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hk4e/gdconf/game_data_config/json/level/ConfigLevelEntity_LevelBuff.json
2023-01-29 13:00:55 +08:00

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{
"Level_Explode_Grow": {
"$type": "ConfigLevelEntity",
"avatarAbilities": [
],
"abilities": [
],
"teamAbilities": [
{
"abilityID": "Scene_Explode_Alter",
"abilityName": "SceneAbility_Explode_Alter",
},
{
"abilityID": "Scene_Superconductor_Alter",
"abilityName": "SceneAbility_Superconductor_Alter",
},
// {
// "abilityID": "Scene_Monster_GenerateElemBall",
// "abilityName":"SceneAbility_Monster_GenerateElemBall",
// },
],
}, //超载超导强化
"Level_Electric_Grow": {
"$type": "ConfigLevelEntity",
"avatarAbilities": [
],
"abilities": [
// {
// "abilityID": "Scene_Electric_Alter",
// "abilityName":"SceneAbility_Electric_Alter",
// },
],
"teamAbilities": [
{
"abilityID": "Scene_Electric_Alter",
"abilityName": "SceneAbility_Electric_Alter",
},
],
}, //感电反应强化
"Level_Avatar_DefenseDown": {
"$type": "ConfigLevelEntity",
"avatarAbilities": [
{
"abilityID": "Level_Avatar_DefenseDown",
"abilityName": "Level_Avatar_DefenseDown",
},
],
"abilities": [
],
"teamAbilities": [
],
"monsterAbilities": [
]
}, //Level_Avatar_DefenseDown所有角色防御力下降
"LevelEntity_ElementAddHurt_Electric": {
"$type": "ConfigLevelEntity",
"avatarAbilities": [
{
"abilityID": "LevelEntity_ElementAddHurt_Electric",
"abilityName": "LevelEntity_ElementAddHurt_Electric",
},
],
"abilities": [
],
"teamAbilities": [
],
"monsterAbilities": [
]
}, //LevelEntity_ElementAddHurt_Electric雷元素增伤全部
"LevelEntity_ElementAddHurt_Fire": {
"$type": "ConfigLevelEntity",
"avatarAbilities": [
{
"abilityID": "LevelEntity_ElementAddHurt_Fire",
"abilityName": "LevelEntity_ElementAddHurt_Fire",
},
],
"abilities": [
],
"teamAbilities": [
],
"monsterAbilities": [
]
}, //LevelEntity_ElementAddHurt_Fire火元素增伤全部
"LevelEntity_ElementAddHurt_Wind": {
"$type": "ConfigLevelEntity",
"avatarAbilities": [
{
"abilityID": "LevelEntity_ElementAddHurt_Wind",
"abilityName": "LevelEntity_ElementAddHurt_Wind",
},
],
"abilities": [
],
"teamAbilities": [
],
"monsterAbilities": [
]
}, //LevelEntity_ElementAddHurt_Wind风元素增伤全部
"LevelEntity_ElementAddHurt_Ice": {
"$type": "ConfigLevelEntity",
"avatarAbilities": [
{
"abilityID": "LevelEntity_ElementAddHurt_Ice",
"abilityName": "LevelEntity_ElementAddHurt_Ice",
},
],
"abilities": [
],
"teamAbilities": [
],
"monsterAbilities": [
]
}, //LevelEntity_ElementAddHurt_Ice冰元素增伤全部
"LevelEntity_ElementAddHurt_Water": {
"$type": "ConfigLevelEntity",
"avatarAbilities": [
{
"abilityID": "LevelEntity_ElementAddHurt_Water",
"abilityName": "LevelEntity_ElementAddHurt_Water",
},
],
"abilities": [
],
"teamAbilities": [
],
"monsterAbilities": [
]
}, //LevelEntity_ElementAddHurt_Water水元素增伤全部
"LevelEntity_ElementAddHurt_Grass": {
"$type": "ConfigLevelEntity",
"avatarAbilities": [
{
"abilityID": "LevelEntity_ElementAddHurt_Grass",
"abilityName": "LevelEntity_ElementAddHurt_Grass",
},
],
"abilities": [
],
"teamAbilities": [
],
"monsterAbilities": [
]
}, //LevelEntity_ElementAddHurt_Grass草元素增伤全部
"LevelEntity_ElementAddHurt_Rock": {
"$type": "ConfigLevelEntity",
"avatarAbilities": [
{
"abilityID": "LevelEntity_ElementAddHurt_Rock",
"abilityName": "LevelEntity_ElementAddHurt_Rock",
},
],
"abilities": [
],
"teamAbilities": [
],
"monsterAbilities": [
]
}, //LevelEntity_ElementAddHurt_Rock岩元素增伤全部
"LevelEntity_PhysicalAddHurt": {
"$type": "ConfigLevelEntity",
"avatarAbilities": [
{
"abilityID": "LevelEntity_PhysicalAddHurt",
"abilityName": "LevelEntity_PhysicalAddHurt",
},
],
"abilities": [
],
"teamAbilities": [
],
"monsterAbilities": [
]
}, //LevelEntity_PhysicalAddHurt物理增伤全部
/*--------------------------------------------------------------------------------*/
"LevelEntity_ElementBeHurtDamageDown_Electric": {
"$type": "ConfigLevelEntity",
"avatarAbilities": [
],
"abilities": [
],
"teamAbilities": [
],
"monsterAbilities": [
{
"abilityID": "LevelEntity_ElementBeHurtDamageDown_Electric",
"abilityName": "LevelEntity_ElementBeHurtDamageDown_Electric",
},
]
}, //LevelEntity_ElementBeHurtDamageDown_Electric------雷元素伤害免疫(仅怪物)
"LevelEntity_ElementBeHurtDamageDown_Fire": {
"$type": "ConfigLevelEntity",
"avatarAbilities": [
],
"abilities": [
],
"teamAbilities": [
],
"monsterAbilities": [
{
"abilityID": "LevelEntity_ElementBeHurtDamageDown_Fire",
"abilityName": "LevelEntity_ElementBeHurtDamageDown_Fire",
},
]
}, //LevelEntity_ElementBeHurtDamageDown_Fire------火元素伤害免疫(仅怪物)
"LevelEntity_ElementBeHurtDamageDown_Wind": {
"$type": "ConfigLevelEntity",
"avatarAbilities": [
],
"abilities": [
],
"teamAbilities": [
],
"monsterAbilities": [
{
"abilityID": "LevelEntity_ElementBeHurtDamageDown_Wind",
"abilityName": "LevelEntity_ElementBeHurtDamageDown_Wind",
},
]
}, //LevelEntity_ElementBeHurtDamageDown_Wind------风元素伤害免疫(仅怪物)
"LevelEntity_ElementBeHurtDamageDown_Ice": {
"$type": "ConfigLevelEntity",
"avatarAbilities": [
],
"abilities": [
],
"teamAbilities": [
],
"monsterAbilities": [
{
"abilityID": "LevelEntity_ElementBeHurtDamageDown_Ice",
"abilityName": "LevelEntity_ElementBeHurtDamageDown_Ice",
},
]
}, //LevelEntity_ElementBeHurtDamageDown_Ice------冰元素伤害免疫(仅怪物)
"LevelEntity_ElementBeHurtDamageDown_Water": {
"$type": "ConfigLevelEntity",
"avatarAbilities": [
],
"abilities": [
],
"teamAbilities": [
],
"monsterAbilities": [
{
"abilityID": "LevelEntity_ElementBeHurtDamageDown_Water",
"abilityName": "LevelEntity_ElementBeHurtDamageDown_Water",
},
]
}, //LevelEntity_ElementBeHurtDamageDown_Water------水元素伤害免疫(仅怪物)
"LevelEntity_ElementBeHurtDamageDown_Grass": {
"$type": "ConfigLevelEntity",
"avatarAbilities": [
],
"abilities": [
],
"teamAbilities": [
],
"monsterAbilities": [
{
"abilityID": "LevelEntity_ElementBeHurtDamageDown_Grass",
"abilityName": "LevelEntity_ElementBeHurtDamageDown_Grass",
},
]
}, //LevelEntity_ElementBeHurtDamageDown_Grass------草元素伤害免疫(仅怪物)
"LevelEntity_ElementBeHurtDamageDown_Rock": {
"$type": "ConfigLevelEntity",
"avatarAbilities": [
],
"abilities": [
],
"teamAbilities": [
],
"monsterAbilities": [
{
"abilityID": "LevelEntity_ElementBeHurtDamageDown_Rock",
"abilityName": "LevelEntity_ElementBeHurtDamageDown_Rock",
},
]
}, //LevelEntity_ElementBeHurtDamageDown_Rock------岩元素伤害免疫(仅怪物)
/*--------------------------------------------------------------------------------*/
"LevelEntity_ElementBeHurtDamageUp_Electric": {
"$type": "ConfigLevelEntity",
"avatarAbilities": [
{
"abilityID": "LevelEntity_ElementBeHurtDamageUp_Electric",
"abilityName": "LevelEntity_ElementBeHurtDamageUp_Electric",
},
],
"abilities": [
],
"teamAbilities": [
],
"monsterAbilities": [
]
}, //LevelEntity_ElementBeHurtDamageUp_Electric------雷元素抗性下降(仅玩家)
"LevelEntity_ElementBeHurtDamageUp_Fire": {
"$type": "ConfigLevelEntity",
"avatarAbilities": [
{
"abilityID": "LevelEntity_ElementBeHurtDamageUp_Fire",
"abilityName": "LevelEntity_ElementBeHurtDamageUp_Fire",
},
],
"abilities": [
],
"teamAbilities": [
],
"monsterAbilities": [
]
}, //LevelEntity_ElementBeHurtDamageUp_Fire-----火元素抗性下降(仅玩家)
"LevelEntity_ElementBeHurtDamageUp_Wind": {
"$type": "ConfigLevelEntity",
"avatarAbilities": [
{
"abilityID": "LevelEntity_ElementBeHurtDamageUp_Wind",
"abilityName": "LevelEntity_ElementBeHurtDamageUp_Wind",
},
],
"abilities": [
],
"teamAbilities": [
],
"monsterAbilities": [
]
}, //LevelEntity_ElementBeHurtDamageUp_Wind------风元素抗性下降(仅玩家)
"LevelEntity_ElementBeHurtDamageUp_Ice": {
"$type": "ConfigLevelEntity",
"avatarAbilities": [
{
"abilityID": "LevelEntity_ElementBeHurtDamageUp_Ice",
"abilityName": "LevelEntity_ElementBeHurtDamageUp_Ice",
},
],
"abilities": [
],
"teamAbilities": [
],
"monsterAbilities": [
]
}, //LevelEntity_ElementBeHurtDamageUp_Ice------冰元素抗性下降(仅玩家)
"LevelEntity_ElementBeHurtDamageUp_Water": {
"$type": "ConfigLevelEntity",
"avatarAbilities": [
{
"abilityID": "LevelEntity_ElementBeHurtDamageUp_Water",
"abilityName": "LevelEntity_ElementBeHurtDamageUp_Water",
},
],
"abilities": [
],
"teamAbilities": [
],
"monsterAbilities": [
]
}, //LevelEntity_ElementBeHurtDamageUp_Water------水元素抗性下降(仅玩家)
"LevelEntity_ElementBeHurtDamageUp_Grass": {
"$type": "ConfigLevelEntity",
"avatarAbilities": [
{
"abilityID": "LevelEntity_ElementBeHurtDamageUp_Grass",
"abilityName": "LevelEntity_ElementBeHurtDamageUp_Grass",
},
],
"abilities": [
],
"teamAbilities": [
],
"monsterAbilities": [
]
}, //LevelEntity_ElementBeHurtDamageUp_Grass------草元素抗性下降(仅玩家)
"LevelEntity_ElementBeHurtDamageUp_Rock": {
"$type": "ConfigLevelEntity",
"avatarAbilities": [
{
"abilityID": "LevelEntity_ElementBeHurtDamageUp_Rock",
"abilityName": "LevelEntity_ElementBeHurtDamageUp_Rock",
},
],
"abilities": [
],
"teamAbilities": [
],
"monsterAbilities": [
]
}, //LevelEntity_ElementBeHurtDamageUp_Rock------岩元素抗性下降(仅玩家)
"LevelEntity_Heal_Down": {
"$type": "ConfigLevelEntity",
"avatarAbilities": [
{
"abilityID": "LevelEntity_Heal_Down",
"abilityName": "LevelEntity_Heal_Down",
},
],
"abilities": [
],
"teamAbilities": [
],
"monsterAbilities": [
]
}, //LevelEntity_Heal_Down------技能的治疗效果下降(仅玩家)
/*--------------------------------------------------------------------------------*/
////////////////////////////////////////////////////////////////
//
// 近战怪物伤害up
//
////////////////////////////////////////////////////////////////
"LevelEntity_MeleeAttackDamageUp": {
"$type": "ConfigLevelEntity",
"avatarAbilities": [
],
"abilities": [
],
"teamAbilities": [
],
"monsterAbilities": [
{
"abilityID": "LevelEntity_MeleeAttackDamageUp",
"abilityName": "LevelEntity_MeleeAttackDamageUp",
},
]
},
////////////////////////////////////////////////////////////////
//
// 远程怪物伤害up
//
////////////////////////////////////////////////////////////////
"LevelEntity_RangeAttackDamageUp": {
"$type": "ConfigLevelEntity",
"avatarAbilities": [
],
"abilities": [
],
"teamAbilities": [
],
"monsterAbilities": [
{
"abilityID": "LevelEntity_RangeAttackDamageUp",
"abilityName": "LevelEntity_RangeAttackDamageUp",
},
]
},
////////////////////////////////////////////////////////////////
//
// 角色能量获取效率下降
//
////////////////////////////////////////////////////////////////
"LevelEntity_AvatarEnergyGainLess": {
"$type": "ConfigLevelEntity",
"avatarAbilities": [
{
"abilityID": "LevelEntity_AvatarEnergyGainLess",
"abilityName": "LevelEntity_AvatarEnergyGainLess",
},
],
"abilities": [
],
"teamAbilities": [
],
"monsterAbilities": [
]
},
////////////////////////////////////////////////////////////////
//
// 男性角色伤害提高
//
////////////////////////////////////////////////////////////////
"LevelEntity_MaleAddHurt": {
"$type": "ConfigLevelEntity",
"avatarAbilities": [
{
"abilityID": "LevelEntity_MaleAddHurt",
"abilityName": "LevelEntity_MaleAddHurt",
},
],
"abilities": [
],
"teamAbilities": [
],
"monsterAbilities": [
]
},
////////////////////////////////////////////////////////////////
//
// 女性角色伤害提高
//
////////////////////////////////////////////////////////////////
"LevelEntity_FemaleAddHurt": {
"$type": "ConfigLevelEntity",
"avatarAbilities": [
{
"abilityID": "LevelEntity_FemaleAddHurt",
"abilityName": "LevelEntity_FemaleAddHurt",
},
],
"abilities": [
],
"teamAbilities": [
],
"monsterAbilities": [
]
},
////////////////////////////////////////////////////////////////
//
// 单手剑角色伤害提高
//
////////////////////////////////////////////////////////////////
"LevelEntity_SwordAddHurt": {
"$type": "ConfigLevelEntity",
"avatarAbilities": [
{
"abilityID": "LevelEntity_SwordAddHurt",
"abilityName": "LevelEntity_SwordAddHurt",
},
],
"abilities": [
],
"teamAbilities": [
],
"monsterAbilities": [
{
"abilityID": "LevelEntity_SwordAddHurt",
"abilityName": "LevelEntity_SwordAddHurt",
},
]
},
////////////////////////////////////////////////////////////////
//
// 双手剑角色伤害提高
//
////////////////////////////////////////////////////////////////
"LevelEntity_ClaymoreAddHurt": {
"$type": "ConfigLevelEntity",
"avatarAbilities": [
{
"abilityID": "LevelEntity_ClaymoreAddHurt",
"abilityName": "LevelEntity_ClaymoreAddHurt",
},
],
"abilities": [
],
"teamAbilities": [
],
"monsterAbilities": [
{
"abilityID": "LevelEntity_ClaymoreAddHurt",
"abilityName": "LevelEntity_ClaymoreAddHurt",
},
]
},
////////////////////////////////////////////////////////////////
//
// 长柄武器角色伤害提高
//
////////////////////////////////////////////////////////////////
"LevelEntity_PoleAddHurt": {
"$type": "ConfigLevelEntity",
"avatarAbilities": [
{
"abilityID": "LevelEntity_PoleAddHurt",
"abilityName": "LevelEntity_PoleAddHurt",
},
],
"abilities": [
],
"teamAbilities": [
],
"monsterAbilities": [
{
"abilityID": "LevelEntity_PoleAddHurt",
"abilityName": "LevelEntity_PoleAddHurt",
},
]
},
////////////////////////////////////////////////////////////////
//
// 法器角色伤害提高
//
////////////////////////////////////////////////////////////////
"LevelEntity_CatalystAddHurt": {
"$type": "ConfigLevelEntity",
"avatarAbilities": [
{
"abilityID": "LevelEntity_CatalystAddHurt",
"abilityName": "LevelEntity_CatalystAddHurt",
},
],
"abilities": [
],
"teamAbilities": [
],
"monsterAbilities": [
{
"abilityID": "LevelEntity_CatalystAddHurt",
"abilityName": "LevelEntity_CatalystAddHurt",
},
]
},
////////////////////////////////////////////////////////////////
//
// 弓武器角色伤害提高
//
////////////////////////////////////////////////////////////////
"LevelEntity_BowAddHurt": {
"$type": "ConfigLevelEntity",
"avatarAbilities": [
{
"abilityID": "LevelEntity_BowAddHurt",
"abilityName": "LevelEntity_BowAddHurt",
},
],
"abilities": [
],
"teamAbilities": [
],
"monsterAbilities": [
{
"abilityID": "LevelEntity_BowAddHurt",
"abilityName": "LevelEntity_BowAddHurt",
},
]
},
////////////////////////////////////////////////////////////////
//
// 全员持续掉血(火伤)
//
////////////////////////////////////////////////////////////////
"LevelEntity_AvatarDot_Fire": {
"$type": "ConfigLevelEntity",
"avatarAbilities": [
{
"abilityID": "LevelEntity_AvatarDot_Fire",
"abilityName": "LevelEntity_AvatarDot_Fire",
},
],
"abilities": [
],
"teamAbilities": [
],
"monsterAbilities": [
]
},
////////////////////////////////////////////////////////////////
//
// 全员持续掉血(电伤)
//
////////////////////////////////////////////////////////////////
"LevelEntity_AvatarDot_Electric": {
"$type": "ConfigLevelEntity",
"avatarAbilities": [
{
"abilityID": "LevelEntity_AvatarDot_Electric",
"abilityName": "LevelEntity_AvatarDot_Electric",
},
],
"abilities": [
],
"teamAbilities": [
],
"monsterAbilities": [
]
},
////////////////////////////////////////////////////////////////
//
// 全员持续掉血(水伤)
//
////////////////////////////////////////////////////////////////
"LevelEntity_AvatarDot_Water": {
"$type": "ConfigLevelEntity",
"avatarAbilities": [
{
"abilityID": "LevelEntity_AvatarDot_Water",
"abilityName": "LevelEntity_AvatarDot_Water",
