{ "Level_Explode_Grow": { "$type": "ConfigLevelEntity", "avatarAbilities": [ ], "abilities": [ ], "teamAbilities": [ { "abilityID": "Scene_Explode_Alter", "abilityName": "SceneAbility_Explode_Alter", }, { "abilityID": "Scene_Superconductor_Alter", "abilityName": "SceneAbility_Superconductor_Alter", }, // { // "abilityID": "Scene_Monster_GenerateElemBall", // "abilityName":"SceneAbility_Monster_GenerateElemBall", // }, ], }, //超载超导强化 "Level_Electric_Grow": { "$type": "ConfigLevelEntity", "avatarAbilities": [ ], "abilities": [ // { // "abilityID": "Scene_Electric_Alter", // "abilityName":"SceneAbility_Electric_Alter", // }, ], "teamAbilities": [ { "abilityID": "Scene_Electric_Alter", "abilityName": "SceneAbility_Electric_Alter", }, ], }, //感电反应强化 "Level_Avatar_DefenseDown": { "$type": "ConfigLevelEntity", "avatarAbilities": [ { "abilityID": "Level_Avatar_DefenseDown", "abilityName": "Level_Avatar_DefenseDown", }, ], "abilities": [ ], "teamAbilities": [ ], "monsterAbilities": [ ] }, //Level_Avatar_DefenseDown所有角色防御力下降 "LevelEntity_ElementAddHurt_Electric": { "$type": "ConfigLevelEntity", "avatarAbilities": [ { "abilityID": "LevelEntity_ElementAddHurt_Electric", "abilityName": "LevelEntity_ElementAddHurt_Electric", }, ], "abilities": [ ], "teamAbilities": [ ], "monsterAbilities": [ ] }, //LevelEntity_ElementAddHurt_Electric(雷元素增伤)(全部) "LevelEntity_ElementAddHurt_Fire": { "$type": "ConfigLevelEntity", "avatarAbilities": [ { "abilityID": "LevelEntity_ElementAddHurt_Fire", "abilityName": "LevelEntity_ElementAddHurt_Fire", }, ], "abilities": [ ], "teamAbilities": [ ], "monsterAbilities": [ ] }, //LevelEntity_ElementAddHurt_Fire(火元素增伤)(全部) "LevelEntity_ElementAddHurt_Wind": { "$type": "ConfigLevelEntity", "avatarAbilities": [ { "abilityID": "LevelEntity_ElementAddHurt_Wind", "abilityName": "LevelEntity_ElementAddHurt_Wind", }, ], "abilities": [ ], "teamAbilities": [ ], "monsterAbilities": [ ] }, //LevelEntity_ElementAddHurt_Wind(风元素增伤)(全部) "LevelEntity_ElementAddHurt_Ice": { "$type": "ConfigLevelEntity", "avatarAbilities": [ { "abilityID": "LevelEntity_ElementAddHurt_Ice", "abilityName": "LevelEntity_ElementAddHurt_Ice", }, ], "abilities": [ ], "teamAbilities": [ ], "monsterAbilities": [ ] }, //LevelEntity_ElementAddHurt_Ice(冰元素增伤)(全部) "LevelEntity_ElementAddHurt_Water": { "$type": "ConfigLevelEntity", "avatarAbilities": [ { "abilityID": "LevelEntity_ElementAddHurt_Water", "abilityName": "LevelEntity_ElementAddHurt_Water", }, ], "abilities": [ ], "teamAbilities": [ ], "monsterAbilities": [ ] }, //LevelEntity_ElementAddHurt_Water(水元素增伤)(全部) "LevelEntity_ElementAddHurt_Grass": { "$type": "ConfigLevelEntity", "avatarAbilities": [ { "abilityID": "LevelEntity_ElementAddHurt_Grass", "abilityName": "LevelEntity_ElementAddHurt_Grass", }, ], "abilities": [ ], "teamAbilities": [ ], "monsterAbilities": [ ] }, //LevelEntity_ElementAddHurt_Grass(草元素增伤)(全部) "LevelEntity_ElementAddHurt_Rock": { "$type": "ConfigLevelEntity", "avatarAbilities": [ { "abilityID": "LevelEntity_ElementAddHurt_Rock", "abilityName": "LevelEntity_ElementAddHurt_Rock", }, ], "abilities": [ ], "teamAbilities": [ ], "monsterAbilities": [ ] }, //LevelEntity_ElementAddHurt_Rock(岩元素增伤)(全部) "LevelEntity_PhysicalAddHurt": { "$type": "ConfigLevelEntity", "avatarAbilities": [ { "abilityID": "LevelEntity_PhysicalAddHurt", "abilityName": "LevelEntity_PhysicalAddHurt", }, ], "abilities": [ ], "teamAbilities": [ ], "monsterAbilities": [ ] }, //LevelEntity_PhysicalAddHurt(物理增伤)(全部) /*--------------------------------------------------------------------------------*/ "LevelEntity_ElementBeHurtDamageDown_Electric": { "$type": "ConfigLevelEntity", "avatarAbilities": [ ], "abilities": [ ], "teamAbilities": [ ], "monsterAbilities": [ { "abilityID": "LevelEntity_ElementBeHurtDamageDown_Electric", "abilityName": "LevelEntity_ElementBeHurtDamageDown_Electric", }, ] }, //LevelEntity_ElementBeHurtDamageDown_Electric------雷元素伤害免疫(仅怪物) "LevelEntity_ElementBeHurtDamageDown_Fire": { "$type": "ConfigLevelEntity", "avatarAbilities": [ ], "abilities": [ ], "teamAbilities": [ ], "monsterAbilities": [ { "abilityID": "LevelEntity_ElementBeHurtDamageDown_Fire", "abilityName": "LevelEntity_ElementBeHurtDamageDown_Fire", }, ] }, //LevelEntity_ElementBeHurtDamageDown_Fire------火元素伤害免疫(仅怪物) "LevelEntity_ElementBeHurtDamageDown_Wind": { "$type": "ConfigLevelEntity", "avatarAbilities": [ ], "abilities": [ ], "teamAbilities": [ ], "monsterAbilities": [ { "abilityID": "LevelEntity_ElementBeHurtDamageDown_Wind", "abilityName": "LevelEntity_ElementBeHurtDamageDown_Wind", }, ] }, //LevelEntity_ElementBeHurtDamageDown_Wind------风元素伤害免疫(仅怪物) "LevelEntity_ElementBeHurtDamageDown_Ice": { "$type": "ConfigLevelEntity", "avatarAbilities": [ ], "abilities": [ ], "teamAbilities": [ ], "monsterAbilities": [ { "abilityID": "LevelEntity_ElementBeHurtDamageDown_Ice", "abilityName": "LevelEntity_ElementBeHurtDamageDown_Ice", }, ] }, //LevelEntity_ElementBeHurtDamageDown_Ice------冰元素伤害免疫(仅怪物) "LevelEntity_ElementBeHurtDamageDown_Water": { "$type": "ConfigLevelEntity", "avatarAbilities": [ ], "abilities": [ ], "teamAbilities": [ ], "monsterAbilities": [ { "abilityID": "LevelEntity_ElementBeHurtDamageDown_Water", "abilityName": "LevelEntity_ElementBeHurtDamageDown_Water", }, ] }, //LevelEntity_ElementBeHurtDamageDown_Water------水元素伤害免疫(仅怪物) "LevelEntity_ElementBeHurtDamageDown_Grass": { "$type": "ConfigLevelEntity", "avatarAbilities": [ ], "abilities": [ ], "teamAbilities": [ ], "monsterAbilities": [ { "abilityID": "LevelEntity_ElementBeHurtDamageDown_Grass", "abilityName": "LevelEntity_ElementBeHurtDamageDown_Grass", }, ] }, //LevelEntity_ElementBeHurtDamageDown_Grass------草元素伤害免疫(仅怪物) "LevelEntity_ElementBeHurtDamageDown_Rock": { "$type": "ConfigLevelEntity", "avatarAbilities": [ ], "abilities": [ ], "teamAbilities": [ ], "monsterAbilities": [ { "abilityID": "LevelEntity_ElementBeHurtDamageDown_Rock", "abilityName": "LevelEntity_ElementBeHurtDamageDown_Rock", }, ] }, //LevelEntity_ElementBeHurtDamageDown_Rock------岩元素伤害免疫(仅怪物) /*--------------------------------------------------------------------------------*/ "LevelEntity_ElementBeHurtDamageUp_Electric": { "$type": "ConfigLevelEntity", "avatarAbilities": [ { "abilityID": "LevelEntity_ElementBeHurtDamageUp_Electric", "abilityName": "LevelEntity_ElementBeHurtDamageUp_Electric", }, ], "abilities": [ ], "teamAbilities": [ ], "monsterAbilities": [ ] }, //LevelEntity_ElementBeHurtDamageUp_Electric------雷元素抗性下降(仅玩家) "LevelEntity_ElementBeHurtDamageUp_Fire": { "$type": "ConfigLevelEntity", "avatarAbilities": [ { "abilityID": "LevelEntity_ElementBeHurtDamageUp_Fire", "abilityName": "LevelEntity_ElementBeHurtDamageUp_Fire", }, ], "abilities": [ ], "teamAbilities": [ ], "monsterAbilities": [ ] }, //LevelEntity_ElementBeHurtDamageUp_Fire-----火元素抗性下降(仅玩家) "LevelEntity_ElementBeHurtDamageUp_Wind": { "$type": "ConfigLevelEntity", "avatarAbilities": [ { "abilityID": "LevelEntity_ElementBeHurtDamageUp_Wind", "abilityName": "LevelEntity_ElementBeHurtDamageUp_Wind", }, ], "abilities": [ ], "teamAbilities": [ ], "monsterAbilities": [ ] }, //LevelEntity_ElementBeHurtDamageUp_Wind------风元素抗性下降(仅玩家) "LevelEntity_ElementBeHurtDamageUp_Ice": { "$type": "ConfigLevelEntity", "avatarAbilities": [ { "abilityID": "LevelEntity_ElementBeHurtDamageUp_Ice", "abilityName": "LevelEntity_ElementBeHurtDamageUp_Ice", }, ], "abilities": [ ], "teamAbilities": [ ], "monsterAbilities": [ ] }, //LevelEntity_ElementBeHurtDamageUp_Ice------冰元素抗性下降(仅玩家) "LevelEntity_ElementBeHurtDamageUp_Water": { "$type": "ConfigLevelEntity", "avatarAbilities": [ { "abilityID": "LevelEntity_ElementBeHurtDamageUp_Water", "abilityName": "LevelEntity_ElementBeHurtDamageUp_Water", }, ], "abilities": [ ], "teamAbilities": [ ], "monsterAbilities": [ ] }, //LevelEntity_ElementBeHurtDamageUp_Water------水元素抗性下降(仅玩家) "LevelEntity_ElementBeHurtDamageUp_Grass": { "$type": "ConfigLevelEntity", "avatarAbilities": [ { "abilityID": "LevelEntity_ElementBeHurtDamageUp_Grass", "abilityName": "LevelEntity_ElementBeHurtDamageUp_Grass", }, ], "abilities": [ ], "teamAbilities": [ ], "monsterAbilities": [ ] }, //LevelEntity_ElementBeHurtDamageUp_Grass------草元素抗性下降(仅玩家) "LevelEntity_ElementBeHurtDamageUp_Rock": { "$type": "ConfigLevelEntity", "avatarAbilities": [ { "abilityID": "LevelEntity_ElementBeHurtDamageUp_Rock", "abilityName": "LevelEntity_ElementBeHurtDamageUp_Rock", }, ], "abilities": [ ], "teamAbilities": [ ], "monsterAbilities": [ ] }, //LevelEntity_ElementBeHurtDamageUp_Rock------岩元素抗性下降(仅玩家) "LevelEntity_Heal_Down": { "$type": "ConfigLevelEntity", "avatarAbilities": [ { "abilityID": "LevelEntity_Heal_Down", "abilityName": "LevelEntity_Heal_Down", }, ], "abilities": [ ], "teamAbilities": [ ], "monsterAbilities": [ ] }, //LevelEntity_Heal_Down------技能的治疗效果下降(仅玩家) /*--------------------------------------------------------------------------------*/ //////////////////////////////////////////////////////////////// // // 近战怪物伤害up // //////////////////////////////////////////////////////////////// "LevelEntity_MeleeAttackDamageUp": { "$type": "ConfigLevelEntity", "avatarAbilities": [ ], "abilities": [ ], "teamAbilities": [ ], "monsterAbilities": [ { "abilityID": "LevelEntity_MeleeAttackDamageUp", "abilityName": "LevelEntity_MeleeAttackDamageUp", }, ] }, //////////////////////////////////////////////////////////////// // // 远程怪物伤害up // //////////////////////////////////////////////////////////////// "LevelEntity_RangeAttackDamageUp": { "$type": "ConfigLevelEntity", "avatarAbilities": [ ], "abilities": [ ], "teamAbilities": [ ], "monsterAbilities": [ { "abilityID": "LevelEntity_RangeAttackDamageUp", "abilityName": "LevelEntity_RangeAttackDamageUp", }, ] }, //////////////////////////////////////////////////////////////// // // 角色能量获取效率下降 // //////////////////////////////////////////////////////////////// "LevelEntity_AvatarEnergyGainLess": { "$type": "ConfigLevelEntity", "avatarAbilities": [ { "abilityID": "LevelEntity_AvatarEnergyGainLess", "abilityName": "LevelEntity_AvatarEnergyGainLess", }, ], "abilities": [ ], "teamAbilities": [ ], "monsterAbilities": [ ] }, //////////////////////////////////////////////////////////////// // // 男性角色伤害提高 // //////////////////////////////////////////////////////////////// "LevelEntity_MaleAddHurt": { "$type": "ConfigLevelEntity", "avatarAbilities": [ { "abilityID": "LevelEntity_MaleAddHurt", "abilityName": "LevelEntity_MaleAddHurt", }, ], "abilities": [ ], "teamAbilities": [ ], "monsterAbilities": [ ] }, //////////////////////////////////////////////////////////////// // // 女性角色伤害提高 // //////////////////////////////////////////////////////////////// "LevelEntity_FemaleAddHurt": { "$type": "ConfigLevelEntity", "avatarAbilities": [ { "abilityID": "LevelEntity_FemaleAddHurt", "abilityName": "LevelEntity_FemaleAddHurt", }, ], "abilities": [ ], "teamAbilities": [ ], "monsterAbilities": [ ] }, //////////////////////////////////////////////////////////////// // // 单手剑角色伤害提高 // //////////////////////////////////////////////////////////////// "LevelEntity_SwordAddHurt": { "$type": "ConfigLevelEntity", "avatarAbilities": [ { "abilityID": "LevelEntity_SwordAddHurt", "abilityName": "LevelEntity_SwordAddHurt", }, ], "abilities": [ ], "teamAbilities": [ ], "monsterAbilities": [ { "abilityID": "LevelEntity_SwordAddHurt", "abilityName": "LevelEntity_SwordAddHurt", }, ] }, //////////////////////////////////////////////////////////////// // // 双手剑角色伤害提高 // //////////////////////////////////////////////////////////////// "LevelEntity_ClaymoreAddHurt": { "$type": "ConfigLevelEntity", "avatarAbilities": [ { "abilityID": "LevelEntity_ClaymoreAddHurt", "abilityName": "LevelEntity_ClaymoreAddHurt", }, ], "abilities": [ ], "teamAbilities": [ ], "monsterAbilities": [ { "abilityID": "LevelEntity_ClaymoreAddHurt", "abilityName": "LevelEntity_ClaymoreAddHurt", }, ] }, //////////////////////////////////////////////////////////////// // // 长柄武器角色伤害提高 // //////////////////////////////////////////////////////////////// "LevelEntity_PoleAddHurt": { "$type": "ConfigLevelEntity", "avatarAbilities": [ { "abilityID": "LevelEntity_PoleAddHurt", "abilityName": "LevelEntity_PoleAddHurt", }, ], "abilities": [ ], "teamAbilities": [ ], "monsterAbilities": [ { "abilityID": "LevelEntity_PoleAddHurt", "abilityName": "LevelEntity_PoleAddHurt", }, ] }, //////////////////////////////////////////////////////////////// // // 法器角色伤害提高 // //////////////////////////////////////////////////////////////// "LevelEntity_CatalystAddHurt": { "$type": "ConfigLevelEntity", "avatarAbilities": [ { "abilityID": "LevelEntity_CatalystAddHurt", "abilityName": "LevelEntity_CatalystAddHurt", }, ], "abilities": [ ], "teamAbilities": [ ], "monsterAbilities": [ { "abilityID": "LevelEntity_CatalystAddHurt", "abilityName": "LevelEntity_CatalystAddHurt", }, ] }, //////////////////////////////////////////////////////////////// // // 弓武器角色伤害提高 // //////////////////////////////////////////////////////////////// "LevelEntity_BowAddHurt": { "$type": "ConfigLevelEntity", "avatarAbilities": [ { "abilityID": "LevelEntity_BowAddHurt", "abilityName": "LevelEntity_BowAddHurt", }, ], "abilities": [ ], "teamAbilities": [ ], "monsterAbilities": [ { "abilityID": "LevelEntity_BowAddHurt", "abilityName": "LevelEntity_BowAddHurt", }, ] }, //////////////////////////////////////////////////////////////// // // 全员持续掉血(火伤) // //////////////////////////////////////////////////////////////// "LevelEntity_AvatarDot_Fire": { "$type": "ConfigLevelEntity", "avatarAbilities": [ { "abilityID": "LevelEntity_AvatarDot_Fire", "abilityName": "LevelEntity_AvatarDot_Fire", }, ], "abilities": [ ], "teamAbilities": [ ], "monsterAbilities": [ ] }, //////////////////////////////////////////////////////////////// // // 全员持续掉血(电伤) // //////////////////////////////////////////////////////////////// "LevelEntity_AvatarDot_Electric": { "$type": "ConfigLevelEntity", "avatarAbilities": [ { "abilityID": "LevelEntity_AvatarDot_Electric", "abilityName": "LevelEntity_AvatarDot_Electric", }, ], "abilities": [ ], "teamAbilities": [ ], "monsterAbilities": [ ] }, //////////////////////////////////////////////////////////////// // // 全员持续掉血(水伤) // //////////////////////////////////////////////////////////////// "LevelEntity_AvatarDot_Water": { "$type": "ConfigLevelEntity", "avatarAbilities": [ { "abilityID": "LevelEntity_AvatarDot_Water", "abilityName": "LevelEntity_AvatarDot_Water", }, ], "abilities": [ ], "teamAbilities": [ ], "monsterAbilities": [ ] }, //////////////////////////////////////////////////////////////// // // 