mirror of
https://github.com/FlourishingWorld/hk4e.git
synced 2026-02-04 14:22:26 +08:00
234 lines
5.3 KiB
Go
234 lines
5.3 KiB
Go
package game
|
|
|
|
import (
|
|
"time"
|
|
|
|
"hk4e/gs/dao"
|
|
"hk4e/gs/model"
|
|
"hk4e/pkg/logger"
|
|
"hk4e/protocol/proto"
|
|
)
|
|
|
|
type SaveUserData struct {
|
|
insertPlayerList []*model.Player
|
|
updatePlayerList []*model.Player
|
|
}
|
|
|
|
type UserManager struct {
|
|
dao *dao.Dao
|
|
playerMap map[uint32]*model.Player
|
|
saveUserChan chan *SaveUserData
|
|
}
|
|
|
|
func NewUserManager(dao *dao.Dao) (r *UserManager) {
|
|
r = new(UserManager)
|
|
r.dao = dao
|
|
r.playerMap = make(map[uint32]*model.Player)
|
|
r.saveUserChan = make(chan *SaveUserData)
|
|
return r
|
|
}
|
|
|
|
func (u *UserManager) GetUserOnlineState(userId uint32) bool {
|
|
player, exist := u.playerMap[userId]
|
|
if !exist {
|
|
return false
|
|
} else {
|
|
return player.Online
|
|
}
|
|
}
|
|
|
|
func (u *UserManager) GetOnlineUser(userId uint32) *model.Player {
|
|
player, exist := u.playerMap[userId]
|
|
if !exist {
|
|
return nil
|
|
} else {
|
|
if player.Online {
|
|
return player
|
|
} else {
|
|
return nil
|
|
}
|
|
}
|
|
}
|
|
|
|
func (u *UserManager) GetAllOnlineUserList() map[uint32]*model.Player {
|
|
onlinePlayerMap := make(map[uint32]*model.Player)
|
|
for userId, player := range u.playerMap {
|
|
if player.Online == false {
|
|
continue
|
|
}
|
|
onlinePlayerMap[userId] = player
|
|
}
|
|
return onlinePlayerMap
|
|
}
|
|
|
|
type PlayerRegInfo struct {
|
|
Exist bool
|
|
Req *proto.SetPlayerBornDataReq
|
|
UserId uint32
|
|
ClientSeq uint32
|
|
}
|
|
|
|
func (u *UserManager) CheckUserExistOnReg(userId uint32, req *proto.SetPlayerBornDataReq, clientSeq uint32) (exist bool, asyncWait bool) {
|
|
_, exist = u.playerMap[userId]
|
|
if exist {
|
|
return true, false
|
|
} else {
|
|
go func() {
|
|
player := u.loadUserFromDb(userId)
|
|
exist = false
|
|
if player != nil {
|
|
exist = true
|
|
}
|
|
LOCAL_EVENT_MANAGER.localEventChan <- &LocalEvent{
|
|
EventId: CheckUserExistOnRegFromDbFinish,
|
|
Msg: &PlayerRegInfo{
|
|
Exist: exist,
|
|
Req: req,
|
|
UserId: userId,
|
|
ClientSeq: clientSeq,
|
|
},
|
|
}
|
|
}()
|
|
return false, true
|
|
}
|
|
}
|
|
|
|
func (u *UserManager) LoadTempOfflineUserSync(userId uint32) *model.Player {
|
|
player, exist := u.playerMap[userId]
|
|
if exist {
|
|
return player
|
|
} else {
|
|
player = u.loadUserFromDb(userId)
|
|
if player == nil {
|
|
return nil
|
|
}
|
|
u.ChangeUserDbState(player, model.DbDelete)
|
|
u.playerMap[player.PlayerID] = player
|
|
return player
|
|
}
|
|
}
|
|
|
|
func (u *UserManager) loadUserFromDb(userId uint32) *model.Player {
|
|
player, err := u.dao.QueryPlayerByID(userId)
|
|
if err != nil {
|
|
logger.Error("query player error: %v", err)
|
|
return nil
|
|
}
|
|
return player
|
|
}
|
|
|
|
func (u *UserManager) AddUser(player *model.Player) {
|
|
if player == nil {
|
|
return
|
|
}
|
|
u.ChangeUserDbState(player, model.DbInsert)
|
|
u.playerMap[player.PlayerID] = player
