ElementBeHurtDamageUp_Fire",
|
||
},
|
||
],
|
||
"abilities": [
|
||
],
|
||
"teamAbilities": [
|
||
],
|
||
"monsterAbilities": [
|
||
|
||
]
|
||
}, //LevelEntity_ElementBeHurtDamageUp_Fire-----火元素抗性下降(仅玩家)
|
||
|
||
"LevelEntity_ElementBeHurtDamageUp_Wind": {
|
||
"$type": "ConfigLevelEntity",
|
||
"avatarAbilities": [
|
||
{
|
||
"abilityID": "LevelEntity_ElementBeHurtDamageUp_Wind",
|
||
"abilityName": "LevelEntity_ElementBeHurtDamageUp_Wind",
|
||
},
|
||
],
|
||
"abilities": [
|
||
],
|
||
"teamAbilities": [
|
||
],
|
||
"monsterAbilities": [
|
||
|
||
]
|
||
}, //LevelEntity_ElementBeHurtDamageUp_Wind------风元素抗性下降(仅玩家)
|
||
|
||
"LevelEntity_ElementBeHurtDamageUp_Ice": {
|
||
"$type": "ConfigLevelEntity",
|
||
"avatarAbilities": [
|
||
{
|
||
"abilityID": "LevelEntity_ElementBeHurtDamageUp_Ice",
|
||
"abilityName": "LevelEntity_ElementBeHurtDamageUp_Ice",
|
||
},
|
||
],
|
||
"abilities": [
|
||
],
|
||
"teamAbilities": [
|
||
],
|
||
"monsterAbilities": [
|
||
|
||
]
|
||
}, //LevelEntity_ElementBeHurtDamageUp_Ice------冰元素抗性下降(仅玩家)
|
||
|
||
"LevelEntity_ElementBeHurtDamageUp_Water": {
|
||
"$type": "ConfigLevelEntity",
|
||
"avatarAbilities": [
|
||
{
|
||
"abilityID": "LevelEntity_ElementBeHurtDamageUp_Water",
|
||
"abilityName": "LevelEntity_ElementBeHurtDamageUp_Water",
|
||
},
|
||
],
|
||
"abilities": [
|
||
],
|
||
"teamAbilities": [
|
||
],
|
||
"monsterAbilities": [
|
||
|
||
]
|
||
}, //LevelEntity_ElementBeHurtDamageUp_Water------水元素抗性下降(仅玩家)
|
||
|
||
"LevelEntity_ElementBeHurtDamageUp_Grass": {
|
||
"$type": "ConfigLevelEntity",
|
||
"avatarAbilities": [
|
||
{
|
||
"abilityID": "LevelEntity_ElementBeHurtDamageUp_Grass",
|
||
"abilityName": "LevelEntity_ElementBeHurtDamageUp_Grass",
|
||
},
|
||
],
|
||
"abilities": [
|
||
],
|
||
"teamAbilities": [
|
||
],
|
||
"monsterAbilities": [
|
||
|
||
]
|
||
}, //LevelEntity_ElementBeHurtDamageUp_Grass------草元素抗性下降(仅玩家)
|
||
|
||
"LevelEntity_ElementBeHurtDamageUp_Rock": {
|
||
"$type": "ConfigLevelEntity",
|
||
"avatarAbilities": [
|
||
{
|
||
"abilityID": "LevelEntity_ElementBeHurtDamageUp_Rock",
|
||
"abilityName": "LevelEntity_ElementBeHurtDamageUp_Rock",
|
||
},
|
||
],
|
||
"abilities": [
|
||
],
|
||
"teamAbilities": [
|
||
],
|
||
"monsterAbilities": [
|
||
|
||
]
|
||
}, //LevelEntity_ElementBeHurtDamageUp_Rock------岩元素抗性下降(仅玩家)
|
||
|
||
|
||
"LevelEntity_Heal_Down": {
|
||
"$type": "ConfigLevelEntity",
|
||
"avatarAbilities": [
|
||
{
|
||
"abilityID": "LevelEntity_Heal_Down",
|
||
"abilityName": "LevelEntity_Heal_Down",
|
||
},
|
||
],
|
||
"abilities": [
|
||
],
|
||
"teamAbilities": [
|
||
],
|
||
"monsterAbilities": [
|
||
]
|
||
}, //LevelEntity_Heal_Down------技能的治疗效果下降(仅玩家)
|
||
|
||
|
||
/*--------------------------------------------------------------------------------*/
|
||
|
||
|
||
|
||
////////////////////////////////////////////////////////////////
|
||
//
|
||
// 近战怪物伤害up
|
||
//
|
||
////////////////////////////////////////////////////////////////
|
||
"LevelEntity_MeleeAttackDamageUp": {
|
||
"$type": "ConfigLevelEntity",
|
||
"avatarAbilities": [
|
||
],
|
||
"abilities": [
|
||
],
|
||
"teamAbilities": [
|
||
],
|
||
"monsterAbilities": [
|
||
{
|
||
"abilityID": "LevelEntity_MeleeAttackDamageUp",
|
||
"abilityName": "LevelEntity_MeleeAttackDamageUp",
|
||
},
|
||
]
|
||
},
|
||
|
||
////////////////////////////////////////////////////////////////
|
||
//
|
||
// 远程怪物伤害up
|
||
//
|
||
////////////////////////////////////////////////////////////////
|
||
"LevelEntity_RangeAttackDamageUp": {
|
||
"$type": "ConfigLevelEntity",
|
||
"avatarAbilities": [
|
||
],
|
||
"abilities": [
|
||
],
|
||
"teamAbilities": [
|
||
],
|
||
"monsterAbilities": [
|
||
{
|
||
"abilityID": "LevelEntity_RangeAttackDamageUp",
|
||
"abilityName": "LevelEntity_RangeAttackDamageUp",
|
||
},
|
||
]
|
||
},
|
||
|
||
////////////////////////////////////////////////////////////////
|
||
//
|
||
// 角色能量获取效率下降
|
||
//
|
||
////////////////////////////////////////////////////////////////
|
||
"LevelEntity_AvatarEnergyGainLess": {
|
||
"$type": "ConfigLevelEntity",
|
||
"avatarAbilities": [
|
||
{
|
||
"abilityID": "LevelEntity_AvatarEnergyGainLess",
|
||
"abilityName": "LevelEntity_AvatarEnergyGainLess",
|
||
},
|
||
],
|
||
"abilities": [
|
||
],
|
||
"teamAbilities": [
|
||
],
|
||
"monsterAbilities": [
|
||
]
|
||
},
|
||
////////////////////////////////////////////////////////////////
|
||
//
|
||
// 男性角色伤害提高
|
||
//
|
||
////////////////////////////////////////////////////////////////
|
||
"LevelEntity_MaleAddHurt": {
|
||
"$type": "ConfigLevelEntity",
|
||
"avatarAbilities": [
|
||
{
|
||
"abilityID": "LevelEntity_MaleAddHurt",
|
||
"abilityName": "LevelEntity_MaleAddHurt",
|
||
},
|
||
],
|
||
"abilities": [
|
||
],
|
||
"teamAbilities": [
|
||
],
|
||
"monsterAbilities": [
|
||
]
|
||
},
|
||
////////////////////////////////////////////////////////////////
|
||
//
|
||
// 女性角色伤害提高
|
||
//
|
||
////////////////////////////////////////////////////////////////
|
||
"LevelEntity_FemaleAddHurt": {
|
||
"$type": "ConfigLevelEntity",
|
||
"avatarAbilities": [
|
||
{
|
||
"abilityID": "LevelEntity_FemaleAddHurt",
|
||
"abilityName": "LevelEntity_FemaleAddHurt",
|
||
},
|
||
],
|
||
"abilities": [
|
||
],
|
||
"teamAbilities": [
|
||
],
|
||
"monsterAbilities": [
|
||
]
|
||
},
|
||
////////////////////////////////////////////////////////////////
|
||
//
|
||
// 单手剑角色伤害提高
|
||
//
|
||
////////////////////////////////////////////////////////////////
|
||
"LevelEntity_SwordAddHurt": {
|
||
"$type": "ConfigLevelEntity",
|
||
"avatarAbilities": [
|
||
{
|
||
"abilityID": "LevelEntity_SwordAddHurt",
|
||
"abilityName": "LevelEntity_SwordAddHurt",
|
||
},
|
||
],
|
||
"abilities": [
|
||
],
|
||
"teamAbilities": [
|
||
],
|
||
"monsterAbilities": [
|
||
{
|
||
"abilityID": "LevelEntity_SwordAddHurt",
|
||
"abilityName": "LevelEntity_SwordAddHurt",
|
||
},
|
||
]
|
||
},
|
||
////////////////////////////////////////////////////////////////
|
||
//
|
||
// 双手剑角色伤害提高
|
||
//
|
||
////////////////////////////////////////////////////////////////
|
||
"LevelEntity_ClaymoreAddHurt": {
|
||
"$type": "ConfigLevelEntity",
|
||
"avatarAbilities": [
|
||
{
|
||
"abilityID": "LevelEntity_ClaymoreAddHurt",
|
||
"abilityName": "LevelEntity_ClaymoreAddHurt",
|
||
},
|
||
],
|
||
"abilities": [
|
||
],
|
||
"teamAbilities": [
|
||
],
|
||
"monsterAbilities": [
|
||
{
|
||
"abilityID": "LevelEntity_ClaymoreAddHurt",
|
||
"abilityName": "LevelEntity_ClaymoreAddHurt",
|
||
},
|
||
]
|
||
},
|
||
////////////////////////////////////////////////////////////////
|
||
//
|
||
// 长柄武器角色伤害提高
|
||
//
|
||
////////////////////////////////////////////////////////////////
|
||
"LevelEntity_PoleAddHurt": {
|
||
"$type": "ConfigLevelEntity",
|
||
"avatarAbilities": [
|
||
{
|
||
"abilityID": "LevelEntity_PoleAddHurt",
|
||
"abilityName": "LevelEntity_PoleAddHurt",
|
||
},
|
||
],
|
||
"abilities": [
|
||
],
|
||
"teamAbilities": [
|
||
],
|
||
"monsterAbilities": [
|
||
{
|
||
"abilityID": "LevelEntity_PoleAddHurt",
|
||
"abilityName": "LevelEntity_PoleAddHurt",
|
||
},
|
||
]
|
||
},
|
||
////////////////////////////////////////////////////////////////
|
||
//
|
||
// 法器角色伤害提高
|
||
//
|
||
////////////////////////////////////////////////////////////////
|
||
"LevelEntity_CatalystAddHurt": {
|
||
"$type": "ConfigLevelEntity",
|
||
"avatarAbilities": [
|
||
{
|
||
"abilityID": "LevelEntity_CatalystAddHurt",
|
||
"abilityName": "LevelEntity_CatalystAddHurt",
|
||
},
|
||
],
|
||
"abilities": [
|
||
],
|
||
"teamAbilities": [
|
||
],
|
||
"monsterAbilities": [
|
||
{
|
||
"abilityID": "LevelEntity_CatalystAddHurt",
|
||
"abilityName": "LevelEntity_CatalystAddHurt",
|
||
},
|
||
]
|
||
},
|
||
////////////////////////////////////////////////////////////////
|
||
//
|
||
// 弓武器角色伤害提高
|
||
//
|
||
////////////////////////////////////////////////////////////////
|
||
"LevelEntity_BowAddHurt": {
|
||
"$type": "ConfigLevelEntity",
|
||
"avatarAbilities": [
|
||
{
|
||
"abilityID": "LevelEntity_BowAddHurt",
|
||
"abilityName": "LevelEntity_BowAddHurt",
|
||
},
|
||
],
|
||
"abilities": [
|
||
],
|
||
"teamAbilities": [
|
||
],
|
||
"monsterAbilities": [
|
||
{
|
||
"abilityID": "LevelEntity_BowAddHurt",
|
||
"abilityName": "LevelEntity_BowAddHurt",
|
||
},
|
||
]
|
||
},
|
||
////////////////////////////////////////////////////////////////
|
||
//
|
||
// 全员持续掉血(火伤)
|
||
//
|
||
////////////////////////////////////////////////////////////////
|
||
"LevelEntity_AvatarDot_Fire": {
|
||
"$type": "ConfigLevelEntity",
|
||
"avatarAbilities": [
|
||
{
|
||
"abilityID": "LevelEntity_AvatarDot_Fire",
|
||
"abilityName": "LevelEntity_AvatarDot_Fire",
|
||
},
|
||
],
|
||
"abilities": [
|
||
],
|
||
"teamAbilities": [
|
||
],
|
||
"monsterAbilities": [
|
||
]
|
||
},
|
||
////////////////////////////////////////////////////////////////
|
||
//
|
||
// 全员持续掉血(电伤)
|
||
//
|
||
////////////////////////////////////////////////////////////////
|
||
"LevelEntity_AvatarDot_Electric": {
|
||
"$type": "ConfigLevelEntity",
|
||
"avatarAbilities": [
|
||
{
|
||
"abilityID": "LevelEntity_AvatarDot_Electric",
|
||
"abilityName": "LevelEntity_AvatarDot_Electric",
|
||
},
|
||
],
|
||
"abilities": [
|
||
],
|
||
"teamAbilities": [
|
||
],
|
||
"monsterAbilities": [
|
||
]
|
||
},
|
||
////////////////////////////////////////////////////////////////
|
||
//
|
||
// 全员持续掉血(水伤)
|
||
//
|
||
////////////////////////////////////////////////////////////////
|
||
"LevelEntity_AvatarDot_Water": {
|
||
"$type": "ConfigLevelEntity",
|
||
"avatarAbilities": [
|
||
{
|
||
"abilityID": "LevelEntity_AvatarDot_Water",
|
||
"abilityName": "LevelEntity_AvatarDot_Water",
|
||
},
|
||
],
|
||
"abilities": [
|
||
],
|
||
"teamAbilities": [
|
||
],
|
||
"monsterAbilities": [
|
||
]
|
||
},
|
||
////////////////////////////////////////////////////////////////
|
||
//
|
||
// 全员持续掉血(冰伤)
|
||
//
|
||
////////////////////////////////////////////////////////////////
|
||
"LevelEntity_AvatarDot_Ice": {
|
||
"$type": "ConfigLevelEntity",
|
||
"avatarAbilities": [
|
||
{
|
||
"abilityID": "LevelEntity_AvatarDot_Ice",
|
||
"abilityName": "LevelEntity_AvatarDot_Ice",
|
||
},
|
||
],
|
||
"abilities": [
|
||
],
|
||
"teamAbilities": [
|
||
],
|
||
"monsterAbilities": [
|
||
]
|
||
},
|
||
////////////////////////////////////////////////////////////////
|
||
//
|
||
// 全员持续掉血(风伤)
|
||
//
|
||
////////////////////////////////////////////////////////////////
|
||
"LevelEntity_AvatarDot_Wind": {
|
||
"$type": "ConfigLevelEntity",
|
||
"avatarAbilities": [
|
||
{
|
||
"abilityID": "LevelEntity_AvatarDot_Wind",
|
||
"abilityName": "LevelEntity_AvatarDot_Wind",
|
||
},
|
||
],
|
||
"abilities": [
|
||
],
|
||
"teamAbilities": [
|
||
],
|
||
"monsterAbilities": [
|
||
]
|
||
},
|
||
////////////////////////////////////////////////////////////////
|
||
//
|
||
// 全员持续掉血(岩伤)
|
||
//
|
||
////////////////////////////////////////////////////////////////
|
||
"LevelEntity_AvatarDot_Rock": {
|
||
"$type": "ConfigLevelEntity",
|
||
"avatarAbilities": [
|
||
{
|
||
"abilityID": "LevelEntity_AvatarDot_Rock",
|
||
"abilityName": "LevelEntity_AvatarDot_Rock",
|
||
},
|
||
],
|
||
"abilities": [
|
||
],
|
||
"teamAbilities": [
|
||
],
|
||
"monsterAbilities": [
|
||
]
|
||
},
|
||
////////////////////////////////////////////////////////////////
|
||
//
|
||
// 全员持续掉血(草伤)
|
||
//
|
||
////////////////////////////////////////////////////////////////
|
||
"LevelEntity_AvatarDot_Grass": {
|
||
"$type": "ConfigLevelEntity",
|
||
"avatarAbilities": [
|
||
{
|
||
"abilityID": "LevelEntity_AvatarDot_Grass",
|
||
"abilityName": "LevelEntity_AvatarDot_Grass",
|
||
},
|
||
],
|
||
"abilities": [
|
||
],
|
||
"teamAbilities": [
|
||
],
|
||
"monsterAbilities": [
|
||
]
|
||
},
|
||
////////////////////////////////////////////////////////////////
|
||
//
|
||
// 随机落雷
|
||
//
|
||
////////////////////////////////////////////////////////////////
|
||
"LevelEntity_RandomThunder": {
|
||
"$type": "ConfigLevelEntity",
|
||
"avatarAbilities": [
|
||
{
|
||
"abilityID": "LevelEntity_RandomThunder",
|
||
"abilityName": "LevelEntity_RandomThunder",
|
||
},
|
||
],
|
||
"abilities": [
|
||
],
|
||
"teamAbilities": [
|
||
],
|
||
"monsterAbilities": [
|
||
]
|
||
},
|
||
|
||
|
||
/*【ID1077042】【Main分支需求】新增挑战因子*/
|
||
//======================================================================
|
||
"LevelEntity_Avatar_CriticalUp": {
|
||
"$type": "ConfigLevelEntity",
|
||
"avatarAbilities": [
|
||
{
|
||
"abilityID": "LevelEntity_CriticalUp",
|
||
"abilityName": "LevelEntity_CriticalUp",
|
||
},
|
||
],
|
||
"abilities": [
|
||
],
|
||
"teamAbilities": [
|
||
],
|
||
"monsterAbilities": [
|
||
]
|
||
}, //角色暴击率提升
|
||
|
||
"LevelEntity_Avatar_CriticalHurtUp": {
|
||
"$type": "ConfigLevelEntity",
|
||
"avatarAbilities": [
|
||
{
|
||
"abilityID": "LevelEntity_CriticalHurtUp",
|
||
"abilityName": "LevelEntity_CriticalHurtUp",
|
||
},
|
||
],
|
||
"abilities": [
|
||
],
|
||
"teamAbilities": [
|
||
],
|
||
"monsterAbilities": [
|
||
]
|
||
}, //角色暴击伤害提升
|
||
|
||
"LevelEntity_Monster_HpUp": {
|
||
"$type": "ConfigLevelEntity",
|
||
"avatarAbilities": [
|
||
|
||
],
|
||
"abilities": [
|
||
],
|
||
"teamAbilities": [
|
||
],
|
||
"monsterAbilities": [
|
||
{
|
||
"abilityID": "LevelEntity_HpUp_Lv1",
|
||
"abilityName": "LevelEntity_HpUp_Lv1",
|
||
},
|
||
]
|
||
}, //怪物血量提升
|
||
|
||
"LevelEntity_Monster_HpUp_Lv1": {
|
||
"$type": "ConfigLevelEntity",
|
||
"avatarAbilities": [
|
||
],
|
||
"abilities": [
|
||
],
|
||
"teamAbilities": [
|
||
],
|
||
"monsterAbilities": [
|
||
{
|
||
"abilityID": "LevelEntity_HpUp_Lv1",
|
||
"abilityName": "LevelEntity_HpUp_Lv1",
|
||
},
|
||
]
|
||
}, //怪物血量提升
|
||
"LevelEntity_Monster_HpUp_Lv2": {
|
||
"$type": "ConfigLevelEntity",
|
||
"avatarAbilities": [
|
||
],
|
||
"abilities": [
|
||
],
|
||
"teamAbilities": [
|
||
],
|
||
"monsterAbilities": [
|
||
{
|
||
"abilityID": "LevelEntity_HpUp_Lv2",
|
||
"abilityName": "LevelEntity_HpUp_Lv2",
|
||
},
|
||
]
|
||
}, //怪物血量提升
|
||
|
||
"LevelEntity_Monster_HpUp_Lv3": {
|
||
"$type": "ConfigLevelEntity",
|
||
"avatarAbilities": [
|
||
],
|
||
"abilities": [
|
||
],
|
||
"teamAbilities": [
|
||
],
|
||
"monsterAbilities": [
|
||
{
|
||
"abilityID": "LevelEntity_HpUp_Lv3",
|
||
"abilityName": "LevelEntity_HpUp_Lv3",
|
||
},
|
||
]
|
||
}, //怪物血量提升
|
||
|
||
"LevelEntity_Monster_HpUp_Lv4": {
|
||
"$type": "ConfigLevelEntity",
|
||
"avatarAbilities": [
|
||
],
|
||
"abilities": [
|
||
],
|
||
"teamAbilities": [
|
||
],
|
||
"monsterAbilities": [
|
||
{
|
||
"abilityID": "LevelEntity_HpUp_Lv4",
|
||
"abilityName": "LevelEntity_HpUp_Lv4",
|
||
},
|
||
]
|
||
}, //怪物血量提升
|
||
|
||
"LevelEntity_Monster_HpUp_Lv5": {
|
||
"$type": "ConfigLevelEntity",
|
||
"avatarAbilities": [
|
||
],
|
||
"abilities": [
|
||
],
|
||
"teamAbilities": [
|
||
],
|
||
"monsterAbilities": [
|
||
{
|
||
"abilityID": "LevelEntity_HpUp_Lv5",
|
||
"abilityName": "LevelEntity_HpUp_Lv5",
|
||
},
|
||
],
|
||
}, //怪物血量提升
|
||
|
||
|
||
|
||
"LevelEntity_Monster_AttackUp": {
|
||
"$type": "ConfigLevelEntity",
|
||
"avatarAbilities": [
|
||
|
||
],
|
||
"abilities": [
|
||
],
|
||
"teamAbilities": [
|
||
],
|
||
"monsterAbilities": [
|
||
{
|
||
"abilityID": "LevelEntity_AttackUp_Lv1",
|
||
"abilityName": "LevelEntity_AttackUp_Lv1",
|
||
},
|
||
]
|
||
}, //怪物攻击提升
|
||
|
||
"LevelEntity_GenerateElemBall": {
|
||
"$type": "ConfigLevelEntity",
|
||
"avatarAbilities": [
|
||
|
||
],
|
||
"abilities": [
|
||
{
|
||
"abilityID": "Scene_Monster_GenerateElemBall",
|
||
"abilityName": "SceneAbility_Monster_GenerateElemBall",
|
||
//位于 HK4E\Assets\MoleRes\Rel\SRes\Data\_JsonOutput\Ability\Temp\ConfigAbility_Level.json
|
||
},
|
||
],
|
||
"dropElemControlType": "None",
|
||
"teamAbilities": [
|
||
],
|
||
}, //只有元素反应才能产生能量球
|
||
|
||
"LevelEntity_Avatar_ChargeEfficiencyDown": {
|
||
"$type": "ConfigLevelEntity",
|
||
"avatarAbilities": [
|
||
{
|
||
"abilityID": "LevelEntity_ChargeEfficiencyDown",
|
||
"abilityName": "LevelEntity_ChargeEfficiencyDown",
|
||
},
|
||
],
|
||
"abilities": [
|
||
],
|
||
"teamAbilities": [
|
||
],
|
||
}, //充能效率降低
|
||
|
||
"LevelEntity_Monster_ElementBeHurtDamageDown_All": {
|
||
"$type": "ConfigLevelEntity",
|
||
"avatarAbilities": [
|
||
|
||
],
|
||
"abilities": [
|
||
],
|
||
"teamAbilities": [
|
||
],
|
||
"monsterAbilities": [
|
||
{
|
||
"abilityID": "LevelEntity_ElementBeHurtDamageDown_All",
|
||
"abilityName": "LevelEntity_ElementBeHurtDamageDown_All",
|
||
},
|
||
]
|
||
}, //怪物的全元素抗性提升
|
||
|
||
"LevelEntity_CharacterQuest_Xiao_UnendlessHowlingSoul": {
|
||
"$type": "ConfigLevelEntity",
|
||
