mirror of
https://github.com/FlourishingWorld/hk4e.git
synced 2026-02-04 14:22:26 +08:00
305 lines
12 KiB
Go
305 lines
12 KiB
Go
package game
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import (
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gdc "hk4e/gs/config"
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"hk4e/gs/constant"
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"hk4e/gs/model"
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"hk4e/pkg/endec"
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"hk4e/pkg/logger"
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"hk4e/protocol/cmd"
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"hk4e/protocol/proto"
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pb "google.golang.org/protobuf/proto"
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)
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func (g *GameManager) ChangeAvatarReq(player *model.Player, payloadMsg pb.Message) {
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logger.Debug("user change avatar, uid: %v", player.PlayerID)
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req := payloadMsg.(*proto.ChangeAvatarReq)
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targetAvatarGuid := req.Guid
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world := WORLD_MANAGER.GetWorldByID(player.WorldId)
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scene := world.GetSceneById(player.SceneId)
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targetAvatarId := player.GetAvatarIdByGuid(targetAvatarGuid)
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oldAvatarId := world.GetPlayerActiveAvatarId(player)
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if targetAvatarId == oldAvatarId {
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logger.Error("can not change to the same avatar, uid: %v, oldAvatarId: %v, targetAvatarId: %v", player.PlayerID, oldAvatarId, targetAvatarId)
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return
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}
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newAvatarIndex := world.GetPlayerAvatarIndexByAvatarId(player, targetAvatarId)
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if newAvatarIndex == -1 {
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logger.Error("can not find the target avatar in team, uid: %v, targetAvatarId: %v", player.PlayerID, targetAvatarId)
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return
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}
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if !world.multiplayer {
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player.TeamConfig.CurrAvatarIndex = uint8(newAvatarIndex)
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}
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world.SetPlayerAvatarIndex(player, newAvatarIndex)
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oldAvatarEntityId := world.GetPlayerWorldAvatarEntityId(player, oldAvatarId)
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oldAvatarEntity := scene.GetEntity(oldAvatarEntityId)
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if oldAvatarEntity == nil {
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logger.Error("can not find old avatar entity, entity id: %v", oldAvatarEntityId)
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return
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}
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oldAvatarEntity.moveState = uint16(proto.MotionState_MOTION_STATE_STANDBY)
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sceneEntityDisappearNotify := &proto.SceneEntityDisappearNotify{
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DisappearType: proto.VisionType_VISION_TYPE_REPLACE,
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EntityList: []uint32{oldAvatarEntity.id},
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}
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for _, scenePlayer := range scene.playerMap {
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g.SendMsg(cmd.SceneEntityDisappearNotify, scenePlayer.PlayerID, scenePlayer.ClientSeq, sceneEntityDisappearNotify)
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}
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newAvatarId := world.GetPlayerActiveAvatarId(player)
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newAvatarEntity := g.PacketSceneEntityInfoAvatar(scene, player, newAvatarId)
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sceneEntityAppearNotify := &proto.SceneEntityAppearNotify{
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AppearType: proto.VisionType_VISION_TYPE_REPLACE,
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Param: oldAvatarEntity.id,
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EntityList: []*proto.SceneEntityInfo{newAvatarEntity},
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}
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for _, scenePlayer := range scene.playerMap {
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g.SendMsg(cmd.SceneEntityAppearNotify, scenePlayer.PlayerID, scenePlayer.ClientSeq, sceneEntityAppearNotify)
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}
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changeAvatarRsp := &proto.ChangeAvatarRsp{
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CurGuid: targetAvatarGuid,
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}
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g.SendMsg(cmd.ChangeAvatarRsp, player.PlayerID, player.ClientSeq, changeAvatarRsp)
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}
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func (g *GameManager) SetUpAvatarTeamReq(player *model.Player, payloadMsg pb.Message) {
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logger.Debug("user change team avatar, uid: %v", player.PlayerID)
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req := payloadMsg.(*proto.SetUpAvatarTeamReq)
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world := WORLD_MANAGER.GetWorldByID(player.WorldId)
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if world.multiplayer {
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g.CommonRetError(cmd.SetUpAvatarTeamRsp, player, &proto.SetUpAvatarTeamRsp{})
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return
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}
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teamId := req.TeamId
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if teamId <= 0 || teamId >= 5 {
