mirror of
https://github.com/FlourishingWorld/hk4e.git
synced 2026-02-04 15:52:27 +08:00
格式化代码
This commit is contained in:
@@ -2,7 +2,6 @@ package app
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import (
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"context"
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"hk4e/gdconf"
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_ "net/http/pprof"
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"os"
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"os/signal"
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@@ -10,6 +9,7 @@ import (
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"time"
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"hk4e/common/config"
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"hk4e/gdconf"
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gdc "hk4e/gs/config"
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"hk4e/gs/constant"
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"hk4e/gs/dao"
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@@ -26,7 +26,7 @@ func Run(ctx context.Context, configFile string) error {
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config.InitConfig(configFile)
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logger.InitLogger("gs")
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logger.LOG.Info("gs start")
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logger.Warn("gs start")
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constant.InitConstant()
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@@ -35,7 +35,7 @@ func Run(ctx context.Context, configFile string) error {
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conn, err := nats.Connect(config.CONF.MQ.NatsUrl)
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if err != nil {
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logger.LOG.Error("connect nats error: %v", err)
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logger.Error("connect nats error: %v", err)
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return err
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}
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defer conn.Close()
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@@ -71,10 +71,10 @@ func Run(ctx context.Context, configFile string) error {
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case <-ctx.Done():
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return nil
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case s := <-c:
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logger.LOG.Info("get a signal %s", s.String())
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logger.Warn("get a signal %s", s.String())
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switch s {
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case syscall.SIGQUIT, syscall.SIGTERM, syscall.SIGINT:
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logger.LOG.Info("gs exit")
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logger.Warn("gs exit")
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time.Sleep(time.Second)
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return nil
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case syscall.SIGHUP:
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@@ -26,7 +26,7 @@ func (g *GameDataConfig) loadAbilityEmbryos() {
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dirPath := g.binPrefix + "Avatar"
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fileList, err := os.ReadDir(dirPath)
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if err != nil {
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logger.LOG.Error("open dir error: %v", err)
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logger.Error("open dir error: %v", err)
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return
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}
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embryoList := make([]*AbilityEmbryoEntry, 0)
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@@ -38,19 +38,19 @@ func (g *GameDataConfig) loadAbilityEmbryos() {
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startIndex := strings.Index(fileName, "ConfigAvatar_")
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endIndex := strings.Index(fileName, ".json")
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if startIndex == -1 || endIndex == -1 || startIndex+13 > endIndex {
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logger.LOG.Error("file name format error: %v", fileName)
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logger.Error("file name format error: %v", fileName)
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continue
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}
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avatarName := fileName[startIndex+13 : endIndex]
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fileData, err := os.ReadFile(dirPath + "/" + fileName)
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if err != nil {
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logger.LOG.Error("open file error: %v", err)
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logger.Error("open file error: %v", err)
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continue
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}
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avatarConfig := new(AvatarConfig)
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err = json.Unmarshal(fileData, avatarConfig)
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if err != nil {
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logger.LOG.Error("parse file error: %v", err)
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logger.Error("parse file error: %v", err)
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continue
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}
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if len(avatarConfig.Abilities) == 0 {
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@@ -64,11 +64,11 @@ func (g *GameDataConfig) loadAbilityEmbryos() {
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embryoList = append(embryoList, abilityEmbryoEntry)
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}
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if len(embryoList) == 0 {
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logger.LOG.Error("no embryo load")
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logger.Error("no embryo load")
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}
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g.AbilityEmbryos = make(map[string]*AbilityEmbryoEntry)
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for _, v := range embryoList {
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g.AbilityEmbryos[v.Name] = v
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}
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logger.LOG.Info("load %v AbilityEmbryos", len(g.AbilityEmbryos))
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logger.Info("load %v AbilityEmbryos", len(g.AbilityEmbryos))
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}
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@@ -48,31 +48,31 @@ func (g *GameDataConfig) loadAvatarData() {
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for _, fileName := range fileNameList {
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fileData, err := os.ReadFile(g.excelBinPrefix + fileName)
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if err != nil {
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logger.LOG.Error("open file error: %v", err)
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logger.Error("open file error: %v", err)
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continue
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}
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list := make([]map[string]any, 0)
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err = json.Unmarshal(fileData, &list)
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if err != nil {
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logger.LOG.Error("parse file error: %v", err)
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logger.Error("parse file error: %v", err)
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continue
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}
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for _, v := range list {
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i, err := json.Marshal(v)
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if err != nil {
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logger.LOG.Error("parse file error: %v", err)
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logger.Error("parse file error: %v", err)
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continue
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}
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avatarData := new(AvatarData)
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err = json.Unmarshal(i, avatarData)
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if err != nil {
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logger.LOG.Error("parse file error: %v", err)
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logger.Error("parse file error: %v", err)
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continue
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}
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g.AvatarDataMap[avatarData.Id] = avatarData
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}
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}
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logger.LOG.Info("load %v AvatarData", len(g.AvatarDataMap))
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logger.Info("load %v AvatarData", len(g.AvatarDataMap))
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for _, v := range g.AvatarDataMap {
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split := strings.Split(v.IconName, "_")
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if len(split) > 0 {
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@@ -35,31 +35,31 @@ func (g *GameDataConfig) loadAvatarSkillData() {
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for _, fileName := range fileNameList {
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fileData, err := os.ReadFile(g.excelBinPrefix + fileName)
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if err != nil {
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logger.LOG.Error("open file error: %v", err)
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logger.Error("open file error: %v", err)
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continue
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}
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list := make([]map[string]any, 0)
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err = json.Unmarshal(fileData, &list)
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if err != nil {
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logger.LOG.Error("parse file error: %v", err)
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logger.Error("parse file error: %v", err)
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continue
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}
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for _, v := range list {
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i, err := json.Marshal(v)
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if err != nil {
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logger.LOG.Error("parse file error: %v", err)
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logger.Error("parse file error: %v", err)
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continue
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}
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avatarSkillData := new(AvatarSkillData)
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err = json.Unmarshal(i, avatarSkillData)
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if err != nil {
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logger.LOG.Error("parse file error: %v", err)
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logger.Error("parse file error: %v", err)
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continue
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}
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g.AvatarSkillDataMap[avatarSkillData.Id] = avatarSkillData
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}
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}
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logger.LOG.Info("load %v AvatarSkillData", len(g.AvatarSkillDataMap))
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logger.Info("load %v AvatarSkillData", len(g.AvatarSkillDataMap))
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for _, v := range g.AvatarSkillDataMap {
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v.CostElemTypeX = constant.ElementTypeConst.STRING_MAP[v.CostElemType]
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}
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@@ -39,31 +39,31 @@ func (g *GameDataConfig) loadAvatarSkillDepotData() {
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for _, fileName := range fileNameList {
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fileData, err := os.ReadFile(g.excelBinPrefix + fileName)
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if err != nil {
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logger.LOG.Error("open file error: %v", err)
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logger.Error("open file error: %v", err)
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continue
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}
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list := make([]map[string]any, 0)
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err = json.Unmarshal(fileData, &list)
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if err != nil {
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logger.LOG.Error("parse file error: %v", err)
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logger.Error("parse file error: %v", err)
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continue
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}
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for _, v := range list {
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i, err := json.Marshal(v)
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if err != nil {
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logger.LOG.Error("parse file error: %v", err)
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logger.Error("parse file error: %v", err)
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continue
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}
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avatarSkillDepotData := new(AvatarSkillDepotData)
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err = json.Unmarshal(i, avatarSkillDepotData)
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if err != nil {
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logger.LOG.Error("parse file error: %v", err)
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logger.Error("parse file error: %v", err)
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continue
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}
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g.AvatarSkillDepotDataMap[avatarSkillDepotData.Id] = avatarSkillDepotData
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}
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}
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logger.LOG.Info("load %v AvatarSkillDepotData", len(g.AvatarSkillDepotDataMap))
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logger.Info("load %v AvatarSkillDepotData", len(g.AvatarSkillDepotDataMap))
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for _, v := range g.AvatarSkillDepotDataMap {
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// set energy skill data
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v.EnergySkillData = g.AvatarSkillDataMap[v.EnergySkill]
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@@ -18,31 +18,31 @@ func (g *GameDataConfig) loadFetterData() {
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for _, fileName := range fileNameList {
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fileData, err := os.ReadFile(g.excelBinPrefix + fileName)
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if err != nil {
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logger.LOG.Error("open file error: %v", err)
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logger.Error("open file error: %v", err)
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continue
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}
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list := make([]map[string]any, 0)
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err = json.Unmarshal(fileData, &list)
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if err != nil {
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logger.LOG.Error("parse file error: %v", err)
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logger.Error("parse file error: %v", err)
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continue
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}
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for _, v := range list {
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i, err := json.Marshal(v)
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if err != nil {
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logger.LOG.Error("parse file error: %v", err)
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logger.Error("parse file error: %v", err)
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continue
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}
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fetterData := new(FetterData)
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err = json.Unmarshal(i, fetterData)
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if err != nil {
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logger.LOG.Error("parse file error: %v", err)
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logger.Error("parse file error: %v", err)
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continue
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}
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g.FetterDataMap[fetterData.FetterId] = fetterData
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}
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}
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logger.LOG.Info("load %v FetterData", len(g.FetterDataMap))
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logger.Info("load %v FetterData", len(g.FetterDataMap))
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g.AvatarFetterDataMap = make(map[int32][]int32)
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for _, v := range g.FetterDataMap {
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avatarFetterIdList, exist := g.AvatarFetterDataMap[v.AvatarId]
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@@ -30,31 +30,31 @@ func (g *GameDataConfig) loadGadgetData() {
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for _, fileName := range fileNameList {
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fileData, err := os.ReadFile(g.excelBinPrefix + fileName)
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if err != nil {
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logger.LOG.Error("open file error: %v", err)
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logger.Error("open file error: %v", err)
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continue
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}
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list := make([]map[string]any, 0)
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err = json.Unmarshal(fileData, &list)
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if err != nil {
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logger.LOG.Error("parse file error: %v", err)
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logger.Error("parse file error: %v", err)
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continue
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}
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for _, v := range list {
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i, err := json.Marshal(v)
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if err != nil {
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logger.LOG.Error("parse file error: %v", err)
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logger.Error("parse file error: %v", err)
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continue
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}
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gadgetData := new(GadgetData)
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err = json.Unmarshal(i, gadgetData)
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if err != nil {
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logger.LOG.Error("parse file error: %v", err)
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logger.Error("parse file error: %v", err)
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continue
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}
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g.GadgetDataMap[gadgetData.Id] = gadgetData
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}
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}
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logger.LOG.Info("load %v GadgetData", len(g.GadgetDataMap))
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logger.Info("load %v GadgetData", len(g.GadgetDataMap))
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for _, v := range g.GadgetDataMap {
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v.TypeX = constant.EntityTypeConst.STRING_MAP[v.Type]
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}
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@@ -76,19 +76,19 @@ func (g *GameDataConfig) loadAll() {
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resourcePath := g.getResourcePathPrefix()
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dirInfo, err := os.Stat(resourcePath)
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if err != nil || !dirInfo.IsDir() {
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logger.LOG.Error("open game data config dir error: %v", err)
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logger.Error("open game data config dir error: %v", err)
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return
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}
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g.binPrefix = resourcePath + "/BinOutput"
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g.excelBinPrefix = resourcePath + "/ExcelBinOutput"
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dirInfo, err = os.Stat(g.binPrefix)
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if err != nil || !dirInfo.IsDir() {
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logger.LOG.Error("open game data bin output config dir error: %v", err)
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logger.Error("open game data bin output config dir error: %v", err)
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return
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}
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dirInfo, err = os.Stat(g.excelBinPrefix)
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if err != nil || !dirInfo.IsDir() {
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logger.LOG.Error("open game data excel bin output config dir error: %v", err)
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logger.Error("open game data excel bin output config dir error: %v", err)
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return
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}
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g.binPrefix += "/"
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@@ -100,17 +100,17 @@ func (g *GameDataConfig) ReadWorldTerrain() []byte {
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resourcePath := g.getResourcePathPrefix()
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dirInfo, err := os.Stat(resourcePath)
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if err != nil || !dirInfo.IsDir() {
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logger.LOG.Error("open game data config dir error: %v", err)
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logger.Error("open game data config dir error: %v", err)
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return nil
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}
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dirInfo, err = os.Stat(resourcePath + "/WorldStatic")
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if err != nil || !dirInfo.IsDir() {
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logger.LOG.Error("open game data world static dir error: %v", err)
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logger.Error("open game data world static dir error: %v", err)
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return nil
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}
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data, err := os.ReadFile(resourcePath + "/WorldStatic/world_terrain.bin")
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if err != nil {
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logger.LOG.Error("read world terrain file error: %v", err)
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logger.Error("read world terrain file error: %v", err)
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return nil
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}
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return data
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@@ -120,17 +120,17 @@ func (g *GameDataConfig) WriteWorldTerrain(data []byte) {
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resourcePath := g.getResourcePathPrefix()
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dirInfo, err := os.Stat(resourcePath)
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if err != nil || !dirInfo.IsDir() {
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logger.LOG.Error("open game data config dir error: %v", err)
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logger.Error("open game data config dir error: %v", err)
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return
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}
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dirInfo, err = os.Stat(resourcePath + "/WorldStatic")
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if err != nil || !dirInfo.IsDir() {
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logger.LOG.Error("open game data world static dir error: %v", err)
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logger.Error("open game data world static dir error: %v", err)
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return
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}
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err = os.WriteFile(resourcePath+"/WorldStatic/world_terrain.bin", data, 0644)
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if err != nil {
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logger.LOG.Error("write world terrain file error: %v", err)
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logger.Error("write world terrain file error: %v", err)
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return
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}
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}
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@@ -16,15 +16,15 @@ func (g *GameDataConfig) loadGameDepot() {
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playerElementsFilePath := g.binPrefix + "AbilityGroup/AbilityGroup_Other_PlayerElementAbility.json"
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playerElementsFile, err := os.ReadFile(playerElementsFilePath)
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if err != nil {
|
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logger.LOG.Error("open file error: %v", err)
|
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logger.Error("open file error: %v", err)
|
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return
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}
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playerAbilities := make(map[string]*AvatarConfig)
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err = json.Unmarshal(playerElementsFile, &playerAbilities)
|
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if err != nil {
|
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logger.LOG.Error("parse file error: %v", err)
|
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logger.Error("parse file error: %v", err)
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return
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}
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g.GameDepot.PlayerAbilities = playerAbilities
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logger.LOG.Info("load %v PlayerAbilities", len(g.GameDepot.PlayerAbilities))
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logger.Info("load %v PlayerAbilities", len(g.GameDepot.PlayerAbilities))
|
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}
|
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|
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@@ -23,29 +23,29 @@ func (g *GameDataConfig) loadGatherData() {
|
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for _, fileName := range fileNameList {
|
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fileData, err := os.ReadFile(g.excelBinPrefix + fileName)
|
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if err != nil {
|
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logger.LOG.Error("open file error: %v", err)
|
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logger.Error("open file error: %v", err)
|
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continue
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}
|
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list := make([]map[string]any, 0)
|
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err = json.Unmarshal(fileData, &list)
|
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if err != nil {
|
||||
logger.LOG.Error("parse file error: %v", err)
|
||||
logger.Error("parse file error: %v", err)
|
||||
continue
|
||||
}
|
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for _, v := range list {
|
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i, err := json.Marshal(v)
|
||||
if err != nil {
|
||||
logger.LOG.Error("parse file error: %v", err)
|
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logger.Error("parse file error: %v", err)
|
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continue
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}
|
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gatherData := new(GatherData)
|
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err = json.Unmarshal(i, gatherData)
|
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if err != nil {
|
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logger.LOG.Error("parse file error: %v", err)
|
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logger.Error("parse file error: %v", err)
|
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continue
|
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}
|
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g.GatherDataMap[gatherData.Id] = gatherData
|
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}
|
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}
|
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logger.LOG.Info("load %v GatherData", len(g.GatherDataMap))
|
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logger.Info("load %v GatherData", len(g.GatherDataMap))
|
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}
|
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|
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@@ -89,31 +89,31 @@ func (g *GameDataConfig) loadItemData() {
|
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for _, fileName := range fileNameList {
|
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fileData, err := os.ReadFile(g.excelBinPrefix + fileName)
|
||||
if err != nil {
|
||||
logger.LOG.Error("open file error: %v", err)
|
||||
logger.Error("open file error: %v", err)
|
||||
continue
|
||||
}
|
||||
list := make([]map[string]any, 0)
|
||||
err = json.Unmarshal(fileData, &list)
|
||||
if err != nil {
|
||||
logger.LOG.Error("parse file error: %v", err)
|
||||
logger.Error("parse file error: %v", err)
|
||||
continue
|
||||
}
|
||||
for _, v := range list {
|
||||
i, err := json.Marshal(v)
|
||||
if err != nil {
|
||||
logger.LOG.Error("parse file error: %v", err)
|
||||
logger.Error("parse file error: %v", err)
|
||||
continue
|
||||
}
|
||||
itemData := new(ItemData)
|
||||
err = json.Unmarshal(i, itemData)
|
||||
if err != nil {
|
||||
logger.LOG.Error("parse file error: %v", err)
|
||||
logger.Error("parse file error: %v", err)
|
||||
continue
|
||||
}
|
||||
g.ItemDataMap[itemData.Id] = itemData
|
||||
}
|
||||
}
|
||||
logger.LOG.Info("load %v ItemData", len(g.ItemDataMap))
|
||||
logger.Info("load %v ItemData", len(g.ItemDataMap))
|
||||
|
||||
for _, itemData := range g.ItemDataMap {
|
||||
itemData.ItemEnumType = constant.ItemTypeConst.STRING_MAP[itemData.ItemType]
|
||||
|
||||
@@ -57,7 +57,7 @@ func (g *GameDataConfig) loadOpenConfig() {
|
||||
dirPath := g.binPrefix + v
|
||||
fileList, err := os.ReadDir(dirPath)
|
||||
if err != nil {
|
||||
logger.LOG.Error("open dir error: %v", err)
|
||||
logger.Error("open dir error: %v", err)
|
||||
return
|
||||
}
|
||||
for _, file := range fileList {
|
||||
@@ -68,12 +68,12 @@ func (g *GameDataConfig) loadOpenConfig() {
|
||||
config := make(map[string][]*OpenConfigData)
|
||||
fileData, err := os.ReadFile(dirPath + "/" + fileName)
|
||||
if err != nil {
|
||||
logger.LOG.Error("open file error: %v", err)
|
||||
logger.Error("open file error: %v", err)
|
||||
continue
|
||||
}
|
||||
err = json.Unmarshal(fileData, &config)
|
||||
if err != nil {
|
||||
logger.LOG.Error("parse file error: %v", err)
|
||||
logger.Error("parse file error: %v", err)
|
||||
continue
|
||||
}
|
||||
for kk, vv := range config {
|
||||
@@ -83,11 +83,11 @@ func (g *GameDataConfig) loadOpenConfig() {
|
||||
}
|
||||
}
|
||||
if len(list) == 0 {
|
||||
logger.LOG.Error("no open config entries load")
|
||||
logger.Error("no open config entries load")
|
||||
}
|
||||
g.OpenConfigEntries = make(map[string]*OpenConfigEntry)
|
||||
for _, v := range list {
|
||||
g.OpenConfigEntries[v.Name] = v
|
||||
}
|
||||
logger.LOG.Info("load %v OpenConfig", len(g.OpenConfigEntries))
|
||||
logger.Info("load %v OpenConfig", len(g.OpenConfigEntries))
|
||||
}
|
||||
|
||||
@@ -39,7 +39,7 @@ func (g *GameDataConfig) loadScenePoints() {
|
||||
dirPath := g.binPrefix + "Scene/Point"
|
||||
fileList, err := os.ReadDir(dirPath)
|
||||
if err != nil {
|
||||
logger.LOG.Error("open dir error: %v", err)
|
||||
logger.Error("open dir error: %v", err)
|
||||
return
|
||||
}
|
||||
for _, file := range fileList {
|
||||
@@ -50,19 +50,19 @@ func (g *GameDataConfig) loadScenePoints() {
|
||||
startIndex := strings.Index(fileName, "scene")
|
||||
endIndex := strings.Index(fileName, "_point.json")
|
||||
if startIndex == -1 || endIndex == -1 || startIndex+5 > endIndex {
|
||||
logger.LOG.Error("file name format error: %v", fileName)
|
||||
logger.Error("file name format error: %v", fileName)
|
||||
continue
|
||||
}
|
||||
sceneId := fileName[startIndex+5 : endIndex]
|
||||
fileData, err := os.ReadFile(dirPath + "/" + fileName)
|
||||
if err != nil {
|
||||
logger.LOG.Error("open file error: %v", err)
|
||||
logger.Error("open file error: %v", err)
|
||||
continue
|
||||
}
|
||||
scenePointConfig := new(ScenePointConfig)
|
||||
err = json.Unmarshal(fileData, scenePointConfig)
|
||||
if err != nil {
|
||||
logger.LOG.Error("parse file error: %v", err)
|
||||
logger.Error("parse file error: %v", err)
|
||||
continue
|
||||
}
|
||||
if len(scenePointConfig.Points) == 0 {
|
||||
@@ -71,7 +71,7 @@ func (g *GameDataConfig) loadScenePoints() {
|
||||
for k, v := range scenePointConfig.Points {
|
||||
sceneIdInt32, err := strconv.ParseInt(k, 10, 32)
|
||||
if err != nil {
|
||||
logger.LOG.Error("parse file error: %v", err)
|
||||
logger.Error("parse file error: %v", err)
|
||||
continue
|
||||
}
|
||||
v.Id = int32(sceneIdInt32)
|
||||
@@ -82,5 +82,5 @@ func (g *GameDataConfig) loadScenePoints() {
|
||||
g.ScenePointEntries[scenePointEntry.Name] = scenePointEntry
|
||||
}
|
||||
}
|
||||
logger.LOG.Info("load %v ScenePointEntries", len(g.ScenePointEntries))
|
||||
logger.Info("load %v ScenePointEntries", len(g.ScenePointEntries))
|
||||
}
|
||||
|
||||
@@ -20,7 +20,7 @@ func NewDao() (r *Dao, err error) {
|
||||
clientOptions := options.Client().ApplyURI(config.CONF.Database.Url)
|
||||
client, err := mongo.Connect(context.TODO(), clientOptions)
|
||||
if err != nil {
|
||||
logger.LOG.Error("mongo connect error: %v", err)
|
||||
logger.Error("mongo connect error: %v", err)
|
||||
return nil, err
|
||||
}
|
||||
r.client = client
|
||||
@@ -31,6 +31,6 @@ func NewDao() (r *Dao, err error) {
|
||||
func (d *Dao) CloseDao() {
|
||||
err := d.client.Disconnect(context.TODO())
|
||||
if err != nil {
|
||||
logger.LOG.Error("mongo close error: %v", err)
|
||||
logger.Error("mongo close error: %v", err)
|
||||
}
|
||||
}
|
||||
|
||||
@@ -2,9 +2,11 @@ package dao
|
||||
|
||||
import (
|
||||
"context"
|
||||
|
||||
"hk4e/gs/model"
|
||||
|
||||
"go.mongodb.org/mongo-driver/bson"
|
||||
"go.mongodb.org/mongo-driver/mongo"
|
||||
"hk4e/gs/model"
|
||||
)
|
||||
|
||||
func (d *Dao) InsertPlayer(player *model.Player) error {
|
||||
|
||||
@@ -34,7 +34,7 @@ func NewAoiManager(minX, maxX, numX, minY, maxY, numY, minZ, maxZ, numZ int16) (
|
||||
r.maxZ = maxZ
|
||||
r.numZ = numZ
|
||||
r.gridMap = make(map[uint32]*Grid)
|
||||
logger.LOG.Info("start init aoi area grid, num: %v", uint32(numX)*uint32(numY)*uint32(numZ))
|
||||
logger.Info("start init aoi area grid, num: %v", uint32(numX)*uint32(numY)*uint32(numZ))
|
||||
// 初始化aoi区域中所有的格子
|
||||
for x := int16(0); x < numX; x++ {
|
||||
for y := int16(0); y < numY; y++ {
|
||||
@@ -55,7 +55,7 @@ func NewAoiManager(minX, maxX, numX, minY, maxY, numY, minZ, maxZ, numZ int16) (
|
||||
}
|
||||
}
|
||||
}
|
||||
logger.LOG.Info("init aoi area grid finish")
|
||||
logger.Info("init aoi area grid finish")
|
||||
return r
|
||||
}
|
||||
|
||||
@@ -175,7 +175,7 @@ func (a *AoiManager) GetEntityIdListByPos(x, y, z float32) (entityIdList []uint3
|
||||
for _, v := range gridList {
|
||||
tmp := v.GetEntityIdList()
|
||||
entityIdList = append(entityIdList, tmp...)