"avatarAbilities": [
|
||
{
|
||
"abilityID": "LevelEntity_CharacterQuest_Xiao_UnendlessHowlingSoul",
|
||
"abilityName": "LevelEntity_CharacterQuest_Xiao_UnendlessHowlingSoul",
|
||
},
|
||
],
|
||
"abilities": [
|
||
|
||
],
|
||
"teamAbilities": [
|
||
],
|
||
"monsterAbilities": [
|
||
|
||
]
|
||
}, //怪物的全元素抗性提升
|
||
|
||
"LevelEntity_TowerBuff_NormalExAttackUp": {
|
||
"$type": "ConfigLevelEntity",
|
||
"avatarAbilities": [
|
||
{
|
||
"abilityID": "LevelEntity_TowerBuff_NormalExAttackUp",
|
||
"abilityName": "LevelEntity_TowerBuff_NormalExAttackUp",
|
||
},
|
||
],
|
||
"abilities": [
|
||
|
||
],
|
||
"teamAbilities": [
|
||
],
|
||
"monsterAbilities": [
|
||
|
||
]
|
||
}, //LevelEntity_TowerBuff_NormalExAttackUp-----普通攻击与重击造成的伤害提高X%
|
||
|
||
"LevelEntity_TowerBuff_ShieldCostMinus": {
|
||
"$type": "ConfigLevelEntity",
|
||
"avatarAbilities": [
|
||
{
|
||
"abilityID": "LevelEntity_TowerBuff_ShieldCostMinus",
|
||
"abilityName": "LevelEntity_TowerBuff_ShieldCostMinus",
|
||
},
|
||
],
|
||
"abilities": [
|
||
|
||
],
|
||
"teamAbilities": [
|
||
],
|
||
"monsterAbilities": [
|
||
|
||
]
|
||
}, //LevelEntity_TowerBuff_ShieldCostMinus------护盾效果加强X%
|
||
|
||
"LevelEntity_TowerBuff_HealUp": {
|
||
"$type": "ConfigLevelEntity",
|
||
"avatarAbilities": [
|
||
{
|
||
"abilityID": "LevelEntity_TowerBuff_HealUp",
|
||
"abilityName": "LevelEntity_TowerBuff_HealUp",
|
||
},
|
||
],
|
||
"abilities": [
|
||
|
||
],
|
||
"teamAbilities": [
|
||
],
|
||
"monsterAbilities": [
|
||
|
||
]
|
||
}, //LevelEntity_TowerBuff_HealUp------治疗效果加强X%
|
||
|
||
"LevelEntity_TowerBuff_UltimateSkillAllBuff": {
|
||
"$type": "ConfigLevelEntity",
|
||
"avatarAbilities": [
|
||
{
|
||
"abilityID": "LevelEntity_TowerBuff_UltimateSkillAllBuff",
|
||
"abilityName": "LevelEntity_TowerBuff_UltimateSkillAllBuff",
|
||
},
|
||
],
|
||
"abilities": [
|
||
|
||
],
|
||
"teamAbilities": [
|
||
],
|
||
"monsterAbilities": [
|
||
|
||
]
|
||
}, //LevelEntity_TowerBuff_UltimateSkillAllBuff------每次释放元素爆发会获得增益效果(同时获得三个效果)
|
||
|
||
"LevelEntity_TowerBuff_TowerBuff_CriticalDropElementBall": {
|
||
"$type": "ConfigLevelEntity",
|
||
"avatarAbilities": [
|
||
{
|
||
"abilityID": "LevelEntity_TowerBuff_TowerBuff_CriticalDropElementBall",
|
||
"abilityName": "LevelEntity_TowerBuff_TowerBuff_CriticalDropElementBall",
|
||
},
|
||
],
|
||
"abilities": [
|
||
|
||
],
|
||
"teamAbilities": [
|
||
],
|
||
"monsterAbilities": [
|
||
|
||
]
|
||
}, //LevelEntity_TowerBuff_TowerBuff_CriticalDropElementBall------暴击时额外掉落元素晶球和元素微粒
|
||
|
||
"LevelEntity_TowerBuff_PhysicalAddHurt": {
|
||
"$type": "ConfigLevelEntity",
|
||
"avatarAbilities": [
|
||
{
|
||
"abilityID": "LevelEntity_TowerBuff_PhysicalAddHurt",
|
||
"abilityName": "LevelEntity_TowerBuff_PhysicalAddHurt",
|
||
},
|
||
],
|
||
"abilities": [
|
||
|
||
],
|
||
"teamAbilities": [
|
||
],
|
||
"monsterAbilities": [
|
||
|
||
]
|
||
}, //LevelEntity_TowerBuff_PhysicalAddHurt------(物理增伤)
|
||
|
||
"LevelEntity_TowerBuff_SkillCDMinus": {
|
||
"$type": "ConfigLevelEntity",
|
||
"avatarAbilities": [
|
||
{
|
||
"abilityID": "LevelEntity_TowerBuff_SkillCDMinus",
|
||
"abilityName": "LevelEntity_TowerBuff_SkillCDMinus",
|
||
},
|
||
],
|
||
"abilities": [
|
||
|
||
],
|
||
"teamAbilities": [
|
||
],
|
||
"monsterAbilities": [
|
||
|
||
]
|
||
}, //LevelEntity_TowerBuff_SkillCDMinus------整体CD缩短
|
||
|
||
"LevelEntity_TowerBuff_ChargeEfficiency": {
|
||
"$type": "ConfigLevelEntity",
|
||
"avatarAbilities": [
|
||
{
|
||
"abilityID": "LevelEntity_TowerBuff_ChargeEfficiency",
|
||
"abilityName": "LevelEntity_TowerBuff_ChargeEfficiency",
|
||
},
|
||
],
|
||
"abilities": [
|
||
|
||
],
|
||
"teamAbilities": [
|
||
],
|
||
"monsterAbilities": [
|
||
|
||
]
|
||
}, //LevelEntity_TowerBuff_ChargeEfficiency------元素充能效率提升X%
|
||
|
||
"LevelEntity_TowerBuff_SprintAreaAttack": {
|
||
"$type": "ConfigLevelEntity",
|
||
"avatarAbilities": [
|
||
{
|
||
"abilityID": "LevelEntity_TowerBuff_SprintAreaAttack",
|
||
"abilityName": "LevelEntity_TowerBuff_SprintAreaAttack",
|
||
},
|
||
],
|
||
"abilities": [
|
||
|
||
],
|
||
"teamAbilities": [
|
||
],
|
||
"monsterAbilities": [
|
||
|
||
]
|
||
}, //LevelEntity_TowerBuff_SprintAreaAttack------使用冲刺后会在原地留下一个n秒后爆炸的能量波
|
||
|
||
"LevelEntity_TowerBuff_ExtraAreaAttack": {
|
||
"$type": "ConfigLevelEntity",
|
||
"avatarAbilities": [
|
||
{
|
||
"abilityID": "LevelEntity_TowerBuff_ExtraAreaAttack",
|
||
"abilityName": "LevelEntity_TowerBuff_ExtraAreaAttack",
|
||
},
|
||
],
|
||
"abilities": [
|
||
|
||
],
|
||
"teamAbilities": [
|
||
],
|
||
"monsterAbilities": [
|
||
|
||
]
|
||
}, //LevelEntity_TowerBuff_ExtraAreaAttack------怪物被重击杀死时,会产生一个aoe能量波
|
||
|
||
"LevelEntity_TowerBuff_HighHPAreaAttack": {
|
||
"$type": "ConfigLevelEntity",
|
||
"avatarAbilities": [
|
||
{
|
||
"abilityID": "LevelEntity_TowerBuff_HighHPAreaAttack",
|
||
"abilityName": "LevelEntity_TowerBuff_HighHPAreaAttack",
|
||
},
|
||
],
|
||
"abilities": [
|
||
|
||
],
|
||
"teamAbilities": [
|
||
],
|
||
"monsterAbilities": [
|
||
|
||
]
|
||
}, //LevelEntity_TowerBuff_HighHPAreaAttack------生命高于x%的状态下,攻击命中敌人会产生一个能量波
|
||
|
||
|
||
"LevelEntity_TowerBuff_HighStaminaAreaAttack": {
|
||
"$type": "ConfigLevelEntity",
|
||
"avatarAbilities": [
|
||
{
|
||
"abilityID": "LevelEntity_TowerBuff_HighStaminaAreaAttack",
|
||
"abilityName": "LevelEntity_TowerBuff_HighStaminaAreaAttack",
|
||
},
|
||
],
|
||
"abilities": [
|
||
|
||
],
|
||
"teamAbilities": [
|
||
],
|
||
"monsterAbilities": [
|
||
|
||
]
|
||
}, //LevelEntity_TowerBuff_HighStaminaAreaAttack------体力高于x%的状态下,攻击命中敌人会产生一个能量波
|
||
|
||
"LevelEntity_TowerBuff_AttackUpAreaAttack": {
|
||
"$type": "ConfigLevelEntity",
|
||
"avatarAbilities": [
|
||
{
|
||
"abilityID": "LevelEntity_TowerBuff_AttackUpAreaAttack",
|
||
"abilityName": "LevelEntity_TowerBuff_AttackUpAreaAttack",
|
||
},
|
||
],
|
||
"abilities": [
|
||
|
||
],
|
||
"teamAbilities": [
|
||
],
|
||
"monsterAbilities": [
|
||
|
||
]
|
||
}, //LevelEntity_TowerBuff_AttackUpAreaAttack------普通攻击和重击每次命中敌人后的n秒内,如果接续上一次普通攻击或重击,就会叠加一个持续x秒的伤害增加的buff,最多可以叠加n层。并且每次叠加时,有x%的概率释放一个能量波。
|
||
|
||
"LevelEntity_TowerBuff_ElementReactionAttack_Explode": {
|
||
"$type": "ConfigLevelEntity",
|
||
"avatarAbilities": [
|
||
{
|
||
"abilityID": "LevelEntity_TowerBuff_ElementReactionAttack_Explode",
|
||
"abilityName": "LevelEntity_TowerBuff_ElementReactionAttack_Explode",
|
||
},
|
||
],
|
||
"abilities": [
|
||
|
||
],
|
||
"teamAbilities": [
|
||
],
|
||
"monsterAbilities": [
|
||
|
||
]
|
||
}, //LevelEntity_TowerBuff_ElementReactionAttack_Explode------超载
|
||
"LevelEntity_TowerBuff_ElementReactionAttack_Superconductor": {
|
||
"$type": "ConfigLevelEntity",
|
||
"avatarAbilities": [
|
||
{
|
||
"abilityID": "LevelEntity_TowerBuff_ElementReactionAttack_Superconductor",
|
||
"abilityName": "LevelEntity_TowerBuff_ElementReactionAttack_Superconductor",
|
||
},
|
||
],
|
||
"abilities": [
|
||
|
||
],
|
||
"teamAbilities": [
|
||
],
|
||
"monsterAbilities": [
|
||
|
||
]
|
||
}, //LevelEntity_TowerBuff_ElementReactionAttack_Superconductor------超导
|
||
"LevelEntity_TowerBuff_ElementReactionAttack_Melt": {
|
||
"$type": "ConfigLevelEntity",
|
||
"avatarAbilities": [
|
||
{
|
||
"abilityID": "LevelEntity_TowerBuff_ElementReactionAttack_Melt",
|
||
"abilityName": "LevelEntity_TowerBuff_ElementReactionAttack_Melt",
|
||
},
|
||
],
|
||
"abilities": [
|
||
|
||
],
|
||
"teamAbilities": [
|
||
],
|
||
"monsterAbilities": [
|
||
|
||
]
|
||
}, //LevelEntity_TowerBuff_ElementReactionAttack_Melt------融化
|
||
"LevelEntity_TowerBuff_ElementReactionAttack_Stream": {
|
||
"$type": "ConfigLevelEntity",
|
||
"avatarAbilities": [
|
||
{
|
||
"abilityID": "LevelEntity_TowerBuff_ElementReactionAttack_Stream",
|
||
"abilityName": "LevelEntity_TowerBuff_ElementReactionAttack_Stream",
|
||
},
|
||
],
|
||
"abilities": [
|
||
|
||
],
|
||
"teamAbilities": [
|
||
],
|
||
"monsterAbilities": [
|
||
|
||
]
|
||
}, //LevelEntity_TowerBuff_ElementReactionAttack_Stream------蒸发
|
||
"LevelEntity_TowerBuff_ElementReactionAttack_Shock": {
|
||
"$type": "ConfigLevelEntity",
|
||
"avatarAbilities": [
|
||
{
|
||
"abilityID": "LevelEntity_TowerBuff_ElementReactionAttack_Shock",
|
||
"abilityName": "LevelEntity_TowerBuff_ElementReactionAttack_Shock",
|
||
},
|
||
],
|
||
"abilities": [
|
||
|
||
],
|
||
"teamAbilities": [
|
||
],
|
||
"monsterAbilities": [
|
||
|
||
]
|
||
}, //LevelEntity_TowerBuff_ElementReactionAttack_Shock------感电
|
||
|
||
"LevelEntity_TowerBuff_ElementReactionHurt_Explode": {
|
||
"$type": "ConfigLevelEntity",
|
||
"avatarAbilities": [
|
||
|
||
],
|
||
"abilities": [
|
||
|
||
],
|
||
"teamAbilities": [
|
||
{
|
||
"abilityID": "LevelEntity_TowerBuff_ElementReactionHurt_Explode",
|
||
"abilityName": "LevelEntity_TowerBuff_ElementReactionHurt_Explode",
|
||
},
|
||
],
|
||
"monsterAbilities": [
|
||
|
||
]
|
||
}, //LevelEntity_TowerBuff_ElementReactionHurt_Explode------超载
|
||
"LevelEntity_TowerBuff_ElementReactionHurt_Superconductor": {
|
||
"$type": "ConfigLevelEntity",
|
||
"avatarAbilities": [
|
||
|
||
],
|
||
"abilities": [
|
||
|
||
],
|
||
"teamAbilities": [
|
||
{
|
||
"abilityID": "LevelEntity_TowerBuff_ElementReactionHurt_Superconductor",
|
||
"abilityName": "LevelEntity_TowerBuff_ElementReactionHurt_Superconductor",
|
||
},
|
||
],
|
||
"monsterAbilities": [
|
||
|
||
]
|
||
}, //LevelEntity_TowerBuff_ElementReactionHurt_Superconductor------超导
|
||
"LevelEntity_TowerBuff_ElementReactionHurt_Melt": {
|
||
"$type": "ConfigLevelEntity",
|
||
"avatarAbilities": [
|
||
],
|
||
"abilities": [
|
||
|
||
],
|
||
"teamAbilities": [
|
||
{
|
||
"abilityID": "LevelEntity_TowerBuff_ElementReactionHurt_Melt",
|
||
"abilityName": "LevelEntity_TowerBuff_ElementReactionHurt_Melt",
|
||
},
|
||
],
|
||
"monsterAbilities": [
|
||
|
||
]
|
||
}, //LevelEntity_TowerBuff_ElementReactionHurt_Melt------融化
|
||
"LevelEntity_TowerBuff_ElementReactionHurt_Stream": {
|
||
"$type": "ConfigLevelEntity",
|
||
"avatarAbilities": [
|
||
],
|
||
"abilities": [
|
||
|
||
],
|
||
"teamAbilities": [
|
||
{
|
||
"abilityID": "LevelEntity_TowerBuff_ElementReactionHurt_Stream",
|
||
"abilityName": "LevelEntity_TowerBuff_ElementReactionHurt_Stream",
|
||
},
|
||
],
|
||
"monsterAbilities": [
|
||
|
||
]
|
||
}, //LevelEntity_TowerBuff_ElementReactionHurt_Stream------蒸发
|
||
"LevelEntity_TowerBuff_ElementReactionHurt_Shock": {
|
||
"$type": "ConfigLevelEntity",
|
||
"avatarAbilities": [
|
||
],
|
||
"abilities": [
|
||
|
||
],
|
||
"teamAbilities": [
|
||
{
|
||
"abilityID": "LevelEntity_TowerBuff_ElementReactionHurt_Shock",
|
||
"abilityName": "LevelEntity_TowerBuff_ElementReactionHurt_Shock",
|
||
},
|
||
],
|
||
"monsterAbilities": [
|
||
|
||
]
|
||
}, //LevelEntity_TowerBuff_ElementReactionHurt_Shock------感电
|
||
|
||
"LevelEntity_TowerBuff_AtkSpeedLowHP": {
|
||
"$type": "ConfigLevelEntity",
|
||
"teamAbilities": [
|
||
{
|
||
"abilityID": "LevelEntity_TowerBuff_AtkSpeedLowHP",
|
||
"abilityName": "LevelEntity_TowerBuff_AtkSpeedLowHP",
|
||
},
|
||
],
|
||
}, //LevelEntity_TowerBuff_AtkSpeedLowHP-----生命值低于(可配置)X%,普攻速度提升Y%
|
||
|
||
"LevelEntity_TowerBuff_AtkSpeedHighHP": {
|
||
"$type": "ConfigLevelEntity",
|
||
"teamAbilities": [
|
||
{
|
||
"abilityID": "LevelEntity_TowerBuff_AtkSpeedHighHP",
|
||
"abilityName": "LevelEntity_TowerBuff_AtkSpeedHighHP",
|
||
},
|
||
],
|
||
}, //LevelEntity_TowerBuff_AtkSpeedHighHP-----生命值高于(可配置)X%,普攻速度提升Y%
|
||
|
||
"LevelEntity_TowerBuff_MoveSpeedLowHP": {
|
||
"$type": "ConfigLevelEntity",
|
||
"teamAbilities": [
|
||
{
|
||
"abilityID": "LevelEntity_TowerBuff_MoveSpeedLowHP",
|
||
"abilityName": "LevelEntity_TowerBuff_MoveSpeedLowHP",
|
||
},
|
||
],
|
||
}, //LevelEntity_TowerBuff_MoveSpeedLowHP-----生命值低于(可配置)X%,移动速度提升Y%
|
||
|
||
"LevelEntity_TowerBuff_MoveSpeedHighHP": {
|
||
"$type": "ConfigLevelEntity",
|
||
"teamAbilities": [
|
||
{
|
||
"abilityID": "LevelEntity_TowerBuff_MoveSpeedHighHP",
|
||
"abilityName": "LevelEntity_TowerBuff_MoveSpeedHighHP",
|
||
},
|
||
],
|
||
}, //LevelEntity_TowerBuff_MoveSpeedHighHP-----生命值高于(可配置)X%,移动速度提升Y%
|
||
|
||
"LevelEntity_TowerBuff_CriticalUpLowHP": {
|
||
"$type": "ConfigLevelEntity",
|
||
"teamAbilities": [
|
||
{
|
||
"abilityID": "LevelEntity_TowerBuff_CriticalUpLowHP",
|
||
"abilityName": "LevelEntity_TowerBuff_CriticalUpLowHP",
|
||
},
|
||
],
|
||
}, //LevelEntity_TowerBuff_CriticalUpLowHP-----生命值低于(可配置)X%时,暴击率提升A%,暴击伤害提升B%
|
||
"LevelEntity_TowerBuff_CriticalUpHighHP": {
|
||
"$type": "ConfigLevelEntity",
|
||
"teamAbilities": [
|
||
{
|
||
"abilityID": "LevelEntity_TowerBuff_CriticalUpHighHP",
|
||
"abilityName": "LevelEntity_TowerBuff_CriticalUpHighHP",
|
||
},
|
||
],
|
||
}, //LevelEntity_TowerBuff_CriticalUpHighHP-----生命值高于(可配置)X%时,暴击率提升A%,暴击伤害提升B%
|
||
|
||
"LevelEntity_TowerBuff_AtkDefUpLowHP": {
|
||
"$type": "ConfigLevelEntity",
|
||
"teamAbilities": [
|
||
{
|
||
"abilityID": "LevelEntity_TowerBuff_AtkDefUpLowHP",
|
||
"abilityName": "LevelEntity_TowerBuff_AtkDefUpLowHP",
|
||
},
|
||
],
|
||
}, //LevelEntity_TowerBuff_AtkDefUpLowHP-----生命值低于(可配置)X%时,攻击力提升A%,防御提升B%
|
||
"LevelEntity_TowerBuff_AtkDefUpHighHP": {
|
||
"$type": "ConfigLevelEntity",
|
||
"teamAbilities": [
|
||
{
|
||
"abilityID": "LevelEntity_TowerBuff_AtkDefUpHighHP",
|
||
"abilityName": "LevelEntity_TowerBuff_AtkDefUpHighHP",
|
||
},
|
||
],
|
||
}, //LevelEntity_TowerBuff_AtkDefUpHighHP-----生命值高于(可配置)X%时,攻击力提升A%,防御提升B%
|
||
|
||
"LevelEntity_TowerBuff_AtkDefUpAfterULT": {
|
||
"$type": "ConfigLevelEntity",
|
||
"teamAbilities": [
|
||
{
|
||
"abilityID": "LevelEntity_TowerBuff_AtkDefUpAfterULT",
|
||
"abilityName": "LevelEntity_TowerBuff_AtkDefUpAfterULT",
|
||
},
|
||
],
|
||
}, //LevelEntity_TowerBuff_AtkDefUpAfterULT-----角色每释放一次元素爆发,队伍的所有角色攻击力和防御力提升A%,可叠加N层,叠加到n层时,玩家的攻击速度和移动速度提升B%
|
||
|
||
|
||
"LevelEntity_TowerBuff_ShieldEnhanceAtk": {
|
||
"$type": "ConfigLevelEntity",
|
||
"avatarAbilities": [
|
||
{
|
||
"abilityID": "LevelEntity_TowerBuff_ShieldEnhanceAtk",
|
||
"abilityName": "LevelEntity_TowerBuff_ShieldEnhanceAtk",
|
||
},
|
||
],
|
||
"abilities": [
|
||
|
||
],
|
||
"teamAbilities": [
|
||
|
||
],
|
||
"monsterAbilities": [
|
||
|
||
]
|
||
}, //LevelEntity_TowerBuff_ShieldEnhanceAtk------护盾持续状态下伤害提升
|
||
|
||
"LevelEntity_TowerBuff_GainShieldDoDamage": {
|
||
"$type": "ConfigLevelEntity",
|
||
"avatarAbilities": [
|
||
{
|
||
"abilityID": "LevelEntity_TowerBuff_GainShieldDoDamage",
|
||
"abilityName": "LevelEntity_TowerBuff_GainShieldDoDamage",
|
||
},
|
||
],
|
||
"abilities": [
|
||
|
||
],
|
||
"teamAbilities": [
|
||
|
||
],
|
||
"monsterAbilities": [
|
||
|
||
]
|
||
}, //LevelEntity_TowerBuff_GainShieldDoDamage------获得结晶盾时对周围造成对应元素的伤害
|
||
|
||
"LevelEntity_TowerBuff_ShieldOnBeingHitDoDamage": {
|
||
"$type": "ConfigLevelEntity",
|
||
"avatarAbilities": [
|
||
{
|
||
"abilityID": "LevelEntity_TowerBuff_ShieldOnBeingHitDoDamage",
|
||
"abilityName": "LevelEntity_TowerBuff_ShieldOnBeingHitDoDamage",
|
||
},
|
||
],
|
||
"abilities": [
|
||
|
||
],
|
||
"teamAbilities": [
|
||
|
||
],
|
||
"monsterAbilities": [
|
||
|
||
]
|
||
}, //LevelEntity_TowerBuff_ShieldOnBeingHitDoDamage------受到攻击时会对攻击者发动一次范围伤害 ,有内置CD
|
||
|
||
|
||
/**/
|
||
//=======================================================================================================
|
||
//=======================================================================================================
|
||
//=================================================================================1.2无相挑战(减益限制)
|
||
//=======================================================================================================
|
||
//=======================================================================================================
|
||
/**/
|
||
"LevelEntity_EffigyChallenge_ElementBeHurtDamageDown_Electric": {
|
||
"$type": "ConfigLevelEntity",
|
||
"monsterAbilities": [
|
||
{
|
||
"abilityID": "LevelEntity_EffigyChallenge_ElementBeHurtDamageDown_Electric",
|
||
"abilityName": "LevelEntity_EffigyChallenge_ElementBeHurtDamageDown_Electric",
|
||
},
|
||
],
|
||
}, //LevelEntity_EffigyChallenge_ElementBeHurtDamageDown_Electric------造成的X元素(雷)伤害降低
|
||
"LevelEntity_EffigyChallenge_ElementBeHurtDamageDown_Fire": {
|
||
"$type": "ConfigLevelEntity",
|
||
"monsterAbilities": [
|
||
{
|
||
"abilityID": "LevelEntity_EffigyChallenge_ElementBeHurtDamageDown_Fire",
|
||
"abilityName": "LevelEntity_EffigyChallenge_ElementBeHurtDamageDown_Fire",
|
||
},
|
||
],
|
||
}, //LevelEntity_EffigyChallenge_ElementBeHurtDamageDown_Fire------造成的X元素(火)伤害降低
|
||
"LevelEntity_EffigyChallenge_ElementBeHurtDamageDown_Ice": {
|
||
"$type": "ConfigLevelEntity",
|
||
"monsterAbilities": [
|
||
{
|
||
"abilityID": "LevelEntity_EffigyChallenge_ElementBeHurtDamageDown_Ice",