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g.CommonRetError(cmd.SetUpAvatarTeamRsp, player, &proto.SetUpAvatarTeamRsp{})
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return
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}
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avatarGuidList := req.AvatarTeamGuidList
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selfTeam := teamId == uint32(player.TeamConfig.GetActiveTeamId())
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if (selfTeam && len(avatarGuidList) == 0) || len(avatarGuidList) > 4 {
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g.CommonRetError(cmd.SetUpAvatarTeamRsp, player, &proto.SetUpAvatarTeamRsp{})
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return
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}
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avatarIdList := make([]uint32, 0)
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for _, avatarGuid := range avatarGuidList {
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for avatarId, avatar := range player.AvatarMap {
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if avatarGuid == avatar.Guid {
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avatarIdList = append(avatarIdList, avatarId)
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}
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}
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}
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player.TeamConfig.GetTeamByIndex(uint8(teamId - 1)).SetAvatarIdList(avatarIdList)
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avatarTeamUpdateNotify := &proto.AvatarTeamUpdateNotify{
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AvatarTeamMap: make(map[uint32]*proto.AvatarTeam),
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}
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for teamIndex, team := range player.TeamConfig.TeamList {
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avatarTeam := &proto.AvatarTeam{
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TeamName: team.Name,
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AvatarGuidList: make([]uint64, 0),
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}
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for _, avatarId := range team.GetAvatarIdList() {
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avatarTeam.AvatarGuidList = append(avatarTeam.AvatarGuidList, player.AvatarMap[avatarId].Guid)
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}
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avatarTeamUpdateNotify.AvatarTeamMap[uint32(teamIndex)+1] = avatarTeam
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}
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g.SendMsg(cmd.AvatarTeamUpdateNotify, player.PlayerID, player.ClientSeq, avatarTeamUpdateNotify)
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if selfTeam {
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// player.TeamConfig.UpdateTeam()
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world.SetPlayerLocalTeam(player, avatarIdList)
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world.UpdateMultiplayerTeam()
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world.InitPlayerWorldAvatar(player)
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currAvatarGuid := req.CurAvatarGuid
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currAvatarId := player.GetAvatarIdByGuid(currAvatarGuid)
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currAvatarIndex := world.GetPlayerAvatarIndexByAvatarId(player, currAvatarId)
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player.TeamConfig.CurrAvatarIndex = uint8(currAvatarIndex)
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world.SetPlayerAvatarIndex(player, currAvatarIndex)
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sceneTeamUpdateNotify := g.PacketSceneTeamUpdateNotify(world)
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g.SendMsg(cmd.SceneTeamUpdateNotify, player.PlayerID, player.ClientSeq, sceneTeamUpdateNotify)
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}
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setUpAvatarTeamRsp := &proto.SetUpAvatarTeamRsp{
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TeamId: req.TeamId,
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CurAvatarGuid: req.CurAvatarGuid,
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AvatarTeamGuidList: req.AvatarTeamGuidList,
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}
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g.SendMsg(cmd.SetUpAvatarTeamRsp, player.PlayerID, player.ClientSeq, setUpAvatarTeamRsp)
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}
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func (g *GameManager) ChooseCurAvatarTeamReq(player *model.Player, payloadMsg pb.Message) {
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logger.Debug("user switch team, uid: %v", player.PlayerID)
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req := payloadMsg.(*proto.ChooseCurAvatarTeamReq)
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teamId := req.TeamId
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world := WORLD_MANAGER.GetWorldByID(player.WorldId)
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if world.multiplayer {
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g.CommonRetError(cmd.ChooseCurAvatarTeamRsp, player, &proto.ChooseCurAvatarTeamRsp{})
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return
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}
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team := player.TeamConfig.GetTeamByIndex(uint8(teamId) - 1)
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if team == nil || len(team.GetAvatarIdList()) == 0 {
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return
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}
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player.TeamConfig.CurrTeamIndex = uint8(teamId) - 1
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player.TeamConfig.CurrAvatarIndex = 0
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// player.TeamConfig.UpdateTeam()
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world.SetPlayerAvatarIndex(player, 0)
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world.SetPlayerLocalTeam(player, team.GetAvatarIdList())
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world.UpdateMultiplayerTeam()
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world.InitPlayerWorldAvatar(player)
