diff --git a/gs/game/user_combat.go b/gs/game/user_combat.go index 6f32bda4..8bea7470 100644 --- a/gs/game/user_combat.go +++ b/gs/game/user_combat.go @@ -199,7 +199,7 @@ func (g *GameManager) CombatInvocationsNotify(player *model.Player, payloadMsg p sceneEntity.moveState = uint16(motionInfo.State) sceneEntity.lastMoveSceneTimeMs = entityMoveInfo.SceneTime sceneEntity.lastMoveReliableSeq = entityMoveInfo.ReliableSeq - logger.LOG.Debug("entity move, id: %v, pos: %v, uid: %v", sceneEntity.id, sceneEntity.pos, player.PlayerID) + //logger.LOG.Debug("entity move, id: %v, pos: %v, uid: %v", sceneEntity.id, sceneEntity.pos, player.PlayerID) } // 处理耐力消耗 @@ -261,7 +261,7 @@ func (g *GameManager) AbilityInvocationsNotify(player *model.Player, payloadMsg scene := world.GetSceneById(player.SceneId) invokeHandler := NewInvokeHandler[proto.AbilityInvokeEntry]() for _, entry := range req.Invokes { - logger.LOG.Debug("AT: %v, FT: %v, UID: %v", entry.ArgumentType, entry.ForwardType, player.PlayerID) + //logger.LOG.Debug("AT: %v, FT: %v, UID: %v", entry.ArgumentType, entry.ForwardType, player.PlayerID) invokeHandler.addEntry(entry.ForwardType, entry) } @@ -315,7 +315,7 @@ func (g *GameManager) ClientAbilityInitFinishNotify(player *model.Player, payloa scene := world.GetSceneById(player.SceneId) invokeHandler := NewInvokeHandler[proto.AbilityInvokeEntry]() for _, entry := range req.Invokes { - logger.LOG.Debug("AT: %v, FT: %v, UID: %v", entry.ArgumentType, entry.ForwardType, player.PlayerID) + //logger.LOG.Debug("AT: %v, FT: %v, UID: %v", entry.ArgumentType, entry.ForwardType, player.PlayerID) invokeHandler.addEntry(entry.ForwardType, entry) }