|
||
"abilityName": "LevelEntity_EffigyChallenge_ElementBeHurtDamageDown_Ice",
|
||
},
|
||
],
|
||
}, //LevelEntity_EffigyChallenge_ElementBeHurtDamageDown_Ice-----造成的X元素(冰)伤害降低
|
||
"LevelEntity_EffigyChallenge_PhysicalDown": {
|
||
"$type": "ConfigLevelEntity",
|
||
"monsterAbilities": [
|
||
{
|
||
"abilityID": "LevelEntity_EffigyChallenge_PhysicalDown",
|
||
"abilityName": "LevelEntity_EffigyChallenge_PhysicalDown",
|
||
},
|
||
],
|
||
}, //LevelEntity_EffigyChallenge_PhysicalDown-----造成的物理伤害降低
|
||
"LevelEntity_EffigyChallenge_CriticalDown": {
|
||
"$type": "ConfigLevelEntity",
|
||
"avatarAbilities": [
|
||
{
|
||
"abilityID": "LevelEntity_EffigyChallenge_CriticalDown",
|
||
"abilityName": "LevelEntity_EffigyChallenge_CriticalDown",
|
||
},
|
||
],
|
||
}, //LevelEntity_EffigyChallenge_CriticalDown-----暴击率降低
|
||
"LevelEntity_EffigyChallenge_CriticalHurtDown": {
|
||
"$type": "ConfigLevelEntity",
|
||
"avatarAbilities": [
|
||
{
|
||
"abilityID": "LevelEntity_EffigyChallenge_CriticalHurtDown",
|
||
"abilityName": "LevelEntity_EffigyChallenge_CriticalHurtDown",
|
||
},
|
||
],
|
||
}, //LevelEntity_EffigyChallenge_CriticalHurtDown-----暴击伤害降低
|
||
|
||
"LevelEntity_EffigyChallenge_BeHurtDamageUpAfterULT": {
|
||
"$type": "ConfigLevelEntity",
|
||
"teamAbilities": [
|
||
{
|
||
"abilityID": "LevelEntity_EffigyChallenge_BeHurtDamageUpAfterULT",
|
||
"abilityName": "LevelEntity_EffigyChallenge_BeHurtDamageUpAfterULT",
|
||
},
|
||
],
|
||
}, //LevelEntity_EffigyChallenge_BeHurtDamageUpAfterULT------角色每释放一次元素爆发,承受伤害提高X%
|
||
|
||
"LevelEntity_EffigyChallenge_AtkDownHighHP": {
|
||
"$type": "ConfigLevelEntity",
|
||
"teamAbilities": [
|
||
{
|
||
"abilityID": "LevelEntity_EffigyChallenge_AtkDownHighHP",
|
||
"abilityName": "LevelEntity_EffigyChallenge_AtkDownHighHP",
|
||
},
|
||
],
|
||
}, //LevelEntity_EffigyChallenge_AtkDownHighHP-----生命值高于X%时,攻击力降低X%
|
||
"LevelEntity_EffigyChallenge_AtkDownLowHP": {
|
||
"$type": "ConfigLevelEntity",
|
||
"teamAbilities": [
|
||
{
|
||
"abilityID": "LevelEntity_EffigyChallenge_AtkDownLowHP",
|
||
"abilityName": "LevelEntity_EffigyChallenge_AtkDownLowHP",
|
||
},
|
||
],
|
||
}, //LevelEntity_EffigyChallenge_AtkDownLowHP-----生命值低于X%时,攻击力降低X%
|
||
|
||
"LevelEntity_EffigyChallenge_AttackUp": {
|
||
"$type": "ConfigLevelEntity",
|
||
"monsterAbilities": [
|
||
{
|
||
"abilityID": "LevelEntity_EffigyChallenge_AttackUp",
|
||
"abilityName": "LevelEntity_EffigyChallenge_AttackUp",
|
||
},
|
||
],
|
||
}, //LevelEntity_EffigyChallenge_AttackUp------怪物攻击力提升X%(X大于100)
|
||
|
||
"LevelEntity_EffigyChallenge_ShieldCostMinusDown": {
|
||
"$type": "ConfigLevelEntity",
|
||
"avatarAbilities": [
|
||
{
|
||
"abilityID": "LevelEntity_EffigyChallenge_ShieldCostMinusDown",
|
||
"abilityName": "LevelEntity_EffigyChallenge_ShieldCostMinusDown",
|
||
},
|
||
],
|
||
}, //LevelEntity_EffigyChallenge_ShieldCostMinusDown------降低护盾强效
|
||
"LevelEntity_EffigyChallenge_NoShieldAtkDown": {
|
||
"$type": "ConfigLevelEntity",
|
||
"avatarAbilities": [
|
||
{
|
||
"abilityID": "LevelEntity_EffigyChallenge_NoShieldAtkDown",
|
||
"abilityName": "LevelEntity_EffigyChallenge_NoShieldAtkDown",
|
||
},
|
||
],
|
||
}, //LevelEntity_EffigyChallenge_NoShieldAtkDown------无护盾时攻击力降低X%。
|
||
|
||
"LevelEntity_EffigyChallenge_DashStamina_Increment": {
|
||
"$type": "ConfigLevelEntity",
|
||
"avatarAbilities": [
|
||
{
|
||
"abilityID": "LevelEntity_EffigyChallenge_DashStamina_Increment",
|
||
"abilityName": "LevelEntity_EffigyChallenge_DashStamina_Increment",
|
||
},
|
||
],
|
||
}, //LevelEntity_EffigyChallenge_DashStamina_Increment------冲刺消耗的体力提升
|
||
|
||
"LevelEntity_EffigyChallenge_MoveSpeedDown": {
|
||
"$type": "ConfigLevelEntity",
|
||
"avatarAbilities": [
|
||
{
|
||
"abilityID": "LevelEntity_EffigyChallenge_MoveSpeedDown",
|
||
"abilityName": "LevelEntity_EffigyChallenge_MoveSpeedDown",
|
||
},
|
||
],
|
||
}, //LevelEntity_EffigyChallenge_MoveSpeedDown-----移速降低
|
||
"LevelEntity_EffigyChallenge_SprintBeHurtDamageUp": {
|
||
"$type": "ConfigLevelEntity",
|
||
"avatarAbilities": [
|
||
{
|
||
"abilityID": "LevelEntity_EffigyChallenge_SprintBeHurtDamageUp",
|
||
"abilityName": "LevelEntity_EffigyChallenge_SprintBeHurtDamageUp",
|
||
},
|
||
],
|
||
}, //LevelEntity_EffigyChallenge_SprintBeHurtDamageUp------冲刺后X秒内受到的伤害大幅提升
|
||
|
||
"LevelEntity_EffigyChallenge_BeHurtDamageUpAfterChangeAvatar": {
|
||
"$type": "ConfigLevelEntity",
|
||
"teamAbilities": [
|
||
{
|
||
"abilityID": "LevelEntity_EffigyChallenge_BeHurtDamageUpAfterChangeAvatar",
|
||
"abilityName": "LevelEntity_EffigyChallenge_BeHurtDamageUpAfterChangeAvatar",
|
||
},
|
||
],
|
||
}, //LevelEntity_EffigyChallenge_BeHurtDamageUpAfterChangeAvatar------每换一次角色,承受伤害提升X%
|
||
|
||
"LevelEntity_EffigyChallenge_SkillCDIncrement": {
|
||
"$type": "ConfigLevelEntity",
|
||
"avatarAbilities": [
|
||
{
|
||
"abilityID": "LevelEntity_EffigyChallenge_SkillCDIncrement",
|
||
"abilityName": "LevelEntity_EffigyChallenge_SkillCDIncrement",
|
||
},
|
||
],
|
||
}, //LevelEntity_EffigyChallenge_SkillCDIncrement------元素战技释放CD延长/技能CD延长
|
||
|
||
"LevelEntity_EffigyChallenge_MonsterHp_025": {
|
||
"$type": "ConfigLevelEntity",
|
||
"monsterAbilities": [
|
||
{
|
||
"abilityID": "LevelEntity_HpUp_025",
|
||
"abilityName": "LevelEntity_HpUp_025",
|
||
},
|
||
],
|
||
}, //LevelEntity_EffigyChallenge_MonsterHp_025------血量增长25%
|
||
|
||
"LevelEntity_EffigyChallenge_MonsterHp_050": {
|
||
"$type": "ConfigLevelEntity",
|
||
"monsterAbilities": [
|
||
{
|
||
"abilityID": "LevelEntity_HpUp_Lv2",
|
||
"abilityName": "LevelEntity_HpUp_Lv2",
|
||
},
|
||
],
|
||
}, //LevelEntity_EffigyChallenge_MonsterHp_050------血量增长50%
|
||
|
||
"LevelEntity_EffigyChallenge_MonsterHp_100": {
|
||
"$type": "ConfigLevelEntity",
|
||
"monsterAbilities": [
|
||
{
|
||
"abilityID": "LevelEntity_HpUp_Lv3",
|
||
"abilityName": "LevelEntity_HpUp_Lv3",
|
||
},
|
||
],
|
||
}, //LevelEntity_EffigyChallenge_MonsterHp_100------血量增长100%
|
||
|
||
|
||
/**/
|
||
//=======================================================================================================
|
||
//=======================================================================================================
|
||
//=================================================================================1.2无相挑战(增益条件)
|
||
//=======================================================================================================
|
||
//=======================================================================================================
|
||
/**/
|
||
|
||
"LevelEntity_EffigyChallenge_ShieldCostMinus": {
|
||
"$type": "ConfigLevelEntity",
|
||
"avatarAbilities": [
|
||
{
|
||
"abilityID": "LevelEntity_EffigyChallenge_ShieldCostMinus",
|
||
"abilityName": "LevelEntity_EffigyChallenge_ShieldCostMinus",
|
||
},
|
||
],
|
||
}, //LevelEntity_EffigyChallenge_ShieldCostMinus------护盾效果加强X%
|
||
|
||
"LevelEntity_EffigyChallenge_AtkSpeed": {
|
||
"$type": "ConfigLevelEntity",
|
||
"avatarAbilities": [
|
||
{
|
||
"abilityID": "LevelEntity_EffigyChallenge_AtkSpeed",
|
||
"abilityName": "LevelEntity_EffigyChallenge_AtkSpeed",
|
||
},
|
||
],
|
||
}, //LevelEntity_EffigyChallenge_AtkSpeed------攻速增加
|
||
|
||
"LevelEntity_EffigyChallenge_MoveSpeed": {
|
||
"$type": "ConfigLevelEntity",
|
||
"avatarAbilities": [
|
||
{
|
||
"abilityID": "LevelEntity_EffigyChallenge_MoveSpeed",
|
||
"abilityName": "LevelEntity_EffigyChallenge_MoveSpeed",
|
||
},
|
||
],
|
||
}, //LevelEntity_EffigyChallenge_MoveSpeed------移速增加
|
||
|
||
"LevelEntity_EffigyChallenge_AtkDefUpHighHP": {
|
||
"$type": "ConfigLevelEntity",
|
||
"avatarAbilities": [
|
||
{
|
||
"abilityID": "LevelEntity_EffigyChallenge_AtkDefUpHighHP",
|
||
"abilityName": "LevelEntity_EffigyChallenge_AtkDefUpHighHP",
|
||
},
|
||
],
|
||
}, //LevelEntity_EffigyChallenge_AtkDefUpHighHP-----生命值高于(可配置)X%时,攻击力提升A%,防御提升B%
|
||
|
||
"LevelEntity_EffigyChallenge_AtkDefUpLowHP": {
|
||
"$type": "ConfigLevelEntity",
|
||
"avatarAbilities": [
|
||
{
|
||
"abilityID": "LevelEntity_EffigyChallenge_AtkDefUpLowHP",
|
||
"abilityName": "LevelEntity_EffigyChallenge_AtkDefUpLowHP",
|
||
},
|
||
],
|
||
}, //LevelEntity_EffigyChallenge_AtkDefUpLowHP-----生命值低于(可配置)X%时,攻击力提升A%,防御提升B%
|
||
|
||
|
||
|
||
|
||
/**/
|
||
//=======================================================================================================
|
||
//=======================================================================================================
|
||
//====================================================================================1.2深境月度主题因子
|
||
//=======================================================================================================
|
||
//=======================================================================================================
|
||
/**/
|
||
|
||
"LevelEntity_TowerBuff_GainShieldDoDamage_Ice": {
|
||
"$type": "ConfigLevelEntity",
|
||
"avatarAbilities": [
|
||
{
|
||
"abilityID": "LevelEntity_TowerBuff_GainShieldDoDamage_Ice",
|
||
"abilityName": "LevelEntity_TowerBuff_GainShieldDoDamage_Ice",
|
||
},
|
||
],
|
||
}, //LevelEntity_TowerBuff_GainShieldDoDamage_Ice------每次吃冰种子的一瞬间会在原地放一个冲击波(伤害系数取2,跟最传统的那种冲击波一样,仍然是视作元素反应的物理伤害)
|
||
|
||
"LevelEntity_TowerBuff_GainShieldAtkSpeedUp_Ice": {
|
||
"$type": "ConfigLevelEntity",
|
||
"teamAbilities": [
|
||
{
|
||
"abilityID": "LevelEntity_TowerBuff_GainShieldAtkSpeedUp_Ice",
|
||
"abilityName": "LevelEntity_TowerBuff_GainShieldAtkSpeedUp_Ice",
|
||
},
|
||
],
|
||
}, //LevelEntity_TowerBuff_GainShieldAtkSpeedUp_Ice------每吃一个冰种子,角色叠加A%的攻击速度,B%移动速度,C%攻击力,最多叠到n层(可叠加最多5层,持续20秒,叠加时刷新时间,每层攻击速度5%,攻击力5%,移动速度4%)
|
||
|
||
"LevelEntity_TowerBuff_GainShieldCriticalUp_Ice": {
|
||
"$type": "ConfigLevelEntity",
|
||
"teamAbilities": [
|
||
{
|
||
"abilityID": "LevelEntity_TowerBuff_GainShieldCriticalUp_Ice",
|
||
"abilityName": "LevelEntity_TowerBuff_GainShieldCriticalUp_Ice",
|
||
},
|
||
],
|
||
}, //LevelEntity_TowerBuff_GainShieldCriticalUp_Ice------每吃一个冰种子,角色叠加x%的暴击率,最多叠到n层(可叠加最多5层,持续20秒,叠加时刷新时间,每层8%暴击率)
|
||
|
||
"LevelEntity_TowerBuff_GainShieldReduceCD_Ice": {
|
||
"$type": "ConfigLevelEntity",
|
||
"teamAbilities": [
|
||
{
|
||
"abilityID": "LevelEntity_TowerBuff_GainShieldReduceCD_Ice",
|
||
"abilityName": "LevelEntity_TowerBuff_GainShieldReduceCD_Ice",
|
||
},
|
||
],
|
||
}, //LevelEntity_TowerBuff_GainShieldReduceCD_Ice------每次吃冰种子时,缩短小技能CD N秒(缩短当前出战角色元素战技的冷却时间1秒,效果跟雷套装圣遗物类似,是直接减少当前CD倒计时1秒)
|
||
|
||
/**/
|
||
//=================================================================================================================
|
||
//=================================================================================================================
|
||
//====================================================================================1.2_2020/10/27日新增_数值魔改
|
||
//=================================================================================================================
|
||
//=================================================================================================================
|
||
/**/
|
||
|
||
|
||
"LevelEntity_TowerBuff_CriticalUpLowHP_Ver2": {
|
||
"$type": "ConfigLevelEntity",
|
||
"teamAbilities": [
|
||
{
|
||
"abilityID": "LevelEntity_TowerBuff_CriticalUpLowHP_Ver2",
|
||
"abilityName": "LevelEntity_TowerBuff_CriticalUpLowHP_Ver2",
|
||
},
|
||
],
|
||
}, //LevelEntity_TowerBuff_CriticalUpLowHP_Ver2-----生命值低于(可配置)X%时,暴击率提升A%,暴击伤害提升B%
|
||
"LevelEntity_TowerBuff_CriticalUpHighHP_Ver2": {
|
||
"$type": "ConfigLevelEntity",
|
||
"teamAbilities": [
|
||
{
|
||
"abilityID": "LevelEntity_TowerBuff_CriticalUpHighHP_Ver2",
|
||
"abilityName": "LevelEntity_TowerBuff_CriticalUpHighHP_Ver2",
|
||
},
|
||
],
|
||
}, //LevelEntity_TowerBuff_CriticalUpHighHP_Ver2-----生命值高于(可配置)X%时,暴击率提升A%,暴击伤害提升B%
|
||
|
||
"LevelEntity_TowerBuff_ChargeEfficiency_Ver2": {
|
||
"$type": "ConfigLevelEntity",
|
||
"avatarAbilities": [
|
||
{
|
||
"abilityID": "LevelEntity_TowerBuff_ChargeEfficiency_Ver2",
|
||
"abilityName": "LevelEntity_TowerBuff_ChargeEfficiency_Ver2",
|
||
},
|
||
],
|
||
"abilities": [
|
||
|
||
],
|
||
"teamAbilities": [
|
||
],
|
||
"monsterAbilities": [
|
||
|
||
]
|
||
}, //LevelEntity_TowerBuff_ChargeEfficiency------元素充能效率提升X%
|
||
|
||
"LevelEntity_EffigyChallenge_ShieldCostMinus_Ver2": {
|
||
"$type": "ConfigLevelEntity",
|
||
"avatarAbilities": [
|
||
{
|
||
"abilityID": "LevelEntity_EffigyChallenge_ShieldCostMinus_Ver2",
|
||
"abilityName": "LevelEntity_EffigyChallenge_ShieldCostMinus_Ver2",
|
||
},
|
||
],
|
||
}, //LevelEntity_EffigyChallenge_ShieldCostMinus_Ver2------护盾效果加强X%
|
||
|
||
"LevelEntity_Heal_Down_Ver2": {
|
||
"$type": "ConfigLevelEntity",
|
||
"avatarAbilities": [
|
||
{
|
||
"abilityID": "LevelEntity_Heal_Down_Ver2",
|
||
"abilityName": "LevelEntity_Heal_Down_Ver2",
|
||
},
|
||
],
|
||
"abilities": [
|
||
],
|
||
"teamAbilities": [
|
||
],
|
||
"monsterAbilities": [
|
||
]
|
||
}, //LevelEntity_Heal_Down_Ver2------技能的治疗效果下降(仅玩家)
|
||
|
||
"LevelEntity_EffigyChallenge_SpecialAvatarDamageUp_01": {
|
||
"$type": "ConfigLevelEntity",
|
||
"avatarAbilities": [
|
||
{
|
||
"abilityID": "LevelEntity_EffigyChallenge_SpecialAvatarDamageUp_01",
|
||
"abilityName": "LevelEntity_EffigyChallenge_SpecialAvatarDamageUp_01",
|
||
},
|
||
],
|
||
}, //LevelEntity_EffigyChallenge_SpecialAvatarDamageUp_01-----无相调整角色伤害20%(阵容3)
|
||
|
||
"LevelEntity_EffigyChallenge_SpecialAvatarDamageUp_02": {
|
||
"$type": "ConfigLevelEntity",
|
||
"avatarAbilities": [
|
||
{
|
||
"abilityID": "LevelEntity_EffigyChallenge_SpecialAvatarDamageUp_02",
|
||
"abilityName": "LevelEntity_EffigyChallenge_SpecialAvatarDamageUp_02",
|
||
},
|
||
],
|
||
}, //LevelEntity_EffigyChallenge_SpecialAvatarDamageUp_02-----无相调整角色伤害20%(阵容3)
|
||
|
||
"LevelEntity_EffigyChallenge_SpecialAvatarDamageUp_03": {
|
||
"$type": "ConfigLevelEntity",
|
||
"avatarAbilities": [
|
||
{
|
||
"abilityID": "LevelEntity_EffigyChallenge_SpecialAvatarDamageUp_03",
|
||
"abilityName": "LevelEntity_EffigyChallenge_SpecialAvatarDamageUp_03",
|
||
},
|
||
],
|
||
}, //LevelEntity_EffigyChallenge_SpecialAvatarDamageUp_03-----无相调整角色伤害20%(阵容3)
|
||
"LevelEntity_EffigyChallenge_SpecialAvatarDamageUp_04": {
|
||
"$type": "ConfigLevelEntity",
|
||
"avatarAbilities": [
|
||
{
|
||
"abilityID": "LevelEntity_EffigyChallenge_SpecialAvatarDamageUp_04",
|
||
"abilityName": "LevelEntity_EffigyChallenge_SpecialAvatarDamageUp_04",
|
||
},
|
||
],
|
||
}, //LevelEntity_EffigyChallenge_SpecialAvatarDamageUp_04-----无相调整角色伤害20%(阵容4)
|
||
|
||
|
||
/**/
|
||
//=================================================================================================================
|
||
//=================================================================================================================
|
||
//====================================================================================1.3_2020/11/23日新增_深镜主题
|
||
//=================================================================================================================
|
||
//=================================================================================================================
|
||
/**/
|
||
|
||
"LevelEntity_TowerBuff_AtkAtkSpeedUpLowHP_Ver_1_13": {
|
||
"$type": "ConfigLevelEntity",
|
||
"teamAbilities": [
|
||
{
|
||
"abilityID": "LevelEntity_TowerBuff_AtkAtkSpeedUpLowHP_Ver_1_13",
|
||
"abilityName": "LevelEntity_TowerBuff_AtkAtkSpeedUpLowHP_Ver_1_13",
|
||
},
|
||
|
||
],
|
||
}, //LevelEntity_TowerBuff_AtkAtkSpeedUpLowHP_Ver_1_13-----当前在场角色生命值低于70%时,攻击力提升20%,普攻速度提升15%
|
||
"LevelEntity_TowerBuff_CriticalUpLowHP_Ver_1_13": {
|
||
"$type": "ConfigLevelEntity",
|
||
"teamAbilities": [
|
||
{
|
||
"abilityID": "LevelEntity_TowerBuff_CriticalUpLowHP_Ver_1_13",
|
||
"abilityName": "LevelEntity_TowerBuff_CriticalUpLowHP_Ver_1_13",
|
||
},
|
||
|
||
],
|
||
}, //LevelEntity_TowerBuff_CriticalUpLowHP_Ver_1_13-----角色生命值低于35%时,有护盾期间,暴击率提升20%,暴击伤害提升40%
|
||
"LevelEntity_TowerBuff_AreaAttackLowHP_Ver_1_13": {
|
||
"$type": "ConfigLevelEntity",
|
||
"teamAbilities": [
|
||
{
|
||
"abilityID": "LevelEntity_TowerBuff_AreaAttackLowHP_Ver_1_13",
|
||
"abilityName": "LevelEntity_TowerBuff_AreaAttackLowHP_Ver_1_13",
|
||
},
|
||
|
||
],
|
||
}, //LevelEntity_TowerBuff_AreaAttackLowHP_Ver_1_13------当前在场角色生命值低于50%时,每次普攻命中敌人时,在敌人位置会留下一个不稳定的能量团,1秒后爆炸。该效果每2秒可触发一次,最多可储存3次,伤害系数取1.5(仍然是类似之前冲击波的伤害机制)(范围取5)。
|
||
"LevelEntity_TowerBuff_AttackUpAreaDamageLowHP_Ver_1_13": {
|
||
"$type": "ConfigLevelEntity",
|
||
"teamAbilities": [
|
||
{
|
||
"abilityID": "LevelEntity_TowerBuff_AttackUpAreaDamageLowHP_Ver_1_13",
|
||
"abilityName": "LevelEntity_TowerBuff_AttackUpAreaDamageLowHP_Ver_1_13",
|
||
},
|
||
|
||
],
|
||