},
],
"abilities": [
],
"teamAbilities": [
],
"monsterAbilities": [
]
},
////////////////////////////////////////////////////////////////
//
// 全员持续掉血(冰伤)
//
////////////////////////////////////////////////////////////////
"LevelEntity_AvatarDot_Ice": {
"$type": "ConfigLevelEntity",
"avatarAbilities": [
{
"abilityID": "LevelEntity_AvatarDot_Ice",
"abilityName": "LevelEntity_AvatarDot_Ice",
},
],
"abilities": [
],
"teamAbilities": [
],
"monsterAbilities": [
]
},
////////////////////////////////////////////////////////////////
//
// 全员持续掉血(风伤)
//
////////////////////////////////////////////////////////////////
"LevelEntity_AvatarDot_Wind": {
"$type": "ConfigLevelEntity",
"avatarAbilities": [
{
"abilityID": "LevelEntity_AvatarDot_Wind",
"abilityName": "LevelEntity_AvatarDot_Wind",
},
],
"abilities": [
],
"teamAbilities": [
],
"monsterAbilities": [
]
},
////////////////////////////////////////////////////////////////
//
// 全员持续掉血(岩伤)
//
////////////////////////////////////////////////////////////////
"LevelEntity_AvatarDot_Rock": {
"$type": "ConfigLevelEntity",
"avatarAbilities": [
{
"abilityID": "LevelEntity_AvatarDot_Rock",
"abilityName": "LevelEntity_AvatarDot_Rock",
},
],
"abilities": [
],
"teamAbilities": [
],
"monsterAbilities": [
]
},
////////////////////////////////////////////////////////////////
//
// 全员持续掉血(草伤)
//
////////////////////////////////////////////////////////////////
"LevelEntity_AvatarDot_Grass": {
"$type": "ConfigLevelEntity",
"avatarAbilities": [
{
"abilityID": "LevelEntity_AvatarDot_Grass",
"abilityName": "LevelEntity_AvatarDot_Grass",
},
],
"abilities": [
],
"teamAbilities": [
],
"monsterAbilities": [
]
},
////////////////////////////////////////////////////////////////
//
// 随机落雷
//
////////////////////////////////////////////////////////////////
"LevelEntity_RandomThunder": {
"$type": "ConfigLevelEntity",
"avatarAbilities": [
{
"abilityID": "LevelEntity_RandomThunder",
"abilityName": "LevelEntity_RandomThunder",
},
],
"abilities": [
],
"teamAbilities": [
],
"monsterAbilities": [
]
},
/*【ID1077042】【Main分支需求】新增挑战因子*/
//======================================================================
"LevelEntity_Avatar_CriticalUp": {
"$type": "ConfigLevelEntity",
"avatarAbilities": [
{
"abilityID": "LevelEntity_CriticalUp",
"abilityName": "LevelEntity_CriticalUp",
},
],
"abilities": [
],
"teamAbilities": [
],
"monsterAbilities": [
]
}, //角色暴击率提升
"LevelEntity_Avatar_CriticalHurtUp": {
"$type": "ConfigLevelEntity",
"avatarAbilities": [
{
"abilityID": "LevelEntity_CriticalHurtUp",
"abilityName": "LevelEntity_CriticalHurtUp",
},
],
"abilities": [
],
"teamAbilities": [
],
"monsterAbilities": [
]
}, //角色暴击伤害提升
"LevelEntity_Monster_HpUp": {
"$type": "ConfigLevelEntity",
"avatarAbilities": [
],
"abilities": [
],
"teamAbilities": [
],
"monsterAbilities": [
{
"abilityID": "LevelEntity_HpUp_Lv1",
"abilityName": "LevelEntity_HpUp_Lv1",
},
]
}, //怪物血量提升
"LevelEntity_Monster_HpUp_Lv1": {
"$type": "ConfigLevelEntity",
"avatarAbilities": [
],
"abilities": [
],
"teamAbilities": [
],
"monsterAbilities": [
{
"abilityID": "LevelEntity_HpUp_Lv1",
"abilityName": "LevelEntity_HpUp_Lv1",
},
]
}, //怪物血量提升
"LevelEntity_Monster_HpUp_Lv2": {
"$type": "ConfigLevelEntity",
"avatarAbilities": [
],
"abilities": [
],
"teamAbilities": [
],
"monsterAbilities": [
{
"abilityID": "LevelEntity_HpUp_Lv2",
"abilityName": "LevelEntity_HpUp_Lv2",
},
]
}, //怪物血量提升
"LevelEntity_Monster_HpUp_Lv3": {
"$type": "ConfigLevelEntity",
"avatarAbilities": [
],
"abilities": [
],
"teamAbilities": [
],
"monsterAbilities": [
{
"abilityID": "LevelEntity_HpUp_Lv3",
"abilityName": "LevelEntity_HpUp_Lv3",
},
]
}, //怪物血量提升
"LevelEntity_Monster_HpUp_Lv4": {
"$type": "ConfigLevelEntity",
"avatarAbilities": [
],
"abilities": [
],
"teamAbilities": [
],
"monsterAbilities": [
{
"abilityID": "LevelEntity_HpUp_Lv4",
"abilityName": "LevelEntity_HpUp_Lv4",
},
]
}, //怪物血量提升
"LevelEntity_Monster_HpUp_Lv5": {
"$type": "ConfigLevelEntity",
"avatarAbilities": [
],
"abilities": [
],
"teamAbilities": [
],
"monsterAbilities": [
{
"abilityID": "LevelEntity_HpUp_Lv5",
"abilityName": "LevelEntity_HpUp_Lv5",
},
],
}, //怪物血量提升
"LevelEntity_Monster_AttackUp": {
"$type": "ConfigLevelEntity",
"avatarAbilities": [
],
"abilities": [
],
"teamAbilities": [
],
"monsterAbilities": [
{
"abilityID": "LevelEntity_AttackUp_Lv1",
"abilityName": "LevelEntity_AttackUp_Lv1",
},
]
}, //怪物攻击提升
"LevelEntity_GenerateElemBall": {
"$type": "ConfigLevelEntity",
"avatarAbilities": [
],
"abilities": [
{
"abilityID": "Scene_Monster_GenerateElemBall",
"abilityName": "SceneAbility_Monster_GenerateElemBall",
//位于 HK4E\Assets\MoleRes\Rel\SRes\Data\_JsonOutput\Ability\Temp\ConfigAbility_Level.json
},
],
"dropElemControlType": "None",
"teamAbilities": [
],
}, //只有元素反应才能产生能量球
"LevelEntity_Avatar_ChargeEfficiencyDown": {
"$type": "ConfigLevelEntity",
"avatarAbilities": [
{
"abilityID": "LevelEntity_ChargeEfficiencyDown",
"abilityName": "LevelEntity_ChargeEfficiencyDown",
},
],
"abilities": [
],
"teamAbilities": [
],
}, //充能效率降低
"LevelEntity_Monster_ElementBeHurtDamageDown_All": {
"$type": "ConfigLevelEntity",
"avatarAbilities": [
],
"abilities": [
],
"teamAbilities": [
],
"monsterAbilities": [
{
"abilityID": "LevelEntity_ElementBeHurtDamageDown_All",
"abilityName": "LevelEntity_ElementBeHurtDamageDown_All",
},
]
}, //怪物的全元素抗性提升
"LevelEntity_CharacterQuest_Xiao_UnendlessHowlingSoul": {
"$type": "ConfigLevelEntity",
"avatarAbilities": [
{
"abilityID": "LevelEntity_CharacterQuest_Xiao_UnendlessHowlingSoul",
"abilityName": "LevelEntity_CharacterQuest_Xiao_UnendlessHowlingSoul",
},
],
"abilities": [
],
"teamAbilities": [
],
"monsterAbilities": [
]
}, //怪物的全元素抗性提升
"LevelEntity_TowerBuff_NormalExAttackUp": {
"$type": "ConfigLevelEntity",
"avatarAbilities": [
{
"abilityID": "LevelEntity_TowerBuff_NormalExAttackUp",
"abilityName": "LevelEntity_TowerBuff_NormalExAttackUp",
},
],
"abilities": [
],
"teamAbilities": [
],
"monsterAbilities": [
]
}, //LevelEntity_TowerBuff_NormalExAttackUp-----普通攻击与重击造成的伤害提高X%
"LevelEntity_TowerBuff_ShieldCostMinus": {
"$type": "ConfigLevelEntity",
"avatarAbilities": [
{
"abilityID": "LevelEntity_TowerBuff_ShieldCostMinus",
"abilityName": "LevelEntity_TowerBuff_ShieldCostMinus",
},
],
"abilities": [
],
"teamAbilities": [
],
"monsterAbilities": [
]
}, //LevelEntity_TowerBuff_ShieldCostMinus------护盾效果加强X%
"LevelEntity_TowerBuff_HealUp": {
"$type": "ConfigLevelEntity",
"avatarAbilities": [
{
"abilityID": "LevelEntity_TowerBuff_HealUp",
"abilityName": "LevelEntity_TowerBuff_HealUp",
},
],
"abilities": [
],
"teamAbilities": [
],
"monsterAbilities": [
]
}, //LevelEntity_TowerBuff_HealUp------治疗效果加强X%
"LevelEntity_TowerBuff_UltimateSkillAllBuff": {
"$type": "ConfigLevelEntity",
"avatarAbilities": [
{
"abilityID": "LevelEntity_TowerBuff_UltimateSkillAllBuff",
"abilityName": "LevelEntity_TowerBuff_UltimateSkillAllBuff",
},
],
"abilities": [
],
"teamAbilities": [
],
"monsterAbilities": [
]
}, //LevelEntity_TowerBuff_UltimateSkillAllBuff------每次释放元素爆发会获得增益效果(同时获得三个效果)
"LevelEntity_TowerBuff_TowerBuff_CriticalDropElementBall": {
"$type": "ConfigLevelEntity",
"avatarAbilities": [
{
"abilityID": "LevelEntity_TowerBuff_TowerBuff_CriticalDropElementBall",
"abilityName": "LevelEntity_TowerBuff_TowerBuff_CriticalDropElementBall",
},
],
"abilities": [
],
"teamAbilities": [
],
"monsterAbilities": [
]
}, //LevelEntity_TowerBuff_TowerBuff_CriticalDropElementBall------暴击时额外掉落元素晶球和元素微粒
"LevelEntity_TowerBuff_PhysicalAddHurt": {
"$type": "ConfigLevelEntity",
"avatarAbilities": [
{
"abilityID": "LevelEntity_TowerBuff_PhysicalAddHurt",
"abilityName": "LevelEntity_TowerBuff_PhysicalAddHurt",
},
],
"abilities": [
],
"teamAbilities": [
],
"monsterAbilities": [
]
}, //LevelEntity_TowerBuff_PhysicalAddHurt------(物理增伤)
"LevelEntity_TowerBuff_SkillCDMinus": {
"$type": "ConfigLevelEntity",
"avatarAbilities": [
{
"abilityID": "LevelEntity_TowerBuff_SkillCDMinus",
"abilityName": "LevelEntity_TowerBuff_SkillCDMinus",
},
],
"abilities": [
],
"teamAbilities": [
],
"monsterAbilities": [
]
}, //LevelEntity_TowerBuff_SkillCDMinus------整体CD缩短
"LevelEntity_TowerBuff_ChargeEfficiency": {
"$type": "ConfigLevelEntity",
"avatarAbilities": [
{
"abilityID": "LevelEntity_TowerBuff_ChargeEfficiency",
"abilityName": "LevelEntity_TowerBuff_ChargeEfficiency",
},
],
"abilities": [
],
"teamAbilities": [
],
"monsterAbilities": [
]
}, //LevelEntity_TowerBuff_ChargeEfficiency------元素充能效率提升X%
"LevelEntity_TowerBuff_SprintAreaAttack": {
"$type": "ConfigLevelEntity",
"avatarAbilities": [
{
"abilityID": "LevelEntity_TowerBuff_SprintAreaAttack",
"abilityName": "LevelEntity_TowerBuff_SprintAreaAttack",
},
],
"abilities": [
],
"teamAbilities": [
],
"monsterAbilities": [
]
}, //LevelEntity_TowerBuff_SprintAreaAttack------使用冲刺后会在原地留下一个n秒后爆炸的能量波
"LevelEntity_TowerBuff_ExtraAreaAttack": {
"$type": "ConfigLevelEntity",
"avatarAbilities": [
{
"abilityID": "LevelEntity_TowerBuff_ExtraAreaAttack",
"abilityName": "LevelEntity_TowerBuff_ExtraAreaAttack",
},
],
"abilities": [
],
"teamAbilities": [
],
"monsterAbilities": [
]
}, //LevelEntity_TowerBuff_ExtraAreaAttack------怪物被重击杀死时会产生一个aoe能量波
"LevelEntity_TowerBuff_HighHPAreaAttack": {
"$type": "ConfigLevelEntity",
"avatarAbilities": [
{
"abilityID": "LevelEntity_TowerBuff_HighHPAreaAttack",
"abilityName": "LevelEntity_TowerBuff_HighHPAreaAttack",
},
],
"abilities": [
],
"teamAbilities": [
],
"monsterAbilities": [
]
}, //LevelEntity_TowerBuff_HighHPAreaAttack------生命高于x%的状态下,攻击命中敌人会产生一个能量波
"LevelEntity_TowerBuff_HighStaminaAreaAttack": {
"$type": "ConfigLevelEntity",
"avatarAbilities": [
{
"abilityID": "LevelEntity_TowerBuff_HighStaminaAreaAttack",
"abilityName": "LevelEntity_TowerBuff_HighStaminaAreaAttack",
},
],
"abilities": [
],
"teamAbilities": [
],
"monsterAbilities": [
]
}, //LevelEntity_TowerBuff_HighStaminaAreaAttack------体力高于x%的状态下,攻击命中敌人会产生一个能量波
"LevelEntity_TowerBuff_AttackUpAreaAttack": {
"$type": "ConfigLevelEntity",
"avatarAbilities": [
{
"abilityID": "LevelEntity_TowerBuff_AttackUpAreaAttack",
"abilityName": "LevelEntity_TowerBuff_AttackUpAreaAttack",
},
],
"abilities": [
],
"teamAbilities": [
],
"monsterAbilities": [
]
}, //LevelEntity_TowerBuff_AttackUpAreaAttack------普通攻击和重击每次命中敌人后的n秒内如果接续上一次普通攻击或重击就会叠加一个持续x秒的伤害增加的buff最多可以叠加n层。并且每次叠加时有x%的概率释放一个能量波。
"LevelEntity_TowerBuff_ElementReactionAttack_Explode": {
"$type": "ConfigLevelEntity",
"avatarAbilities": [
{
"abilityID": "LevelEntity_TowerBuff_ElementReactionAttack_Explode",
"abilityName": "LevelEntity_TowerBuff_ElementReactionAttack_Explode",
},
],
"abilities": [
],
"teamAbilities": [
],
"monsterAbilities": [
]
}, //LevelEntity_TowerBuff_ElementReactionAttack_Explode------超载
"LevelEntity_TowerBuff_ElementReactionAttack_Superconductor": {
"$type": "ConfigLevelEntity",
"avatarAbilities": [
{
"abilityID": "LevelEntity_TowerBuff_ElementReactionAttack_Superconductor",
"abilityName": "LevelEntity_TowerBuff_ElementReactionAttack_Superconductor",
},
],
"abilities": [
],
"teamAbilities": [
],
"monsterAbilities": [
]
}, //LevelEntity_TowerBuff_ElementReactionAttack_Superconductor------超导
"LevelEntity_TowerBuff_ElementReactionAttack_Melt": {
"$type": "ConfigLevelEntity",
"avatarAbilities": [
{
"abilityID": "LevelEntity_TowerBuff_ElementReactionAttack_Melt",
"abilityName": "LevelEntity_TowerBuff_ElementReactionAttack_Melt",
},
],
"abilities": [
],
"teamAbilities": [
],
"monsterAbilities": [
]
}, //LevelEntity_TowerBuff_ElementReactionAttack_Melt------融化
"LevelEntity_TowerBuff_ElementReactionAttack_Stream": {
"$type": "ConfigLevelEntity",
"avatarAbilities": [
{
"abilityID": "LevelEntity_TowerBuff_ElementReactionAttack_Stream",
"abilityName": "LevelEntity_TowerBuff_ElementReactionAttack_Stream",
},
],
"abilities": [
],
"teamAbilities": [
],
"monsterAbilities": [
]
}, //LevelEntity_TowerBuff_ElementReactionAttack_Stream------蒸发
"LevelEntity_TowerBuff_ElementReactionAttack_Shock": {
"$type": "ConfigLevelEntity",
"avatarAbilities": [
{
"abilityID": "LevelEntity_TowerBuff_ElementReactionAttack_Shock",
"abilityName": "LevelEntity_TowerBuff_ElementReactionAttack_Shock",
},
],
"abilities": [
],
"teamAbilities": [
],
"monsterAbilities": [
]
}, //LevelEntity_TowerBuff_ElementReactionAttack_Shock------感电
"LevelEntity_TowerBuff_ElementReactionHurt_Explode": {
"$type": "ConfigLevelEntity",
"avatarAbilities": [
],
"abilities": [
],
"teamAbilities": [
{
"abilityID": "LevelEntity_TowerBuff_ElementReactionHurt_Explode",
"abilityName": "LevelEntity_TowerBuff_ElementReactionHurt_Explode",
},
],
"monsterAbilities": [
]
}, //LevelEntity_TowerBuff_ElementReactionHurt_Explode------超载
"LevelEntity_TowerBuff_ElementReactionHurt_Superconductor": {
"$type": "ConfigLevelEntity",
"avatarAbilities": [
],
"abilities": [
],
"teamAbilities": [
{
"abilityID": "LevelEntity_TowerBuff_ElementReactionHurt_Superconductor",
"abilityName": "LevelEntity_TowerBuff_ElementReactionHurt_Superconductor",
},
],
"monsterAbilities": [
]
}, //LevelEntity_TowerBuff_ElementReactionHurt_Superconductor------超导
"LevelEntity_TowerBuff_ElementReactionHurt_Melt": {
"$type": "ConfigLevelEntity",
"avatarAbilities": [
],
"abilities": [
],
"teamAbilities": [
{
"abilityID": "LevelEntity_TowerBuff_ElementReactionHurt_Melt",
"abilityName": "LevelEntity_TowerBuff_ElementReactionHurt_Melt",
},
],
"monsterAbilities": [
]
}, //LevelEntity_TowerBuff_ElementReactionHurt_Melt------融化
"LevelEntity_TowerBuff_ElementReactionHurt_Stream": {
"$type": "ConfigLevelEntity",
"avatarAbilities": [
],
"abilities": [
],
"teamAbilities": [
{
"abilityID": "LevelEntity_TowerBuff_ElementReactionHurt_Stream",
"abilityName": "LevelEntity_TowerBuff_ElementReactionHurt_Stream",
},
],
"monsterAbilities": [
]
}, //LevelEntity_TowerBuff_ElementReactionHurt_Stream------蒸发
"LevelEntity_TowerBuff_ElementReactionHurt_Shock": {
"$type": "ConfigLevelEntity",
"avatarAbilities": [
],
"abilities": [
],
"teamAbilities": [
{
"abilityID": "LevelEntity_TowerBuff_ElementReactionHurt_Shock",
"abilityName": "LevelEntity_TowerBuff_ElementReactionHurt_Shock",
},
],
"monsterAbilities": [
]
}, //LevelEntity_TowerBuff_ElementReactionHurt_Shock------感电
"LevelEntity_TowerBuff_AtkSpeedLowHP": {
"$type": "ConfigLevelEntity",
"teamAbilities": [
{
"abilityID": "LevelEntity_TowerBuff_AtkSpeedLowHP",
"abilityName": "LevelEntity_TowerBuff_AtkSpeedLowHP",
},
],
}, //LevelEntity_TowerBuff_AtkSpeedLowHP-----生命值低于可配置X%普攻速度提升Y%
"LevelEntity_TowerBuff_AtkSpeedHighHP": {
"$type": "ConfigLevelEntity",
"teamAbilities": [
{
"abilityID": "LevelEntity_TowerBuff_AtkSpeedHighHP",
"abilityName": "LevelEntity_TowerBuff_AtkSpeedHighHP",
},
],
}, //LevelEntity_TowerBuff_AtkSpeedHighHP-----生命值高于可配置X%普攻速度提升Y%