|
|
}
|
|
|
|
func (u *UserManager) DeleteUser(player *model.Player) {
|
|
if player == nil {
|
|
return
|
|
}
|
|
u.ChangeUserDbState(player, model.DbDelete)
|
|
u.playerMap[player.PlayerID] = player
|
|
}
|
|
|
|
type PlayerLoginInfo struct {
|
|
UserId uint32
|
|
Player *model.Player
|
|
ClientSeq uint32
|
|
}
|
|
|
|
func (u *UserManager) OnlineUser(userId uint32, clientSeq uint32) (*model.Player, bool) {
|
|
player, exist := u.playerMap[userId]
|
|
if exist {
|
|
u.ChangeUserDbState(player, model.DbNormal)
|
|
return player, false
|
|
} else {
|
|
go func() {
|
|
player = u.loadUserFromDb(userId)
|
|
if player != nil {
|
|
u.ChangeUserDbState(player, model.DbNormal)
|
|
} else {
|
|
logger.Error("can not find user from db, uid: %v", userId)
|
|
}
|
|
LOCAL_EVENT_MANAGER.localEventChan <- &LocalEvent{
|
|
EventId: LoadLoginUserFromDbFinish,
|
|
Msg: &PlayerLoginInfo{
|
|
UserId: userId,
|
|
Player: player,
|
|
ClientSeq: clientSeq,
|
|
},
|
|
}
|
|
}()
|
|
return nil, true
|
|
}
|
|
}
|
|
|
|
func (u *UserManager) ChangeUserDbState(player *model.Player, state int) {
|
|
if player == nil {
|
|
return
|
|
}
|
|
switch player.DbState {
|
|
case model.DbNone:
|
|
if state == model.DbInsert {
|
|
player.DbState = model.DbInsert
|
|
} else if state == model.DbDelete {
|
|
player.DbState = model.DbDelete
|
|
} else if state == model.DbNormal {
|
|
player.DbState = model.DbNormal
|
|
} else {
|
|
logger.Error("player db state change not allow, before: %v, after: %v", player.DbState, state)
|
|
}
|
|
case model.DbInsert:
|
|
logger.Error("player db state change not allow, before: %v, after: %v", player.DbState, state)
|
|
break
|
|
case model.DbDelete:
|
|
if state == model.DbNormal {
|
|
player.DbState = model.DbNormal
|
|
} else {
|
|
logger.Error("player db state change not allow, before: %v, after: %v", player.DbState, state)
|
|
}
|
|
case model.DbNormal:
|
|
if state == model.DbDelete {
|
|
player.DbState = model.DbDelete
|
|
} else {
|
|
logger.Error("player db state change not allow, before: %v, after: %v", player.DbState, state)
|
|
}
|
|
}
|
|
}
|
|
|
|
// 用户数据库定时同步
|
|
|
|
func (u *UserManager) StartAutoSaveUser() {
|
|
go func() {
|
|
ticker := time.NewTicker(time.Minute * 5)
|
|
for {
|
|
LOCAL_EVENT_MANAGER.localEventChan <- &LocalEvent{
|
|
EventId: RunUserCopyAndSave,
|
|
}
|
|
<-ticker.C
|
|
}
|
|
}()
|
|
go func() {
|
|
for {
|
|
saveUserData := <-u.saveUserChan
|
|
u.SaveUser(saveUserData)
|
|
}
|
|
}()
|
|
}
|
|
|
|
func (u *UserManager) SaveUser(saveUserData *SaveUserData) {
|
|
err := u.dao.InsertPlayerList(saveUserData.insertPlayerList)
|
|
if err != nil {
|
|
logger.Error("insert player list error: %v", err)
|
|
return
|
|
}
|
|
err = u.dao.UpdatePlayerList(saveUserData.updatePlayerList)
|
|
if err != nil {
|
|
logger.Error("update player list error: %v", err)
|
|
return
|
|
}
|
|
logger.Info("save user finish, insert user count: %v, update user count: %v", len(saveUserData.insertPlayerList), len(saveUserData.updatePlayerList))
|
|
}
|