|
||||
//logger.LOG.Debug("Grid: gid: %d, tmp len: %v", v.gid, len(tmp))
|
||||
// logger.Debug("Grid: gid: %d, tmp len: %v", v.gid, len(tmp))
|
||||
}
|
||||
return entityIdList
|
||||
}
|
||||
|
||||
@@ -16,16 +16,16 @@ func TestAoiManagerGetSurrGridListByGid(t *testing.T) {
|
||||
-150, 150, 3,
|
||||
-150, 150, 3,
|
||||
)
|
||||
logger.LOG.Debug("aoiManager: %s", aoiManager.DebugString())
|
||||
logger.Debug("aoiManager: %s", aoiManager.DebugString())
|
||||
for k := range aoiManager.gridMap {
|
||||
// 得到当前格子周边的九宫格
|
||||
gridList := aoiManager.GetSurrGridListByGid(k)
|
||||
// 得到九宫格所有的id
|
||||
logger.LOG.Debug("gid: %d gridList len: %d", k, len(gridList))
|
||||
logger.Debug("gid: %d gridList len: %d", k, len(gridList))
|
||||
gidList := make([]uint32, 0, len(gridList))
|
||||
for _, grid := range gridList {
|
||||
gidList = append(gidList, grid.gid)
|
||||
}
|
||||
logger.LOG.Debug("Grid: gid: %d, surr grid gid list: %v", k, gidList)
|
||||
logger.Debug("Grid: gid: %d, surr grid gid list: %v", k, gidList)
|
||||
}
|
||||
}
|
||||
|
||||
@@ -44,7 +44,7 @@ func (g *Grid) RemoveEntityId(entityId uint32) {
|
||||
if exist {
|
||||
delete(g.entityIdMap, entityId)
|
||||
} else {
|
||||
logger.LOG.Error("remove entity id but it not exist, entityId: %v", entityId)
|
||||
logger.Error("remove entity id but it not exist, entityId: %v", entityId)
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -1,9 +1,10 @@
|
||||
package game
|
||||
|
||||
import (
|
||||
"hk4e/gs/model"
|
||||
"strconv"
|
||||
"strings"
|
||||
|
||||
"hk4e/gs/model"
|
||||
)
|
||||
|
||||
// HelpCommand 帮助命令
|
||||
|
||||
@@ -9,7 +9,7 @@ import (
|
||||
func (c *CommandManager) GMTeleportPlayer(userId, sceneId uint32, posX, posY, posZ float64) {
|
||||
player := USER_MANAGER.GetOnlineUser(userId)
|
||||
if player == nil {
|
||||
logger.LOG.Error("player is nil, uid: %v", userId)
|
||||
logger.Error("player is nil, uid: %v", userId)
|
||||
return
|
||||
}
|
||||
GAME_MANAGER.TeleportPlayer(player, sceneId, &model.Vector{
|
||||
@@ -42,13 +42,13 @@ func (c *CommandManager) GMAddUserWeapon(userId, itemId, itemCount uint32) {
|
||||
func (c *CommandManager) GMAddUserAvatar(userId, avatarId uint32) {
|
||||
player := USER_MANAGER.GetOnlineUser(userId)
|
||||
if player == nil {
|
||||
logger.LOG.Error("player is nil, uid: %v", userId)
|
||||
logger.Error("player is nil, uid: %v", userId)
|
||||
return
|
||||
}
|
||||
// 添加角色
|
||||
GAME_MANAGER.AddUserAvatar(userId, avatarId)
|
||||
// TODO 设置角色 等以后做到角色升级之类的再说
|
||||
//avatar := player.AvatarMap[avatarId]
|
||||
// avatar := player.AvatarMap[avatarId]
|
||||
}
|
||||
|
||||
// GMAddUserAllItem 给予玩家所有物品
|
||||
|
||||
@@ -86,7 +86,7 @@ func (c *CommandManager) RegisterRouter(cmdPerm CommandPerm, cmdFunc CommandFunc
|
||||
s = strings.ToLower(s)
|
||||
// 如果命令已注册则报错 后者覆盖前者
|
||||
if c.HasCommand(s) {
|
||||
logger.LOG.Error("register command repeat, name: %v", s)
|
||||
logger.Error("register command repeat, name: %v", s)
|
||||
}
|
||||
// 记录命令
|
||||
c.commandFuncRouter[s] = cmdFunc
|
||||
@@ -112,7 +112,7 @@ func (c *CommandManager) InputCommand(executor any, text string) {
|
||||
// 确保消息文本为 / 开头
|
||||
// 如果不为这个开头那接下来就毫无意义
|
||||
if strings.HasPrefix(text, "/") {
|
||||
logger.LOG.Debug("command input, uid: %v, text: %v", c.GetExecutorId(executor), text)
|
||||
logger.Debug("command input, uid: %v, text: %v", c.GetExecutorId(executor), text)
|
||||
|
||||
// 输入的命令将在其他协程中处理
|
||||
c.commandTextInput <- &CommandMessage{Executor: executor, Text: text}
|
||||
@@ -123,7 +123,7 @@ func (c *CommandManager) InputCommand(executor any, text string) {
|
||||
// 主协程接收到命令消息后执行
|
||||
func (c *CommandManager) HandleCommand(cmd *CommandMessage) {
|
||||
executor := cmd.Executor
|
||||
logger.LOG.Debug("command handle, uid: %v, text: %v", c.GetExecutorId(executor), cmd.Text)
|
||||
logger.Debug("command handle, uid: %v, text: %v", c.GetExecutorId(executor), cmd.Text)
|
||||
|
||||
// 将开头的 / 去掉 并 分割出命令的每个参数
|
||||
// 不区分命令的大小写 统一转为小写
|
||||
@@ -150,7 +150,7 @@ func (c *CommandManager) HandleCommand(cmd *CommandMessage) {
|
||||
|
||||
// 分割出来的参数只有一个那肯定不是键值对
|
||||
if len(cmdArg) < 2 {
|
||||
logger.LOG.Debug("command arg error, uid: %v, name: %v, arg: %v, text: %v", c.GetExecutorId(executor), cmd.Name, cmdSplit, cmd.Text)
|
||||
logger.Debug("command arg error, uid: %v, name: %v, arg: %v, text: %v", c.GetExecutorId(executor), cmd.Name, cmdSplit, cmd.Text)
|
||||
c.SendMessage(executor, "格式错误,用法: /[命令名] -[参数名] [参数]。")
|
||||
return
|
||||
}
|
||||
@@ -186,13 +186,13 @@ func (c *CommandManager) GetFriendList(friendList map[uint32]bool) map[uint32]bo
|
||||
// ExecCommand 执行命令
|
||||
func (c *CommandManager) ExecCommand(cmd *CommandMessage) {
|
||||
executor := cmd.Executor
|
||||
logger.LOG.Debug("command exec, uid: %v, name: %v, args: %v", c.GetExecutorId(executor), cmd.Name, cmd.Args)
|
||||
logger.Debug("command exec, uid: %v, name: %v, args: %v", c.GetExecutorId(executor), cmd.Name, cmd.Args)
|
||||
|
||||
// 判断命令是否注册
|
||||
cmdFunc, ok := c.commandFuncRouter[cmd.Name]
|
||||
if !ok {
|
||||
// 玩家可能会执行一些没有的命令仅做调试输出
|
||||
logger.LOG.Debug("exec command not exist, uid: %v, name: %v", c.GetExecutorId(executor), cmd.Name)
|
||||
logger.Debug("exec command not exist, uid: %v, name: %v", c.GetExecutorId(executor), cmd.Name)
|
||||
c.SendMessage(executor, "命令不存在,输入 /help 查看帮助。")
|
||||
return
|
||||
}
|
||||
@@ -200,21 +200,21 @@ func (c *CommandManager) ExecCommand(cmd *CommandMessage) {
|
||||
cmdPerm, ok := c.commandPermMap[cmd.Name]
|
||||
if !ok {
|
||||
// 一般命令权限都会注册 没注册则报error错误
|
||||
logger.LOG.Error("command exec permission not exist, name: %v", cmd.Name)
|
||||
logger.Error("command exec permission not exist, name: %v", cmd.Name)
|
||||
return
|
||||
}
|
||||
|
||||
// 判断玩家的权限是否符合要求
|
||||
player, ok := executor.(*model.Player)
|
||||
if ok && player.IsGM < uint8(cmdPerm) {
|
||||
logger.LOG.Debug("exec command permission denied, uid: %v, isGM: %v", player.PlayerID, player.IsGM)
|
||||
logger.Debug("exec command permission denied, uid: %v, isGM: %v", player.PlayerID, player.IsGM)
|
||||
c.SendMessage(player, "权限不足,该命令需要%v级权限。\n你目前的权限等级:%v", cmdPerm, player.IsGM)
|
||||
return
|
||||
}
|
||||
|
||||
logger.LOG.Debug("command start, uid: %v, name: %v, args: %v", c.GetExecutorId(executor), cmd.Name, cmd.Args)
|
||||
logger.Debug("command start, uid: %v, name: %v, args: %v", c.GetExecutorId(executor), cmd.Name, cmd.Args)
|
||||
cmdFunc(cmd) // 执行命令
|
||||
logger.LOG.Debug("command done, uid: %v, name: %v, args: %v", c.GetExecutorId(executor), cmd.Name, cmd.Args)
|
||||
logger.Debug("command done, uid: %v, name: %v, args: %v", c.GetExecutorId(executor), cmd.Name, cmd.Args)
|
||||
}
|
||||
|
||||
// SendMessage 发送消息
|
||||
@@ -227,10 +227,10 @@ func (c *CommandManager) SendMessage(executor any, msg string, param ...any) {
|
||||
GAME_MANAGER.SendPrivateChat(c.system, player, fmt.Sprintf(msg, param...))
|
||||
case string:
|
||||
// GM接口等
|
||||
//str := executor.(string)
|
||||
// str := executor.(string)
|
||||
default:
|
||||
// 无效的类型报错
|
||||
logger.LOG.Error("command executor type error, type: %T", executor)
|
||||
logger.Error("command executor type error, type: %T", executor)
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -1,7 +1,8 @@
|
||||
package game
|
||||
|
||||
import (
|
||||
pb "google.golang.org/protobuf/proto"
|
||||
"time"
|
||||
|
||||
"hk4e/gs/dao"
|
||||
"hk4e/gs/model"
|
||||
"hk4e/pkg/alg"
|
||||
@@ -9,7 +10,8 @@ import (
|
||||
"hk4e/pkg/reflection"
|
||||
"hk4e/protocol/cmd"
|
||||
"hk4e/protocol/proto"
|
||||
"time"
|
||||
|
||||
pb "google.golang.org/protobuf/proto"
|
||||
)
|
||||
|
||||
var GAME_MANAGER *GameManager = nil
|
||||
@@ -72,7 +74,7 @@ func (g *GameManager) Stop() {
|
||||
EventId: RunUserCopyAndSave,
|
||||
}
|
||||
time.Sleep(time.Second * 3)
|
||||
//g.worldManager.worldStatic.SaveTerrain()
|
||||
// g.worldManager.worldStatic.SaveTerrain()
|
||||
}
|
||||
|
||||
// SendMsg 发送消息给客户端
|
||||
@@ -88,7 +90,7 @@ func (g *GameManager) SendMsg(cmdId uint16, userId uint32, clientSeq uint32, pay
|
||||
// 在这里直接序列化成二进制数据 防止发送的消息内包含各种游戏数据指针 而造成并发读写的问题
|
||||
payloadMessageData, err := pb.Marshal(payloadMsg)
|
||||
if err != nil {
|
||||
logger.LOG.Error("parse payload msg to bin error: %v", err)
|
||||
logger.Error("parse payload msg to bin error: %v", err)
|
||||
return
|
||||
}
|
||||
netMsg.PayloadMessageData = payloadMessageData
|
||||
@@ -112,7 +114,7 @@ func (g *GameManager) CommonRetError(cmdId uint16, player *model.Player, rsp pb.