"LevelEntity_TowerBuff_MoveSpeedLowHP": {
"$type": "ConfigLevelEntity",
"teamAbilities": [
{
"abilityID": "LevelEntity_TowerBuff_MoveSpeedLowHP",
"abilityName": "LevelEntity_TowerBuff_MoveSpeedLowHP",
},
],
}, //LevelEntity_TowerBuff_MoveSpeedLowHP-----生命值低于可配置X%移动速度提升Y%
"LevelEntity_TowerBuff_MoveSpeedHighHP": {
"$type": "ConfigLevelEntity",
"teamAbilities": [
{
"abilityID": "LevelEntity_TowerBuff_MoveSpeedHighHP",
"abilityName": "LevelEntity_TowerBuff_MoveSpeedHighHP",
},
],
}, //LevelEntity_TowerBuff_MoveSpeedHighHP-----生命值高于可配置X%移动速度提升Y%
"LevelEntity_TowerBuff_CriticalUpLowHP": {
"$type": "ConfigLevelEntity",
"teamAbilities": [
{
"abilityID": "LevelEntity_TowerBuff_CriticalUpLowHP",
"abilityName": "LevelEntity_TowerBuff_CriticalUpLowHP",
},
],
}, //LevelEntity_TowerBuff_CriticalUpLowHP-----生命值低于可配置X%时暴击率提升A%暴击伤害提升B%
"LevelEntity_TowerBuff_CriticalUpHighHP": {
"$type": "ConfigLevelEntity",
"teamAbilities": [
{
"abilityID": "LevelEntity_TowerBuff_CriticalUpHighHP",
"abilityName": "LevelEntity_TowerBuff_CriticalUpHighHP",
},
],
}, //LevelEntity_TowerBuff_CriticalUpHighHP-----生命值高于可配置X%时暴击率提升A%暴击伤害提升B%
"LevelEntity_TowerBuff_AtkDefUpLowHP": {
"$type": "ConfigLevelEntity",
"teamAbilities": [
{
"abilityID": "LevelEntity_TowerBuff_AtkDefUpLowHP",
"abilityName": "LevelEntity_TowerBuff_AtkDefUpLowHP",
},
],
}, //LevelEntity_TowerBuff_AtkDefUpLowHP-----生命值低于可配置X%时攻击力提升A%防御提升B%
"LevelEntity_TowerBuff_AtkDefUpHighHP": {
"$type": "ConfigLevelEntity",
"teamAbilities": [
{
"abilityID": "LevelEntity_TowerBuff_AtkDefUpHighHP",
"abilityName": "LevelEntity_TowerBuff_AtkDefUpHighHP",
},
],
}, //LevelEntity_TowerBuff_AtkDefUpHighHP-----生命值高于可配置X%时攻击力提升A%防御提升B%
"LevelEntity_TowerBuff_AtkDefUpAfterULT": {
"$type": "ConfigLevelEntity",
"teamAbilities": [
{
"abilityID": "LevelEntity_TowerBuff_AtkDefUpAfterULT",
"abilityName": "LevelEntity_TowerBuff_AtkDefUpAfterULT",
},
],
}, //LevelEntity_TowerBuff_AtkDefUpAfterULT-----角色每释放一次元素爆发队伍的所有角色攻击力和防御力提升A%可叠加N层叠加到n层时玩家的攻击速度和移动速度提升B%
"LevelEntity_TowerBuff_ShieldEnhanceAtk": {
"$type": "ConfigLevelEntity",
"avatarAbilities": [
{
"abilityID": "LevelEntity_TowerBuff_ShieldEnhanceAtk",
"abilityName": "LevelEntity_TowerBuff_ShieldEnhanceAtk",
},
],
"abilities": [
],
"teamAbilities": [
],
"monsterAbilities": [
]
}, //LevelEntity_TowerBuff_ShieldEnhanceAtk------护盾持续状态下伤害提升
"LevelEntity_TowerBuff_GainShieldDoDamage": {
"$type": "ConfigLevelEntity",
"avatarAbilities": [
{
"abilityID": "LevelEntity_TowerBuff_GainShieldDoDamage",
"abilityName": "LevelEntity_TowerBuff_GainShieldDoDamage",
},
],
"abilities": [
],
"teamAbilities": [
],
"monsterAbilities": [
]
}, //LevelEntity_TowerBuff_GainShieldDoDamage------获得结晶盾时对周围造成对应元素的伤害
"LevelEntity_TowerBuff_ShieldOnBeingHitDoDamage": {
"$type": "ConfigLevelEntity",
"avatarAbilities": [
{
"abilityID": "LevelEntity_TowerBuff_ShieldOnBeingHitDoDamage",
"abilityName": "LevelEntity_TowerBuff_ShieldOnBeingHitDoDamage",
},
],
"abilities": [
],
"teamAbilities": [
],
"monsterAbilities": [
]
}, //LevelEntity_TowerBuff_ShieldOnBeingHitDoDamage------受到攻击时会对攻击者发动一次范围伤害 有内置CD
/**/
//=======================================================================================================
//=======================================================================================================
//=================================================================================1.2无相挑战(减益限制)
//=======================================================================================================
//=======================================================================================================
/**/
"LevelEntity_EffigyChallenge_ElementBeHurtDamageDown_Electric": {
"$type": "ConfigLevelEntity",
"monsterAbilities": [
{
"abilityID": "LevelEntity_EffigyChallenge_ElementBeHurtDamageDown_Electric",
"abilityName": "LevelEntity_EffigyChallenge_ElementBeHurtDamageDown_Electric",
},
],
}, //LevelEntity_EffigyChallenge_ElementBeHurtDamageDown_Electric------造成的X元素伤害降低
"LevelEntity_EffigyChallenge_ElementBeHurtDamageDown_Fire": {
"$type": "ConfigLevelEntity",
"monsterAbilities": [
{
"abilityID": "LevelEntity_EffigyChallenge_ElementBeHurtDamageDown_Fire",
"abilityName": "LevelEntity_EffigyChallenge_ElementBeHurtDamageDown_Fire",
},
],
}, //LevelEntity_EffigyChallenge_ElementBeHurtDamageDown_Fire------造成的X元素伤害降低
"LevelEntity_EffigyChallenge_ElementBeHurtDamageDown_Ice": {
"$type": "ConfigLevelEntity",
"monsterAbilities": [
{
"abilityID": "LevelEntity_EffigyChallenge_ElementBeHurtDamageDown_Ice",
"abilityName": "LevelEntity_EffigyChallenge_ElementBeHurtDamageDown_Ice",
},
],
}, //LevelEntity_EffigyChallenge_ElementBeHurtDamageDown_Ice-----造成的X元素伤害降低
"LevelEntity_EffigyChallenge_PhysicalDown": {
"$type": "ConfigLevelEntity",
"monsterAbilities": [
{
"abilityID": "LevelEntity_EffigyChallenge_PhysicalDown",
"abilityName": "LevelEntity_EffigyChallenge_PhysicalDown",
},
],
}, //LevelEntity_EffigyChallenge_PhysicalDown-----造成的物理伤害降低
"LevelEntity_EffigyChallenge_CriticalDown": {
"$type": "ConfigLevelEntity",
"avatarAbilities": [
{
"abilityID": "LevelEntity_EffigyChallenge_CriticalDown",
"abilityName": "LevelEntity_EffigyChallenge_CriticalDown",
},
],
}, //LevelEntity_EffigyChallenge_CriticalDown-----暴击率降低
"LevelEntity_EffigyChallenge_CriticalHurtDown": {
"$type": "ConfigLevelEntity",
"avatarAbilities": [
{
"abilityID": "LevelEntity_EffigyChallenge_CriticalHurtDown",
"abilityName": "LevelEntity_EffigyChallenge_CriticalHurtDown",
},
],
}, //LevelEntity_EffigyChallenge_CriticalHurtDown-----暴击伤害降低
"LevelEntity_EffigyChallenge_BeHurtDamageUpAfterULT": {
"$type": "ConfigLevelEntity",
"teamAbilities": [
{
"abilityID": "LevelEntity_EffigyChallenge_BeHurtDamageUpAfterULT",
"abilityName": "LevelEntity_EffigyChallenge_BeHurtDamageUpAfterULT",
},
],
}, //LevelEntity_EffigyChallenge_BeHurtDamageUpAfterULT------角色每释放一次元素爆发承受伤害提高X%
"LevelEntity_EffigyChallenge_AtkDownHighHP": {
"$type": "ConfigLevelEntity",
"teamAbilities": [
{
"abilityID": "LevelEntity_EffigyChallenge_AtkDownHighHP",
"abilityName": "LevelEntity_EffigyChallenge_AtkDownHighHP",
},
],
}, //LevelEntity_EffigyChallenge_AtkDownHighHP-----生命值高于X%时攻击力降低X%
"LevelEntity_EffigyChallenge_AtkDownLowHP": {
"$type": "ConfigLevelEntity",
"teamAbilities": [
{
"abilityID": "LevelEntity_EffigyChallenge_AtkDownLowHP",
"abilityName": "LevelEntity_EffigyChallenge_AtkDownLowHP",
},
],
}, //LevelEntity_EffigyChallenge_AtkDownLowHP-----生命值低于X%时攻击力降低X%
"LevelEntity_EffigyChallenge_AttackUp": {
"$type": "ConfigLevelEntity",
"monsterAbilities": [
{
"abilityID": "LevelEntity_EffigyChallenge_AttackUp",
"abilityName": "LevelEntity_EffigyChallenge_AttackUp",
},
],
}, //LevelEntity_EffigyChallenge_AttackUp------怪物攻击力提升X%X大于100
"LevelEntity_EffigyChallenge_ShieldCostMinusDown": {
"$type": "ConfigLevelEntity",
"avatarAbilities": [
{
"abilityID": "LevelEntity_EffigyChallenge_ShieldCostMinusDown",
"abilityName": "LevelEntity_EffigyChallenge_ShieldCostMinusDown",
},
],
}, //LevelEntity_EffigyChallenge_ShieldCostMinusDown------降低护盾强效
"LevelEntity_EffigyChallenge_NoShieldAtkDown": {
"$type": "ConfigLevelEntity",
"avatarAbilities": [
{
"abilityID": "LevelEntity_EffigyChallenge_NoShieldAtkDown",
"abilityName": "LevelEntity_EffigyChallenge_NoShieldAtkDown",
},
],
}, //LevelEntity_EffigyChallenge_NoShieldAtkDown------无护盾时攻击力降低X%。
"LevelEntity_EffigyChallenge_DashStamina_Increment": {
"$type": "ConfigLevelEntity",
"avatarAbilities": [
{
"abilityID": "LevelEntity_EffigyChallenge_DashStamina_Increment",
"abilityName": "LevelEntity_EffigyChallenge_DashStamina_Increment",
},
],
}, //LevelEntity_EffigyChallenge_DashStamina_Increment------冲刺消耗的体力提升
"LevelEntity_EffigyChallenge_MoveSpeedDown": {
"$type": "ConfigLevelEntity",
"avatarAbilities": [
{
"abilityID": "LevelEntity_EffigyChallenge_MoveSpeedDown",
"abilityName": "LevelEntity_EffigyChallenge_MoveSpeedDown",
},
],
}, //LevelEntity_EffigyChallenge_MoveSpeedDown-----移速降低
"LevelEntity_EffigyChallenge_SprintBeHurtDamageUp": {
"$type": "ConfigLevelEntity",
"avatarAbilities": [
{
"abilityID": "LevelEntity_EffigyChallenge_SprintBeHurtDamageUp",
"abilityName": "LevelEntity_EffigyChallenge_SprintBeHurtDamageUp",
},
],
}, //LevelEntity_EffigyChallenge_SprintBeHurtDamageUp------冲刺后X秒内受到的伤害大幅提升
"LevelEntity_EffigyChallenge_BeHurtDamageUpAfterChangeAvatar": {
"$type": "ConfigLevelEntity",
"teamAbilities": [
{
"abilityID": "LevelEntity_EffigyChallenge_BeHurtDamageUpAfterChangeAvatar",
"abilityName": "LevelEntity_EffigyChallenge_BeHurtDamageUpAfterChangeAvatar",
},
],
}, //LevelEntity_EffigyChallenge_BeHurtDamageUpAfterChangeAvatar------每换一次角色承受伤害提升X%
"LevelEntity_EffigyChallenge_SkillCDIncrement": {
"$type": "ConfigLevelEntity",
"avatarAbilities": [
{
"abilityID": "LevelEntity_EffigyChallenge_SkillCDIncrement",
"abilityName": "LevelEntity_EffigyChallenge_SkillCDIncrement",
},
],
}, //LevelEntity_EffigyChallenge_SkillCDIncrement------元素战技释放CD延长/技能CD延长
"LevelEntity_EffigyChallenge_MonsterHp_025": {
"$type": "ConfigLevelEntity",
"monsterAbilities": [
{
"abilityID": "LevelEntity_HpUp_025",
"abilityName": "LevelEntity_HpUp_025",
},
],
}, //LevelEntity_EffigyChallenge_MonsterHp_025------血量增长25%
"LevelEntity_EffigyChallenge_MonsterHp_050": {
"$type": "ConfigLevelEntity",
"monsterAbilities": [
{
"abilityID": "LevelEntity_HpUp_Lv2",
"abilityName": "LevelEntity_HpUp_Lv2",
},
],
}, //LevelEntity_EffigyChallenge_MonsterHp_050------血量增长50%
"LevelEntity_EffigyChallenge_MonsterHp_100": {
"$type": "ConfigLevelEntity",
"monsterAbilities": [
{
"abilityID": "LevelEntity_HpUp_Lv3",
"abilityName": "LevelEntity_HpUp_Lv3",
},
],
}, //LevelEntity_EffigyChallenge_MonsterHp_100------血量增长100%
/**/
//=======================================================================================================
//=======================================================================================================
//=================================================================================1.2无相挑战(增益条件)
//=======================================================================================================
//=======================================================================================================
/**/
"LevelEntity_EffigyChallenge_ShieldCostMinus": {
"$type": "ConfigLevelEntity",
"avatarAbilities": [
{
"abilityID": "LevelEntity_EffigyChallenge_ShieldCostMinus",
"abilityName": "LevelEntity_EffigyChallenge_ShieldCostMinus",
},
],
}, //LevelEntity_EffigyChallenge_ShieldCostMinus------护盾效果加强X%
"LevelEntity_EffigyChallenge_AtkSpeed": {
"$type": "ConfigLevelEntity",
"avatarAbilities": [
{
"abilityID": "LevelEntity_EffigyChallenge_AtkSpeed",
"abilityName": "LevelEntity_EffigyChallenge_AtkSpeed",
},
],
}, //LevelEntity_EffigyChallenge_AtkSpeed------攻速增加
"LevelEntity_EffigyChallenge_MoveSpeed": {
"$type": "ConfigLevelEntity",
"avatarAbilities": [
{
"abilityID": "LevelEntity_EffigyChallenge_MoveSpeed",
"abilityName": "LevelEntity_EffigyChallenge_MoveSpeed",
},
],
}, //LevelEntity_EffigyChallenge_MoveSpeed------移速增加
"LevelEntity_EffigyChallenge_AtkDefUpHighHP": {
"$type": "ConfigLevelEntity",
"avatarAbilities": [
{
"abilityID": "LevelEntity_EffigyChallenge_AtkDefUpHighHP",
"abilityName": "LevelEntity_EffigyChallenge_AtkDefUpHighHP",
},
],
}, //LevelEntity_EffigyChallenge_AtkDefUpHighHP-----生命值高于可配置X%时攻击力提升A%防御提升B%
"LevelEntity_EffigyChallenge_AtkDefUpLowHP": {
"$type": "ConfigLevelEntity",
"avatarAbilities": [
{
"abilityID": "LevelEntity_EffigyChallenge_AtkDefUpLowHP",
"abilityName": "LevelEntity_EffigyChallenge_AtkDefUpLowHP",
},
],
}, //LevelEntity_EffigyChallenge_AtkDefUpLowHP-----生命值低于可配置X%时攻击力提升A%防御提升B%
/**/
//=======================================================================================================
//=======================================================================================================
//====================================================================================1.2深境月度主题因子
//=======================================================================================================
//=======================================================================================================
/**/
"LevelEntity_TowerBuff_GainShieldDoDamage_Ice": {
"$type": "ConfigLevelEntity",
"avatarAbilities": [
{
"abilityID": "LevelEntity_TowerBuff_GainShieldDoDamage_Ice",
"abilityName": "LevelEntity_TowerBuff_GainShieldDoDamage_Ice",
},
],
}, //LevelEntity_TowerBuff_GainShieldDoDamage_Ice------每次吃冰种子的一瞬间会在原地放一个冲击波伤害系数取2跟最传统的那种冲击波一样仍然是视作元素反应的物理伤害
"LevelEntity_TowerBuff_GainShieldAtkSpeedUp_Ice": {
"$type": "ConfigLevelEntity",
"teamAbilities": [
{
"abilityID": "LevelEntity_TowerBuff_GainShieldAtkSpeedUp_Ice",
"abilityName": "LevelEntity_TowerBuff_GainShieldAtkSpeedUp_Ice",
},
],
}, //LevelEntity_TowerBuff_GainShieldAtkSpeedUp_Ice------每吃一个冰种子角色叠加A%的攻击速度B%移动速度C%攻击力最多叠到n层可叠加最多5层持续20秒叠加时刷新时间每层攻击速度5%攻击力5%移动速度4%
"LevelEntity_TowerBuff_GainShieldCriticalUp_Ice": {
"$type": "ConfigLevelEntity",
"teamAbilities": [
{
"abilityID": "LevelEntity_TowerBuff_GainShieldCriticalUp_Ice",
"abilityName": "LevelEntity_TowerBuff_GainShieldCriticalUp_Ice",
},
],
}, //LevelEntity_TowerBuff_GainShieldCriticalUp_Ice------每吃一个冰种子角色叠加x%的暴击率最多叠到n层可叠加最多5层持续20秒叠加时刷新时间每层8%暴击率)
"LevelEntity_TowerBuff_GainShieldReduceCD_Ice": {
"$type": "ConfigLevelEntity",
"teamAbilities": [
{
"abilityID": "LevelEntity_TowerBuff_GainShieldReduceCD_Ice",
"abilityName": "LevelEntity_TowerBuff_GainShieldReduceCD_Ice",
},
],
}, //LevelEntity_TowerBuff_GainShieldReduceCD_Ice------每次吃冰种子时缩短小技能CD N秒缩短当前出战角色元素战技的冷却时间1秒效果跟雷套装圣遗物类似是直接减少当前CD倒计时1秒
/**/
//=================================================================================================================
//=================================================================================================================
//====================================================================================1.2_2020/10/27日新增_数值魔改
//=================================================================================================================
//=================================================================================================================
/**/
"LevelEntity_TowerBuff_CriticalUpLowHP_Ver2": {
"$type": "ConfigLevelEntity",
"teamAbilities": [
{
"abilityID": "LevelEntity_TowerBuff_CriticalUpLowHP_Ver2",
"abilityName": "LevelEntity_TowerBuff_CriticalUpLowHP_Ver2",
},
],
}, //LevelEntity_TowerBuff_CriticalUpLowHP_Ver2-----生命值低于可配置X%时暴击率提升A%暴击伤害提升B%
"LevelEntity_TowerBuff_CriticalUpHighHP_Ver2": {
"$type": "ConfigLevelEntity",
"teamAbilities": [
{
"abilityID": "LevelEntity_TowerBuff_CriticalUpHighHP_Ver2",
"abilityName": "LevelEntity_TowerBuff_CriticalUpHighHP_Ver2",