}, //LevelEntity_TowerBuff_AttackUpAreaDamageLowHP_Ver_1_13------普通攻击和重击每次命中敌人后的n秒内,如果接续上一次普通攻击或重击,就会叠加一个持续x秒的伤害增加的buff,最多可以叠加n层。并且每次叠加时,有x%的概率释放一个能量波。
|
||
|
||
/**/
|
||
//=================================================================================================================
|
||
//=================================================================================================================
|
||
//====================================================================================1.4_2021/01/04日新增_深镜主题
|
||
//=================================================================================================================
|
||
//=================================================================================================================
|
||
/**/
|
||
|
||
"LevelEntity_TowerBuff_AreaNoEnemyAttackUp_Ver_1_14": {
|
||
"$type": "ConfigLevelEntity",
|
||
"teamAbilities": [
|
||
{
|
||
"abilityID": "LevelEntity_TowerBuff_AreaNoEnemyAttackUp_Ver_1_14",
|
||
"abilityName": "LevelEntity_TowerBuff_AreaNoEnemyAttackUp_Ver_1_14",
|
||
},
|
||
|
||
],
|
||
}, //LevelEntity_TowerBuff_AreaNoEnemyAttackUp_Ver_1_14------角色拥有一个半径N米(建议最小不低于5米)提升攻击X%的光环(整个team有效),光环范围内的敌人数量每增加1个,则角色当前光环提供的攻击力提升效果就减少Y%,最低为0
|
||
|
||
"LevelEntity_TowerBuff_EnemyDefDownOnFallingAttack_Ver_1_14": {
|
||
"$type": "ConfigLevelEntity",
|
||
"teamAbilities": [
|
||
{
|
||
"abilityID": "LevelEntity_TowerBuff_EnemyDefDownOnFallingAttack_Ver_1_14",
|
||
"abilityName": "LevelEntity_TowerBuff_EnemyDefDownOnFallingAttack_Ver_1_14",
|
||
},
|
||
|
||
],
|
||
}, //LevelEntity_TowerBuff_EnemyDefDownOnFallingAttack_Ver_1_14------下落攻击命中敌人时,同时将敌人的防御降低X%,效果持续N秒,重复触发时可刷新时间但不可叠加
|
||
|
||
"LevelEntity_TowerBuff_DropElementBallOnFallingAttack_Ver_1_14": {
|
||
"$type": "ConfigLevelEntity",
|
||
"teamAbilities": [
|
||
{
|
||
"abilityID": "LevelEntity_TowerBuff_DropElementBallOnFallingAttack_Ver_1_14",
|
||
"abilityName": "LevelEntity_TowerBuff_DropElementBallOnFallingAttack_Ver_1_14",
|
||
},
|
||
|
||
],
|
||
}, //LevelEntity_TowerBuff_EnemyDefDownOnFallingAttack_Ver_1_14------下落攻击命中敌人时额外掉落元素晶球
|
||
|
||
|
||
"LevelEntity_Avatar_ShieldOnBeingHitDoDamage_Ver_1_15": {
|
||
"$type": "ConfigLevelEntity",
|
||
"avatarAbilities": [
|
||
{
|
||
"abilityID": "LevelEntity_Avatar_ShieldOnBeingHitDoDamage_Ver_1_15",
|
||
"abilityName": "LevelEntity_Avatar_ShieldOnBeingHitDoDamage_Ver_1_15",
|
||
},
|
||
],
|
||
}, //怪物血量提升
|
||
|
||
|
||
"LevelEntity_HpUp_100p": {
|
||
"$type": "ConfigLevelEntity",
|
||
"avatarAbilities": [
|
||
],
|
||
"abilities": [
|
||
],
|
||
"teamAbilities": [
|
||
],
|
||
"monsterAbilities": [
|
||
{
|
||
"abilityID": "LevelEntity_HpUp_100p",
|
||
"abilityName": "LevelEntity_HpUp_100p",
|
||
},
|
||
]
|
||
}, //怪物血量提升
|
||
|
||
"LevelEntity_HpUp_20p": {
|
||
"$type": "ConfigLevelEntity",
|
||
"avatarAbilities": [
|
||
],
|
||
"abilities": [
|
||
],
|
||
"teamAbilities": [
|
||
],
|
||
"monsterAbilities": [
|
||
{
|
||
"abilityID": "LevelEntity_HpUp_20p",
|
||
"abilityName": "LevelEntity_HpUp_20p",
|
||
},
|
||
]
|
||
}, //怪物血量提升
|
||
|
||
/////////////////////////////////////////
|
||
//////2021.1.26导能圆盘词缀配置///////////
|
||
////////////////////////////////////////
|
||
|
||
//主题:爆炸晶核
|
||
"LevelEntity_EnergyDisk_Lv1_HpUp": {
|
||
"$type": "ConfigLevelEntity",
|
||
"monsterAbilities": [
|
||
{
|
||
"abilityID": "LevelEntity_EnergyDisk_Lv1_HpUp",
|
||
"abilityName": "LevelEntity_EnergyDisk_Lv1_HpUp",
|
||
},
|
||
|
||
],
|
||
}, //生命值提升
|
||
|
||
"LevelEntity_EnergyDisk_Lv1_AtkUp": {
|
||
"$type": "ConfigLevelEntity",
|
||
"monsterAbilities": [
|
||
{
|
||
"abilityID": "LevelEntity_EnergyDisk_Lv1_AtkUp",
|
||
"abilityName": "LevelEntity_EnergyDisk_Lv1_AtkUp",
|
||
},
|
||
|
||
],
|
||
}, //怪物的攻击力提升
|
||
|
||
"LevelEntity_EnergyDisk_Lv1_ElecSubHurtDelta": {
|
||
"$type": "ConfigLevelEntity",
|
||
"monsterAbilities": [
|
||
{
|
||
"abilityID": "LevelEntity_EnergyDisk_Lv1_ElecSubHurtDelta",
|
||
"abilityName": "LevelEntity_EnergyDisk_Lv1_ElecSubHurtDelta",
|
||
},
|
||
|
||
],
|
||
}, //敌人对雷属性抗性提高XX点
|
||
|
||
"LevelEntity_EnergyDisk_Lv1_FireSubHurtDelta": {
|
||
"$type": "ConfigLevelEntity",
|
||
"monsterAbilities": [
|
||
{
|
||
"abilityID": "LevelEntity_EnergyDisk_Lv1_FireSubHurtDelta",
|
||
"abilityName": "LevelEntity_EnergyDisk_Lv1_FireSubHurtDelta",
|
||
},
|
||
|
||
],
|
||
}, //敌人对火属性抗性提高XX点
|
||
|
||
"LevelEntity_EnergyDisk_Lv1_HealDown": {
|
||
"$type": "ConfigLevelEntity",
|
||
"avatarAbilities": [
|
||
{
|
||
"abilityID": "LevelEntity_EnergyDisk_Lv1_HealDown",
|
||
"abilityName": "LevelEntity_EnergyDisk_Lv1_HealDown",
|
||
},
|
||
|
||
],
|
||
}, //治疗效果降低
|
||
|
||
"LevelEntity_EnergyDisk_Lv1_NoShieldAtkDown": {
|
||
"$type": "ConfigLevelEntity",
|
||
"avatarAbilities": [
|
||
{
|
||
"abilityID": "LevelEntity_EnergyDisk_Lv1_NoShieldAtkDown",
|
||
"abilityName": "LevelEntity_EnergyDisk_Lv1_NoShieldAtkDown",
|
||
},
|
||
|
||
],
|
||
}, //不处于护盾庇护下时,攻击力降低
|
||
|
||
"LevelEntity_EnergyDisk_Lv1_ChargeEfficiencyDown": {
|
||
"$type": "ConfigLevelEntity",
|
||
"avatarAbilities": [
|
||
{
|
||
"abilityID": "LevelEntity_EnergyDisk_Lv1_ChargeEfficiencyDown",
|
||
"abilityName": "LevelEntity_EnergyDisk_Lv1_ChargeEfficiencyDown",
|
||
},
|
||
|
||
],
|
||
}, //充能效率减低
|
||
|
||
"LevelEntity_EnergyDisk_Lv1_MoveSpeedDown": {
|
||
"$type": "ConfigLevelEntity",
|
||
"avatarAbilities": [
|
||
{
|
||
"abilityID": "LevelEntity_EnergyDisk_Lv1_MoveSpeedDown",
|
||
"abilityName": "LevelEntity_EnergyDisk_Lv1_MoveSpeedDown",
|
||
},
|
||
|
||
],
|
||
}, //移速降低
|
||
|
||
"LevelEntity_EnergyDisk_Lv1_DashStaminaUp": {
|
||
"$type": "ConfigLevelEntity",
|
||
"avatarAbilities": [
|
||
{
|
||
"abilityID": "LevelEntity_EnergyDisk_Lv1_DashStaminaUp",
|
||
"abilityName": "LevelEntity_EnergyDisk_Lv1_DashStaminaUp",
|
||
},
|
||
|
||
],
|
||
}, //冲刺消耗体力提高
|
||
|
||
"LevelEntity_EnergyDisk_Lv1_RecoverStaminaRatioDown": {
|
||
"$type": "ConfigLevelEntity",
|
||
"avatarAbilities": [
|
||
{
|
||
"abilityID": "LevelEntity_EnergyDisk_Lv1_RecoverStaminaRatioDown",
|
||
"abilityName": "LevelEntity_EnergyDisk_Lv1_RecoverStaminaRatioDown",
|
||
},
|
||
|
||
],
|
||
}, //体力恢复速度降低
|
||
|
||
"LevelEntity_EnergyDisk_Lv1_SprintBeHurtDamageUp": {
|
||
"$type": "ConfigLevelEntity",
|
||
"avatarAbilities": [
|
||
{
|
||
"abilityID": "LevelEntity_EnergyDisk_Lv1_SprintBeHurtDamageUp",
|
||
"abilityName": "LevelEntity_EnergyDisk_Lv1_SprintBeHurtDamageUp",
|
||
},
|
||
|
||
],
|
||
}, //队伍中的所有角色在冲刺后的X秒内,自身队伍中所有角色受到伤害提升
|
||
|
||
"LevelEntity_EnergyDisk_DeathRattleCrystal_ExtraLifeTime": {
|
||
"$type": "ConfigLevelEntity",
|
||
"monsterAbilities": [
|
||
{
|
||
"abilityID": "LevelEntity_GeneralSkill_DeathRattleCrystal_ExtraLifeTime",
|
||
"abilityName": "LevelEntity_GeneralSkill_DeathRattleCrystal_ExtraLifeTime",
|
||
},
|
||
],
|
||
}, //强化结晶持续时间
|
||
|
||
"LevelEntity_EnergyDisk_DeathRattleCrystal_ExtraTimes": {
|
||
"$type": "ConfigLevelEntity",
|
||
"monsterAbilities": [
|
||
{
|
||
"abilityID": "LevelEntity_GeneralSkill_DeathRattleCrystal_ExtraTimes",
|
||
"abilityName": "LevelEntity_GeneralSkill_DeathRattleCrystal_ExtraTimes",
|
||
},
|
||
],
|
||
}, //强化结晶爆炸次数
|
||
|
||
//主题:电球
|
||
"LevelEntity_EnergyDisk_Lv2_HpUp": {
|
||
"$type": "ConfigLevelEntity",
|
||
"monsterAbilities": [
|
||
{
|
||
"abilityID": "LevelEntity_EnergyDisk_Lv2_HpUp",
|
||
"abilityName": "LevelEntity_EnergyDisk_Lv2_HpUp",
|
||
},
|
||
|
||
],
|
||
}, //生命值提升
|
||
|
||
"LevelEntity_EnergyDisk_Lv2_AtkUp": {
|
||
"$type": "ConfigLevelEntity",
|
||
"monsterAbilities": [
|
||
{
|
||
"abilityID": "LevelEntity_EnergyDisk_Lv2_AtkUp",
|
||
"abilityName": "LevelEntity_EnergyDisk_Lv2_AtkUp",
|
||
},
|
||
|
||
],
|
||
}, //怪物的攻击力提升(百分比)
|
||
|
||
"LevelEntity_EnergyDisk_Lv2_ShieldCostMinusDown": {
|
||
"$type": "ConfigLevelEntity",
|
||
"avatarAbilities": [
|
||
{
|
||
"abilityID": "LevelEntity_EnergyDisk_Lv2_ShieldCostMinusDown",
|
||
"abilityName": "LevelEntity_EnergyDisk_Lv2_ShieldCostMinusDown",
|
||
},
|
||
|
||
],
|
||
}, //护盾强效降低
|
||
|
||
"LevelEntity_EnergyDisk_Lv2_DashStaminaUp": {
|
||
"$type": "ConfigLevelEntity",
|
||
"avatarAbilities": [
|
||
{
|
||
"abilityID": "LevelEntity_EnergyDisk_Lv2_DashStaminaUp",
|
||
"abilityName": "LevelEntity_EnergyDisk_Lv2_DashStaminaUp",
|
||
},
|
||
|
||
],
|
||
}, ////冲刺消耗体力提高
|
||
|
||
"LevelEntity_EnergyDisk_Lv2_RockSubHurtDelta": {
|
||
"$type": "ConfigLevelEntity",
|
||
"monsterAbilities": [
|
||
{
|
||
"abilityID": "LevelEntity_EnergyDisk_Lv2_RockSubHurtDelta",
|
||
"abilityName": "LevelEntity_EnergyDisk_Lv2_RockSubHurtDelta",
|
||
},
|
||
|
||
],
|
||
}, //敌人对岩属性抗性提高XX点
|
||
|
||
"LevelEntity_EnergyDisk_Lv2_WindSubHurtDelta": {
|
||
"$type": "ConfigLevelEntity",
|
||
"monsterAbilities": [
|
||
{
|
||
"abilityID": "LevelEntity_EnergyDisk_Lv2_WindSubHurtDelta",
|
||
"abilityName": "LevelEntity_EnergyDisk_Lv2_WindSubHurtDelta",
|
||
},
|
||
|
||
],
|
||
}, //敌人对风属性抗性提高XX点
|
||
|
||
"LevelEntity_EnergyDisk_Lv2_AtkDownLowHP": {
|
||
"$type": "ConfigLevelEntity",
|
||
"avatarAbilities": [
|
||
{
|
||
"abilityID": "LevelEntity_EnergyDisk_Lv2_AtkDownLowHP",
|
||
"abilityName": "LevelEntity_EnergyDisk_Lv2_AtkDownLowHP",
|
||
},
|
||
|
||
],
|
||
}, //血量低于70%时造成的伤害降低30%,低于35%时造成的伤害降低60%
|
||
|
||
"LevelEntity_EnergyDisk_Lv2_RecoverStaminaRatioDown": {
|
||
"$type": "ConfigLevelEntity",
|
||
"avatarAbilities": [
|
||
{
|
||
"abilityID": "LevelEntity_EnergyDisk_Lv2_RecoverStaminaRatioDown",
|
||
"abilityName": "LevelEntity_EnergyDisk_Lv2_RecoverStaminaRatioDown",
|
||
},
|
||
|
||
],
|
||
}, //体力恢复速度降低
|
||
|
||
"LevelEntity_EnergyDisk_Lv2_SprintBeHurtDamageUp": {
|
||
"$type": "ConfigLevelEntity",
|
||
"avatarAbilities": [
|
||
{
|
||
"abilityID": "LevelEntity_EnergyDisk_Lv2_SprintBeHurtDamageUp",
|
||
"abilityName": "LevelEntity_EnergyDisk_Lv2_SprintBeHurtDamageUp",
|
||
},
|
||
|
||
],
|
||
}, //队伍中的所有角色在冲刺后的X秒内,自身队伍中所有角色受到伤害提升
|
||
|
||
//////毒圈主题////////////////////////
|
||
"LevelEntity_EnergyDisk_Lv3_HpUp": {
|
||
"$type": "ConfigLevelEntity",
|
||
"monsterAbilities": [
|
||
{
|
||
"abilityID": "LevelEntity_EnergyDisk_Lv3_HpUp",
|
||
"abilityName": "LevelEntity_EnergyDisk_Lv3_HpUp",
|
||
},
|
||
|
||
],
|
||
}, //生命值提升
|
||
|
||
"LevelEntity_EnergyDisk_Lv3_AtkUp": {
|
||
"$type": "ConfigLevelEntity",
|
||
"monsterAbilities": [
|
||
{
|
||
"abilityID": "LevelEntity_EnergyDisk_Lv3_AtkUp",
|
||
"abilityName": "LevelEntity_EnergyDisk_Lv3_AtkUp",
|
||
},
|
||
|
||
],
|
||
}, //怪物的攻击力提升(百分比)
|
||
|
||
"LevelEntity_EnergyDisk_Lv3_Actor_IceSubHurtDelta": {
|
||
"$type": "ConfigLevelEntity",
|
||
"monsterAbilities": [
|
||
{
|
||
"abilityID": "LevelEntity_EnergyDisk_Lv3_Actor_IceSubHurtDelta",
|
||
"abilityName": "LevelEntity_EnergyDisk_Lv3_Actor_IceSubHurtDelta",
|
||
},
|
||
|
||
],
|
||
}, //敌人对冰属性抗性提高XX点
|
||
|
||
"LevelEntity_EnergyDisk_Lv3_Actor_WaterSubHurtDelta": {
|
||
"$type": "ConfigLevelEntity",
|
||
"monsterAbilities": [
|
||
{
|
||
"abilityID": "LevelEntity_EnergyDisk_Lv3_Actor_WaterSubHurtDelta",
|
||
"abilityName": "LevelEntity_EnergyDisk_Lv3_Actor_WaterSubHurtDelta",
|
||
},
|
||
|
||
],
|
||
}, //敌人对水属性抗性提高XX点
|
||
|
||
"LevelEntity_EnergyDisk_Lv3_FireSubHurtDelta": {
|
||
"$type": "ConfigLevelEntity",
|
||
"monsterAbilities": [
|
||
{
|
||
"abilityID": "LevelEntity_EnergyDisk_Lv3_FireSubHurtDelta",
|
||
"abilityName": "LevelEntity_EnergyDisk_Lv3_FireSubHurtDelta",
|
||
},
|
||
|
||
],
|
||
}, //敌人对火属性抗性提高XX点
|
||
|
||
"LevelEntity_EnergyDisk_Lv3_ShieldCostMinusDown": {
|
||
"$type": "ConfigLevelEntity",
|
||
"avatarAbilities": [
|
||
{
|
||
"abilityID": "LevelEntity_EnergyDisk_Lv3_ShieldCostMinusDown",
|
||
"abilityName": "LevelEntity_EnergyDisk_Lv3_ShieldCostMinusDown",
|
||
},
|
||
|
||
],
|
||
}, //护盾强效降低
|
||
|
||
"LevelEntity_EnergyDisk_Lv3_CriticalDeltaDown": {
|
||
"$type": "ConfigLevelEntity",
|
||
"avatarAbilities": [
|
||
{
|
||
"abilityID": "LevelEntity_EnergyDisk_Lv3_CriticalDeltaDown",
|
||
"abilityName": "LevelEntity_EnergyDisk_Lv3_CriticalDeltaDown",
|
||
},
|
||
|
||
],
|
||
}, //暴击率降低
|
||
|
||
"LevelEntity_EnergyDisk_Lv3_AtkDownLowHP": {
|
||
"$type": "ConfigLevelEntity",
|
||
"teamAbilities": [
|
||
{
|
||
"abilityID": "LevelEntity_EnergyDisk_Lv3_AtkDownLowHP",
|
||
"abilityName": "LevelEntity_EnergyDisk_Lv3_AtkDownLowHP",
|
||
},
|
||
|
||
],
|
||
}, //血量低于X%时,攻击力降低X%
|
||
|
||
|
||
"LevelEntity_EnergyDisk_Lv3_AtkDownHighHP": {
|
||
"$type": "ConfigLevelEntity",
|
||
"teamAbilities": [
|
||
{
|
||
"abilityID": "LevelEntity_EnergyDisk_Lv3_AtkDownHighHP",
|
||
"abilityName": "LevelEntity_EnergyDisk_Lv3_AtkDownHighHP",
|
||
},
|
||
|
||
],
|
||
}, //血量高于X%时,攻击力降低X%
|
||
|
||
"LevelEntity_EnergyDisk_Lv3_SpeedDownLowHP": {
|
||
"$type": "ConfigLevelEntity",
|
||
"teamAbilities": [
|
||
{
|
||
"abilityID": "LevelEntity_EnergyDisk_Lv3_SpeedDownLowHP",
|
||
"abilityName": "LevelEntity_EnergyDisk_Lv3_SpeedDownLowHP",
|
||
},
|
||
|
||
],
|
||
}, //血量低于X%时,移动速度降低X%
|
||
|
||
"LevelEntity_EnergyDisk_Lv3_SkillCDIncrement": {
|
||
"$type": "ConfigLevelEntity",
|
||
"avatarAbilities": [
|
||
{
|
||
"abilityID": "LevelEntity_EnergyDisk_Lv3_SkillCDIncrement",
|
||
"abilityName": "LevelEntity_EnergyDisk_Lv3_SkillCDIncrement",
|
||
},
|
||
|
||
],
|
||
}, //技能冷却时间延长
|
||
|
||
"LevelEntity_EnergyDisk_Lv3_SprintBeHurtDamageUp": {
|
||
"$type": "ConfigLevelEntity",
|
||
"avatarAbilities": [
|
||
{
|
||
"abilityID": "LevelEntity_EnergyDisk_Lv3_SprintBeHurtDamageUp",
|
||
"abilityName": "LevelEntity_EnergyDisk_Lv3_SprintBeHurtDamageUp",
|
||
},
|
||
|
||
],
|
||
}, //队伍中的所有角色在冲刺后的X秒内,自身队伍中所有角色受到伤害提升
|
||
|
||
"LevelEntity_EnergyDisk_Lv3_BeHurtDamageUpAfterChangeAvatar": {
|
||
"$type": "ConfigLevelEntity",
|
||
"teamAbilities": [
|
||
{
|
||
"abilityID": "LevelEntity_EnergyDisk_Lv3_BeHurtDamageUpAfterChangeAvatar",
|
||
"abilityName": "LevelEntity_EnergyDisk_Lv3_BeHurtDamageUpAfterChangeAvatar",
|
||
},
|
||
|
||
],
|
||
}, //每次切换角色,受到伤害提升X%,最多叠加4层
|
||
|
||
"LevelEntity_EnergyDisk_Lv3_ChargeEfficiencyDown": {
|
||
"$type": "ConfigLevelEntity",
|
||
"avatarAbilities": [
|
||
{
|
||
"abilityID": "LevelEntity_EnergyDisk_Lv3_ChargeEfficiencyDown",
|
||
"abilityName": "LevelEntity_EnergyDisk_Lv3_ChargeEfficiencyDown",
|
||
},
|
||
|
||
],
|
||
}, //充能效率降低
|
||
|
||
////////连接主题//////////////////////////////
|
||
"LevelEntity_EnergyDisk_Lv4_Actor_IceSubHurtDelta": {
|
||
"$type": "ConfigLevelEntity",
|
||
"monsterAbilities": [
|
||
{
|
||
"abilityID": "LevelEntity_EnergyDisk_Lv4_Actor_IceSubHurtDelta",
|
||
"abilityName": "LevelEntity_EnergyDisk_Lv4_Actor_IceSubHurtDelta",
|
||
},
|
||
|
||
],
|
||
}, //怪物的冰属性抗性提高
|
||
|
||
"LevelEntity_EnergyDisk_Lv4_PhysicalSubHurt": {
|
||
"$type": "ConfigLevelEntity",
|
||
"monsterAbilities": [
|
||
{
|
||
"abilityID": "LevelEntity_EnergyDisk_Lv4_PhysicalSubHurt",
|
||
"abilityName": "LevelEntity_EnergyDisk_Lv4_PhysicalSubHurt",
|
||
},
|
||
|
||
],
|
||
}, //怪物的物理抗性提升
|
||
|
||
"LevelEntity_EnergyDisk_Lv4_CriticalDeltaDown": {
|
||
"$type": "ConfigLevelEntity",
|
||
"avatarAbilities": [
|
||
{
|
||
"abilityID": "LevelEntity_EnergyDisk_Lv4_CriticalDeltaDown",
|
||
"abilityName": "LevelEntity_EnergyDisk_Lv4_CriticalDeltaDown",
|
||
},
|
||
|
||
],
|
||
}, //暴击率降低
|
||
|
||
"LevelEntity_EnergyDisk_Lv4_CriticalHurtDeltaDown": {
|
||
"$type": "ConfigLevelEntity",
|
||
"avatarAbilities": [
|
||
{
|
||
"abilityID": "LevelEntity_EnergyDisk_Lv4_CriticalHurtDeltaDown",
|
||
"abilityName": "LevelEntity_EnergyDisk_Lv4_CriticalHurtDeltaDown",
|
||
},
|
||
|
||
],
|
||
}, //暴击伤害降低
|
||
|
||
"LevelEntity_EnergyDisk_Lv4_SprintBeHurtDamageUp": {
|
||
"$type": "ConfigLevelEntity",
|
||
"avatarAbilities": [
|
||
{
|
||
"abilityID": "LevelEntity_EnergyDisk_Lv4_SprintBeHurtDamageUp",
|
||
"abilityName": "LevelEntity_EnergyDisk_Lv4_SprintBeHurtDamageUp",
|
||
},
|
||
|
||
],
|
||
}, //队伍中的所有角色在冲刺后的X秒内,自身队伍中所有角色受到伤害提升
|
||
|
||
"LevelEntity_EnergyDisk_Lv4_ShieldCostMinusDown": {
|
||
"$type": "ConfigLevelEntity",
|
||
"avatarAbilities": [
|
||
{
|
||
"abilityID": "LevelEntity_EnergyDisk_Lv4_ShieldCostMinusDown",
|
||
"abilityName": "LevelEntity_EnergyDisk_Lv4_ShieldCostMinusDown",
|
||
},
|
||
|
||
],
|
||
}, //护盾强效降低
|
||
|
||
"LevelEntity_EnergyDisk_Lv4_SkillCDIncrement": {
|
||
"$type": "ConfigLevelEntity",
|
||
"avatarAbilities": [
|
||
{
|
||
"abilityID": "LevelEntity_EnergyDisk_Lv4_SkillCDIncrement",
|
||
"abilityName": "LevelEntity_EnergyDisk_Lv4_SkillCDIncrement",
|
||
},
|
||
|
||
],
|
||
}, //技能冷却时间延长
|
||
|
||
"LevelEntity_EnergyDisk_Lv4_DashStaminaUp": {
|
||
"$type": "ConfigLevelEntity",
|
||
"avatarAbilities": [
|
||
{
|
||
"abilityID": "LevelEntity_EnergyDisk_Lv4_DashStaminaUp",
|
||
"abilityName": "LevelEntity_EnergyDisk_Lv4_DashStaminaUp",
|
||
},
|
||
|
||
],
|
||
}, //冲刺消耗体力提高
|
||
|
||
"LevelEntity_EnergyDisk_Lv4_HpUp": {
