命令管理器细节优化

This commit is contained in:
UnKownOwO
2022-11-26 11:42:04 +08:00
parent 7ea286bc12
commit 5fa5ef5e01
2 changed files with 34 additions and 13 deletions

View File

@@ -12,7 +12,7 @@ func (c *CommandManager) HelpCommand(cmd *CommandMessage) {
c.SendMessage(executor,
"===== 帮助 / Help =====\n"+
"传送: /tp {-u [UID]} {-s [场景ID]} -x [坐标X] -y [坐标Y] -z [坐标Z]\n",
"传送/tp {-u [UID]} {-s [场景ID]} -x [坐标X] -y [坐标Y] -z [坐标Z]\n",
)
}
@@ -25,7 +25,7 @@ func (c *CommandManager) OpCommand(cmd *CommandMessage) {
}
player.IsGM = 1
c.SendMessage(player, "权限修改完毕, 现在你是GM啦 %v", cmd.Args)
c.SendMessage(player, "权限修改完毕现在你是GM啦 %v", cmd.Args)
}
// TeleportCommand 传送玩家命令
@@ -42,7 +42,7 @@ func (c *CommandManager) TeleportCommand(cmd *CommandMessage) {
// 判断是否填写必备参数
if cmd.Args["x"] == "" || cmd.Args["y"] == "" || cmd.Args["z"] == "" {
c.SendMessage(player, "参数不足, 正确用法: /%v {-u [UID]} {-s [场景ID]} -x [坐标X] -y [坐标Y] -z [坐标Z]。", cmd.Name)
c.SendMessage(player, "参数不足正确用法/%v {-u [UID]} {-s [场景ID]} -x [坐标X] -y [坐标Y] -z [坐标Z]。", cmd.Name)
return
}
@@ -64,7 +64,7 @@ func (c *CommandManager) TeleportCommand(cmd *CommandMessage) {
target = user
sceneId = target.SceneId
} else {
c.SendMessage(player, "目标玩家不在线, UID: %v。", v)
c.SendMessage(player, "目标玩家不在线UID: %v。", v)
return
}
}
@@ -116,7 +116,7 @@ func (c *CommandManager) TeleportCommand(cmd *CommandMessage) {
// 解析错误的话应该是参数类型问题
if err != nil {
c.SendMessage("参数 -%v 有误, 类型错误。", k)
c.SendMessage("参数 -%v 有误类型错误。", k)
return
}
}
@@ -125,5 +125,5 @@ func (c *CommandManager) TeleportCommand(cmd *CommandMessage) {
game.TeleportPlayer(target, sceneId, pos)
// 发送消息给执行者
c.SendMessage(player, "已将玩家 UID: %v 传送至 场景: %v X: %v Y: %v Z:%v。", target.PlayerID, sceneId, pos.X, pos.Y, pos.Z)
c.SendMessage(player, "已将玩家 UID%v 传送至 场景%v X%.2f Y%.2f Z%.2f。", target.PlayerID, sceneId, pos.X, pos.Y, pos.Z)
}

View File

@@ -113,6 +113,7 @@ func (c *CommandManager) InputCommand(executor any, text string) {
// 确保消息文本为 / 开头
// 如果不为这个开头那接下来就毫无意义
if strings.HasPrefix(text, "/") {
logger.LOG.Debug("command input, uid: %v, text: %v", c.GetExecutorId(executor), text)
// 输入的命令将在其他协程中处理
c.commandTextInput <- &CommandMessage{Executor: executor, Text: text}
@@ -122,6 +123,9 @@ func (c *CommandManager) InputCommand(executor any, text string) {
// HandleCommand 处理命令
// 主协程接收到命令消息后执行
func (c *CommandManager) HandleCommand(cmd *CommandMessage) {
executor := cmd.Executor
logger.LOG.Debug("command handle, uid: %v, text: %v", c.GetExecutorId(executor), cmd.Text)
// 将开头的 / 去掉 并 分割出命令的每个参数
// 不区分命令的大小写 统一转为小写
cmdSplit := strings.Split(strings.ToLower(cmd.Text[1:]), " -")
@@ -147,7 +151,9 @@ func (c *CommandManager) HandleCommand(cmd *CommandMessage) {
// 分割出来的参数只有一个那肯定不是键值对
if len(cmdArg) < 2 {
logger.LOG.Debug("command arg error, arg: %v", cmdArg)
logger.LOG.Debug("command arg error, uid: %v, name: %v, arg: %v, text: %v", c.GetExecutorId(executor), cmd.Name, cmdSplit, cmd.Text)
c.SendMessage(executor, "格式错误,用法: /[命令名] -[参数名] [参数]。")
return
}
argKey := cmdArg[0] // 参数的键
@@ -181,12 +187,13 @@ func (c *CommandManager) GetFriendList(friendList map[uint32]bool) map[uint32]bo
// ExecCommand 执行命令
func (c *CommandManager) ExecCommand(cmd *CommandMessage) {
executor := cmd.Executor
logger.LOG.Debug("command exec, uid: %v, name: %v, args: %v", c.GetExecutorId(executor), cmd.Name, cmd.Args)
// 判断命令是否注册
cmdFunc, ok := c.commandFuncRouter[cmd.Name]
if !ok {
// 玩家可能会执行一些没有的命令仅做调试输出
logger.LOG.Debug("exec command not exist, name: %v", cmd.Name)
logger.LOG.Debug("exec command not exist, uid: %v, name: %v", c.GetExecutorId(executor), cmd.Name)
c.SendMessage(executor, "命令不存在,输入 /help 查看帮助。")
return
}
@@ -194,22 +201,21 @@ func (c *CommandManager) ExecCommand(cmd *CommandMessage) {
cmdPerm, ok := c.commandPermMap[cmd.Name]
if !ok {
// 一般命令权限都会注册 没注册则报error错误
logger.LOG.Error("exec command permission not exist, name: %v", cmd.Name)
logger.LOG.Error("command exec permission not exist, name: %v", cmd.Name)
return
}
// 执行者是否为玩家
player, ok := executor.(*model.Player)
// 判断玩家的权限是否符合要求
player, ok := executor.(*model.Player)
if ok && player.IsGM < uint8(cmdPerm) {
logger.LOG.Debug("exec command permission denied, uid: %v, isGM: %v", player.PlayerID, player.IsGM)
c.SendMessage(player, "权限不足,该命令需要%v级权限。\n你目前的权限等级%v", cmdPerm, player.IsGM)
return
}
logger.LOG.Debug("command start, name: %v, args: $v", cmd.Name, cmd.Args)
logger.LOG.Debug("command start, uid: %v, name: %v, args: %v", c.GetExecutorId(executor), cmd.Name, cmd.Args)
cmdFunc(cmd) // 执行命令
logger.LOG.Debug("command done, name: %v, args: $v", cmd.Name, cmd.Args)
logger.LOG.Debug("command done, uid: %v, name: %v, args: %v", c.GetExecutorId(executor), cmd.Name, cmd.Args)
}
// SendMessage 发送消息
@@ -230,3 +236,18 @@ func (c *CommandManager) SendMessage(executor any, msg string, param ...any) {
logger.LOG.Error("command executor type error, type: %T", executor)
}
}
// GetExecutorId 获取执行者的Id
// 目前仅用于调试输出
func (c *CommandManager) GetExecutorId(executor any) (userId any) {
switch executor.(type) {
case *model.Player:
player := executor.(*model.Player)
userId = player.PlayerID
case string:
userId = executor
default:
userId = fmt.Sprintf("%T", executor)
}
return
}