},
],
}, //LevelEntity_TowerBuff_CriticalUpHighHP_Ver2-----生命值高于可配置X%时暴击率提升A%暴击伤害提升B%
"LevelEntity_TowerBuff_ChargeEfficiency_Ver2": {
"$type": "ConfigLevelEntity",
"avatarAbilities": [
{
"abilityID": "LevelEntity_TowerBuff_ChargeEfficiency_Ver2",
"abilityName": "LevelEntity_TowerBuff_ChargeEfficiency_Ver2",
},
],
"abilities": [
],
"teamAbilities": [
],
"monsterAbilities": [
]
}, //LevelEntity_TowerBuff_ChargeEfficiency------元素充能效率提升X%
"LevelEntity_EffigyChallenge_ShieldCostMinus_Ver2": {
"$type": "ConfigLevelEntity",
"avatarAbilities": [
{
"abilityID": "LevelEntity_EffigyChallenge_ShieldCostMinus_Ver2",
"abilityName": "LevelEntity_EffigyChallenge_ShieldCostMinus_Ver2",
},
],
}, //LevelEntity_EffigyChallenge_ShieldCostMinus_Ver2------护盾效果加强X%
"LevelEntity_Heal_Down_Ver2": {
"$type": "ConfigLevelEntity",
"avatarAbilities": [
{
"abilityID": "LevelEntity_Heal_Down_Ver2",
"abilityName": "LevelEntity_Heal_Down_Ver2",
},
],
"abilities": [
],
"teamAbilities": [
],
"monsterAbilities": [
]
}, //LevelEntity_Heal_Down_Ver2------技能的治疗效果下降(仅玩家)
"LevelEntity_EffigyChallenge_SpecialAvatarDamageUp_01": {
"$type": "ConfigLevelEntity",
"avatarAbilities": [
{
"abilityID": "LevelEntity_EffigyChallenge_SpecialAvatarDamageUp_01",
"abilityName": "LevelEntity_EffigyChallenge_SpecialAvatarDamageUp_01",
},
],
}, //LevelEntity_EffigyChallenge_SpecialAvatarDamageUp_01-----无相调整角色伤害20%阵容3
"LevelEntity_EffigyChallenge_SpecialAvatarDamageUp_02": {
"$type": "ConfigLevelEntity",
"avatarAbilities": [
{
"abilityID": "LevelEntity_EffigyChallenge_SpecialAvatarDamageUp_02",
"abilityName": "LevelEntity_EffigyChallenge_SpecialAvatarDamageUp_02",
},
],
}, //LevelEntity_EffigyChallenge_SpecialAvatarDamageUp_02-----无相调整角色伤害20%阵容3
"LevelEntity_EffigyChallenge_SpecialAvatarDamageUp_03": {
"$type": "ConfigLevelEntity",
"avatarAbilities": [
{
"abilityID": "LevelEntity_EffigyChallenge_SpecialAvatarDamageUp_03",
"abilityName": "LevelEntity_EffigyChallenge_SpecialAvatarDamageUp_03",
},
],
}, //LevelEntity_EffigyChallenge_SpecialAvatarDamageUp_03-----无相调整角色伤害20%阵容3
"LevelEntity_EffigyChallenge_SpecialAvatarDamageUp_04": {
"$type": "ConfigLevelEntity",
"avatarAbilities": [
{
"abilityID": "LevelEntity_EffigyChallenge_SpecialAvatarDamageUp_04",
"abilityName": "LevelEntity_EffigyChallenge_SpecialAvatarDamageUp_04",
},
],
}, //LevelEntity_EffigyChallenge_SpecialAvatarDamageUp_04-----无相调整角色伤害20%阵容4
/**/
//=================================================================================================================
//=================================================================================================================
//====================================================================================1.3_2020/11/23日新增_深镜主题
//=================================================================================================================
//=================================================================================================================
/**/
"LevelEntity_TowerBuff_AtkAtkSpeedUpLowHP_Ver_1_13": {
"$type": "ConfigLevelEntity",
"teamAbilities": [
{
"abilityID": "LevelEntity_TowerBuff_AtkAtkSpeedUpLowHP_Ver_1_13",
"abilityName": "LevelEntity_TowerBuff_AtkAtkSpeedUpLowHP_Ver_1_13",
},
],
}, //LevelEntity_TowerBuff_AtkAtkSpeedUpLowHP_Ver_1_13-----当前在场角色生命值低于70%时攻击力提升20%普攻速度提升15%
"LevelEntity_TowerBuff_CriticalUpLowHP_Ver_1_13": {
"$type": "ConfigLevelEntity",
"teamAbilities": [
{
"abilityID": "LevelEntity_TowerBuff_CriticalUpLowHP_Ver_1_13",
"abilityName": "LevelEntity_TowerBuff_CriticalUpLowHP_Ver_1_13",
},
],
}, //LevelEntity_TowerBuff_CriticalUpLowHP_Ver_1_13-----角色生命值低于35%时有护盾期间暴击率提升20%暴击伤害提升40%
"LevelEntity_TowerBuff_AreaAttackLowHP_Ver_1_13": {
"$type": "ConfigLevelEntity",
"teamAbilities": [
{
"abilityID": "LevelEntity_TowerBuff_AreaAttackLowHP_Ver_1_13",
"abilityName": "LevelEntity_TowerBuff_AreaAttackLowHP_Ver_1_13",
},
],
}, //LevelEntity_TowerBuff_AreaAttackLowHP_Ver_1_13------当前在场角色生命值低于50%时每次普攻命中敌人时在敌人位置会留下一个不稳定的能量团1秒后爆炸。该效果每2秒可触发一次最多可储存3次伤害系数取1.5仍然是类似之前冲击波的伤害机制范围取5
"LevelEntity_TowerBuff_AttackUpAreaDamageLowHP_Ver_1_13": {
"$type": "ConfigLevelEntity",
"teamAbilities": [
{
"abilityID": "LevelEntity_TowerBuff_AttackUpAreaDamageLowHP_Ver_1_13",
"abilityName": "LevelEntity_TowerBuff_AttackUpAreaDamageLowHP_Ver_1_13",
},
],
}, //LevelEntity_TowerBuff_AttackUpAreaDamageLowHP_Ver_1_13------普通攻击和重击每次命中敌人后的n秒内如果接续上一次普通攻击或重击就会叠加一个持续x秒的伤害增加的buff最多可以叠加n层。并且每次叠加时有x%的概率释放一个能量波。
/**/
//=================================================================================================================
//=================================================================================================================
//====================================================================================1.4_2021/01/04日新增_深镜主题
//=================================================================================================================
//=================================================================================================================
/**/
"LevelEntity_TowerBuff_AreaNoEnemyAttackUp_Ver_1_14": {
"$type": "ConfigLevelEntity",
"teamAbilities": [
{
"abilityID": "LevelEntity_TowerBuff_AreaNoEnemyAttackUp_Ver_1_14",
"abilityName": "LevelEntity_TowerBuff_AreaNoEnemyAttackUp_Ver_1_14",
},
],
}, //LevelEntity_TowerBuff_AreaNoEnemyAttackUp_Ver_1_14------角色拥有一个半径N米建议最小不低于5米提升攻击X%的光环整个team有效光环范围内的敌人数量每增加1个则角色当前光环提供的攻击力提升效果就减少Y%最低为0
"LevelEntity_TowerBuff_EnemyDefDownOnFallingAttack_Ver_1_14": {
"$type": "ConfigLevelEntity",
"teamAbilities": [
{
"abilityID": "LevelEntity_TowerBuff_EnemyDefDownOnFallingAttack_Ver_1_14",
"abilityName": "LevelEntity_TowerBuff_EnemyDefDownOnFallingAttack_Ver_1_14",
},
],
}, //LevelEntity_TowerBuff_EnemyDefDownOnFallingAttack_Ver_1_14------下落攻击命中敌人时同时将敌人的防御降低X%效果持续N秒重复触发时可刷新时间但不可叠加
"LevelEntity_TowerBuff_DropElementBallOnFallingAttack_Ver_1_14": {
"$type": "ConfigLevelEntity",
"teamAbilities": [
{
"abilityID": "LevelEntity_TowerBuff_DropElementBallOnFallingAttack_Ver_1_14",
"abilityName": "LevelEntity_TowerBuff_DropElementBallOnFallingAttack_Ver_1_14",
},
],
}, //LevelEntity_TowerBuff_EnemyDefDownOnFallingAttack_Ver_1_14------下落攻击命中敌人时额外掉落元素晶球
"LevelEntity_Avatar_ShieldOnBeingHitDoDamage_Ver_1_15": {
"$type": "ConfigLevelEntity",
"avatarAbilities": [
{
"abilityID": "LevelEntity_Avatar_ShieldOnBeingHitDoDamage_Ver_1_15",
"abilityName": "LevelEntity_Avatar_ShieldOnBeingHitDoDamage_Ver_1_15",
},
],
}, //怪物血量提升
"LevelEntity_HpUp_100p": {
"$type": "ConfigLevelEntity",
"avatarAbilities": [
],
"abilities": [
],
"teamAbilities": [
],
"monsterAbilities": [
{
"abilityID": "LevelEntity_HpUp_100p",
"abilityName": "LevelEntity_HpUp_100p",
},
]
}, //怪物血量提升
"LevelEntity_HpUp_20p": {
"$type": "ConfigLevelEntity",
"avatarAbilities": [
],
"abilities": [
],
"teamAbilities": [
],
"monsterAbilities": [
{
"abilityID": "LevelEntity_HpUp_20p",
"abilityName": "LevelEntity_HpUp_20p",
},
]
}, //怪物血量提升
/////////////////////////////////////////
//////2021.1.26导能圆盘词缀配置///////////
////////////////////////////////////////
//主题:爆炸晶核
"LevelEntity_EnergyDisk_Lv1_HpUp": {
"$type": "ConfigLevelEntity",
"monsterAbilities": [
{
"abilityID": "LevelEntity_EnergyDisk_Lv1_HpUp",
"abilityName": "LevelEntity_EnergyDisk_Lv1_HpUp",
},
],
}, //生命值提升
"LevelEntity_EnergyDisk_Lv1_AtkUp": {
"$type": "ConfigLevelEntity",
"monsterAbilities": [
{
"abilityID": "LevelEntity_EnergyDisk_Lv1_AtkUp",
"abilityName": "LevelEntity_EnergyDisk_Lv1_AtkUp",
},
],
}, //怪物的攻击力提升
"LevelEntity_EnergyDisk_Lv1_ElecSubHurtDelta": {
"$type": "ConfigLevelEntity",
"monsterAbilities": [
{
"abilityID": "LevelEntity_EnergyDisk_Lv1_ElecSubHurtDelta",
"abilityName": "LevelEntity_EnergyDisk_Lv1_ElecSubHurtDelta",
},
],
}, //敌人对雷属性抗性提高XX点
"LevelEntity_EnergyDisk_Lv1_FireSubHurtDelta": {
"$type": "ConfigLevelEntity",
"monsterAbilities": [
{
"abilityID": "LevelEntity_EnergyDisk_Lv1_FireSubHurtDelta",
"abilityName": "LevelEntity_EnergyDisk_Lv1_FireSubHurtDelta",
},
],
}, //敌人对火属性抗性提高XX点
"LevelEntity_EnergyDisk_Lv1_HealDown": {
"$type": "ConfigLevelEntity",
"avatarAbilities": [
{
"abilityID": "LevelEntity_EnergyDisk_Lv1_HealDown",
"abilityName": "LevelEntity_EnergyDisk_Lv1_HealDown",
},
],
}, //治疗效果降低
"LevelEntity_EnergyDisk_Lv1_NoShieldAtkDown": {
"$type": "ConfigLevelEntity",
"avatarAbilities": [
{
"abilityID": "LevelEntity_EnergyDisk_Lv1_NoShieldAtkDown",
"abilityName": "LevelEntity_EnergyDisk_Lv1_NoShieldAtkDown",
},
],
}, //不处于护盾庇护下时,攻击力降低
"LevelEntity_EnergyDisk_Lv1_ChargeEfficiencyDown": {
"$type": "ConfigLevelEntity",
"avatarAbilities": [
{
"abilityID": "LevelEntity_EnergyDisk_Lv1_ChargeEfficiencyDown",
"abilityName": "LevelEntity_EnergyDisk_Lv1_ChargeEfficiencyDown",
},
],
}, //充能效率减低
"LevelEntity_EnergyDisk_Lv1_MoveSpeedDown": {
"$type": "ConfigLevelEntity",
"avatarAbilities": [
{
"abilityID": "LevelEntity_EnergyDisk_Lv1_MoveSpeedDown",
"abilityName": "LevelEntity_EnergyDisk_Lv1_MoveSpeedDown",
},
],
}, //移速降低
"LevelEntity_EnergyDisk_Lv1_DashStaminaUp": {
"$type": "ConfigLevelEntity",
"avatarAbilities": [
{
"abilityID": "LevelEntity_EnergyDisk_Lv1_DashStaminaUp",
"abilityName": "LevelEntity_EnergyDisk_Lv1_DashStaminaUp",
},
],
}, //冲刺消耗体力提高
"LevelEntity_EnergyDisk_Lv1_RecoverStaminaRatioDown": {
"$type": "ConfigLevelEntity",
"avatarAbilities": [
{
"abilityID": "LevelEntity_EnergyDisk_Lv1_RecoverStaminaRatioDown",
"abilityName": "LevelEntity_EnergyDisk_Lv1_RecoverStaminaRatioDown",
},
],
}, //体力恢复速度降低
"LevelEntity_EnergyDisk_Lv1_SprintBeHurtDamageUp": {
"$type": "ConfigLevelEntity",
"avatarAbilities": [
{
"abilityID": "LevelEntity_EnergyDisk_Lv1_SprintBeHurtDamageUp",
"abilityName": "LevelEntity_EnergyDisk_Lv1_SprintBeHurtDamageUp",
},
],
}, //队伍中的所有角色在冲刺后的X秒内自身队伍中所有角色受到伤害提升
"LevelEntity_EnergyDisk_DeathRattleCrystal_ExtraLifeTime": {
"$type": "ConfigLevelEntity",
"monsterAbilities": [
{
"abilityID": "LevelEntity_GeneralSkill_DeathRattleCrystal_ExtraLifeTime",
"abilityName": "LevelEntity_GeneralSkill_DeathRattleCrystal_ExtraLifeTime",
},
],
}, //强化结晶持续时间
"LevelEntity_EnergyDisk_DeathRattleCrystal_ExtraTimes": {
"$type": "ConfigLevelEntity",
"monsterAbilities": [
{
"abilityID": "LevelEntity_GeneralSkill_DeathRattleCrystal_ExtraTimes",
"abilityName": "LevelEntity_GeneralSkill_DeathRattleCrystal_ExtraTimes",
},
],
}, //强化结晶爆炸次数
//主题:电球
"LevelEntity_EnergyDisk_Lv2_HpUp": {
"$type": "ConfigLevelEntity",
"monsterAbilities": [
{
"abilityID": "LevelEntity_EnergyDisk_Lv2_HpUp",
"abilityName": "LevelEntity_EnergyDisk_Lv2_HpUp",
},
],
}, //生命值提升
"LevelEntity_EnergyDisk_Lv2_AtkUp": {
"$type": "ConfigLevelEntity",
"monsterAbilities": [
{
"abilityID": "LevelEntity_EnergyDisk_Lv2_AtkUp",
"abilityName": "LevelEntity_EnergyDisk_Lv2_AtkUp",
},
],
}, //怪物的攻击力提升(百分比)
"LevelEntity_EnergyDisk_Lv2_ShieldCostMinusDown": {
"$type": "ConfigLevelEntity",
"avatarAbilities": [
{
"abilityID": "LevelEntity_EnergyDisk_Lv2_ShieldCostMinusDown",
"abilityName": "LevelEntity_EnergyDisk_Lv2_ShieldCostMinusDown",
},
],
}, //护盾强效降低
"LevelEntity_EnergyDisk_Lv2_DashStaminaUp": {
"$type": "ConfigLevelEntity",
"avatarAbilities": [
{
"abilityID": "LevelEntity_EnergyDisk_Lv2_DashStaminaUp",
"abilityName": "LevelEntity_EnergyDisk_Lv2_DashStaminaUp",
},
],
}, ////冲刺消耗体力提高
"LevelEntity_EnergyDisk_Lv2_RockSubHurtDelta": {
"$type": "ConfigLevelEntity",
"monsterAbilities": [
{
"abilityID": "LevelEntity_EnergyDisk_Lv2_RockSubHurtDelta",
"abilityName": "LevelEntity_EnergyDisk_Lv2_RockSubHurtDelta",
},
],
}, //敌人对岩属性抗性提高XX点
"LevelEntity_EnergyDisk_Lv2_WindSubHurtDelta": {
"$type": "ConfigLevelEntity",
"monsterAbilities": [
{
"abilityID": "LevelEntity_EnergyDisk_Lv2_WindSubHurtDelta",
"abilityName": "LevelEntity_EnergyDisk_Lv2_WindSubHurtDelta",
},
],
}, //敌人对风属性抗性提高XX点
"LevelEntity_EnergyDisk_Lv2_AtkDownLowHP": {
"$type": "ConfigLevelEntity",
"avatarAbilities": [
{
"abilityID": "LevelEntity_EnergyDisk_Lv2_AtkDownLowHP",
"abilityName": "LevelEntity_EnergyDisk_Lv2_AtkDownLowHP",
},
],
}, //血量低于70%时造成的伤害降低30%低于35%时造成的伤害降低60%
"LevelEntity_EnergyDisk_Lv2_RecoverStaminaRatioDown": {
"$type": "ConfigLevelEntity",
"avatarAbilities": [
{
"abilityID": "LevelEntity_EnergyDisk_Lv2_RecoverStaminaRatioDown",
"abilityName": "LevelEntity_EnergyDisk_Lv2_RecoverStaminaRatioDown",
},
],
}, //体力恢复速度降低
"LevelEntity_EnergyDisk_Lv2_SprintBeHurtDamageUp": {
"$type": "ConfigLevelEntity",
"avatarAbilities": [
{
"abilityID": "LevelEntity_EnergyDisk_Lv2_SprintBeHurtDamageUp",
"abilityName": "LevelEntity_EnergyDisk_Lv2_SprintBeHurtDamageUp",
},
],
}, //队伍中的所有角色在冲刺后的X秒内自身队伍中所有角色受到伤害提升
//////毒圈主题////////////////////////
"LevelEntity_EnergyDisk_Lv3_HpUp": {
"$type": "ConfigLevelEntity",
"monsterAbilities": [
{
"abilityID": "LevelEntity_EnergyDisk_Lv3_HpUp",
"abilityName": "LevelEntity_EnergyDisk_Lv3_HpUp",
},
],
}, //生命值提升
"LevelEntity_EnergyDisk_Lv3_AtkUp": {
"$type": "ConfigLevelEntity",
"monsterAbilities": [
{
"abilityID": "LevelEntity_EnergyDisk_Lv3_AtkUp",
"abilityName": "LevelEntity_EnergyDisk_Lv3_AtkUp",
},
],
}, //怪物的攻击力提升(百分比)
"LevelEntity_EnergyDisk_Lv3_Actor_IceSubHurtDelta": {
"$type": "ConfigLevelEntity",
"monsterAbilities": [
{
"abilityID": "LevelEntity_EnergyDisk_Lv3_Actor_IceSubHurtDelta",
"abilityName": "LevelEntity_EnergyDisk_Lv3_Actor_IceSubHurtDelta",
},
],
}, //敌人对冰属性抗性提高XX点
"LevelEntity_EnergyDisk_Lv3_Actor_WaterSubHurtDelta": {
"$type": "ConfigLevelEntity",
"monsterAbilities": [
{
"abilityID": "LevelEntity_EnergyDisk_Lv3_Actor_WaterSubHurtDelta",
"abilityName": "LevelEntity_EnergyDisk_Lv3_Actor_WaterSubHurtDelta",
},
],
}, //敌人对水属性抗性提高XX点
"LevelEntity_EnergyDisk_Lv3_FireSubHurtDelta": {
"$type": "ConfigLevelEntity",
"monsterAbilities": [
{
"abilityID": "LevelEntity_EnergyDisk_Lv3_FireSubHurtDelta",
"abilityName": "LevelEntity_EnergyDisk_Lv3_FireSubHurtDelta",
},
],
}, //敌人对火属性抗性提高XX点
"LevelEntity_EnergyDisk_Lv3_ShieldCostMinusDown": {
"$type": "ConfigLevelEntity",
"avatarAbilities": [
{
"abilityID": "LevelEntity_EnergyDisk_Lv3_ShieldCostMinusDown",
"abilityName": "LevelEntity_EnergyDisk_Lv3_ShieldCostMinusDown",
},
],
}, //护盾强效降低
"LevelEntity_EnergyDisk_Lv3_CriticalDeltaDown": {
"$type": "ConfigLevelEntity",
"avatarAbilities": [
{
"abilityID": "LevelEntity_EnergyDisk_Lv3_CriticalDeltaDown",
"abilityName": "LevelEntity_EnergyDisk_Lv3_CriticalDeltaDown",
},
],
}, //暴击率降低
"LevelEntity_EnergyDisk_Lv3_AtkDownLowHP": {
"$type": "ConfigLevelEntity",
"teamAbilities": [
{
"abilityID": "LevelEntity_EnergyDisk_Lv3_AtkDownLowHP",
"abilityName": "LevelEntity_EnergyDisk_Lv3_AtkDownLowHP",
},
],
}, //血量低于X%时攻击力降低X%
"LevelEntity_EnergyDisk_Lv3_AtkDownHighHP": {
"$type": "ConfigLevelEntity",
"teamAbilities": [
{
"abilityID": "LevelEntity_EnergyDisk_Lv3_AtkDownHighHP",