|
||||
if !ok {
|
||||
return
|
||||
}
|
||||
logger.LOG.Debug("send common error: %v", rsp)
|
||||
logger.Debug("send common error: %v", rsp)
|
||||
g.SendMsg(cmdId, player.PlayerID, player.ClientSeq, rsp)
|
||||
}
|
||||
|
||||
|
||||
@@ -1,10 +1,11 @@
|
||||
package game
|
||||
|
||||
import (
|
||||
"time"
|
||||
|
||||
"hk4e/gs/model"
|
||||
"hk4e/pkg/logger"
|
||||
"hk4e/pkg/object"
|
||||
"time"
|
||||
)
|
||||
|
||||
// 本地事件队列管理器
|
||||
@@ -57,7 +58,7 @@ func (l *LocalEventManager) LocalEventHandle(localEvent *LocalEvent) {
|
||||
playerCopy := new(model.Player)
|
||||
err := object.FastDeepCopy(playerCopy, player)
|
||||
if err != nil {
|
||||
logger.LOG.Error("deep copy player error: %v", err)
|
||||
logger.Error("deep copy player error: %v", err)
|
||||
continue
|
||||
}
|
||||
insertPlayerList = append(insertPlayerList, playerCopy)
|
||||
@@ -66,7 +67,7 @@ func (l *LocalEventManager) LocalEventHandle(localEvent *LocalEvent) {
|
||||
playerCopy := new(model.Player)
|
||||
err := object.FastDeepCopy(playerCopy, player)
|
||||
if err != nil {
|
||||
logger.LOG.Error("deep copy player error: %v", err)
|
||||
logger.Error("deep copy player error: %v", err)
|
||||
continue
|
||||
}
|
||||
updatePlayerList = append(updatePlayerList, playerCopy)
|
||||
@@ -75,7 +76,7 @@ func (l *LocalEventManager) LocalEventHandle(localEvent *LocalEvent) {
|
||||
playerCopy := new(model.Player)
|
||||
err := object.FastDeepCopy(playerCopy, player)
|
||||
if err != nil {
|
||||
logger.LOG.Error("deep copy player error: %v", err)
|
||||
logger.Error("deep copy player error: %v", err)
|
||||
continue
|
||||
}
|
||||
updatePlayerList = append(updatePlayerList, playerCopy)
|
||||
@@ -87,6 +88,6 @@ func (l *LocalEventManager) LocalEventHandle(localEvent *LocalEvent) {
|
||||
}
|
||||
endTime := time.Now().UnixNano()
|
||||
costTime := endTime - startTime
|
||||
logger.LOG.Info("run save user copy cost time: %v ns", costTime)
|
||||
logger.Info("run save user copy cost time: %v ns", costTime)
|
||||
}
|
||||
}
|
||||
|
||||
@@ -30,12 +30,12 @@ func (r *RouteManager) registerRouter(cmdId uint16, handlerFunc HandlerFunc) {
|
||||
func (r *RouteManager) doRoute(cmdId uint16, userId uint32, clientSeq uint32, payloadMsg pb.Message) {
|
||||
handlerFunc, ok := r.handlerFuncRouteMap[cmdId]
|
||||
if !ok {
|
||||
logger.LOG.Error("no route for msg, cmdId: %v", cmdId)
|
||||
logger.Error("no route for msg, cmdId: %v", cmdId)
|
||||
return
|
||||
}
|
||||
player := USER_MANAGER.GetOnlineUser(userId)
|
||||
if player == nil {
|
||||
logger.LOG.Error("player is nil, uid: %v", userId)
|
||||
logger.Error("player is nil, uid: %v", userId)
|
||||
// 临时为了调试便捷搞的重连 生产环境请务必去除 不然新用户会一直重连不能进入
|
||||
// GAME_MANAGER.ReconnectPlayer(userId)
|
||||
return
|
||||
|
||||
@@ -21,7 +21,7 @@ type TickManager struct {
|
||||
func NewTickManager() (r *TickManager) {
|
||||
r = new(TickManager)
|
||||
r.ticker = time.NewTicker(time.Millisecond * 100)
|
||||
logger.LOG.Info("game server tick start at: %v", time.Now().UnixMilli())
|
||||
logger.Info("game server tick start at: %v", time.Now().UnixMilli())
|
||||
return r
|
||||
}
|
||||
|
||||
@@ -59,15 +59,15 @@ func (t *TickManager) OnGameServerTick() {
|
||||
}
|
||||
|
||||
func (t *TickManager) onTickWeek(now int64) {
|
||||
logger.LOG.Info("on tick week, time: %v", now)
|
||||
logger.Info("on tick week, time: %v", now)
|
||||
}
|
||||
|
||||
func (t *TickManager) onTickDay(now int64) {
|
||||
logger.LOG.Info("on tick day, time: %v", now)
|
||||
logger.Info("on tick day, time: %v", now)
|
||||
}
|
||||
|
||||
func (t *TickManager) onTickHour(now int64) {
|
||||
logger.LOG.Info("on tick hour, time: %v", now)
|
||||
logger.Info("on tick hour, time: %v", now)
|
||||
}
|
||||
|
||||
func (t *TickManager) onTick10Minute(now int64) {
|
||||
@@ -81,7 +81,7 @@ func (t *TickManager) onTick10Minute(now int64) {
|
||||
}
|
||||
|
||||
func (t *TickManager) onTickMinute(now int64) {
|
||||
//GAME_MANAGER.ServerAnnounceNotify(100, "test123")
|
||||
// GAME_MANAGER.ServerAnnounceNotify(100, "test123")
|
||||
for _, world := range WORLD_MANAGER.worldMap {
|
||||
for _, player := range world.playerMap {
|
||||
// 随机物品
|
||||
@@ -91,7 +91,7 @@ func (t *TickManager) onTickMinute(now int64) {
|
||||
for itemId := range allItemDataConfig {
|
||||
itemDataConfig, ok := allItemDataConfig[itemId]
|
||||
if !ok {
|
||||
logger.LOG.Error("config is nil, itemId: %v", itemId)
|
||||
logger.Error("config is nil, itemId: %v", itemId)
|
||||
return
|
||||
}
|
||||
// TODO 3.0.0REL版本中 发送某些无效家具 可能会导致客户端背包家具界面卡死
|
||||
|
||||
@@ -31,20 +31,20 @@ func (g *GameManager) GetAllAvatarDataConfig() map[int32]*gdc.AvatarData {
|
||||
func (g *GameManager) AddUserAvatar(userId uint32, avatarId uint32) {
|
||||
player := USER_MANAGER.GetOnlineUser(userId)
|
||||
if player == nil {
|
||||
logger.LOG.Error("player is nil, uid: %v", userId)
|
||||
logger.Error("player is nil, uid: %v", userId)
|
||||
return
|
||||
}
|
||||
player.AddAvatar(avatarId)
|
||||
avatar := player.AvatarMap[avatarId]
|
||||
if avatar == nil {
|
||||
logger.LOG.Error("avatar is nil, avatarId", avatarId)
|
||||
logger.Error("avatar is nil, avatarId", avatarId)
|
||||
return
|
||||
}
|
||||
|
||||
// 添加初始武器
|
||||
avatarDataConfig, ok := gdc.CONF.AvatarDataMap[int32(avatarId)]
|
||||
if !ok {
|
||||
logger.LOG.Error("config is nil, itemId: %v", avatarId)
|
||||
logger.Error("config is nil, itemId: %v", avatarId)
|
||||
return
|
||||
}
|
||||
weaponId := g.AddUserWeapon(player.PlayerID, uint32(avatarDataConfig.InitialWeapon))
|
||||
@@ -62,7 +62,7 @@ func (g *GameManager) AddUserAvatar(userId uint32, avatarId uint32) {
|
||||
}
|
||||
|
||||
func (g *GameManager) WearEquipReq(player *model.Player, payloadMsg pb.Message) {
|
||||
logger.LOG.Debug("user wear equip, uid: %v", player.PlayerID)
|
||||
logger.Debug("user wear equip, uid: %v", player.PlayerID)
|
||||
req := payloadMsg.(*proto.WearEquipReq)
|
||||
avatarGuid := req.AvatarGuid
|
||||
equipGuid := req.EquipGuid
|
||||
@@ -80,7 +80,7 @@ func (g *GameManager) WearEquipReq(player *model.Player, payloadMsg pb.Message)
|
||||
func (g *GameManager) WearUserAvatarEquip(userId uint32, avatarId uint32, weaponId uint64) {
|
||||
player := USER_MANAGER.GetOnlineUser(userId)
|
||||
if player == nil {
|
||||
logger.LOG.Error("player is nil, uid: %v", userId)
|
||||
logger.Error("player is nil, uid: %v", userId)
|
||||
return
|
||||
}
|
||||
avatar := player.AvatarMap[avatarId]
|
||||
@@ -127,7 +127,7 @@ func (g *GameManager) WearUserAvatarEquip(userId uint32, avatarId uint32, weapon
|
||||
}
|
||||
|
||||
func (g *GameManager) AvatarChangeCostumeReq(player *model.Player, payloadMsg pb.Message) {
|
||||
logger.LOG.Debug("user change avatar costume, uid: %v", player.PlayerID)
|
||||
logger.Debug("user change avatar costume, uid: %v", player.PlayerID)
|
||||
req := payloadMsg.(*proto.AvatarChangeCostumeReq)
|
||||
avatarGuid := req.AvatarGuid
|
||||
costumeId := req.CostumeId
|
||||
@@ -165,7 +165,7 @@ func (g *GameManager) AvatarChangeCostumeReq(player *model.Player, payloadMsg pb
|
||||
}
|
||||
|
||||
func (g *GameManager) AvatarWearFlycloakReq(player *model.Player, payloadMsg pb.Message) {
|
||||
logger.LOG.Debug("user change avatar fly cloak, uid: %v", player.PlayerID)
|
||||
logger.Debug("user change avatar fly cloak, uid: %v", player.PlayerID)
|
||||
req := payloadMsg.(*proto.AvatarWearFlycloakReq)
|
||||
avatarGuid := req.AvatarGuid
|
||||
flycloakId := req.FlycloakId
|
||||
@@ -236,7 +236,7 @@ func (g *GameManager) PacketAvatarEquipTakeOffNotify(avatar *model.Avatar, weapo
|
||||
func (g *GameManager) UpdateUserAvatarFightProp(userId uint32, avatarId uint32) {
|
||||
player := USER_MANAGER.GetOnlineUser(userId)
|
||||
if player == nil {
|
||||
logger.LOG.Error("player is nil, uid: %v", userId)
|
||||
logger.Error("player is nil, uid: %v", userId)
|
||||
return
|
||||
}
|
||||
avatar := player.AvatarMap[avatarId]
|
||||
@@ -249,9 +249,9 @@ func (g *GameManager) UpdateUserAvatarFightProp(userId uint32, avatarId uint32)
|
||||
|
||||
func (g *GameManager) PacketAvatarInfo(avatar *model.Avatar) *proto.AvatarInfo {
|
||||
isFocus := false
|
||||
//if avatar.AvatarId == 10000005 || avatar.AvatarId == 10000007 {
|
||||
// if avatar.AvatarId == 10000005 || avatar.AvatarId == 10000007 {
|
||||
// isFocus = true
|
||||
//}
|
||||
// }
|
||||
pbAvatar := &proto.AvatarInfo{
|
||||
IsFocus: isFocus,
|
||||
AvatarId: avatar.AvatarId,
|
||||
|
||||
@@ -12,7 +12,7 @@ import (
|
||||
)
|
||||
|
||||
func (g *GameManager) PullRecentChatReq(player *model.Player, payloadMsg pb.Message) {
|
||||
logger.LOG.Debug("user pull recent chat, uid: %v", player.PlayerID)
|
||||
logger.Debug("user pull recent chat, uid: %v", player.PlayerID)
|
||||
req := payloadMsg.(*proto.PullRecentChatReq)
|
||||
// 经研究发现 原神现网环境 客户端仅拉取最新的5条未读聊天消息 所以人太多的话小姐姐不回你消息是有原因的
|
||||
// 因此 阿米你这样做真的合适吗 不过现在代码到了我手上我想怎么写就怎么写 我才不会重蹈覆辙
|
||||
@@ -52,7 +52,7 @@ func (g *GameManager) PullRecentChatReq(player *model.Player, payloadMsg pb.Mess
|
||||
}
|
||||
|
||||
func (g *GameManager) PullPrivateChatReq(player *model.Player, payloadMsg pb.Message) {
|
||||
logger.LOG.Debug("user pull private chat, uid: %v", player.PlayerID)
|
||||
logger.Debug("user pull private chat, uid: %v", player.PlayerID)
|
||||
req := payloadMsg.(*proto.PullPrivateChatReq)
|
||||
targetUid := req.TargetUid
|
||||
pullNum := req.PullNum
|
||||
@@ -132,7 +132,7 @@ func (g *GameManager) SendPrivateChat(player, targetPlayer *model.Player, conten
|
||||
}
|
||||
|
||||
func (g *GameManager) PrivateChatReq(player *model.Player, payloadMsg pb.Message) {
|
||||
logger.LOG.Debug("user send private chat, uid: %v", player.PlayerID)
|
||||
logger.Debug("user send private chat, uid: %v", player.PlayerID)
|
||||
req := payloadMsg.(*proto.PrivateChatReq)
|
||||
targetUid := req.TargetUid
|
||||
content := req.Content
|
||||
@@ -171,7 +171,7 @@ func (g *GameManager) PrivateChatReq(player *model.Player, payloadMsg pb.Message
|
||||
}
|
||||
|
||||
func (g *GameManager) ReadPrivateChatReq(player *model.Player, payloadMsg pb.Message) {
|
||||
logger.LOG.Debug("user read private chat, uid: %v", player.PlayerID)
|
||||
logger.Debug("user read private chat, uid: %v", player.PlayerID)
|
||||
req := payloadMsg.(*proto.ReadPrivateChatReq)
|
||||
targetUid := req.TargetUid
|
||||
|
||||
@@ -189,7 +189,7 @@ func (g *GameManager) ReadPrivateChatReq(player *model.Player, payloadMsg pb.Mes
|
||||
}
|
||||
|
||||
func (g *GameManager) PlayerChatReq(player *model.Player, payloadMsg pb.Message) {
|
||||
logger.LOG.Debug("user multiplayer chat, uid: %v", player.PlayerID)
|
||||
logger.Debug("user multiplayer chat, uid: %v", player.PlayerID)
|
||||
req := payloadMsg.(*proto.PlayerChatReq)
|
||||
channelId := req.ChannelId
|
||||
chatInfo := req.ChatInfo
|
||||
|
||||
@@ -12,7 +12,7 @@ import (
|
||||
)
|
||||
|
||||
func (g *GameManager) PlayerSetPauseReq(player *model.Player, payloadMsg pb.Message) {
|
||||
logger.LOG.Debug("user pause, uid: %v", player.PlayerID)
|
||||
logger.Debug("user pause, uid: %v", player.PlayerID)
|
||||
req := payloadMsg.(*proto.PlayerSetPauseReq)
|
||||
isPaused := req.IsPaused
|
||||
player.Pause = isPaused
|
||||
@@ -21,7 +21,7 @@ func (g *GameManager) PlayerSetPauseReq(player *model.Player, payloadMsg pb.Mess
|
||||
}
|
||||
|
||||
func (g *GameManager) TowerAllDataReq(player *model.Player, payloadMsg pb.Message) {
|
||||
logger.LOG.Debug("user get tower all data, uid: %v", player.PlayerID)
|
||||
logger.Debug("user get tower all data, uid: %v", player.PlayerID)
|
||||
|
||||
towerAllDataRsp := &proto.TowerAllDataRsp{
|
||||
TowerScheduleId: 29,
|
||||
@@ -40,7 +40,7 @@ func (g *GameManager) TowerAllDataReq(player *model.Player, payloadMsg pb.Messag
|
||||
}
|
||||
|
||||
func (g *GameManager) EntityAiSyncNotify(player *model.Player, payloadMsg pb.Message) {
|
||||
logger.LOG.Debug("user entity ai sync, uid: %v", player.PlayerID)
|
||||
logger.Debug("user entity ai sync, uid: %v", player.PlayerID)
|
||||
req := payloadMsg.(*proto.EntityAiSyncNotify)
|
||||
|
||||
entityAiSyncNotify := &proto.EntityAiSyncNotify{
|
||||
@@ -59,20 +59,20 @@ func (g *GameManager) EntityAiSyncNotify(player *model.Player, payloadMsg pb.Mes
|
||||
func (g *GameManager) ClientTimeNotify(userId uint32, clientTime uint32) {
|
||||
player := USER_MANAGER.GetOnlineUser(userId)
|
||||
if player == nil {
|
||||
logger.LOG.Error("player is nil, uid: %v", userId)
|
||||
logger.Error("player is nil, uid: %v", userId)
|
||||
return
|
||||
}
|
||||
logger.LOG.Debug("client time notify, uid: %v, time: %v", userId, clientTime)
|
||||
logger.Debug("client time notify, uid: %v, time: %v", userId, clientTime)
|
||||
player.ClientTime = clientTime
|
||||
}
|
||||
|
||||
func (g *GameManager) ClientRttNotify(userId uint32, clientRtt uint32) {
|
||||
player := USER_MANAGER.GetOnlineUser(userId)
|
||||
if player == nil {
|
||||
logger.LOG.Error("player is nil, uid: %v", userId)
|
||||
logger.Error("player is nil, uid: %v", userId)
|
||||
return
|
||||
}
|
||||
logger.LOG.Debug("client rtt notify, uid: %v, rtt: %v", userId, clientRtt)
|
||||
logger.Debug("client rtt notify, uid: %v, rtt: %v", userId, clientRtt)
|
||||
player.ClientRTT = clientRtt
|
||||
}
|
||||
|
||||
@@ -102,14 +102,14 @@ func (g *GameManager) ServerAnnounceRevokeNotify(announceId uint32) {
|
||||
}
|
||||
|
||||
func (g *GameManager) ToTheMoonEnterSceneReq(player *model.Player, payloadMsg pb.Message) {
|
||||
logger.LOG.Debug("user ttm enter scene, uid: %v", player.PlayerID)
|
||||
logger.Debug("user ttm enter scene, uid: %v", player.PlayerID)
|
||||
req := payloadMsg.(*proto.ToTheMoonEnterSceneReq)
|
||||
_ = req
|
||||
g.SendMsg(cmd.ToTheMoonEnterSceneRsp, player.PlayerID, player.ClientSeq, new(proto.ToTheMoonEnterSceneRsp))
|
||||
}
|
||||
|
||||
func (g *GameManager) SetEntityClientDataNotify(player *model.Player, payloadMsg pb.Message) {
|
||||
logger.LOG.Debug("user set entity client data, uid: %v", player.PlayerID)
|
||||
logger.Debug("user set entity client data, uid: %v", player.PlayerID)
|
||||
ntf := payloadMsg.(*proto.SetEntityClientDataNotify)
|
||||
g.SendMsg(cmd.SetEntityClientDataNotify, player.PlayerID, player.ClientSeq, ntf)
|
||||
}
|
||||
|
||||
@@ -54,7 +54,7 @@ func DoForward[IET model.InvokeEntryType](player *model.Player, req pb.Message,
|
||||
}
|
||||
|
||||
func (g *GameManager) UnionCmdNotify(player *model.Player, payloadMsg pb.Message) {
|
||||
//logger.LOG.Debug("user send union cmd, uid: %v", player.PlayerID)
|
||||
// logger.Debug("user send union cmd, uid: %v", player.PlayerID)
|
||||
req := payloadMsg.(*proto.UnionCmdNotify)
|
||||
_ = req
|
||||
if player.SceneLoadState != model.SceneEnterDone {
|
||||
@@ -67,7 +67,7 @@ func (g *GameManager) UnionCmdNotify(player *model.Player, payloadMsg pb.Message
|
||||
}
|
||||
|
||||
func (g *GameManager) MassiveEntityElementOpBatchNotify(player *model.Player, payloadMsg pb.Message) {
|
||||
//logger.LOG.Debug("user meeo sync, uid: %v", player.PlayerID)
|
||||
// logger.Debug("user meeo sync, uid: %v", player.PlayerID)
|
||||
req := payloadMsg.(*proto.MassiveEntityElementOpBatchNotify)
|
||||
if player.SceneLoadState != model.SceneEnterDone {
|
||||
return
|
||||
@@ -84,7 +84,7 @@ func (g *GameManager) MassiveEntityElementOpBatchNotify(player *model.Player, pa
|
||||
}
|
||||
|
||||
func (g *GameManager) CombatInvocationsNotify(player *model.Player, payloadMsg pb.Message) {
|
||||
//logger.LOG.Debug("user combat invocations, uid: %v", player.PlayerID)
|
||||
// logger.Debug("user combat invocations, uid: %v", player.PlayerID)
|
||||
req := payloadMsg.(*proto.CombatInvocationsNotify)
|
||||
if player.SceneLoadState != model.SceneEnterDone {
|
||||
return
|
||||
@@ -99,7 +99,7 @@ func (g *GameManager) CombatInvocationsNotify(player *model.Player, payloadMsg p
|
||||
entityMoveInfo := new(proto.EntityMoveInfo)
|
||||
err := pb.Unmarshal(entry.CombatData, entityMoveInfo)
|
||||
if err != nil {
|
||||
logger.LOG.Error("parse EntityMoveInfo error: %v", err)
|
||||
logger.Error("parse EntityMoveInfo error: %v", err)
|
||||
continue
|
||||
}
|
||||
motionInfo := entityMoveInfo.MotionInfo
|
||||
@@ -144,9 +144,9 @@ func (g *GameManager) CombatInvocationsNotify(player *model.Player, payloadMsg p
|
||||
evtAnimatorStateChangedInfo := new(proto.EvtAnimatorStateChangedInfo)
|
||||
err := pb.Unmarshal(entry.CombatData, evtAnimatorStateChangedInfo)
|
||||
if err != nil {
|
||||
logger.LOG.Error("parse EvtAnimatorStateChangedInfo error: %v", err)
|
||||
logger.Error("parse EvtAnimatorStateChangedInfo error: %v", err)
|