全员持续掉血(冰伤) // //////////////////////////////////////////////////////////////// "LevelEntity_AvatarDot_Ice": { "$type": "ConfigLevelEntity", "avatarAbilities": [ { "abilityID": "LevelEntity_AvatarDot_Ice", "abilityName": "LevelEntity_AvatarDot_Ice", }, ], "abilities": [ ], "teamAbilities": [ ], "monsterAbilities": [ ] }, //////////////////////////////////////////////////////////////// // // 全员持续掉血(风伤) // //////////////////////////////////////////////////////////////// "LevelEntity_AvatarDot_Wind": { "$type": "ConfigLevelEntity", "avatarAbilities": [ { "abilityID": "LevelEntity_AvatarDot_Wind", "abilityName": "LevelEntity_AvatarDot_Wind", }, ], "abilities": [ ], "teamAbilities": [ ], "monsterAbilities": [ ] }, //////////////////////////////////////////////////////////////// // // 全员持续掉血(岩伤) // //////////////////////////////////////////////////////////////// "LevelEntity_AvatarDot_Rock": { "$type": "ConfigLevelEntity", "avatarAbilities": [ { "abilityID": "LevelEntity_AvatarDot_Rock", "abilityName": "LevelEntity_AvatarDot_Rock", }, ], "abilities": [ ], "teamAbilities": [ ], "monsterAbilities": [ ] }, //////////////////////////////////////////////////////////////// // // 全员持续掉血(草伤) // //////////////////////////////////////////////////////////////// "LevelEntity_AvatarDot_Grass": { "$type": "ConfigLevelEntity", "avatarAbilities": [ { "abilityID": "LevelEntity_AvatarDot_Grass", "abilityName": "LevelEntity_AvatarDot_Grass", }, ], "abilities": [ ], "teamAbilities": [ ], "monsterAbilities": [ ] }, //////////////////////////////////////////////////////////////// // // 随机落雷 // //////////////////////////////////////////////////////////////// "LevelEntity_RandomThunder": { "$type": "ConfigLevelEntity", "avatarAbilities": [ { "abilityID": "LevelEntity_RandomThunder", "abilityName": "LevelEntity_RandomThunder", }, ], "abilities": [ ], "teamAbilities": [ ], "monsterAbilities": [ ] }, /*【ID1077042】【Main分支需求】新增挑战因子*/ //====================================================================== "LevelEntity_Avatar_CriticalUp": { "$type": "ConfigLevelEntity", "avatarAbilities": [ { "abilityID": "LevelEntity_CriticalUp", "abilityName": "LevelEntity_CriticalUp", }, ], "abilities": [ ], "teamAbilities": [ ], "monsterAbilities": [ ] }, //角色暴击率提升 "LevelEntity_Avatar_CriticalHurtUp": { "$type": "ConfigLevelEntity", "avatarAbilities": [ { "abilityID": "LevelEntity_CriticalHurtUp", "abilityName": "LevelEntity_CriticalHurtUp", }, ], "abilities": [ ], "teamAbilities": [ ], "monsterAbilities": [ ] }, //角色暴击伤害提升 "LevelEntity_Monster_HpUp": { "$type": "ConfigLevelEntity", "avatarAbilities": [ ], "abilities": [ ], "teamAbilities": [ ], "monsterAbilities": [ { "abilityID": "LevelEntity_HpUp_Lv1", "abilityName": "LevelEntity_HpUp_Lv1", }, ] }, //怪物血量提升 "LevelEntity_Monster_HpUp_Lv1": { "$type": "ConfigLevelEntity", "avatarAbilities": [ ], "abilities": [ ], "teamAbilities": [ ], "monsterAbilities": [ { "abilityID": "LevelEntity_HpUp_Lv1", "abilityName": "LevelEntity_HpUp_Lv1", }, ] }, //怪物血量提升 "LevelEntity_Monster_HpUp_Lv2": { "$type": "ConfigLevelEntity", "avatarAbilities": [ ], "abilities": [ ], "teamAbilities": [ ], "monsterAbilities": [ { "abilityID": "LevelEntity_HpUp_Lv2", "abilityName": "LevelEntity_HpUp_Lv2", }, ] }, //怪物血量提升 "LevelEntity_Monster_HpUp_Lv3": { "$type": "ConfigLevelEntity", "avatarAbilities": [ ], "abilities": [ ], "teamAbilities": [ ], "monsterAbilities": [ { "abilityID": "LevelEntity_HpUp_Lv3", "abilityName": "LevelEntity_HpUp_Lv3", }, ] }, //怪物血量提升 "LevelEntity_Monster_HpUp_Lv4": { "$type": "ConfigLevelEntity", "avatarAbilities": [ ], "abilities": [ ], "teamAbilities": [ ], "monsterAbilities": [ { "abilityID": "LevelEntity_HpUp_Lv4", "abilityName": "LevelEntity_HpUp_Lv4", }, ] }, //怪物血量提升 "LevelEntity_Monster_HpUp_Lv5": { "$type": "ConfigLevelEntity", "avatarAbilities": [ ], "abilities": [ ], "teamAbilities": [ ], "monsterAbilities": [ { "abilityID": "LevelEntity_HpUp_Lv5", "abilityName": "LevelEntity_HpUp_Lv5", }, ], }, //怪物血量提升 "LevelEntity_Monster_AttackUp": { "$type": "ConfigLevelEntity", "avatarAbilities": [ ], "abilities": [ ], "teamAbilities": [ ], "monsterAbilities": [ { "abilityID": "LevelEntity_AttackUp_Lv1", "abilityName": "LevelEntity_AttackUp_Lv1", }, ] }, //怪物攻击提升 "LevelEntity_GenerateElemBall": { "$type": "ConfigLevelEntity", "avatarAbilities": [ ], "abilities": [ { "abilityID": "Scene_Monster_GenerateElemBall", "abilityName": "SceneAbility_Monster_GenerateElemBall", //位于 HK4E\Assets\MoleRes\Rel\SRes\Data\_JsonOutput\Ability\Temp\ConfigAbility_Level.json }, ], "dropElemControlType": "None", "teamAbilities": [ ], }, //只有元素反应才能产生能量球 "LevelEntity_Avatar_ChargeEfficiencyDown": { "$type": "ConfigLevelEntity", "avatarAbilities": [ { "abilityID": "LevelEntity_ChargeEfficiencyDown", "abilityName": "LevelEntity_ChargeEfficiencyDown", }, ], "abilities": [ ], "teamAbilities": [ ], }, //充能效率降低 "LevelEntity_Monster_ElementBeHurtDamageDown_All": { "$type": "ConfigLevelEntity", "avatarAbilities": [ ], "abilities": [ ], "teamAbilities": [ ], "monsterAbilities": [ { "abilityID": "LevelEntity_ElementBeHurtDamageDown_All", "abilityName": "LevelEntity_ElementBeHurtDamageDown_All", }, ] }, //怪物的全元素抗性提升 "LevelEntity_CharacterQuest_Xiao_UnendlessHowlingSoul": { "$type": "ConfigLevelEntity", "avatarAbilities": [ { "abilityID": "LevelEntity_CharacterQuest_Xiao_UnendlessHowlingSoul", "abilityName": "LevelEntity_CharacterQuest_Xiao_UnendlessHowlingSoul", }, ], "abilities": [ ], "teamAbilities": [ ], "monsterAbilities": [ ] }, //怪物的全元素抗性提升 "LevelEntity_TowerBuff_NormalExAttackUp": { "$type": "ConfigLevelEntity", "avatarAbilities": [ { "abilityID": "LevelEntity_TowerBuff_NormalExAttackUp", "abilityName": "LevelEntity_TowerBuff_NormalExAttackUp", }, ], "abilities": [ ], "teamAbilities": [ ], "monsterAbilities": [ ] }, //LevelEntity_TowerBuff_NormalExAttackUp-----普通攻击与重击造成的伤害提高X% "LevelEntity_TowerBuff_ShieldCostMinus": { "$type": "ConfigLevelEntity", "avatarAbilities": [ { "abilityID": "LevelEntity_TowerBuff_ShieldCostMinus", "abilityName": "LevelEntity_TowerBuff_ShieldCostMinus", }, ], "abilities": [ ], "teamAbilities": [ ], "monsterAbilities": [ ] }, //LevelEntity_TowerBuff_ShieldCostMinus------护盾效果加强X% "LevelEntity_TowerBuff_HealUp": { "$type": "ConfigLevelEntity", "avatarAbilities": [ { "abilityID": "LevelEntity_TowerBuff_HealUp", "abilityName": "LevelEntity_TowerBuff_HealUp", }, ], "abilities": [ ], "teamAbilities": [ ], "monsterAbilities": [ ] }, //LevelEntity_TowerBuff_HealUp------治疗效果加强X% "LevelEntity_TowerBuff_UltimateSkillAllBuff": { "$type": "ConfigLevelEntity", "avatarAbilities": [ { "abilityID": "LevelEntity_TowerBuff_UltimateSkillAllBuff", "abilityName": "LevelEntity_TowerBuff_UltimateSkillAllBuff", }, ], "abilities": [ ], "teamAbilities": [ ], "monsterAbilities": [ ] }, //LevelEntity_TowerBuff_UltimateSkillAllBuff------每次释放元素爆发会获得增益效果(同时获得三个效果) "LevelEntity_TowerBuff_TowerBuff_CriticalDropElementBall": { "$type": "ConfigLevelEntity", "avatarAbilities": [ { "abilityID": "LevelEntity_TowerBuff_TowerBuff_CriticalDropElementBall", "abilityName": "LevelEntity_TowerBuff_TowerBuff_CriticalDropElementBall", }, ], "abilities": [ ], "teamAbilities": [ ], "monsterAbilities": [ ] }, //LevelEntity_TowerBuff_TowerBuff_CriticalDropElementBall------暴击时额外掉落元素晶球和元素微粒 "LevelEntity_TowerBuff_PhysicalAddHurt": { "$type": "ConfigLevelEntity", "avatarAbilities": [ { "abilityID": "LevelEntity_TowerBuff_PhysicalAddHurt", "abilityName": "LevelEntity_TowerBuff_PhysicalAddHurt", }, ], "abilities": [ ], "teamAbilities": [ ], "monsterAbilities": [ ] }, //LevelEntity_TowerBuff_PhysicalAddHurt------(物理增伤) "LevelEntity_TowerBuff_SkillCDMinus": { "$type": "ConfigLevelEntity", "avatarAbilities": [ { "abilityID": "LevelEntity_TowerBuff_SkillCDMinus", "abilityName": "LevelEntity_TowerBuff_SkillCDMinus", }, ], "abilities": [ ], "teamAbilities": [ ], "monsterAbilities": [ ] }, //LevelEntity_TowerBuff_SkillCDMinus------整体CD缩短 "LevelEntity_TowerBuff_ChargeEfficiency": { "$type": "ConfigLevelEntity", "avatarAbilities": [ { "abilityID": "LevelEntity_TowerBuff_ChargeEfficiency", "abilityName": "LevelEntity_TowerBuff_ChargeEfficiency", }, ], "abilities": [ ], "teamAbilities": [ ], "monsterAbilities": [ ] }, //LevelEntity_TowerBuff_ChargeEfficiency------元素充能效率提升X% "LevelEntity_TowerBuff_SprintAreaAttack": { "$type": "ConfigLevelEntity", "avatarAbilities": [ { "abilityID": "LevelEntity_TowerBuff_SprintAreaAttack", "abilityName": "LevelEntity_TowerBuff_SprintAreaAttack", }, ], "abilities": [ ], "teamAbilities": [ ], "monsterAbilities": [ ] }, //LevelEntity_TowerBuff_SprintAreaAttack------使用冲刺后会在原地留下一个n秒后爆炸的能量波 "LevelEntity_TowerBuff_ExtraAreaAttack": { "$type": "ConfigLevelEntity", "avatarAbilities": [ { "abilityID": "LevelEntity_TowerBuff_ExtraAreaAttack", "abilityName": "LevelEntity_TowerBuff_ExtraAreaAttack", }, ], "abilities": [ ], "teamAbilities": [ ], "monsterAbilities": [ ] }, //LevelEntity_TowerBuff_ExtraAreaAttack------怪物被重击杀死时,会产生一个aoe能量波 "LevelEntity_TowerBuff_HighHPAreaAttack": { "$type": "ConfigLevelEntity", "avatarAbilities": [ { "abilityID": "LevelEntity_TowerBuff_HighHPAreaAttack", "abilityName": "LevelEntity_TowerBuff_HighHPAreaAttack", }, ], "abilities": [ ], "teamAbilities": [ ], "monsterAbilities": [ ] }, //LevelEntity_TowerBuff_HighHPAreaAttack------生命高于x%的状态下,攻击命中敌人会产生一个能量波 "LevelEntity_TowerBuff_HighStaminaAreaAttack": { "$type": "ConfigLevelEntity", "avatarAbilities": [ { "abilityID": "LevelEntity_TowerBuff_HighStaminaAreaAttack", "abilityName": "LevelEntity_TowerBuff_HighStaminaAreaAttack", }, ], "abilities": [ ], "teamAbilities": [ ], "monsterAbilities": [ ] }, //LevelEntity_TowerBuff_HighStaminaAreaAttack------体力高于x%的状态下,攻击命中敌人会产生一个能量波 "LevelEntity_TowerBuff_AttackUpAreaAttack": { "$type": "ConfigLevelEntity", "avatarAbilities": [ { "abilityID": "LevelEntity_TowerBuff_AttackUpAreaAttack", "abilityName": "LevelEntity_TowerBuff_AttackUpAreaAttack", }, ], "abilities": [ ], "teamAbilities": [ ], "monsterAbilities": [ ] }, //LevelEntity_TowerBuff_AttackUpAreaAttack------普通攻击和重击每次命中敌人后的n秒内,如果接续上一次普通攻击或重击,就会叠加一个持续x秒的伤害增加的buff,最多可以叠加n层。并且每次叠加时,有x%的概率释放一个能量波。 "LevelEntity_TowerBuff_ElementReactionAttack_Explode": { "$type": "ConfigLevelEntity", "avatarAbilities": [ { "abilityID": "LevelEntity_TowerBuff_ElementReactionAttack_Explode", "abilityName": "LevelEntity_TowerBuff_ElementReactionAttack_Explode", }, ], "abilities": [ ], "teamAbilities": [ ], "monsterAbilities": [ ] }, //LevelEntity_TowerBuff_ElementReactionAttack_Explode------超载 "LevelEntity_TowerBuff_ElementReactionAttack_Superconductor": { "$type": "ConfigLevelEntity", "avatarAbilities": [ { "abilityID": "LevelEntity_TowerBuff_ElementReactionAttack_Superconductor", "abilityName": "LevelEntity_TowerBuff_ElementReactionAttack_Superconductor", }, ], "abilities": [ ], "teamAbilities": [ ], "monsterAbilities": [ ] }, //LevelEntity_TowerBuff_ElementReactionAttack_Superconductor------超导 "LevelEntity_TowerBuff_ElementReactionAttack_Melt": { "$type": "ConfigLevelEntity", "avatarAbilities": [ { "abilityID": "LevelEntity_TowerBuff_ElementReactionAttack_Melt", "abilityName": "LevelEntity_TowerBuff_ElementReactionAttack_Melt", }, ], "abilities": [ ], "teamAbilities": [ ], "monsterAbilities": [ ] }, //LevelEntity_TowerBuff_ElementReactionAttack_Melt------融化 "LevelEntity_TowerBuff_ElementReactionAttack_Stream": { "$type": "ConfigLevelEntity", "avatarAbilities": [ { "abilityID": "LevelEntity_TowerBuff_ElementReactionAttack_Stream", "abilityName": "LevelEntity_TowerBuff_ElementReactionAttack_Stream", }, ], "abilities": [ ], "teamAbilities": [ ], "monsterAbilities": [ ] }, //LevelEntity_TowerBuff_ElementReactionAttack_Stream------蒸发 "LevelEntity_TowerBuff_ElementReactionAttack_Shock": { "$type": "ConfigLevelEntity", "avatarAbilities": [ { "abilityID": "LevelEntity_TowerBuff_ElementReactionAttack_Shock", "abilityName": "LevelEntity_TowerBuff_ElementReactionAttack_Shock", }, ], "abilities": [ ], "teamAbilities": [ ], "monsterAbilities": [ ] }, //LevelEntity_TowerBuff_ElementReactionAttack_Shock------感电 "LevelEntity_TowerBuff_ElementReactionHurt_Explode": { "$type": "ConfigLevelEntity", "avatarAbilities": [ ], "abilities": [ ], "teamAbilities": [ { "abilityID": "LevelEntity_TowerBuff_ElementReactionHurt_Explode", "abilityName": "LevelEntity_TowerBuff_ElementReactionHurt_Explode", }, ], "monsterAbilities": [ ] }, //LevelEntity_TowerBuff_ElementReactionHurt_Explode------超载 "LevelEntity_TowerBuff_ElementReactionHurt_Superconductor": { "$type": "ConfigLevelEntity", "avatarAbilities": [ ], "abilities": [ ], "teamAbilities": [ { "abilityID": "LevelEntity_TowerBuff_ElementReactionHurt_Superconductor", "abilityName": "LevelEntity_TowerBuff_ElementReactionHurt_Superconductor", }, ], "monsterAbilities": [ ] }, //LevelEntity_TowerBuff_ElementReactionHurt_Superconductor------超导 "LevelEntity_TowerBuff_ElementReactionHurt_Melt": { "$type": "ConfigLevelEntity", "avatarAbilities": [ ], "abilities": [ ], "teamAbilities": [ { "abilityID": "LevelEntity_TowerBuff_ElementReactionHurt_Melt", "abilityName": "LevelEntity_TowerBuff_ElementReactionHurt_Melt", }, ], "monsterAbilities": [ ] }, //LevelEntity_TowerBuff_ElementReactionHurt_Melt------融化 "LevelEntity_TowerBuff_ElementReactionHurt_Stream": { "$type": "ConfigLevelEntity", "avatarAbilities": [ ], "abilities": [ ], "teamAbilities": [ { "abilityID": "LevelEntity_TowerBuff_ElementReactionHurt_Stream", "abilityName": "LevelEntity_TowerBuff_ElementReactionHurt_Stream", }, ], "monsterAbilities": [ ] }, //LevelEntity_TowerBuff_ElementReactionHurt_Stream------蒸发 "LevelEntity_TowerBuff_ElementReactionHurt_Shock": { "$type": "ConfigLevelEntity", "avatarAbilities": [ ], "abilities": [ ], "teamAbilities": [ { "abilityID": "LevelEntity_TowerBuff_ElementReactionHurt_Shock", "abilityName": "LevelEntity_TowerBuff_ElementReactionHurt_Shock", }, ], "monsterAbilities": [ ] }, //LevelEntity_TowerBuff_ElementReactionHurt_Shock------感电 "LevelEntity_TowerBuff_AtkSpeedLowHP": { "$type": "ConfigLevelEntity", "teamAbilities": [ { "abilityID": "LevelEntity_TowerBuff_AtkSpeedLowHP", "abilityName": "LevelEntity_TowerBuff_AtkSpeedLowHP", }, ], }, //LevelEntity_TowerBuff_AtkSpeedLowHP-----生命值低于(可配置)X%,普攻速度提升Y% "LevelEntity_TowerBuff_AtkSpeedHighHP": { "$type": "ConfigLevelEntity", "teamAbilities": [ { "abilityID": "LevelEntity_TowerBuff_AtkSpeedHighHP", "abilityName": "LevelEntity_TowerBuff_AtkSpeedHighHP", }, ], }, //LevelEntity_TowerBuff_AtkSpeedHighHP-----生命值高于(可配置)X%,普攻速度提升Y% "LevelEntity_TowerBuff_MoveSpeedLowHP": { "$type": "ConfigLevelEntity", "teamAbilities": [ { "abilityID": "LevelEntity_TowerBuff_MoveSpeedLowHP", "abilityName": "LevelEntity_TowerBuff_MoveSpeedLowHP", }, ], }, //LevelEntity_TowerBuff_MoveSpeedLowHP-----生命值低于(可配置)X%,移动速度提升Y% "LevelEntity_TowerBuff_MoveSpeedHighHP": { "$type": "ConfigLevelEntity", "teamAbilities": [ { "abilityID": "LevelEntity_TowerBuff_MoveSpeedHighHP", "abilityName": "LevelEntity_TowerBuff_MoveSpeedHighHP", }, ], }, //LevelEntity_TowerBuff_MoveSpeedHighHP-----生命值高于(可配置)X%,移动速度提升Y% "LevelEntity_TowerBuff_CriticalUpLowHP": { "$type": "ConfigLevelEntity", "teamAbilities": [ { "abilityID": "LevelEntity_TowerBuff_CriticalUpLowHP", "abilityName": "LevelEntity_TowerBuff_CriticalUpLowHP", }, ], }, //LevelEntity_TowerBuff_CriticalUpLowHP-----生命值低于(可配置)X%时,暴击率提升A%,暴击伤害提升B% "LevelEntity_TowerBuff_CriticalUpHighHP": { "$type": "ConfigLevelEntity", "teamAbilities": [ { "abilityID": "LevelEntity_TowerBuff_CriticalUpHighHP", "abilityName": "LevelEntity_TowerBuff_CriticalUpHighHP", }, ], }, //LevelEntity_TowerBuff_CriticalUpHighHP-----生命值高于(可配置)X%时,暴击率提升A%,暴击伤害提升B% "LevelEntity_TowerBuff_AtkDefUpLowHP": { "$type": "ConfigLevelEntity", "teamAbilities": [ { "abilityID": "LevelEntity_TowerBuff_AtkDefUpLowHP", "abilityName": "LevelEntity_TowerBuff_AtkDefUpLowHP", }, ], }, //LevelEntity_TowerBuff_AtkDefUpLowHP-----生命值低于(可配置)X%时,攻击力提升A%,防御提升B% "LevelEntity_TowerBuff_AtkDefUpHighHP": { "$type": "ConfigLevelEntity", "teamAbilities": [ { "abilityID": "LevelEntity_TowerBuff_AtkDefUpHighHP", "abilityName": "LevelEntity_TowerBuff_AtkDefUpHighHP", }, ], }, //LevelEntity_TowerBuff_AtkDefUpHighHP-----生命值高于(可配置)X%时,攻击力提升A%,防御提升B% "LevelEntity_TowerBuff_AtkDefUpAfterULT": { "$type": "ConfigLevelEntity", "teamAbilities": [ { "abilityID": "LevelEntity_TowerBuff_AtkDefUpAfterULT", "abilityName": "LevelEntity_TowerBuff_AtkDefUpAfterULT", }, ], }, //LevelEntity_TowerBuff_AtkDefUpAfterULT-----角色每释放一次元素爆发,队伍的所有角色攻击力和防御力提升A%,可叠加N层,叠加到n层时,玩家的攻击速度和移动速度提升B% "LevelEntity_TowerBuff_ShieldEnhanceAtk": { "$type": "ConfigLevelEntity", "avatarAbilities": [ { "abilityID": "LevelEntity_TowerBuff_ShieldEnhanceAtk", "abilityName": "LevelEntity_TowerBuff_ShieldEnhanceAtk", }, ], "abilities": [ ], "teamAbilities": [ ], "monsterAbilities": [ ] }, //LevelEntity_TowerBuff_ShieldEnhanceAtk------护盾持续状态下伤害提升 "LevelEntity_TowerBuff_GainShieldDoDamage": { "$type": "ConfigLevelEntity", "avatarAbilities": [ { "abilityID": "LevelEntity_TowerBuff_GainShieldDoDamage", "abilityName": "LevelEntity_TowerBuff_GainShieldDoDamage", }, ], "abilities": [ ], "teamAbilities": [ ], "monsterAbilities": [ ] }, //LevelEntity_TowerBuff_GainShieldDoDamage------获得结晶盾时对周围造成对应元素的伤害 "LevelEntity_TowerBuff_ShieldOnBeingHitDoDamage": { "$type": "ConfigLevelEntity", "avatarAbilities": [ { "abilityID": "LevelEntity_TowerBuff_ShieldOnBeingHitDoDamage", "abilityName": "LevelEntity_TowerBuff_ShieldOnBeingHitDoDamage", }, ], "abilities": [ ], "teamAbilities": [ ], "monsterAbilities": [ ] }, //LevelEntity_TowerBuff_ShieldOnBeingHitDoDamage------受到攻击时会对攻击者发动一次范围伤害 ,有内置CD /**/ //======================================================================================================= //======================================================================================================= //=================================================================================1.2无相挑战(减益限制) //======================================================================================================= //======================================================================================================= /**/ "LevelEntity_EffigyChallenge_ElementBeHurtDamageDown_Electric": { "$type": "ConfigLevelEntity", "monsterAbilities": [ { "abilityID": "LevelEntity_EffigyChallenge_ElementBeHurtDamageDown_Electric", "abilityName": "LevelEntity_EffigyChallenge_ElementBeHurtDamageDown_Electric", }, ], }, //LevelEntity_EffigyChallenge_ElementBeHurtDamageDown_Electric------造成的X元素(雷)伤害降低 "LevelEntity_EffigyChallenge_ElementBeHurtDamageDown_Fire": { "$type": "ConfigLevelEntity", "monsterAbilities": [ { "abilityID": "LevelEntity_EffigyChallenge_ElementBeHurtDamageDown_Fire", "abilityName": "LevelEntity_EffigyChallenge_ElementBeHurtDamageDown_Fire", }, ], }, //LevelEntity_EffigyChallenge_ElementBeHurtDamageDown_Fire------造成的X元素(火)伤害降低 "LevelEntity_EffigyChallenge_ElementBeHurtDamageDown_Ice": { "$type": "ConfigLevelEntity", "monsterAbilities": [ { "abilityID": "LevelEntity_EffigyChallenge_ElementBeHurtDamageDown_Ice", "abilityName": "LevelEntity_EffigyChallenge_ElementBeHurtDamageDown_Ice", }, ], }, //LevelEntity_EffigyChallenge_ElementBeHurtDamageDown_Ice-----造成的X元素(冰)伤害降低 "LevelEntity_EffigyChallenge_PhysicalDown": { "$type": "ConfigLevelEntity", "monsterAbilities": [ { "abilityID": "LevelEntity_EffigyChallenge_PhysicalDown", "abilityName": "LevelEntity_EffigyChallenge_PhysicalDown", }, ], }, //LevelEntity_EffigyChallenge_PhysicalDown-----造成的物理伤害降低 "LevelEntity_EffigyChallenge_CriticalDown": { "$type": "ConfigLevelEntity", "avatarAbilities": [ { "abilityID": "LevelEntity_EffigyChallenge_CriticalDown", "abilityName": "LevelEntity_EffigyChallenge_CriticalDown", }, ], }, //LevelEntity_EffigyChallenge_CriticalDown-----暴击率降低 "LevelEntity_EffigyChallenge_CriticalHurtDown": { "$type": "ConfigLevelEntity", "avatarAbilities": [ { "abilityID": "LevelEntity_EffigyChallenge_CriticalHurtDown", "abilityName": "LevelEntity_EffigyChallenge_CriticalHurtDown", }, ], }, //LevelEntity_EffigyChallenge_CriticalHurtDown-----暴击伤害降低 "LevelEntity_EffigyChallenge_BeHurtDamageUpAfterULT": { "$type": "ConfigLevelEntity", "teamAbilities": [ { "abilityID": "LevelEntity_EffigyChallenge_BeHurtDamageUpAfterULT", "abilityName": "LevelEntity_EffigyChallenge_BeHurtDamageUpAfterULT", }, ], }, //LevelEntity_EffigyChallenge_BeHurtDamageUpAfterULT------角色每释放一次元素爆发,承受伤害提高X% "LevelEntity_EffigyChallenge_AtkDownHighHP": { "$type": "ConfigLevelEntity", "teamAbilities": [ { "abilityID": "LevelEntity_EffigyChallenge_AtkDownHighHP", "abilityName": "LevelEntity_EffigyChallenge_AtkDownHighHP", }, ], }, //LevelEntity_EffigyChallenge_AtkDownHighHP-----生命值高于X%时,攻击力降低X% "LevelEntity_EffigyChallenge_AtkDownLowHP": { "$type": "ConfigLevelEntity", "teamAbilities": [ { "abilityID": "LevelEntity_EffigyChallenge_AtkDownLowHP", "abilityName": "LevelEntity_EffigyChallenge_AtkDownLowHP", }, ], }, //LevelEntity_EffigyChallenge_AtkDownLowHP-----生命值低于X%时,攻击力降低X% "LevelEntity_EffigyChallenge_AttackUp": { "$type": "ConfigLevelEntity", "monsterAbilities": [ { "abilityID": "LevelEntity_EffigyChallenge_AttackUp", "abilityName": "LevelEntity_EffigyChallenge_AttackUp", }, ], }, //LevelEntity_EffigyChallenge_AttackUp------怪物攻击力提升X%(X大于100) "LevelEntity_EffigyChallenge_ShieldCostMinusDown": { "$type": "ConfigLevelEntity", "avatarAbilities": [ { "abilityID": "LevelEntity_EffigyChallenge_ShieldCostMinusDown", "abilityName": "LevelEntity_EffigyChallenge_ShieldCostMinusDown", }, ], }, //LevelEntity_EffigyChallenge_ShieldCostMinusDown------降低护盾强效 "LevelEntity_EffigyChallenge_NoShieldAtkDown": { "$type": "ConfigLevelEntity", "avatarAbilities": [ { "abilityID": "LevelEntity_EffigyChallenge_NoShieldAtkDown", "abilityName": "LevelEntity_EffigyChallenge_NoShieldAtkDown", }, ], }, //LevelEntity_EffigyChallenge_NoShieldAtkDown------无护盾时攻击力降低X%。 "LevelEntity_EffigyChallenge_DashStamina_Increment": { "$type": "ConfigLevelEntity", "avatarAbilities": [ { "abilityID": "LevelEntity_EffigyChallenge_DashStamina_Increment", "abilityName": "LevelEntity_EffigyChallenge_DashStamina_Increment", }, ], }, //LevelEntity_EffigyChallenge_DashStamina_Increment------冲刺消耗的体力提升 "LevelEntity_EffigyChallenge_MoveSpeedDown": { "$type": "ConfigLevelEntity", "avatarAbilities": [ { "abilityID": "LevelEntity_EffigyChallenge_MoveSpeedDown", "abilityName": "LevelEntity_EffigyChallenge_MoveSpeedDown", }, ], }, //LevelEntity_EffigyChallenge_MoveSpeedDown-----移速降低 "LevelEntity_EffigyChallenge_SprintBeHurtDamageUp": { "$type": "ConfigLevelEntity", "avatarAbilities": [ { "abilityID": "LevelEntity_EffigyChallenge_SprintBeHurtDamageUp", "abilityName": "LevelEntity_EffigyChallenge_SprintBeHurtDamageUp", }, ], }, //LevelEntity_EffigyChallenge_SprintBeHurtDamageUp------冲刺后X秒内受到的伤害大幅提升 "LevelEntity_EffigyChallenge_BeHurtDamageUpAfterChangeAvatar": { "$type": "ConfigLevelEntity", "teamAbilities": [ { "abilityID": "LevelEntity_EffigyChallenge_BeHurtDamageUpAfterChangeAvatar", "abilityName": "LevelEntity_EffigyChallenge_BeHurtDamageUpAfterChangeAvatar", }, ], }, //LevelEntity_EffigyChallenge_BeHurtDamageUpAfterChangeAvatar------每换一次角色,承受伤害提升X% "LevelEntity_EffigyChallenge_SkillCDIncrement": { "$type": "ConfigLevelEntity", "avatarAbilities": [ { "abilityID": "LevelEntity_EffigyChallenge_SkillCDIncrement", "abilityName": "LevelEntity_EffigyChallenge_SkillCDIncrement", }, ], }, //LevelEntity_EffigyChallenge_SkillCDIncrement------元素战技释放CD延长/技能CD延长 "LevelEntity_EffigyChallenge_MonsterHp_025": { "$type": "ConfigLevelEntity", "monsterAbilities": [ { "abilityID": "LevelEntity_HpUp_025", "abilityName": "LevelEntity_HpUp_025", }, ], }, //LevelEntity_EffigyChallenge_MonsterHp_025------血量增长25% "LevelEntity_EffigyChallenge_MonsterHp_050": { "$type": "ConfigLevelEntity", "monsterAbilities": [ { "abilityID": "LevelEntity_HpUp_Lv2", "abilityName": "LevelEntity_HpUp_Lv2", }, ], }, //LevelEntity_EffigyChallenge_MonsterHp_050------血量增长50% "LevelEntity_EffigyChallenge_MonsterHp_100": { "$type": "ConfigLevelEntity", "monsterAbilities": [ { "abilityID": "LevelEntity_HpUp_Lv3", "abilityName": "LevelEntity_HpUp_Lv3", }, ], }, //LevelEntity_EffigyChallenge_MonsterHp_100------血量增长100% /**/ //======================================================================================================= //======================================================================================================= //=================================================================================1.2无相挑战(增益条件) //======================================================================================================= //======================================================================================================= /**/ "LevelEntity_EffigyChallenge_ShieldCostMinus": { "$type": "ConfigLevelEntity", "avatarAbilities": [ { "abilityID": "LevelEntity_EffigyChallenge_ShieldCostMinus", "abilityName": "LevelEntity_EffigyChallenge_ShieldCostMinus", }, ], }, //LevelEntity_EffigyChallenge_ShieldCostMinus------护盾效果加强X% "LevelEntity_EffigyChallenge_AtkSpeed": { "$type": "ConfigLevelEntity", "avatarAbilities": [ { "abilityID": "LevelEntity_EffigyChallenge_AtkSpeed", "abilityName": "LevelEntity_EffigyChallenge_AtkSpeed", }, ], }, //LevelEntity_EffigyChallenge_AtkSpeed------攻速增加 "LevelEntity_EffigyChallenge_MoveSpeed": { "$type": "ConfigLevelEntity", "avatarAbilities": [ { "abilityID": "LevelEntity_EffigyChallenge_MoveSpeed", "abilityName": "LevelEntity_EffigyChallenge_MoveSpeed", }, ], }, //LevelEntity_EffigyChallenge_MoveSpeed------移速增加 "LevelEntity_EffigyChallenge_AtkDefUpHighHP": { "$type": "ConfigLevelEntity", "avatarAbilities": [ { "abilityID": "LevelEntity_EffigyChallenge_AtkDefUpHighHP", "abilityName": "LevelEntity_EffigyChallenge_AtkDefUpHighHP", }, ], }, //LevelEntity_EffigyChallenge_AtkDefUpHighHP-----生命值高于(可配置)X%时,攻击力提升A%,防御提升B% "LevelEntity_EffigyChallenge_AtkDefUpLowHP": { "$type": "ConfigLevelEntity", "avatarAbilities": [ { "abilityID": "LevelEntity_EffigyChallenge_AtkDefUpLowHP", "abilityName": "LevelEntity_EffigyChallenge_AtkDefUpLowHP", }, ], }, //LevelEntity_EffigyChallenge_AtkDefUpLowHP-----生命值低于(可配置)X%时,攻击力提升A%,防御提升B% /**/ //======================================================================================================= //======================================================================================================= //====================================================================================1.2深境月度主题因子 //======================================================================================================= //======================================================================================================= /**/ "LevelEntity_TowerBuff_GainShieldDoDamage_Ice": { "$type": "ConfigLevelEntity", "avatarAbilities": [ { "abilityID": "LevelEntity_TowerBuff_GainShieldDoDamage_Ice", "abilityName": "LevelEntity_TowerBuff_GainShieldDoDamage_Ice", }, ], }, //LevelEntity_TowerBuff_GainShieldDoDamage_Ice------每次吃冰种子的一瞬间会在原地放一个冲击波(伤害系数取2,跟最传统的那种冲击波一样,仍然是视作元素反应的物理伤害) "LevelEntity_TowerBuff_GainShieldAtkSpeedUp_Ice": { "$type": "ConfigLevelEntity", "teamAbilities": [ { "abilityID": "LevelEntity_TowerBuff_GainShieldAtkSpeedUp_Ice", "abilityName": "LevelEntity_TowerBuff_GainShieldAtkSpeedUp_Ice", }, ], }, //LevelEntity_TowerBuff_GainShieldAtkSpeedUp_Ice------每吃一个冰种子,角色叠加A%的攻击速度,B%移动速度,C%攻击力,最多叠到n层(可叠加最多5层,持续20秒,叠加时刷新时间,每层攻击速度5%,攻击力5%,移动速度4%) "LevelEntity_TowerBuff_GainShieldCriticalUp_Ice": { "$type": "ConfigLevelEntity", "teamAbilities": [ { "abilityID": "LevelEntity_TowerBuff_GainShieldCriticalUp_Ice", "abilityName": "LevelEntity_TowerBuff_GainShieldCriticalUp_Ice", }, ], }, //LevelEntity_TowerBuff_GainShieldCriticalUp_Ice------每吃一个冰种子,角色叠加x%的暴击率,最多叠到n层(可叠加最多5层,持续20秒,叠加时刷新时间,每层8%暴击率) "LevelEntity_TowerBuff_GainShieldReduceCD_Ice": { "$type": "ConfigLevelEntity", "teamAbilities": [ { "abilityID": "LevelEntity_TowerBuff_GainShieldReduceCD_Ice", "abilityName": "LevelEntity_TowerBuff_GainShieldReduceCD_Ice", }, ], }, //LevelEntity_TowerBuff_GainShieldReduceCD_Ice------每次吃冰种子时,缩短小技能CD N秒(缩短当前出战角色元素战技的冷却时间1秒,效果跟雷套装圣遗物类似,是直接减少当前CD倒计时1秒) /**/ //================================================================================================================= //================================================================================================================= //====================================================================================1.2_2020/10/27日新增_数值魔改 //================================================================================================================= //================================================================================================================= /**/ "LevelEntity_TowerBuff_CriticalUpLowHP_Ver2": { "$type": "ConfigLevelEntity", "teamAbilities": [ { "abilityID": "LevelEntity_TowerBuff_CriticalUpLowHP_Ver2", "abilityName": "LevelEntity_TowerBuff_CriticalUpLowHP_Ver2", }, ], }, //LevelEntity_TowerBuff_CriticalUpLowHP_Ver2-----生命值低于(可配置)X%时,暴击率提升A%,暴击伤害提升B% "LevelEntity_TowerBuff_CriticalUpHighHP_Ver2": { "$type": "ConfigLevelEntity", "teamAbilities": [ { "abilityID": "LevelEntity_TowerBuff_CriticalUpHighHP_Ver2", "abilityName": "LevelEntity_TowerBuff_CriticalUpHighHP_Ver2", }, ], }, //LevelEntity_TowerBuff_CriticalUpHighHP_Ver2-----生命值高于(可配置)X%时,暴击率提升A%,暴击伤害提升B% "LevelEntity_TowerBuff_ChargeEfficiency_Ver2": { "$type": "ConfigLevelEntity", "avatarAbilities": [ { "abilityID": "LevelEntity_TowerBuff_ChargeEfficiency_Ver2", "abilityName": "LevelEntity_TowerBuff_ChargeEfficiency_Ver2", }, ], "abilities": [ ], "teamAbilities": [ ], "monsterAbilities": [ ] }, //LevelEntity_TowerBuff_ChargeEfficiency------元素充能效率提升X% "LevelEntity_EffigyChallenge_ShieldCostMinus_Ver2": { "$type": "ConfigLevelEntity", "avatarAbilities": [ { "abilityID": "LevelEntity_EffigyChallenge_ShieldCostMinus_Ver2", "abilityName": "LevelEntity_EffigyChallenge_ShieldCostMinus_Ver2", }, ], }, //LevelEntity_EffigyChallenge_ShieldCostMinus_Ver2------护盾效果加强X% "LevelEntity_Heal_Down_Ver2": { "$type": "ConfigLevelEntity", "avatarAbilities": [ { "abilityID": "LevelEntity_Heal_Down_Ver2", "abilityName": "LevelEntity_Heal_Down_Ver2", }, ], "abilities": [ ], "teamAbilities": [ ], "monsterAbilities": [ ] }, //LevelEntity_Heal_Down_Ver2------技能的治疗效果下降(仅玩家) "LevelEntity_EffigyChallenge_SpecialAvatarDamageUp_01": { "$type": "ConfigLevelEntity", "avatarAbilities": [ { "abilityID": "LevelEntity_EffigyChallenge_SpecialAvatarDamageUp_01", "abilityName": "LevelEntity_EffigyChallenge_SpecialAvatarDamageUp_01", }, ], }, //LevelEntity_EffigyChallenge_SpecialAvatarDamageUp_01-----无相调整角色伤害20%(阵容3) "LevelEntity_EffigyChallenge_SpecialAvatarDamageUp_02": { "$type": "ConfigLevelEntity", "avatarAbilities": [ { "abilityID": "LevelEntity_EffigyChallenge_SpecialAvatarDamageUp_02", "abilityName": "LevelEntity_EffigyChallenge_SpecialAvatarDamageUp_02", }, ], }, //LevelEntity_EffigyChallenge_SpecialAvatarDamageUp_02-----无相调整角色伤害20%(阵容3) "LevelEntity_EffigyChallenge_SpecialAvatarDamageUp_03": { "$type": "ConfigLevelEntity", "avatarAbilities": [ { "abilityID": "LevelEntity_EffigyChallenge_SpecialAvatarDamageUp_03", "abilityName": "LevelEntity_EffigyChallenge_SpecialAvatarDamageUp_03", }, ], }, //LevelEntity_EffigyChallenge_SpecialAvatarDamageUp_03-----无相调整角色伤害20%(阵容3) "LevelEntity_EffigyChallenge_SpecialAvatarDamageUp_04": { "$type": "ConfigLevelEntity", "avatarAbilities": [ { "abilityID": "LevelEntity_EffigyChallenge_SpecialAvatarDamageUp_04", "abilityName": "LevelEntity_EffigyChallenge_SpecialAvatarDamageUp_04", }, ], }, //LevelEntity_EffigyChallenge_SpecialAvatarDamageUp_04-----无相调整角色伤害20%(阵容4) /**/ //================================================================================================================= //================================================================================================================= //====================================================================================1.3_2020/11/23日新增_深镜主题 //================================================================================================================= //================================================================================================================= /**/ "LevelEntity_TowerBuff_AtkAtkSpeedUpLowHP_Ver_1_13": { "$type": "ConfigLevelEntity", "teamAbilities": [ { "abilityID": "LevelEntity_TowerBuff_AtkAtkSpeedUpLowHP_Ver_1_13", "abilityName": "LevelEntity_TowerBuff_AtkAtkSpeedUpLowHP_Ver_1_13", }, ], }, //LevelEntity_TowerBuff_AtkAtkSpeedUpLowHP_Ver_1_13-----当前在场角色生命值低于70%时,攻击力提升20%,普攻速度提升15% "LevelEntity_TowerBuff_CriticalUpLowHP_Ver_1_13": { "$type": "ConfigLevelEntity", "teamAbilities": [ { "abilityID": "LevelEntity_TowerBuff_CriticalUpLowHP_Ver_1_13", "abilityName": "LevelEntity_TowerBuff_CriticalUpLowHP_Ver_1_13", }, ], }, //LevelEntity_TowerBuff_CriticalUpLowHP_Ver_1_13-----角色生命值低于35%时,有护盾期间,暴击率提升20%,暴击伤害提升40% "LevelEntity_TowerBuff_AreaAttackLowHP_Ver_1_13": { "$type": "ConfigLevelEntity", "teamAbilities": [ { "abilityID": "LevelEntity_TowerBuff_AreaAttackLowHP_Ver_1_13", "abilityName": "LevelEntity_TowerBuff_AreaAttackLowHP_Ver_1_13", }, ], }, //LevelEntity_TowerBuff_AreaAttackLowHP_Ver_1_13------当前在场角色生命值低于50%时,每次普攻命中敌人时,在敌人位置会留下一个不稳定的能量团,1秒后爆炸。该效果每2秒可触发一次,最多可储存3次,伤害系数取1.5(仍然是类似之前冲击波的伤害机制)(范围取5)。 "LevelEntity_TowerBuff_AttackUpAreaDamageLowHP_Ver_1_13": { "$type": "ConfigLevelEntity", "teamAbilities": [ { "abilityID": "LevelEntity_TowerBuff_AttackUpAreaDamageLowHP_Ver_1_13", "abilityName": "LevelEntity_TowerBuff_AttackUpAreaDamageLowHP_Ver_1_13", }, ], }, //LevelEntity_TowerBuff_AttackUpAreaDamageLowHP_Ver_1_13------普通攻击和重击每次命中敌人后的n秒内,如果接续上一次普通攻击或重击,就会叠加一个持续x秒的伤害增加的buff,最多可以叠加n层。并且每次叠加时,有x%的概率释放一个能量波。 /**/ //================================================================================================================= //================================================================================================================= //====================================================================================1.4_2021/01/04日新增_深镜主题 //================================================================================================================= //================================================================================================================= /**/ "LevelEntity_TowerBuff_AreaNoEnemyAttackUp_Ver_1_14": { "$type": "ConfigLevelEntity", "teamAbilities": [ { "abilityID": "LevelEntity_TowerBuff_AreaNoEnemyAttackUp_Ver_1_14", "abilityName": "LevelEntity_TowerBuff_AreaNoEnemyAttackUp_Ver_1_14", }, ], }, //LevelEntity_TowerBuff_AreaNoEnemyAttackUp_Ver_1_14------角色拥有一个半径N米(建议最小不低于5米)提升攻击X%的光环(整个team有效),光环范围内的敌人数量每增加1个,则角色当前光环提供的攻击力提升效果就减少Y%,最低为0 "LevelEntity_TowerBuff_EnemyDefDownOnFallingAttack_Ver_1_14": { "$type": "ConfigLevelEntity", "teamAbilities": [ { "abilityID": "LevelEntity_TowerBuff_EnemyDefDownOnFallingAttack_Ver_1_14", "abilityName": "LevelEntity_TowerBuff_EnemyDefDownOnFallingAttack_Ver_1_14", }, ], }, //LevelEntity_TowerBuff_EnemyDefDownOnFallingAttack_Ver_1_14------下落攻击命中敌人时,同时将敌人的防御降低X%,效果持续N秒,重复触发时可刷新时间但不可叠加 "LevelEntity_TowerBuff_DropElementBallOnFallingAttack_Ver_1_14": { "$type": "ConfigLevelEntity", "teamAbilities": [ { "abilityID": "LevelEntity_TowerBuff_DropElementBallOnFallingAttack_Ver_1_14", "abilityName": "LevelEntity_TowerBuff_DropElementBallOnFallingAttack_Ver_1_14", }, ], }, //LevelEntity_TowerBuff_EnemyDefDownOnFallingAttack_Ver_1_14------下落攻击命中敌人时额外掉落元素晶球 "LevelEntity_Avatar_ShieldOnBeingHitDoDamage_Ver_1_15": { "$type": "ConfigLevelEntity", "avatarAbilities": [ { "abilityID": "LevelEntity_Avatar_ShieldOnBeingHitDoDamage_Ver_1_15", "abilityName": "LevelEntity_Avatar_ShieldOnBeingHitDoDamage_Ver_1_15", }, ], }, //怪物血量提升 "LevelEntity_HpUp_100p": { "$type": "ConfigLevelEntity", "avatarAbilities": [ ], "abilities": [ ], "teamAbilities": [ ], "monsterAbilities": [ { "abilityID": "LevelEntity_HpUp_100p", "abilityName": "LevelEntity_HpUp_100p", }, ] }, //怪物血量提升 "LevelEntity_HpUp_20p": { "$type": "ConfigLevelEntity", "avatarAbilities": [ ], "abilities": [ ], "teamAbilities": [ ], "monsterAbilities": [ { "abilityID": "LevelEntity_HpUp_20p", "abilityName": "LevelEntity_HpUp_20p", }, ] }, //怪物血量提升 ///////////////////////////////////////// //////2021.1.26导能圆盘词缀配置/////////// //////////////////////////////////////// //主题:爆炸晶核 "LevelEntity_EnergyDisk_Lv1_HpUp": { "$type": "ConfigLevelEntity", "monsterAbilities": [ { "abilityID": "LevelEntity_EnergyDisk_Lv1_HpUp", "abilityName": "LevelEntity_EnergyDisk_Lv1_HpUp", }, ], }, //生命值提升 "LevelEntity_EnergyDisk_Lv1_AtkUp": { "$type": "ConfigLevelEntity", "monsterAbilities": [ { "abilityID": "LevelEntity_EnergyDisk_Lv1_AtkUp", "abilityName": "LevelEntity_EnergyDisk_Lv1_AtkUp", }, ], }, //怪物的攻击力提升 "LevelEntity_EnergyDisk_Lv1_ElecSubHurtDelta": { "$type": "ConfigLevelEntity", "monsterAbilities": [ { "abilityID": "LevelEntity_EnergyDisk_Lv1_ElecSubHurtDelta", "abilityName": "LevelEntity_EnergyDisk_Lv1_ElecSubHurtDelta", }, ], }, //敌人对雷属性抗性提高XX点 "LevelEntity_EnergyDisk_Lv1_FireSubHurtDelta": { "$type": "ConfigLevelEntity", "monsterAbilities": [ { "abilityID": "LevelEntity_EnergyDisk_Lv1_FireSubHurtDelta", "abilityName": "LevelEntity_EnergyDisk_Lv1_FireSubHurtDelta", }, ], }, //敌人对火属性抗性提高XX点 "LevelEntity_EnergyDisk_Lv1_HealDown": { "$type": "ConfigLevelEntity", "avatarAbilities": [ { "abilityID": "LevelEntity_EnergyDisk_Lv1_HealDown", "abilityName": "LevelEntity_EnergyDisk_Lv1_HealDown", }, ], }, //治疗效果降低 "LevelEntity_EnergyDisk_Lv1_NoShieldAtkDown": { "$type": "ConfigLevelEntity", "avatarAbilities": [ { "abilityID": "LevelEntity_EnergyDisk_Lv1_NoShieldAtkDown", "abilityName": "LevelEntity_EnergyDisk_Lv1_NoShieldAtkDown", }, ], }, //不处于护盾庇护下时,攻击力降低 "LevelEntity_EnergyDisk_Lv1_ChargeEfficiencyDown": { "$type": "ConfigLevelEntity", "avatarAbilities": [ { "abilityID": "LevelEntity_EnergyDisk_Lv1_ChargeEfficiencyDown", "abilityName": "LevelEntity_EnergyDisk_Lv1_ChargeEfficiencyDown", }, ], }, //充能效率减低 "LevelEntity_EnergyDisk_Lv1_MoveSpeedDown": { "$type": "ConfigLevelEntity", "avatarAbilities": [ { "abilityID": "LevelEntity_EnergyDisk_Lv1_MoveSpeedDown", "abilityName": "LevelEntity_EnergyDisk_Lv1_MoveSpeedDown", }, ], }, //移速降低 "LevelEntity_EnergyDisk_Lv1_DashStaminaUp": { "$type": "ConfigLevelEntity", "avatarAbilities": [ { "abilityID": "LevelEntity_EnergyDisk_Lv1_DashStaminaUp", "abilityName": "LevelEntity_EnergyDisk_Lv1_DashStaminaUp", }, ], }, //冲刺消耗体力提高 "LevelEntity_EnergyDisk_Lv1_RecoverStaminaRatioDown": { "$type": "ConfigLevelEntity", "avatarAbilities": [ { "abilityID": "LevelEntity_EnergyDisk_Lv1_RecoverStaminaRatioDown", "abilityName": "LevelEntity_EnergyDisk_Lv1_RecoverStaminaRatioDown", }, ], }, //体力恢复速度降低 "LevelEntity_EnergyDisk_Lv1_SprintBeHurtDamageUp": { "$type": "ConfigLevelEntity", "avatarAbilities": [ { "abilityID": "LevelEntity_EnergyDisk_Lv1_SprintBeHurtDamageUp", "abilityName": "LevelEntity_EnergyDisk_Lv1_SprintBeHurtDamageUp", }, ], }, //队伍中的所有角色在冲刺后的X秒内,自身队伍中所有角色受到伤害提升 "LevelEntity_EnergyDisk_DeathRattleCrystal_ExtraLifeTime": { "$type": "ConfigLevelEntity", "monsterAbilities": [ { "abilityID": "LevelEntity_GeneralSkill_DeathRattleCrystal_ExtraLifeTime", "abilityName": "LevelEntity_GeneralSkill_DeathRattleCrystal_ExtraLifeTime", }, ], }, //强化结晶持续时间 "LevelEntity_EnergyDisk_DeathRattleCrystal_ExtraTimes": { "$type": "ConfigLevelEntity", "monsterAbilities": [ { "abilityID": "LevelEntity_GeneralSkill_DeathRattleCrystal_ExtraTimes", "abilityName": "LevelEntity_GeneralSkill_DeathRattleCrystal_ExtraTimes", }, ], }, //强化结晶爆炸次数 //主题:电球 "LevelEntity_EnergyDisk_Lv2_HpUp": { "$type": "ConfigLevelEntity", "monsterAbilities": [ { "abilityID": "LevelEntity_EnergyDisk_Lv2_HpUp", "abilityName": "LevelEntity_EnergyDisk_Lv2_HpUp", }, ], }, //生命值提升 "LevelEntity_EnergyDisk_Lv2_AtkUp": { "$type": "ConfigLevelEntity", "monsterAbilities": [ { "abilityID": "LevelEntity_EnergyDisk_Lv2_AtkUp", "abilityName": "LevelEntity_EnergyDisk_Lv2_AtkUp", }, ], }, //怪物的攻击力提升(百分比) "LevelEntity_EnergyDisk_Lv2_ShieldCostMinusDown": { "$type": "ConfigLevelEntity", "avatarAbilities": [ { "abilityID": "LevelEntity_EnergyDisk_Lv2_ShieldCostMinusDown", "abilityName": "LevelEntity_EnergyDisk_Lv2_ShieldCostMinusDown", }, ], }, //护盾强效降低 "LevelEntity_EnergyDisk_Lv2_DashStaminaUp": { "$type": "ConfigLevelEntity", "avatarAbilities": [ { "abilityID": "LevelEntity_EnergyDisk_Lv2_DashStaminaUp", "abilityName": "LevelEntity_EnergyDisk_Lv2_DashStaminaUp", }, ], }, ////冲刺消耗体力提高 "LevelEntity_EnergyDisk_Lv2_RockSubHurtDelta": { "$type": "ConfigLevelEntity", "monsterAbilities": [ { "abilityID": "LevelEntity_EnergyDisk_Lv2_RockSubHurtDelta", "abilityName": "LevelEntity_EnergyDisk_Lv2_RockSubHurtDelta", }, ], }, //敌人对岩属性抗性提高XX点 "LevelEntity_EnergyDisk_Lv2_WindSubHurtDelta": { "$type": "ConfigLevelEntity", "monsterAbilities": [ { "abilityID": "LevelEntity_EnergyDisk_Lv2_WindSubHurtDelta", "abilityName": "LevelEntity_EnergyDisk_Lv2_WindSubHurtDelta", }, ], }, //敌人对风属性抗性提高XX点 "LevelEntity_EnergyDisk_Lv2_AtkDownLowHP": { "$type": "ConfigLevelEntity", "avatarAbilities": [ { "abilityID": "LevelEntity_EnergyDisk_Lv2_AtkDownLowHP", "abilityName": "LevelEntity_EnergyDisk_Lv2_AtkDownLowHP", }, ], }, //血量低于70%时造成的伤害降低30%,低于35%时造成的伤害降低60% "LevelEntity_EnergyDisk_Lv2_RecoverStaminaRatioDown": { "$type": "ConfigLevelEntity", "avatarAbilities": [ { "abilityID": "LevelEntity_EnergyDisk_Lv2_RecoverStaminaRatioDown", "abilityName": "LevelEntity_EnergyDisk_Lv2_RecoverStaminaRatioDown", }, ], }, //体力恢复速度降低 "LevelEntity_EnergyDisk_Lv2_SprintBeHurtDamageUp": { "$type": "ConfigLevelEntity", "avatarAbilities": [ { "abilityID": "LevelEntity_EnergyDisk_Lv2_SprintBeHurtDamageUp", "abilityName": "LevelEntity_EnergyDisk_Lv2_SprintBeHurtDamageUp", }, ], }, //队伍中的所有角色在冲刺后的X秒内,自身队伍中所有角色受到伤害提升 //////毒圈主题//////////////////////// "LevelEntity_EnergyDisk_Lv3_HpUp": { "$type": "ConfigLevelEntity", "monsterAbilities": [ { "abilityID": "LevelEntity_EnergyDisk_Lv3_HpUp", "abilityName": "LevelEntity_EnergyDisk_Lv3_HpUp", }, ], }, //生命值提升 "LevelEntity_EnergyDisk_Lv3_AtkUp": { "$type": "ConfigLevelEntity", "monsterAbilities": [ { "abilityID": "LevelEntity_EnergyDisk_Lv3_AtkUp", "abilityName": "LevelEntity_EnergyDisk_Lv3_AtkUp", }, ], }, //怪物的攻击力提升(百分比) "LevelEntity_EnergyDisk_Lv3_Actor_IceSubHurtDelta": { "$type": "ConfigLevelEntity", "monsterAbilities": [ { "abilityID": "LevelEntity_EnergyDisk_Lv3_Actor_IceSubHurtDelta", "abilityName": "LevelEntity_EnergyDisk_Lv3_Actor_IceSubHurtDelta", }, ], }, //敌人对冰属性抗性提高XX点 "LevelEntity_EnergyDisk_Lv3_Actor_WaterSubHurtDelta": { "$type": "ConfigLevelEntity", "monsterAbilities": [ { "abilityID": "LevelEntity_EnergyDisk_Lv3_Actor_WaterSubHurtDelta", "abilityName": "LevelEntity_EnergyDisk_Lv3_Actor_WaterSubHurtDelta", }, ], }, //敌人对水属性抗性提高XX点 "LevelEntity_EnergyDisk_Lv3_FireSubHurtDelta": { "$type": "ConfigLevelEntity", "monsterAbilities": [ { "abilityID": "LevelEntity_EnergyDisk_Lv3_FireSubHurtDelta", "abilityName": "LevelEntity_EnergyDisk_Lv3_FireSubHurtDelta", }, ], }, //敌人对火属性抗性提高XX点 "LevelEntity_EnergyDisk_Lv3_ShieldCostMinusDown": { "$type": "ConfigLevelEntity", "avatarAbilities": [ { "abilityID": "LevelEntity_EnergyDisk_Lv3_ShieldCostMinusDown", "abilityName": "LevelEntity_EnergyDisk_Lv3_ShieldCostMinusDown", }, ], }, //护盾强效降低 "LevelEntity_EnergyDisk_Lv3_CriticalDeltaDown": { "$type": "ConfigLevelEntity", "avatarAbilities": [ { "abilityID": "LevelEntity_EnergyDisk_Lv3_CriticalDeltaDown", "abilityName": "LevelEntity_EnergyDisk_Lv3_CriticalDeltaDown", }, ], }, //暴击率降低 "LevelEntity_EnergyDisk_Lv3_AtkDownLowHP": { "$type": "ConfigLevelEntity", "teamAbilities": [ { "abilityID": "LevelEntity_EnergyDisk_Lv3_AtkDownLowHP", "abilityName": "LevelEntity_EnergyDisk_Lv3_AtkDownLowHP", }, ], }, //血量低于X%时,攻击力降低X% "LevelEntity_EnergyDisk_Lv3_AtkDownHighHP": { "$type": "ConfigLevelEntity", "teamAbilities": [ { "abilityID": "LevelEntity_EnergyDisk_Lv3_AtkDownHighHP", "abilityName": "LevelEntity_EnergyDisk_Lv3_AtkDownHighHP", }, ], }, //血量高于X%时,攻击力降低X% "LevelEntity_EnergyDisk_Lv3_SpeedDownLowHP": { "$type": "ConfigLevelEntity", "teamAbilities": [ { "abilityID": "LevelEntity_EnergyDisk_Lv3_SpeedDownLowHP", "abilityName": "LevelEntity_EnergyDisk_Lv3_SpeedDownLowHP", }, ], }, //血量低于X%时,移动速度降低X% "LevelEntity_EnergyDisk_Lv3_SkillCDIncrement": { "$type": "ConfigLevelEntity", "avatarAbilities": [ { "abilityID": "LevelEntity_EnergyDisk_Lv3_SkillCDIncrement", "abilityName": "LevelEntity_EnergyDisk_Lv3_SkillCDIncrement", }, ], }, //技能冷却时间延长 "LevelEntity_EnergyDisk_Lv3_SprintBeHurtDamageUp": { "$type": "ConfigLevelEntity", "avatarAbilities": [ { "abilityID": "LevelEntity_EnergyDisk_Lv3_SprintBeHurtDamageUp", "abilityName": "LevelEntity_EnergyDisk_Lv3_SprintBeHurtDamageUp", }, ], }, //队伍中的所有角色在冲刺后的X秒内,自身队伍中所有角色受到伤害提升 "LevelEntity_EnergyDisk_Lv3_BeHurtDamageUpAfterChangeAvatar": { "$type": "ConfigLevelEntity", "teamAbilities": [ { "abilityID": "LevelEntity_EnergyDisk_Lv3_BeHurtDamageUpAfterChangeAvatar", "abilityName": "LevelEntity_EnergyDisk_Lv3_BeHurtDamageUpAfterChangeAvatar", }, ], }, //每次切换角色,受到伤害提升X%,最多叠加4层 "LevelEntity_EnergyDisk_Lv3_ChargeEfficiencyDown": { "$type": "ConfigLevelEntity", "avatarAbilities": [ { "abilityID": "LevelEntity_EnergyDisk_Lv3_ChargeEfficiencyDown", "abilityName": "LevelEntity_EnergyDisk_Lv3_ChargeEfficiencyDown", }, ], }, //充能效率降低 ////////连接主题////////////////////////////// "LevelEntity_EnergyDisk_Lv4_Actor_IceSubHurtDelta": { "$type": "ConfigLevelEntity", "monsterAbilities": [ { "abilityID": "LevelEntity_EnergyDisk_Lv4_Actor_IceSubHurtDelta", "abilityName": "LevelEntity_EnergyDisk_Lv4_Actor_IceSubHurtDelta", }, ], }, //怪物的冰属性抗性提高 "LevelEntity_EnergyDisk_Lv4_PhysicalSubHurt": { "$type": "ConfigLevelEntity", "monsterAbilities": [ { "abilityID": "LevelEntity_EnergyDisk_Lv4_PhysicalSubHurt", "abilityName": "LevelEntity_EnergyDisk_Lv4_PhysicalSubHurt", }, ], }, //怪物的物理抗性提升 "LevelEntity_EnergyDisk_Lv4_CriticalDeltaDown": { "$type": "ConfigLevelEntity", "avatarAbilities": [ { "abilityID": "LevelEntity_EnergyDisk_Lv4_CriticalDeltaDown", "abilityName": "LevelEntity_EnergyDisk_Lv4_CriticalDeltaDown", }, ], }, //暴击率降低 "LevelEntity_EnergyDisk_Lv4_CriticalHurtDeltaDown": { "$type": "ConfigLevelEntity", "avatarAbilities": [ { "abilityID": "LevelEntity_EnergyDisk_Lv4_CriticalHurtDeltaDown", "abilityName": "LevelEntity_EnergyDisk_Lv4_CriticalHurtDeltaDown", }, ], }, //暴击伤害降低 "LevelEntity_EnergyDisk_Lv4_SprintBeHurtDamageUp": { "$type": "ConfigLevelEntity", "avatarAbilities": [ { "abilityID": "LevelEntity_EnergyDisk_Lv4_SprintBeHurtDamageUp", "abilityName": "LevelEntity_EnergyDisk_Lv4_SprintBeHurtDamageUp", }, ], }, //队伍中的所有角色在冲刺后的X秒内,自身队伍中所有角色受到伤害提升 "LevelEntity_EnergyDisk_Lv4_ShieldCostMinusDown": { "$type": "ConfigLevelEntity", "avatarAbilities": [ { "abilityID": "LevelEntity_EnergyDisk_Lv4_ShieldCostMinusDown", "abilityName": "LevelEntity_EnergyDisk_Lv4_ShieldCostMinusDown", }, ], }, //护盾强效降低 "LevelEntity_EnergyDisk_Lv4_SkillCDIncrement": { "$type": "ConfigLevelEntity", "avatarAbilities": [ { "abilityID": "LevelEntity_EnergyDisk_Lv4_SkillCDIncrement", "abilityName": "LevelEntity_EnergyDisk_Lv4_SkillCDIncrement", }, ], }, //技能冷却时间延长 "LevelEntity_EnergyDisk_Lv4_DashStaminaUp": { "$type": "ConfigLevelEntity", "avatarAbilities": [ { "abilityID": "LevelEntity_EnergyDisk_Lv4_DashStaminaUp", "abilityName": "LevelEntity_EnergyDisk_Lv4_DashStaminaUp", }, ], }, //冲刺消耗体力提高 "LevelEntity_EnergyDisk_Lv4_HpUp": { "$type": "ConfigLevelEntity", "monsterAbilities": [ { "abilityID": "LevelEntity_EnergyDisk_Lv4_HpUp", "abilityName": "LevelEntity_EnergyDisk_Lv4_HpUp", }, ], }, //生命值提升(百分比) "LevelEntity_EnergyDisk_Lv4_AtkUp": { "$type": "ConfigLevelEntity", "monsterAbilities": [ { "abilityID": "LevelEntity_EnergyDisk_Lv4_AtkUp", "abilityName": "LevelEntity_EnergyDisk_Lv4_AtkUp", }, ], }, //怪物的攻击力提升(百分比) "LevelEntity_EnergyDisk_Lv4_BeHurtDamageUpAfterULT": { "$type": "ConfigLevelEntity", "avatarAbilities": [ { "abilityID": "LevelEntity_EnergyDisk_Lv4_BeHurtDamageUpAfterULT", "abilityName": "LevelEntity_EnergyDisk_Lv4_BeHurtDamageUpAfterULT", }, ], }, //释放元素爆发后的X秒内,受到伤害提升 "LevelEntity_EnergyDisk_Sovereign_ExtraHeal": { "$type": "ConfigLevelEntity", "monsterAbilities": [ { "abilityID": "LevelEntity_GeneralSkill_Sovereign_ExtraHeal", "abilityName": "LevelEntity_GeneralSkill_Sovereign_ExtraHeal", }, ], }, //强化链接恢复效果 "LevelEntity_EnergyDisk_Sovereign_AtkUp": { "$type": "ConfigLevelEntity", "monsterAbilities": [ { "abilityID": "LevelEntity_GeneralSkill_Sovereign_AtkUp", "abilityName": "LevelEntity_GeneralSkill_Sovereign_AtkUp", }, ], }, //额外强化链接主体攻击力 //================================================================================================================= //================================================================================================================= //====================================================================================1.5_2021/02/08日新增 //【1.5 backlog内】1.5爬塔月度主题因子制作单(因子制作+数值+关卡配置) //================================================================================================================= //================================================================================================================= "LevelEntity_TowerBuff_PhysicalHurtUpAreaAttack": { "$type": "ConfigLevelEntity", "avatarAbilities": [ { "abilityID": "LevelEntity_TowerBuff_PhysicalHurtUpAreaAttack", "abilityName": "LevelEntity_TowerBuff_PhysicalHurtUpAreaAttack", }, ], }, //LevelEntity_TowerBuff_PhysicalHurtUpAreaAttack 角色的普通攻击在2秒内连续命中敌人时,会获得物理伤害增加的效果 (每层5%物理伤害增加)。该效果持续A秒 (10秒),至多叠加(buff叠加时内置CD0.1秒)B层 (5层),叠加到第X层 (5层)后,每次击中敌人都可触发一个冲击波,内置CD N秒 (CD 1秒; 系数 0.75)。(冲击波单次伤害可以低一点,但需保证触发频率较高) "LevelEntity_TowerBuff_ShieldBeingHitDoAttack": { "$type": "ConfigLevelEntity", "avatarAbilities": [ { "abilityID": "LevelEntity_TowerBuff_ShieldBeingHitDoAttack", "abilityName": "LevelEntity_TowerBuff_ShieldBeingHitDoAttack", }, ], }, //LevelEntity_TowerBuff_ShieldBeingHitDoAttack 角色处于护盾状态下时,每次被怪物攻击命中都会反弹触发一个冲击波,内置CD N秒 (CD 6秒; 系数 7.5) "LevelEntity_TowerBuff_CriticalUpAreaAttack": { "$type": "ConfigLevelEntity", "avatarAbilities": [ { "abilityID": "LevelEntity_TowerBuff_CriticalUpAreaAttack", "abilityName": "LevelEntity_TowerBuff_CriticalUpAreaAttack", }, ], }, //LevelEntity_TowerBuff_PhysicalHurtUpAreaAttack 角色的每次物理攻击(包括装备的被动技能所产生的物理攻击)命中敌人时,暴击率提升X% (3%),该效果持续A秒 (10秒),最多可叠加(buff叠加时内置CD0.1秒)N层 (5层)。同时角色每次触发暴击时,会附带一个冲击波,内置CD N秒 (CD 1秒; 系数 1)(冲击波单次伤害可以低一点,但需保证触发频率较高) "LevelEntity_TowerBuff_SwirlDoAttack": { "$type": "ConfigLevelEntity", "avatarAbilities": [ { "abilityID": "LevelEntity_TowerBuff_SwirlDoAttack", "abilityName": "LevelEntity_TowerBuff_SwirlDoAttack", }, ], }, //LevelEntity_TowerBuff_SwirlDoAttack------角色使附近的敌人发生扩散反应时,会在发生反应的敌人处释放冲击波(冲击波范围4米,伤害系数 10),CD 3.5秒。 "LevelEntity_TowerBuff_SwirlReviveElemEnergy": { "$type": "ConfigLevelEntity", "avatarAbilities": [ { "abilityID": "LevelEntity_TowerBuff_SwirlReviveElemEnergy", "abilityName": "LevelEntity_TowerBuff_SwirlReviveElemEnergy", }, ], }, //LevelEntity_TowerBuff_SwirlReviveElemEnergy------角色每次触发扩散反应时,会为自己队伍中所有角色恢复 4点元素能量,CD 3.5秒。 "LevelEntity_TowerBuff_SwirlDoField": { "$type": "ConfigLevelEntity", "avatarAbilities": [ { "abilityID": "LevelEntity_TowerBuff_SwirlDoField", "abilityName": "LevelEntity_TowerBuff_SwirlDoField", }, ], }, //LevelEntity_TowerBuff_SwirlDoField------角色使附近的敌人发生扩散反应时,会在发生反应的敌人处释放冲击波(冲击波范围4米,伤害系数 10),CD 3.5秒。 ///////////////////////////////////////// //////2021.4.7 1.6BOSS挑战词缀/////////// //////////////////////////////////////// "LevelEntity_EffigyChallenge_Monster_HpUp_LV1": { "$type": "ConfigLevelEntity", "monsterAbilities": [ { "abilityID": "LevelEntity_EffigyChallenge_Monster_HpUp_LV1", "abilityName": "LevelEntity_EffigyChallenge_Monster_HpUp_LV1", }, ], }, "LevelEntity_EffigyChallenge_Monster_HpUp_LV2": { "$type": "ConfigLevelEntity", "monsterAbilities": [ { "abilityID": "LevelEntity_EffigyChallenge_Monster_HpUp_LV2", "abilityName": "LevelEntity_EffigyChallenge_Monster_HpUp_LV2", }, ], }, "LevelEntity_EffigyChallenge_Monster_HpUp_LV3": { "$type": "ConfigLevelEntity", "monsterAbilities": [ { "abilityID": "LevelEntity_EffigyChallenge_Monster_HpUp_LV3", "abilityName": "LevelEntity_EffigyChallenge_Monster_HpUp_LV3", }, ], }, //纯水精灵A "LevelEntity_EffigyChallenge_OceanidA_IceSubHurtDelta": { "$type": "ConfigLevelEntity", "monsterAbilities": [ { "abilityID": "LevelEntity_EffigyChallenge_OceanidA_IceSubHurtDelta", "abilityName": "LevelEntity_EffigyChallenge_OceanidA_IceSubHurtDelta", }, ], }, "LevelEntity_EffigyChallenge_OceanidA_ElecSubHurtDelta": { "$type": "ConfigLevelEntity", "monsterAbilities": [ { "abilityID": "LevelEntity_EffigyChallenge_OceanidA_ElecSubHurtDelta", "abilityName": "LevelEntity_EffigyChallenge_OceanidA_ElecSubHurtDelta", }, ], }, "LevelEntity_EffigyChallenge_OceanidA_AtkUp": { "$type": "ConfigLevelEntity", "monsterAbilities": [ { "abilityID": "LevelEntity_EffigyChallenge_OceanidA_AtkUp", "abilityName": "LevelEntity_EffigyChallenge_OceanidA_AtkUp", }, ], }, "LevelEntity_EffigyChallenge_OceanidA_HurtDown": { "$type": "ConfigLevelEntity", "teamAbilities": [ { "abilityID": "LevelEntity_EffigyChallenge_OceanidA_HurtDown", "abilityName": "LevelEntity_EffigyChallenge_OceanidA_HurtDown", }, ], }, "LevelEntity_EffigyChallenge_OceanidA_SprintBeHurtDamageUp": { "$type": "ConfigLevelEntity", "avatarAbilities": [ { "abilityID": "LevelEntity_EffigyChallenge_OceanidA_SprintBeHurtDamageUp", "abilityName": "LevelEntity_EffigyChallenge_OceanidA_SprintBeHurtDamageUp", }, ], }, "LevelEntity_EffigyChallenge_OceanidA_BeHurtDamageUpAfterChangeAvatar": { "$type": "ConfigLevelEntity", "teamAbilities": [ { "abilityID": "LevelEntity_EffigyChallenge_OceanidA_BeHurtDamageUpAfterChangeAvatar", "abilityName": "LevelEntity_EffigyChallenge_OceanidA_BeHurtDamageUpAfterChangeAvatar", }, ], }, "LevelEntity_EffigyChallenge_OceanidA_AtkDownHighHP": { "$type": "ConfigLevelEntity", "teamAbilities": [ { "abilityID": "LevelEntity_EffigyChallenge_OceanidA_AtkDownHighHP", "abilityName": "LevelEntity_EffigyChallenge_OceanidA_AtkDownHighHP", }, ], }, "LevelEntity_EffigyChallenge_OceanidA_AtkTriggerAoe_LV1": { "$type": "ConfigLevelEntity", "avatarAbilities": [ { "abilityID": "LevelEntity_EffigyChallenge_OceanidA_AtkTriggerAoe_LV1", "abilityName": "LevelEntity_EffigyChallenge_OceanidA_AtkTriggerAoe_LV1", }, ], }, "LevelEntity_EffigyChallenge_OceanidA_AtkTriggerAoe_LV2": { "$type": "ConfigLevelEntity", "avatarAbilities": [ { "abilityID": "LevelEntity_EffigyChallenge_OceanidA_AtkTriggerAoe_LV2", "abilityName": "LevelEntity_EffigyChallenge_OceanidA_AtkTriggerAoe_LV2", }, ], }, "LevelEntity_EffigyChallenge_OceanidA_AtkTriggerAoe_LV3": { "$type": "ConfigLevelEntity", "avatarAbilities": [ { "abilityID": "LevelEntity_EffigyChallenge_OceanidA_AtkTriggerAoe_LV3", "abilityName": "LevelEntity_EffigyChallenge_OceanidA_AtkTriggerAoe_LV3", }, ], }, "LevelEntity_EffigyChallenge_OceanidA_AtkUpWhenNoHarm_LV1": { "$type": "ConfigLevelEntity", "avatarAbilities": [ { "abilityID": "LevelEntity_EffigyChallenge_OceanidA_AtkUpWhenNoHarm_LV1", "abilityName": "LevelEntity_EffigyChallenge_OceanidA_AtkUpWhenNoHarm_LV1", }, ], }, "LevelEntity_EffigyChallenge_OceanidA_AtkUpWhenNoHarm_LV2": { "$type": "ConfigLevelEntity", "avatarAbilities": [ { "abilityID": "LevelEntity_EffigyChallenge_OceanidA_AtkUpWhenNoHarm_LV2", "abilityName": "LevelEntity_EffigyChallenge_OceanidA_AtkUpWhenNoHarm_LV2", }, ], }, "LevelEntity_EffigyChallenge_OceanidA_AtkUpWhenNoHarm_LV3": { "$type": "ConfigLevelEntity", "avatarAbilities": [ { "abilityID": "LevelEntity_EffigyChallenge_OceanidA_AtkUpWhenNoHarm_LV3", "abilityName": "LevelEntity_EffigyChallenge_OceanidA_AtkUpWhenNoHarm_LV3", }, ], }, //古岩龙蜥A "LevelEntity_EffigyChallenge_Drake_PrimoA_FireSubHurtDelta": { "$type": "ConfigLevelEntity", "monsterAbilities": [ { "abilityID": "LevelEntity_EffigyChallenge_Drake_PrimoA_FireSubHurtDelta", "abilityName": "LevelEntity_EffigyChallenge_Drake_PrimoA_FireSubHurtDelta", }, ], }, "LevelEntity_EffigyChallenge_Drake_PrimoA_WaterSubHurtDelta": { "$type": "ConfigLevelEntity", "monsterAbilities": [ { "abilityID": "LevelEntity_EffigyChallenge_Drake_PrimoA_WaterSubHurtDelta", "abilityName": "LevelEntity_EffigyChallenge_Drake_PrimoA_WaterSubHurtDelta", }, ], }, "LevelEntity_EffigyChallenge_Drake_PrimoA_AtkUp": { "$type": "ConfigLevelEntity", "monsterAbilities": [ { "abilityID": "LevelEntity_EffigyChallenge_Drake_PrimoA_AtkUp", "abilityName": "LevelEntity_EffigyChallenge_Drake_PrimoA_AtkUp", }, ], }, "LevelEntity_EffigyChallenge_OceanidB_ShieldCostMinusDown": { "$type": "ConfigLevelEntity", "avatarAbilities": [ { "abilityID": "LevelEntity_EffigyChallenge_OceanidB_ShieldCostMinusDown", "abilityName": "LevelEntity_EffigyChallenge_OceanidB_ShieldCostMinusDown", }, ], }, "LevelEntity_EffigyChallenge_Drake_PrimoA_LowHPTriggerLoseHP": { "$type": "ConfigLevelEntity", "avatarAbilities": [ { "abilityID": "LevelEntity_EffigyChallenge_Drake_PrimoA_LowHPTriggerLoseHP", "abilityName": "LevelEntity_EffigyChallenge_Drake_PrimoA_LowHPTriggerLoseHP", }, ], }, "LevelEntity_EffigyChallenge_Drake_PrimoA_BeHurtDamageUpAfterULT": { "$type": "ConfigLevelEntity", "teamAbilities": [ { "abilityID": "LevelEntity_EffigyChallenge_Drake_PrimoA_BeHurtDamageUpAfterULT", "abilityName": "LevelEntity_EffigyChallenge_Drake_PrimoA_BeHurtDamageUpAfterULT", }, ], }, "LevelEntity_EffigyChallenge_Drake_PrimoA_AtkDownHighHP": { "$type": "ConfigLevelEntity", "teamAbilities": [ { "abilityID": "LevelEntity_EffigyChallenge_Drake_PrimoA_AtkDownHighHP", "abilityName": "LevelEntity_EffigyChallenge_Drake_PrimoA_AtkDownHighHP", }, ], }, //纯水精灵B "LevelEntity_EffigyChallenge_OceanidB_FireSubHurtDelta": { "$type": "ConfigLevelEntity", "monsterAbilities": [ { "abilityID": "LevelEntity_EffigyChallenge_OceanidB_FireSubHurtDelta", "abilityName": "LevelEntity_EffigyChallenge_OceanidB_FireSubHurtDelta", }, ], }, "LevelEntity_EffigyChallenge_OceanidB_PhysicalSubHurt": { "$type": "ConfigLevelEntity", "monsterAbilities": [ { "abilityID": "LevelEntity_EffigyChallenge_OceanidB_PhysicalSubHurt", "abilityName": "LevelEntity_EffigyChallenge_OceanidB_PhysicalSubHurt", }, ], }, "LevelEntity_EffigyChallenge_OceanidB_AtkUp": { "$type": "ConfigLevelEntity", "monsterAbilities": [ { "abilityID": "LevelEntity_EffigyChallenge_OceanidB_AtkUp", "abilityName": "LevelEntity_EffigyChallenge_OceanidB_AtkUp", }, ], }, "LevelEntity_EffigyChallenge_OceanidB_CritLoseHp": { "$type": "ConfigLevelEntity", "teamAbilities": [ { "abilityID": "LevelEntity_EffigyChallenge_OceanidB_CritLoseHp", "abilityName": "LevelEntity_EffigyChallenge_OceanidB_CritLoseHp", }, ], }, "LevelEntity_EffigyChallenge_OceanidB_BeHurtDamageUpAfterULT": { "$type": "ConfigLevelEntity", "teamAbilities": [ { "abilityID": "LevelEntity_EffigyChallenge_OceanidB_BeHurtDamageUpAfterULT", "abilityName": "LevelEntity_EffigyChallenge_OceanidB_BeHurtDamageUpAfterULT", }, ], }, "LevelEntity_EffigyChallenge_OceanidB_FrozenRevive": { "$type": "ConfigLevelEntity", "monsterAbilities": [ { "abilityID": "LevelEntity_EffigyChallenge_OceanidB_FrozenRevive", "abilityName": "LevelEntity_EffigyChallenge_OceanidB_FrozenRevive", }, ], }, "LevelEntity_EffigyChallenge_OceanidB_LowHpAtkUpAndTriggerAoe_LV1": { "$type": "ConfigLevelEntity", "avatarAbilities": [ { "abilityID": "LevelEntity_EffigyChallenge_OceanidB_LowHpAtkUpAndTriggerAoe_LV1", "abilityName": "LevelEntity_EffigyChallenge_OceanidB_LowHpAtkUpAndTriggerAoe_LV1", }, ], }, "LevelEntity_EffigyChallenge_OceanidB_LowHpAtkUpAndTriggerAoe_LV2": { "$type": "ConfigLevelEntity", "avatarAbilities": [ { "abilityID": "LevelEntity_EffigyChallenge_OceanidB_LowHpAtkUpAndTriggerAoe_LV2", "abilityName": "LevelEntity_EffigyChallenge_OceanidB_LowHpAtkUpAndTriggerAoe_LV2", }, ], }, "LevelEntity_EffigyChallenge_OceanidB_LowHpAtkUpAndTriggerAoe_LV3": { "$type": "ConfigLevelEntity", "avatarAbilities": [ { "abilityID": "LevelEntity_EffigyChallenge_OceanidB_LowHpAtkUpAndTriggerAoe_LV3", "abilityName": "LevelEntity_EffigyChallenge_OceanidB_LowHpAtkUpAndTriggerAoe_LV3", }, ], }, "LevelEntity_EffigyChallenge_OceanidB_SkillCDIncrementAtkUp_LV1": { "$type": "ConfigLevelEntity", "avatarAbilities": [ { "abilityID": "LevelEntity_EffigyChallenge_OceanidB_SkillCDIncrementAtkUp_LV1", "abilityName": "LevelEntity_EffigyChallenge_OceanidB_SkillCDIncrementAtkUp_LV1", }, ], }, "LevelEntity_EffigyChallenge_OceanidB_SkillCDIncrementAtkUp_LV2": { "$type": "ConfigLevelEntity", "avatarAbilities": [ { "abilityID": "LevelEntity_EffigyChallenge_OceanidB_SkillCDIncrementAtkUp_LV2", "abilityName": "LevelEntity_EffigyChallenge_OceanidB_SkillCDIncrementAtkUp_LV2", }, ], }, "LevelEntity_EffigyChallenge_OceanidB_SkillCDIncrementAtkUp_LV3": { "$type": "ConfigLevelEntity", "avatarAbilities": [ { "abilityID": "LevelEntity_EffigyChallenge_OceanidB_SkillCDIncrementAtkUp_LV3", "abilityName": "LevelEntity_EffigyChallenge_OceanidB_SkillCDIncrementAtkUp_LV3", }, ], }, //古岩龙蜥B词缀///// "LevelEntity_EffigyChallenge_Drake_PrimoB_IceSubHurtDelta": { "$type": "ConfigLevelEntity", "monsterAbilities": [ { "abilityID": "LevelEntity_EffigyChallenge_Drake_PrimoB_IceSubHurtDelta", "abilityName": "LevelEntity_EffigyChallenge_Drake_PrimoB_IceSubHurtDelta", }, ], }, "LevelEntity_EffigyChallenge_Drake_PrimoB_ElecSubHurtDelta": { "$type": "ConfigLevelEntity", "monsterAbilities": [ { "abilityID": "LevelEntity_EffigyChallenge_Drake_PrimoB_ElecSubHurtDelta", "abilityName": "LevelEntity_EffigyChallenge_Drake_PrimoB_ElecSubHurtDelta", }, ], }, "LevelEntity_EffigyChallenge_Drake_PrimoB_AtkUp": { "$type": "ConfigLevelEntity", "monsterAbilities": [ { "abilityID": "LevelEntity_EffigyChallenge_Drake_PrimoB_AtkUp", "abilityName": "LevelEntity_EffigyChallenge_Drake_PrimoB_AtkUp", }, ], }, "LevelEntity_EffigyChallenge_Drake_PrimoB_HasShieldSpeedDown": { "$type": "ConfigLevelEntity", "avatarAbilities": [ { "abilityID": "LevelEntity_EffigyChallenge_Drake_PrimoB_HasShieldSpeedDown", "abilityName": "LevelEntity_EffigyChallenge_Drake_PrimoB_HasShieldSpeedDown", }, ], }, "LevelEntity_EffigyChallenge_Drake_PrimoB_BeHurtDamageUpAfterChangeAvatar": { "$type": "ConfigLevelEntity", "teamAbilities": [ { "abilityID": "LevelEntity_EffigyChallenge_Drake_PrimoB_BeHurtDamageUpAfterChangeAvatar", "abilityName": "LevelEntity_EffigyChallenge_Drake_PrimoB_BeHurtDamageUpAfterChangeAvatar", }, ], }, "LevelEntity_EffigyChallenge_Drake_PrimoB_OnAvatarIn_AtkDown": { "$type": "ConfigLevelEntity", "teamAbilities": [ { "abilityID": "LevelEntity_EffigyChallenge_Drake_PrimoB_OnAvatarIn_AtkDown", "abilityName": "LevelEntity_EffigyChallenge_Drake_PrimoB_OnAvatarIn_AtkDown", }, ], }, "LevelEntity_EffigyChallenge_Drake_PrimoB_AtkDownHighHP": { "$type": "ConfigLevelEntity", "teamAbilities": [ { "abilityID": "LevelEntity_EffigyChallenge_Drake_PrimoB_AtkDownHighHP", "abilityName": "LevelEntity_EffigyChallenge_Drake_PrimoB_AtkDownHighHP", }, ], }, "LevelEntity_EffigyChallenge_Drake_PrimoB_SprintAreaAttack_LV1": { "$type": "ConfigLevelEntity", "teamAbilities": [ { "abilityID": "LevelEntity_EffigyChallenge_Drake_PrimoB_SprintAreaAttack_LV1", "abilityName": "LevelEntity_EffigyChallenge_Drake_PrimoB_SprintAreaAttack_LV1", }, ], }, "LevelEntity_EffigyChallenge_Drake_PrimoB_SprintAreaAttack_LV2": { "$type": "ConfigLevelEntity", "teamAbilities": [ { "abilityID": "LevelEntity_EffigyChallenge_Drake_PrimoB_SprintAreaAttack_LV2", "abilityName": "LevelEntity_EffigyChallenge_Drake_PrimoB_SprintAreaAttack_LV2", }, ], }, "LevelEntity_EffigyChallenge_Drake_PrimoB_SprintAreaAttack_LV3": { "$type": "ConfigLevelEntity", "teamAbilities": [ { "abilityID": "LevelEntity_EffigyChallenge_Drake_PrimoB_SprintAreaAttack_LV3", "abilityName": "LevelEntity_EffigyChallenge_Drake_PrimoB_SprintAreaAttack_LV3", }, ], }, //傀儡武士A词缀 "LevelEntity_EffigyChallenge_Samurai_NingyoA_RockSubHurtDelta": { "$type": "ConfigLevelEntity", "monsterAbilities": [ { "abilityID": "LevelEntity_EffigyChallenge_Samurai_NingyoA_RockSubHurtDelta", "abilityName": "LevelEntity_EffigyChallenge_Samurai_NingyoA_RockSubHurtDelta", }, ], }, "LevelEntity_EffigyChallenge_Samurai_NingyoA_WindSubHurtDelta": { "$type": "ConfigLevelEntity", "monsterAbilities": [ { "abilityID": "LevelEntity_EffigyChallenge_Samurai_NingyoA_WindSubHurtDelta", "abilityName": "LevelEntity_EffigyChallenge_Samurai_NingyoA_WindSubHurtDelta", }, ], }, "LevelEntity_EffigyChallenge_Samurai_NingyoA_AtkUp": { "$type": "ConfigLevelEntity", "monsterAbilities": [ { "abilityID": "LevelEntity_EffigyChallenge_Samurai_NingyoA_AtkUp", "abilityName": "LevelEntity_EffigyChallenge_Samurai_NingyoA_AtkUp", }, ], }, "LevelEntity_EffigyChallenge2_FireSubHurt": { "$type": "ConfigLevelEntity", "monsterAbilities": [ { "abilityID": "ActivityAbility_EffigyChallenge2_FireSubHurt", "abilityName": "ActivityAbility_EffigyChallenge2_FireSubHurt", }, ], }, //怪物的火元素抗性提升①% "LevelEntity_EffigyChallenge2_WaterSubHurt": { "$type": "ConfigLevelEntity", "monsterAbilities": [ { "abilityID": "ActivityAbility_EffigyChallenge2_WaterSubHurt", "abilityName": "ActivityAbility_EffigyChallenge2_WaterSubHurt", }, ], }, //怪物的水元素抗性提升①% "LevelEntity_EffigyChallenge2_IceSubHurt": { "$type": "ConfigLevelEntity", "monsterAbilities": [ { "abilityID": "ActivityAbility_EffigyChallenge2_IceSubHurt", "abilityName": "ActivityAbility_EffigyChallenge2_IceSubHurt", }, ], }, //怪物的冰元素抗性提升①% "LevelEntity_EffigyChallenge2_ElecSubHurt": { "$type": "ConfigLevelEntity", "monsterAbilities": [ { "abilityID": "ActivityAbility_EffigyChallenge2_ElecSubHurt", "abilityName": "ActivityAbility_EffigyChallenge2_ElecSubHurt", }, ], }, //怪物的雷元素抗性提升①% "LevelEntity_EffigyChallenge2_ShieldCostMinusDown": { "$type": "ConfigLevelEntity", "avatarAbilities": [ { "abilityID": "ActivityAbility_EffigyChallenge2_ShieldCostMinusDown", "abilityName": "ActivityAbility_EffigyChallenge2_ShieldCostMinusDown", }, ], }, //队伍中所有角色的护盾强效降低①%。 "LevelEntity_EffigyChallenge2_ShieldLv1": { "$type": "ConfigLevelEntity", "avatarAbilities": [ { "abilityID": "ActivityAbility_EffigyChallenge2_ShieldLv1", "abilityName": "ActivityAbility_EffigyChallenge2_ShieldLv1", }, ], }, //一档:当前场上角色处于护盾状态下时,每隔①秒会自动选取周围5米内随机一名敌人降下雷电或冰块造成对应元素环境伤害,伤害系数②;不处于护盾状态下时,攻击力降低③% "LevelEntity_EffigyChallenge2_ShieldLv2": { "$type": "ConfigLevelEntity", "avatarAbilities": [ { "abilityID": "ActivityAbility_EffigyChallenge2_ShieldLv2", "abilityName": "ActivityAbility_EffigyChallenge2_ShieldLv2", }, ], }, //一档:当前场上角色处于护盾状态下时,每隔①秒会自动选取周围5米内随机一名敌人降下雷电或冰块造成对应元素环境伤害,伤害系数②;不处于护盾状态下时,攻击力降低③% "LevelEntity_EffigyChallenge2_ShieldLv3": { "$type": "ConfigLevelEntity", "avatarAbilities": [ { "abilityID": "ActivityAbility_EffigyChallenge2_ShieldLv3", "abilityName": "ActivityAbility_EffigyChallenge2_ShieldLv3", }, ], }, //一档:当前场上角色处于护盾状态下时,每隔①秒会自动选取周围5米内随机一名敌人降下雷电或冰块造成对应元素环境伤害,伤害系数②;不处于护盾状态下时,攻击力降低③% "LevelEntity_EffigyChallenge2_HealDown": { "$type": "ConfigLevelEntity", "avatarAbilities": [ { "abilityID": "ActivityAbility_EffigyChallenge2_HealDown", "abilityName": "ActivityAbility_EffigyChallenge2_HealDown", }, ], }, //队伍中所有角色造成的治疗效果降低①% "LevelEntity_EffigyChallenge2_ChargeDown": { "$type": "ConfigLevelEntity", "avatarAbilities": [ { "abilityID": "ActivityAbility_EffigyChallenge2_ChargeDown", "abilityName": "ActivityAbility_EffigyChallenge2_ChargeDown", }, ], }, //队伍中所有角色的元素充能效率降低①%,当发生元素反应时,产生额外的元素微粒 "LevelEntity_EffigyChallenge2_SkillCDIncrement": { "$type": "ConfigLevelEntity", "avatarAbilities": [ { "abilityID": "ActivityAbility_EffigyChallenge2_SkillCDIncrement", "abilityName": "ActivityAbility_EffigyChallenge2_SkillCDIncrement", }, ], }, //全队角色技能的冷却时间延长①% "LevelEntity_EffigyChallenge2_BeHitLv1": { "$type": "ConfigLevelEntity", "teamAbilities": [ { "abilityID": "ActivityAbility_EffigyChallenge2_BeHitLv1", "abilityName": "ActivityAbility_EffigyChallenge2_BeHitLv1", }, ], }, //一档:自己队伍中的角色攻击力提升①%,当前场上自己的角色受到伤害后②秒内加成失效,同时自己队伍角色的攻击力降低③% "LevelEntity_EffigyChallenge2_BeHitLv2": { "$type": "ConfigLevelEntity", "teamAbilities": [ { "abilityID": "ActivityAbility_EffigyChallenge2_BeHitLv2", "abilityName": "ActivityAbility_EffigyChallenge2_BeHitLv2", }, ], }, //一档:自己队伍中的角色攻击力提升①%,当前场上自己的角色受到伤害后②秒内加成失效,同时自己队伍角色的攻击力降低③% "LevelEntity_EffigyChallenge2_BeHitLv3": { "$type": "ConfigLevelEntity", "teamAbilities": [ { "abilityID": "ActivityAbility_EffigyChallenge2_BeHitLv3", "abilityName": "ActivityAbility_EffigyChallenge2_BeHitLv3", }, ], }, //一档:自己队伍中的角色攻击力提升①%,当前场上自己的角色受到伤害后②秒内加成失效,同时自己队伍角色的攻击力降低③% "LevelEntity_EffigyChallenge_Samurai_NingyoA_CritDownAfterBurst": { "$type": "ConfigLevelEntity", "avatarAbilities": [ { "abilityID": "LevelEntity_EffigyChallenge_Samurai_NingyoA_CritDownAfterBurst", "abilityName": "LevelEntity_EffigyChallenge_Samurai_NingyoA_CritDownAfterBurst", }, ], }, "LevelEntity_EffigyChallenge_Samurai_NingyoA_SkillCDMinusRatioDown": { "$type": "ConfigLevelEntity", "avatarAbilities": [ { "abilityID": "LevelEntity_EffigyChallenge_Samurai_NingyoA_SkillCDMinusRatioDown", "abilityName": "LevelEntity_EffigyChallenge_Samurai_NingyoA_SkillCDMinusRatioDown", }, ], }, "LevelEntity_EffigyChallenge2_SpecialAvatarDamageUp_01": { "$type": "ConfigLevelEntity", "avatarAbilities": [ { "abilityID": "LevelEntity_EffigyChallenge2_SpecialAvatarDamageUp_01", "abilityName": "LevelEntity_EffigyChallenge2_SpecialAvatarDamageUp_01", }, ], }, //1.6BOSS挑战UP伤害角色阵容1 "LevelEntity_EffigyChallenge2_SpecialAvatarDamageUp_02": { "$type": "ConfigLevelEntity", "avatarAbilities": [ { "abilityID": "LevelEntity_EffigyChallenge2_SpecialAvatarDamageUp_02", "abilityName": "LevelEntity_EffigyChallenge2_SpecialAvatarDamageUp_02", }, ], }, //1.6BOSS挑战UP伤害角色阵容2 "LevelEntity_EffigyChallenge2_SpecialAvatarDamageUp_03": { "$type": "ConfigLevelEntity", "avatarAbilities": [ { "abilityID": "LevelEntity_EffigyChallenge2_SpecialAvatarDamageUp_03", "abilityName": "LevelEntity_EffigyChallenge2_SpecialAvatarDamageUp_03", }, ], }, //1.6BOSS挑战UP伤害角色阵容3 "LevelEntity_EffigyChallenge2_SpecialAvatarDamageUp_04": { "$type": "ConfigLevelEntity", "avatarAbilities": [ { "abilityID": "LevelEntity_EffigyChallenge2_SpecialAvatarDamageUp_04", "abilityName": "LevelEntity_EffigyChallenge2_SpecialAvatarDamageUp_04", }, ], }, //1.6BOSS挑战UP伤害角色阵容4 //================================================================================================================= //================================================================================================================= //====================================================================================2.0_2021/05/11日新增 //【2.0 backlog内】2.0爬塔月度主题因子制作单(因子制作+数值+关卡配置) //================================================================================================================= //================================================================================================================= "LevelEntityTowerBuff_OnGainEnergyMax_DefenseDown": { "$type": "ConfigLevelEntity", "teamAbilities": [ { "abilityID": "LevelEntityTowerBuff_OnGainEnergyMax_DefenseDown", "abilityName": "LevelEntityTowerBuff_OnGainEnergyMax_DefenseDown", }, ], }, //在场角色每次吃怪物掉落的元素球或者元素微粒获得元素能量时,会以自身为中心点触发一次半径5米的冲击波,伤害系数 10,CD 4 秒。 "LevelEntityTowerBuff_OnGainEnergyByBall_TriggerAoe": { "$type": "ConfigLevelEntity", "teamAbilities": [ { "abilityID": "LevelEntityTowerBuff_OnGainEnergyByBall_TriggerAoe", "abilityName": "LevelEntityTowerBuff_OnGainEnergyByBall_TriggerAoe", }, ], }, //角色每次施放元素爆发后,全队攻击力提升 20%,最多叠加 3 层,每层buff独立计时,持续时间 10 秒。 "LevelEntityTowerBuff_AtkUpAfterUseUltimateSkill": { "$type": "ConfigLevelEntity", "avatarAbilities": [ { "abilityID": "LevelEntityTowerBuff_AtkUpAfterUseUltimateSkill", "abilityName": "LevelEntityTowerBuff_AtkUpAfterUseUltimateSkill", }, ], }, "LevelEntityTowerBuff_ElementAddHurt_Fire_V2": { "$type": "ConfigLevelEntity", "avatarAbilities": [ { "abilityID": "LevelEntity_ElementAddHurt_Fire_V2", "abilityName": "LevelEntity_ElementAddHurt_Fire_V2", }, ], }, "LevelEntityTowerBuff_ElementAddHurt_Ice_V2": { "$type": "ConfigLevelEntity", "avatarAbilities": [ { "abilityID": "LevelEntity_ElementAddHurt_Ice_V2", "abilityName": "LevelEntity_ElementAddHurt_Ice_V2", }, ], }, //2.0循环地城因子 //所有角色护盾强效提升40% //角色拾取结晶时,会触发一次爆炸波,环境伤害系数为2.5,内置CD1秒 "LevelEntity_LoopBuff_GainCrystalTriggerAoe": { "$type": "ConfigLevelEntity", "avatarAbilities": [ { "abilityID": "LevelEntity_LoopBuff_GainCrystalTriggerAoe", "abilityName": "LevelEntity_LoopBuff_GainCrystalTriggerAoe", }, ], }, "LevelEntity_LoopBuff_ElementAddHurt_Electric": { "$type": "ConfigLevelEntity", "avatarAbilities": [ { "abilityID": "LevelEntity_LoopBuff_ElementAddHurt_Electric", "abilityName": "LevelEntity_LoopBuff_ElementAddHurt_Electric", }, ], "abilities": [ ], "teamAbilities": [ ], "monsterAbilities": [ ] }, //LevelEntity_ElementAddHurt_Electric(雷元素增伤)(全部) ///////////////////////////// //2.1 换人切队挑战/////////// /////////////////////////// "LevelEntity_Sumo_PhysicalAddHurt": { "$type": "ConfigLevelEntity", "avatarAbilities": [ { "abilityID": "LevelEntity_Sumo_PhysicalAddHurt", "abilityName": "LevelEntity_Sumo_PhysicalAddHurt", }, ], }, "LevelEntity_Sumo_ElementAddHurt_Fire": { "$type": "ConfigLevelEntity", "avatarAbilities": [ { "abilityID": "LevelEntity_Sumo_ElementAddHurt_Fire", "abilityName": "LevelEntity_Sumo_ElementAddHurt_Fire", }, ], }, "LevelEntity_Sumo_ElementAddHurt_Wind": { "$type": "ConfigLevelEntity", "avatarAbilities": [ { "abilityID": "LevelEntity_Sumo_ElementAddHurt_Wind", "abilityName": "LevelEntity_Sumo_ElementAddHurt_Wind", }, ], }, "LevelEntity_Sumo_ElementAddHurt_Rock": { "$type": "ConfigLevelEntity", "avatarAbilities": [ { "abilityID": "LevelEntity_Sumo_ElementAddHurt_Rock", "abilityName": "LevelEntity_Sumo_ElementAddHurt_Rock", }, ], }, "LevelEntity_Sumo_ElementAddHurt_ElecAndWater": { "$type": "ConfigLevelEntity", "avatarAbilities": [ { "abilityID": "LevelEntity_Sumo_ElementAddHurt_ElecAndWater", "abilityName": "LevelEntity_Sumo_ElementAddHurt_ElecAndWater", }, ], }, "LevelEntity_Sumo_ElementAddHurt_React": { "$type": "ConfigLevelEntity", "avatarAbilities": [ { "abilityID": "LevelEntity_Sumo_ElementAddHurt_React", "abilityName": "LevelEntity_Sumo_ElementAddHurt_React", }, ], }, "LevelEntity_Sumo_NoSwitch_Punishment_ForMonster": { "$type": "ConfigLevelEntity", "monsterAbilities": [ { "abilityID": "LevelEntity_Sumo_NoSwitch_Punishment_ForMonster", "abilityName": "LevelEntity_Sumo_NoSwitch_Punishment_ForMonster", }, ], }, "LevelEntityTowerBuff_Deathrattle_Corruption": { "$type": "ConfigLevelEntity", "teamAbilities": [ { "abilityID": "LevelEntity_Deathrattle_Corruption_LoseHP_TeamMask", "abilityName": "LevelEntity_Deathrattle_Corruption_LoseHP_TeamMask", }, ], "monsterAbilities": [ { "abilityID": "LevelEntity_Deathrattle_Corruption_LoseHP", "abilityName": "LevelEntity_Deathrattle_Corruption_LoseHP", }, ], }, //////////////////////////////// //2.1 爬塔因子 //////////////// /////////////////////////////// "LevelEntityTowerBuff_AtkUpAfterUseUltimateSkill_Multiple": { "$type": "ConfigLevelEntity", "avatarAbilities": [ { "abilityID": "LevelEntityTowerBuff_AtkUpAfterUseUltimateSkill_Multiple", "abilityName": "LevelEntityTowerBuff_AtkUpAfterUseUltimateSkill_Multiple", }, ], }, "LevelEntityTowerBuff_AoeAfterUseUltimateSkill_LoseHp": { "$type": "ConfigLevelEntity", "avatarAbilities": [ { "abilityID": "LevelEntityTowerBuff_AoeAfterUseUltimateSkill_LoseHp", "abilityName": "LevelEntityTowerBuff_AoeAfterUseUltimateSkill_LoseHp", }, ], }, //////////////////////////////// //2.2 肉鸽因子 //////////////// /////////////////////////////// "LevelEntity_Activity_Rogue_Monster_DiePatternSwitch": { "$type": "ConfigLevelEntity", "monsterAbilities": [ { "abilityID": "Activity_Rogue_Monster_DiePatternSwitch", "abilityName": "Activity_Rogue_Monster_DiePatternSwitch", }, ], }, "LevelEntity_Activity_Rogue_Monster_HPUp_Stage1": { "$type": "ConfigLevelEntity", "monsterAbilities": [ { "abilityID": "Activity_Rogue_Monster_HPUp_Stage1", "abilityName": "Activity_Rogue_Monster_HPUp_Stage1", }, ], }, "LevelEntity_Activity_Rogue_Monster_HPUp_Stage2": { "$type": "ConfigLevelEntity", "monsterAbilities": [ { "abilityID": "Activity_Rogue_Monster_HPUp_Stage2", "abilityName": "Activity_Rogue_Monster_HPUp_Stage2", }, ], }, "LevelEntity_Activity_Rogue_Monster_HPUp_Stage3": { "$type": "ConfigLevelEntity", "monsterAbilities": [ { "abilityID": "Activity_Rogue_Monster_HPUp_Stage3", "abilityName": "Activity_Rogue_Monster_HPUp_Stage3", }, ], }, "LevelEntity_Activity_Rogue_Monster_HPUp_Stage4": { "$type": "ConfigLevelEntity", "monsterAbilities": [ { "abilityID": "Activity_Rogue_Monster_HPUp_Stage4", "abilityName": "Activity_Rogue_Monster_HPUp_Stage4", }, ], }, "LevelEntity_Activity_Rogue_Monster_HPUp_Stage5": { "$type": "ConfigLevelEntity", "monsterAbilities": [ { "abilityID": "Activity_Rogue_Monster_HPUp_Stage5", "abilityName": "Activity_Rogue_Monster_HPUp_Stage5", }, ], }, "LevelEntity_Activity_Rogue_Monster_HPUp_Stage6": { "$type": "ConfigLevelEntity", "monsterAbilities": [ { "abilityID": "Activity_Rogue_Monster_HPUp_Stage6", "abilityName": "Activity_Rogue_Monster_HPUp_Stage6", }, ], }, "LevelEntity_Activity_Rogue_Monster_HPUp_Stage7": { "$type": "ConfigLevelEntity", "monsterAbilities": [ { "abilityID": "Activity_Rogue_Monster_HPUp_Stage7", "abilityName": "Activity_Rogue_Monster_HPUp_Stage7", }, ], }, "LevelEntity_Activity_Rogue_Monster_HPUp_Stage8": { "$type": "ConfigLevelEntity", "monsterAbilities": [ { "abilityID": "Activity_Rogue_Monster_HPUp_Stage8", "abilityName": "Activity_Rogue_Monster_HPUp_Stage8", }, ], }, "LevelEntity_Activity_Rogue_Monster_HPUp_Stage9": { "$type": "ConfigLevelEntity", "monsterAbilities": [ { "abilityID": "Activity_Rogue_Monster_HPUp_Stage9", "abilityName": "Activity_Rogue_Monster_HPUp_Stage9", }, ], }, ////////////////////// //2.2 深境螺旋因子 // ////////////////////// "LevelEntityTowerBuff_HighEnergyAtkUp_Multiple": { "$type": "ConfigLevelEntity", "avatarAbilities": [ { "abilityID": "LevelEntityTowerBuff_HighEnergyAtkUp_Multiple", "abilityName": "LevelEntityTowerBuff_HighEnergyAtkUp_Multiple", }, ], }, "LevelEntityTowerBuff_MaxEnergyDamageUp_Multiple": { "$type": "ConfigLevelEntity", "avatarAbilities": [ { "abilityID": "LevelEntityTowerBuff_MaxEnergyDamageUp_Multiple", "abilityName": "LevelEntityTowerBuff_MaxEnergyDamageUp_Multiple", }, ], }, "LevelEntityTowerBuff_HighEnergyTriggerAoe": { "$type": "ConfigLevelEntity", "teamAbilities": [ { "abilityID": "LevelEntityTowerBuff_HighEnergyTriggerAoe", "abilityName": "LevelEntityTowerBuff_HighEnergyTriggerAoe", }, ], }, "LevelEntity_ElementAddHurt_Water_V22": { "$type": "ConfigLevelEntity", "avatarAbilities": [ { "abilityID": "LevelEntity_ElementAddHurt_Water_V22", "abilityName": "LevelEntity_ElementAddHurt_Water_V22", }, ], }, //////////////////////////////// //2.3 狗子活动地城因子 ///////// /////////////////////////////// "LevelEntity_Activity_Hachi_LevelHandle": { "$type": "ConfigLevelEntity", "teamAbilities": [ { "abilityID": "Activity_Hachi_LevelHandle", "abilityName": "Activity_Hachi_LevelHandle", }, ], }, //////////////////////////////// //2.3 导能圆盘V2因子 ///////// /////////////////////////////// //怪物血量提升 "LevelEntity_ChannellerSlabV2_Monster_HpUp_Lv1": { "$type": "ConfigLevelEntity", "monsterAbilities": [ { "abilityName": "LevelEntity_ChannellerSlabV2_Monster_HpUp_Lv1", }, ], }, "LevelEntity_ChannellerSlabV2_Monster_HpUp_Lv2": { "$type": "ConfigLevelEntity", "monsterAbilities": [ { "abilityName": "LevelEntity_ChannellerSlabV2_Monster_HpUp_Lv2", }, ], }, "LevelEntity_ChannellerSlabV2_Monster_HpUp_Lv3": { "$type": "ConfigLevelEntity", "monsterAbilities": [ { "abilityName": "LevelEntity_ChannellerSlabV2_Monster_HpUp_Lv3", }, ], }, //怪物基础攻击提升 "LevelEntity_ChannellerSlabV2_Monster_AtkUp_Lv1": { "$type": "ConfigLevelEntity", "monsterAbilities": [ { "abilityName": "LevelEntity_ChannellerSlabV2_Monster_AtkUp_Lv1", }, ], }, //角色护盾强效降低 "LevelEntity_ChannellerSlabV2_Avatar_ShieldCostMinusDown": { "$type": "ConfigLevelEntity", "avatarAbilities": [ { "abilityName": "LevelEntity_ChannellerSlabV2_Avatar_ShieldCostMinusDown", }, ], }, //角色移速降低 "LevelEntity_ChannellerSlabV2_Avatar_MoveSpeedDown": { "$type": "ConfigLevelEntity", "avatarAbilities": [ { "abilityName": "LevelEntity_ChannellerSlabV2_Avatar_MoveSpeedDown", }, ], }, //角色冲刺消耗体力提高 "LevelEntity_ChannellerSlabV2_Avatar_DashStaminaUp": { "$type": "ConfigLevelEntity", "avatarAbilities": [ { "abilityName": "LevelEntity_ChannellerSlabV2_Avatar_DashStaminaUp", }, ], }, //角色技能冷却时间延长 "LevelEntity_ChannellerSlabV2_Avatar_SkillCDIncrement": { "$type": "ConfigLevelEntity", "avatarAbilities": [ { "abilityName": "LevelEntity_ChannellerSlabV2_Avatar_SkillCDIncrement", }, ], }, //角色体力恢复速度降低 "LevelEntity_ChannellerSlabV2_Avatar_RecoverStaminaRatioDown": { "$type": "ConfigLevelEntity", "avatarAbilities": [ { "abilityName": "LevelEntity_ChannellerSlabV2_Avatar_RecoverStaminaRatioDown", }, ], }, //角色不处于护盾庇护下时,攻击力降低 "LevelEntity_ChannellerSlabV2_Avatar_NoShieldAtkDown": { "$type": "ConfigLevelEntity", "avatarAbilities": [ { "abilityName": "LevelEntity_ChannellerSlabV2_Avatar_NoShieldAtkDown", }, ], }, //角色血量低于X%时,攻击力降低X% "LevelEntity_ChannellerSlabV2_Team_AtkDownLowHP": { "$type": "ConfigLevelEntity", "teamAbilities": [ { "abilityName": "LevelEntity_ChannellerSlabV2_Team_AtkDownLowHP", }, ], }, //角色血量低于X%时,移动速度降低X% "LevelEntity_ChannellerSlabV2_Team_SpeedDownLowHP": { "$type": "ConfigLevelEntity", "teamAbilities": [ { "abilityName": "LevelEntity_ChannellerSlabV2_Team_SpeedDownLowHP", }, ], }, //队伍中的所有角色在冲刺后的X秒内,自身队伍中所有角色受到伤害提升 "LevelEntity_ChannellerSlabV2_Avatar_SprintBeHurtDamageUp": { "$type": "ConfigLevelEntity", "avatarAbilities": [ { "abilityName": "LevelEntity_ChannellerSlabV2_Avatar_SprintBeHurtDamageUp", }, ], }, //每次切换角色,受到伤害提升X%,最多叠加4层。 "LevelEntity_ChannellerSlabV2_Team_BeHurtDamageUpAfterChangeAvatar": { "$type": "ConfigLevelEntity", "teamAbilities": [ { "abilityName": "LevelEntity_ChannellerSlabV2_Team_BeHurtDamageUpAfterChangeAvatar", }, ], }, //释放元素爆发后的X秒内,受到伤害提升,可叠加4层 "LevelEntity_ChannellerSlabV2_Team_BeHurtDamageUpAfterULT": { "$type": "ConfigLevelEntity", "teamAbilities": [ { "abilityName": "LevelEntity_ChannellerSlabV2_Team_BeHurtDamageUpAfterULT", }, ], }, //血量低于70%时造成的伤害降低30%,低于35%时造成的伤害降低60% "LevelEntity_ChannellerSlabV2_Team_AtkDownLowHP_TwoStages": { "$type": "ConfigLevelEntity", "teamAbilities": [ { "abilityName": "LevelEntity_ChannellerSlabV2_Team_AtkDownLowHP_TwoStages", }, ], }, //血量低于70%时造成的伤害降低30%,低于35%时造成的伤害降低60% "LevelEntity_ChannellerSlabV2_Avatar_ChargeEfficiencyDelta": { "$type": "ConfigLevelEntity", "avatarAbilities": [ { "abilityName": "LevelEntity_ChannellerSlabV2_Avatar_ChargeEfficiencyDelta", }, ], }, //////////////////////////////// //2.3 导能原盘复刻活动怪物因子 // /////////////////////////////// "LevelEntity_Activity_ChannellerSlab_Monster_Sylph_ChargeUp": { "$type": "ConfigLevelEntity", "monsterAbilities": [ { "abilityID": "MonsterAffix_Sylph_ChargeUp_01_ForChannellerSlab", "abilityName": "MonsterAffix_Sylph_ChargeUp_01_ForChannellerSlab", }, ], }, "LevelEntity_Activity_ChannellerSlab_Monster_Sylph_DeathrattleCharge": { "$type": "ConfigLevelEntity", "monsterAbilities": [ { "abilityID": "MonsterAffix_Sylph_DeathrattleCharge_01_ForChannellerSlab", "abilityName": "MonsterAffix_Sylph_DeathrattleCharge_01_ForChannellerSlab", }, ], }, "LevelEntity_Activity_ChannellerSlab_Monster_Sylph_AttackEnhance": { "$type": "ConfigLevelEntity", "monsterAbilities": [ { "abilityID": "MonsterAffix_Sylph_AttackEnhance_01_ForChannellerSlab", "abilityName": "MonsterAffix_Sylph_AttackEnhance_01_ForChannellerSlab", }, ], }, "LevelEntity_Activity_ChannellerSlab_Monster_Hound_AttackEnhance": { "$type": "ConfigLevelEntity", "monsterAbilities": [ { "abilityID": "MonsterAffix_Hound_AttackEnhance_01_ForChannellerSlab", "abilityName": "MonsterAffix_Hound_AttackEnhance_01_ForChannellerSlab", }, ], }, "LevelEntity_Activity_ChannellerSlab_Monster_Hound_ResetStrike": { "$type": "ConfigLevelEntity", "monsterAbilities": [ { "abilityID": "MonsterAffix_Hound_ResetStrike_01_ForChannellerSlab", "abilityName": "MonsterAffix_Hound_ResetStrike_01_ForChannellerSlab", }, ], }, ////////////////////// //2.3 深境螺旋因子 // ////////////////////// "LevelEntityTowerBuff_V2_3_Level01": { "$type": "ConfigLevelEntity", "teamAbilities": [ { "abilityID": "LevelEntityTowerBuff_PickUpCrystal_OnTeam", "abilityName": "LevelEntityTowerBuff_PickUpCrystal_OnTeam", }, ], }, "LevelEntityTowerBuff_V2_3_Level02": { "$type": "ConfigLevelEntity", "teamAbilities": [ { "abilityID": "LevelEntityTowerBuff_DoElementDamage_OnTeam", "abilityName": "LevelEntityTowerBuff_DoElementDamage_OnTeam", }, ], }, "LevelEntityTowerBuff_V2_3_Level03": { "$type": "ConfigLevelEntity", "avatarAbilities": [ { "abilityID": "LevelEntityTowerBuff_RockGadgetUp_OnAvatar", "abilityName": "LevelEntityTowerBuff_RockGadgetUp_OnAvatar", }, ], }, "LevelEntityTowerBuff_V2_3_Level04": { "$type": "ConfigLevelEntity", "avatarAbilities": [ { "abilityID": "LevelEntityTowerBuff_ElementAddHurt_Rock_V2", "abilityName": "LevelEntityTowerBuff_ElementAddHurt_Rock_V2", }, ], }, "LevelEntityTowerBuff_V2_3_Level05": { "$type": "ConfigLevelEntity", "avatarAbilities": [ { "abilityID": "LevelEntityTowerBuff_PhysicalAddHurt_V2", "abilityName": "LevelEntityTowerBuff_PhysicalAddHurt_V2", }, ], }, ////////////////////// //2.3 圣遗物本因子 // ////////////////////// "LevelEntity_ElementAddHurt_Electric_LoopDungeon": { "$type": "ConfigLevelEntity", "avatarAbilities": [ { "abilityID": "LevelEntity_ElementAddHurt_Electric_LoopDungeon", "abilityName": "LevelEntity_ElementAddHurt_Electric_LoopDungeon", }, ], }, "LevelEntity_TowerBuff_LoopDungeon_ElementReactionAttack_Shock": { "$type": "ConfigLevelEntity", "avatarAbilities": [ { "abilityID": "LevelEntity_TowerBuff_LoopDungeon_ElementReactionAttack_Shock", "abilityName": "LevelEntity_TowerBuff_LoopDungeon_ElementReactionAttack_Shock", }, ], }, ////////////////////// //2.4 深境螺旋因子 // ////////////////////// "LevelEntity_TowerBuff_NormalAttackUp": { "$type": "ConfigLevelEntity", "avatarAbilities": [ { "abilityID": "LevelEntity_TowerBuff_NormalAttackUp", "abilityName": "LevelEntity_TowerBuff_NormalAttackUp", }, ], }, "LevelEntity_TowerBuff_NormalExFallSustainAttackUp": { "$type": "ConfigLevelEntity", "teamAbilities": [ { "abilityID": "LevelEntity_TowerBuff_NormalExFallSustainAttackUp", "abilityName": "LevelEntity_TowerBuff_NormalExFallSustainAttackUp", }, ], }, "LevelEntity_TowerBuff_NormalAttackRandomShock": { "$type": "ConfigLevelEntity", "avatarAbilities": [ { "abilityID": "LevelEntity_TowerBuff_NormalAttackRandomShock", "abilityName": "LevelEntity_TowerBuff_NormalAttackRandomShock", }, ], }, "LevelEntity_TowerBuff_NormalExFallSustainAttackShockUp": { "$type": "ConfigLevelEntity", "teamAbilities": [ { "abilityID": "LevelEntity_TowerBuff_NormalExFallSustainAttackShockUp", "abilityName": "LevelEntity_TowerBuff_NormalExFallSustainAttackShockUp", }, ], }, ////////////////////// //2.4 自选buff因子 // ////////////////////// //施放元素爆发时,会使队伍中所有角色的攻击力与防御力提升①%。该效果至多可以叠加②层。拥有③层或以上的效果时,额外提升角色的充能效率④ "LevelEntity_Activity_Potion_LevelBuff_Stage1": { "$type":"ConfigLevelEntity", "avatarAbilities": [ { "abilityName": "ActivityAbility_Potion_LevelBuff_Level1", }, ] }, //场上的角色每次获取结晶反应产生的晶片时,会获得一层全伤害提升①%的buff(buff叠层计数team共享,但buff效果只对前台角色生效),持续②秒(每层独立计时),最多可叠加③层,叠到第③层后,每次再获取结晶反应产生的晶片时都可触发一次冲击波(以自身坐标为中心点,范围5米),冲击波触发cd ④秒,伤害系数⑤。 "LevelEntity_Activity_Potion_LevelBuff_Stage2": { "$type":"ConfigLevelEntity", "teamAbilities": [ { "abilityName": "ActivityAbility_Potion_LevelEntity_LevelBuff_Level2", }, ], }, //敌人被击败后,队伍中所有角色会承受「侵蚀」效果。处于侵蚀状态下的角色将会每秒损失部分生命值。当前场上角色可能会因为侵蚀效果损失的生命值而倒下。处于队伍后台的角色生命值低于①%时,不会因为侵蚀而损失生命值。侵蚀效果持续②秒,可以叠加,每层效果独立计时。 "LevelEntity_Activity_Potion_LevelBuff_Stage3": { "$type":"ConfigLevelEntity", "teamAbilities": [ { "abilityName": "ActivityAbility_Potion_DeathRattle_Corruption_LoseHPEff_ChallangeFinishHandler", }, ], "monsterAbilities": [ { "abilityName": "ActivityAbility_LevelEntity_DeathRattle_Corruption_LoseHP", }, ] }, "LevelEntity_Activity_Potion_LevelBuff_QuicklyAttack_Stage2": { "$type":"ConfigLevelEntity", "avatarAbilities": [ { "abilityName": "ActivityAbility_Potion_LevelEntity_LevelBuff_QuicklyAttack", }, ], }, ////////////////////// //2.4 自选buff挑战怪物强化 // ////////////////////// "LevelEntity_Activity_Potion_AdditionalHPAndAttack_ForMonster": { "$type":"ConfigLevelEntity", "monsterAbilities": [ { "abilityName": "MonsterAffix_AdditionalHPAndAttack_ForSelfPickChallenge", }, ], }, //////////////////////////////////////////////////////////////// // 2.5 深境渊月祝福 第一期 // 当角色对怪物造成感电反应时,被感电反应造成的伤害命中的怪物,雷元素抗性降低0.1,叠层CD 1.2秒, // 雷抗最多降低0.4(4层),每层效果持续8秒(独立计时) // 第二期: // 当角色攻击命中身上有雷元素附着的怪物时,在被命中怪物的位置施放一次冲击波,造成真实伤害,伤害系数6,CD 2秒。 //////////////////////////////////////////////////////////////// "LevelEntity_TowerBuff_ReduceMonster_ElecAddHurtDelta": { "$type":"ConfigLevelEntity", // "avatarAbilities":[ // { // "abilityName":"LevelEntity_TowerBuff_ElecAddHurtDelta" // } // ], "monsterAbilities":[ { "abilityName":"GeneralSkill_ReduceMonster_ElecAddHurtDelta" } ] }, "LevelEntity_TowerBuff_AvatarHitMonsterHasElec_ImpactDamage": { "$type":"ConfigLevelEntity", "avatarAbilities":[ { "abilityName":"LevelEntity_TowerBuff_AvatarHitMonsterHasElec_ImpactDamage" } ] }, "LevelEntity_TowerBuff_ImproveElecDamage": { "$type":"ConfigLevelEntity", "avatarAbilities":[ { "abilityName":"LevelEntity_TowerBuff_ImproveElecDamage" } ] }, "LevelEntity_TowerBuff_ImproveHeal": { "$type":"ConfigLevelEntity", "avatarAbilities":[ { "abilityName":"LevelEntity_TowerBuff_ImproveHeal" } ] }, //////////////////////////////////////////////////////////////// // // 2.6 buff挑战,怪物全局buff // //////////////////////////////////////////////////////////////// "LevelEntity_CrystalLink_MonsterEnhanced01": { "$type":"ConfigLevelEntity", "monsterAbilities": [ { "abilityName":"LevelEntity_CrystalLink_MonsterEnhanced01" } ] }, "LevelEntity_CrystalLink_MonsterEnhanced02": { "$type":"ConfigLevelEntity", "monsterAbilities": [ { "abilityName":"LevelEntity_CrystalLink_MonsterEnhanced02" } ] }, "LevelEntity_CrystalLink_MonsterEnhanced03": { "$type":"ConfigLevelEntity", "monsterAbilities": [ { "abilityName":"LevelEntity_CrystalLink_MonsterEnhanced03" } ] }, "LevelEntity_CrystalLink_MonsterEnhanced04": { "$type":"ConfigLevelEntity", "monsterAbilities": [ { "abilityName":"LevelEntity_CrystalLink_MonsterEnhanced04" } ] }, "LevelEntity_CrystalLink_MonsterEnhanced05": { "$type":"ConfigLevelEntity", "monsterAbilities": [ { "abilityName":"LevelEntity_CrystalLink_MonsterEnhanced05" } ] }, "LevelEntity_CrystalLink_MonsterEnhanced06": { "$type":"ConfigLevelEntity", "monsterAbilities": [ { "abilityName":"LevelEntity_CrystalLink_MonsterEnhanced06" } ] }, //////////////////////////////////////////////////////////////// // // 2.6 连线buff挑战,地脉异常 // //////////////////////////////////////////////////////////////// "LevelEntity_ActivityAbility_CrystalLink_UltimateSkill_AttackUp": { "$type":"ConfigLevelEntity", "teamAbilities": [ { "abilityName":"ActivityAbility_CrystalLink_UltimateSkill_AttackUp" } ] }, "LevelEntity_ActivityAbility_CrystalLink_QuicklyAttack": { "$type":"ConfigLevelEntity", "teamAbilities": [ { "abilityName":"ActivityAbility_CrystalLink_QuicklyAttack" } ] }, "LevelEntity_ActivityAbility_CrystalLink_ElectricDamageUp": { "$type":"ConfigLevelEntity", "avatarAbilities": [ { "abilityName":"ActivityAbility_CrystalLink_ElectricDamageUp" } ] }, "LevelEntity_ActivityAbility_CrystalLink_GetRockSeed_DamageUp": { "$type":"ConfigLevelEntity", "teamAbilities": [ { "abilityName":"ActivityAbility_CrystalLink_GetRockSeed_DamageUp" } ] }, //---流血 "LevelEntity_ActivityAbility_CrystalLink_UltimateSkill_Skill_LoseHP": { "$type":"ConfigLevelEntity", "avatarAbilities": [ { "abilityName":"ActivityAbility_CrystalLink_UltimateSkill_Skill_LoseHP" } ] }, "LevelEntity_ActivityAbility_CrystalLink_Skill_UltimateSkill_DamageUp_ByCurHP": { "$type":"ConfigLevelEntity", "avatarAbilities": [ { "abilityName":"ActivityAbility_CrystalLink_Skill_UltimateSkill_DamageUp_ByCurHP" } ] }, "LevelEntity_ActivityAbility_CrystalLink_DeathRattle_Corruption_LoseHPEff_ChallangeFinishHandler": { "$type":"ConfigLevelEntity", "teamAbilities": [ { "abilityName":"ActivityAbility_CrystalLink_DeathRattle_Corruption_LoseHPEff_ChallangeFinishHandler" } ] }, //------- "LevelEntity_ActivityAbility_CrystalLink_FrozenTarget_DefenceDown": { "$type":"ConfigLevelEntity", "monsterAbilities": [ { "abilityName":"ActivityAbility_CrystalLink_FrozenTarget_DefenceDown" } ] }, //////////////////////////////////////////////////////////////// // // 2.6 深境螺旋 // //////////////////////////////////////////////////////////////// "LevelEntity_TowerBuff_NormalAttackTriggerBomb_V26": { "$type":"ConfigLevelEntity", "avatarAbilities": [ { "abilityName":"LevelEntity_TowerBuff_NormalAttackTriggerBomb_V26" } ], "monsterAbilities": [ { "abilityName":"LevelEntity_TowerBuff_NormalAttackTriggerBomb_V26_Monstser" } ] }, "LevelEntity_TowerBuff_NormalAttackDamageUp_V26": { "$type":"ConfigLevelEntity", "avatarAbilities": [ { "abilityName":"LevelEntity_TowerBuff_NormalAttackDamageUp_V26" } ] }, //------- "LevelEntity_TowerBuff_MonsterElementBeHurt_V26": { "$type":"ConfigLevelEntity", "avatarAbilities": [ { "abilityName":"LevelEntity_TowerBuff_MonsterElementBeHurt_V26" } ] }, ////////////////////// //2.6 圣遗物本因子 // ////////////////////// "LevelEntity_LoopDungeon_UseSkill_GenerateBlastWave": { "$type":"ConfigLevelEntity", "avatarAbilities": [ { "abilityName":"LevelEntity_LoopDungeon_UseSkill_GenerateBlastWave" } ] }, //////////////////////////////////////////////////////////////// // 2.7 深境 //////////////////////////////////////////////////////////////// //前台角色每次施放元素战技后,可获得一层普通攻击伤害提升①的效果,持续②秒,最多叠③层,每层独立计时。(角色下场后,已有的效果会保留,重新切回来还能继续用) "LevelEntity_TowerBuff_UseSkill_AddNormalAtkDamage": { "$type":"ConfigLevelEntity", "avatarAbilities":[ { "abilityName":"LevelEntity_TowerBuff_UseSkill_AddNormalAtkDamage" } ] }, //角色(前后台均生效)的元素战技命中敌人后(只需命中无需造成伤害),可使敌人全抗降低①,持续②秒,最多叠③层,每层独立计时。 "LevelEntity_TowerBuff_UseSkillHit_DecreaseTargetSubHurt": { "$type":"ConfigLevelEntity", "avatarAbilities":[ { "abilityName":"LevelEntity_TowerBuff_UseSkillHit_DecreaseTargetSubHurt" } ] }, //前台角色施放元素战技后的下一次普攻命中敌人时会可在敌人位置处触发一次冲击波,半径①米,伤害系数②,内置CD③秒(cd保护用,只给前台角色自己,不是公cd) "LevelEntity_TowerBuff_AvatarElementArt_HitMonster_ImpactDamage": { "$type":"ConfigLevelEntity", "avatarAbilities":[ { "abilityName":"LevelEntity_TowerBuff_AvatarElementArt_HitMonster_ImpactDamage" } ] }, //使用双手剑的角色造成的伤害提升① "LevelEntity_TowerAvatarBuff_ClaymoreAddHurt": { "$type":"ConfigLevelEntity", "avatarAbilities":[ { "abilityName":"LevelEntity_TowerAvatarBuff_ClaymoreAddHurt" } ] }, //2.7层岩肉鸽血量提升 "LevelEntity_RogueV2_AdditionalHP_HardMode": { "$type": "ConfigLevelEntity", "monsterAbilities": [ { "abilityName": "MonsterAffix_AdditionalHP_HardMode_ForRogueV2", }, ], }, "LevelEntity_RogueV2_AdditionalHP_Dynamic": { "$type": "ConfigLevelEntity", "monsterAbilities": [ { "abilityName": "MonsterAffix_AdditionalHP_Dynamic_ForRogueV2", }, ], }, //2.8海岛活动莫娜地城全场控制地脉 "LevelEntity_Activity_SummerTimeV2_Dungeon_Mona_StruggleBubble": { "$type": "ConfigLevelEntity", "monsterAbilities": [ { "abilityName": "ActivityAbility_SummerTimeV2_Dungeon_Mona_StruggleBubble", }, ], }, "LevelEntity_Ability_SummerTimeV2_BeHit_HasShield": { "$type": "ConfigLevelEntity", "monsterAbilities": [ { "abilityName": "ActivityAbility_SummerTimeV2_BeHit_HasShield", }, ], }, "LevelEntity_Ability_SummerTimeV2_Dungeon_FallingAttack_Impact": { "$type": "ConfigLevelEntity", "teamAbilities": [ { "abilityName": "ActivityAbility_SummerTimeV2_Dungeon_FallingAttack_Impact", }, ], }, //2.8深境螺旋1 "LevelEntity_TowerBuff_TickAtkUp_ExtraTriggerCJB": { "$type":"ConfigLevelEntity", "avatarAbilities": [ { "abilityName":"LevelEntity_TowerBuff_TickAtkUp_ExtraTriggerCJB" } ] }, //2.8深境螺旋2 "LevelEntity_TowerBuff_SwirlDefenseDown": { "$type":"ConfigLevelEntity", "avatarAbilities": [ { "abilityName":"LevelEntity_TowerBuff_SwirlDefenseDown" } ] }, //2.8深境螺旋3 "LevelEntity_TowerBuff_CurAvatarAttackUp_NormalExtraFall": { "$type": "ConfigLevelEntity", "teamAbilities": [ { "abilityName":"LevelEntity_TowerBuff_CurAvatarAttackUp_NormalExtraFall" } ], }, //3.0爆炸魔药第1层 "LevelEntity_MonsterAffix_PropertiesUp_ForInstableSpray_Stage1": { "$type": "ConfigLevelEntity", "monsterAbilities": [ { "abilityName": "MonsterAffix_PropertiesUp_ForInstableSpray_Stage1", }, ], }, //3.0爆炸魔药第2层 "LevelEntity_MonsterAffix_PropertiesUp_ForInstableSpray_Stage2": { "$type": "ConfigLevelEntity", "monsterAbilities": [ { "abilityName": "MonsterAffix_PropertiesUp_ForInstableSpray_Stage2", }, ], }, //3.0爆炸魔药第3层 "LevelEntity_MonsterAffix_PropertiesUp_ForInstableSpray_Stage3": { "$type": "ConfigLevelEntity", "monsterAbilities": [ { "abilityName": "MonsterAffix_PropertiesUp_ForInstableSpray_Stage3", }, ], }, //3.0爆炸魔药第3层 "LevelEntity_MonsterAffix_PropertiesUp_ForInstableSpray_Stage4": { "$type": "ConfigLevelEntity", "monsterAbilities": [ { "abilityName": "MonsterAffix_PropertiesUp_ForInstableSpray_Stage4", }, ], }, //3.0 蔓生蘑菇对怪物造成的伤害提升① "LevelEntity_TowerBuff_ElemReactOvergrowDelta": { "$type":"ConfigLevelEntity", "avatarAbilities": [ { "abilityName":"LevelEntity_TowerBuff_ElemReactOvergrowDelta" } ] }, //3.0 激化伤害提升 "LevelEntity_TowerBuff_ElemReactOverdoseDelta": { "$type":"ConfigLevelEntity", "avatarAbilities": [ { "abilityName":"LevelEntity_TowerBuff_ElemReactOverdoseDelta" } ] }, //3.0 爬塔 角色造成草元素伤害提升① "LevelEntity_TowerBuff_GrassAddHurt": { "$type": "ConfigLevelEntity", "avatarAbilities": [ { "abilityName":"LevelEntity_TowerBuff_GrassAddHurt" } ], }, //3.0 爬塔 角色对怪物造成激化反应时,怪物自身的防御力下降①,持续②秒,重复触发时刷新时间。 "LevelEntity_TowerBuff_OverdoseTriggerDefenseDown": { "$type": "ConfigLevelEntity", "avatarAbilities": [ { "abilityName":"LevelEntity_TowerBuff_OverdoseTriggerDefenseDown" } ], }, //3.0 爬塔 当蔓生蘑菇对怪物造成伤害时(包括原始蘑菇和触发火/雷二阶反应后的伤害),角色的攻击力提升①,持续②秒,最多叠③层,叠层cd④秒。 "LevelEntity_TowerBuff_OverGrowTriggerAtkUp": { "$type": "ConfigLevelEntity", "avatarAbilities": [ { "abilityName":"LevelEntity_TowerBuff_OverGrowTriggerAtkUp" } ], }, //3.0武器本因子 "LevelBuff_LoopDungeon_OverdoseTarget_ElemSubHurtDown": { "$type": "ConfigLevelEntity", "monsterAbilities": [ { "abilityName": "LevelBuff_LoopDungeon_OverdoseTarget_ElemSubHurtDown", }, ], }, ////3.0天赋本因子 "LevelBuff_LoopDungeon_DamageUp_ElemDamage": { "$type": "ConfigLevelEntity", "teamAbilities": [ { "abilityName": "LevelBuff_LoopDungeon_DamageUp_ElemDamage", }, ], }, //3.0圣遗物本因子 "LevelBuff_LoopDungeon_MasteryUp_ByAllCharacterMastery": { "$type": "ConfigLevelEntity", "teamAbilities": [ { "abilityName": "LevelBuff_LoopDungeon_MasteryUp_ByAllCharacterMastery", }, ], }, "LevelBuff_LoopDungeon_MasteryUp_ByAllCharacterMastery_Sum": { "$type": "ConfigLevelEntity", "avatarAbilities": [ { "abilityName": "LevelBuff_LoopDungeon_MasteryUp_ByAllCharacterMastery_Sum", }, ], }, //3.0 挑战地城 角色对敌人触发原激化反应后的①秒内,受影响的敌人的所有元素抗性和物理抗性降低②。 "LevelEntity_TowerBuff_OverdoseTriggerSubHurtDown": { "$type": "ConfigLevelEntity", "avatarAbilities": [ { "abilityName":"LevelEntity_TowerBuff_OverdoseTriggerSubHurtDown" } ], }, //3.0 挑战地城 当蔓生蘑菇对怪物造成伤害时(包括原始蘑菇和触发火/雷二阶反应后的伤害),角色的暴击伤害提升①,持续②秒,最多叠③层,叠层cd④秒。 "LevelEntity_TowerBuff_OverGrowTriggerCriticalHurtUp": { "$type": "ConfigLevelEntity", "avatarAbilities": [ { "abilityName":"LevelEntity_TowerBuff_OverGrowTriggerCriticalHurtUp" } ], }, //3.1 挑战地城 "ActivityAbility_LevelEntity_Challenge_FallingWindZone": { "$type": "ConfigLevelEntity", "avatarAbilities": [ { "abilityName":"ActivityAbility_LevelEntity_Challenge_FallingWindZone" } ], }, "ActivityAbility_LevelEntity_Challenge_GrassReaction_Impact": { "$type": "ConfigLevelEntity", "avatarAbilities": [ { "abilityName":"ActivityAbility_LevelEntity_Challenge_GrassReaction_Impact" } ], }, //爬塔上下层清理 "LevelEntity_ClearLocalGadgets": { "$type": "ConfigLevelEntity", "teamAbilities": [ { "abilityName":"LevelEntity_ClearLocalGadgets" } ], }, //3.1 爬塔地城因子 "LevelEntity_TowerBuff_OverGrowTriggerElemMasteryDelta": { "$type": "ConfigLevelEntity", "avatarAbilities": [ { "abilityName":"LevelEntity_TowerBuff_OverGrowTriggerElemMasteryDelta" } ], }, "LevelEntity_TowerBuff_OverGrowTriggerMonsterSubHurtDown": { "$type": "ConfigLevelEntity", "avatarAbilities": [ { "abilityName":"LevelEntity_TowerBuff_OverGrowTriggerMonsterSubHurtDown" } ], }, "LevelEntity_TowerBuff_OverGrowTriggerCJB_V3.1": { "$type": "ConfigLevelEntity", "avatarAbilities": [ { "abilityName":"LevelEntity_TowerBuff_OverGrowTriggerCJB_V3.1" } ], }, //3.2奇趣秘园 怪物破盾即死 "LevelEntity_Activity_CharAmusement_ShieldBreak_KillSelf": { "$type": "ConfigLevelEntity", "monsterAbilities": [ { "abilityName": "Activity_CharAmusement_ShieldBreak_KillSelf", }, ], }, //3.2 爬塔因子 "LevelEntity_TowerBuff_ElemMasteryDelta": { "$type": "ConfigLevelEntity", "avatarAbilities": [ { "abilityName":"LevelEntity_TowerBuff_ElemMasteryDelta" } ], }, "LevelBuff_TowerBuff_ElemDamage_Impact": { "$type": "ConfigLevelEntity", "avatarAbilities": [ { "abilityName":"LevelBuff_TowerBuff_ElemDamage_Impact" } ], }, "LevelBuff_TowerBuff_GrassReaction_Impact": { "$type": "ConfigLevelEntity", "avatarAbilities": [ { "abilityName":"LevelBuff_TowerBuff_GrassReaction_Impact" } ], }, //3.3 圣遗物地城因子 触发扩散反应时,队伍中所有角色获得X%风元素伤害加成,持续X秒 "LevelEntity_LoopDungeon_MasteryUp_WindDamageUp_V3.3": { "$type":"ConfigLevelEntity", "avatarAbilities":[ { "abilityName":"LevelEntity_LoopDungeon_MasteryUp_WindDamageUp_V3.3" } ] }, //3.3迷城白板关卡怪物血量上限提升 "LevelEntity_MistTrialV3_01": { "$type": "ConfigLevelEntity", "monsterAbilities": [ { "abilityID": "LevelEntity_MistTrialV3_MonsterHpUp_01", "abilityName": "LevelEntity_MistTrialV3_MonsterHpUp_01", }, ], }, //3.3迷城主题关卡怪物血量上限提升 "LevelEntity_MistTrialV3_02": { "$type": "ConfigLevelEntity", "monsterAbilities": [ { "abilityID": "LevelEntity_MistTrialV3_MonsterHpUp_02", "abilityName": "LevelEntity_MistTrialV3_MonsterHpUp_02", }, ], }, //3.3 爬塔因子 "LevelBuff_TowerBuff_CurAvatar_ElemDamageUp": { "$type":"ConfigLevelEntity", "teamAbilities":[ { "abilityName":"LevelBuff_TowerBuff_CurAvatar_ElemDamageUp" } ] }, "LevelEntity_TowerBuff_Swirl_CriticalHurtUp": { "$type":"ConfigLevelEntity", "teamAbilities":[ { "abilityName":"LevelEntity_TowerBuff_Swirl_CriticalHurtUp" } ] }, "LevelBuff_TowerBuff_CurAvatar_KeepTtkTriggerCJB": { "$type":"ConfigLevelEntity", "teamAbilities":[ { "abilityName":"LevelBuff_TowerBuff_CurAvatar_KeepTtkTriggerCJB" } ] }, "LevelBuff_ActivityTeamChainV3.4_CJBBUff": { "$type":"ConfigLevelEntity", "teamAbilities":[ { "abilityName":"Activity_ActivityTeamChain_TeamControlBuff" } ] }, "LevelBuff_ActivityTeamChainV3.4_In_Tide_BUff": { "$type":"ConfigLevelEntity", "avatarAbilities":[ { "abilityName":"Activity_ActivityTeamChainV3.4_TideBuff" } ] } }