"abilityName": "LevelEntity_EnergyDisk_Lv3_AtkDownHighHP",
},
],
}, //血量高于X%时攻击力降低X%
"LevelEntity_EnergyDisk_Lv3_SpeedDownLowHP": {
"$type": "ConfigLevelEntity",
"teamAbilities": [
{
"abilityID": "LevelEntity_EnergyDisk_Lv3_SpeedDownLowHP",
"abilityName": "LevelEntity_EnergyDisk_Lv3_SpeedDownLowHP",
},
],
}, //血量低于X%时移动速度降低X%
"LevelEntity_EnergyDisk_Lv3_SkillCDIncrement": {
"$type": "ConfigLevelEntity",
"avatarAbilities": [
{
"abilityID": "LevelEntity_EnergyDisk_Lv3_SkillCDIncrement",
"abilityName": "LevelEntity_EnergyDisk_Lv3_SkillCDIncrement",
},
],
}, //技能冷却时间延长
"LevelEntity_EnergyDisk_Lv3_SprintBeHurtDamageUp": {
"$type": "ConfigLevelEntity",
"avatarAbilities": [
{
"abilityID": "LevelEntity_EnergyDisk_Lv3_SprintBeHurtDamageUp",
"abilityName": "LevelEntity_EnergyDisk_Lv3_SprintBeHurtDamageUp",
},
],
}, //队伍中的所有角色在冲刺后的X秒内自身队伍中所有角色受到伤害提升
"LevelEntity_EnergyDisk_Lv3_BeHurtDamageUpAfterChangeAvatar": {
"$type": "ConfigLevelEntity",
"teamAbilities": [
{
"abilityID": "LevelEntity_EnergyDisk_Lv3_BeHurtDamageUpAfterChangeAvatar",
"abilityName": "LevelEntity_EnergyDisk_Lv3_BeHurtDamageUpAfterChangeAvatar",
},
],
}, //每次切换角色受到伤害提升X%最多叠加4层
"LevelEntity_EnergyDisk_Lv3_ChargeEfficiencyDown": {
"$type": "ConfigLevelEntity",
"avatarAbilities": [
{
"abilityID": "LevelEntity_EnergyDisk_Lv3_ChargeEfficiencyDown",
"abilityName": "LevelEntity_EnergyDisk_Lv3_ChargeEfficiencyDown",
},
],
}, //充能效率降低
////////连接主题//////////////////////////////
"LevelEntity_EnergyDisk_Lv4_Actor_IceSubHurtDelta": {
"$type": "ConfigLevelEntity",
"monsterAbilities": [
{
"abilityID": "LevelEntity_EnergyDisk_Lv4_Actor_IceSubHurtDelta",
"abilityName": "LevelEntity_EnergyDisk_Lv4_Actor_IceSubHurtDelta",
},
],
}, //怪物的冰属性抗性提高
"LevelEntity_EnergyDisk_Lv4_PhysicalSubHurt": {
"$type": "ConfigLevelEntity",
"monsterAbilities": [
{
"abilityID": "LevelEntity_EnergyDisk_Lv4_PhysicalSubHurt",
"abilityName": "LevelEntity_EnergyDisk_Lv4_PhysicalSubHurt",
},
],
}, //怪物的物理抗性提升
"LevelEntity_EnergyDisk_Lv4_CriticalDeltaDown": {
"$type": "ConfigLevelEntity",
"avatarAbilities": [
{
"abilityID": "LevelEntity_EnergyDisk_Lv4_CriticalDeltaDown",
"abilityName": "LevelEntity_EnergyDisk_Lv4_CriticalDeltaDown",
},
],
}, //暴击率降低
"LevelEntity_EnergyDisk_Lv4_CriticalHurtDeltaDown": {
"$type": "ConfigLevelEntity",
"avatarAbilities": [
{
"abilityID": "LevelEntity_EnergyDisk_Lv4_CriticalHurtDeltaDown",
"abilityName": "LevelEntity_EnergyDisk_Lv4_CriticalHurtDeltaDown",
},
],
}, //暴击伤害降低
"LevelEntity_EnergyDisk_Lv4_SprintBeHurtDamageUp": {
"$type": "ConfigLevelEntity",
"avatarAbilities": [
{
"abilityID": "LevelEntity_EnergyDisk_Lv4_SprintBeHurtDamageUp",
"abilityName": "LevelEntity_EnergyDisk_Lv4_SprintBeHurtDamageUp",
},
],
}, //队伍中的所有角色在冲刺后的X秒内自身队伍中所有角色受到伤害提升
"LevelEntity_EnergyDisk_Lv4_ShieldCostMinusDown": {
"$type": "ConfigLevelEntity",
"avatarAbilities": [
{
"abilityID": "LevelEntity_EnergyDisk_Lv4_ShieldCostMinusDown",
"abilityName": "LevelEntity_EnergyDisk_Lv4_ShieldCostMinusDown",
},
],
}, //护盾强效降低
"LevelEntity_EnergyDisk_Lv4_SkillCDIncrement": {
"$type": "ConfigLevelEntity",
"avatarAbilities": [
{
"abilityID": "LevelEntity_EnergyDisk_Lv4_SkillCDIncrement",
"abilityName": "LevelEntity_EnergyDisk_Lv4_SkillCDIncrement",
},
],
}, //技能冷却时间延长
"LevelEntity_EnergyDisk_Lv4_DashStaminaUp": {
"$type": "ConfigLevelEntity",
"avatarAbilities": [
{
"abilityID": "LevelEntity_EnergyDisk_Lv4_DashStaminaUp",
"abilityName": "LevelEntity_EnergyDisk_Lv4_DashStaminaUp",
},
],
}, //冲刺消耗体力提高
"LevelEntity_EnergyDisk_Lv4_HpUp": {
"$type": "ConfigLevelEntity",
"monsterAbilities": [
{
"abilityID": "LevelEntity_EnergyDisk_Lv4_HpUp",
"abilityName": "LevelEntity_EnergyDisk_Lv4_HpUp",
},
],
}, //生命值提升(百分比)
"LevelEntity_EnergyDisk_Lv4_AtkUp": {
"$type": "ConfigLevelEntity",
"monsterAbilities": [
{
"abilityID": "LevelEntity_EnergyDisk_Lv4_AtkUp",
"abilityName": "LevelEntity_EnergyDisk_Lv4_AtkUp",
},
],
}, //怪物的攻击力提升(百分比)
"LevelEntity_EnergyDisk_Lv4_BeHurtDamageUpAfterULT": {
"$type": "ConfigLevelEntity",
"avatarAbilities": [
{
"abilityID": "LevelEntity_EnergyDisk_Lv4_BeHurtDamageUpAfterULT",
"abilityName": "LevelEntity_EnergyDisk_Lv4_BeHurtDamageUpAfterULT",
},
],
}, //释放元素爆发后的X秒内受到伤害提升
"LevelEntity_EnergyDisk_Sovereign_ExtraHeal": {
"$type": "ConfigLevelEntity",
"monsterAbilities": [
{
"abilityID": "LevelEntity_GeneralSkill_Sovereign_ExtraHeal",
"abilityName": "LevelEntity_GeneralSkill_Sovereign_ExtraHeal",
},
],
}, //强化链接恢复效果
"LevelEntity_EnergyDisk_Sovereign_AtkUp": {
"$type": "ConfigLevelEntity",
"monsterAbilities": [
{
"abilityID": "LevelEntity_GeneralSkill_Sovereign_AtkUp",
"abilityName": "LevelEntity_GeneralSkill_Sovereign_AtkUp",
},
],
}, //额外强化链接主体攻击力
//=================================================================================================================
//=================================================================================================================
//====================================================================================1.5_2021/02/08日新增
//【1.5 backlog内】1.5爬塔月度主题因子制作单(因子制作+数值+关卡配置)
//=================================================================================================================
//=================================================================================================================
"LevelEntity_TowerBuff_PhysicalHurtUpAreaAttack": {
"$type": "ConfigLevelEntity",
"avatarAbilities": [
{
"abilityID": "LevelEntity_TowerBuff_PhysicalHurtUpAreaAttack",
"abilityName": "LevelEntity_TowerBuff_PhysicalHurtUpAreaAttack",
},
],
}, //LevelEntity_TowerBuff_PhysicalHurtUpAreaAttack 角色的普通攻击在2秒内连续命中敌人时会获得物理伤害增加的效果 (每层5%物理伤害增加)。该效果持续A秒 (10秒)至多叠加buff叠加时内置CD0.1秒B层 (5层)叠加到第X层 (5层)后每次击中敌人都可触发一个冲击波内置CD N秒 (CD 1秒; 系数 0.75)。(冲击波单次伤害可以低一点,但需保证触发频率较高)
"LevelEntity_TowerBuff_ShieldBeingHitDoAttack": {
"$type": "ConfigLevelEntity",
"avatarAbilities": [
{
"abilityID": "LevelEntity_TowerBuff_ShieldBeingHitDoAttack",
"abilityName": "LevelEntity_TowerBuff_ShieldBeingHitDoAttack",
},
],
}, //LevelEntity_TowerBuff_ShieldBeingHitDoAttack 角色处于护盾状态下时每次被怪物攻击命中都会反弹触发一个冲击波内置CD N秒 (CD 6秒; 系数 7.5)
"LevelEntity_TowerBuff_CriticalUpAreaAttack": {
"$type": "ConfigLevelEntity",
"avatarAbilities": [
{
"abilityID": "LevelEntity_TowerBuff_CriticalUpAreaAttack",
"abilityName": "LevelEntity_TowerBuff_CriticalUpAreaAttack",
},
],
}, //LevelEntity_TowerBuff_PhysicalHurtUpAreaAttack 角色的每次物理攻击包括装备的被动技能所产生的物理攻击命中敌人时暴击率提升X% (3%)该效果持续A秒 (10秒)最多可叠加buff叠加时内置CD0.1秒N层 (5层)。同时角色每次触发暴击时会附带一个冲击波内置CD N秒 (CD 1秒; 系数 1)(冲击波单次伤害可以低一点,但需保证触发频率较高)
"LevelEntity_TowerBuff_SwirlDoAttack": {
"$type": "ConfigLevelEntity",
"avatarAbilities": [
{
"abilityID": "LevelEntity_TowerBuff_SwirlDoAttack",
"abilityName": "LevelEntity_TowerBuff_SwirlDoAttack",
},
],
}, //LevelEntity_TowerBuff_SwirlDoAttack------角色使附近的敌人发生扩散反应时会在发生反应的敌人处释放冲击波冲击波范围4米伤害系数 10CD 3.5秒。
"LevelEntity_TowerBuff_SwirlReviveElemEnergy": {
"$type": "ConfigLevelEntity",
"avatarAbilities": [
{
"abilityID": "LevelEntity_TowerBuff_SwirlReviveElemEnergy",
"abilityName": "LevelEntity_TowerBuff_SwirlReviveElemEnergy",
},
],
}, //LevelEntity_TowerBuff_SwirlReviveElemEnergy------角色每次触发扩散反应时,会为自己队伍中所有角色恢复 4点元素能量CD 3.5秒。
"LevelEntity_TowerBuff_SwirlDoField": {
"$type": "ConfigLevelEntity",
"avatarAbilities": [
{
"abilityID": "LevelEntity_TowerBuff_SwirlDoField",
"abilityName": "LevelEntity_TowerBuff_SwirlDoField",
},
],
}, //LevelEntity_TowerBuff_SwirlDoField------角色使附近的敌人发生扩散反应时会在发生反应的敌人处释放冲击波冲击波范围4米伤害系数 10CD 3.5秒。
/////////////////////////////////////////
//////2021.4.7 1.6BOSS挑战词缀///////////
////////////////////////////////////////
"LevelEntity_EffigyChallenge_Monster_HpUp_LV1": {
"$type": "ConfigLevelEntity",
"monsterAbilities": [
{
"abilityID": "LevelEntity_EffigyChallenge_Monster_HpUp_LV1",
"abilityName": "LevelEntity_EffigyChallenge_Monster_HpUp_LV1",
},
],
},
"LevelEntity_EffigyChallenge_Monster_HpUp_LV2": {
"$type": "ConfigLevelEntity",
"monsterAbilities": [
{
"abilityID": "LevelEntity_EffigyChallenge_Monster_HpUp_LV2",
"abilityName": "LevelEntity_EffigyChallenge_Monster_HpUp_LV2",
},
],
},
"LevelEntity_EffigyChallenge_Monster_HpUp_LV3": {
"$type": "ConfigLevelEntity",
"monsterAbilities": [
{
"abilityID": "LevelEntity_EffigyChallenge_Monster_HpUp_LV3",
"abilityName": "LevelEntity_EffigyChallenge_Monster_HpUp_LV3",
},
],
},
//纯水精灵A
"LevelEntity_EffigyChallenge_OceanidA_IceSubHurtDelta": {
"$type": "ConfigLevelEntity",
"monsterAbilities": [
{
"abilityID": "LevelEntity_EffigyChallenge_OceanidA_IceSubHurtDelta",
"abilityName": "LevelEntity_EffigyChallenge_OceanidA_IceSubHurtDelta",
},
],
},
"LevelEntity_EffigyChallenge_OceanidA_ElecSubHurtDelta": {
"$type": "ConfigLevelEntity",
"monsterAbilities": [
{
"abilityID": "LevelEntity_EffigyChallenge_OceanidA_ElecSubHurtDelta",
"abilityName": "LevelEntity_EffigyChallenge_OceanidA_ElecSubHurtDelta",
},
],
},
"LevelEntity_EffigyChallenge_OceanidA_AtkUp": {
"$type": "ConfigLevelEntity",
"monsterAbilities": [
{
"abilityID": "LevelEntity_EffigyChallenge_OceanidA_AtkUp",
"abilityName": "LevelEntity_EffigyChallenge_OceanidA_AtkUp",
},
],
},
"LevelEntity_EffigyChallenge_OceanidA_HurtDown": {
"$type": "ConfigLevelEntity",
"teamAbilities": [
{
"abilityID": "LevelEntity_EffigyChallenge_OceanidA_HurtDown",
"abilityName": "LevelEntity_EffigyChallenge_OceanidA_HurtDown",
},
],
},
"LevelEntity_EffigyChallenge_OceanidA_SprintBeHurtDamageUp": {
"$type": "ConfigLevelEntity",
"avatarAbilities": [
{
"abilityID": "LevelEntity_EffigyChallenge_OceanidA_SprintBeHurtDamageUp",
"abilityName": "LevelEntity_EffigyChallenge_OceanidA_SprintBeHurtDamageUp",
},
],
},
"LevelEntity_EffigyChallenge_OceanidA_BeHurtDamageUpAfterChangeAvatar": {
"$type": "ConfigLevelEntity",
"teamAbilities": [
{
"abilityID": "LevelEntity_EffigyChallenge_OceanidA_BeHurtDamageUpAfterChangeAvatar",
"abilityName": "LevelEntity_EffigyChallenge_OceanidA_BeHurtDamageUpAfterChangeAvatar",
},
],
},
"LevelEntity_EffigyChallenge_OceanidA_AtkDownHighHP": {
"$type": "ConfigLevelEntity",
"teamAbilities": [
{
"abilityID": "LevelEntity_EffigyChallenge_OceanidA_AtkDownHighHP",
"abilityName": "LevelEntity_EffigyChallenge_OceanidA_AtkDownHighHP",
},
],
},
"LevelEntity_EffigyChallenge_OceanidA_AtkTriggerAoe_LV1": {
"$type": "ConfigLevelEntity",
"avatarAbilities": [
{
"abilityID": "LevelEntity_EffigyChallenge_OceanidA_AtkTriggerAoe_LV1",
"abilityName": "LevelEntity_EffigyChallenge_OceanidA_AtkTriggerAoe_LV1",
},
],
},
"LevelEntity_EffigyChallenge_OceanidA_AtkTriggerAoe_LV2": {
"$type": "ConfigLevelEntity",
"avatarAbilities": [
{
"abilityID": "LevelEntity_EffigyChallenge_OceanidA_AtkTriggerAoe_LV2",
"abilityName": "LevelEntity_EffigyChallenge_OceanidA_AtkTriggerAoe_LV2",
},
],
},
"LevelEntity_EffigyChallenge_OceanidA_AtkTriggerAoe_LV3": {
"$type": "ConfigLevelEntity",
"avatarAbilities": [
{
"abilityID": "LevelEntity_EffigyChallenge_OceanidA_AtkTriggerAoe_LV3",
"abilityName": "LevelEntity_EffigyChallenge_OceanidA_AtkTriggerAoe_LV3",
},
],
},
"LevelEntity_EffigyChallenge_OceanidA_AtkUpWhenNoHarm_LV1": {
"$type": "ConfigLevelEntity",
"avatarAbilities": [
{
"abilityID": "LevelEntity_EffigyChallenge_OceanidA_AtkUpWhenNoHarm_LV1",
"abilityName": "LevelEntity_EffigyChallenge_OceanidA_AtkUpWhenNoHarm_LV1",
},
],
},
"LevelEntity_EffigyChallenge_OceanidA_AtkUpWhenNoHarm_LV2": {
"$type": "ConfigLevelEntity",
"avatarAbilities": [
{
"abilityID": "LevelEntity_EffigyChallenge_OceanidA_AtkUpWhenNoHarm_LV2",
"abilityName": "LevelEntity_EffigyChallenge_OceanidA_AtkUpWhenNoHarm_LV2",
},
],
},
"LevelEntity_EffigyChallenge_OceanidA_AtkUpWhenNoHarm_LV3": {
"$type": "ConfigLevelEntity",
"avatarAbilities": [
{
"abilityID": "LevelEntity_EffigyChallenge_OceanidA_AtkUpWhenNoHarm_LV3",
"abilityName": "LevelEntity_EffigyChallenge_OceanidA_AtkUpWhenNoHarm_LV3",
},
],
},
//古岩龙蜥A
"LevelEntity_EffigyChallenge_Drake_PrimoA_FireSubHurtDelta": {
"$type": "ConfigLevelEntity",
"monsterAbilities": [
{
"abilityID": "LevelEntity_EffigyChallenge_Drake_PrimoA_FireSubHurtDelta",
"abilityName": "LevelEntity_EffigyChallenge_Drake_PrimoA_FireSubHurtDelta",
},
],
},
"LevelEntity_EffigyChallenge_Drake_PrimoA_WaterSubHurtDelta": {
"$type": "ConfigLevelEntity",
"monsterAbilities": [
{
"abilityID": "LevelEntity_EffigyChallenge_Drake_PrimoA_WaterSubHurtDelta",
"abilityName": "LevelEntity_EffigyChallenge_Drake_PrimoA_WaterSubHurtDelta",
},
],
},
"LevelEntity_EffigyChallenge_Drake_PrimoA_AtkUp": {
"$type": "ConfigLevelEntity",
"monsterAbilities": [
{
"abilityID": "LevelEntity_EffigyChallenge_Drake_PrimoA_AtkUp",
"abilityName": "LevelEntity_EffigyChallenge_Drake_PrimoA_AtkUp",
},
],
},
"LevelEntity_EffigyChallenge_OceanidB_ShieldCostMinusDown": {
"$type": "ConfigLevelEntity",
"avatarAbilities": [
{
"abilityID": "LevelEntity_EffigyChallenge_OceanidB_ShieldCostMinusDown",
"abilityName": "LevelEntity_EffigyChallenge_OceanidB_ShieldCostMinusDown",
},
],
},
"LevelEntity_EffigyChallenge_Drake_PrimoA_LowHPTriggerLoseHP": {
"$type": "ConfigLevelEntity",
"avatarAbilities": [
{
"abilityID": "LevelEntity_EffigyChallenge_Drake_PrimoA_LowHPTriggerLoseHP",
"abilityName": "LevelEntity_EffigyChallenge_Drake_PrimoA_LowHPTriggerLoseHP",
},
],
},
"LevelEntity_EffigyChallenge_Drake_PrimoA_BeHurtDamageUpAfterULT": {
"$type": "ConfigLevelEntity",
"teamAbilities": [
{
"abilityID": "LevelEntity_EffigyChallenge_Drake_PrimoA_BeHurtDamageUpAfterULT",
"abilityName": "LevelEntity_EffigyChallenge_Drake_PrimoA_BeHurtDamageUpAfterULT",
},
],
},
"LevelEntity_EffigyChallenge_Drake_PrimoA_AtkDownHighHP": {
"$type": "ConfigLevelEntity",
"teamAbilities": [
{
"abilityID": "LevelEntity_EffigyChallenge_Drake_PrimoA_AtkDownHighHP",
"abilityName": "LevelEntity_EffigyChallenge_Drake_PrimoA_AtkDownHighHP",
},
],
},
//纯水精灵B
"LevelEntity_EffigyChallenge_OceanidB_FireSubHurtDelta": {
"$type": "ConfigLevelEntity",
"monsterAbilities": [
{
"abilityID": "LevelEntity_EffigyChallenge_OceanidB_FireSubHurtDelta",
"abilityName": "LevelEntity_EffigyChallenge_OceanidB_FireSubHurtDelta",
},
],
},
"LevelEntity_EffigyChallenge_OceanidB_PhysicalSubHurt": {
"$type": "ConfigLevelEntity",
"monsterAbilities": [
{
"abilityID": "LevelEntity_EffigyChallenge_OceanidB_PhysicalSubHurt",
"abilityName": "LevelEntity_EffigyChallenge_OceanidB_PhysicalSubHurt",
},
],
},
"LevelEntity_EffigyChallenge_OceanidB_AtkUp": {
"$type": "ConfigLevelEntity",
"monsterAbilities": [
{
"abilityID": "LevelEntity_EffigyChallenge_OceanidB_AtkUp",
"abilityName": "LevelEntity_EffigyChallenge_OceanidB_AtkUp",
},
],
},
"LevelEntity_EffigyChallenge_OceanidB_CritLoseHp": {
"$type": "ConfigLevelEntity",
"teamAbilities": [
{
"abilityID": "LevelEntity_EffigyChallenge_OceanidB_CritLoseHp",
"abilityName": "LevelEntity_EffigyChallenge_OceanidB_CritLoseHp",