||||
}
|
||||
logger.LOG.Debug("EvtAnimatorStateChangedInfo: %v", entry, player.PlayerID)
|
||||
logger.Debug("EvtAnimatorStateChangedInfo: %v", entry, player.PlayerID)
|
||||
player.CombatInvokeHandler.AddEntry(entry.ForwardType, entry)
|
||||
default:
|
||||
player.CombatInvokeHandler.AddEntry(entry.ForwardType, entry)
|
||||
@@ -155,38 +155,38 @@ func (g *GameManager) CombatInvocationsNotify(player *model.Player, payloadMsg p
|
||||
}
|
||||
|
||||
func (g *GameManager) AbilityInvocationsNotify(player *model.Player, payloadMsg pb.Message) {
|
||||
//logger.LOG.Debug("user ability invocations, uid: %v", player.PlayerID)
|
||||
// logger.Debug("user ability invocations, uid: %v", player.PlayerID)
|
||||
req := payloadMsg.(*proto.AbilityInvocationsNotify)
|
||||
if player.SceneLoadState != model.SceneEnterDone {
|
||||
return
|
||||
}
|
||||
|
||||
for _, entry := range req.Invokes {
|
||||
//logger.LOG.Debug("AbilityInvocationsNotify: %v", entry, player.PlayerID)
|
||||
// logger.Debug("AbilityInvocationsNotify: %v", entry, player.PlayerID)
|
||||
|
||||
//switch entry.ArgumentType {
|
||||
//case proto.AbilityInvokeArgument_ABILITY_INVOKE_ARGUMENT_META_MODIFIER_CHANGE:
|
||||
// switch entry.ArgumentType {
|
||||
// case proto.AbilityInvokeArgument_ABILITY_INVOKE_ARGUMENT_META_MODIFIER_CHANGE:
|
||||
// world := WORLD_MANAGER.GetWorldByID(player.WorldId)
|
||||
// worldAvatar := world.GetWorldAvatarByEntityId(entry.EntityId)
|
||||
// if worldAvatar != nil {
|
||||
// for _, ability := range worldAvatar.abilityList {
|
||||
// if ability.InstancedAbilityId == entry.Head.InstancedAbilityId {
|
||||
// logger.LOG.Error("A: %v", ability)
|
||||
// logger.Error("A: %v", ability)
|
||||
// }
|
||||
// }
|
||||
// for _, modifier := range worldAvatar.modifierList {
|
||||
// if modifier.InstancedAbilityId == entry.Head.InstancedAbilityId {
|
||||
// logger.LOG.Error("B: %v", modifier)
|
||||
// logger.Error("B: %v", modifier)
|
||||
// }
|
||||
// }
|
||||
// for _, modifier := range worldAvatar.modifierList {
|
||||
// if modifier.InstancedModifierId == entry.Head.InstancedModifierId {
|
||||
// logger.LOG.Error("C: %v", modifier)
|
||||
// logger.Error("C: %v", modifier)
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
//case proto.AbilityInvokeArgument_ABILITY_INVOKE_ARGUMENT_NONE:
|
||||
//}
|
||||
// case proto.AbilityInvokeArgument_ABILITY_INVOKE_ARGUMENT_NONE:
|
||||
// }
|
||||
|
||||
// 处理耐力消耗
|
||||
g.HandleAbilityStamina(player, entry)
|
||||
@@ -195,28 +195,28 @@ func (g *GameManager) AbilityInvocationsNotify(player *model.Player, payloadMsg
|
||||
}
|
||||
|
||||
func (g *GameManager) ClientAbilityInitFinishNotify(player *model.Player, payloadMsg pb.Message) {
|
||||
//logger.LOG.Debug("user client ability init finish, uid: %v", player.PlayerID)
|
||||
// logger.Debug("user client ability init finish, uid: %v", player.PlayerID)
|
||||
req := payloadMsg.(*proto.ClientAbilityInitFinishNotify)
|
||||
if player.SceneLoadState != model.SceneEnterDone {
|
||||
return
|
||||
}
|
||||
invokeHandler := model.NewInvokeHandler[proto.AbilityInvokeEntry]()
|
||||
for _, entry := range req.Invokes {
|
||||
logger.LOG.Debug("ClientAbilityInitFinishNotify: %v", entry, player.PlayerID)
|
||||
logger.Debug("ClientAbilityInitFinishNotify: %v", entry, player.PlayerID)
|
||||
invokeHandler.AddEntry(entry.ForwardType, entry)
|
||||
}
|
||||
DoForward[proto.AbilityInvokeEntry](player, &proto.ClientAbilityInitFinishNotify{}, []string{"EntityId"}, "Invokes", invokeHandler)
|
||||
}
|
||||
|
||||
func (g *GameManager) ClientAbilityChangeNotify(player *model.Player, payloadMsg pb.Message) {
|
||||
//logger.LOG.Debug("user client ability change, uid: %v", player.PlayerID)
|
||||
// logger.Debug("user client ability change, uid: %v", player.PlayerID)
|
||||
req := payloadMsg.(*proto.ClientAbilityChangeNotify)
|
||||
if player.SceneLoadState != model.SceneEnterDone {
|
||||
return
|
||||
}
|
||||
invokeHandler := model.NewInvokeHandler[proto.AbilityInvokeEntry]()
|
||||
for _, entry := range req.Invokes {
|
||||
logger.LOG.Debug("ClientAbilityChangeNotify: %v", entry, player.PlayerID)
|
||||
logger.Debug("ClientAbilityChangeNotify: %v", entry, player.PlayerID)
|
||||
|
||||
invokeHandler.AddEntry(entry.ForwardType, entry)
|
||||
}
|
||||
@@ -232,7 +232,7 @@ func (g *GameManager) ClientAbilityChangeNotify(player *model.Player, payloadMsg
|
||||
abilityMetaAddAbility := new(proto.AbilityMetaAddAbility)
|
||||
err := pb.Unmarshal(abilityInvokeEntry.AbilityData, abilityMetaAddAbility)
|
||||
if err != nil {
|
||||
logger.LOG.Error("%v", err)
|
||||
logger.Error("%v", err)
|
||||
continue
|
||||
}
|
||||
worldAvatar := world.GetWorldAvatarByEntityId(abilityInvokeEntry.EntityId)
|
||||
@@ -244,7 +244,7 @@ func (g *GameManager) ClientAbilityChangeNotify(player *model.Player, payloadMsg
|
||||
abilityMetaModifierChange := new(proto.AbilityMetaModifierChange)
|
||||
err := pb.Unmarshal(abilityInvokeEntry.AbilityData, abilityMetaModifierChange)
|
||||
if err != nil {
|
||||
logger.LOG.Error("%v", err)
|
||||
logger.Error("%v", err)
|
||||
continue
|
||||
}
|
||||
abilityAppliedModifier := &proto.AbilityAppliedModifier{
|
||||
@@ -273,68 +273,68 @@ func (g *GameManager) ClientAbilityChangeNotify(player *model.Player, payloadMsg
|
||||
}
|
||||
|
||||
func (g *GameManager) EvtDoSkillSuccNotify(player *model.Player, payloadMsg pb.Message) {
|
||||
logger.LOG.Debug("user event do skill success, uid: %v", player.PlayerID)
|
||||
logger.Debug("user event do skill success, uid: %v", player.PlayerID)
|
||||
req := payloadMsg.(*proto.EvtDoSkillSuccNotify)
|
||||
if player.SceneLoadState != model.SceneEnterDone {
|
||||
return
|
||||
}
|
||||
logger.LOG.Debug("EvtDoSkillSuccNotify: %v", req)
|
||||
logger.Debug("EvtDoSkillSuccNotify: %v", req)
|
||||
|
||||
// 处理技能开始的耐力消耗
|
||||
g.SkillStartStamina(player, req.CasterId, req.SkillId)
|
||||
}
|
||||
|
||||
func (g *GameManager) EvtAvatarEnterFocusNotify(player *model.Player, payloadMsg pb.Message) {
|
||||
logger.LOG.Debug("user avatar enter focus, uid: %v", player.PlayerID)
|
||||
logger.Debug("user avatar enter focus, uid: %v", player.PlayerID)
|
||||
req := payloadMsg.(*proto.EvtAvatarEnterFocusNotify)
|
||||
if player.SceneLoadState != model.SceneEnterDone {
|
||||
return
|
||||
}
|
||||
logger.LOG.Debug("EvtAvatarEnterFocusNotify: %v", req)
|
||||
logger.Debug("EvtAvatarEnterFocusNotify: %v", req)
|
||||
world := WORLD_MANAGER.GetWorldByID(player.WorldId)
|
||||
g.SendToWorldA(world, cmd.EvtAvatarEnterFocusNotify, player.ClientSeq, req)
|
||||
}
|
||||
|
||||
func (g *GameManager) EvtAvatarUpdateFocusNotify(player *model.Player, payloadMsg pb.Message) {
|
||||
logger.LOG.Debug("user avatar update focus, uid: %v", player.PlayerID)
|
||||
logger.Debug("user avatar update focus, uid: %v", player.PlayerID)
|
||||
req := payloadMsg.(*proto.EvtAvatarUpdateFocusNotify)
|
||||
if player.SceneLoadState != model.SceneEnterDone {
|
||||
return
|
||||
}
|
||||
logger.LOG.Debug("EvtAvatarUpdateFocusNotify: %v", req)
|
||||
logger.Debug("EvtAvatarUpdateFocusNotify: %v", req)
|
||||
world := WORLD_MANAGER.GetWorldByID(player.WorldId)
|
||||
g.SendToWorldA(world, cmd.EvtAvatarUpdateFocusNotify, player.ClientSeq, req)
|
||||
}
|
||||
|
||||
func (g *GameManager) EvtAvatarExitFocusNotify(player *model.Player, payloadMsg pb.Message) {
|
||||
logger.LOG.Debug("user avatar exit focus, uid: %v", player.PlayerID)
|
||||
logger.Debug("user avatar exit focus, uid: %v", player.PlayerID)
|
||||
req := payloadMsg.(*proto.EvtAvatarExitFocusNotify)
|
||||
if player.SceneLoadState != model.SceneEnterDone {
|
||||
return
|
||||
}
|
||||
logger.LOG.Debug("EvtAvatarExitFocusNotify: %v", req)
|
||||
logger.Debug("EvtAvatarExitFocusNotify: %v", req)
|
||||
world := WORLD_MANAGER.GetWorldByID(player.WorldId)
|
||||
g.SendToWorldA(world, cmd.EvtAvatarExitFocusNotify, player.ClientSeq, req)
|
||||
}
|
||||
|
||||
func (g *GameManager) EvtEntityRenderersChangedNotify(player *model.Player, payloadMsg pb.Message) {
|
||||
logger.LOG.Debug("user entity render change, uid: %v", player.PlayerID)
|
||||
logger.Debug("user entity render change, uid: %v", player.PlayerID)
|
||||
req := payloadMsg.(*proto.EvtEntityRenderersChangedNotify)
|
||||
if player.SceneLoadState != model.SceneEnterDone {
|
||||
return
|
||||
}
|
||||
logger.LOG.Debug("EvtEntityRenderersChangedNotify: %v", req)
|
||||
logger.Debug("EvtEntityRenderersChangedNotify: %v", req)
|
||||
world := WORLD_MANAGER.GetWorldByID(player.WorldId)
|
||||
g.SendToWorldA(world, cmd.EvtEntityRenderersChangedNotify, player.ClientSeq, req)
|
||||
}
|
||||
|
||||
func (g *GameManager) EvtCreateGadgetNotify(player *model.Player, payloadMsg pb.Message) {
|
||||
logger.LOG.Debug("user create gadget, uid: %v", player.PlayerID)
|
||||
logger.Debug("user create gadget, uid: %v", player.PlayerID)
|
||||
req := payloadMsg.(*proto.EvtCreateGadgetNotify)
|
||||
if player.SceneLoadState != model.SceneEnterDone {
|
||||
return
|
||||
}
|
||||
logger.LOG.Debug("EvtCreateGadgetNotify: %v", req)
|
||||
logger.Debug("EvtCreateGadgetNotify: %v", req)
|
||||
world := WORLD_MANAGER.GetWorldByID(player.WorldId)
|
||||
scene := world.GetSceneById(player.SceneId)
|
||||
scene.ClientCreateEntityGadget(&model.Vector{
|
||||
@@ -350,12 +350,12 @@ func (g *GameManager) EvtCreateGadgetNotify(player *model.Player, payloadMsg pb.
|
||||
}
|
||||
|
||||
func (g *GameManager) EvtDestroyGadgetNotify(player *model.Player, payloadMsg pb.Message) {
|
||||
logger.LOG.Debug("user destroy gadget, uid: %v", player.PlayerID)
|
||||
logger.Debug("user destroy gadget, uid: %v", player.PlayerID)
|
||||
req := payloadMsg.(*proto.EvtDestroyGadgetNotify)
|
||||
if player.SceneLoadState != model.SceneEnterDone {
|
||||
return
|
||||
}
|
||||
logger.LOG.Debug("EvtDestroyGadgetNotify: %v", req)
|
||||
logger.Debug("EvtDestroyGadgetNotify: %v", req)
|
||||
world := WORLD_MANAGER.GetWorldByID(player.WorldId)
|
||||
scene := world.GetSceneById(player.SceneId)
|
||||
scene.DestroyEntity(req.EntityId)
|
||||
|
||||
@@ -1,10 +1,10 @@
|
||||
package game
|
||||
|
||||
import (
|
||||
"hk4e/gdconf"
|
||||
"time"
|
||||
|
||||
"hk4e/common/config"
|
||||
"hk4e/gdconf"
|
||||
"hk4e/gs/model"
|
||||
"hk4e/pkg/logger"
|
||||
"hk4e/pkg/random"
|
||||
@@ -22,7 +22,7 @@ type UserInfo struct {
|
||||
|
||||
// 获取卡池信息
|
||||
func (g *GameManager) GetGachaInfoReq(player *model.Player, payloadMsg pb.Message) {
|
||||
logger.LOG.Debug("user get gacha info, uid: %v", player.PlayerID)
|
||||
logger.Debug("user get gacha info, uid: %v", player.PlayerID)
|
||||
serverAddr := config.CONF.Hk4e.GachaHistoryServer
|
||||
userInfo := &UserInfo{
|
||||
UserId: player.PlayerID,
|
||||
@@ -35,7 +35,7 @@ func (g *GameManager) GetGachaInfoReq(player *model.Player, payloadMsg pb.Messag
|
||||
token := jwt.NewWithClaims(jwt.SigningMethodHS512, userInfo)
|
||||
jwtStr, err := token.SignedString([]byte("flswld"))
|
||||
if err != nil {
|
||||
logger.LOG.Error("generate jwt error: %v", err)
|
||||
logger.Error("generate jwt error: %v", err)
|
||||
jwtStr = "default.jwt.token"
|
||||
}
|
||||
|
||||
@@ -195,7 +195,7 @@ func (g *GameManager) GetGachaInfoReq(player *model.Player, payloadMsg pb.Messag
|
||||
}
|
||||
|
||||
func (g *GameManager) DoGachaReq(player *model.Player, payloadMsg pb.Message) {
|
||||
logger.LOG.Debug("user do gacha, uid: %v", player.PlayerID)
|
||||
logger.Debug("user do gacha, uid: %v", player.PlayerID)
|
||||
req := payloadMsg.(*proto.DoGachaReq)
|
||||
gachaScheduleId := req.GachaScheduleId
|
||||
gachaTimes := req.GachaTimes
|
||||
@@ -319,7 +319,7 @@ func (g *GameManager) DoGachaReq(player *model.Player, payloadMsg pb.Message) {
|
||||
doGachaRsp.GachaItemList = append(doGachaRsp.GachaItemList, gachaItem)
|
||||
}
|
||||
|
||||
logger.LOG.Debug("doGachaRsp: %v", doGachaRsp.String())
|
||||
logger.Debug("doGachaRsp: %v", doGachaRsp.String())
|
||||
g.SendMsg(cmd.DoGachaRsp, player.PlayerID, player.ClientSeq, doGachaRsp)
|
||||
}
|
||||
|
||||
@@ -380,21 +380,21 @@ const (
|
||||
func (g *GameManager) doGachaOnce(userId uint32, gachaType uint32, mustGetUpEnable bool, weaponFix bool) (bool, uint32) {
|
||||
player := USER_MANAGER.GetOnlineUser(userId)
|
||||
if player == nil {
|
||||
logger.LOG.Error("player is nil, uid: %v", userId)
|
||||
logger.Error("player is nil, uid: %v", userId)
|
||||
return false, 0
|
||||
}
|
||||
|
||||
// 找到卡池对应的掉落组
|
||||
dropGroupDataConfig := gdconf.CONF.DropGroupDataMap[int32(gachaType)]
|
||||
if dropGroupDataConfig == nil {
|
||||
logger.LOG.Error("drop group not found, drop id: %v", gachaType)
|
||||
logger.Error("drop group not found, drop id: %v", gachaType)
|
||||
return false, 0
|
||||
}
|
||||
|
||||
// 获取用户的卡池保底信息
|
||||
gachaPoolInfo := player.DropInfo.GachaPoolInfo[gachaType]
|
||||
if gachaPoolInfo == nil {
|
||||
logger.LOG.Error("user gacha pool info not found, gacha type: %v", gachaType)
|
||||
logger.Error("user gacha pool info not found, gacha type: %v", gachaType)
|
||||
return false, 0
|
||||
}
|
||||
|
||||
@@ -448,7 +448,7 @@ func (g *GameManager) doGachaOnce(userId uint32, gachaType uint32, mustGetUpEnab
|
||||
} else if drop.Result == blueDropId {
|
||||
fixDrop.Weight = drop.Weight - addOrangeWeight - addPurpleWeight
|
||||
} else {
|
||||
logger.LOG.Error("invalid drop group id, does not match any case of orange/purple/blue, result group id: %v", drop.Result)
|
||||
logger.Error("invalid drop group id, does not match any case of orange/purple/blue, result group id: %v", drop.Result)
|
||||
fixDrop.Weight = drop.Weight
|
||||
}
|
||||
fixDropGroupDataConfig.DropConfig = append(fixDropGroupDataConfig.DropConfig, fixDrop)
|
||||
@@ -473,20 +473,20 @@ func (g *GameManager) doGachaOnce(userId uint32, gachaType uint32, mustGetUpEnab
|
||||
allAvatarDataConfig := g.GetAllAvatarDataConfig()
|
||||
avatarDataConfig := allAvatarDataConfig[int32(avatarId)]
|
||||
if avatarDataConfig == nil {
|
||||
logger.LOG.Error("avatar data config not found, avatar id: %v", avatarId)
|
||||
logger.Error("avatar data config not found, avatar id: %v", avatarId)
|
||||
return false, 0
|
||||
}
|
||||
if avatarDataConfig.QualityType == "QUALITY_ORANGE" {
|
||||
itemColor = Orange
|
||||
logger.LOG.Debug("[orange avatar], times: %v, gachaItemId: %v", gachaPoolInfo.OrangeTimes, gachaItemId)
|
||||
logger.Debug("[orange avatar], times: %v, gachaItemId: %v", gachaPoolInfo.OrangeTimes, gachaItemId)
|
||||
if gachaPoolInfo.OrangeTimes > 90 {
|
||||
logger.LOG.Error("[abnormal orange avatar], times: %v, gachaItemId: %v", gachaPoolInfo.OrangeTimes, gachaItemId)
|
||||
logger.Error("[abnormal orange avatar], times: %v, gachaItemId: %v", gachaPoolInfo.OrangeTimes, gachaItemId)
|
||||
}
|
||||
} else if avatarDataConfig.QualityType == "QUALITY_PURPLE" {
|
||||
itemColor = Purple
|
||||
logger.LOG.Debug("[purple avatar], times: %v, gachaItemId: %v", gachaPoolInfo.PurpleTimes, gachaItemId)
|
||||
logger.Debug("[purple avatar], times: %v, gachaItemId: %v", gachaPoolInfo.PurpleTimes, gachaItemId)
|
||||
if gachaPoolInfo.PurpleTimes > 10 {
|
||||
logger.LOG.Error("[abnormal purple avatar], times: %v, gachaItemId: %v", gachaPoolInfo.PurpleTimes, gachaItemId)
|
||||
logger.Error("[abnormal purple avatar], times: %v, gachaItemId: %v", gachaPoolInfo.PurpleTimes, gachaItemId)
|
||||
}
|
||||
} else {
|
||||
itemColor = Blue
|
||||
@@ -497,20 +497,20 @@ func (g *GameManager) doGachaOnce(userId uint32, gachaType uint32, mustGetUpEnab
|
||||
allWeaponDataConfig := g.GetAllWeaponDataConfig()
|
||||
weaponDataConfig := allWeaponDataConfig[int32(gachaItemId)]
|
||||
if weaponDataConfig == nil {
|
||||
logger.LOG.Error("weapon item data config not found, item id: %v", gachaItemId)
|
||||
logger.Error("weapon item data config not found, item id: %v", gachaItemId)
|
||||
return false, 0
|
||||
}
|
||||
if weaponDataConfig.RankLevel == 5 {
|
||||
itemColor = Orange
|
||||
logger.LOG.Debug("[orange weapon], times: %v, gachaItemId: %v", gachaPoolInfo.OrangeTimes, gachaItemId)
|
||||
logger.Debug("[orange weapon], times: %v, gachaItemId: %v", gachaPoolInfo.OrangeTimes, gachaItemId)
|
||||
if gachaPoolInfo.OrangeTimes > 90 {
|
||||
logger.LOG.Error("[abnormal orange weapon], times: %v, gachaItemId: %v", gachaPoolInfo.OrangeTimes, gachaItemId)
|
||||
logger.Error("[abnormal orange weapon], times: %v, gachaItemId: %v", gachaPoolInfo.OrangeTimes, gachaItemId)
|
||||
}
|
||||
} else if weaponDataConfig.RankLevel == 4 {
|
||||
itemColor = Purple
|
||||
logger.LOG.Debug("[purple weapon], times: %v, gachaItemId: %v", gachaPoolInfo.PurpleTimes, gachaItemId)
