Files
hk4e/gs/game/player_social.go
2023-04-15 20:48:30 +08:00

507 lines
18 KiB
Go

package game
import (
"regexp"
"time"
"unicode/utf8"
"hk4e/common/constant"
"hk4e/common/mq"
"hk4e/gs/model"
"hk4e/pkg/logger"
"hk4e/pkg/object"
"hk4e/protocol/cmd"
"hk4e/protocol/proto"
pb "google.golang.org/protobuf/proto"
)
func (g *Game) GetPlayerSocialDetailReq(player *model.Player, payloadMsg pb.Message) {
req := payloadMsg.(*proto.GetPlayerSocialDetailReq)
targetUid := req.Uid
targetPlayer, _, _ := USER_MANAGER.LoadGlobalPlayer(targetUid)
if targetPlayer == nil {
g.SendError(cmd.GetPlayerSocialDetailRsp, player, &proto.GetPlayerSocialDetailRsp{}, proto.Retcode_RET_PLAYER_NOT_EXIST)
return
}
_, exist := player.FriendList[targetPlayer.PlayerID]
socialDetail := &proto.SocialDetail{
Uid: targetPlayer.PlayerID,
ProfilePicture: &proto.ProfilePicture{AvatarId: targetPlayer.HeadImage},
Nickname: targetPlayer.NickName,
Signature: targetPlayer.Signature,
Level: targetPlayer.PropertiesMap[constant.PLAYER_PROP_PLAYER_LEVEL],
Birthday: &proto.Birthday{Month: uint32(targetPlayer.Birthday[0]), Day: uint32(targetPlayer.Birthday[1])},
WorldLevel: targetPlayer.PropertiesMap[constant.PLAYER_PROP_PLAYER_WORLD_LEVEL],
NameCardId: targetPlayer.NameCard,
IsShowAvatar: false,
FinishAchievementNum: 0,
IsFriend: exist,
}
getPlayerSocialDetailRsp := &proto.GetPlayerSocialDetailRsp{
DetailData: socialDetail,
}
g.SendMsg(cmd.GetPlayerSocialDetailRsp, player.PlayerID, player.ClientSeq, getPlayerSocialDetailRsp)
}
func (g *Game) SetPlayerBirthdayReq(player *model.Player, payloadMsg pb.Message) {
req := payloadMsg.(*proto.SetPlayerBirthdayReq)
if player.Birthday[0] != 0 || player.Birthday[1] != 0 {
g.SendError(cmd.SetPlayerBirthdayRsp, player, &proto.SetPlayerBirthdayRsp{})
return
}
birthday := req.Birthday
player.Birthday[0] = uint8(birthday.Month)
player.Birthday[1] = uint8(birthday.Day)
setPlayerBirthdayRsp := &proto.SetPlayerBirthdayRsp{
Birthday: req.Birthday,
}
g.SendMsg(cmd.SetPlayerBirthdayRsp, player.PlayerID, player.ClientSeq, setPlayerBirthdayRsp)
}
func (g *Game) SetNameCardReq(player *model.Player, payloadMsg pb.Message) {
req := payloadMsg.(*proto.SetNameCardReq)
nameCardId := req.NameCardId
exist := false
for _, nameCard := range player.NameCardList {
if nameCard == nameCardId {
exist = true
}
}
if !exist {
logger.Error("name card not exist, uid: %v", player.PlayerID)
return
}
player.NameCard = nameCardId
setNameCardRsp := &proto.SetNameCardRsp{
NameCardId: nameCardId,
}
g.SendMsg(cmd.SetNameCardRsp, player.PlayerID, player.ClientSeq, setNameCardRsp)
}
func (g *Game) SetPlayerSignatureReq(player *model.Player, payloadMsg pb.Message) {
req := payloadMsg.(*proto.SetPlayerSignatureReq)
signature := req.Signature
setPlayerSignatureRsp := new(proto.SetPlayerSignatureRsp)
if !object.IsUtf8String(signature) {
setPlayerSignatureRsp.Retcode = int32(proto.Retcode_RET_SIGNATURE_ILLEGAL)
} else if utf8.RuneCountInString(signature) > 50 {
setPlayerSignatureRsp.Retcode = int32(proto.Retcode_RET_SIGNATURE_ILLEGAL)
} else {
player.Signature = signature
setPlayerSignatureRsp.Signature = player.Signature
}
g.SendMsg(cmd.SetPlayerSignatureRsp, player.PlayerID, player.ClientSeq, setPlayerSignatureRsp)
}
func (g *Game) SetPlayerNameReq(player *model.Player, payloadMsg pb.Message) {