},
],
},
"LevelEntity_EffigyChallenge_OceanidB_BeHurtDamageUpAfterULT": {
"$type": "ConfigLevelEntity",
"teamAbilities": [
{
"abilityID": "LevelEntity_EffigyChallenge_OceanidB_BeHurtDamageUpAfterULT",
"abilityName": "LevelEntity_EffigyChallenge_OceanidB_BeHurtDamageUpAfterULT",
},
],
},
"LevelEntity_EffigyChallenge_OceanidB_FrozenRevive": {
"$type": "ConfigLevelEntity",
"monsterAbilities": [
{
"abilityID": "LevelEntity_EffigyChallenge_OceanidB_FrozenRevive",
"abilityName": "LevelEntity_EffigyChallenge_OceanidB_FrozenRevive",
},
],
},
"LevelEntity_EffigyChallenge_OceanidB_LowHpAtkUpAndTriggerAoe_LV1": {
"$type": "ConfigLevelEntity",
"avatarAbilities": [
{
"abilityID": "LevelEntity_EffigyChallenge_OceanidB_LowHpAtkUpAndTriggerAoe_LV1",
"abilityName": "LevelEntity_EffigyChallenge_OceanidB_LowHpAtkUpAndTriggerAoe_LV1",
},
],
},
"LevelEntity_EffigyChallenge_OceanidB_LowHpAtkUpAndTriggerAoe_LV2": {
"$type": "ConfigLevelEntity",
"avatarAbilities": [
{
"abilityID": "LevelEntity_EffigyChallenge_OceanidB_LowHpAtkUpAndTriggerAoe_LV2",
"abilityName": "LevelEntity_EffigyChallenge_OceanidB_LowHpAtkUpAndTriggerAoe_LV2",
},
],
},
"LevelEntity_EffigyChallenge_OceanidB_LowHpAtkUpAndTriggerAoe_LV3": {
"$type": "ConfigLevelEntity",
"avatarAbilities": [
{
"abilityID": "LevelEntity_EffigyChallenge_OceanidB_LowHpAtkUpAndTriggerAoe_LV3",
"abilityName": "LevelEntity_EffigyChallenge_OceanidB_LowHpAtkUpAndTriggerAoe_LV3",
},
],
},
"LevelEntity_EffigyChallenge_OceanidB_SkillCDIncrementAtkUp_LV1": {
"$type": "ConfigLevelEntity",
"avatarAbilities": [
{
"abilityID": "LevelEntity_EffigyChallenge_OceanidB_SkillCDIncrementAtkUp_LV1",
"abilityName": "LevelEntity_EffigyChallenge_OceanidB_SkillCDIncrementAtkUp_LV1",
},
],
},
"LevelEntity_EffigyChallenge_OceanidB_SkillCDIncrementAtkUp_LV2": {
"$type": "ConfigLevelEntity",
"avatarAbilities": [
{
"abilityID": "LevelEntity_EffigyChallenge_OceanidB_SkillCDIncrementAtkUp_LV2",
"abilityName": "LevelEntity_EffigyChallenge_OceanidB_SkillCDIncrementAtkUp_LV2",
},
],
},
"LevelEntity_EffigyChallenge_OceanidB_SkillCDIncrementAtkUp_LV3": {
"$type": "ConfigLevelEntity",
"avatarAbilities": [
{
"abilityID": "LevelEntity_EffigyChallenge_OceanidB_SkillCDIncrementAtkUp_LV3",
"abilityName": "LevelEntity_EffigyChallenge_OceanidB_SkillCDIncrementAtkUp_LV3",
},
],
},
//古岩龙蜥B词缀/////
"LevelEntity_EffigyChallenge_Drake_PrimoB_IceSubHurtDelta": {
"$type": "ConfigLevelEntity",
"monsterAbilities": [
{
"abilityID": "LevelEntity_EffigyChallenge_Drake_PrimoB_IceSubHurtDelta",
"abilityName": "LevelEntity_EffigyChallenge_Drake_PrimoB_IceSubHurtDelta",
},
],
},
"LevelEntity_EffigyChallenge_Drake_PrimoB_ElecSubHurtDelta": {
"$type": "ConfigLevelEntity",
"monsterAbilities": [
{
"abilityID": "LevelEntity_EffigyChallenge_Drake_PrimoB_ElecSubHurtDelta",
"abilityName": "LevelEntity_EffigyChallenge_Drake_PrimoB_ElecSubHurtDelta",
},
],
},
"LevelEntity_EffigyChallenge_Drake_PrimoB_AtkUp": {
"$type": "ConfigLevelEntity",
"monsterAbilities": [
{
"abilityID": "LevelEntity_EffigyChallenge_Drake_PrimoB_AtkUp",
"abilityName": "LevelEntity_EffigyChallenge_Drake_PrimoB_AtkUp",
},
],
},
"LevelEntity_EffigyChallenge_Drake_PrimoB_HasShieldSpeedDown": {
"$type": "ConfigLevelEntity",
"avatarAbilities": [
{
"abilityID": "LevelEntity_EffigyChallenge_Drake_PrimoB_HasShieldSpeedDown",
"abilityName": "LevelEntity_EffigyChallenge_Drake_PrimoB_HasShieldSpeedDown",
},
],
},
"LevelEntity_EffigyChallenge_Drake_PrimoB_BeHurtDamageUpAfterChangeAvatar": {
"$type": "ConfigLevelEntity",
"teamAbilities": [
{
"abilityID": "LevelEntity_EffigyChallenge_Drake_PrimoB_BeHurtDamageUpAfterChangeAvatar",
"abilityName": "LevelEntity_EffigyChallenge_Drake_PrimoB_BeHurtDamageUpAfterChangeAvatar",
},
],
},
"LevelEntity_EffigyChallenge_Drake_PrimoB_OnAvatarIn_AtkDown": {
"$type": "ConfigLevelEntity",
"teamAbilities": [
{
"abilityID": "LevelEntity_EffigyChallenge_Drake_PrimoB_OnAvatarIn_AtkDown",
"abilityName": "LevelEntity_EffigyChallenge_Drake_PrimoB_OnAvatarIn_AtkDown",
},
],
},
"LevelEntity_EffigyChallenge_Drake_PrimoB_AtkDownHighHP": {
"$type": "ConfigLevelEntity",
"teamAbilities": [
{
"abilityID": "LevelEntity_EffigyChallenge_Drake_PrimoB_AtkDownHighHP",
"abilityName": "LevelEntity_EffigyChallenge_Drake_PrimoB_AtkDownHighHP",
},
],
},
"LevelEntity_EffigyChallenge_Drake_PrimoB_SprintAreaAttack_LV1": {
"$type": "ConfigLevelEntity",
"teamAbilities": [
{
"abilityID": "LevelEntity_EffigyChallenge_Drake_PrimoB_SprintAreaAttack_LV1",
"abilityName": "LevelEntity_EffigyChallenge_Drake_PrimoB_SprintAreaAttack_LV1",
},
],
},
"LevelEntity_EffigyChallenge_Drake_PrimoB_SprintAreaAttack_LV2": {
"$type": "ConfigLevelEntity",
"teamAbilities": [
{
"abilityID": "LevelEntity_EffigyChallenge_Drake_PrimoB_SprintAreaAttack_LV2",
"abilityName": "LevelEntity_EffigyChallenge_Drake_PrimoB_SprintAreaAttack_LV2",
},
],
},
"LevelEntity_EffigyChallenge_Drake_PrimoB_SprintAreaAttack_LV3": {
"$type": "ConfigLevelEntity",
"teamAbilities": [
{
"abilityID": "LevelEntity_EffigyChallenge_Drake_PrimoB_SprintAreaAttack_LV3",
"abilityName": "LevelEntity_EffigyChallenge_Drake_PrimoB_SprintAreaAttack_LV3",
},
],
},
//傀儡武士A词缀
"LevelEntity_EffigyChallenge_Samurai_NingyoA_RockSubHurtDelta": {
"$type": "ConfigLevelEntity",
"monsterAbilities": [
{
"abilityID": "LevelEntity_EffigyChallenge_Samurai_NingyoA_RockSubHurtDelta",
"abilityName": "LevelEntity_EffigyChallenge_Samurai_NingyoA_RockSubHurtDelta",
},
],
},
"LevelEntity_EffigyChallenge_Samurai_NingyoA_WindSubHurtDelta": {
"$type": "ConfigLevelEntity",
"monsterAbilities": [
{
"abilityID": "LevelEntity_EffigyChallenge_Samurai_NingyoA_WindSubHurtDelta",
"abilityName": "LevelEntity_EffigyChallenge_Samurai_NingyoA_WindSubHurtDelta",
},
],
},
"LevelEntity_EffigyChallenge_Samurai_NingyoA_AtkUp": {
"$type": "ConfigLevelEntity",
"monsterAbilities": [
{
"abilityID": "LevelEntity_EffigyChallenge_Samurai_NingyoA_AtkUp",
"abilityName": "LevelEntity_EffigyChallenge_Samurai_NingyoA_AtkUp",
},
],
},
"LevelEntity_EffigyChallenge2_FireSubHurt": {
"$type": "ConfigLevelEntity",
"monsterAbilities": [
{
"abilityID": "ActivityAbility_EffigyChallenge2_FireSubHurt",
"abilityName": "ActivityAbility_EffigyChallenge2_FireSubHurt",
},
],
}, //怪物的火元素抗性提升①%
"LevelEntity_EffigyChallenge2_WaterSubHurt": {
"$type": "ConfigLevelEntity",
"monsterAbilities": [
{
"abilityID": "ActivityAbility_EffigyChallenge2_WaterSubHurt",
"abilityName": "ActivityAbility_EffigyChallenge2_WaterSubHurt",
},
],
}, //怪物的水元素抗性提升①%
"LevelEntity_EffigyChallenge2_IceSubHurt": {
"$type": "ConfigLevelEntity",
"monsterAbilities": [
{
"abilityID": "ActivityAbility_EffigyChallenge2_IceSubHurt",
"abilityName": "ActivityAbility_EffigyChallenge2_IceSubHurt",
},
],
}, //怪物的冰元素抗性提升①%
"LevelEntity_EffigyChallenge2_ElecSubHurt": {
"$type": "ConfigLevelEntity",
"monsterAbilities": [
{
"abilityID": "ActivityAbility_EffigyChallenge2_ElecSubHurt",
"abilityName": "ActivityAbility_EffigyChallenge2_ElecSubHurt",
},
],
}, //怪物的雷元素抗性提升①%
"LevelEntity_EffigyChallenge2_ShieldCostMinusDown": {
"$type": "ConfigLevelEntity",
"avatarAbilities": [
{
"abilityID": "ActivityAbility_EffigyChallenge2_ShieldCostMinusDown",
"abilityName": "ActivityAbility_EffigyChallenge2_ShieldCostMinusDown",
},
],
}, //队伍中所有角色的护盾强效降低①%。
"LevelEntity_EffigyChallenge2_ShieldLv1": {
"$type": "ConfigLevelEntity",
"avatarAbilities": [
{
"abilityID": "ActivityAbility_EffigyChallenge2_ShieldLv1",
"abilityName": "ActivityAbility_EffigyChallenge2_ShieldLv1",
},
],
}, //一档当前场上角色处于护盾状态下时每隔①秒会自动选取周围5米内随机一名敌人降下雷电或冰块造成对应元素环境伤害伤害系数②不处于护盾状态下时攻击力降低③%
"LevelEntity_EffigyChallenge2_ShieldLv2": {
"$type": "ConfigLevelEntity",
"avatarAbilities": [
{
"abilityID": "ActivityAbility_EffigyChallenge2_ShieldLv2",
"abilityName": "ActivityAbility_EffigyChallenge2_ShieldLv2",
},
],
}, //一档当前场上角色处于护盾状态下时每隔①秒会自动选取周围5米内随机一名敌人降下雷电或冰块造成对应元素环境伤害伤害系数②不处于护盾状态下时攻击力降低③%
"LevelEntity_EffigyChallenge2_ShieldLv3": {
"$type": "ConfigLevelEntity",
"avatarAbilities": [
{
"abilityID": "ActivityAbility_EffigyChallenge2_ShieldLv3",
"abilityName": "ActivityAbility_EffigyChallenge2_ShieldLv3",
},
],
}, //一档当前场上角色处于护盾状态下时每隔①秒会自动选取周围5米内随机一名敌人降下雷电或冰块造成对应元素环境伤害伤害系数②不处于护盾状态下时攻击力降低③%
"LevelEntity_EffigyChallenge2_HealDown": {
"$type": "ConfigLevelEntity",
"avatarAbilities": [
{
"abilityID": "ActivityAbility_EffigyChallenge2_HealDown",
"abilityName": "ActivityAbility_EffigyChallenge2_HealDown",
},
],
}, //队伍中所有角色造成的治疗效果降低①%
"LevelEntity_EffigyChallenge2_ChargeDown": {
"$type": "ConfigLevelEntity",
"avatarAbilities": [
{
"abilityID": "ActivityAbility_EffigyChallenge2_ChargeDown",
"abilityName": "ActivityAbility_EffigyChallenge2_ChargeDown",
},
],
}, //队伍中所有角色的元素充能效率降低①%,当发生元素反应时,产生额外的元素微粒
"LevelEntity_EffigyChallenge2_SkillCDIncrement": {
"$type": "ConfigLevelEntity",
"avatarAbilities": [
{
"abilityID": "ActivityAbility_EffigyChallenge2_SkillCDIncrement",
"abilityName": "ActivityAbility_EffigyChallenge2_SkillCDIncrement",
},
],
}, //全队角色技能的冷却时间延长①%
"LevelEntity_EffigyChallenge2_BeHitLv1": {
"$type": "ConfigLevelEntity",
"teamAbilities": [
{
"abilityID": "ActivityAbility_EffigyChallenge2_BeHitLv1",
"abilityName": "ActivityAbility_EffigyChallenge2_BeHitLv1",
},
],
}, //一档:自己队伍中的角色攻击力提升①%,当前场上自己的角色受到伤害后②秒内加成失效,同时自己队伍角色的攻击力降低③%
"LevelEntity_EffigyChallenge2_BeHitLv2": {
"$type": "ConfigLevelEntity",
"teamAbilities": [
{
"abilityID": "ActivityAbility_EffigyChallenge2_BeHitLv2",
"abilityName": "ActivityAbility_EffigyChallenge2_BeHitLv2",
},
],
}, //一档:自己队伍中的角色攻击力提升①%,当前场上自己的角色受到伤害后②秒内加成失效,同时自己队伍角色的攻击力降低③%
"LevelEntity_EffigyChallenge2_BeHitLv3": {
"$type": "ConfigLevelEntity",
"teamAbilities": [
{
"abilityID": "ActivityAbility_EffigyChallenge2_BeHitLv3",
"abilityName": "ActivityAbility_EffigyChallenge2_BeHitLv3",
},
],
}, //一档:自己队伍中的角色攻击力提升①%,当前场上自己的角色受到伤害后②秒内加成失效,同时自己队伍角色的攻击力降低③%
"LevelEntity_EffigyChallenge_Samurai_NingyoA_CritDownAfterBurst": {
"$type": "ConfigLevelEntity",
"avatarAbilities": [
{
"abilityID": "LevelEntity_EffigyChallenge_Samurai_NingyoA_CritDownAfterBurst",
"abilityName": "LevelEntity_EffigyChallenge_Samurai_NingyoA_CritDownAfterBurst",
},
],
},
"LevelEntity_EffigyChallenge_Samurai_NingyoA_SkillCDMinusRatioDown": {
"$type": "ConfigLevelEntity",
"avatarAbilities": [
{
"abilityID": "LevelEntity_EffigyChallenge_Samurai_NingyoA_SkillCDMinusRatioDown",
"abilityName": "LevelEntity_EffigyChallenge_Samurai_NingyoA_SkillCDMinusRatioDown",
},
],
},
"LevelEntity_EffigyChallenge2_SpecialAvatarDamageUp_01": {
"$type": "ConfigLevelEntity",
"avatarAbilities": [
{
"abilityID": "LevelEntity_EffigyChallenge2_SpecialAvatarDamageUp_01",
"abilityName": "LevelEntity_EffigyChallenge2_SpecialAvatarDamageUp_01",
},
],
}, //1.6BOSS挑战UP伤害角色阵容1
"LevelEntity_EffigyChallenge2_SpecialAvatarDamageUp_02": {
"$type": "ConfigLevelEntity",
"avatarAbilities": [
{
"abilityID": "LevelEntity_EffigyChallenge2_SpecialAvatarDamageUp_02",
"abilityName": "LevelEntity_EffigyChallenge2_SpecialAvatarDamageUp_02",
},
],
}, //1.6BOSS挑战UP伤害角色阵容2
"LevelEntity_EffigyChallenge2_SpecialAvatarDamageUp_03": {
"$type": "ConfigLevelEntity",
"avatarAbilities": [
{
"abilityID": "LevelEntity_EffigyChallenge2_SpecialAvatarDamageUp_03",
"abilityName": "LevelEntity_EffigyChallenge2_SpecialAvatarDamageUp_03",
},
],
}, //1.6BOSS挑战UP伤害角色阵容3
"LevelEntity_EffigyChallenge2_SpecialAvatarDamageUp_04": {
"$type": "ConfigLevelEntity",
"avatarAbilities": [
{
"abilityID": "LevelEntity_EffigyChallenge2_SpecialAvatarDamageUp_04",
"abilityName": "LevelEntity_EffigyChallenge2_SpecialAvatarDamageUp_04",
},
],
}, //1.6BOSS挑战UP伤害角色阵容4
//=================================================================================================================
//=================================================================================================================
//====================================================================================2.0_2021/05/11日新增
//【2.0 backlog内】2.0爬塔月度主题因子制作单(因子制作+数值+关卡配置)
//=================================================================================================================
//=================================================================================================================
"LevelEntityTowerBuff_OnGainEnergyMax_DefenseDown": {
"$type": "ConfigLevelEntity",
"teamAbilities": [
{
"abilityID": "LevelEntityTowerBuff_OnGainEnergyMax_DefenseDown",
"abilityName": "LevelEntityTowerBuff_OnGainEnergyMax_DefenseDown",
},
],
},
//在场角色每次吃怪物掉落的元素球或者元素微粒获得元素能量时会以自身为中心点触发一次半径5米的冲击波伤害系数 10CD 4 秒。
"LevelEntityTowerBuff_OnGainEnergyByBall_TriggerAoe":
{
"$type": "ConfigLevelEntity",
"teamAbilities":
[
{
"abilityID": "LevelEntityTowerBuff_OnGainEnergyByBall_TriggerAoe",
"abilityName": "LevelEntityTowerBuff_OnGainEnergyByBall_TriggerAoe",
},
],
},
//角色每次施放元素爆发后,全队攻击力提升 20%,最多叠加 3 层每层buff独立计时持续时间 10 秒。
"LevelEntityTowerBuff_AtkUpAfterUseUltimateSkill":
{
"$type": "ConfigLevelEntity",
"avatarAbilities":
[
{
"abilityID": "LevelEntityTowerBuff_AtkUpAfterUseUltimateSkill",
"abilityName": "LevelEntityTowerBuff_AtkUpAfterUseUltimateSkill",
},
],
},
"LevelEntityTowerBuff_ElementAddHurt_Fire_V2":
{
"$type": "ConfigLevelEntity",
"avatarAbilities":
[
{
"abilityID": "LevelEntity_ElementAddHurt_Fire_V2",
"abilityName": "LevelEntity_ElementAddHurt_Fire_V2",
},
],
},
"LevelEntityTowerBuff_ElementAddHurt_Ice_V2":
{
"$type": "ConfigLevelEntity",
"avatarAbilities":
[
{
"abilityID": "LevelEntity_ElementAddHurt_Ice_V2",
"abilityName": "LevelEntity_ElementAddHurt_Ice_V2",
},
],
},
//2.0循环地城因子
//所有角色护盾强效提升40%
//角色拾取结晶时会触发一次爆炸波环境伤害系数为2.5内置CD1秒
"LevelEntity_LoopBuff_GainCrystalTriggerAoe":
{
"$type": "ConfigLevelEntity",
"avatarAbilities":
[
{
"abilityID": "LevelEntity_LoopBuff_GainCrystalTriggerAoe",
"abilityName": "LevelEntity_LoopBuff_GainCrystalTriggerAoe",
},
],
},
"LevelEntity_LoopBuff_ElementAddHurt_Electric": {
"$type": "ConfigLevelEntity",
"avatarAbilities": [
{
"abilityID": "LevelEntity_LoopBuff_ElementAddHurt_Electric",
"abilityName": "LevelEntity_LoopBuff_ElementAddHurt_Electric",
},
],
"abilities": [
],
"teamAbilities": [
],
"monsterAbilities": [
]
}, //LevelEntity_ElementAddHurt_Electric雷元素增伤全部
/////////////////////////////
//2.1 换人切队挑战///////////
///////////////////////////
"LevelEntity_Sumo_PhysicalAddHurt":
{
"$type": "ConfigLevelEntity",
"avatarAbilities":
[
{
"abilityID": "LevelEntity_Sumo_PhysicalAddHurt",
"abilityName": "LevelEntity_Sumo_PhysicalAddHurt",
},
],
},
"LevelEntity_Sumo_ElementAddHurt_Fire":
{
"$type": "ConfigLevelEntity",
"avatarAbilities":
[
{
"abilityID": "LevelEntity_Sumo_ElementAddHurt_Fire",
"abilityName": "LevelEntity_Sumo_ElementAddHurt_Fire",
},
],
},
"LevelEntity_Sumo_ElementAddHurt_Wind":
{
"$type": "ConfigLevelEntity",