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sceneTeamUpdateNotify := g.PacketSceneTeamUpdateNotify(world)
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g.SendMsg(cmd.SceneTeamUpdateNotify, player.PlayerID, player.ClientSeq, sceneTeamUpdateNotify)
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chooseCurAvatarTeamRsp := &proto.ChooseCurAvatarTeamRsp{
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CurTeamId: teamId,
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}
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g.SendMsg(cmd.ChooseCurAvatarTeamRsp, player.PlayerID, player.ClientSeq, chooseCurAvatarTeamRsp)
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}
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func (g *GameManager) ChangeMpTeamAvatarReq(player *model.Player, payloadMsg pb.Message) {
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logger.Debug("user change mp team avatar, uid: %v", player.PlayerID)
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req := payloadMsg.(*proto.ChangeMpTeamAvatarReq)
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avatarGuidList := req.AvatarGuidList
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world := WORLD_MANAGER.GetWorldByID(player.WorldId)
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if !world.multiplayer || len(avatarGuidList) == 0 || len(avatarGuidList) > 4 {
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g.CommonRetError(cmd.ChangeMpTeamAvatarRsp, player, &proto.ChangeMpTeamAvatarRsp{})
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return
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}
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avatarIdList := make([]uint32, 0)
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for _, avatarGuid := range avatarGuidList {
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avatarId := player.GetAvatarIdByGuid(avatarGuid)
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avatarIdList = append(avatarIdList, avatarId)
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}
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world.SetPlayerLocalTeam(player, avatarIdList)
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world.UpdateMultiplayerTeam()
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world.InitPlayerWorldAvatar(player)
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currAvatarGuid := req.CurAvatarGuid
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currAvatarId := player.GetAvatarIdByGuid(currAvatarGuid)
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newAvatarIndex := world.GetPlayerAvatarIndexByAvatarId(player, currAvatarId)
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world.SetPlayerAvatarIndex(player, newAvatarIndex)
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for _, worldPlayer := range world.playerMap {
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sceneTeamUpdateNotify := g.PacketSceneTeamUpdateNotify(world)
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g.SendMsg(cmd.SceneTeamUpdateNotify, worldPlayer.PlayerID, worldPlayer.ClientSeq, sceneTeamUpdateNotify)
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}
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changeMpTeamAvatarRsp := &proto.ChangeMpTeamAvatarRsp{
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CurAvatarGuid: req.CurAvatarGuid,
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AvatarGuidList: req.AvatarGuidList,
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}
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g.SendMsg(cmd.ChangeMpTeamAvatarRsp, player.PlayerID, player.ClientSeq, changeMpTeamAvatarRsp)
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}
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func (g *GameManager) PacketSceneTeamUpdateNotify(world *World) *proto.SceneTeamUpdateNotify {
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sceneTeamUpdateNotify := &proto.SceneTeamUpdateNotify{
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IsInMp: world.multiplayer,
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}
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empty := new(proto.AbilitySyncStateInfo)
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for _, worldAvatar := range world.GetWorldAvatarList() {
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worldPlayer := USER_MANAGER.GetOnlineUser(worldAvatar.uid)
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worldPlayerScene := world.GetSceneById(worldPlayer.SceneId)
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worldPlayerAvatar := worldPlayer.AvatarMap[worldAvatar.avatarId]
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equipIdList := make([]uint32, 0)
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weapon := worldPlayerAvatar.EquipWeapon
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equipIdList = append(equipIdList, weapon.ItemId)
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for _, reliquary := range worldPlayerAvatar.EquipReliquaryList {
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equipIdList = append(equipIdList, reliquary.ItemId)
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}
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sceneTeamAvatar := &proto.SceneTeamAvatar{
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PlayerUid: worldPlayer.PlayerID,
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AvatarGuid: worldPlayerAvatar.Guid,
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SceneId: worldPlayer.SceneId,
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EntityId: world.GetPlayerWorldAvatarEntityId(worldPlayer, worldAvatar.avatarId),
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SceneEntityInfo: g.PacketSceneEntityInfoAvatar(worldPlayerScene, worldPlayer, worldAvatar.avatarId),
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WeaponGuid: worldPlayerAvatar.EquipWeapon.Guid,
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WeaponEntityId: world.GetPlayerWorldAvatarWeaponEntityId(worldPlayer, worldAvatar.avatarId),
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IsPlayerCurAvatar: world.GetPlayerActiveAvatarId(worldPlayer) == worldAvatar.avatarId,
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IsOnScene: world.GetPlayerActiveAvatarId(worldPlayer) == worldAvatar.avatarId,
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AvatarAbilityInfo: &proto.AbilitySyncStateInfo{
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IsInited: len(worldAvatar.abilityList) != 0,