|
||||
logger.Debug("[purple weapon], times: %v, gachaItemId: %v", gachaPoolInfo.PurpleTimes, gachaItemId)
|
||||
if gachaPoolInfo.PurpleTimes > 10 {
|
||||
logger.LOG.Error("[abnormal purple weapon], times: %v, gachaItemId: %v", gachaPoolInfo.PurpleTimes, gachaItemId)
|
||||
logger.Error("[abnormal purple weapon], times: %v, gachaItemId: %v", gachaPoolInfo.PurpleTimes, gachaItemId)
|
||||
}
|
||||
} else {
|
||||
itemColor = Blue
|
||||
@@ -526,10 +526,10 @@ func (g *GameManager) doGachaOnce(userId uint32, gachaType uint32, mustGetUpEnab
|
||||
upOrangeDropId := int32(gachaType*100 + 12)
|
||||
// 替换本次结果为5星大保底
|
||||
if gachaPoolInfo.MustGetUpOrange {
|
||||
logger.LOG.Debug("trigger must get up orange, uid: %v", userId)
|
||||
logger.Debug("trigger must get up orange, uid: %v", userId)
|
||||
upOrangeDropGroupDataConfig := gdconf.CONF.DropGroupDataMap[upOrangeDropId]
|
||||
if upOrangeDropGroupDataConfig == nil {
|
||||
logger.LOG.Error("drop group not found, drop id: %v", upOrangeDropId)
|
||||
logger.Error("drop group not found, drop id: %v", upOrangeDropId)
|
||||
return false, 0
|
||||
}
|
||||
upOrangeOk, upOrangeDrop := g.doFullRandDrop(upOrangeDropGroupDataConfig)
|
||||
@@ -553,10 +553,10 @@ func (g *GameManager) doGachaOnce(userId uint32, gachaType uint32, mustGetUpEnab
|
||||
upPurpleDropId := int32(gachaType*100 + 22)
|
||||
// 替换本次结果为4星大保底
|
||||
if gachaPoolInfo.MustGetUpPurple {
|
||||
logger.LOG.Debug("trigger must get up purple, uid: %v", userId)
|
||||
logger.Debug("trigger must get up purple, uid: %v", userId)
|
||||
upPurpleDropGroupDataConfig := gdconf.CONF.DropGroupDataMap[upPurpleDropId]
|
||||
if upPurpleDropGroupDataConfig == nil {
|
||||
logger.LOG.Error("drop group not found, drop id: %v", upPurpleDropId)
|
||||
logger.Error("drop group not found, drop id: %v", upPurpleDropId)
|
||||
return false, 0
|
||||
}
|
||||
upPurpleOk, upPurpleDrop := g.doFullRandDrop(upPurpleDropGroupDataConfig)
|
||||
@@ -582,7 +582,7 @@ func (g *GameManager) doFullRandDrop(dropGroupDataConfig *gdconf.DropGroupData)
|
||||
for {
|
||||
drop := g.doRandDropOnce(dropGroupDataConfig)
|
||||
if drop == nil {
|
||||
logger.LOG.Error("weight error, drop group config: %v", dropGroupDataConfig)
|
||||
logger.Error("weight error, drop group config: %v", dropGroupDataConfig)
|
||||
return false, nil
|
||||
}
|
||||
if drop.IsEnd {
|
||||
@@ -592,7 +592,7 @@ func (g *GameManager) doFullRandDrop(dropGroupDataConfig *gdconf.DropGroupData)
|
||||
// 进行下一步掉落流程
|
||||
dropGroupDataConfig = gdconf.CONF.DropGroupDataMap[drop.Result]
|
||||
if dropGroupDataConfig == nil {
|
||||
logger.LOG.Error("drop config tab exist error, invalid drop id: %v", drop.Result)
|
||||
logger.Error("drop config tab exist error, invalid drop id: %v", drop.Result)
|
||||
return false, nil
|
||||
}
|
||||
}
|
||||
|
||||
@@ -51,7 +51,7 @@ func (g *GameManager) GetAllItemDataConfig() map[int32]*gdc.ItemData {
|
||||
func (g *GameManager) AddUserItem(userId uint32, itemList []*UserItem, isHint bool, hintReason uint16) {
|
||||
player := USER_MANAGER.GetOnlineUser(userId)
|
||||
if player == nil {
|
||||
logger.LOG.Error("player is nil, uid: %v", userId)
|
||||
logger.Error("player is nil, uid: %v", userId)
|
||||
return
|
||||
}
|
||||
for _, userItem := range itemList {
|
||||
@@ -118,7 +118,7 @@ func (g *GameManager) AddUserItem(userId uint32, itemList []*UserItem, isHint bo
|
||||
func (g *GameManager) CostUserItem(userId uint32, itemList []*UserItem) {
|
||||
player := USER_MANAGER.GetOnlineUser(userId)
|
||||
if player == nil {
|
||||
logger.LOG.Error("player is nil, uid: %v", userId)
|
||||
logger.Error("player is nil, uid: %v", userId)
|
||||
return
|
||||
}
|
||||
for _, userItem := range itemList {
|
||||
|
||||
@@ -1,7 +1,6 @@
|
||||
package game
|
||||
|
||||
import (
|
||||
pb "google.golang.org/protobuf/proto"
|
||||
"time"
|
||||
|
||||
gdc "hk4e/gs/config"
|
||||
@@ -11,10 +10,12 @@ import (
|
||||
"hk4e/pkg/reflection"
|
||||
"hk4e/protocol/cmd"
|
||||
"hk4e/protocol/proto"
|
||||
|
||||
pb "google.golang.org/protobuf/proto"
|
||||
)
|
||||
|
||||
func (g *GameManager) OnLogin(userId uint32, clientSeq uint32) {
|
||||
logger.LOG.Info("user login, uid: %v", userId)
|
||||
logger.Info("user login, uid: %v", userId)
|
||||
player, asyncWait := USER_MANAGER.OnlineUser(userId, clientSeq)
|
||||
if !asyncWait {
|
||||
g.OnLoginOk(userId, player, clientSeq)
|
||||
@@ -31,7 +32,7 @@ func (g *GameManager) OnLoginOk(userId uint32, player *model.Player, clientSeq u
|
||||
|
||||
// 初始化
|
||||
player.InitAll()
|
||||
//player.TeamConfig.UpdateTeam()
|
||||
// player.TeamConfig.UpdateTeam()
|
||||
// 创建世界
|
||||
world := WORLD_MANAGER.CreateWorld(player)
|
||||
world.AddPlayer(player, player.SceneId)
|
||||
@@ -40,8 +41,8 @@ func (g *GameManager) OnLoginOk(userId uint32, player *model.Player, clientSeq u
|
||||
player.CombatInvokeHandler = model.NewInvokeHandler[proto.CombatInvokeEntry]()
|
||||
player.AbilityInvokeHandler = model.NewInvokeHandler[proto.AbilityInvokeEntry]()
|
||||
|
||||
//// TODO 薄荷标记
|
||||
//if world.IsBigWorld() {
|
||||
// // TODO 薄荷标记
|
||||
// if world.IsBigWorld() {
|
||||
// bigWorld := world.GetSceneById(3)
|
||||
// for pos := range g.worldManager.worldStatic.terrain {
|
||||
// bigWorld.CreateEntityGadget(&model.Vector{
|
||||
@@ -50,7 +51,7 @@ func (g *GameManager) OnLoginOk(userId uint32, player *model.Player, clientSeq u
|
||||
// Z: float64(pos.Z),
|
||||
// }, 3003009)
|
||||
// }
|
||||
//}
|
||||
// }
|
||||
|
||||
g.LoginNotify(userId, player, clientSeq)
|
||||
|
||||
@@ -59,9 +60,9 @@ func (g *GameManager) OnLoginOk(userId uint32, player *model.Player, clientSeq u
|
||||
}
|
||||
|
||||
func (g *GameManager) OnReg(userId uint32, clientSeq uint32, payloadMsg pb.Message) {
|
||||
logger.LOG.Debug("user reg, uid: %v", userId)
|
||||
logger.Debug("user reg, uid: %v", userId)
|
||||
req := payloadMsg.(*proto.SetPlayerBornDataReq)
|
||||
logger.LOG.Debug("avatar id: %v, nickname: %v", req.AvatarId, req.NickName)
|
||||
logger.Debug("avatar id: %v, nickname: %v", req.AvatarId, req.NickName)
|
||||
|
||||
exist, asyncWait := USER_MANAGER.CheckUserExistOnReg(userId, req, clientSeq)
|
||||
if !asyncWait {
|
||||
@@ -71,20 +72,20 @@ func (g *GameManager) OnReg(userId uint32, clientSeq uint32, payloadMsg pb.Messa
|
||||
|
||||
func (g *GameManager) OnRegOk(exist bool, req *proto.SetPlayerBornDataReq, userId uint32, clientSeq uint32) {
|
||||
if exist {
|
||||
logger.LOG.Error("recv reg req, but user is already exist, userId: %v", userId)
|
||||
logger.Error("recv reg req, but user is already exist, userId: %v", userId)
|
||||
return
|
||||
}
|
||||
|
||||
nickName := req.NickName
|
||||
mainCharAvatarId := req.GetAvatarId()
|
||||
if mainCharAvatarId != 10000005 && mainCharAvatarId != 10000007 {
|
||||
logger.LOG.Error("invalid main char avatar id: %v", mainCharAvatarId)
|
||||
logger.Error("invalid main char avatar id: %v", mainCharAvatarId)
|
||||
return
|
||||
}
|
||||
|
||||
player := g.CreatePlayer(userId, nickName, mainCharAvatarId)
|
||||
if player == nil {
|
||||
logger.LOG.Error("player is nil, uid: %v", userId)
|
||||
logger.Error("player is nil, uid: %v", userId)
|
||||
return
|
||||
}
|
||||
USER_MANAGER.AddUser(player)
|
||||
@@ -94,10 +95,10 @@ func (g *GameManager) OnRegOk(exist bool, req *proto.SetPlayerBornDataReq, userI
|
||||
}
|
||||
|
||||
func (g *GameManager) OnUserOffline(userId uint32) {
|
||||
logger.LOG.Info("user offline, uid: %v", userId)
|
||||
logger.Info("user offline, uid: %v", userId)
|
||||
player := USER_MANAGER.GetOnlineUser(userId)
|
||||
if player == nil {
|
||||
logger.LOG.Error("player is nil, userId: %v", userId)
|
||||
logger.Error("player is nil, userId: %v", userId)
|
||||
return
|
||||
}
|
||||
world := WORLD_MANAGER.GetWorldByID(player.WorldId)
|
||||
@@ -164,7 +165,7 @@ func (g *GameManager) PacketPlayerStoreNotify(player *model.Player) *proto.Playe
|
||||
}
|
||||
itemData, ok := itemDataMapConfig[int32(weapon.ItemId)]
|
||||
if !ok {
|
||||
logger.LOG.Error("config is nil, itemId: %v", weapon.ItemId)
|
||||
logger.Error("config is nil, itemId: %v", weapon.ItemId)
|
||||
return nil
|
||||
}
|
||||
if itemData.ItemEnumType != constant.ItemTypeConst.ITEM_WEAPON {
|
||||
@@ -364,7 +365,7 @@ func (g *GameManager) CreatePlayer(userId uint32, nickName string, mainCharAvata
|
||||
// 添加初始武器
|
||||
avatarDataConfig, ok := gdc.CONF.AvatarDataMap[int32(mainCharAvatarId)]
|
||||
if !ok {
|
||||
logger.LOG.Error("config is nil, mainCharAvatarId: %v", mainCharAvatarId)
|
||||
logger.Error("config is nil, mainCharAvatarId: %v", mainCharAvatarId)
|
||||
return nil
|
||||
}
|
||||
weaponId := uint64(g.snowflake.GenId())
|
||||
|
||||
@@ -111,7 +111,7 @@ func (u *UserManager) LoadTempOfflineUserSync(userId uint32) *model.Player {
|
||||
func (u *UserManager) loadUserFromDb(userId uint32) *model.Player {
|
||||
player, err := u.dao.QueryPlayerByID(userId)
|
||||
if err != nil {
|
||||
logger.LOG.Error("query player error: %v", err)
|
||||
logger.Error("query player error: %v", err)
|
||||
return nil
|
||||
}
|
||||
return player
|
||||
@@ -150,7 +150,7 @@ func (u *UserManager) OnlineUser(userId uint32, clientSeq uint32) (*model.Player
|
||||
if player != nil {
|
||||
u.ChangeUserDbState(player, model.DbNormal)
|
||||
} else {
|
||||
logger.LOG.Error("can not find user from db, uid: %v", userId)
|
||||
logger.Error("can not find user from db, uid: %v", userId)
|
||||
}
|
||||
LOCAL_EVENT_MANAGER.localEventChan <- &LocalEvent{
|
||||
EventId: LoadLoginUserFromDbFinish,
|
||||
@@ -178,22 +178,22 @@ func (u *UserManager) ChangeUserDbState(player *model.Player, state int) {
|
||||
} else if state == model.DbNormal {
|
||||
player.DbState = model.DbNormal
|
||||
} else {
|
||||
logger.LOG.Error("player db state change not allow, before: %v, after: %v", player.DbState, state)
|
||||
logger.Error("player db state change not allow, before: %v, after: %v", player.DbState, state)
|
||||
}
|
||||
case model.DbInsert:
|
||||
logger.LOG.Error("player db state change not allow, before: %v, after: %v", player.DbState, state)
|
||||
logger.Error("player db state change not allow, before: %v, after: %v", player.DbState, state)
|
||||
break
|
||||
case model.DbDelete:
|
||||
if state == model.DbNormal {
|
||||
player.DbState = model.DbNormal
|
||||
} else {
|
||||
logger.LOG.Error("player db state change not allow, before: %v, after: %v", player.DbState, state)
|
||||
logger.Error("player db state change not allow, before: %v, after: %v", player.DbState, state)
|
||||
}
|
||||
case model.DbNormal:
|
||||
if state == model.DbDelete {
|
||||
player.DbState = model.DbDelete
|
||||
} else {
|
||||
logger.LOG.Error("player db state change not allow, before: %v, after: %v", player.DbState, state)
|
||||
logger.Error("player db state change not allow, before: %v, after: %v", player.DbState, state)
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -221,13 +221,13 @@ func (u *UserManager) StartAutoSaveUser() {
|
||||
func (u *UserManager) SaveUser(saveUserData *SaveUserData) {
|
||||
err := u.dao.InsertPlayerList(saveUserData.insertPlayerList)
|
||||
if err != nil {
|
||||
logger.LOG.Error("insert player list error: %v", err)
|
||||
logger.Error("insert player list error: %v", err)
|
||||
return
|
||||
}
|
||||
err = u.dao.UpdatePlayerList(saveUserData.updatePlayerList)
|
||||
if err != nil {
|
||||
logger.LOG.Error("update player list error: %v", err)
|
||||
logger.Error("update player list error: %v", err)
|
||||
return
|
||||
}
|
||||
logger.LOG.Info("save user finish, insert user count: %v, update user count: %v", len(saveUserData.insertPlayerList), len(saveUserData.updatePlayerList))
|
||||
logger.Info("save user finish, insert user count: %v, update user count: %v", len(saveUserData.insertPlayerList), len(saveUserData.updatePlayerList))
|
||||
}
|
||||
|
||||
@@ -14,7 +14,7 @@ import (
|
||||
)
|
||||
|
||||
func (g *GameManager) SceneTransToPointReq(player *model.Player, payloadMsg pb.Message) {
|
||||
logger.LOG.Debug("user get scene trans to point, uid: %v", player.PlayerID)
|
||||
logger.Debug("user get scene trans to point, uid: %v", player.PlayerID)
|
||||
req := payloadMsg.(*proto.SceneTransToPointReq)
|
||||
|
||||
transPointId := strconv.Itoa(int(req.SceneId)) + "_" + strconv.Itoa(int(req.PointId))
|
||||
@@ -43,15 +43,15 @@ func (g *GameManager) SceneTransToPointReq(player *model.Player, payloadMsg pb.M
|
||||
}
|
||||
|
||||
func (g *GameManager) MarkMapReq(player *model.Player, payloadMsg pb.Message) {
|
||||
logger.LOG.Debug("user mark map, uid: %v", player.PlayerID)
|
||||
logger.Debug("user mark map, uid: %v", player.PlayerID)
|
||||
req := payloadMsg.(*proto.MarkMapReq)
|
||||
operation := req.Op
|
||||
if operation == proto.MarkMapReq_OPERATION_ADD {
|
||||
logger.LOG.Debug("user mark type: %v", req.Mark.PointType)
|
||||
logger.Debug("user mark type: %v", req.Mark.PointType)
|
||||
if req.Mark.PointType == proto.MapMarkPointType_MAP_MARK_POINT_TYPE_NPC {
|
||||
posYInt, err := strconv.ParseInt(req.Mark.Name, 10, 64)
|
||||
if err != nil {
|
||||
logger.LOG.Error("parse pos y error: %v", err)
|
||||
logger.Error("parse pos y error: %v", err)
|
||||
posYInt = 300
|
||||
}
|
||||
// 传送玩家
|
||||
@@ -99,10 +99,10 @@ func (g *GameManager) TeleportPlayer(player *model.Player, sceneId uint32, pos *
|
||||
|
||||
var enterType proto.EnterType
|
||||
if jumpScene {
|
||||
logger.LOG.Debug("player jump scene, scene: %v, pos: %v", player.SceneId, player.Pos)
|
||||
logger.Debug("player jump scene, scene: %v, pos: %v", player.SceneId, player.Pos)
|
||||
enterType = proto.EnterType_ENTER_TYPE_JUMP
|
||||
} else {
|
||||
logger.LOG.Debug("player goto scene, scene: %v, pos: %v", player.SceneId, player.Pos)
|
||||
logger.Debug("player goto scene, scene: %v, pos: %v", player.SceneId, player.Pos)
|
||||
enterType = proto.EnterType_ENTER_TYPE_GOTO
|
||||
}
|
||||
playerEnterSceneNotify := g.PacketPlayerEnterSceneNotifyTp(player, enterType, uint32(constant.EnterReasonConst.TransPoint), oldSceneId, oldPos)
|
||||
@@ -110,12 +110,12 @@ func (g *GameManager) TeleportPlayer(player *model.Player, sceneId uint32, pos *
|
||||
}
|
||||
|
||||
func (g *GameManager) PathfindingEnterSceneReq(player *model.Player, payloadMsg pb.Message) {
|
||||
logger.LOG.Debug("user pathfinding enter scene, uid: %v", player.PlayerID)
|
||||
logger.Debug("user pathfinding enter scene, uid: %v", player.PlayerID)
|
||||
g.SendMsg(cmd.PathfindingEnterSceneRsp, player.PlayerID, player.ClientSeq, new(proto.PathfindingEnterSceneRsp))
|
||||
}
|
||||
|
||||
func (g *GameManager) QueryPathReq(player *model.Player, payloadMsg pb.Message) {
|
||||
logger.LOG.Debug("user query path, uid: %v", player.PlayerID)
|
||||
logger.Debug("user query path, uid: %v", player.PlayerID)
|
||||
req := payloadMsg.(*proto.QueryPathReq)
|
||||
|
||||
queryPathRsp := &proto.QueryPathRsp{
|
||||
@@ -127,7 +127,7 @@ func (g *GameManager) QueryPathReq(player *model.Player, payloadMsg pb.Message)
|
||||
}
|
||||
|
||||
func (g *GameManager) GetScenePointReq(player *model.Player, payloadMsg pb.Message) {
|
||||
logger.LOG.Debug("user get scene point, uid: %v", player.PlayerID)
|
||||
logger.Debug("user get scene point, uid: %v", player.PlayerID)
|
||||
req := payloadMsg.(*proto.GetScenePointReq)
|
||||
|
||||
if req.SceneId != 3 {
|
||||
@@ -150,7 +150,7 @@ func (g *GameManager) GetScenePointReq(player *model.Player, payloadMsg pb.Messa
|
||||
}
|
||||
|
||||
func (g *GameManager) GetSceneAreaReq(player *model.Player, payloadMsg pb.Message) {
|
||||
logger.LOG.Debug("user get scene area, uid: %v", player.PlayerID)
|
||||
logger.Debug("user get scene area, uid: %v", player.PlayerID)
|
||||
req := payloadMsg.(*proto.GetSceneAreaReq)
|
||||
|
||||
if req.SceneId != 3 {
|
||||
|
||||
@@ -1,12 +1,12 @@
|
||||
package game
|
||||
|
||||
import (
|
||||
"hk4e/pkg/object"
|
||||
"time"
|
||||
|
||||
"hk4e/gs/constant"
|
||||
"hk4e/gs/model"
|
||||
"hk4e/pkg/logger"
|
||||
"hk4e/pkg/object"
|
||||
"hk4e/protocol/cmd"
|
||||
"hk4e/protocol/proto"
|
||||
|
||||
@@ -14,7 +14,7 @@ import (
|
||||
)
|
||||
|
||||
func (g *GameManager) PlayerApplyEnterMpReq(player *model.Player, payloadMsg pb.Message) {
|
||||
logger.LOG.Debug("user apply enter world, uid: %v", player.PlayerID)
|
||||
logger.Debug("user apply enter world, uid: %v", player.PlayerID)
|
||||
req := payloadMsg.(*proto.PlayerApplyEnterMpReq)
|
||||
targetUid := req.TargetUid
|
||||
|
||||
@@ -36,7 +36,7 @@ func (g *GameManager) PlayerApplyEnterMpReq(player *model.Player, payloadMsg pb.