"avatarAbilities":
[
{
"abilityID": "LevelEntity_Sumo_ElementAddHurt_Wind",
"abilityName": "LevelEntity_Sumo_ElementAddHurt_Wind",
},
],
},
"LevelEntity_Sumo_ElementAddHurt_Rock":
{
"$type": "ConfigLevelEntity",
"avatarAbilities":
[
{
"abilityID": "LevelEntity_Sumo_ElementAddHurt_Rock",
"abilityName": "LevelEntity_Sumo_ElementAddHurt_Rock",
},
],
},
"LevelEntity_Sumo_ElementAddHurt_ElecAndWater":
{
"$type": "ConfigLevelEntity",
"avatarAbilities":
[
{
"abilityID": "LevelEntity_Sumo_ElementAddHurt_ElecAndWater",
"abilityName": "LevelEntity_Sumo_ElementAddHurt_ElecAndWater",
},
],
},
"LevelEntity_Sumo_ElementAddHurt_React":
{
"$type": "ConfigLevelEntity",
"avatarAbilities":
[
{
"abilityID": "LevelEntity_Sumo_ElementAddHurt_React",
"abilityName": "LevelEntity_Sumo_ElementAddHurt_React",
},
],
},
"LevelEntity_Sumo_NoSwitch_Punishment_ForMonster":
{
"$type": "ConfigLevelEntity",
"monsterAbilities":
[
{
"abilityID": "LevelEntity_Sumo_NoSwitch_Punishment_ForMonster",
"abilityName": "LevelEntity_Sumo_NoSwitch_Punishment_ForMonster",
},
],
},
"LevelEntityTowerBuff_Deathrattle_Corruption":
{
"$type": "ConfigLevelEntity",
"teamAbilities":
[
{
"abilityID": "LevelEntity_Deathrattle_Corruption_LoseHP_TeamMask",
"abilityName": "LevelEntity_Deathrattle_Corruption_LoseHP_TeamMask",
},
],
"monsterAbilities":
[
{
"abilityID": "LevelEntity_Deathrattle_Corruption_LoseHP",
"abilityName": "LevelEntity_Deathrattle_Corruption_LoseHP",
},
],
},
////////////////////////////////
//2.1 爬塔因子 ////////////////
///////////////////////////////
"LevelEntityTowerBuff_AtkUpAfterUseUltimateSkill_Multiple":
{
"$type": "ConfigLevelEntity",
"avatarAbilities":
[
{
"abilityID": "LevelEntityTowerBuff_AtkUpAfterUseUltimateSkill_Multiple",
"abilityName": "LevelEntityTowerBuff_AtkUpAfterUseUltimateSkill_Multiple",
},
],
},
"LevelEntityTowerBuff_AoeAfterUseUltimateSkill_LoseHp":
{
"$type": "ConfigLevelEntity",
"avatarAbilities":
[
{
"abilityID": "LevelEntityTowerBuff_AoeAfterUseUltimateSkill_LoseHp",
"abilityName": "LevelEntityTowerBuff_AoeAfterUseUltimateSkill_LoseHp",
},
],
},
////////////////////////////////
//2.2 肉鸽因子 ////////////////
///////////////////////////////
"LevelEntity_Activity_Rogue_Monster_DiePatternSwitch":
{
"$type": "ConfigLevelEntity",
"monsterAbilities":
[
{
"abilityID": "Activity_Rogue_Monster_DiePatternSwitch",
"abilityName": "Activity_Rogue_Monster_DiePatternSwitch",
},
],
},
"LevelEntity_Activity_Rogue_Monster_HPUp_Stage1":
{
"$type": "ConfigLevelEntity",
"monsterAbilities":
[
{
"abilityID": "Activity_Rogue_Monster_HPUp_Stage1",
"abilityName": "Activity_Rogue_Monster_HPUp_Stage1",
},
],
},
"LevelEntity_Activity_Rogue_Monster_HPUp_Stage2":
{
"$type": "ConfigLevelEntity",
"monsterAbilities":
[
{
"abilityID": "Activity_Rogue_Monster_HPUp_Stage2",
"abilityName": "Activity_Rogue_Monster_HPUp_Stage2",
},
],
},
"LevelEntity_Activity_Rogue_Monster_HPUp_Stage3":
{
"$type": "ConfigLevelEntity",
"monsterAbilities":
[
{
"abilityID": "Activity_Rogue_Monster_HPUp_Stage3",
"abilityName": "Activity_Rogue_Monster_HPUp_Stage3",
},
],
},
"LevelEntity_Activity_Rogue_Monster_HPUp_Stage4":
{
"$type": "ConfigLevelEntity",
"monsterAbilities":
[
{
"abilityID": "Activity_Rogue_Monster_HPUp_Stage4",
"abilityName": "Activity_Rogue_Monster_HPUp_Stage4",
},
],
},
"LevelEntity_Activity_Rogue_Monster_HPUp_Stage5":
{
"$type": "ConfigLevelEntity",
"monsterAbilities":
[
{
"abilityID": "Activity_Rogue_Monster_HPUp_Stage5",
"abilityName": "Activity_Rogue_Monster_HPUp_Stage5",
},
],
},
"LevelEntity_Activity_Rogue_Monster_HPUp_Stage6":
{
"$type": "ConfigLevelEntity",
"monsterAbilities":
[
{
"abilityID": "Activity_Rogue_Monster_HPUp_Stage6",
"abilityName": "Activity_Rogue_Monster_HPUp_Stage6",
},
],
},
"LevelEntity_Activity_Rogue_Monster_HPUp_Stage7":
{
"$type": "ConfigLevelEntity",
"monsterAbilities":
[
{
"abilityID": "Activity_Rogue_Monster_HPUp_Stage7",
"abilityName": "Activity_Rogue_Monster_HPUp_Stage7",
},
],
},
"LevelEntity_Activity_Rogue_Monster_HPUp_Stage8":
{
"$type": "ConfigLevelEntity",
"monsterAbilities":
[
{
"abilityID": "Activity_Rogue_Monster_HPUp_Stage8",
"abilityName": "Activity_Rogue_Monster_HPUp_Stage8",
},
],
},
"LevelEntity_Activity_Rogue_Monster_HPUp_Stage9":
{
"$type": "ConfigLevelEntity",
"monsterAbilities":
[
{
"abilityID": "Activity_Rogue_Monster_HPUp_Stage9",
"abilityName": "Activity_Rogue_Monster_HPUp_Stage9",
},
],
},
//////////////////////
//2.2 深境螺旋因子 //
//////////////////////
"LevelEntityTowerBuff_HighEnergyAtkUp_Multiple":
{
"$type": "ConfigLevelEntity",
"avatarAbilities":
[
{
"abilityID": "LevelEntityTowerBuff_HighEnergyAtkUp_Multiple",
"abilityName": "LevelEntityTowerBuff_HighEnergyAtkUp_Multiple",
},
],
},
"LevelEntityTowerBuff_MaxEnergyDamageUp_Multiple":
{
"$type": "ConfigLevelEntity",
"avatarAbilities":
[
{
"abilityID": "LevelEntityTowerBuff_MaxEnergyDamageUp_Multiple",
"abilityName": "LevelEntityTowerBuff_MaxEnergyDamageUp_Multiple",
},
],
},
"LevelEntityTowerBuff_HighEnergyTriggerAoe":
{
"$type": "ConfigLevelEntity",
"teamAbilities":
[
{
"abilityID": "LevelEntityTowerBuff_HighEnergyTriggerAoe",
"abilityName": "LevelEntityTowerBuff_HighEnergyTriggerAoe",
},
],
},
"LevelEntity_ElementAddHurt_Water_V22":
{
"$type": "ConfigLevelEntity",
"avatarAbilities":
[
{
"abilityID": "LevelEntity_ElementAddHurt_Water_V22",
"abilityName": "LevelEntity_ElementAddHurt_Water_V22",
},
],
},
////////////////////////////////
//2.3 狗子活动地城因子 /////////
///////////////////////////////
"LevelEntity_Activity_Hachi_LevelHandle":
{
"$type": "ConfigLevelEntity",
"teamAbilities":
[
{
"abilityID": "Activity_Hachi_LevelHandle",
"abilityName": "Activity_Hachi_LevelHandle",
},
],
},
////////////////////////////////
//2.3 导能圆盘V2因子 /////////
///////////////////////////////
//怪物血量提升
"LevelEntity_ChannellerSlabV2_Monster_HpUp_Lv1":
{
"$type": "ConfigLevelEntity",
"monsterAbilities":
[
{
"abilityName": "LevelEntity_ChannellerSlabV2_Monster_HpUp_Lv1",
},
],
},
"LevelEntity_ChannellerSlabV2_Monster_HpUp_Lv2":
{
"$type": "ConfigLevelEntity",
"monsterAbilities":
[
{
"abilityName": "LevelEntity_ChannellerSlabV2_Monster_HpUp_Lv2",
},
],
},
"LevelEntity_ChannellerSlabV2_Monster_HpUp_Lv3":
{
"$type": "ConfigLevelEntity",
"monsterAbilities":
[
{
"abilityName": "LevelEntity_ChannellerSlabV2_Monster_HpUp_Lv3",
},
],
},
//怪物基础攻击提升
"LevelEntity_ChannellerSlabV2_Monster_AtkUp_Lv1":
{
"$type": "ConfigLevelEntity",
"monsterAbilities":
[
{
"abilityName": "LevelEntity_ChannellerSlabV2_Monster_AtkUp_Lv1",
},
],
},
//角色护盾强效降低
"LevelEntity_ChannellerSlabV2_Avatar_ShieldCostMinusDown":
{
"$type": "ConfigLevelEntity",
"avatarAbilities":
[
{
"abilityName": "LevelEntity_ChannellerSlabV2_Avatar_ShieldCostMinusDown",
},
],
},
//角色移速降低
"LevelEntity_ChannellerSlabV2_Avatar_MoveSpeedDown":
{
"$type": "ConfigLevelEntity",
"avatarAbilities":
[
{
"abilityName": "LevelEntity_ChannellerSlabV2_Avatar_MoveSpeedDown",
},
],
},
//角色冲刺消耗体力提高
"LevelEntity_ChannellerSlabV2_Avatar_DashStaminaUp":
{
"$type": "ConfigLevelEntity",
"avatarAbilities":
[
{
"abilityName": "LevelEntity_ChannellerSlabV2_Avatar_DashStaminaUp",
},
],
},
//角色技能冷却时间延长
"LevelEntity_ChannellerSlabV2_Avatar_SkillCDIncrement":
{
"$type": "ConfigLevelEntity",
"avatarAbilities":
[
{
"abilityName": "LevelEntity_ChannellerSlabV2_Avatar_SkillCDIncrement",
},
],
},
//角色体力恢复速度降低
"LevelEntity_ChannellerSlabV2_Avatar_RecoverStaminaRatioDown":
{
"$type": "ConfigLevelEntity",
"avatarAbilities":
[
{
"abilityName": "LevelEntity_ChannellerSlabV2_Avatar_RecoverStaminaRatioDown",
},
],
},
//角色不处于护盾庇护下时,攻击力降低
"LevelEntity_ChannellerSlabV2_Avatar_NoShieldAtkDown":
{
"$type": "ConfigLevelEntity",
"avatarAbilities":
[
{
"abilityName": "LevelEntity_ChannellerSlabV2_Avatar_NoShieldAtkDown",
},
],
},
//角色血量低于X%时攻击力降低X%
"LevelEntity_ChannellerSlabV2_Team_AtkDownLowHP":
{
"$type": "ConfigLevelEntity",
"teamAbilities":
[
{
"abilityName": "LevelEntity_ChannellerSlabV2_Team_AtkDownLowHP",
},
],
},
//角色血量低于X%时移动速度降低X%
"LevelEntity_ChannellerSlabV2_Team_SpeedDownLowHP":
{
"$type": "ConfigLevelEntity",
"teamAbilities":
[
{
"abilityName": "LevelEntity_ChannellerSlabV2_Team_SpeedDownLowHP",
},
],
},
//队伍中的所有角色在冲刺后的X秒内自身队伍中所有角色受到伤害提升
"LevelEntity_ChannellerSlabV2_Avatar_SprintBeHurtDamageUp":
{
"$type": "ConfigLevelEntity",
"avatarAbilities":
[
{
"abilityName": "LevelEntity_ChannellerSlabV2_Avatar_SprintBeHurtDamageUp",
},
],
},
//每次切换角色受到伤害提升X%最多叠加4层。
"LevelEntity_ChannellerSlabV2_Team_BeHurtDamageUpAfterChangeAvatar":
{
"$type": "ConfigLevelEntity",
"teamAbilities":
[
{
"abilityName": "LevelEntity_ChannellerSlabV2_Team_BeHurtDamageUpAfterChangeAvatar",
},
],
},
//释放元素爆发后的X秒内受到伤害提升,可叠加4层
"LevelEntity_ChannellerSlabV2_Team_BeHurtDamageUpAfterULT":
{
"$type": "ConfigLevelEntity",
"teamAbilities":
[
{
"abilityName": "LevelEntity_ChannellerSlabV2_Team_BeHurtDamageUpAfterULT",
},
],
},
//血量低于70%时造成的伤害降低30%低于35%时造成的伤害降低60%
"LevelEntity_ChannellerSlabV2_Team_AtkDownLowHP_TwoStages":
{
"$type": "ConfigLevelEntity",
"teamAbilities":
[
{
"abilityName": "LevelEntity_ChannellerSlabV2_Team_AtkDownLowHP_TwoStages",
},
],
},
//血量低于70%时造成的伤害降低30%低于35%时造成的伤害降低60%
"LevelEntity_ChannellerSlabV2_Avatar_ChargeEfficiencyDelta":
{
"$type": "ConfigLevelEntity",
"avatarAbilities":
[
{
"abilityName": "LevelEntity_ChannellerSlabV2_Avatar_ChargeEfficiencyDelta",
},
],
},
////////////////////////////////
//2.3 导能原盘复刻活动怪物因子 //
///////////////////////////////
"LevelEntity_Activity_ChannellerSlab_Monster_Sylph_ChargeUp":
{
"$type": "ConfigLevelEntity",
"monsterAbilities":
[
{
"abilityID": "MonsterAffix_Sylph_ChargeUp_01_ForChannellerSlab",
"abilityName": "MonsterAffix_Sylph_ChargeUp_01_ForChannellerSlab",
},
],
},
"LevelEntity_Activity_ChannellerSlab_Monster_Sylph_DeathrattleCharge":
{
"$type": "ConfigLevelEntity",
"monsterAbilities":
[
{
"abilityID": "MonsterAffix_Sylph_DeathrattleCharge_01_ForChannellerSlab",
"abilityName": "MonsterAffix_Sylph_DeathrattleCharge_01_ForChannellerSlab",
},
],
},
"LevelEntity_Activity_ChannellerSlab_Monster_Sylph_AttackEnhance":
{
"$type": "ConfigLevelEntity",
"monsterAbilities":
[
{
"abilityID": "MonsterAffix_Sylph_AttackEnhance_01_ForChannellerSlab",
"abilityName": "MonsterAffix_Sylph_AttackEnhance_01_ForChannellerSlab",
},
],
},
"LevelEntity_Activity_ChannellerSlab_Monster_Hound_AttackEnhance":
{
"$type": "ConfigLevelEntity",
"monsterAbilities":
[
{
"abilityID": "MonsterAffix_Hound_AttackEnhance_01_ForChannellerSlab",
"abilityName": "MonsterAffix_Hound_AttackEnhance_01_ForChannellerSlab",
},
],
},
"LevelEntity_Activity_ChannellerSlab_Monster_Hound_ResetStrike":
{
"$type": "ConfigLevelEntity",
"monsterAbilities":
[
{
"abilityID": "MonsterAffix_Hound_ResetStrike_01_ForChannellerSlab",
"abilityName": "MonsterAffix_Hound_ResetStrike_01_ForChannellerSlab",
},
],
},
//////////////////////
//2.3 深境螺旋因子 //
//////////////////////
"LevelEntityTowerBuff_V2_3_Level01":
{
"$type": "ConfigLevelEntity",
"teamAbilities":
[
{
"abilityID": "LevelEntityTowerBuff_PickUpCrystal_OnTeam",
"abilityName": "LevelEntityTowerBuff_PickUpCrystal_OnTeam",
},
],
},
"LevelEntityTowerBuff_V2_3_Level02":
{
"$type": "ConfigLevelEntity",
"teamAbilities":
[
{
"abilityID": "LevelEntityTowerBuff_DoElementDamage_OnTeam",
"abilityName": "LevelEntityTowerBuff_DoElementDamage_OnTeam",
},
],
},
"LevelEntityTowerBuff_V2_3_Level03":
{
"$type": "ConfigLevelEntity",
"avatarAbilities":
[
{
"abilityID": "LevelEntityTowerBuff_RockGadgetUp_OnAvatar",
"abilityName": "LevelEntityTowerBuff_RockGadgetUp_OnAvatar",
},
],
},
"LevelEntityTowerBuff_V2_3_Level04":
{
"$type": "ConfigLevelEntity",
"avatarAbilities":
[
{
"abilityID": "LevelEntityTowerBuff_ElementAddHurt_Rock_V2",
"abilityName": "LevelEntityTowerBuff_ElementAddHurt_Rock_V2",
},
],
},
"LevelEntityTowerBuff_V2_3_Level05":
{
"$type": "ConfigLevelEntity",
"avatarAbilities":
[
{
"abilityID": "LevelEntityTowerBuff_PhysicalAddHurt_V2",
"abilityName": "LevelEntityTowerBuff_PhysicalAddHurt_V2",
},
],
},
//////////////////////
//2.3 圣遗物本因子 //
//////////////////////
"LevelEntity_ElementAddHurt_Electric_LoopDungeon":
{
"$type": "ConfigLevelEntity",
"avatarAbilities":
[
{
"abilityID": "LevelEntity_ElementAddHurt_Electric_LoopDungeon",
"abilityName": "LevelEntity_ElementAddHurt_Electric_LoopDungeon",
},
],
},
"LevelEntity_TowerBuff_LoopDungeon_ElementReactionAttack_Shock":
{
"$type": "ConfigLevelEntity",
"avatarAbilities":
[
{
"abilityID": "LevelEntity_TowerBuff_LoopDungeon_ElementReactionAttack_Shock",
"abilityName": "LevelEntity_TowerBuff_LoopDungeon_ElementReactionAttack_Shock",
},
],
},
//////////////////////
//2.4 深境螺旋因子 //
//////////////////////
"LevelEntity_TowerBuff_NormalAttackUp":
{
"$type": "ConfigLevelEntity",
"avatarAbilities":
[
{
"abilityID": "LevelEntity_TowerBuff_NormalAttackUp",
"abilityName": "LevelEntity_TowerBuff_NormalAttackUp",
},
],
},
"LevelEntity_TowerBuff_NormalExFallSustainAttackUp":
{
"$type": "ConfigLevelEntity",
"teamAbilities":
[
{
"abilityID": "LevelEntity_TowerBuff_NormalExFallSustainAttackUp",
"abilityName": "LevelEntity_TowerBuff_NormalExFallSustainAttackUp",
},
],
},
"LevelEntity_TowerBuff_NormalAttackRandomShock":
{
"$type": "ConfigLevelEntity",
"avatarAbilities":
[
{
"abilityID": "LevelEntity_TowerBuff_NormalAttackRandomShock",
"abilityName": "LevelEntity_TowerBuff_NormalAttackRandomShock",
},
],
},
"LevelEntity_TowerBuff_NormalExFallSustainAttackShockUp":
{
"$type": "ConfigLevelEntity",
"teamAbilities":
[
{
"abilityID": "LevelEntity_TowerBuff_NormalExFallSustainAttackShockUp",
"abilityName": "LevelEntity_TowerBuff_NormalExFallSustainAttackShockUp",
},
],
},
//////////////////////
//2.4 自选buff因子 //
//////////////////////
//施放元素爆发时,会使队伍中所有角色的攻击力与防御力提升①%。该效果至多可以叠加②层。拥有③层或以上的效果时,额外提升角色的充能效率④
"LevelEntity_Activity_Potion_LevelBuff_Stage1":
{
"$type":"ConfigLevelEntity",
"avatarAbilities":
[
{
"abilityName": "ActivityAbility_Potion_LevelBuff_Level1",
},
]
},
//场上的角色每次获取结晶反应产生的晶片时,会获得一层全伤害提升①%的buffbuff叠层计数team共享但buff效果只对前台角色生效持续②秒每层独立计时最多可叠加③层叠到第③层后每次再获取结晶反应产生的晶片时都可触发一次冲击波以自身坐标为中心点范围5米冲击波触发cd ④秒,伤害系数⑤。
"LevelEntity_Activity_Potion_LevelBuff_Stage2":
{
"$type":"ConfigLevelEntity",
"teamAbilities":
[
{
"abilityName": "ActivityAbility_Potion_LevelEntity_LevelBuff_Level2",
},
],
},
//敌人被击败后,队伍中所有角色会承受「侵蚀」效果。处于侵蚀状态下的角色将会每秒损失部分生命值。当前场上角色可能会因为侵蚀效果损失的生命值而倒下。处于队伍后台的角色生命值低于①%时,不会因为侵蚀而损失生命值。侵蚀效果持续②秒,可以叠加,每层效果独立计时。
"LevelEntity_Activity_Potion_LevelBuff_Stage3":
{
"$type":"ConfigLevelEntity",
"teamAbilities":
[
{
"abilityName": "ActivityAbility_Potion_DeathRattle_Corruption_LoseHPEff_ChallangeFinishHandler",
},
],
"monsterAbilities":
[
{
"abilityName": "ActivityAbility_LevelEntity_DeathRattle_Corruption_LoseHP",
},
]
},
"LevelEntity_Activity_Potion_LevelBuff_QuicklyAttack_Stage2":