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DynamicValueMap: nil,
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AppliedAbilities: worldAvatar.abilityList,
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AppliedModifiers: worldAvatar.modifierList,
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MixinRecoverInfos: nil,
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SgvDynamicValueMap: nil,
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},
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WeaponAbilityInfo: empty,
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AbilityControlBlock: new(proto.AbilityControlBlock),
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}
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if world.multiplayer {
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sceneTeamAvatar.AvatarInfo = g.PacketAvatarInfo(worldPlayerAvatar)
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sceneTeamAvatar.SceneAvatarInfo = g.PacketSceneAvatarInfo(worldPlayerScene, worldPlayer, worldAvatar.avatarId)
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}
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// add AbilityControlBlock
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avatarDataConfig := gdc.CONF.AvatarDataMap[int32(worldAvatar.avatarId)]
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acb := sceneTeamAvatar.AbilityControlBlock
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embryoId := 0
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// add avatar abilities
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if avatarDataConfig != nil {
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for _, abilityId := range avatarDataConfig.Abilities {
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embryoId++
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emb := &proto.AbilityEmbryo{
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AbilityId: uint32(embryoId),
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AbilityNameHash: uint32(abilityId),
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AbilityOverrideNameHash: uint32(constant.GameConstantConst.DEFAULT_ABILITY_NAME),
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}
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acb.AbilityEmbryoList = append(acb.AbilityEmbryoList, emb)
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}
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}
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// add default abilities
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for _, abilityId := range constant.GameConstantConst.DEFAULT_ABILITY_HASHES {
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embryoId++
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emb := &proto.AbilityEmbryo{
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AbilityId: uint32(embryoId),
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AbilityNameHash: uint32(abilityId),
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AbilityOverrideNameHash: uint32(constant.GameConstantConst.DEFAULT_ABILITY_NAME),
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}
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acb.AbilityEmbryoList = append(acb.AbilityEmbryoList, emb)
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}
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// // add team resonances
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// for id := range worldPlayer.TeamConfig.TeamResonancesConfig {
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// embryoId++
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// emb := &proto.AbilityEmbryo{
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// AbilityId: uint32(embryoId),
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// AbilityNameHash: uint32(id),
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// AbilityOverrideNameHash: uint32(constant.GameConstantConst.DEFAULT_ABILITY_NAME),
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// }
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// acb.AbilityEmbryoList = append(acb.AbilityEmbryoList, emb)
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// }
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// add skill depot abilities
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skillDepot := gdc.CONF.AvatarSkillDepotDataMap[int32(worldPlayerAvatar.SkillDepotId)]
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if skillDepot != nil && len(skillDepot.Abilities) != 0 {
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for _, id := range skillDepot.Abilities {
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embryoId++
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emb := &proto.AbilityEmbryo{
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AbilityId: uint32(embryoId),
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AbilityNameHash: uint32(id),
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AbilityOverrideNameHash: uint32(constant.GameConstantConst.DEFAULT_ABILITY_NAME),
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}
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acb.AbilityEmbryoList = append(acb.AbilityEmbryoList, emb)
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}
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}
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// add equip abilities
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for skill := range worldPlayerAvatar.ExtraAbilityEmbryos {
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embryoId++
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emb := &proto.AbilityEmbryo{
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AbilityId: uint32(embryoId),
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AbilityNameHash: uint32(endec.Hk4eAbilityHashCode(skill)),
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AbilityOverrideNameHash: uint32(constant.GameConstantConst.DEFAULT_ABILITY_NAME),
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}
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acb.AbilityEmbryoList = append(acb.AbilityEmbryoList, emb)
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}
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sceneTeamUpdateNotify.SceneTeamAvatarList = append(sceneTeamUpdateNotify.SceneTeamAvatarList, sceneTeamAvatar)
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}
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return sceneTeamUpdateNotify
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}
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