|
||
"$type": "ConfigLevelEntity",
|
||
"monsterAbilities": [
|
||
{
|
||
"abilityID": "LevelEntity_EnergyDisk_Lv4_HpUp",
|
||
"abilityName": "LevelEntity_EnergyDisk_Lv4_HpUp",
|
||
},
|
||
|
||
],
|
||
}, //生命值提升(百分比)
|
||
|
||
"LevelEntity_EnergyDisk_Lv4_AtkUp": {
|
||
"$type": "ConfigLevelEntity",
|
||
"monsterAbilities": [
|
||
{
|
||
"abilityID": "LevelEntity_EnergyDisk_Lv4_AtkUp",
|
||
"abilityName": "LevelEntity_EnergyDisk_Lv4_AtkUp",
|
||
},
|
||
|
||
],
|
||
}, //怪物的攻击力提升(百分比)
|
||
|
||
"LevelEntity_EnergyDisk_Lv4_BeHurtDamageUpAfterULT": {
|
||
"$type": "ConfigLevelEntity",
|
||
"avatarAbilities": [
|
||
{
|
||
"abilityID": "LevelEntity_EnergyDisk_Lv4_BeHurtDamageUpAfterULT",
|
||
"abilityName": "LevelEntity_EnergyDisk_Lv4_BeHurtDamageUpAfterULT",
|
||
},
|
||
|
||
],
|
||
}, //释放元素爆发后的X秒内,受到伤害提升
|
||
|
||
"LevelEntity_EnergyDisk_Sovereign_ExtraHeal": {
|
||
"$type": "ConfigLevelEntity",
|
||
"monsterAbilities": [
|
||
{
|
||
"abilityID": "LevelEntity_GeneralSkill_Sovereign_ExtraHeal",
|
||
"abilityName": "LevelEntity_GeneralSkill_Sovereign_ExtraHeal",
|
||
},
|
||
|
||
],
|
||
}, //强化链接恢复效果
|
||
|
||
"LevelEntity_EnergyDisk_Sovereign_AtkUp": {
|
||
"$type": "ConfigLevelEntity",
|
||
"monsterAbilities": [
|
||
{
|
||
"abilityID": "LevelEntity_GeneralSkill_Sovereign_AtkUp",
|
||
"abilityName": "LevelEntity_GeneralSkill_Sovereign_AtkUp",
|
||
},
|
||
|
||
],
|
||
}, //额外强化链接主体攻击力
|
||
|
||
|
||
//=================================================================================================================
|
||
//=================================================================================================================
|
||
//====================================================================================1.5_2021/02/08日新增
|
||
//【1.5 backlog内】1.5爬塔月度主题因子制作单(因子制作+数值+关卡配置)
|
||
//=================================================================================================================
|
||
//=================================================================================================================
|
||
"LevelEntity_TowerBuff_PhysicalHurtUpAreaAttack": {
|
||
"$type": "ConfigLevelEntity",
|
||
"avatarAbilities": [
|
||
{
|
||
"abilityID": "LevelEntity_TowerBuff_PhysicalHurtUpAreaAttack",
|
||
"abilityName": "LevelEntity_TowerBuff_PhysicalHurtUpAreaAttack",
|
||
},
|
||
|
||
],
|
||
}, //LevelEntity_TowerBuff_PhysicalHurtUpAreaAttack 角色的普通攻击在2秒内连续命中敌人时,会获得物理伤害增加的效果 (每层5%物理伤害增加)。该效果持续A秒 (10秒),至多叠加(buff叠加时内置CD0.1秒)B层 (5层),叠加到第X层 (5层)后,每次击中敌人都可触发一个冲击波,内置CD N秒 (CD 1秒; 系数 0.75)。(冲击波单次伤害可以低一点,但需保证触发频率较高)
|
||
|
||
"LevelEntity_TowerBuff_ShieldBeingHitDoAttack": {
|
||
"$type": "ConfigLevelEntity",
|
||
"avatarAbilities": [
|
||
{
|
||
"abilityID": "LevelEntity_TowerBuff_ShieldBeingHitDoAttack",
|
||
"abilityName": "LevelEntity_TowerBuff_ShieldBeingHitDoAttack",
|
||
},
|
||
|
||
],
|
||
}, //LevelEntity_TowerBuff_ShieldBeingHitDoAttack 角色处于护盾状态下时,每次被怪物攻击命中都会反弹触发一个冲击波,内置CD N秒 (CD 6秒; 系数 7.5)
|
||
|
||
"LevelEntity_TowerBuff_CriticalUpAreaAttack": {
|
||
"$type": "ConfigLevelEntity",
|
||
"avatarAbilities": [
|
||
{
|
||
"abilityID": "LevelEntity_TowerBuff_CriticalUpAreaAttack",
|
||
"abilityName": "LevelEntity_TowerBuff_CriticalUpAreaAttack",
|
||
},
|
||
|
||
],
|
||
}, //LevelEntity_TowerBuff_PhysicalHurtUpAreaAttack 角色的每次物理攻击(包括装备的被动技能所产生的物理攻击)命中敌人时,暴击率提升X% (3%),该效果持续A秒 (10秒),最多可叠加(buff叠加时内置CD0.1秒)N层 (5层)。同时角色每次触发暴击时,会附带一个冲击波,内置CD N秒 (CD 1秒; 系数 1)(冲击波单次伤害可以低一点,但需保证触发频率较高)
|
||
|
||
"LevelEntity_TowerBuff_SwirlDoAttack": {
|
||
"$type": "ConfigLevelEntity",
|
||
"avatarAbilities": [
|
||
{
|
||
"abilityID": "LevelEntity_TowerBuff_SwirlDoAttack",
|
||
"abilityName": "LevelEntity_TowerBuff_SwirlDoAttack",
|
||
},
|
||
|
||
],
|
||
}, //LevelEntity_TowerBuff_SwirlDoAttack------角色使附近的敌人发生扩散反应时,会在发生反应的敌人处释放冲击波(冲击波范围4米,伤害系数 10),CD 3.5秒。
|
||
|
||
"LevelEntity_TowerBuff_SwirlReviveElemEnergy": {
|
||
"$type": "ConfigLevelEntity",
|
||
"avatarAbilities": [
|
||
{
|
||
"abilityID": "LevelEntity_TowerBuff_SwirlReviveElemEnergy",
|
||
"abilityName": "LevelEntity_TowerBuff_SwirlReviveElemEnergy",
|
||
},
|
||
|
||
],
|
||
}, //LevelEntity_TowerBuff_SwirlReviveElemEnergy------角色每次触发扩散反应时,会为自己队伍中所有角色恢复 4点元素能量,CD 3.5秒。
|
||
|
||
"LevelEntity_TowerBuff_SwirlDoField": {
|
||
"$type": "ConfigLevelEntity",
|
||
"avatarAbilities": [
|
||
{
|
||
"abilityID": "LevelEntity_TowerBuff_SwirlDoField",
|
||
"abilityName": "LevelEntity_TowerBuff_SwirlDoField",
|
||
},
|
||
|
||
],
|
||
}, //LevelEntity_TowerBuff_SwirlDoField------角色使附近的敌人发生扩散反应时,会在发生反应的敌人处释放冲击波(冲击波范围4米,伤害系数 10),CD 3.5秒。
|
||
|
||
/////////////////////////////////////////
|
||
//////2021.4.7 1.6BOSS挑战词缀///////////
|
||
////////////////////////////////////////
|
||
"LevelEntity_EffigyChallenge_Monster_HpUp_LV1": {
|
||
"$type": "ConfigLevelEntity",
|
||
"monsterAbilities": [
|
||
{
|
||
"abilityID": "LevelEntity_EffigyChallenge_Monster_HpUp_LV1",
|
||
"abilityName": "LevelEntity_EffigyChallenge_Monster_HpUp_LV1",
|
||
},
|
||
],
|
||
},
|
||
|
||
"LevelEntity_EffigyChallenge_Monster_HpUp_LV2": {
|
||
"$type": "ConfigLevelEntity",
|
||
"monsterAbilities": [
|
||
{
|
||
"abilityID": "LevelEntity_EffigyChallenge_Monster_HpUp_LV2",
|
||
"abilityName": "LevelEntity_EffigyChallenge_Monster_HpUp_LV2",
|
||
},
|
||
],
|
||
},
|
||
"LevelEntity_EffigyChallenge_Monster_HpUp_LV3": {
|
||
"$type": "ConfigLevelEntity",
|
||
"monsterAbilities": [
|
||
{
|
||
"abilityID": "LevelEntity_EffigyChallenge_Monster_HpUp_LV3",
|
||
"abilityName": "LevelEntity_EffigyChallenge_Monster_HpUp_LV3",
|
||
},
|
||
],
|
||
},
|
||
|
||
//纯水精灵A
|
||
"LevelEntity_EffigyChallenge_OceanidA_IceSubHurtDelta": {
|
||
"$type": "ConfigLevelEntity",
|
||
"monsterAbilities": [
|
||
{
|
||
"abilityID": "LevelEntity_EffigyChallenge_OceanidA_IceSubHurtDelta",
|
||
"abilityName": "LevelEntity_EffigyChallenge_OceanidA_IceSubHurtDelta",
|
||
},
|
||
],
|
||
},
|
||
|
||
"LevelEntity_EffigyChallenge_OceanidA_ElecSubHurtDelta": {
|
||
"$type": "ConfigLevelEntity",
|
||
"monsterAbilities": [
|
||
{
|
||
"abilityID": "LevelEntity_EffigyChallenge_OceanidA_ElecSubHurtDelta",
|
||
"abilityName": "LevelEntity_EffigyChallenge_OceanidA_ElecSubHurtDelta",
|
||
},
|
||
],
|
||
},
|
||
|
||
"LevelEntity_EffigyChallenge_OceanidA_AtkUp": {
|
||
"$type": "ConfigLevelEntity",
|
||
"monsterAbilities": [
|
||
{
|
||
"abilityID": "LevelEntity_EffigyChallenge_OceanidA_AtkUp",
|
||
"abilityName": "LevelEntity_EffigyChallenge_OceanidA_AtkUp",
|
||
},
|
||
],
|
||
},
|
||
|
||
"LevelEntity_EffigyChallenge_OceanidA_HurtDown": {
|
||
"$type": "ConfigLevelEntity",
|
||
"teamAbilities": [
|
||
{
|
||
"abilityID": "LevelEntity_EffigyChallenge_OceanidA_HurtDown",
|
||
"abilityName": "LevelEntity_EffigyChallenge_OceanidA_HurtDown",
|
||
},
|
||
],
|
||
},
|
||
"LevelEntity_EffigyChallenge_OceanidA_SprintBeHurtDamageUp": {
|
||
"$type": "ConfigLevelEntity",
|
||
"avatarAbilities": [
|
||
{
|
||
"abilityID": "LevelEntity_EffigyChallenge_OceanidA_SprintBeHurtDamageUp",
|
||
"abilityName": "LevelEntity_EffigyChallenge_OceanidA_SprintBeHurtDamageUp",
|
||
},
|
||
],
|
||
},
|
||
|
||
"LevelEntity_EffigyChallenge_OceanidA_BeHurtDamageUpAfterChangeAvatar": {
|
||
"$type": "ConfigLevelEntity",
|
||
"teamAbilities": [
|
||
{
|
||
"abilityID": "LevelEntity_EffigyChallenge_OceanidA_BeHurtDamageUpAfterChangeAvatar",
|
||
"abilityName": "LevelEntity_EffigyChallenge_OceanidA_BeHurtDamageUpAfterChangeAvatar",
|
||
},
|
||
],
|
||
},
|
||
|
||
"LevelEntity_EffigyChallenge_OceanidA_AtkDownHighHP": {
|
||
"$type": "ConfigLevelEntity",
|
||
"teamAbilities": [
|
||
{
|
||
"abilityID": "LevelEntity_EffigyChallenge_OceanidA_AtkDownHighHP",
|
||
"abilityName": "LevelEntity_EffigyChallenge_OceanidA_AtkDownHighHP",
|
||
},
|
||
],
|
||
},
|
||
"LevelEntity_EffigyChallenge_OceanidA_AtkTriggerAoe_LV1": {
|
||
"$type": "ConfigLevelEntity",
|
||
"avatarAbilities": [
|
||
{
|
||
"abilityID": "LevelEntity_EffigyChallenge_OceanidA_AtkTriggerAoe_LV1",
|
||
"abilityName": "LevelEntity_EffigyChallenge_OceanidA_AtkTriggerAoe_LV1",
|
||
},
|
||
],
|
||
},
|
||
"LevelEntity_EffigyChallenge_OceanidA_AtkTriggerAoe_LV2": {
|
||
"$type": "ConfigLevelEntity",
|
||
"avatarAbilities": [
|
||
{
|
||
"abilityID": "LevelEntity_EffigyChallenge_OceanidA_AtkTriggerAoe_LV2",
|
||
"abilityName": "LevelEntity_EffigyChallenge_OceanidA_AtkTriggerAoe_LV2",
|
||
},
|
||
],
|
||
},
|
||
"LevelEntity_EffigyChallenge_OceanidA_AtkTriggerAoe_LV3": {
|
||
"$type": "ConfigLevelEntity",
|
||
"avatarAbilities": [
|
||
{
|
||
"abilityID": "LevelEntity_EffigyChallenge_OceanidA_AtkTriggerAoe_LV3",
|
||
"abilityName": "LevelEntity_EffigyChallenge_OceanidA_AtkTriggerAoe_LV3",
|
||
},
|
||
],
|
||
},
|
||
|
||
"LevelEntity_EffigyChallenge_OceanidA_AtkUpWhenNoHarm_LV1": {
|
||
"$type": "ConfigLevelEntity",
|
||
"avatarAbilities": [
|
||
{
|
||
"abilityID": "LevelEntity_EffigyChallenge_OceanidA_AtkUpWhenNoHarm_LV1",
|
||
"abilityName": "LevelEntity_EffigyChallenge_OceanidA_AtkUpWhenNoHarm_LV1",
|
||
},
|
||
],
|
||
},
|
||
"LevelEntity_EffigyChallenge_OceanidA_AtkUpWhenNoHarm_LV2": {
|
||
"$type": "ConfigLevelEntity",
|
||
"avatarAbilities": [
|
||
{
|
||
"abilityID": "LevelEntity_EffigyChallenge_OceanidA_AtkUpWhenNoHarm_LV2",
|
||
"abilityName": "LevelEntity_EffigyChallenge_OceanidA_AtkUpWhenNoHarm_LV2",
|
||
},
|
||
],
|
||
},
|
||
"LevelEntity_EffigyChallenge_OceanidA_AtkUpWhenNoHarm_LV3": {
|
||
"$type": "ConfigLevelEntity",
|
||
"avatarAbilities": [
|
||
{
|
||
"abilityID": "LevelEntity_EffigyChallenge_OceanidA_AtkUpWhenNoHarm_LV3",
|
||
"abilityName": "LevelEntity_EffigyChallenge_OceanidA_AtkUpWhenNoHarm_LV3",
|
||
},
|
||
],
|
||
},
|
||
|
||
//古岩龙蜥A
|
||
"LevelEntity_EffigyChallenge_Drake_PrimoA_FireSubHurtDelta": {
|
||
"$type": "ConfigLevelEntity",
|
||
"monsterAbilities": [
|
||
{
|
||
"abilityID": "LevelEntity_EffigyChallenge_Drake_PrimoA_FireSubHurtDelta",
|
||
"abilityName": "LevelEntity_EffigyChallenge_Drake_PrimoA_FireSubHurtDelta",
|
||
},
|
||
],
|
||
},
|
||
|
||
"LevelEntity_EffigyChallenge_Drake_PrimoA_WaterSubHurtDelta": {
|
||
"$type": "ConfigLevelEntity",
|
||
"monsterAbilities": [
|
||
{
|
||
"abilityID": "LevelEntity_EffigyChallenge_Drake_PrimoA_WaterSubHurtDelta",
|
||
"abilityName": "LevelEntity_EffigyChallenge_Drake_PrimoA_WaterSubHurtDelta",
|
||
},
|
||
],
|
||
},
|
||
"LevelEntity_EffigyChallenge_Drake_PrimoA_AtkUp": {
|
||
"$type": "ConfigLevelEntity",
|
||
"monsterAbilities": [
|
||
{
|
||
"abilityID": "LevelEntity_EffigyChallenge_Drake_PrimoA_AtkUp",
|
||
"abilityName": "LevelEntity_EffigyChallenge_Drake_PrimoA_AtkUp",
|
||
},
|
||
],
|
||
},
|
||
|
||
"LevelEntity_EffigyChallenge_OceanidB_ShieldCostMinusDown": {
|
||
"$type": "ConfigLevelEntity",
|
||
"avatarAbilities": [
|
||
{
|
||
"abilityID": "LevelEntity_EffigyChallenge_OceanidB_ShieldCostMinusDown",
|
||
"abilityName": "LevelEntity_EffigyChallenge_OceanidB_ShieldCostMinusDown",
|
||
},
|
||
],
|
||
},
|
||
|
||
"LevelEntity_EffigyChallenge_Drake_PrimoA_LowHPTriggerLoseHP": {
|
||
"$type": "ConfigLevelEntity",
|
||
"avatarAbilities": [
|
||
{
|
||
"abilityID": "LevelEntity_EffigyChallenge_Drake_PrimoA_LowHPTriggerLoseHP",
|
||
"abilityName": "LevelEntity_EffigyChallenge_Drake_PrimoA_LowHPTriggerLoseHP",
|
||
},
|
||
],
|
||
},
|
||
"LevelEntity_EffigyChallenge_Drake_PrimoA_BeHurtDamageUpAfterULT": {
|
||
"$type": "ConfigLevelEntity",
|
||
"teamAbilities": [
|
||
{
|
||
"abilityID": "LevelEntity_EffigyChallenge_Drake_PrimoA_BeHurtDamageUpAfterULT",
|
||
"abilityName": "LevelEntity_EffigyChallenge_Drake_PrimoA_BeHurtDamageUpAfterULT",
|
||
},
|
||
],
|
||
},
|
||
"LevelEntity_EffigyChallenge_Drake_PrimoA_AtkDownHighHP": {
|
||
"$type": "ConfigLevelEntity",
|
||
"teamAbilities": [
|
||
{
|
||
"abilityID": "LevelEntity_EffigyChallenge_Drake_PrimoA_AtkDownHighHP",
|
||
"abilityName": "LevelEntity_EffigyChallenge_Drake_PrimoA_AtkDownHighHP",
|
||
},
|
||
],
|
||
},
|
||
|
||
|
||
//纯水精灵B
|
||
"LevelEntity_EffigyChallenge_OceanidB_FireSubHurtDelta": {
|
||
"$type": "ConfigLevelEntity",
|
||
"monsterAbilities": [
|
||
{
|
||
"abilityID": "LevelEntity_EffigyChallenge_OceanidB_FireSubHurtDelta",
|
||
"abilityName": "LevelEntity_EffigyChallenge_OceanidB_FireSubHurtDelta",
|
||
},
|
||
],
|
||
},
|
||
"LevelEntity_EffigyChallenge_OceanidB_PhysicalSubHurt": {
|
||
"$type": "ConfigLevelEntity",
|
||
"monsterAbilities": [
|
||
{
|
||
"abilityID": "LevelEntity_EffigyChallenge_OceanidB_PhysicalSubHurt",
|
||
"abilityName": "LevelEntity_EffigyChallenge_OceanidB_PhysicalSubHurt",
|
||
},
|
||
],
|
||
},
|
||
|
||
"LevelEntity_EffigyChallenge_OceanidB_AtkUp": {
|
||
"$type": "ConfigLevelEntity",
|
||
"monsterAbilities": [
|
||
{
|
||
"abilityID": "LevelEntity_EffigyChallenge_OceanidB_AtkUp",
|
||
"abilityName": "LevelEntity_EffigyChallenge_OceanidB_AtkUp",
|
||
},
|
||
],
|
||
},
|
||
|
||
"LevelEntity_EffigyChallenge_OceanidB_CritLoseHp": {
|
||
"$type": "ConfigLevelEntity",
|
||
"teamAbilities": [
|
||
{
|
||
"abilityID": "LevelEntity_EffigyChallenge_OceanidB_CritLoseHp",
|
||
"abilityName": "LevelEntity_EffigyChallenge_OceanidB_CritLoseHp",
|
||
},
|
||
],
|
||
},
|
||
|
||
"LevelEntity_EffigyChallenge_OceanidB_BeHurtDamageUpAfterULT": {
|
||
"$type": "ConfigLevelEntity",
|
||
"teamAbilities": [
|
||
{
|
||
"abilityID": "LevelEntity_EffigyChallenge_OceanidB_BeHurtDamageUpAfterULT",
|
||
"abilityName": "LevelEntity_EffigyChallenge_OceanidB_BeHurtDamageUpAfterULT",
|
||
},
|
||
],
|
||
},
|
||
"LevelEntity_EffigyChallenge_OceanidB_FrozenRevive": {
|
||
"$type": "ConfigLevelEntity",
|
||
"monsterAbilities": [
|
||
{
|
||
"abilityID": "LevelEntity_EffigyChallenge_OceanidB_FrozenRevive",
|
||
"abilityName": "LevelEntity_EffigyChallenge_OceanidB_FrozenRevive",
|
||
},
|
||
],
|
||
},
|
||
|
||
"LevelEntity_EffigyChallenge_OceanidB_LowHpAtkUpAndTriggerAoe_LV1": {
|
||
"$type": "ConfigLevelEntity",
|
||
"avatarAbilities": [
|
||
{
|
||
"abilityID": "LevelEntity_EffigyChallenge_OceanidB_LowHpAtkUpAndTriggerAoe_LV1",
|
||
"abilityName": "LevelEntity_EffigyChallenge_OceanidB_LowHpAtkUpAndTriggerAoe_LV1",
|
||
},
|
||
],
|
||
},
|
||
"LevelEntity_EffigyChallenge_OceanidB_LowHpAtkUpAndTriggerAoe_LV2": {
|
||
"$type": "ConfigLevelEntity",
|
||
"avatarAbilities": [
|
||
{
|
||
"abilityID": "LevelEntity_EffigyChallenge_OceanidB_LowHpAtkUpAndTriggerAoe_LV2",
|
||
"abilityName": "LevelEntity_EffigyChallenge_OceanidB_LowHpAtkUpAndTriggerAoe_LV2",
|
||
},
|
||
],
|
||
},
|
||
"LevelEntity_EffigyChallenge_OceanidB_LowHpAtkUpAndTriggerAoe_LV3": {
|
||
"$type": "ConfigLevelEntity",
|
||
"avatarAbilities": [
|
||
{
|
||
"abilityID": "LevelEntity_EffigyChallenge_OceanidB_LowHpAtkUpAndTriggerAoe_LV3",
|
||
"abilityName": "LevelEntity_EffigyChallenge_OceanidB_LowHpAtkUpAndTriggerAoe_LV3",
|
||
},
|
||
],
|
||
},
|
||
|
||
"LevelEntity_EffigyChallenge_OceanidB_SkillCDIncrementAtkUp_LV1": {
|
||
"$type": "ConfigLevelEntity",
|
||
"avatarAbilities": [
|
||
{
|
||
"abilityID": "LevelEntity_EffigyChallenge_OceanidB_SkillCDIncrementAtkUp_LV1",
|
||
"abilityName": "LevelEntity_EffigyChallenge_OceanidB_SkillCDIncrementAtkUp_LV1",
|
||
},
|
||
],
|
||
},
|
||
"LevelEntity_EffigyChallenge_OceanidB_SkillCDIncrementAtkUp_LV2": {
|
||
"$type": "ConfigLevelEntity",
|
||
"avatarAbilities": [
|
||
{
|
||
"abilityID": "LevelEntity_EffigyChallenge_OceanidB_SkillCDIncrementAtkUp_LV2",
|
||
"abilityName": "LevelEntity_EffigyChallenge_OceanidB_SkillCDIncrementAtkUp_LV2",
|
||
},
|
||
],
|
||
},
|
||
"LevelEntity_EffigyChallenge_OceanidB_SkillCDIncrementAtkUp_LV3": {
|
||
"$type": "ConfigLevelEntity",
|
||
"avatarAbilities": [
|
||
{
|
||
"abilityID": "LevelEntity_EffigyChallenge_OceanidB_SkillCDIncrementAtkUp_LV3",
|
||
"abilityName": "LevelEntity_EffigyChallenge_OceanidB_SkillCDIncrementAtkUp_LV3",
|
||
},
|
||
],
|
||
},
|
||
|
||
//古岩龙蜥B词缀/////
|
||
"LevelEntity_EffigyChallenge_Drake_PrimoB_IceSubHurtDelta": {
|
||
"$type": "ConfigLevelEntity",
|
||
"monsterAbilities": [
|
||
{
|
||
"abilityID": "LevelEntity_EffigyChallenge_Drake_PrimoB_IceSubHurtDelta",
|
||
"abilityName": "LevelEntity_EffigyChallenge_Drake_PrimoB_IceSubHurtDelta",
|
||
},
|
||
],
|
||
},
|
||
"LevelEntity_EffigyChallenge_Drake_PrimoB_ElecSubHurtDelta": {
|
||
"$type": "ConfigLevelEntity",
|
||
"monsterAbilities": [
|
||
{
|
||
"abilityID": "LevelEntity_EffigyChallenge_Drake_PrimoB_ElecSubHurtDelta",
|
||
"abilityName": "LevelEntity_EffigyChallenge_Drake_PrimoB_ElecSubHurtDelta",
|
||
},
|
||
],
|
||
},
|
||
"LevelEntity_EffigyChallenge_Drake_PrimoB_AtkUp": {
|
||
"$type": "ConfigLevelEntity",
|
||
"monsterAbilities": [
|
||
{
|
||
"abilityID": "LevelEntity_EffigyChallenge_Drake_PrimoB_AtkUp",
|
||
"abilityName": "LevelEntity_EffigyChallenge_Drake_PrimoB_AtkUp",