{
"$type":"ConfigLevelEntity",
"avatarAbilities":
[
{
"abilityName": "ActivityAbility_Potion_LevelEntity_LevelBuff_QuicklyAttack",
},
],
},
//////////////////////
//2.4 自选buff挑战怪物强化 //
//////////////////////
"LevelEntity_Activity_Potion_AdditionalHPAndAttack_ForMonster":
{
"$type":"ConfigLevelEntity",
"monsterAbilities":
[
{
"abilityName": "MonsterAffix_AdditionalHPAndAttack_ForSelfPickChallenge",
},
],
},
////////////////////////////////////////////////////////////////
// 2.5 深境渊月祝福 第一期
// 当角色对怪物造成感电反应时被感电反应造成的伤害命中的怪物雷元素抗性降低0.1叠层CD 1.2秒,
// 雷抗最多降低0.44层每层效果持续8秒独立计时
// 第二期:
// 当角色攻击命中身上有雷元素附着的怪物时在被命中怪物的位置施放一次冲击波造成真实伤害伤害系数6CD 2秒。
////////////////////////////////////////////////////////////////
"LevelEntity_TowerBuff_ReduceMonster_ElecAddHurtDelta":
{
"$type":"ConfigLevelEntity",
// "avatarAbilities":[
// {
// "abilityName":"LevelEntity_TowerBuff_ElecAddHurtDelta"
// }
// ],
"monsterAbilities":[
{
"abilityName":"GeneralSkill_ReduceMonster_ElecAddHurtDelta"
}
]
},
"LevelEntity_TowerBuff_AvatarHitMonsterHasElec_ImpactDamage":
{
"$type":"ConfigLevelEntity",
"avatarAbilities":[
{
"abilityName":"LevelEntity_TowerBuff_AvatarHitMonsterHasElec_ImpactDamage"
}
]
},
"LevelEntity_TowerBuff_ImproveElecDamage":
{
"$type":"ConfigLevelEntity",
"avatarAbilities":[
{
"abilityName":"LevelEntity_TowerBuff_ImproveElecDamage"
}
]
},
"LevelEntity_TowerBuff_ImproveHeal":
{
"$type":"ConfigLevelEntity",
"avatarAbilities":[
{
"abilityName":"LevelEntity_TowerBuff_ImproveHeal"
}
]
},
////////////////////////////////////////////////////////////////
//
// 2.6 buff挑战怪物全局buff
//
////////////////////////////////////////////////////////////////
"LevelEntity_CrystalLink_MonsterEnhanced01":
{
"$type":"ConfigLevelEntity",
"monsterAbilities":
[
{
"abilityName":"LevelEntity_CrystalLink_MonsterEnhanced01"
}
]
},
"LevelEntity_CrystalLink_MonsterEnhanced02":
{
"$type":"ConfigLevelEntity",
"monsterAbilities":
[
{
"abilityName":"LevelEntity_CrystalLink_MonsterEnhanced02"
}
]
},
"LevelEntity_CrystalLink_MonsterEnhanced03":
{
"$type":"ConfigLevelEntity",
"monsterAbilities":
[
{
"abilityName":"LevelEntity_CrystalLink_MonsterEnhanced03"
}
]
},
"LevelEntity_CrystalLink_MonsterEnhanced04":
{
"$type":"ConfigLevelEntity",
"monsterAbilities":
[
{
"abilityName":"LevelEntity_CrystalLink_MonsterEnhanced04"
}
]
},
"LevelEntity_CrystalLink_MonsterEnhanced05":
{
"$type":"ConfigLevelEntity",
"monsterAbilities":
[
{
"abilityName":"LevelEntity_CrystalLink_MonsterEnhanced05"
}
]
},
"LevelEntity_CrystalLink_MonsterEnhanced06":
{
"$type":"ConfigLevelEntity",
"monsterAbilities":
[
{
"abilityName":"LevelEntity_CrystalLink_MonsterEnhanced06"
}
]
},
////////////////////////////////////////////////////////////////
//
// 2.6 连线buff挑战地脉异常
//
////////////////////////////////////////////////////////////////
"LevelEntity_ActivityAbility_CrystalLink_UltimateSkill_AttackUp":
{
"$type":"ConfigLevelEntity",
"teamAbilities":
[
{
"abilityName":"ActivityAbility_CrystalLink_UltimateSkill_AttackUp"
}
]
},
"LevelEntity_ActivityAbility_CrystalLink_QuicklyAttack":
{
"$type":"ConfigLevelEntity",
"teamAbilities":
[
{
"abilityName":"ActivityAbility_CrystalLink_QuicklyAttack"
}
]
},
"LevelEntity_ActivityAbility_CrystalLink_ElectricDamageUp":
{
"$type":"ConfigLevelEntity",
"avatarAbilities":
[
{
"abilityName":"ActivityAbility_CrystalLink_ElectricDamageUp"
}
]
},
"LevelEntity_ActivityAbility_CrystalLink_GetRockSeed_DamageUp":
{
"$type":"ConfigLevelEntity",
"teamAbilities":
[
{
"abilityName":"ActivityAbility_CrystalLink_GetRockSeed_DamageUp"
}
]
},
//---流血
"LevelEntity_ActivityAbility_CrystalLink_UltimateSkill_Skill_LoseHP":
{
"$type":"ConfigLevelEntity",
"avatarAbilities":
[
{
"abilityName":"ActivityAbility_CrystalLink_UltimateSkill_Skill_LoseHP"
}
]
},
"LevelEntity_ActivityAbility_CrystalLink_Skill_UltimateSkill_DamageUp_ByCurHP":
{
"$type":"ConfigLevelEntity",
"avatarAbilities":
[
{
"abilityName":"ActivityAbility_CrystalLink_Skill_UltimateSkill_DamageUp_ByCurHP"
}
]
},
"LevelEntity_ActivityAbility_CrystalLink_DeathRattle_Corruption_LoseHPEff_ChallangeFinishHandler":
{
"$type":"ConfigLevelEntity",
"teamAbilities":
[
{
"abilityName":"ActivityAbility_CrystalLink_DeathRattle_Corruption_LoseHPEff_ChallangeFinishHandler"
}
]
},
//-------
"LevelEntity_ActivityAbility_CrystalLink_FrozenTarget_DefenceDown":
{
"$type":"ConfigLevelEntity",
"monsterAbilities":
[
{
"abilityName":"ActivityAbility_CrystalLink_FrozenTarget_DefenceDown"
}
]
},
////////////////////////////////////////////////////////////////
//
// 2.6 深境螺旋
//
////////////////////////////////////////////////////////////////
"LevelEntity_TowerBuff_NormalAttackTriggerBomb_V26":
{
"$type":"ConfigLevelEntity",
"avatarAbilities":
[
{
"abilityName":"LevelEntity_TowerBuff_NormalAttackTriggerBomb_V26"
}
],
"monsterAbilities":
[
{
"abilityName":"LevelEntity_TowerBuff_NormalAttackTriggerBomb_V26_Monstser"
}
]
},
"LevelEntity_TowerBuff_NormalAttackDamageUp_V26":
{
"$type":"ConfigLevelEntity",
"avatarAbilities":
[
{
"abilityName":"LevelEntity_TowerBuff_NormalAttackDamageUp_V26"
}
]
},
//-------
"LevelEntity_TowerBuff_MonsterElementBeHurt_V26":
{
"$type":"ConfigLevelEntity",
"avatarAbilities":
[
{
"abilityName":"LevelEntity_TowerBuff_MonsterElementBeHurt_V26"
}
]
},
//////////////////////
//2.6 圣遗物本因子 //
//////////////////////
"LevelEntity_LoopDungeon_UseSkill_GenerateBlastWave":
{
"$type":"ConfigLevelEntity",
"avatarAbilities":
[
{
"abilityName":"LevelEntity_LoopDungeon_UseSkill_GenerateBlastWave"
}
]
},
////////////////////////////////////////////////////////////////
// 2.7 深境
////////////////////////////////////////////////////////////////
//前台角色每次施放元素战技后,可获得一层普通攻击伤害提升①的效果,持续②秒,最多叠③层,每层独立计时。(角色下场后,已有的效果会保留,重新切回来还能继续用)
"LevelEntity_TowerBuff_UseSkill_AddNormalAtkDamage":
{
"$type":"ConfigLevelEntity",
"avatarAbilities":[
{
"abilityName":"LevelEntity_TowerBuff_UseSkill_AddNormalAtkDamage"
}
]
},
//角色(前后台均生效)的元素战技命中敌人后(只需命中无需造成伤害),可使敌人全抗降低①,持续②秒,最多叠③层,每层独立计时。
"LevelEntity_TowerBuff_UseSkillHit_DecreaseTargetSubHurt":
{
"$type":"ConfigLevelEntity",
"avatarAbilities":[
{
"abilityName":"LevelEntity_TowerBuff_UseSkillHit_DecreaseTargetSubHurt"
}
]
},
//前台角色施放元素战技后的下一次普攻命中敌人时会可在敌人位置处触发一次冲击波半径①米伤害系数②内置CD③秒cd保护用只给前台角色自己不是公cd
"LevelEntity_TowerBuff_AvatarElementArt_HitMonster_ImpactDamage":
{
"$type":"ConfigLevelEntity",
"avatarAbilities":[
{
"abilityName":"LevelEntity_TowerBuff_AvatarElementArt_HitMonster_ImpactDamage"
}
]
},
//使用双手剑的角色造成的伤害提升①
"LevelEntity_TowerAvatarBuff_ClaymoreAddHurt":
{
"$type":"ConfigLevelEntity",
"avatarAbilities":[
{
"abilityName":"LevelEntity_TowerAvatarBuff_ClaymoreAddHurt"
}
]
},
//2.7层岩肉鸽血量提升
"LevelEntity_RogueV2_AdditionalHP_HardMode": {
"$type": "ConfigLevelEntity",
"monsterAbilities": [
{
"abilityName": "MonsterAffix_AdditionalHP_HardMode_ForRogueV2",
},
],
},
"LevelEntity_RogueV2_AdditionalHP_Dynamic": {
"$type": "ConfigLevelEntity",
"monsterAbilities": [
{
"abilityName": "MonsterAffix_AdditionalHP_Dynamic_ForRogueV2",
},
],
},
//2.8海岛活动莫娜地城全场控制地脉
"LevelEntity_Activity_SummerTimeV2_Dungeon_Mona_StruggleBubble":
{
"$type": "ConfigLevelEntity",
"monsterAbilities":
[
{
"abilityName": "ActivityAbility_SummerTimeV2_Dungeon_Mona_StruggleBubble",
},
],
},
"LevelEntity_Ability_SummerTimeV2_BeHit_HasShield":
{
"$type": "ConfigLevelEntity",
"monsterAbilities":
[
{
"abilityName": "ActivityAbility_SummerTimeV2_BeHit_HasShield",
},
],
},
"LevelEntity_Ability_SummerTimeV2_Dungeon_FallingAttack_Impact":
{
"$type": "ConfigLevelEntity",
"teamAbilities":
[
{
"abilityName": "ActivityAbility_SummerTimeV2_Dungeon_FallingAttack_Impact",
},
],
},
//2.8深境螺旋1
"LevelEntity_TowerBuff_TickAtkUp_ExtraTriggerCJB":
{
"$type":"ConfigLevelEntity",
"avatarAbilities":
[
{
"abilityName":"LevelEntity_TowerBuff_TickAtkUp_ExtraTriggerCJB"
}
]
},
//2.8深境螺旋2
"LevelEntity_TowerBuff_SwirlDefenseDown":
{
"$type":"ConfigLevelEntity",
"avatarAbilities":
[
{
"abilityName":"LevelEntity_TowerBuff_SwirlDefenseDown"
}
]
},
//2.8深境螺旋3
"LevelEntity_TowerBuff_CurAvatarAttackUp_NormalExtraFall":
{
"$type": "ConfigLevelEntity",
"teamAbilities":
[
{
"abilityName":"LevelEntity_TowerBuff_CurAvatarAttackUp_NormalExtraFall"
}
],
},
//3.0爆炸魔药第1层
"LevelEntity_MonsterAffix_PropertiesUp_ForInstableSpray_Stage1":
{
"$type": "ConfigLevelEntity",
"monsterAbilities":
[
{
"abilityName": "MonsterAffix_PropertiesUp_ForInstableSpray_Stage1",
},
],
},
//3.0爆炸魔药第2层
"LevelEntity_MonsterAffix_PropertiesUp_ForInstableSpray_Stage2":
{
"$type": "ConfigLevelEntity",
"monsterAbilities":
[
{
"abilityName": "MonsterAffix_PropertiesUp_ForInstableSpray_Stage2",
},
],
},
//3.0爆炸魔药第3层
"LevelEntity_MonsterAffix_PropertiesUp_ForInstableSpray_Stage3":
{
"$type": "ConfigLevelEntity",
"monsterAbilities":
[
{
"abilityName": "MonsterAffix_PropertiesUp_ForInstableSpray_Stage3",
},
],
},
//3.0爆炸魔药第3层
"LevelEntity_MonsterAffix_PropertiesUp_ForInstableSpray_Stage4":
{
"$type": "ConfigLevelEntity",
"monsterAbilities":
[
{
"abilityName": "MonsterAffix_PropertiesUp_ForInstableSpray_Stage4",
},
],
},
//3.0 蔓生蘑菇对怪物造成的伤害提升①
"LevelEntity_TowerBuff_ElemReactOvergrowDelta":
{
"$type":"ConfigLevelEntity",
"avatarAbilities":
[
{
"abilityName":"LevelEntity_TowerBuff_ElemReactOvergrowDelta"
}
]
},
//3.0 激化伤害提升
"LevelEntity_TowerBuff_ElemReactOverdoseDelta":
{
"$type":"ConfigLevelEntity",
"avatarAbilities":
[
{
"abilityName":"LevelEntity_TowerBuff_ElemReactOverdoseDelta"
}
]
},
//3.0 爬塔 角色造成草元素伤害提升①
"LevelEntity_TowerBuff_GrassAddHurt":
{
"$type": "ConfigLevelEntity",
"avatarAbilities":
[
{
"abilityName":"LevelEntity_TowerBuff_GrassAddHurt"
}
],
},
//3.0 爬塔 角色对怪物造成激化反应时,怪物自身的防御力下降①,持续②秒,重复触发时刷新时间。
"LevelEntity_TowerBuff_OverdoseTriggerDefenseDown":
{
"$type": "ConfigLevelEntity",
"avatarAbilities":
[
{
"abilityName":"LevelEntity_TowerBuff_OverdoseTriggerDefenseDown"
}
],
},
//3.0 爬塔 当蔓生蘑菇对怪物造成伤害时(包括原始蘑菇和触发火/雷二阶反应后的伤害角色的攻击力提升①持续②秒最多叠③层叠层cd④秒。
"LevelEntity_TowerBuff_OverGrowTriggerAtkUp":
{
"$type": "ConfigLevelEntity",
"avatarAbilities":
[
{
"abilityName":"LevelEntity_TowerBuff_OverGrowTriggerAtkUp"
}
],
},
//3.0武器本因子
"LevelBuff_LoopDungeon_OverdoseTarget_ElemSubHurtDown":
{
"$type": "ConfigLevelEntity",
"monsterAbilities":
[
{
"abilityName": "LevelBuff_LoopDungeon_OverdoseTarget_ElemSubHurtDown",
},
],
},
////3.0天赋本因子
"LevelBuff_LoopDungeon_DamageUp_ElemDamage":
{
"$type": "ConfigLevelEntity",
"teamAbilities":
[
{
"abilityName": "LevelBuff_LoopDungeon_DamageUp_ElemDamage",
},
],
},
//3.0圣遗物本因子
"LevelBuff_LoopDungeon_MasteryUp_ByAllCharacterMastery":
{
"$type": "ConfigLevelEntity",
"teamAbilities":
[
{
"abilityName": "LevelBuff_LoopDungeon_MasteryUp_ByAllCharacterMastery",
},
],
},
"LevelBuff_LoopDungeon_MasteryUp_ByAllCharacterMastery_Sum":
{
"$type": "ConfigLevelEntity",
"avatarAbilities":
[
{
"abilityName": "LevelBuff_LoopDungeon_MasteryUp_ByAllCharacterMastery_Sum",
},
],
},
//3.0 挑战地城 角色对敌人触发原激化反应后的①秒内,受影响的敌人的所有元素抗性和物理抗性降低②。
"LevelEntity_TowerBuff_OverdoseTriggerSubHurtDown":
{
"$type": "ConfigLevelEntity",
"avatarAbilities":
[
{
"abilityName":"LevelEntity_TowerBuff_OverdoseTriggerSubHurtDown"
}
],
},
//3.0 挑战地城 当蔓生蘑菇对怪物造成伤害时(包括原始蘑菇和触发火/雷二阶反应后的伤害角色的暴击伤害提升①持续②秒最多叠③层叠层cd④秒。
"LevelEntity_TowerBuff_OverGrowTriggerCriticalHurtUp":
{
"$type": "ConfigLevelEntity",
"avatarAbilities":
[
{
"abilityName":"LevelEntity_TowerBuff_OverGrowTriggerCriticalHurtUp"
}
],
},
//3.1 挑战地城
"ActivityAbility_LevelEntity_Challenge_FallingWindZone":
{
"$type": "ConfigLevelEntity",
"avatarAbilities":
[
{
"abilityName":"ActivityAbility_LevelEntity_Challenge_FallingWindZone"
}
],
},
"ActivityAbility_LevelEntity_Challenge_GrassReaction_Impact":
{
"$type": "ConfigLevelEntity",
"avatarAbilities":
[
{
"abilityName":"ActivityAbility_LevelEntity_Challenge_GrassReaction_Impact"
}
],
},
//爬塔上下层清理
"LevelEntity_ClearLocalGadgets":
{
"$type": "ConfigLevelEntity",
"teamAbilities":
[
{
"abilityName":"LevelEntity_ClearLocalGadgets"
}
],
},
//3.1 爬塔地城因子
"LevelEntity_TowerBuff_OverGrowTriggerElemMasteryDelta":
{
"$type": "ConfigLevelEntity",
"avatarAbilities":
[
{
"abilityName":"LevelEntity_TowerBuff_OverGrowTriggerElemMasteryDelta"
}
],
},
"LevelEntity_TowerBuff_OverGrowTriggerMonsterSubHurtDown":
{
"$type": "ConfigLevelEntity",
"avatarAbilities":
[
{
"abilityName":"LevelEntity_TowerBuff_OverGrowTriggerMonsterSubHurtDown"
}
],
},
"LevelEntity_TowerBuff_OverGrowTriggerCJB_V3.1":
{
"$type": "ConfigLevelEntity",
"avatarAbilities":
[
{
"abilityName":"LevelEntity_TowerBuff_OverGrowTriggerCJB_V3.1"
}
],
},
//3.2奇趣秘园 怪物破盾即死
"LevelEntity_Activity_CharAmusement_ShieldBreak_KillSelf":
{
"$type": "ConfigLevelEntity",
"monsterAbilities":
[
{
"abilityName": "Activity_CharAmusement_ShieldBreak_KillSelf",
},
],
},
//3.2 爬塔因子
"LevelEntity_TowerBuff_ElemMasteryDelta":
{
"$type": "ConfigLevelEntity",
"avatarAbilities":
[
{
"abilityName":"LevelEntity_TowerBuff_ElemMasteryDelta"
}
],
},
"LevelBuff_TowerBuff_ElemDamage_Impact":
{
"$type": "ConfigLevelEntity",
"avatarAbilities":
[
{
"abilityName":"LevelBuff_TowerBuff_ElemDamage_Impact"
}
],
},
"LevelBuff_TowerBuff_GrassReaction_Impact":
{
"$type": "ConfigLevelEntity",
"avatarAbilities":
[
{
"abilityName":"LevelBuff_TowerBuff_GrassReaction_Impact"
}
],
},
//3.3 圣遗物地城因子 触发扩散反应时队伍中所有角色获得X%风元素伤害加成持续X秒
"LevelEntity_LoopDungeon_MasteryUp_WindDamageUp_V3.3":
{
"$type":"ConfigLevelEntity",
"avatarAbilities":[
{
"abilityName":"LevelEntity_LoopDungeon_MasteryUp_WindDamageUp_V3.3"
}
]
},
//3.3迷城白板关卡怪物血量上限提升
"LevelEntity_MistTrialV3_01":
{
"$type": "ConfigLevelEntity",
"monsterAbilities": [
{
"abilityID": "LevelEntity_MistTrialV3_MonsterHpUp_01",
"abilityName": "LevelEntity_MistTrialV3_MonsterHpUp_01",
},
],
},
//3.3迷城主题关卡怪物血量上限提升
"LevelEntity_MistTrialV3_02":
{
"$type": "ConfigLevelEntity",
"monsterAbilities": [
{
"abilityID": "LevelEntity_MistTrialV3_MonsterHpUp_02",
"abilityName": "LevelEntity_MistTrialV3_MonsterHpUp_02",
},
],
},
//3.3 爬塔因子
"LevelBuff_TowerBuff_CurAvatar_ElemDamageUp":
{
"$type":"ConfigLevelEntity",
"teamAbilities":[
{
"abilityName":"LevelBuff_TowerBuff_CurAvatar_ElemDamageUp"
}
]
},
"LevelEntity_TowerBuff_Swirl_CriticalHurtUp":
{
"$type":"ConfigLevelEntity",
"teamAbilities":[
{
"abilityName":"LevelEntity_TowerBuff_Swirl_CriticalHurtUp"
}
]
},
"LevelBuff_TowerBuff_CurAvatar_KeepTtkTriggerCJB":
{
"$type":"ConfigLevelEntity",
"teamAbilities":[
{
"abilityName":"LevelBuff_TowerBuff_CurAvatar_KeepTtkTriggerCJB"
}
]
},
"LevelBuff_ActivityTeamChainV3.4_CJBBUff":
{
"$type":"ConfigLevelEntity",
"teamAbilities":[
{
"abilityName":"Activity_ActivityTeamChain_TeamControlBuff"
}
]
},
"LevelBuff_ActivityTeamChainV3.4_In_Tide_BUff":
{
"$type":"ConfigLevelEntity",
"avatarAbilities":[
{
"abilityName":"Activity_ActivityTeamChainV3.4_TideBuff"
}
]
}
}