|
||||
}
|
||||
|
||||
func (g *GameManager) PlayerApplyEnterMpResultReq(player *model.Player, payloadMsg pb.Message) {
|
||||
logger.LOG.Debug("user deal world enter apply, uid: %v", player.PlayerID)
|
||||
logger.Debug("user deal world enter apply, uid: %v", player.PlayerID)
|
||||
req := payloadMsg.(*proto.PlayerApplyEnterMpResultReq)
|
||||
applyUid := req.ApplyUid
|
||||
isAgreed := req.IsAgreed
|
||||
@@ -51,7 +51,7 @@ func (g *GameManager) PlayerApplyEnterMpResultReq(player *model.Player, payloadM
|
||||
}
|
||||
|
||||
func (g *GameManager) PlayerGetForceQuitBanInfoReq(player *model.Player, payloadMsg pb.Message) {
|
||||
logger.LOG.Debug("user get world exit ban info, uid: %v", player.PlayerID)
|
||||
logger.Debug("user get world exit ban info, uid: %v", player.PlayerID)
|
||||
ok := true
|
||||
world := WORLD_MANAGER.GetWorldByID(player.WorldId)
|
||||
for _, worldPlayer := range world.playerMap {
|
||||
@@ -68,7 +68,7 @@ func (g *GameManager) PlayerGetForceQuitBanInfoReq(player *model.Player, payload
|
||||
}
|
||||
|
||||
func (g *GameManager) BackMyWorldReq(player *model.Player, payloadMsg pb.Message) {
|
||||
logger.LOG.Debug("user back world, uid: %v", player.PlayerID)
|
||||
logger.Debug("user back world, uid: %v", player.PlayerID)
|
||||
// 其他玩家
|
||||
ok := g.UserLeaveWorld(player)
|
||||
|
||||
@@ -80,7 +80,7 @@ func (g *GameManager) BackMyWorldReq(player *model.Player, payloadMsg pb.Message
|
||||
}
|
||||
|
||||
func (g *GameManager) ChangeWorldToSingleModeReq(player *model.Player, payloadMsg pb.Message) {
|
||||
logger.LOG.Debug("user change world to single, uid: %v", player.PlayerID)
|
||||
logger.Debug("user change world to single, uid: %v", player.PlayerID)
|
||||
// 房主
|
||||
ok := g.UserLeaveWorld(player)
|
||||
|
||||
@@ -92,7 +92,7 @@ func (g *GameManager) ChangeWorldToSingleModeReq(player *model.Player, payloadMs
|
||||
}
|
||||
|
||||
func (g *GameManager) SceneKickPlayerReq(player *model.Player, payloadMsg pb.Message) {
|
||||
logger.LOG.Debug("user kick player, uid: %v", player.PlayerID)
|
||||
logger.Debug("user kick player, uid: %v", player.PlayerID)
|
||||
req := payloadMsg.(*proto.SceneKickPlayerReq)
|
||||
world := WORLD_MANAGER.GetWorldByID(player.WorldId)
|
||||
if player.PlayerID != world.owner.PlayerID {
|
||||
@@ -122,7 +122,7 @@ func (g *GameManager) SceneKickPlayerReq(player *model.Player, payloadMsg pb.Mes
|
||||
}
|
||||
|
||||
func (g *GameManager) JoinPlayerSceneReq(player *model.Player, payloadMsg pb.Message) {
|
||||
logger.LOG.Debug("user join player scene, uid: %v", player.PlayerID)
|
||||
logger.Debug("user join player scene, uid: %v", player.PlayerID)
|
||||
req := payloadMsg.(*proto.JoinPlayerSceneReq)
|
||||
hostPlayer := USER_MANAGER.GetOnlineUser(req.TargetUid)
|
||||
hostWorld := WORLD_MANAGER.GetWorldByID(hostPlayer.WorldId)
|
||||
@@ -140,7 +140,7 @@ func (g *GameManager) JoinPlayerSceneReq(player *model.Player, payloadMsg pb.Mes
|
||||
|
||||
g.SendMsg(cmd.LeaveWorldNotify, player.PlayerID, player.ClientSeq, new(proto.LeaveWorldNotify))
|
||||
|
||||
//g.LoginNotify(player.PlayerID, player, 0)
|
||||
// g.LoginNotify(player.PlayerID, player, 0)
|
||||
|
||||
if hostPlayer.SceneLoadState == model.SceneEnterDone {
|
||||
delete(hostWorld.waitEnterPlayerMap, player.PlayerID)
|
||||
|
||||
@@ -17,7 +17,7 @@ import (
|
||||
)
|
||||
|
||||
func (g *GameManager) EnterSceneReadyReq(player *model.Player, payloadMsg pb.Message) {
|
||||
logger.LOG.Debug("user enter scene ready, uid: %v", player.PlayerID)
|
||||
logger.Debug("user enter scene ready, uid: %v", player.PlayerID)
|
||||
world := WORLD_MANAGER.GetWorldByID(player.WorldId)
|
||||
|
||||
enterScenePeerNotify := &proto.EnterScenePeerNotify{
|
||||
@@ -35,7 +35,7 @@ func (g *GameManager) EnterSceneReadyReq(player *model.Player, payloadMsg pb.Mes
|
||||
}
|
||||
|
||||
func (g *GameManager) SceneInitFinishReq(player *model.Player, payloadMsg pb.Message) {
|
||||
logger.LOG.Debug("user scene init finish, uid: %v", player.PlayerID)
|
||||
logger.Debug("user scene init finish, uid: %v", player.PlayerID)
|
||||
world := WORLD_MANAGER.GetWorldByID(player.WorldId)
|
||||
scene := world.GetSceneById(player.SceneId)
|
||||
|
||||
@@ -220,7 +220,7 @@ func (g *GameManager) SceneInitFinishReq(player *model.Player, payloadMsg pb.Mes
|
||||
}
|
||||
|
||||
func (g *GameManager) EnterSceneDoneReq(player *model.Player, payloadMsg pb.Message) {
|
||||
logger.LOG.Debug("user enter scene done, uid: %v", player.PlayerID)
|
||||
logger.Debug("user enter scene done, uid: %v", player.PlayerID)
|
||||
world := WORLD_MANAGER.GetWorldByID(player.WorldId)
|
||||
|
||||
if world.multiplayer && world.IsPlayerFirstEnter(player) {
|
||||
@@ -240,7 +240,7 @@ func (g *GameManager) EnterSceneDoneReq(player *model.Player, payloadMsg pb.Mess
|
||||
g.AddSceneEntityNotify(player, visionType, []uint32{world.GetPlayerWorldAvatarEntityId(player, activeAvatarId)}, true, false)
|
||||
|
||||
// 通过aoi获取场景中在自己周围格子里的全部实体id
|
||||
//entityIdList := world.aoiManager.GetEntityIdListByPos(float32(player.Pos.X), float32(player.Pos.Y), float32(player.Pos.Z))
|
||||
// entityIdList := world.aoiManager.GetEntityIdListByPos(float32(player.Pos.X), float32(player.Pos.Y), float32(player.Pos.Z))
|
||||
entityIdList := world.GetSceneById(player.SceneId).GetEntityIdList()
|
||||
if world.IsPlayerFirstEnter(player) {
|
||||
visionType = proto.VisionType_VISION_TYPE_MEET
|
||||
@@ -281,7 +281,7 @@ func (g *GameManager) EnterSceneDoneReq(player *model.Player, payloadMsg pb.Mess
|
||||
}
|
||||
|
||||
func (g *GameManager) PostEnterSceneReq(player *model.Player, payloadMsg pb.Message) {
|
||||
logger.LOG.Debug("user post enter scene, uid: %v", player.PlayerID)
|
||||
logger.Debug("user post enter scene, uid: %v", player.PlayerID)
|
||||
|
||||
postEnterSceneRsp := &proto.PostEnterSceneRsp{
|
||||
EnterSceneToken: player.EnterSceneToken,
|
||||
@@ -290,7 +290,7 @@ func (g *GameManager) PostEnterSceneReq(player *model.Player, payloadMsg pb.Mess
|
||||
}
|
||||
|
||||
func (g *GameManager) EnterWorldAreaReq(player *model.Player, payloadMsg pb.Message) {
|
||||
logger.LOG.Debug("user enter world area, uid: %v", player.PlayerID)
|
||||
logger.Debug("user enter world area, uid: %v", player.PlayerID)
|
||||
req := payloadMsg.(*proto.EnterWorldAreaReq)
|
||||
|
||||
enterWorldAreaRsp := &proto.EnterWorldAreaRsp{
|
||||
@@ -301,7 +301,7 @@ func (g *GameManager) EnterWorldAreaReq(player *model.Player, payloadMsg pb.Mess
|
||||
}
|
||||
|
||||
func (g *GameManager) ChangeGameTimeReq(player *model.Player, payloadMsg pb.Message) {
|
||||
logger.LOG.Debug("user change game time, uid: %v", player.PlayerID)
|
||||
logger.Debug("user change game time, uid: %v", player.PlayerID)
|
||||
req := payloadMsg.(*proto.ChangeGameTimeReq)
|
||||
gameTime := req.GameTime
|
||||
world := WORLD_MANAGER.GetWorldByID(player.WorldId)
|
||||
@@ -394,7 +394,7 @@ func (g *GameManager) AddSceneEntityNotifyToPlayer(player *model.Player, visionT
|
||||
EntityList: entityList,
|
||||
}
|
||||
g.SendMsg(cmd.SceneEntityAppearNotify, player.PlayerID, player.ClientSeq, sceneEntityAppearNotify)
|
||||
logger.LOG.Debug("SceneEntityAppearNotify, uid: %v, type: %v, len: %v",
|
||||
logger.Debug("SceneEntityAppearNotify, uid: %v, type: %v, len: %v",
|
||||
player.PlayerID, sceneEntityAppearNotify.AppearType, len(sceneEntityAppearNotify.EntityList))
|
||||
}
|
||||
|
||||
@@ -408,7 +408,7 @@ func (g *GameManager) AddSceneEntityNotifyBroadcast(player *model.Player, scene
|
||||
continue
|
||||
}
|
||||
g.SendMsg(cmd.SceneEntityAppearNotify, scenePlayer.PlayerID, scenePlayer.ClientSeq, sceneEntityAppearNotify)
|
||||
logger.LOG.Debug("SceneEntityAppearNotify, uid: %v, type: %v, len: %v",
|
||||
logger.Debug("SceneEntityAppearNotify, uid: %v, type: %v, len: %v",
|
||||
scenePlayer.PlayerID, sceneEntityAppearNotify.AppearType, len(sceneEntityAppearNotify.EntityList))
|
||||
}
|
||||
}
|
||||
@@ -419,7 +419,7 @@ func (g *GameManager) RemoveSceneEntityNotifyToPlayer(player *model.Player, visi
|
||||
DisappearType: visionType,
|
||||
}
|
||||
g.SendMsg(cmd.SceneEntityDisappearNotify, player.PlayerID, player.ClientSeq, sceneEntityDisappearNotify)
|
||||
logger.LOG.Debug("SceneEntityDisappearNotify, uid: %v, type: %v, len: %v",
|
||||
logger.Debug("SceneEntityDisappearNotify, uid: %v, type: %v, len: %v",
|
||||
player.PlayerID, sceneEntityDisappearNotify.DisappearType, len(sceneEntityDisappearNotify.EntityList))
|
||||
}
|
||||
|
||||
@@ -430,7 +430,7 @@ func (g *GameManager) RemoveSceneEntityNotifyBroadcast(scene *Scene, visionType
|
||||
}
|
||||
for _, scenePlayer := range scene.playerMap {
|
||||
g.SendMsg(cmd.SceneEntityDisappearNotify, scenePlayer.PlayerID, scenePlayer.ClientSeq, sceneEntityDisappearNotify)
|
||||
logger.LOG.Debug("SceneEntityDisappearNotify, uid: %v, type: %v, len: %v",
|
||||
logger.Debug("SceneEntityDisappearNotify, uid: %v, type: %v, len: %v",
|
||||
scenePlayer.PlayerID, sceneEntityDisappearNotify.DisappearType, len(sceneEntityDisappearNotify.EntityList))
|
||||
}
|
||||
}
|
||||
@@ -442,7 +442,7 @@ func (g *GameManager) AddSceneEntityNotify(player *model.Player, visionType prot
|
||||
for _, entityId := range entityIdList {
|
||||
entity, ok := scene.entityMap[entityId]
|
||||
if !ok {
|
||||
// logger.LOG.Error("get entity is nil, entityId: %v", entityId)
|
||||
// logger.Error("get entity is nil, entityId: %v", entityId)
|
||||
continue
|
||||
}
|
||||
switch entity.entityType {
|
||||
@@ -452,7 +452,7 @@ func (g *GameManager) AddSceneEntityNotify(player *model.Player, visionType prot
|
||||
}
|
||||
scenePlayer := USER_MANAGER.GetOnlineUser(entity.avatarEntity.uid)
|
||||
if scenePlayer == nil {
|
||||
logger.LOG.Error("get scene player is nil, world id: %v, scene id: %v", world.id, scene.id)
|
||||
logger.Error("get scene player is nil, world id: %v, scene id: %v", world.id, scene.id)
|
||||
continue
|
||||
}
|
||||
if entity.avatarEntity.avatarId != world.GetPlayerActiveAvatarId(scenePlayer) {
|
||||
@@ -719,9 +719,9 @@ func (g *GameManager) PacketSceneAvatarInfo(scene *Scene, player *model.Player,
|
||||
BornTime: uint32(player.AvatarMap[avatarId].BornTime),
|
||||
TeamResonanceList: make([]uint32, 0),
|
||||
}
|
||||
//for id := range player.TeamConfig.TeamResonances {
|
||||
// for id := range player.TeamConfig.TeamResonances {
|
||||
// sceneAvatarInfo.TeamResonanceList = append(sceneAvatarInfo.TeamResonanceList, uint32(id))
|
||||
//}
|
||||
// }
|
||||
return sceneAvatarInfo
|
||||
}
|
||||
|
||||
@@ -756,13 +756,13 @@ func (g *GameManager) PacketSceneGadgetInfoVehicle(gadgetVehicleEntity *GadgetVe
|
||||
func (g *GameManager) PacketSceneGadgetInfoGather(gadgetGatherEntity *GadgetGatherEntity) *proto.SceneGadgetInfo {
|
||||
gather, ok := gdc.CONF.GatherDataMap[int32(gadgetGatherEntity.gatherId)]
|
||||
if !ok {
|
||||
logger.LOG.Error("gather data error, gatherId: %v", gadgetGatherEntity.gatherId)
|
||||
logger.Error("gather data error, gatherId: %v", gadgetGatherEntity.gatherId)
|
||||
return new(proto.SceneGadgetInfo)
|
||||
}
|
||||
sceneGadgetInfo := &proto.SceneGadgetInfo{
|
||||
GadgetId: uint32(gather.GadgetId),
|
||||
//GroupId: 133003011,
|
||||
//ConfigId: 11001,
|
||||
// GroupId: 133003011,
|
||||
// ConfigId: 11001,
|
||||
GadgetState: 0,
|
||||
IsEnableInteract: false,
|
||||
AuthorityPeerId: 1,
|
||||
|
||||
@@ -13,7 +13,7 @@ import (
|
||||
)
|
||||
|
||||
func (g *GameManager) GetShopmallDataReq(player *model.Player, payloadMsg pb.Message) {
|
||||
logger.LOG.Debug("user get shop mall, uid: %v", player.PlayerID)
|
||||
logger.Debug("user get shop mall, uid: %v", player.PlayerID)
|
||||
|
||||
getShopmallDataRsp := &proto.GetShopmallDataRsp{
|
||||
ShopTypeList: []uint32{900, 1052, 902, 1001, 903},
|
||||
@@ -22,7 +22,7 @@ func (g *GameManager) GetShopmallDataReq(player *model.Player, payloadMsg pb.Mes
|
||||
}
|
||||
|
||||
func (g *GameManager) GetShopReq(player *model.Player, payloadMsg pb.Message) {
|
||||
logger.LOG.Debug("user get shop, uid: %v", player.PlayerID)
|
||||
logger.Debug("user get shop, uid: %v", player.PlayerID)
|
||||
req := payloadMsg.(*proto.GetShopReq)
|
||||
shopType := req.ShopType
|
||||
|
||||
@@ -70,7 +70,7 @@ func (g *GameManager) GetShopReq(player *model.Player, payloadMsg pb.Message) {
|
||||
}
|
||||
|
||||
func (g *GameManager) BuyGoodsReq(player *model.Player, payloadMsg pb.Message) {
|
||||
logger.LOG.Debug("user buy goods, uid: %v", player.PlayerID)
|
||||
logger.Debug("user buy goods, uid: %v", player.PlayerID)
|
||||
req := payloadMsg.(*proto.BuyGoodsReq)
|
||||
buyItemId := req.Goods.GoodsItem.ItemId
|
||||
buyItemCount := req.BuyCount
|
||||
@@ -103,7 +103,7 @@ func (g *GameManager) BuyGoodsReq(player *model.Player, payloadMsg pb.Message) {
|
||||
}
|
||||
|
||||
func (g *GameManager) McoinExchangeHcoinReq(player *model.Player, payloadMsg pb.Message) {
|
||||
logger.LOG.Debug("user mcoin exchange hcoin, uid: %v", player.PlayerID)
|
||||
logger.Debug("user mcoin exchange hcoin, uid: %v", player.PlayerID)
|
||||
req := payloadMsg.(*proto.McoinExchangeHcoinReq)
|
||||
if req.Hcoin != req.McoinCost {
|
||||
return
|
||||
|
||||
@@ -16,7 +16,7 @@ import (
|
||||
)
|
||||
|
||||
func (g *GameManager) GetPlayerSocialDetailReq(player *model.Player, payloadMsg pb.Message) {
|
||||
logger.LOG.Debug("user get player social detail, uid: %v", player.PlayerID)
|
||||
logger.Debug("user get player social detail, uid: %v", player.PlayerID)
|
||||
req := payloadMsg.(*proto.GetPlayerSocialDetailReq)
|
||||
targetUid := req.Uid
|
||||
|
||||
@@ -47,7 +47,7 @@ func (g *GameManager) GetPlayerSocialDetailReq(player *model.Player, payloadMsg
|
||||
}
|
||||
|
||||
func (g *GameManager) SetPlayerBirthdayReq(player *model.Player, payloadMsg pb.Message) {
|
||||
logger.LOG.Debug("user set birthday, uid: %v", player.PlayerID)
|
||||
logger.Debug("user set birthday, uid: %v", player.PlayerID)
|
||||
req := payloadMsg.(*proto.SetPlayerBirthdayReq)
|
||||
if player.Birthday[0] != 0 || player.Birthday[1] != 0 {
|
||||
g.CommonRetError(cmd.SetPlayerBirthdayRsp, player, &proto.SetPlayerBirthdayRsp{})
|
||||
@@ -64,7 +64,7 @@ func (g *GameManager) SetPlayerBirthdayReq(player *model.Player, payloadMsg pb.M
|
||||
}
|
||||
|
||||
func (g *GameManager) SetNameCardReq(player *model.Player, payloadMsg pb.Message) {
|
||||
logger.LOG.Debug("user change name card, uid: %v", player.PlayerID)
|
||||
logger.Debug("user change name card, uid: %v", player.PlayerID)
|
||||
req := payloadMsg.(*proto.SetNameCardReq)
|
||||
nameCardId := req.NameCardId
|
||||
exist := false
|
||||
@@ -74,7 +74,7 @@ func (g *GameManager) SetNameCardReq(player *model.Player, payloadMsg pb.Message
|
||||
}
|
||||
}
|
||||
if !exist {
|
||||
logger.LOG.Error("name card not exist, uid: %v", player.PlayerID)
|
||||
logger.Error("name card not exist, uid: %v", player.PlayerID)
|
||||
return
|
||||
}
|
||||
player.NameCard = nameCardId
|
||||
@@ -86,7 +86,7 @@ func (g *GameManager) SetNameCardReq(player *model.Player, payloadMsg pb.Message
|
||||
}
|
||||
|
||||
func (g *GameManager) SetPlayerSignatureReq(player *model.Player, payloadMsg pb.Message) {
|
||||
logger.LOG.Debug("user change signature, uid: %v", player.PlayerID)
|
||||
logger.Debug("user change signature, uid: %v", player.PlayerID)
|
||||
req := payloadMsg.(*proto.SetPlayerSignatureReq)
|
||||
signature := req.Signature
|
||||
|
||||
@@ -103,7 +103,7 @@ func (g *GameManager) SetPlayerSignatureReq(player *model.Player, payloadMsg pb.
|
||||
}
|
||||
|
||||
func (g *GameManager) SetPlayerNameReq(player *model.Player, payloadMsg pb.Message) {
|
||||
logger.LOG.Debug("user change nickname, uid: %v", player.PlayerID)
|
||||
logger.Debug("user change nickname, uid: %v", player.PlayerID)
|
||||
req := payloadMsg.(*proto.SetPlayerNameReq)
|
||||
nickName := req.NickName
|
||||
|
||||
@@ -124,12 +124,12 @@ func (g *GameManager) SetPlayerNameReq(player *model.Player, payloadMsg pb.Messa
|
||||
}
|
||||
|
||||
func (g *GameManager) SetPlayerHeadImageReq(player *model.Player, payloadMsg pb.Message) {
|
||||
logger.LOG.Debug("user change head image, uid: %v", player.PlayerID)
|
||||
logger.Debug("user change head image, uid: %v", player.PlayerID)
|
||||
req := payloadMsg.(*proto.SetPlayerHeadImageReq)
|
||||
avatarId := req.AvatarId
|
||||
_, exist := player.AvatarMap[avatarId]
|
||||
if !exist {
|
||||
logger.LOG.Error("the head img of the avatar not exist, uid: %v", player.PlayerID)
|
||||
logger.Error("the head img of the avatar not exist, uid: %v", player.PlayerID)
|
||||
return
|
||||
}
|
||||
player.HeadImage = avatarId
|
||||
@@ -141,7 +141,7 @@ func (g *GameManager) SetPlayerHeadImageReq(player *model.Player, payloadMsg pb.