|
||
},
|
||
],
|
||
},
|
||
"LevelEntity_EffigyChallenge_Drake_PrimoB_HasShieldSpeedDown": {
|
||
"$type": "ConfigLevelEntity",
|
||
"avatarAbilities": [
|
||
{
|
||
"abilityID": "LevelEntity_EffigyChallenge_Drake_PrimoB_HasShieldSpeedDown",
|
||
"abilityName": "LevelEntity_EffigyChallenge_Drake_PrimoB_HasShieldSpeedDown",
|
||
},
|
||
],
|
||
},
|
||
"LevelEntity_EffigyChallenge_Drake_PrimoB_BeHurtDamageUpAfterChangeAvatar": {
|
||
"$type": "ConfigLevelEntity",
|
||
"teamAbilities": [
|
||
{
|
||
"abilityID": "LevelEntity_EffigyChallenge_Drake_PrimoB_BeHurtDamageUpAfterChangeAvatar",
|
||
"abilityName": "LevelEntity_EffigyChallenge_Drake_PrimoB_BeHurtDamageUpAfterChangeAvatar",
|
||
},
|
||
],
|
||
},
|
||
"LevelEntity_EffigyChallenge_Drake_PrimoB_OnAvatarIn_AtkDown": {
|
||
"$type": "ConfigLevelEntity",
|
||
"teamAbilities": [
|
||
{
|
||
"abilityID": "LevelEntity_EffigyChallenge_Drake_PrimoB_OnAvatarIn_AtkDown",
|
||
"abilityName": "LevelEntity_EffigyChallenge_Drake_PrimoB_OnAvatarIn_AtkDown",
|
||
},
|
||
],
|
||
},
|
||
"LevelEntity_EffigyChallenge_Drake_PrimoB_AtkDownHighHP": {
|
||
"$type": "ConfigLevelEntity",
|
||
"teamAbilities": [
|
||
{
|
||
"abilityID": "LevelEntity_EffigyChallenge_Drake_PrimoB_AtkDownHighHP",
|
||
"abilityName": "LevelEntity_EffigyChallenge_Drake_PrimoB_AtkDownHighHP",
|
||
},
|
||
],
|
||
},
|
||
"LevelEntity_EffigyChallenge_Drake_PrimoB_SprintAreaAttack_LV1": {
|
||
"$type": "ConfigLevelEntity",
|
||
"teamAbilities": [
|
||
{
|
||
"abilityID": "LevelEntity_EffigyChallenge_Drake_PrimoB_SprintAreaAttack_LV1",
|
||
"abilityName": "LevelEntity_EffigyChallenge_Drake_PrimoB_SprintAreaAttack_LV1",
|
||
},
|
||
],
|
||
},
|
||
"LevelEntity_EffigyChallenge_Drake_PrimoB_SprintAreaAttack_LV2": {
|
||
"$type": "ConfigLevelEntity",
|
||
"teamAbilities": [
|
||
{
|
||
"abilityID": "LevelEntity_EffigyChallenge_Drake_PrimoB_SprintAreaAttack_LV2",
|
||
"abilityName": "LevelEntity_EffigyChallenge_Drake_PrimoB_SprintAreaAttack_LV2",
|
||
},
|
||
],
|
||
},
|
||
"LevelEntity_EffigyChallenge_Drake_PrimoB_SprintAreaAttack_LV3": {
|
||
"$type": "ConfigLevelEntity",
|
||
"teamAbilities": [
|
||
{
|
||
"abilityID": "LevelEntity_EffigyChallenge_Drake_PrimoB_SprintAreaAttack_LV3",
|
||
"abilityName": "LevelEntity_EffigyChallenge_Drake_PrimoB_SprintAreaAttack_LV3",
|
||
},
|
||
],
|
||
},
|
||
|
||
//傀儡武士A词缀
|
||
"LevelEntity_EffigyChallenge_Samurai_NingyoA_RockSubHurtDelta": {
|
||
"$type": "ConfigLevelEntity",
|
||
"monsterAbilities": [
|
||
{
|
||
"abilityID": "LevelEntity_EffigyChallenge_Samurai_NingyoA_RockSubHurtDelta",
|
||
"abilityName": "LevelEntity_EffigyChallenge_Samurai_NingyoA_RockSubHurtDelta",
|
||
},
|
||
],
|
||
},
|
||
"LevelEntity_EffigyChallenge_Samurai_NingyoA_WindSubHurtDelta": {
|
||
"$type": "ConfigLevelEntity",
|
||
"monsterAbilities": [
|
||
{
|
||
"abilityID": "LevelEntity_EffigyChallenge_Samurai_NingyoA_WindSubHurtDelta",
|
||
"abilityName": "LevelEntity_EffigyChallenge_Samurai_NingyoA_WindSubHurtDelta",
|
||
},
|
||
],
|
||
},
|
||
"LevelEntity_EffigyChallenge_Samurai_NingyoA_AtkUp": {
|
||
"$type": "ConfigLevelEntity",
|
||
"monsterAbilities": [
|
||
{
|
||
"abilityID": "LevelEntity_EffigyChallenge_Samurai_NingyoA_AtkUp",
|
||
"abilityName": "LevelEntity_EffigyChallenge_Samurai_NingyoA_AtkUp",
|
||
},
|
||
],
|
||
},
|
||
|
||
"LevelEntity_EffigyChallenge2_FireSubHurt": {
|
||
"$type": "ConfigLevelEntity",
|
||
"monsterAbilities": [
|
||
{
|
||
"abilityID": "ActivityAbility_EffigyChallenge2_FireSubHurt",
|
||
"abilityName": "ActivityAbility_EffigyChallenge2_FireSubHurt",
|
||
},
|
||
],
|
||
}, //怪物的火元素抗性提升①%
|
||
"LevelEntity_EffigyChallenge2_WaterSubHurt": {
|
||
"$type": "ConfigLevelEntity",
|
||
"monsterAbilities": [
|
||
{
|
||
"abilityID": "ActivityAbility_EffigyChallenge2_WaterSubHurt",
|
||
"abilityName": "ActivityAbility_EffigyChallenge2_WaterSubHurt",
|
||
},
|
||
],
|
||
}, //怪物的水元素抗性提升①%
|
||
"LevelEntity_EffigyChallenge2_IceSubHurt": {
|
||
"$type": "ConfigLevelEntity",
|
||
"monsterAbilities": [
|
||
{
|
||
"abilityID": "ActivityAbility_EffigyChallenge2_IceSubHurt",
|
||
"abilityName": "ActivityAbility_EffigyChallenge2_IceSubHurt",
|
||
},
|
||
],
|
||
}, //怪物的冰元素抗性提升①%
|
||
"LevelEntity_EffigyChallenge2_ElecSubHurt": {
|
||
"$type": "ConfigLevelEntity",
|
||
"monsterAbilities": [
|
||
{
|
||
"abilityID": "ActivityAbility_EffigyChallenge2_ElecSubHurt",
|
||
"abilityName": "ActivityAbility_EffigyChallenge2_ElecSubHurt",
|
||
},
|
||
],
|
||
}, //怪物的雷元素抗性提升①%
|
||
"LevelEntity_EffigyChallenge2_ShieldCostMinusDown": {
|
||
"$type": "ConfigLevelEntity",
|
||
"avatarAbilities": [
|
||
{
|
||
"abilityID": "ActivityAbility_EffigyChallenge2_ShieldCostMinusDown",
|
||
"abilityName": "ActivityAbility_EffigyChallenge2_ShieldCostMinusDown",
|
||
},
|
||
],
|
||
}, //队伍中所有角色的护盾强效降低①%。
|
||
"LevelEntity_EffigyChallenge2_ShieldLv1": {
|
||
"$type": "ConfigLevelEntity",
|
||
"avatarAbilities": [
|
||
{
|
||
"abilityID": "ActivityAbility_EffigyChallenge2_ShieldLv1",
|
||
"abilityName": "ActivityAbility_EffigyChallenge2_ShieldLv1",
|
||
},
|
||
],
|
||
}, //一档:当前场上角色处于护盾状态下时,每隔①秒会自动选取周围5米内随机一名敌人降下雷电或冰块造成对应元素环境伤害,伤害系数②;不处于护盾状态下时,攻击力降低③%
|
||
"LevelEntity_EffigyChallenge2_ShieldLv2": {
|
||
"$type": "ConfigLevelEntity",
|
||
"avatarAbilities": [
|
||
{
|
||
"abilityID": "ActivityAbility_EffigyChallenge2_ShieldLv2",
|
||
"abilityName": "ActivityAbility_EffigyChallenge2_ShieldLv2",
|
||
},
|
||
],
|
||
}, //一档:当前场上角色处于护盾状态下时,每隔①秒会自动选取周围5米内随机一名敌人降下雷电或冰块造成对应元素环境伤害,伤害系数②;不处于护盾状态下时,攻击力降低③%
|
||
"LevelEntity_EffigyChallenge2_ShieldLv3": {
|
||
"$type": "ConfigLevelEntity",
|
||
"avatarAbilities": [
|
||
{
|
||
"abilityID": "ActivityAbility_EffigyChallenge2_ShieldLv3",
|
||
"abilityName": "ActivityAbility_EffigyChallenge2_ShieldLv3",
|
||
},
|
||
],
|
||
}, //一档:当前场上角色处于护盾状态下时,每隔①秒会自动选取周围5米内随机一名敌人降下雷电或冰块造成对应元素环境伤害,伤害系数②;不处于护盾状态下时,攻击力降低③%
|
||
"LevelEntity_EffigyChallenge2_HealDown": {
|
||
"$type": "ConfigLevelEntity",
|
||
"avatarAbilities": [
|
||
{
|
||
"abilityID": "ActivityAbility_EffigyChallenge2_HealDown",
|
||
"abilityName": "ActivityAbility_EffigyChallenge2_HealDown",
|
||
},
|
||
],
|
||
}, //队伍中所有角色造成的治疗效果降低①%
|
||
"LevelEntity_EffigyChallenge2_ChargeDown": {
|
||
"$type": "ConfigLevelEntity",
|
||
"avatarAbilities": [
|
||
{
|
||
"abilityID": "ActivityAbility_EffigyChallenge2_ChargeDown",
|
||
"abilityName": "ActivityAbility_EffigyChallenge2_ChargeDown",
|
||
},
|
||
],
|
||
}, //队伍中所有角色的元素充能效率降低①%,当发生元素反应时,产生额外的元素微粒
|
||
"LevelEntity_EffigyChallenge2_SkillCDIncrement": {
|
||
"$type": "ConfigLevelEntity",
|
||
"avatarAbilities": [
|
||
{
|
||
"abilityID": "ActivityAbility_EffigyChallenge2_SkillCDIncrement",
|
||
"abilityName": "ActivityAbility_EffigyChallenge2_SkillCDIncrement",
|
||
},
|
||
],
|
||
}, //全队角色技能的冷却时间延长①%
|
||
|
||
"LevelEntity_EffigyChallenge2_BeHitLv1": {
|
||
"$type": "ConfigLevelEntity",
|
||
"teamAbilities": [
|
||
{
|
||
"abilityID": "ActivityAbility_EffigyChallenge2_BeHitLv1",
|
||
"abilityName": "ActivityAbility_EffigyChallenge2_BeHitLv1",
|
||
},
|
||
],
|
||
}, //一档:自己队伍中的角色攻击力提升①%,当前场上自己的角色受到伤害后②秒内加成失效,同时自己队伍角色的攻击力降低③%
|
||
"LevelEntity_EffigyChallenge2_BeHitLv2": {
|
||
"$type": "ConfigLevelEntity",
|
||
"teamAbilities": [
|
||
{
|
||
"abilityID": "ActivityAbility_EffigyChallenge2_BeHitLv2",
|
||
"abilityName": "ActivityAbility_EffigyChallenge2_BeHitLv2",
|
||
},
|
||
],
|
||
}, //一档:自己队伍中的角色攻击力提升①%,当前场上自己的角色受到伤害后②秒内加成失效,同时自己队伍角色的攻击力降低③%
|
||
"LevelEntity_EffigyChallenge2_BeHitLv3": {
|
||
"$type": "ConfigLevelEntity",
|
||
"teamAbilities": [
|
||
{
|
||
"abilityID": "ActivityAbility_EffigyChallenge2_BeHitLv3",
|
||
"abilityName": "ActivityAbility_EffigyChallenge2_BeHitLv3",
|
||
},
|
||
],
|
||
}, //一档:自己队伍中的角色攻击力提升①%,当前场上自己的角色受到伤害后②秒内加成失效,同时自己队伍角色的攻击力降低③%
|
||
|
||
"LevelEntity_EffigyChallenge_Samurai_NingyoA_CritDownAfterBurst": {
|
||
"$type": "ConfigLevelEntity",
|
||
"avatarAbilities": [
|
||
{
|
||
"abilityID": "LevelEntity_EffigyChallenge_Samurai_NingyoA_CritDownAfterBurst",
|
||
"abilityName": "LevelEntity_EffigyChallenge_Samurai_NingyoA_CritDownAfterBurst",
|
||
},
|
||
],
|
||
},
|
||
"LevelEntity_EffigyChallenge_Samurai_NingyoA_SkillCDMinusRatioDown": {
|
||
"$type": "ConfigLevelEntity",
|
||
"avatarAbilities": [
|
||
{
|
||
"abilityID": "LevelEntity_EffigyChallenge_Samurai_NingyoA_SkillCDMinusRatioDown",
|
||
"abilityName": "LevelEntity_EffigyChallenge_Samurai_NingyoA_SkillCDMinusRatioDown",
|
||
},
|
||
],
|
||
},
|
||
|
||
"LevelEntity_EffigyChallenge2_SpecialAvatarDamageUp_01": {
|
||
"$type": "ConfigLevelEntity",
|
||
"avatarAbilities": [
|
||
{
|
||
"abilityID": "LevelEntity_EffigyChallenge2_SpecialAvatarDamageUp_01",
|
||
"abilityName": "LevelEntity_EffigyChallenge2_SpecialAvatarDamageUp_01",
|
||
},
|
||
],
|
||
}, //1.6BOSS挑战UP伤害角色阵容1
|
||
|
||
"LevelEntity_EffigyChallenge2_SpecialAvatarDamageUp_02": {
|
||
"$type": "ConfigLevelEntity",
|
||
"avatarAbilities": [
|
||
{
|
||
"abilityID": "LevelEntity_EffigyChallenge2_SpecialAvatarDamageUp_02",
|
||
"abilityName": "LevelEntity_EffigyChallenge2_SpecialAvatarDamageUp_02",
|
||
},
|
||
],
|
||
}, //1.6BOSS挑战UP伤害角色阵容2
|
||
|
||
"LevelEntity_EffigyChallenge2_SpecialAvatarDamageUp_03": {
|
||
"$type": "ConfigLevelEntity",
|
||
"avatarAbilities": [
|
||
{
|
||
"abilityID": "LevelEntity_EffigyChallenge2_SpecialAvatarDamageUp_03",
|
||
"abilityName": "LevelEntity_EffigyChallenge2_SpecialAvatarDamageUp_03",
|
||
},
|
||
],
|
||
}, //1.6BOSS挑战UP伤害角色阵容3
|
||
"LevelEntity_EffigyChallenge2_SpecialAvatarDamageUp_04": {
|
||
"$type": "ConfigLevelEntity",
|
||
"avatarAbilities": [
|
||
{
|
||
"abilityID": "LevelEntity_EffigyChallenge2_SpecialAvatarDamageUp_04",
|
||
"abilityName": "LevelEntity_EffigyChallenge2_SpecialAvatarDamageUp_04",
|
||
},
|
||
],
|
||
}, //1.6BOSS挑战UP伤害角色阵容4
|
||
|
||
//=================================================================================================================
|
||
//=================================================================================================================
|
||
//====================================================================================2.0_2021/05/11日新增
|
||
//【2.0 backlog内】2.0爬塔月度主题因子制作单(因子制作+数值+关卡配置)
|
||
//=================================================================================================================
|
||
//=================================================================================================================
|
||
"LevelEntityTowerBuff_OnGainEnergyMax_DefenseDown": {
|
||
"$type": "ConfigLevelEntity",
|
||
"teamAbilities": [
|
||
{
|
||
"abilityID": "LevelEntityTowerBuff_OnGainEnergyMax_DefenseDown",
|
||
"abilityName": "LevelEntityTowerBuff_OnGainEnergyMax_DefenseDown",
|
||
},
|
||
],
|
||
},
|
||
|
||
//在场角色每次吃怪物掉落的元素球或者元素微粒获得元素能量时,会以自身为中心点触发一次半径5米的冲击波,伤害系数 10,CD 4 秒。
|
||
"LevelEntityTowerBuff_OnGainEnergyByBall_TriggerAoe":
|
||
{
|
||
"$type": "ConfigLevelEntity",
|
||
"teamAbilities":
|
||
[
|
||
{
|
||
"abilityID": "LevelEntityTowerBuff_OnGainEnergyByBall_TriggerAoe",
|
||
"abilityName": "LevelEntityTowerBuff_OnGainEnergyByBall_TriggerAoe",
|
||
},
|
||
],
|
||
},
|
||
|
||
//角色每次施放元素爆发后,全队攻击力提升 20%,最多叠加 3 层,每层buff独立计时,持续时间 10 秒。
|
||
"LevelEntityTowerBuff_AtkUpAfterUseUltimateSkill":
|
||
{
|
||
"$type": "ConfigLevelEntity",
|
||
"avatarAbilities":
|
||
[
|
||
{
|
||
"abilityID": "LevelEntityTowerBuff_AtkUpAfterUseUltimateSkill",
|
||
"abilityName": "LevelEntityTowerBuff_AtkUpAfterUseUltimateSkill",
|
||
},
|
||
],
|
||
},
|
||
|
||
"LevelEntityTowerBuff_ElementAddHurt_Fire_V2":
|
||
{
|
||
"$type": "ConfigLevelEntity",
|
||
"avatarAbilities":
|
||
[
|
||
{
|
||
"abilityID": "LevelEntity_ElementAddHurt_Fire_V2",
|
||
"abilityName": "LevelEntity_ElementAddHurt_Fire_V2",
|
||
},
|
||
],
|
||
},
|
||
|
||
"LevelEntityTowerBuff_ElementAddHurt_Ice_V2":
|
||
{
|
||
"$type": "ConfigLevelEntity",
|
||
"avatarAbilities":
|
||
[
|
||
{
|
||
"abilityID": "LevelEntity_ElementAddHurt_Ice_V2",
|
||
"abilityName": "LevelEntity_ElementAddHurt_Ice_V2",
|
||
},
|
||
],
|
||
},
|
||
|
||
//2.0循环地城因子
|
||
//所有角色护盾强效提升40%
|
||
//角色拾取结晶时,会触发一次爆炸波,环境伤害系数为2.5,内置CD1秒
|
||
"LevelEntity_LoopBuff_GainCrystalTriggerAoe":
|
||
{
|
||
"$type": "ConfigLevelEntity",
|
||
"avatarAbilities":
|
||
[
|
||
{
|
||
"abilityID": "LevelEntity_LoopBuff_GainCrystalTriggerAoe",
|
||
"abilityName": "LevelEntity_LoopBuff_GainCrystalTriggerAoe",
|
||
},
|
||
],
|
||
},
|
||
|
||
"LevelEntity_LoopBuff_ElementAddHurt_Electric": {
|
||
"$type": "ConfigLevelEntity",
|
||
"avatarAbilities": [
|
||
{
|
||
"abilityID": "LevelEntity_LoopBuff_ElementAddHurt_Electric",
|
||
"abilityName": "LevelEntity_LoopBuff_ElementAddHurt_Electric",
|
||
},
|
||
],
|
||
"abilities": [
|
||
],
|
||
"teamAbilities": [
|
||
],
|
||
"monsterAbilities": [
|
||
]
|
||
}, //LevelEntity_ElementAddHurt_Electric(雷元素增伤)(全部)
|
||
|
||
/////////////////////////////
|
||
//2.1 换人切队挑战///////////
|
||
///////////////////////////
|
||
|
||
"LevelEntity_Sumo_PhysicalAddHurt":
|
||
{
|
||
"$type": "ConfigLevelEntity",
|
||
"avatarAbilities":
|
||
[
|
||
{
|
||
"abilityID": "LevelEntity_Sumo_PhysicalAddHurt",
|
||
"abilityName": "LevelEntity_Sumo_PhysicalAddHurt",
|
||
},
|
||
],
|
||
},
|
||
"LevelEntity_Sumo_ElementAddHurt_Fire":
|
||
{
|
||
"$type": "ConfigLevelEntity",
|
||
"avatarAbilities":
|
||
[
|
||
{
|
||
"abilityID": "LevelEntity_Sumo_ElementAddHurt_Fire",
|
||
"abilityName": "LevelEntity_Sumo_ElementAddHurt_Fire",
|
||
},
|
||
],
|
||
},
|
||
"LevelEntity_Sumo_ElementAddHurt_Wind":
|
||
{
|
||
"$type": "ConfigLevelEntity",
|
||
"avatarAbilities":
|
||
[
|
||
{
|
||
"abilityID": "LevelEntity_Sumo_ElementAddHurt_Wind",
|
||
"abilityName": "LevelEntity_Sumo_ElementAddHurt_Wind",
|
||
},
|
||
],
|
||
},
|
||
"LevelEntity_Sumo_ElementAddHurt_Rock":
|
||
{
|
||
"$type": "ConfigLevelEntity",
|
||
"avatarAbilities":
|
||
[
|
||
{
|
||
"abilityID": "LevelEntity_Sumo_ElementAddHurt_Rock",
|
||
"abilityName": "LevelEntity_Sumo_ElementAddHurt_Rock",
|
||
},
|
||
],
|
||
},
|
||
"LevelEntity_Sumo_ElementAddHurt_ElecAndWater":
|
||
{
|
||
"$type": "ConfigLevelEntity",
|
||
"avatarAbilities":
|
||
[
|
||
{
|
||
"abilityID": "LevelEntity_Sumo_ElementAddHurt_ElecAndWater",
|
||
"abilityName": "LevelEntity_Sumo_ElementAddHurt_ElecAndWater",
|
||
},
|
||
],
|
||
},
|
||
"LevelEntity_Sumo_ElementAddHurt_React":
|
||
{
|
||
"$type": "ConfigLevelEntity",
|
||
"avatarAbilities":
|
||
[
|
||
{
|
||
"abilityID": "LevelEntity_Sumo_ElementAddHurt_React",
|
||
"abilityName": "LevelEntity_Sumo_ElementAddHurt_React",
|
||
},
|
||
],
|
||
},
|
||
"LevelEntity_Sumo_NoSwitch_Punishment_ForMonster":
|
||
{
|
||
"$type": "ConfigLevelEntity",
|
||
"monsterAbilities":
|
||
[
|
||
{
|
||
"abilityID": "LevelEntity_Sumo_NoSwitch_Punishment_ForMonster",
|
||
"abilityName": "LevelEntity_Sumo_NoSwitch_Punishment_ForMonster",
|
||
},
|
||
],
|
||
},
|
||
"LevelEntityTowerBuff_Deathrattle_Corruption":
|
||
{
|
||
"$type": "ConfigLevelEntity",
|
||
"teamAbilities":
|
||
[
|
||
{
|
||
"abilityID": "LevelEntity_Deathrattle_Corruption_LoseHP_TeamMask",
|
||
"abilityName": "LevelEntity_Deathrattle_Corruption_LoseHP_TeamMask",
|
||
},
|
||
],
|
||
"monsterAbilities":
|
||
[
|
||
{
|
||
"abilityID": "LevelEntity_Deathrattle_Corruption_LoseHP",
|
||
"abilityName": "LevelEntity_Deathrattle_Corruption_LoseHP",
|
||
},
|
||
],
|
||
},
|
||
|
||
////////////////////////////////
|
||
//2.1 爬塔因子 ////////////////
|
||
///////////////////////////////
|
||
|
||
|
||
"LevelEntityTowerBuff_AtkUpAfterUseUltimateSkill_Multiple":
|
||
{
|
||
"$type": "ConfigLevelEntity",
|
||
"avatarAbilities":
|
||
[
|
||
{
|
||
"abilityID": "LevelEntityTowerBuff_AtkUpAfterUseUltimateSkill_Multiple",
|
||
"abilityName": "LevelEntityTowerBuff_AtkUpAfterUseUltimateSkill_Multiple",
|
||
},
|
||
],
|
||
},
|
||
|
||
"LevelEntityTowerBuff_AoeAfterUseUltimateSkill_LoseHp":
|
||
{
|
||
"$type": "ConfigLevelEntity",
|
||
"avatarAbilities":
|
||
[
|
||
{
|
||
"abilityID": "LevelEntityTowerBuff_AoeAfterUseUltimateSkill_LoseHp",
|
||
"abilityName": "LevelEntityTowerBuff_AoeAfterUseUltimateSkill_LoseHp",
|
||
},
|
||
],
|
||
},
|
||
|
||
////////////////////////////////
|
||
//2.2 肉鸽因子 ////////////////
|
||
///////////////////////////////
|
||
"LevelEntity_Activity_Rogue_Monster_DiePatternSwitch":
|
||
{
|
||
"$type": "ConfigLevelEntity",
|
||
"monsterAbilities":
|
||
[
|
||
{
|
||
"abilityID": "Activity_Rogue_Monster_DiePatternSwitch",
|
||
"abilityName": "Activity_Rogue_Monster_DiePatternSwitch",
|
||
},
|
||
],
|
||
},
|
||
"LevelEntity_Activity_Rogue_Monster_HPUp_Stage1":
|
||
{
|
||
"$type": "ConfigLevelEntity",
|
||
"monsterAbilities":
|
||
[
|
||
{
|
||
"abilityID": "Activity_Rogue_Monster_HPUp_Stage1",
