关闭部分日志

This commit is contained in:
huangxiaolei
2022-12-01 18:42:09 +08:00
parent c2e7766f95
commit ae289ae981

View File

@@ -199,7 +199,7 @@ func (g *GameManager) CombatInvocationsNotify(player *model.Player, payloadMsg p
sceneEntity.moveState = uint16(motionInfo.State)
sceneEntity.lastMoveSceneTimeMs = entityMoveInfo.SceneTime
sceneEntity.lastMoveReliableSeq = entityMoveInfo.ReliableSeq
logger.LOG.Debug("entity move, id: %v, pos: %v, uid: %v", sceneEntity.id, sceneEntity.pos, player.PlayerID)
//logger.LOG.Debug("entity move, id: %v, pos: %v, uid: %v", sceneEntity.id, sceneEntity.pos, player.PlayerID)
}
// 处理耐力消耗
@@ -261,7 +261,7 @@ func (g *GameManager) AbilityInvocationsNotify(player *model.Player, payloadMsg
scene := world.GetSceneById(player.SceneId)
invokeHandler := NewInvokeHandler[proto.AbilityInvokeEntry]()
for _, entry := range req.Invokes {
logger.LOG.Debug("AT: %v, FT: %v, UID: %v", entry.ArgumentType, entry.ForwardType, player.PlayerID)
//logger.LOG.Debug("AT: %v, FT: %v, UID: %v", entry.ArgumentType, entry.ForwardType, player.PlayerID)
invokeHandler.addEntry(entry.ForwardType, entry)
}
@@ -315,7 +315,7 @@ func (g *GameManager) ClientAbilityInitFinishNotify(player *model.Player, payloa
scene := world.GetSceneById(player.SceneId)
invokeHandler := NewInvokeHandler[proto.AbilityInvokeEntry]()
for _, entry := range req.Invokes {
logger.LOG.Debug("AT: %v, FT: %v, UID: %v", entry.ArgumentType, entry.ForwardType, player.PlayerID)
//logger.LOG.Debug("AT: %v, FT: %v, UID: %v", entry.ArgumentType, entry.ForwardType, player.PlayerID)
invokeHandler.addEntry(entry.ForwardType, entry)
}