|
||||
}
|
||||
|
||||
func (g *GameManager) GetAllUnlockNameCardReq(player *model.Player, payloadMsg pb.Message) {
|
||||
logger.LOG.Debug("user get all unlock name card, uid: %v", player.PlayerID)
|
||||
logger.Debug("user get all unlock name card, uid: %v", player.PlayerID)
|
||||
|
||||
getAllUnlockNameCardRsp := &proto.GetAllUnlockNameCardRsp{
|
||||
NameCardList: player.NameCardList,
|
||||
@@ -150,7 +150,7 @@ func (g *GameManager) GetAllUnlockNameCardReq(player *model.Player, payloadMsg p
|
||||
}
|
||||
|
||||
func (g *GameManager) GetPlayerFriendListReq(player *model.Player, payloadMsg pb.Message) {
|
||||
logger.LOG.Debug("user get friend list, uid: %v", player.PlayerID)
|
||||
logger.Debug("user get friend list, uid: %v", player.PlayerID)
|
||||
getPlayerFriendListRsp := &proto.GetPlayerFriendListRsp{
|
||||
FriendList: make([]*proto.FriendBrief, 0),
|
||||
}
|
||||
@@ -169,7 +169,7 @@ func (g *GameManager) GetPlayerFriendListReq(player *model.Player, payloadMsg pb
|
||||
}
|
||||
friendPlayer := USER_MANAGER.LoadTempOfflineUserSync(uid)
|
||||
if friendPlayer == nil {
|
||||
logger.LOG.Error("target player is nil, uid: %v", player.PlayerID)
|
||||
logger.Error("target player is nil, uid: %v", player.PlayerID)
|
||||
continue
|
||||
}
|
||||
friendBrief := &proto.FriendBrief{
|
||||
@@ -193,7 +193,7 @@ func (g *GameManager) GetPlayerFriendListReq(player *model.Player, payloadMsg pb
|
||||
}
|
||||
|
||||
func (g *GameManager) GetPlayerAskFriendListReq(player *model.Player, payloadMsg pb.Message) {
|
||||
logger.LOG.Debug("user get friend apply list, uid: %v", player.PlayerID)
|
||||
logger.Debug("user get friend apply list, uid: %v", player.PlayerID)
|
||||
|
||||
getPlayerAskFriendListRsp := &proto.GetPlayerAskFriendListRsp{
|
||||
AskFriendList: make([]*proto.FriendBrief, 0),
|
||||
@@ -209,7 +209,7 @@ func (g *GameManager) GetPlayerAskFriendListReq(player *model.Player, payloadMsg
|
||||
}
|
||||
friendPlayer := USER_MANAGER.LoadTempOfflineUserSync(uid)
|
||||
if friendPlayer == nil {
|
||||
logger.LOG.Error("target player is nil, uid: %v", player.PlayerID)
|
||||
logger.Error("target player is nil, uid: %v", player.PlayerID)
|
||||
continue
|
||||
}
|
||||
friendBrief := &proto.FriendBrief{
|
||||
@@ -233,7 +233,7 @@ func (g *GameManager) GetPlayerAskFriendListReq(player *model.Player, payloadMsg
|
||||
}
|
||||
|
||||
func (g *GameManager) AskAddFriendReq(player *model.Player, payloadMsg pb.Message) {
|
||||
logger.LOG.Debug("user apply add friend, uid: %v", player.PlayerID)
|
||||
logger.Debug("user apply add friend, uid: %v", player.PlayerID)
|
||||
req := payloadMsg.(*proto.AskAddFriendReq)
|
||||
targetUid := req.TargetUid
|
||||
|
||||
@@ -241,13 +241,13 @@ func (g *GameManager) AskAddFriendReq(player *model.Player, payloadMsg pb.Messag
|
||||
targetPlayerOnline := USER_MANAGER.GetUserOnlineState(targetUid)
|
||||
targetPlayer := USER_MANAGER.LoadTempOfflineUserSync(targetUid)
|
||||
if targetPlayer == nil {
|
||||
logger.LOG.Error("apply add friend target player is nil, uid: %v", player.PlayerID)
|
||||
logger.Error("apply add friend target player is nil, uid: %v", player.PlayerID)
|
||||
return
|
||||
}
|
||||
_, applyExist := targetPlayer.FriendApplyList[player.PlayerID]
|
||||
_, friendExist := targetPlayer.FriendList[player.PlayerID]
|
||||
if applyExist || friendExist {
|
||||
logger.LOG.Error("friend or apply already exist, uid: %v", player.PlayerID)
|
||||
logger.Error("friend or apply already exist, uid: %v", player.PlayerID)
|
||||
return
|
||||
}
|
||||
targetPlayer.FriendApplyList[player.PlayerID] = true
|
||||
@@ -285,14 +285,14 @@ func (g *GameManager) AddFriend(player *model.Player, targetUid uint32) {
|
||||
// TODO 同步阻塞待优化
|
||||
targetPlayer := USER_MANAGER.LoadTempOfflineUserSync(targetUid)
|
||||
if targetPlayer == nil {
|
||||
logger.LOG.Error("agree friend apply target player is nil, uid: %v", player.PlayerID)
|
||||
logger.Error("agree friend apply target player is nil, uid: %v", player.PlayerID)
|
||||
return
|
||||
}
|
||||
targetPlayer.FriendList[player.PlayerID] = true
|
||||
}
|
||||
|
||||
func (g *GameManager) DealAddFriendReq(player *model.Player, payloadMsg pb.Message) {
|
||||
logger.LOG.Debug("user deal friend apply, uid: %v", player.PlayerID)
|
||||
logger.Debug("user deal friend apply, uid: %v", player.PlayerID)
|
||||
req := payloadMsg.(*proto.DealAddFriendReq)
|
||||
targetUid := req.TargetUid
|
||||
result := req.DealAddFriendResult
|
||||
@@ -310,7 +310,7 @@ func (g *GameManager) DealAddFriendReq(player *model.Player, payloadMsg pb.Messa
|
||||
}
|
||||
|
||||
func (g *GameManager) GetOnlinePlayerListReq(player *model.Player, payloadMsg pb.Message) {
|
||||
logger.LOG.Debug("user get online player list, uid: %v", player.PlayerID)
|
||||
logger.Debug("user get online player list, uid: %v", player.PlayerID)
|
||||
|
||||
count := 0
|
||||
onlinePlayerList := make([]*model.Player, 0)
|
||||
|
||||
@@ -1,7 +1,8 @@
|
||||
package game
|
||||
|
||||
import (
|
||||
pb "google.golang.org/protobuf/proto"
|
||||
"time"
|
||||
|
||||
"hk4e/gdconf"
|
||||
"hk4e/gs/constant"
|
||||
"hk4e/gs/model"
|
||||
@@ -9,7 +10,8 @@ import (
|
||||
"hk4e/pkg/logger"
|
||||
"hk4e/protocol/cmd"
|
||||
"hk4e/protocol/proto"
|
||||
"time"
|
||||
|
||||
pb "google.golang.org/protobuf/proto"
|
||||
)
|
||||
|
||||
// HandleAbilityStamina 处理来自ability的耐力消耗
|
||||
@@ -20,7 +22,7 @@ func (g *GameManager) HandleAbilityStamina(player *model.Player, entry *proto.Ab
|
||||
costStamina := new(proto.AbilityMixinCostStamina)
|
||||
err := pb.Unmarshal(entry.AbilityData, costStamina)
|
||||
if err != nil {
|
||||
logger.LOG.Error("unmarshal ability data err: %v", err)
|
||||
logger.Error("unmarshal ability data err: %v", err)
|
||||
return
|
||||
}
|
||||
// 处理持续耐力消耗
|
||||
@@ -37,7 +39,7 @@ func (g *GameManager) HandleAbilityStamina(player *model.Player, entry *proto.Ab
|
||||
abilityNameHashCode := uint32(0)
|
||||
for _, ability := range worldAvatar.abilityList {
|
||||
if ability.InstancedAbilityId == entry.Head.InstancedAbilityId {
|
||||
//logger.LOG.Error("%v", ability)
|
||||
// logger.Error("%v", ability)
|
||||
abilityNameHashCode = ability.AbilityName.GetHash()
|
||||
}
|
||||
}
|
||||
@@ -84,7 +86,7 @@ func (g *GameManager) SceneAvatarStaminaStepReq(player *model.Player, payloadMsg
|
||||
} else if req.Rot.X > 270 && req.Rot.X < 360 {
|
||||
angleRevise = int32(req.Rot.X - 360.0)
|
||||
} else {
|
||||
logger.LOG.Error("invalid rot x angle: %v, uid: %v", req.Rot.X, player.PlayerID)
|
||||
logger.Error("invalid rot x angle: %v, uid: %v", req.Rot.X, player.PlayerID)
|
||||
g.CommonRetError(cmd.SceneAvatarStaminaStepRsp, player, &proto.SceneAvatarStaminaStepRsp{})
|
||||
return
|
||||
}
|
||||
@@ -99,7 +101,7 @@ func (g *GameManager) SceneAvatarStaminaStepReq(player *model.Player, payloadMsg
|
||||
// 倒三角 非常消耗体力
|
||||
costRevise = -(angleRevise * 2) + 10
|
||||
}
|
||||
logger.LOG.Debug("stamina climbing, rotX: %v, costRevise: %v, cost: %v", req.Rot.X, costRevise, constant.StaminaCostConst.CLIMBING_BASE-costRevise)
|
||||
logger.Debug("stamina climbing, rotX: %v, costRevise: %v, cost: %v", req.Rot.X, costRevise, constant.StaminaCostConst.CLIMBING_BASE-costRevise)
|
||||
g.UpdatePlayerStamina(player, constant.StaminaCostConst.CLIMBING_BASE-costRevise)
|
||||
case proto.MotionState_MOTION_STATE_SWIM_MOVE:
|
||||
// 缓慢游泳
|
||||
@@ -120,7 +122,7 @@ func (g *GameManager) ImmediateStamina(player *model.Player, motionState proto.M
|
||||
return
|
||||
}
|
||||
staminaInfo := player.StaminaInfo
|
||||
//logger.LOG.Debug("stamina handle, uid: %v, motionState: %v", player.PlayerID, motionState)
|
||||
// logger.Debug("stamina handle, uid: %v, motionState: %v", player.PlayerID, motionState)
|
||||
|
||||
// 设置用于持续消耗或恢复耐力的值
|
||||
staminaInfo.SetStaminaCost(motionState)
|
||||
@@ -158,7 +160,7 @@ func (g *GameManager) SkillSustainStamina(player *model.Player, isSwim bool) {
|
||||
// 读取技能配置表
|
||||
avatarSkillConfig, ok := gdconf.CONF.AvatarSkillDataMap[int32(skillId)]
|
||||
if !ok {
|
||||
logger.LOG.Error("avatarSkillConfig error, skillId: %v", skillId)
|
||||
logger.Error("avatarSkillConfig error, skillId: %v", skillId)
|
||||
return
|
||||
}
|
||||
// 获取释放技能者的角色Id
|
||||
@@ -171,7 +173,7 @@ func (g *GameManager) SkillSustainStamina(player *model.Player, isSwim bool) {
|
||||
// 获取现行角色的配置表
|
||||
avatarDataConfig, ok := gdconf.CONF.AvatarDataMap[int32(worldAvatar.avatarId)]
|
||||
if !ok {
|
||||
logger.LOG.Error("avatarDataConfig error, avatarId: %v", worldAvatar.avatarId)
|
||||
logger.Error("avatarDataConfig error, avatarId: %v", worldAvatar.avatarId)
|
||||
return
|
||||
}
|
||||
|
||||
@@ -192,7 +194,7 @@ func (g *GameManager) SkillSustainStamina(player *model.Player, isSwim bool) {
|
||||
pastTime := time.Now().UnixMilli() - staminaInfo.LastSkillTime
|
||||
// 根据配置以及距离上次的时间计算消耗的耐力
|
||||
costStamina = int32(float64(pastTime) / 1000 * float64(costStamina))
|
||||
logger.LOG.Debug("stamina skill sustain, skillId: %v, cost: %v, isSwim: %v", skillId, costStamina, isSwim)
|
||||
logger.Debug("stamina skill sustain, skillId: %v, cost: %v, isSwim: %v", skillId, costStamina, isSwim)
|
||||
|
||||
// 根据配置以及距离上次的时间计算消耗的耐力
|
||||
g.UpdatePlayerStamina(player, costStamina)
|
||||
@@ -206,7 +208,7 @@ func (g *GameManager) ChargedAttackStamina(player *model.Player, worldAvatar *Wo
|
||||
// 获取现行角色的配置表
|
||||
avatarDataConfig, ok := gdconf.CONF.AvatarDataMap[int32(worldAvatar.avatarId)]
|
||||
if !ok {
|
||||
logger.LOG.Error("avatarDataConfig error, avatarId: %v", worldAvatar.avatarId)
|
||||
logger.Error("avatarDataConfig error, avatarId: %v", worldAvatar.avatarId)
|
||||
return
|
||||
}
|
||||
|
||||
@@ -231,7 +233,7 @@ func (g *GameManager) ChargedAttackStamina(player *model.Player, worldAvatar *Wo
|
||||
} else {
|
||||
costStamina = -(skillData.CostStamina * 100)
|
||||
}
|
||||
logger.LOG.Debug("charged attack stamina, skillId: %v, cost: %v", skillData.AvatarSkillId, costStamina)
|
||||
logger.Debug("charged attack stamina, skillId: %v, cost: %v", skillData.AvatarSkillId, costStamina)
|
||||
|
||||
// 根据配置消耗耐力
|
||||
g.UpdatePlayerStamina(player, costStamina)
|
||||
@@ -250,13 +252,13 @@ func (g *GameManager) SkillStartStamina(player *model.Player, casterId uint32, s
|
||||
pastTime := time.Now().UnixMilli() - staminaInfo.LastSkillStartTime
|
||||
// 上次触发的技能相同则每400ms触发一次消耗
|
||||
if staminaInfo.LastSkillId != skillId || pastTime > 400 {
|
||||
logger.LOG.Debug("skill start stamina, skillId: %v, cost: %v", skillId, costStamina)
|
||||
logger.Debug("skill start stamina, skillId: %v, cost: %v", skillId, costStamina)
|
||||
// 根据配置消耗耐力
|
||||
g.UpdatePlayerStamina(player, costStamina)
|
||||
staminaInfo.LastSkillStartTime = time.Now().UnixMilli()
|
||||
}
|
||||
} else {
|
||||
//logger.LOG.Debug("skill start cost error, cost: %v", costStamina)
|
||||
// logger.Debug("skill start cost error, cost: %v", costStamina)
|
||||
}
|
||||
|
||||
// 记录最后释放的技能
|
||||
@@ -338,13 +340,13 @@ func (g *GameManager) UpdateVehicleStamina(player *model.Player, vehicleEntity *
|
||||
if staminaCost > 0 {
|
||||
// 耐力延迟2s(10 ticks)恢复 动作状态为加速将立刻恢复耐力
|
||||
if staminaInfo.VehicleRestoreDelay < 10 && staminaInfo.State != proto.MotionState_MOTION_STATE_SKIFF_POWERED_DASH {
|
||||
//logger.LOG.Debug("stamina delay add, restoreDelay: %v", staminaInfo.RestoreDelay)
|
||||
// logger.Debug("stamina delay add, restoreDelay: %v", staminaInfo.RestoreDelay)
|
||||
staminaInfo.VehicleRestoreDelay++
|
||||
return // 不恢复耐力
|
||||
}
|
||||
} else {
|
||||
// 消耗耐力重新计算恢复需要延迟的tick
|
||||
//logger.LOG.Debug("stamina delay reset, restoreDelay: %v", player.StaminaInfo.VehicleRestoreDelay)
|
||||
// logger.Debug("stamina delay reset, restoreDelay: %v", player.StaminaInfo.VehicleRestoreDelay)
|
||||
staminaInfo.VehicleRestoreDelay = 0
|
||||
}
|
||||
|
||||
@@ -384,13 +386,13 @@ func (g *GameManager) UpdatePlayerStamina(player *model.Player, staminaCost int3
|
||||
if staminaCost > 0 {
|
||||
// 耐力延迟2s(10 ticks)恢复 动作状态为加速将立刻恢复耐力
|
||||
if staminaInfo.PlayerRestoreDelay < 10 && staminaInfo.State != proto.MotionState_MOTION_STATE_POWERED_FLY {
|
||||
//logger.LOG.Debug("stamina delay add, restoreDelay: %v", staminaInfo.RestoreDelay)
|
||||
// logger.Debug("stamina delay add, restoreDelay: %v", staminaInfo.RestoreDelay)
|
||||
staminaInfo.PlayerRestoreDelay++
|
||||
return // 不恢复耐力
|
||||
}
|
||||
} else {
|
||||
// 消耗耐力重新计算恢复需要延迟的tick
|
||||
//logger.LOG.Debug("stamina delay reset, restoreDelay: %v", player.StaminaInfo.RestoreDelay)
|
||||
// logger.Debug("stamina delay reset, restoreDelay: %v", player.StaminaInfo.RestoreDelay)
|
||||
staminaInfo.PlayerRestoreDelay = 0
|
||||
}
|
||||
|
||||
@@ -415,7 +417,7 @@ func (g *GameManager) UpdatePlayerStamina(player *model.Player, staminaCost int3
|
||||
func (g *GameManager) SetVehicleStamina(player *model.Player, vehicleEntity *Entity, stamina float32) {
|
||||
// 设置载具的耐力
|
||||
vehicleEntity.gadgetEntity.gadgetVehicleEntity.curStamina = stamina
|
||||
//logger.LOG.Debug("vehicle stamina set, stamina: %v", stamina)
|
||||
// logger.Debug("vehicle stamina set, stamina: %v", stamina)
|
||||
|
||||
// PacketVehicleStaminaNotify
|
||||
vehicleStaminaNotify := new(proto.VehicleStaminaNotify)
|
||||
@@ -429,7 +431,7 @@ func (g *GameManager) SetPlayerStamina(player *model.Player, stamina uint32) {
|
||||
// 设置玩家的耐力
|
||||
prop := constant.PlayerPropertyConst.PROP_CUR_PERSIST_STAMINA
|
||||
player.PropertiesMap[prop] = stamina
|
||||
//logger.LOG.Debug("player stamina set, stamina: %v", stamina)
|
||||
// logger.Debug("player stamina set, stamina: %v", stamina)
|
||||
|
||||
// PacketPlayerPropNotify
|
||||
playerPropNotify := new(proto.PlayerPropNotify)
|
||||
|
||||
@@ -13,7 +13,7 @@ import (
|
||||
)
|
||||
|
||||
func (g *GameManager) ChangeAvatarReq(player *model.Player, payloadMsg pb.Message) {
|
||||
logger.LOG.Debug("user change avatar, uid: %v", player.PlayerID)
|
||||
logger.Debug("user change avatar, uid: %v", player.PlayerID)
|
||||
req := payloadMsg.(*proto.ChangeAvatarReq)
|
||||
targetAvatarGuid := req.Guid
|
||||
world := WORLD_MANAGER.GetWorldByID(player.WorldId)
|
||||
@@ -21,12 +21,12 @@ func (g *GameManager) ChangeAvatarReq(player *model.Player, payloadMsg pb.Messag
|
||||
targetAvatarId := player.GetAvatarIdByGuid(targetAvatarGuid)
|
||||
oldAvatarId := world.GetPlayerActiveAvatarId(player)
|
||||
if targetAvatarId == oldAvatarId {
|
||||
logger.LOG.Error("can not change to the same avatar, uid: %v, oldAvatarId: %v, targetAvatarId: %v", player.PlayerID, oldAvatarId, targetAvatarId)
|
||||
logger.Error("can not change to the same avatar, uid: %v, oldAvatarId: %v, targetAvatarId: %v", player.PlayerID, oldAvatarId, targetAvatarId)
|
||||
return
|
||||
}
|
||||
newAvatarIndex := world.GetPlayerAvatarIndexByAvatarId(player, targetAvatarId)
|
||||
if newAvatarIndex == -1 {
|
||||
logger.LOG.Error("can not find the target avatar in team, uid: %v, targetAvatarId: %v", player.PlayerID, targetAvatarId)
|
||||
logger.Error("can not find the target avatar in team, uid: %v, targetAvatarId: %v", player.PlayerID, targetAvatarId)