|
||
"abilityName": "Activity_Rogue_Monster_HPUp_Stage1",
|
||
},
|
||
],
|
||
},
|
||
"LevelEntity_Activity_Rogue_Monster_HPUp_Stage2":
|
||
{
|
||
"$type": "ConfigLevelEntity",
|
||
"monsterAbilities":
|
||
[
|
||
{
|
||
"abilityID": "Activity_Rogue_Monster_HPUp_Stage2",
|
||
"abilityName": "Activity_Rogue_Monster_HPUp_Stage2",
|
||
},
|
||
],
|
||
},
|
||
"LevelEntity_Activity_Rogue_Monster_HPUp_Stage3":
|
||
{
|
||
"$type": "ConfigLevelEntity",
|
||
"monsterAbilities":
|
||
[
|
||
{
|
||
"abilityID": "Activity_Rogue_Monster_HPUp_Stage3",
|
||
"abilityName": "Activity_Rogue_Monster_HPUp_Stage3",
|
||
},
|
||
],
|
||
},
|
||
"LevelEntity_Activity_Rogue_Monster_HPUp_Stage4":
|
||
{
|
||
"$type": "ConfigLevelEntity",
|
||
"monsterAbilities":
|
||
[
|
||
{
|
||
"abilityID": "Activity_Rogue_Monster_HPUp_Stage4",
|
||
"abilityName": "Activity_Rogue_Monster_HPUp_Stage4",
|
||
},
|
||
],
|
||
},
|
||
"LevelEntity_Activity_Rogue_Monster_HPUp_Stage5":
|
||
{
|
||
"$type": "ConfigLevelEntity",
|
||
"monsterAbilities":
|
||
[
|
||
{
|
||
"abilityID": "Activity_Rogue_Monster_HPUp_Stage5",
|
||
"abilityName": "Activity_Rogue_Monster_HPUp_Stage5",
|
||
},
|
||
],
|
||
},
|
||
"LevelEntity_Activity_Rogue_Monster_HPUp_Stage6":
|
||
{
|
||
"$type": "ConfigLevelEntity",
|
||
"monsterAbilities":
|
||
[
|
||
{
|
||
"abilityID": "Activity_Rogue_Monster_HPUp_Stage6",
|
||
"abilityName": "Activity_Rogue_Monster_HPUp_Stage6",
|
||
},
|
||
],
|
||
},
|
||
"LevelEntity_Activity_Rogue_Monster_HPUp_Stage7":
|
||
{
|
||
"$type": "ConfigLevelEntity",
|
||
"monsterAbilities":
|
||
[
|
||
{
|
||
"abilityID": "Activity_Rogue_Monster_HPUp_Stage7",
|
||
"abilityName": "Activity_Rogue_Monster_HPUp_Stage7",
|
||
},
|
||
],
|
||
},
|
||
"LevelEntity_Activity_Rogue_Monster_HPUp_Stage8":
|
||
{
|
||
"$type": "ConfigLevelEntity",
|
||
"monsterAbilities":
|
||
[
|
||
{
|
||
"abilityID": "Activity_Rogue_Monster_HPUp_Stage8",
|
||
"abilityName": "Activity_Rogue_Monster_HPUp_Stage8",
|
||
},
|
||
],
|
||
},
|
||
"LevelEntity_Activity_Rogue_Monster_HPUp_Stage9":
|
||
{
|
||
"$type": "ConfigLevelEntity",
|
||
"monsterAbilities":
|
||
[
|
||
{
|
||
"abilityID": "Activity_Rogue_Monster_HPUp_Stage9",
|
||
"abilityName": "Activity_Rogue_Monster_HPUp_Stage9",
|
||
},
|
||
],
|
||
},
|
||
|
||
//////////////////////
|
||
//2.2 深境螺旋因子 //
|
||
//////////////////////
|
||
"LevelEntityTowerBuff_HighEnergyAtkUp_Multiple":
|
||
{
|
||
"$type": "ConfigLevelEntity",
|
||
"avatarAbilities":
|
||
[
|
||
{
|
||
"abilityID": "LevelEntityTowerBuff_HighEnergyAtkUp_Multiple",
|
||
"abilityName": "LevelEntityTowerBuff_HighEnergyAtkUp_Multiple",
|
||
},
|
||
],
|
||
},
|
||
"LevelEntityTowerBuff_MaxEnergyDamageUp_Multiple":
|
||
{
|
||
"$type": "ConfigLevelEntity",
|
||
"avatarAbilities":
|
||
[
|
||
{
|
||
"abilityID": "LevelEntityTowerBuff_MaxEnergyDamageUp_Multiple",
|
||
"abilityName": "LevelEntityTowerBuff_MaxEnergyDamageUp_Multiple",
|
||
},
|
||
],
|
||
},
|
||
"LevelEntityTowerBuff_HighEnergyTriggerAoe":
|
||
{
|
||
"$type": "ConfigLevelEntity",
|
||
"teamAbilities":
|
||
[
|
||
{
|
||
"abilityID": "LevelEntityTowerBuff_HighEnergyTriggerAoe",
|
||
"abilityName": "LevelEntityTowerBuff_HighEnergyTriggerAoe",
|
||
},
|
||
],
|
||
},
|
||
"LevelEntity_ElementAddHurt_Water_V22":
|
||
{
|
||
"$type": "ConfigLevelEntity",
|
||
"avatarAbilities":
|
||
[
|
||
{
|
||
"abilityID": "LevelEntity_ElementAddHurt_Water_V22",
|
||
"abilityName": "LevelEntity_ElementAddHurt_Water_V22",
|
||
},
|
||
],
|
||
},
|
||
////////////////////////////////
|
||
//2.3 狗子活动地城因子 /////////
|
||
///////////////////////////////
|
||
|
||
"LevelEntity_Activity_Hachi_LevelHandle":
|
||
{
|
||
"$type": "ConfigLevelEntity",
|
||
"teamAbilities":
|
||
[
|
||
{
|
||
"abilityID": "Activity_Hachi_LevelHandle",
|
||
"abilityName": "Activity_Hachi_LevelHandle",
|
||
},
|
||
],
|
||
},
|
||
////////////////////////////////
|
||
//2.3 导能圆盘V2因子 /////////
|
||
///////////////////////////////
|
||
//怪物血量提升
|
||
"LevelEntity_ChannellerSlabV2_Monster_HpUp_Lv1":
|
||
{
|
||
"$type": "ConfigLevelEntity",
|
||
"monsterAbilities":
|
||
[
|
||
{
|
||
"abilityName": "LevelEntity_ChannellerSlabV2_Monster_HpUp_Lv1",
|
||
},
|
||
],
|
||
},
|
||
"LevelEntity_ChannellerSlabV2_Monster_HpUp_Lv2":
|
||
{
|
||
"$type": "ConfigLevelEntity",
|
||
"monsterAbilities":
|
||
[
|
||
{
|
||
"abilityName": "LevelEntity_ChannellerSlabV2_Monster_HpUp_Lv2",
|
||
},
|
||
],
|
||
},
|
||
"LevelEntity_ChannellerSlabV2_Monster_HpUp_Lv3":
|
||
{
|
||
"$type": "ConfigLevelEntity",
|
||
"monsterAbilities":
|
||
[
|
||
{
|
||
"abilityName": "LevelEntity_ChannellerSlabV2_Monster_HpUp_Lv3",
|
||
},
|
||
],
|
||
},
|
||
//怪物基础攻击提升
|
||
"LevelEntity_ChannellerSlabV2_Monster_AtkUp_Lv1":
|
||
{
|
||
"$type": "ConfigLevelEntity",
|
||
"monsterAbilities":
|
||
[
|
||
{
|
||
"abilityName": "LevelEntity_ChannellerSlabV2_Monster_AtkUp_Lv1",
|
||
},
|
||
],
|
||
},
|
||
//角色护盾强效降低
|
||
"LevelEntity_ChannellerSlabV2_Avatar_ShieldCostMinusDown":
|
||
{
|
||
"$type": "ConfigLevelEntity",
|
||
"avatarAbilities":
|
||
[
|
||
{
|
||
"abilityName": "LevelEntity_ChannellerSlabV2_Avatar_ShieldCostMinusDown",
|
||
},
|
||
],
|
||
},
|
||
//角色移速降低
|
||
"LevelEntity_ChannellerSlabV2_Avatar_MoveSpeedDown":
|
||
{
|
||
"$type": "ConfigLevelEntity",
|
||
"avatarAbilities":
|
||
[
|
||
{
|
||
"abilityName": "LevelEntity_ChannellerSlabV2_Avatar_MoveSpeedDown",
|
||
},
|
||
],
|
||
},
|
||
//角色冲刺消耗体力提高
|
||
"LevelEntity_ChannellerSlabV2_Avatar_DashStaminaUp":
|
||
{
|
||
"$type": "ConfigLevelEntity",
|
||
"avatarAbilities":
|
||
[
|
||
{
|
||
"abilityName": "LevelEntity_ChannellerSlabV2_Avatar_DashStaminaUp",
|
||
},
|
||
],
|
||
},
|
||
//角色技能冷却时间延长
|
||
"LevelEntity_ChannellerSlabV2_Avatar_SkillCDIncrement":
|
||
{
|
||
"$type": "ConfigLevelEntity",
|
||
"avatarAbilities":
|
||
[
|
||
{
|
||
"abilityName": "LevelEntity_ChannellerSlabV2_Avatar_SkillCDIncrement",
|
||
},
|
||
],
|
||
},
|
||
//角色体力恢复速度降低
|
||
"LevelEntity_ChannellerSlabV2_Avatar_RecoverStaminaRatioDown":
|
||
{
|
||
"$type": "ConfigLevelEntity",
|
||
"avatarAbilities":
|
||
[
|
||
{
|
||
"abilityName": "LevelEntity_ChannellerSlabV2_Avatar_RecoverStaminaRatioDown",
|
||
},
|
||
],
|
||
},
|
||
//角色不处于护盾庇护下时,攻击力降低
|
||
"LevelEntity_ChannellerSlabV2_Avatar_NoShieldAtkDown":
|
||
{
|
||
"$type": "ConfigLevelEntity",
|
||
"avatarAbilities":
|
||
[
|
||
{
|
||
"abilityName": "LevelEntity_ChannellerSlabV2_Avatar_NoShieldAtkDown",
|
||
},
|
||
],
|
||
},
|
||
//角色血量低于X%时,攻击力降低X%
|
||
"LevelEntity_ChannellerSlabV2_Team_AtkDownLowHP":
|
||
{
|
||
"$type": "ConfigLevelEntity",
|
||
"teamAbilities":
|
||
[
|
||
{
|
||
"abilityName": "LevelEntity_ChannellerSlabV2_Team_AtkDownLowHP",
|
||
},
|
||
],
|
||
},
|
||
//角色血量低于X%时,移动速度降低X%
|
||
"LevelEntity_ChannellerSlabV2_Team_SpeedDownLowHP":
|
||
{
|
||
"$type": "ConfigLevelEntity",
|
||
"teamAbilities":
|
||
[
|
||
{
|
||
"abilityName": "LevelEntity_ChannellerSlabV2_Team_SpeedDownLowHP",
|
||
},
|
||
],
|
||
},
|
||
//队伍中的所有角色在冲刺后的X秒内,自身队伍中所有角色受到伤害提升
|
||
"LevelEntity_ChannellerSlabV2_Avatar_SprintBeHurtDamageUp":
|
||
{
|
||
"$type": "ConfigLevelEntity",
|
||
"avatarAbilities":
|
||
[
|
||
{
|
||
"abilityName": "LevelEntity_ChannellerSlabV2_Avatar_SprintBeHurtDamageUp",
|
||
},
|
||
],
|
||
},
|
||
//每次切换角色,受到伤害提升X%,最多叠加4层。
|
||
"LevelEntity_ChannellerSlabV2_Team_BeHurtDamageUpAfterChangeAvatar":
|
||
{
|
||
"$type": "ConfigLevelEntity",
|
||
"teamAbilities":
|
||
[
|
||
{
|
||
"abilityName": "LevelEntity_ChannellerSlabV2_Team_BeHurtDamageUpAfterChangeAvatar",
|
||
},
|
||
],
|
||
},
|
||
//释放元素爆发后的X秒内,受到伤害提升,可叠加4层
|
||
"LevelEntity_ChannellerSlabV2_Team_BeHurtDamageUpAfterULT":
|
||
{
|
||
"$type": "ConfigLevelEntity",
|
||
"teamAbilities":
|
||
[
|
||
{
|
||
"abilityName": "LevelEntity_ChannellerSlabV2_Team_BeHurtDamageUpAfterULT",
|
||
},
|
||
],
|
||
},
|
||
//血量低于70%时造成的伤害降低30%,低于35%时造成的伤害降低60%
|
||
"LevelEntity_ChannellerSlabV2_Team_AtkDownLowHP_TwoStages":
|
||
{
|
||
"$type": "ConfigLevelEntity",
|
||
"teamAbilities":
|
||
[
|
||
{
|
||
"abilityName": "LevelEntity_ChannellerSlabV2_Team_AtkDownLowHP_TwoStages",
|
||
},
|
||
],
|
||
},
|
||
//血量低于70%时造成的伤害降低30%,低于35%时造成的伤害降低60%
|
||
"LevelEntity_ChannellerSlabV2_Avatar_ChargeEfficiencyDelta":
|
||
{
|
||
"$type": "ConfigLevelEntity",
|
||
"avatarAbilities":
|
||
[
|
||
{
|
||
"abilityName": "LevelEntity_ChannellerSlabV2_Avatar_ChargeEfficiencyDelta",
|
||
},
|
||
],
|
||
},
|
||
////////////////////////////////
|
||
//2.3 导能原盘复刻活动怪物因子 //
|
||
///////////////////////////////
|
||
"LevelEntity_Activity_ChannellerSlab_Monster_Sylph_ChargeUp":
|
||
{
|
||
"$type": "ConfigLevelEntity",
|
||
"monsterAbilities":
|
||
[
|
||
{
|
||
"abilityID": "MonsterAffix_Sylph_ChargeUp_01_ForChannellerSlab",
|
||
"abilityName": "MonsterAffix_Sylph_ChargeUp_01_ForChannellerSlab",
|
||
},
|
||
],
|
||
},
|
||
"LevelEntity_Activity_ChannellerSlab_Monster_Sylph_DeathrattleCharge":
|
||
{
|
||
"$type": "ConfigLevelEntity",
|
||
"monsterAbilities":
|
||
[
|
||
{
|
||
"abilityID": "MonsterAffix_Sylph_DeathrattleCharge_01_ForChannellerSlab",
|
||
"abilityName": "MonsterAffix_Sylph_DeathrattleCharge_01_ForChannellerSlab",
|
||
},
|
||
],
|
||
},
|
||
"LevelEntity_Activity_ChannellerSlab_Monster_Sylph_AttackEnhance":
|
||
{
|
||
"$type": "ConfigLevelEntity",
|
||
"monsterAbilities":
|
||
[
|
||
{
|
||
"abilityID": "MonsterAffix_Sylph_AttackEnhance_01_ForChannellerSlab",
|
||
"abilityName": "MonsterAffix_Sylph_AttackEnhance_01_ForChannellerSlab",
|
||
},
|
||
],
|
||
},
|
||
"LevelEntity_Activity_ChannellerSlab_Monster_Hound_AttackEnhance":
|
||
{
|
||
"$type": "ConfigLevelEntity",
|
||
"monsterAbilities":
|
||
[
|
||
{
|
||
"abilityID": "MonsterAffix_Hound_AttackEnhance_01_ForChannellerSlab",
|
||
"abilityName": "MonsterAffix_Hound_AttackEnhance_01_ForChannellerSlab",
|
||
},
|
||
],
|
||
},
|
||
"LevelEntity_Activity_ChannellerSlab_Monster_Hound_ResetStrike":
|
||
{
|
||
"$type": "ConfigLevelEntity",
|
||
"monsterAbilities":
|
||
[
|
||
{
|
||
"abilityID": "MonsterAffix_Hound_ResetStrike_01_ForChannellerSlab",
|
||
"abilityName": "MonsterAffix_Hound_ResetStrike_01_ForChannellerSlab",
|
||
},
|
||
],
|
||
},
|
||
//////////////////////
|
||
//2.3 深境螺旋因子 //
|
||
//////////////////////
|
||
"LevelEntityTowerBuff_V2_3_Level01":
|
||
{
|
||
"$type": "ConfigLevelEntity",
|
||
"teamAbilities":
|
||
[
|
||
{
|
||
"abilityID": "LevelEntityTowerBuff_PickUpCrystal_OnTeam",
|
||
"abilityName": "LevelEntityTowerBuff_PickUpCrystal_OnTeam",
|
||
},
|
||
],
|
||
},
|
||
"LevelEntityTowerBuff_V2_3_Level02":
|
||
{
|
||
"$type": "ConfigLevelEntity",
|
||
"teamAbilities":
|
||
[
|
||
{
|
||
"abilityID": "LevelEntityTowerBuff_DoElementDamage_OnTeam",
|
||
"abilityName": "LevelEntityTowerBuff_DoElementDamage_OnTeam",
|
||
},
|
||
],
|
||
},
|
||
"LevelEntityTowerBuff_V2_3_Level03":
|
||
{
|
||
"$type": "ConfigLevelEntity",
|
||
"avatarAbilities":
|
||
[
|
||
{
|
||
"abilityID": "LevelEntityTowerBuff_RockGadgetUp_OnAvatar",
|
||
"abilityName": "LevelEntityTowerBuff_RockGadgetUp_OnAvatar",
|
||
},
|
||
],
|
||
},
|
||
"LevelEntityTowerBuff_V2_3_Level04":
|
||
{
|
||
"$type": "ConfigLevelEntity",
|
||
"avatarAbilities":
|
||
[
|
||
{
|
||
"abilityID": "LevelEntityTowerBuff_ElementAddHurt_Rock_V2",
|
||
"abilityName": "LevelEntityTowerBuff_ElementAddHurt_Rock_V2",
|
||
},
|
||
],
|
||
},
|
||
"LevelEntityTowerBuff_V2_3_Level05":
|
||
{
|
||
"$type": "ConfigLevelEntity",
|
||
"avatarAbilities":
|
||
[
|
||
{
|
||
"abilityID": "LevelEntityTowerBuff_PhysicalAddHurt_V2",
|
||
"abilityName": "LevelEntityTowerBuff_PhysicalAddHurt_V2",
|
||
},
|
||
],
|
||
},
|
||
|
||
//////////////////////
|
||
//2.3 圣遗物本因子 //
|
||
//////////////////////
|
||
|
||
"LevelEntity_ElementAddHurt_Electric_LoopDungeon":
|
||
{
|
||
"$type": "ConfigLevelEntity",
|
||
"avatarAbilities":
|
||
[
|
||
{
|
||
"abilityID": "LevelEntity_ElementAddHurt_Electric_LoopDungeon",
|
||
"abilityName": "LevelEntity_ElementAddHurt_Electric_LoopDungeon",
|
||
},
|
||
],
|
||
},
|
||
"LevelEntity_TowerBuff_LoopDungeon_ElementReactionAttack_Shock":
|
||
{
|
||
"$type": "ConfigLevelEntity",
|
||
"avatarAbilities":
|
||
[
|
||
{
|
||
"abilityID": "LevelEntity_TowerBuff_LoopDungeon_ElementReactionAttack_Shock",
|
||
"abilityName": "LevelEntity_TowerBuff_LoopDungeon_ElementReactionAttack_Shock",
|
||
},
|
||
],
|
||
},
|
||
|
||
//////////////////////
|
||
//2.4 深境螺旋因子 //
|
||
//////////////////////
|
||
"LevelEntity_TowerBuff_NormalAttackUp":
|
||
{
|
||
"$type": "ConfigLevelEntity",
|
||
"avatarAbilities":
|
||
[
|
||
{
|
||
"abilityID": "LevelEntity_TowerBuff_NormalAttackUp",
|
||
"abilityName": "LevelEntity_TowerBuff_NormalAttackUp",
|
||
},
|
||
],
|
||
},
|
||
|
||
"LevelEntity_TowerBuff_NormalExFallSustainAttackUp":
|
||
{
|
||
"$type": "ConfigLevelEntity",
|
||
"teamAbilities":
|
||
[
|
||
{
|
||
"abilityID": "LevelEntity_TowerBuff_NormalExFallSustainAttackUp",
|
||
"abilityName": "LevelEntity_TowerBuff_NormalExFallSustainAttackUp",
|
||
},
|
||
],
|
||
},
|
||
|
||
"LevelEntity_TowerBuff_NormalAttackRandomShock":
|
||
{
|
||
"$type": "ConfigLevelEntity",
|
||
"avatarAbilities":
|
||
[
|
||
{
|
||
"abilityID": "LevelEntity_TowerBuff_NormalAttackRandomShock",
|
||
"abilityName": "LevelEntity_TowerBuff_NormalAttackRandomShock",
|
||
},
|
||
],
|
||
},
|
||
|
||
"LevelEntity_TowerBuff_NormalExFallSustainAttackShockUp":
|
||
{
|
||
"$type": "ConfigLevelEntity",
|
||
"teamAbilities":
|
||
[
|
||
{
|
||
"abilityID": "LevelEntity_TowerBuff_NormalExFallSustainAttackShockUp",
|
||
"abilityName": "LevelEntity_TowerBuff_NormalExFallSustainAttackShockUp",
|
||
},
|
||
],
|
||
},
|
||
|
||
//////////////////////
|
||
//2.4 自选buff因子 //
|
||
//////////////////////
|
||
//施放元素爆发时,会使队伍中所有角色的攻击力与防御力提升①%。该效果至多可以叠加②层。拥有③层或以上的效果时,额外提升角色的充能效率④
|
||
"LevelEntity_Activity_Potion_LevelBuff_Stage1":
|
||
{
|
||
"$type":"ConfigLevelEntity",
|
||
"avatarAbilities":
|
||
[
|
||
{
|
||
"abilityName": "ActivityAbility_Potion_LevelBuff_Level1",
|
||
},
|
||
]
|
||
},
|
||
//场上的角色每次获取结晶反应产生的晶片时,会获得一层全伤害提升①%的buff(buff叠层计数team共享,但buff效果只对前台角色生效),持续②秒(每层独立计时),最多可叠加③层,叠到第③层后,每次再获取结晶反应产生的晶片时都可触发一次冲击波(以自身坐标为中心点,范围5米),冲击波触发cd ④秒,伤害系数⑤。
|
||
"LevelEntity_Activity_Potion_LevelBuff_Stage2":
|
||
{
|
||
"$type":"ConfigLevelEntity",
|
||
"teamAbilities":
|
||
[
|
||
{
|
||
"abilityName": "ActivityAbility_Potion_LevelEntity_LevelBuff_Level2",
|
||
},
|
||
],
|
||
},
|
||
//敌人被击败后,队伍中所有角色会承受「侵蚀」效果。处于侵蚀状态下的角色将会每秒损失部分生命值。当前场上角色可能会因为侵蚀效果损失的生命值而倒下。处于队伍后台的角色生命值低于①%时,不会因为侵蚀而损失生命值。侵蚀效果持续②秒,可以叠加,每层效果独立计时。
|
||
"LevelEntity_Activity_Potion_LevelBuff_Stage3":
|
||
{
|
||
"$type":"ConfigLevelEntity",
|
||
"teamAbilities":
|
||
[
|
||
{
|
||
"abilityName": "ActivityAbility_Potion_DeathRattle_Corruption_LoseHPEff_ChallangeFinishHandler",
|
||
},
|
||
],
|
||
"monsterAbilities":
|
||
[
|
||
{
|
||
"abilityName": "ActivityAbility_LevelEntity_DeathRattle_Corruption_LoseHP",
|
||
},
|
||
]
|
||
},
|
||
"LevelEntity_Activity_Potion_LevelBuff_QuicklyAttack_Stage2":
|
||
{
|
||
"$type":"ConfigLevelEntity",
|
||
"avatarAbilities":
|
||
[
|
||
{
|
||
"abilityName": "ActivityAbility_Potion_LevelEntity_LevelBuff_QuicklyAttack",
|
||
},
|
||
],
|
||
},
|
||
//////////////////////
|
||
//2.4 自选buff挑战怪物强化 //
|
||
//////////////////////
|
||
"LevelEntity_Activity_Potion_AdditionalHPAndAttack_ForMonster":
|
||
{
|
||
"$type":"ConfigLevelEntity",
|
||
"monsterAbilities":
|
||
[
|
||
{
|
||
"abilityName": "MonsterAffix_AdditionalHPAndAttack_ForSelfPickChallenge",
|
||
},
|
||
],
|
||
},
|
||
////////////////////////////////////////////////////////////////
|
||
// 2.5 深境渊月祝福 第一期
|
||
// 当角色对怪物造成感电反应时,被感电反应造成的伤害命中的怪物,雷元素抗性降低0.1,叠层CD 1.2秒,
|
||
// 雷抗最多降低0.4(4层),每层效果持续8秒(独立计时)
|
||
// 第二期:
|
||
// 当角色攻击命中身上有雷元素附着的怪物时,在被命中怪物的位置施放一次冲击波,造成真实伤害,伤害系数6,CD 2秒。
|
||
////////////////////////////////////////////////////////////////
|
||
"LevelEntity_TowerBuff_ReduceMonster_ElecAddHurtDelta":
|
||
{
|
||
"$type":"ConfigLevelEntity",
|
||
// "avatarAbilities":[
|
||
// {
|
||
// "abilityName":"LevelEntity_TowerBuff_ElecAddHurtDelta"
|
||
// }
|
||
// ],
|
||
"monsterAbilities":[
|
||
{
|
||
"abilityName":"GeneralSkill_ReduceMonster_ElecAddHurtDelta"
|
||
}
|
||
]
|
||
},
|
||
"LevelEntity_TowerBuff_AvatarHitMonsterHasElec_ImpactDamage":
|
||
{
|
||
"$type":"ConfigLevelEntity",
|
||
"avatarAbilities":[
|
||
{
|
||
"abilityName":"LevelEntity_TowerBuff_AvatarHitMonsterHasElec_ImpactDamage"
|
||
}
|
||
]
|
||
},
|
||
"LevelEntity_TowerBuff_ImproveElecDamage":
|
||
{
|
||
"$type":"ConfigLevelEntity",
|
||
"avatarAbilities":[
|
||
{
|
||
"abilityName":"LevelEntity_TowerBuff_ImproveElecDamage"
|
||
}
|
||
]
|
||
},
|
||
"LevelEntity_TowerBuff_ImproveHeal":
|
||
{
|
||
"$type":"ConfigLevelEntity",