|
||||
return
|
||||
}
|
||||
if !world.multiplayer {
|
||||
@@ -36,7 +36,7 @@ func (g *GameManager) ChangeAvatarReq(player *model.Player, payloadMsg pb.Messag
|
||||
oldAvatarEntityId := world.GetPlayerWorldAvatarEntityId(player, oldAvatarId)
|
||||
oldAvatarEntity := scene.GetEntity(oldAvatarEntityId)
|
||||
if oldAvatarEntity == nil {
|
||||
logger.LOG.Error("can not find old avatar entity, entity id: %v", oldAvatarEntityId)
|
||||
logger.Error("can not find old avatar entity, entity id: %v", oldAvatarEntityId)
|
||||
return
|
||||
}
|
||||
oldAvatarEntity.moveState = uint16(proto.MotionState_MOTION_STATE_STANDBY)
|
||||
@@ -67,7 +67,7 @@ func (g *GameManager) ChangeAvatarReq(player *model.Player, payloadMsg pb.Messag
|
||||
}
|
||||
|
||||
func (g *GameManager) SetUpAvatarTeamReq(player *model.Player, payloadMsg pb.Message) {
|
||||
logger.LOG.Debug("user change team avatar, uid: %v", player.PlayerID)
|
||||
logger.Debug("user change team avatar, uid: %v", player.PlayerID)
|
||||
req := payloadMsg.(*proto.SetUpAvatarTeamReq)
|
||||
world := WORLD_MANAGER.GetWorldByID(player.WorldId)
|
||||
if world.multiplayer {
|
||||
@@ -111,7 +111,7 @@ func (g *GameManager) SetUpAvatarTeamReq(player *model.Player, payloadMsg pb.Mes
|
||||
g.SendMsg(cmd.AvatarTeamUpdateNotify, player.PlayerID, player.ClientSeq, avatarTeamUpdateNotify)
|
||||
|
||||
if selfTeam {
|
||||
//player.TeamConfig.UpdateTeam()
|
||||
// player.TeamConfig.UpdateTeam()
|
||||
world.SetPlayerLocalTeam(player, avatarIdList)
|
||||
world.UpdateMultiplayerTeam()
|
||||
world.InitPlayerWorldAvatar(player)
|
||||
@@ -135,7 +135,7 @@ func (g *GameManager) SetUpAvatarTeamReq(player *model.Player, payloadMsg pb.Mes
|
||||
}
|
||||
|
||||
func (g *GameManager) ChooseCurAvatarTeamReq(player *model.Player, payloadMsg pb.Message) {
|
||||
logger.LOG.Debug("user switch team, uid: %v", player.PlayerID)
|
||||
logger.Debug("user switch team, uid: %v", player.PlayerID)
|
||||
req := payloadMsg.(*proto.ChooseCurAvatarTeamReq)
|
||||
teamId := req.TeamId
|
||||
world := WORLD_MANAGER.GetWorldByID(player.WorldId)
|
||||
@@ -149,7 +149,7 @@ func (g *GameManager) ChooseCurAvatarTeamReq(player *model.Player, payloadMsg pb
|
||||
}
|
||||
player.TeamConfig.CurrTeamIndex = uint8(teamId) - 1
|
||||
player.TeamConfig.CurrAvatarIndex = 0
|
||||
//player.TeamConfig.UpdateTeam()
|
||||
// player.TeamConfig.UpdateTeam()
|
||||
world.SetPlayerAvatarIndex(player, 0)
|
||||
world.SetPlayerLocalTeam(player, team.GetAvatarIdList())
|
||||
world.UpdateMultiplayerTeam()
|
||||
@@ -165,7 +165,7 @@ func (g *GameManager) ChooseCurAvatarTeamReq(player *model.Player, payloadMsg pb
|
||||
}
|
||||
|
||||
func (g *GameManager) ChangeMpTeamAvatarReq(player *model.Player, payloadMsg pb.Message) {
|
||||
logger.LOG.Debug("user change mp team avatar, uid: %v", player.PlayerID)
|
||||
logger.Debug("user change mp team avatar, uid: %v", player.PlayerID)
|
||||
req := payloadMsg.(*proto.ChangeMpTeamAvatarReq)
|
||||
avatarGuidList := req.AvatarGuidList
|
||||
world := WORLD_MANAGER.GetWorldByID(player.WorldId)
|
||||
@@ -265,8 +265,8 @@ func (g *GameManager) PacketSceneTeamUpdateNotify(world *World) *proto.SceneTeam
|
||||
}
|
||||
acb.AbilityEmbryoList = append(acb.AbilityEmbryoList, emb)
|
||||
}
|
||||
//// add team resonances
|
||||
//for id := range worldPlayer.TeamConfig.TeamResonancesConfig {
|
||||
// // add team resonances
|
||||
// for id := range worldPlayer.TeamConfig.TeamResonancesConfig {
|
||||
// embryoId++
|
||||
// emb := &proto.AbilityEmbryo{
|
||||
// AbilityId: uint32(embryoId),
|
||||
@@ -274,7 +274,7 @@ func (g *GameManager) PacketSceneTeamUpdateNotify(world *World) *proto.SceneTeam
|
||||
// AbilityOverrideNameHash: uint32(constant.GameConstantConst.DEFAULT_ABILITY_NAME),
|
||||
// }
|
||||
// acb.AbilityEmbryoList = append(acb.AbilityEmbryoList, emb)
|
||||
//}
|
||||
// }
|
||||
// add skill depot abilities
|
||||
skillDepot := gdc.CONF.AvatarSkillDepotDataMap[int32(worldPlayerAvatar.SkillDepotId)]
|
||||
if skillDepot != nil && len(skillDepot.Abilities) != 0 {
|
||||
|
||||
@@ -1,12 +1,14 @@
|
||||
package game
|
||||
|
||||
import (
|
||||
pb "google.golang.org/protobuf/proto"
|
||||
"time"
|
||||
|
||||
"hk4e/gs/model"
|
||||
"hk4e/pkg/logger"
|
||||
"hk4e/protocol/cmd"
|
||||
"hk4e/protocol/proto"
|
||||
"time"
|
||||
|
||||
pb "google.golang.org/protobuf/proto"
|
||||
)
|
||||
|
||||
// CreateVehicleReq 创建载具
|
||||
@@ -37,7 +39,7 @@ func (g *GameManager) CreateVehicleReq(player *model.Player, payloadMsg pb.Messa
|
||||
rot := &model.Vector{X: float64(req.Rot.X), Y: float64(req.Rot.Y), Z: float64(req.Rot.Z)}
|
||||
entityId := scene.CreateEntityGadgetVehicle(player.PlayerID, pos, rot, req.VehicleId)
|
||||
if entityId == 0 {
|
||||
logger.LOG.Error("vehicle entityId is 0, uid: %v", player.PlayerID)
|
||||
logger.Error("vehicle entityId is 0, uid: %v", player.PlayerID)
|
||||
g.CommonRetError(cmd.VehicleInteractRsp, player, &proto.VehicleInteractRsp{})
|
||||
return
|
||||
}
|
||||
@@ -89,9 +91,9 @@ func (g *GameManager) DestroyVehicleEntity(player *model.Player, scene *Scene, v
|
||||
}
|
||||
// 目前原神仅有一种载具 多载具时可能跟载具耐力回复冲突 到时候再改
|
||||
// 确保载具Id为将要创建的 (每种载具允许存在1个)
|
||||
//if entity.gadgetEntity.gadgetVehicleEntity.vehicleId != vehicleId {
|
||||
// if entity.gadgetEntity.gadgetVehicleEntity.vehicleId != vehicleId {
|
||||
// return
|
||||
//}
|
||||
// }
|
||||
// 该载具是否为此玩家的
|
||||
if entity.gadgetEntity.gadgetVehicleEntity.owner != player {
|
||||
return
|
||||
@@ -147,7 +149,7 @@ func (g *GameManager) EnterVehicle(player *model.Player, entity *Entity, avatarG
|
||||
func (g *GameManager) ExitVehicle(player *model.Player, entity *Entity, avatarGuid uint64) {
|
||||
// 玩家是否进入载具
|
||||
if !g.IsPlayerInVehicle(player, entity.gadgetEntity.gadgetVehicleEntity) {
|
||||
logger.LOG.Error("vehicle not has player, uid: %v", player.PlayerID)
|
||||
logger.Error("vehicle not has player, uid: %v", player.PlayerID)
|
||||
g.CommonRetError(cmd.VehicleInteractRsp, player, &proto.VehicleInteractRsp{}, proto.Retcode_RET_NOT_IN_VEHICLE)
|
||||
return
|
||||
}
|
||||
@@ -185,13 +187,13 @@ func (g *GameManager) VehicleInteractReq(player *model.Player, payloadMsg pb.Mes
|
||||
// 获取载具实体
|
||||
entity := g.GetSceneVehicleEntity(scene, req.EntityId)
|
||||
if entity == nil {
|
||||
logger.LOG.Error("vehicle entity is nil, entityId: %v", req.EntityId)
|
||||
logger.Error("vehicle entity is nil, entityId: %v", req.EntityId)
|
||||
g.CommonRetError(cmd.VehicleInteractRsp, player, &proto.VehicleInteractRsp{}, proto.Retcode_RET_ENTITY_NOT_EXIST)
|
||||
return
|
||||
}
|
||||
// 判断实体类型是否为载具
|
||||
if entity.entityType != uint32(proto.ProtEntityType_PROT_ENTITY_TYPE_GADGET) || entity.gadgetEntity.gadgetType != GADGET_TYPE_VEHICLE {
|
||||
logger.LOG.Error("vehicle entity error, entityType: %v", entity.entityType)
|
||||
logger.Error("vehicle entity error, entityType: %v", entity.entityType)
|
||||
g.CommonRetError(cmd.VehicleInteractRsp, player, &proto.VehicleInteractRsp{}, proto.Retcode_RET_GADGET_NOT_VEHICLE)
|
||||
return
|
||||
}
|
||||
|
||||
@@ -40,14 +40,14 @@ func (g *GameManager) GetAllWeaponDataConfig() map[int32]*gdc.ItemData {
|
||||
func (g *GameManager) AddUserWeapon(userId uint32, itemId uint32) uint64 {
|
||||
player := USER_MANAGER.GetOnlineUser(userId)
|
||||
if player == nil {
|
||||
logger.LOG.Error("player is nil, uid: %v", userId)
|
||||
logger.Error("player is nil, uid: %v", userId)
|
||||
return 0
|
||||
}
|
||||
weaponId := uint64(g.snowflake.GenId())
|
||||
player.AddWeapon(itemId, weaponId)
|
||||
weapon := player.GetWeapon(weaponId)
|
||||
if weapon == nil {
|
||||
logger.LOG.Error("weapon is nil, itemId: %v, weaponId: %v", itemId, weaponId)
|
||||
logger.Error("weapon is nil, itemId: %v, weaponId: %v", itemId, weaponId)
|
||||
return 0
|
||||
}
|
||||
|
||||
|
||||
@@ -1,7 +1,6 @@
|
||||
package game
|
||||
|
||||
import (
|
||||
"hk4e/pkg/logger"
|
||||
"math"
|
||||
"time"
|
||||
|
||||
@@ -9,6 +8,7 @@ import (
|
||||
"hk4e/gs/game/aoi"
|
||||
"hk4e/gs/model"
|
||||
"hk4e/pkg/alg"
|
||||
"hk4e/pkg/logger"
|
||||
"hk4e/protocol/proto"
|
||||
)
|
||||
|
||||
@@ -27,8 +27,8 @@ func NewWorldManager(snowflake *alg.SnowflakeWorker) (r *WorldManager) {
|
||||
r.snowflake = snowflake
|
||||
r.worldStatic = NewWorldStatic()
|
||||
r.worldStatic.InitTerrain()
|
||||
//r.worldStatic.Pathfinding()
|
||||
//r.worldStatic.ConvPathVectorListToAiMoveVectorList()
|
||||
// r.worldStatic.Pathfinding()
|
||||
// r.worldStatic.ConvPathVectorListToAiMoveVectorList()
|
||||
return r
|
||||
}
|
||||
|
||||
@@ -728,7 +728,7 @@ func (s *Scene) CreateEntityGadget(pos *model.Vector, gatherId uint32) uint32 {
|
||||
func (s *Scene) CreateEntityGadgetVehicle(uid uint32, pos, rot *model.Vector, vehicleId uint32) uint32 {
|
||||
player := USER_MANAGER.GetOnlineUser(uid)
|
||||
if player == nil {
|
||||
logger.LOG.Error("player is nil, uid: %v", uid)
|
||||
logger.Error("player is nil, uid: %v", uid)
|
||||
return 0
|
||||
}
|
||||
entityId := s.world.GetNextWorldEntityId(constant.EntityIdTypeConst.GADGET)
|
||||
|
||||
@@ -59,7 +59,7 @@ func (w *WorldStatic) InitTerrain() bool {
|
||||
decoder := gob.NewDecoder(bytes.NewReader(data))
|
||||
err := decoder.Decode(&w.terrain)
|
||||
if err != nil {
|
||||
logger.LOG.Error("unmarshal world terrain data error: %v", err)
|
||||
logger.Error("unmarshal world terrain data error: %v", err)
|
||||
return false
|
||||
}
|
||||
return true
|
||||
@@ -70,7 +70,7 @@ func (w *WorldStatic) SaveTerrain() bool {
|
||||
encoder := gob.NewEncoder(&buffer)
|
||||
err := encoder.Encode(w.terrain)
|
||||
if err != nil {
|
||||
logger.LOG.Error("marshal world terrain data error: %v", err)
|
||||
logger.Error("marshal world terrain data error: %v", err)
|
||||
return false
|
||||
}
|
||||
gdc.CONF.WriteWorldTerrain(buffer.Bytes())
|
||||
@@ -140,10 +140,10 @@ func (w *WorldStatic) Pathfinding() {
|
||||
)
|
||||
pathVectorList := bfs.Pathfinding()
|
||||
if pathVectorList == nil {
|
||||
logger.LOG.Error("could not find path")
|
||||
logger.Error("could not find path")
|
||||
return
|
||||
}
|
||||
logger.LOG.Debug("find path success, path: %v", pathVectorList)
|
||||
logger.Debug("find path success, path: %v", pathVectorList)
|
||||
w.pathVectorList = w.ConvPFPVLToWSPVL(pathVectorList)
|
||||
}
|
||||
|
||||
|
||||
@@ -49,7 +49,7 @@ func (p *Player) InitAllAvatar() {
|
||||
func (p *Player) InitAvatar(avatar *Avatar) {
|
||||
avatarDataConfig, ok := gdc.CONF.AvatarDataMap[int32(avatar.AvatarId)]
|
||||
if !ok {
|
||||
logger.LOG.Error("avatarDataConfig error, avatarId: %v", avatar.AvatarId)
|
||||
logger.Error("avatarDataConfig error, avatarId: %v", avatar.AvatarId)
|
||||
return
|
||||
}
|
||||
// 角色战斗属性
|
||||
@@ -91,7 +91,7 @@ func (p *Player) GetAvatarIdByGuid(guid uint64) uint32 {
|
||||
func (p *Player) AddAvatar(avatarId uint32) {
|
||||
avatarDataConfig, ok := gdc.CONF.AvatarDataMap[int32(avatarId)]
|
||||
if !ok {
|
||||
logger.LOG.Error("avatarDataConfig error, avatarId: %v", avatarId)
|
||||
logger.Error("avatarDataConfig error, avatarId: %v", avatarId)
|
||||
return
|
||||
}
|
||||
skillDepotId := int32(0)
|
||||
@@ -105,7 +105,7 @@ func (p *Player) AddAvatar(avatarId uint32) {
|
||||
}
|
||||
avatarSkillDepotDataConfig, ok := gdc.CONF.AvatarSkillDepotDataMap[skillDepotId]
|
||||
if !ok {
|
||||
logger.LOG.Error("avatarSkillDepotDataConfig error, skillDepotId: %v", skillDepotId)
|
||||
logger.Error("avatarSkillDepotDataConfig error, skillDepotId: %v", skillDepotId)
|
||||
return
|
||||
}
|
||||
avatar := &Avatar{
|
||||
|
||||
@@ -43,9 +43,9 @@ func (i *InvokeHandler[T]) AddEntry(forward proto.ForwardType, entry *T) {
|
||||
i.EntryListForwardHost = append(i.EntryListForwardHost, entry)
|
||||
case proto.ForwardType_FORWARD_TYPE_ONLY_SERVER:
|
||||
i.EntryListForwardServer = append(i.EntryListForwardServer, entry)
|
||||
//logger.LOG.Error("forward server entry: %v", entry)
|
||||
// logger.Error("forward server entry: %v", entry)
|
||||
default:
|
||||
logger.LOG.Error("forward type: %v, entry: %v", forward, entry)
|
||||
logger.Error("forward type: %v, entry: %v", forward, entry)
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -1,8 +1,9 @@
|
||||
package model
|
||||
|
||||
import (
|
||||
"go.mongodb.org/mongo-driver/bson/primitive"
|
||||
"hk4e/protocol/proto"
|
||||
|
||||
"go.mongodb.org/mongo-driver/bson/primitive"
|
||||
)
|
||||
|
||||
const (
|
||||
|
||||
@@ -66,7 +66,7 @@ func (p *Player) AddWeapon(itemId uint32, weaponId uint64) {
|
||||
}
|
||||
itemDataConfig, ok := gdc.CONF.ItemDataMap[int32(itemId)]
|
||||
if !ok {
|
||||
logger.LOG.Error("config is nil, itemId: %v", itemId)
|
||||
logger.Error("config is nil, itemId: %v", itemId)
|
||||
return
|
||||
}
|
||||
if itemDataConfig.SkillAffix != nil {
|
||||
|
||||
10
gs/mq/mq.go
10
gs/mq/mq.go
@@ -23,7 +23,7 @@ func NewMessageQueue(conn *nats.Conn, netMsgInput chan *cmd.NetMsg, netMsgOutput
|
||||
r.natsMsgChan = make(chan *nats.Msg, 10000)
|
||||
_, err := r.natsConn.ChanSubscribe("GS_CMD_HK4E", r.natsMsgChan)
|
||||
if err != nil {
|
||||
logger.LOG.Error("nats subscribe error: %v", err)
|
||||
logger.Error("nats subscribe error: %v", err)
|
||||
return nil
|
||||
}
|
||||
r.netMsgInput = netMsgInput
|
||||
@@ -48,7 +48,7 @@ func (m *MessageQueue) startRecvHandler() {
|
||||
netMsg := new(cmd.NetMsg)
|
||||
err := msgpack.Unmarshal(natsMsg.Data, netMsg)
|
||||
if err != nil {
|
||||
logger.LOG.Error("parse bin to net msg error: %v", err)
|
||||
logger.Error("parse bin to net msg error: %v", err)
|
||||
continue
|
||||
}
|
||||
if netMsg.EventId == cmd.NormalMsg || netMsg.EventId == cmd.UserRegNotify {
|
||||
@@ -56,7 +56,7 @@ func (m *MessageQueue) startRecvHandler() {
|
||||
payloadMessage := m.cmdProtoMap.GetProtoObjByCmdId(netMsg.CmdId)
|
||||
err = pb.Unmarshal(netMsg.PayloadMessageData, payloadMessage)
|
||||
if err != nil {
|
||||
logger.LOG.Error("parse bin to payload msg error: %v", err)
|
||||
logger.Error("parse bin to payload msg error: %v", err)
|
||||
continue
|
||||
}
|
||||
netMsg.PayloadMessage = payloadMessage
|
||||
@@ -72,14 +72,14 @@ func (m *MessageQueue) startSendHandler() {
|
||||
// msgpack NetMsg
|
||||
netMsgData, err := msgpack.Marshal(netMsg)
|
||||
if err != nil {
|
||||
logger.LOG.Error("parse net msg to bin error: %v", err)
|
||||
logger.Error("parse net msg to bin error: %v", err)
|
||||
continue
|
||||
}
|
||||
natsMsg := nats.NewMsg("GATE_CMD_HK4E")
|
||||
natsMsg.Data = netMsgData
|
||||
err = m.natsConn.PublishMsg(natsMsg)
|
||||
if err != nil {
|
||||
logger.LOG.Error("nats publish msg error: %v", err)
|
||||
logger.Error("nats publish msg error: %v", err)
|
||||
continue
|
||||
}
|
||||
}
|
||||
|
||||
@@ -15,7 +15,7 @@ type GMService struct {
|
||||
}
|
||||
|
||||
func (s *GMService) Cmd(ctx context.Context, req *api.CmdRequest) (*api.CmdReply, error) {
|
||||
//TODO implement me
|
||||
// TODO implement me
|
||||
fmt.Println("Cmd", req.FuncName, req.Param)
|
||||
return &api.CmdReply{
|
||||
Message: "TODO",
|
||||
|
||||
Reference in New Issue
Block a user