|
||
"avatarAbilities":[
|
||
{
|
||
"abilityName":"LevelEntity_TowerBuff_ImproveHeal"
|
||
}
|
||
]
|
||
},
|
||
////////////////////////////////////////////////////////////////
|
||
//
|
||
// 2.6 buff挑战,怪物全局buff
|
||
//
|
||
////////////////////////////////////////////////////////////////
|
||
"LevelEntity_CrystalLink_MonsterEnhanced01":
|
||
{
|
||
"$type":"ConfigLevelEntity",
|
||
"monsterAbilities":
|
||
[
|
||
{
|
||
"abilityName":"LevelEntity_CrystalLink_MonsterEnhanced01"
|
||
}
|
||
]
|
||
},
|
||
"LevelEntity_CrystalLink_MonsterEnhanced02":
|
||
{
|
||
"$type":"ConfigLevelEntity",
|
||
"monsterAbilities":
|
||
[
|
||
{
|
||
"abilityName":"LevelEntity_CrystalLink_MonsterEnhanced02"
|
||
}
|
||
]
|
||
},
|
||
"LevelEntity_CrystalLink_MonsterEnhanced03":
|
||
{
|
||
"$type":"ConfigLevelEntity",
|
||
"monsterAbilities":
|
||
[
|
||
{
|
||
"abilityName":"LevelEntity_CrystalLink_MonsterEnhanced03"
|
||
}
|
||
]
|
||
},
|
||
"LevelEntity_CrystalLink_MonsterEnhanced04":
|
||
{
|
||
"$type":"ConfigLevelEntity",
|
||
"monsterAbilities":
|
||
[
|
||
{
|
||
"abilityName":"LevelEntity_CrystalLink_MonsterEnhanced04"
|
||
}
|
||
]
|
||
},
|
||
"LevelEntity_CrystalLink_MonsterEnhanced05":
|
||
{
|
||
"$type":"ConfigLevelEntity",
|
||
"monsterAbilities":
|
||
[
|
||
{
|
||
"abilityName":"LevelEntity_CrystalLink_MonsterEnhanced05"
|
||
}
|
||
]
|
||
},
|
||
"LevelEntity_CrystalLink_MonsterEnhanced06":
|
||
{
|
||
"$type":"ConfigLevelEntity",
|
||
"monsterAbilities":
|
||
[
|
||
{
|
||
"abilityName":"LevelEntity_CrystalLink_MonsterEnhanced06"
|
||
}
|
||
]
|
||
},
|
||
////////////////////////////////////////////////////////////////
|
||
//
|
||
// 2.6 连线buff挑战,地脉异常
|
||
//
|
||
////////////////////////////////////////////////////////////////
|
||
"LevelEntity_ActivityAbility_CrystalLink_UltimateSkill_AttackUp":
|
||
{
|
||
"$type":"ConfigLevelEntity",
|
||
"teamAbilities":
|
||
[
|
||
{
|
||
"abilityName":"ActivityAbility_CrystalLink_UltimateSkill_AttackUp"
|
||
}
|
||
]
|
||
},
|
||
"LevelEntity_ActivityAbility_CrystalLink_QuicklyAttack":
|
||
{
|
||
"$type":"ConfigLevelEntity",
|
||
"teamAbilities":
|
||
[
|
||
{
|
||
"abilityName":"ActivityAbility_CrystalLink_QuicklyAttack"
|
||
}
|
||
]
|
||
},
|
||
"LevelEntity_ActivityAbility_CrystalLink_ElectricDamageUp":
|
||
{
|
||
"$type":"ConfigLevelEntity",
|
||
"avatarAbilities":
|
||
[
|
||
{
|
||
"abilityName":"ActivityAbility_CrystalLink_ElectricDamageUp"
|
||
}
|
||
]
|
||
},
|
||
"LevelEntity_ActivityAbility_CrystalLink_GetRockSeed_DamageUp":
|
||
{
|
||
"$type":"ConfigLevelEntity",
|
||
"teamAbilities":
|
||
[
|
||
{
|
||
"abilityName":"ActivityAbility_CrystalLink_GetRockSeed_DamageUp"
|
||
}
|
||
]
|
||
},
|
||
//---流血
|
||
"LevelEntity_ActivityAbility_CrystalLink_UltimateSkill_Skill_LoseHP":
|
||
{
|
||
"$type":"ConfigLevelEntity",
|
||
"avatarAbilities":
|
||
[
|
||
{
|
||
"abilityName":"ActivityAbility_CrystalLink_UltimateSkill_Skill_LoseHP"
|
||
}
|
||
]
|
||
},
|
||
"LevelEntity_ActivityAbility_CrystalLink_Skill_UltimateSkill_DamageUp_ByCurHP":
|
||
{
|
||
"$type":"ConfigLevelEntity",
|
||
"avatarAbilities":
|
||
[
|
||
{
|
||
"abilityName":"ActivityAbility_CrystalLink_Skill_UltimateSkill_DamageUp_ByCurHP"
|
||
}
|
||
]
|
||
},
|
||
"LevelEntity_ActivityAbility_CrystalLink_DeathRattle_Corruption_LoseHPEff_ChallangeFinishHandler":
|
||
{
|
||
"$type":"ConfigLevelEntity",
|
||
"teamAbilities":
|
||
[
|
||
{
|
||
"abilityName":"ActivityAbility_CrystalLink_DeathRattle_Corruption_LoseHPEff_ChallangeFinishHandler"
|
||
}
|
||
]
|
||
},
|
||
//-------
|
||
"LevelEntity_ActivityAbility_CrystalLink_FrozenTarget_DefenceDown":
|
||
{
|
||
"$type":"ConfigLevelEntity",
|
||
"monsterAbilities":
|
||
[
|
||
{
|
||
"abilityName":"ActivityAbility_CrystalLink_FrozenTarget_DefenceDown"
|
||
}
|
||
]
|
||
},
|
||
|
||
////////////////////////////////////////////////////////////////
|
||
//
|
||
// 2.6 深境螺旋
|
||
//
|
||
////////////////////////////////////////////////////////////////
|
||
"LevelEntity_TowerBuff_NormalAttackTriggerBomb_V26":
|
||
{
|
||
"$type":"ConfigLevelEntity",
|
||
"avatarAbilities":
|
||
[
|
||
{
|
||
"abilityName":"LevelEntity_TowerBuff_NormalAttackTriggerBomb_V26"
|
||
}
|
||
],
|
||
"monsterAbilities":
|
||
[
|
||
{
|
||
"abilityName":"LevelEntity_TowerBuff_NormalAttackTriggerBomb_V26_Monstser"
|
||
}
|
||
]
|
||
},
|
||
"LevelEntity_TowerBuff_NormalAttackDamageUp_V26":
|
||
{
|
||
"$type":"ConfigLevelEntity",
|
||
"avatarAbilities":
|
||
[
|
||
{
|
||
"abilityName":"LevelEntity_TowerBuff_NormalAttackDamageUp_V26"
|
||
}
|
||
]
|
||
},
|
||
//-------
|
||
"LevelEntity_TowerBuff_MonsterElementBeHurt_V26":
|
||
{
|
||
"$type":"ConfigLevelEntity",
|
||
"avatarAbilities":
|
||
[
|
||
{
|
||
"abilityName":"LevelEntity_TowerBuff_MonsterElementBeHurt_V26"
|
||
}
|
||
]
|
||
},
|
||
//////////////////////
|
||
//2.6 圣遗物本因子 //
|
||
//////////////////////
|
||
"LevelEntity_LoopDungeon_UseSkill_GenerateBlastWave":
|
||
{
|
||
"$type":"ConfigLevelEntity",
|
||
"avatarAbilities":
|
||
[
|
||
{
|
||
"abilityName":"LevelEntity_LoopDungeon_UseSkill_GenerateBlastWave"
|
||
}
|
||
]
|
||
},
|
||
////////////////////////////////////////////////////////////////
|
||
// 2.7 深境
|
||
////////////////////////////////////////////////////////////////
|
||
//前台角色每次施放元素战技后,可获得一层普通攻击伤害提升①的效果,持续②秒,最多叠③层,每层独立计时。(角色下场后,已有的效果会保留,重新切回来还能继续用)
|
||
"LevelEntity_TowerBuff_UseSkill_AddNormalAtkDamage":
|
||
{
|
||
"$type":"ConfigLevelEntity",
|
||
"avatarAbilities":[
|
||
{
|
||
"abilityName":"LevelEntity_TowerBuff_UseSkill_AddNormalAtkDamage"
|
||
}
|
||
]
|
||
},
|
||
//角色(前后台均生效)的元素战技命中敌人后(只需命中无需造成伤害),可使敌人全抗降低①,持续②秒,最多叠③层,每层独立计时。
|
||
"LevelEntity_TowerBuff_UseSkillHit_DecreaseTargetSubHurt":
|
||
{
|
||
"$type":"ConfigLevelEntity",
|
||
"avatarAbilities":[
|
||
{
|
||
"abilityName":"LevelEntity_TowerBuff_UseSkillHit_DecreaseTargetSubHurt"
|
||
}
|
||
]
|
||
},
|
||
//前台角色施放元素战技后的下一次普攻命中敌人时会可在敌人位置处触发一次冲击波,半径①米,伤害系数②,内置CD③秒(cd保护用,只给前台角色自己,不是公cd)
|
||
"LevelEntity_TowerBuff_AvatarElementArt_HitMonster_ImpactDamage":
|
||
{
|
||
"$type":"ConfigLevelEntity",
|
||
"avatarAbilities":[
|
||
{
|
||
"abilityName":"LevelEntity_TowerBuff_AvatarElementArt_HitMonster_ImpactDamage"
|
||
}
|
||
]
|
||
},
|
||
//使用双手剑的角色造成的伤害提升①
|
||
"LevelEntity_TowerAvatarBuff_ClaymoreAddHurt":
|
||
{
|
||
"$type":"ConfigLevelEntity",
|
||
"avatarAbilities":[
|
||
{
|
||
"abilityName":"LevelEntity_TowerAvatarBuff_ClaymoreAddHurt"
|
||
}
|
||
]
|
||
},
|
||
//2.7层岩肉鸽血量提升
|
||
"LevelEntity_RogueV2_AdditionalHP_HardMode": {
|
||
"$type": "ConfigLevelEntity",
|
||
"monsterAbilities": [
|
||
{
|
||
"abilityName": "MonsterAffix_AdditionalHP_HardMode_ForRogueV2",
|
||
},
|
||
],
|
||
},
|
||
"LevelEntity_RogueV2_AdditionalHP_Dynamic": {
|
||
"$type": "ConfigLevelEntity",
|
||
"monsterAbilities": [
|
||
{
|
||
"abilityName": "MonsterAffix_AdditionalHP_Dynamic_ForRogueV2",
|
||
},
|
||
],
|
||
},
|
||
//2.8海岛活动莫娜地城全场控制地脉
|
||
"LevelEntity_Activity_SummerTimeV2_Dungeon_Mona_StruggleBubble":
|
||
{
|
||
"$type": "ConfigLevelEntity",
|
||
"monsterAbilities":
|
||
[
|
||
{
|
||
"abilityName": "ActivityAbility_SummerTimeV2_Dungeon_Mona_StruggleBubble",
|
||
},
|
||
],
|
||
},
|
||
"LevelEntity_Ability_SummerTimeV2_BeHit_HasShield":
|
||
{
|
||
"$type": "ConfigLevelEntity",
|
||
"monsterAbilities":
|
||
[
|
||
{
|
||
"abilityName": "ActivityAbility_SummerTimeV2_BeHit_HasShield",
|
||
},
|
||
],
|
||
},
|
||
"LevelEntity_Ability_SummerTimeV2_Dungeon_FallingAttack_Impact":
|
||
{
|
||
"$type": "ConfigLevelEntity",
|
||
"teamAbilities":
|
||
[
|
||
{
|
||
"abilityName": "ActivityAbility_SummerTimeV2_Dungeon_FallingAttack_Impact",
|
||
},
|
||
],
|
||
},
|
||
//2.8深境螺旋1
|
||
"LevelEntity_TowerBuff_TickAtkUp_ExtraTriggerCJB":
|
||
{
|
||
"$type":"ConfigLevelEntity",
|
||
"avatarAbilities":
|
||
[
|
||
{
|
||
"abilityName":"LevelEntity_TowerBuff_TickAtkUp_ExtraTriggerCJB"
|
||
}
|
||
]
|
||
},
|
||
//2.8深境螺旋2
|
||
"LevelEntity_TowerBuff_SwirlDefenseDown":
|
||
{
|
||
"$type":"ConfigLevelEntity",
|
||
"avatarAbilities":
|
||
[
|
||
{
|
||
"abilityName":"LevelEntity_TowerBuff_SwirlDefenseDown"
|
||
}
|
||
]
|
||
},
|
||
//2.8深境螺旋3
|
||
"LevelEntity_TowerBuff_CurAvatarAttackUp_NormalExtraFall":
|
||
{
|
||
"$type": "ConfigLevelEntity",
|
||
"teamAbilities":
|
||
[
|
||
{
|
||
"abilityName":"LevelEntity_TowerBuff_CurAvatarAttackUp_NormalExtraFall"
|
||
}
|
||
],
|
||
},
|
||
//3.0爆炸魔药第1层
|
||
"LevelEntity_MonsterAffix_PropertiesUp_ForInstableSpray_Stage1":
|
||
{
|
||
"$type": "ConfigLevelEntity",
|
||
"monsterAbilities":
|
||
[
|
||
{
|
||
"abilityName": "MonsterAffix_PropertiesUp_ForInstableSpray_Stage1",
|
||
},
|
||
],
|
||
},
|
||
//3.0爆炸魔药第2层
|
||
"LevelEntity_MonsterAffix_PropertiesUp_ForInstableSpray_Stage2":
|
||
{
|
||
"$type": "ConfigLevelEntity",
|
||
"monsterAbilities":
|
||
[
|
||
{
|
||
"abilityName": "MonsterAffix_PropertiesUp_ForInstableSpray_Stage2",
|
||
},
|
||
],
|
||
},
|
||
//3.0爆炸魔药第3层
|
||
"LevelEntity_MonsterAffix_PropertiesUp_ForInstableSpray_Stage3":
|
||
{
|
||
"$type": "ConfigLevelEntity",
|
||
"monsterAbilities":
|
||
[
|
||
{
|
||
"abilityName": "MonsterAffix_PropertiesUp_ForInstableSpray_Stage3",
|
||
},
|
||
],
|
||
},
|
||
//3.0爆炸魔药第3层
|
||
"LevelEntity_MonsterAffix_PropertiesUp_ForInstableSpray_Stage4":
|
||
{
|
||
"$type": "ConfigLevelEntity",
|
||
"monsterAbilities":
|
||
[
|
||
{
|
||
"abilityName": "MonsterAffix_PropertiesUp_ForInstableSpray_Stage4",
|
||
},
|
||
],
|
||
},
|
||
//3.0 蔓生蘑菇对怪物造成的伤害提升①
|
||
"LevelEntity_TowerBuff_ElemReactOvergrowDelta":
|
||
{
|
||
"$type":"ConfigLevelEntity",
|
||
"avatarAbilities":
|
||
[
|
||
{
|
||
"abilityName":"LevelEntity_TowerBuff_ElemReactOvergrowDelta"
|
||
}
|
||
]
|
||
},
|
||
//3.0 激化伤害提升
|
||
"LevelEntity_TowerBuff_ElemReactOverdoseDelta":
|
||
{
|
||
"$type":"ConfigLevelEntity",
|
||
"avatarAbilities":
|
||
[
|
||
{
|
||
"abilityName":"LevelEntity_TowerBuff_ElemReactOverdoseDelta"
|
||
}
|
||
]
|
||
},
|
||
//3.0 爬塔 角色造成草元素伤害提升①
|
||
"LevelEntity_TowerBuff_GrassAddHurt":
|
||
{
|
||
"$type": "ConfigLevelEntity",
|
||
"avatarAbilities":
|
||
[
|
||
{
|
||
"abilityName":"LevelEntity_TowerBuff_GrassAddHurt"
|
||
}
|
||
],
|
||
},
|
||
//3.0 爬塔 角色对怪物造成激化反应时,怪物自身的防御力下降①,持续②秒,重复触发时刷新时间。
|
||
"LevelEntity_TowerBuff_OverdoseTriggerDefenseDown":
|
||
{
|
||
"$type": "ConfigLevelEntity",
|
||
"avatarAbilities":
|
||
[
|
||
{
|
||
"abilityName":"LevelEntity_TowerBuff_OverdoseTriggerDefenseDown"
|
||
}
|
||
],
|
||
},
|
||
//3.0 爬塔 当蔓生蘑菇对怪物造成伤害时(包括原始蘑菇和触发火/雷二阶反应后的伤害),角色的攻击力提升①,持续②秒,最多叠③层,叠层cd④秒。
|
||
"LevelEntity_TowerBuff_OverGrowTriggerAtkUp":
|
||
{
|
||
"$type": "ConfigLevelEntity",
|
||
"avatarAbilities":
|
||
[
|
||
{
|
||
"abilityName":"LevelEntity_TowerBuff_OverGrowTriggerAtkUp"
|
||
}
|
||
],
|
||
},
|
||
//3.0武器本因子
|
||
"LevelBuff_LoopDungeon_OverdoseTarget_ElemSubHurtDown":
|
||
{
|
||
"$type": "ConfigLevelEntity",
|
||
"monsterAbilities":
|
||
[
|
||
{
|
||
"abilityName": "LevelBuff_LoopDungeon_OverdoseTarget_ElemSubHurtDown",
|
||
},
|
||
],
|
||
},
|
||
////3.0天赋本因子
|
||
"LevelBuff_LoopDungeon_DamageUp_ElemDamage":
|
||
{
|
||
"$type": "ConfigLevelEntity",
|
||
"teamAbilities":
|
||
[
|
||
{
|
||
"abilityName": "LevelBuff_LoopDungeon_DamageUp_ElemDamage",
|
||
},
|
||
],
|
||
},
|
||
//3.0圣遗物本因子
|
||
"LevelBuff_LoopDungeon_MasteryUp_ByAllCharacterMastery":
|
||
{
|
||
"$type": "ConfigLevelEntity",
|
||
"teamAbilities":
|
||
[
|
||
{
|
||
"abilityName": "LevelBuff_LoopDungeon_MasteryUp_ByAllCharacterMastery",
|
||
},
|
||
],
|
||
},
|
||
"LevelBuff_LoopDungeon_MasteryUp_ByAllCharacterMastery_Sum":
|
||
{
|
||
"$type": "ConfigLevelEntity",
|
||
"avatarAbilities":
|
||
[
|
||
{
|
||
"abilityName": "LevelBuff_LoopDungeon_MasteryUp_ByAllCharacterMastery_Sum",
|
||
},
|
||
],
|
||
},
|
||
//3.0 挑战地城 角色对敌人触发原激化反应后的①秒内,受影响的敌人的所有元素抗性和物理抗性降低②。
|
||
"LevelEntity_TowerBuff_OverdoseTriggerSubHurtDown":
|
||
{
|
||
"$type": "ConfigLevelEntity",
|
||
"avatarAbilities":
|
||
[
|
||
{
|
||
"abilityName":"LevelEntity_TowerBuff_OverdoseTriggerSubHurtDown"
|
||
}
|
||
],
|
||
},
|
||
//3.0 挑战地城 当蔓生蘑菇对怪物造成伤害时(包括原始蘑菇和触发火/雷二阶反应后的伤害),角色的暴击伤害提升①,持续②秒,最多叠③层,叠层cd④秒。
|
||
"LevelEntity_TowerBuff_OverGrowTriggerCriticalHurtUp":
|
||
{
|
||
"$type": "ConfigLevelEntity",
|
||
"avatarAbilities":
|
||
[
|
||
{
|
||
"abilityName":"LevelEntity_TowerBuff_OverGrowTriggerCriticalHurtUp"
|
||
}
|
||
],
|
||
},
|
||
//3.1 挑战地城
|
||
"ActivityAbility_LevelEntity_Challenge_FallingWindZone":
|
||
{
|
||
"$type": "ConfigLevelEntity",
|
||
"avatarAbilities":
|
||
[
|
||
{
|
||
"abilityName":"ActivityAbility_LevelEntity_Challenge_FallingWindZone"
|
||
}
|
||
],
|
||
},
|
||
|
||
"ActivityAbility_LevelEntity_Challenge_GrassReaction_Impact":
|
||
{
|
||
"$type": "ConfigLevelEntity",
|
||
"avatarAbilities":
|
||
[
|
||
{
|
||
"abilityName":"ActivityAbility_LevelEntity_Challenge_GrassReaction_Impact"
|
||
}
|
||
],
|
||
},
|
||
|
||
//爬塔上下层清理
|
||
"LevelEntity_ClearLocalGadgets":
|
||
{
|
||
"$type": "ConfigLevelEntity",
|
||
"teamAbilities":
|
||
[
|
||
{
|
||
"abilityName":"LevelEntity_ClearLocalGadgets"
|
||
}
|
||
],
|
||
},
|
||
//3.1 爬塔地城因子
|
||
"LevelEntity_TowerBuff_OverGrowTriggerElemMasteryDelta":
|
||
{
|
||
"$type": "ConfigLevelEntity",
|
||
"avatarAbilities":
|
||
[
|
||
{
|
||
"abilityName":"LevelEntity_TowerBuff_OverGrowTriggerElemMasteryDelta"
|
||
}
|
||
],
|
||
},
|
||
|
||
"LevelEntity_TowerBuff_OverGrowTriggerMonsterSubHurtDown":
|
||
{
|
||
"$type": "ConfigLevelEntity",
|
||
"avatarAbilities":
|
||
[
|
||
{
|
||
"abilityName":"LevelEntity_TowerBuff_OverGrowTriggerMonsterSubHurtDown"
|
||
}
|
||
],
|
||
},
|
||
|
||
"LevelEntity_TowerBuff_OverGrowTriggerCJB_V3.1":
|
||
{
|
||
"$type": "ConfigLevelEntity",
|
||
"avatarAbilities":
|
||
[
|
||
{
|
||
"abilityName":"LevelEntity_TowerBuff_OverGrowTriggerCJB_V3.1"
|
||
}
|
||
],
|
||
},
|
||
|
||
//3.2奇趣秘园 怪物破盾即死
|
||
"LevelEntity_Activity_CharAmusement_ShieldBreak_KillSelf":
|
||
{
|
||
"$type": "ConfigLevelEntity",
|
||
"monsterAbilities":
|
||
[
|
||
{
|
||
"abilityName": "Activity_CharAmusement_ShieldBreak_KillSelf",
|
||
},
|
||
],
|
||
},
|
||
|
||
//3.2 爬塔因子
|
||
"LevelEntity_TowerBuff_ElemMasteryDelta":
|
||
{
|
||
"$type": "ConfigLevelEntity",
|
||
"avatarAbilities":
|
||
[
|
||
{
|
||
"abilityName":"LevelEntity_TowerBuff_ElemMasteryDelta"
|
||
}
|
||
],
|
||
},
|
||
|
||
"LevelBuff_TowerBuff_ElemDamage_Impact":
|
||
{
|
||
"$type": "ConfigLevelEntity",
|
||
"avatarAbilities":
|
||
[
|
||
{
|
||
"abilityName":"LevelBuff_TowerBuff_ElemDamage_Impact"
|
||
}
|
||
],
|
||
},
|
||
|
||
"LevelBuff_TowerBuff_GrassReaction_Impact":
|
||
{
|
||
"$type": "ConfigLevelEntity",
|
||
"avatarAbilities":
|
||
[
|
||
{
|
||
"abilityName":"LevelBuff_TowerBuff_GrassReaction_Impact"
|
||
}
|
||
],
|
||
},
|
||
|
||
//3.3 圣遗物地城因子 触发扩散反应时,队伍中所有角色获得X%风元素伤害加成,持续X秒
|
||
"LevelEntity_LoopDungeon_MasteryUp_WindDamageUp_V3.3":
|
||
{
|
||
"$type":"ConfigLevelEntity",
|
||
"avatarAbilities":[
|
||
{
|
||
"abilityName":"LevelEntity_LoopDungeon_MasteryUp_WindDamageUp_V3.3"
|
||
}
|
||
]
|
||
},
|
||
|
||
//3.3迷城白板关卡怪物血量上限提升
|
||
"LevelEntity_MistTrialV3_01":
|
||
{
|
||
"$type": "ConfigLevelEntity",
|
||
"monsterAbilities": [
|
||
{
|
||
"abilityID": "LevelEntity_MistTrialV3_MonsterHpUp_01",
|
||
"abilityName": "LevelEntity_MistTrialV3_MonsterHpUp_01",
|
||
},
|
||
],
|
||
},
|
||
|
||
//3.3迷城主题关卡怪物血量上限提升
|
||
"LevelEntity_MistTrialV3_02":
|
||
{
|
||
"$type": "ConfigLevelEntity",
|
||
"monsterAbilities": [
|
||
{
|
||
"abilityID": "LevelEntity_MistTrialV3_MonsterHpUp_02",
|
||
"abilityName": "LevelEntity_MistTrialV3_MonsterHpUp_02",
|
||
},
|
||
],
|
||
},
|
||
|
||
//3.3 爬塔因子
|
||
"LevelBuff_TowerBuff_CurAvatar_ElemDamageUp":
|
||
{
|
||
"$type":"ConfigLevelEntity",
|
||
"teamAbilities":[
|
||
{
|
||
"abilityName":"LevelBuff_TowerBuff_CurAvatar_ElemDamageUp"
|
||
}
|
||
]
|
||
},
|
||
"LevelEntity_TowerBuff_Swirl_CriticalHurtUp":
|
||
{
|
||
"$type":"ConfigLevelEntity",
|
||
"teamAbilities":[
|
||
{
|
||
"abilityName":"LevelEntity_TowerBuff_Swirl_CriticalHurtUp"
|
||
}
|
||
]
|
||
},
|
||
"LevelBuff_TowerBuff_CurAvatar_KeepTtkTriggerCJB":
|
||
{
|
||
"$type":"ConfigLevelEntity",
|
||
"teamAbilities":[
|
||
{
|
||
"abilityName":"LevelBuff_TowerBuff_CurAvatar_KeepTtkTriggerCJB"
|
||
}
|
||
]
|
||
},
|
||
"LevelBuff_ActivityTeamChainV3.4_CJBBUff":
|
||
{
|
||
"$type":"ConfigLevelEntity",
|
||
"teamAbilities":[
|
||
{
|
||
"abilityName":"Activity_ActivityTeamChain_TeamControlBuff"
|
||
}
|
||
]
|
||
},
|
||
"LevelBuff_ActivityTeamChainV3.4_In_Tide_BUff":
|
||
{
|
||
"$type":"ConfigLevelEntity",
|
||
"avatarAbilities":[
|
||
{
|
||
"abilityName":"Activity_ActivityTeamChainV3.4_TideBuff"
|
||
}
|
||
]
|
||
}
|
||
}
|