req := payloadMsg.(*proto.SetPlayerNameReq)
nickName := req.NickName
setPlayerNameRsp := new(proto.SetPlayerNameRsp)
if len(nickName) == 0 {
setPlayerNameRsp.Retcode = int32(proto.Retcode_RET_NICKNAME_IS_EMPTY)
} else if !object.IsUtf8String(nickName) {
setPlayerNameRsp.Retcode = int32(proto.Retcode_RET_NICKNAME_UTF8_ERROR)
} else if utf8.RuneCountInString(nickName) > 14 {
setPlayerNameRsp.Retcode = int32(proto.Retcode_RET_NICKNAME_TOO_LONG)
} else if len(regexp.MustCompile(`\d`).FindAllString(nickName, -1)) > 6 {
setPlayerNameRsp.Retcode = int32(proto.Retcode_RET_NICKNAME_TOO_MANY_DIGITS)
} else {
player.NickName = nickName
setPlayerNameRsp.NickName = player.NickName
}
g.SendMsg(cmd.SetPlayerNameRsp, player.PlayerID, player.ClientSeq, setPlayerNameRsp)
}
func (g *Game) SetPlayerHeadImageReq(player *model.Player, payloadMsg pb.Message) {
req := payloadMsg.(*proto.SetPlayerHeadImageReq)
avatarId := req.AvatarId
dbAvatar := player.GetDbAvatar()
_, exist := dbAvatar.AvatarMap[avatarId]
if !exist {
logger.Error("the head img of the avatar not exist, uid: %v", player.PlayerID)
return
}
player.HeadImage = avatarId
setPlayerHeadImageRsp := &proto.SetPlayerHeadImageRsp{
ProfilePicture: &proto.ProfilePicture{AvatarId: player.HeadImage},
}
g.SendMsg(cmd.SetPlayerHeadImageRsp, player.PlayerID, player.ClientSeq, setPlayerHeadImageRsp)
}
func (g *Game) GetAllUnlockNameCardReq(player *model.Player, payloadMsg pb.Message) {
getAllUnlockNameCardRsp := &proto.GetAllUnlockNameCardRsp{
NameCardList: player.NameCardList,
}
g.SendMsg(cmd.GetAllUnlockNameCardRsp, player.PlayerID, player.ClientSeq, getAllUnlockNameCardRsp)
}
func (g *Game) GetPlayerFriendListReq(player *model.Player, payloadMsg pb.Message) {
getPlayerFriendListRsp := &proto.GetPlayerFriendListRsp{
FriendList: make([]*proto.FriendBrief, 0),
}
// 获取包含系统的临时好友列表
// 用于实现好友列表内的系统且不更改原先的内容
tempFriendList := COMMAND_MANAGER.GetFriendList(player.FriendList)
for uid := range tempFriendList {
friendPlayer, online, _ := USER_MANAGER.LoadGlobalPlayer(uid)
if friendPlayer == nil {
logger.Error("target player is nil, uid: %v", player.PlayerID)
continue
}
var onlineState proto.FriendOnlineState = 0
if online {
onlineState = proto.FriendOnlineState_FRIEND_ONLINE
} else {
onlineState = proto.FriendOnlineState_FREIEND_DISCONNECT
}
friendBrief := &proto.FriendBrief{
Uid: friendPlayer.PlayerID,
Nickname: friendPlayer.NickName,
Level: friendPlayer.PropertiesMap[constant.PLAYER_PROP_PLAYER_LEVEL],
ProfilePicture: &proto.ProfilePicture{AvatarId: friendPlayer.HeadImage},
WorldLevel: friendPlayer.PropertiesMap[constant.PLAYER_PROP_PLAYER_WORLD_LEVEL],
Signature: friendPlayer.Signature,
OnlineState: onlineState,
IsMpModeAvailable: true,
LastActiveTime: player.OfflineTime,
NameCardId: friendPlayer.NameCard,
Param: (uint32(time.Now().Unix()) - player.OfflineTime) / 3600 / 24,
IsGameSource: true,
PlatformType: proto.PlatformType_PC,
}
getPlayerFriendListRsp.FriendList = append(getPlayerFriendListRsp.FriendList, friendBrief)
}
g.SendMsg(cmd.GetPlayerFriendListRsp, player.PlayerID, player.ClientSeq, getPlayerFriendListRsp)
}
func (g *Game) GetPlayerAskFriendListReq(player *model.Player, payloadMsg pb.Message) {
getPlayerAskFriendListRsp := &proto.GetPlayerAskFriendListRsp{
AskFriendList: make([]*proto.FriendBrief, 0),
}
for uid := range player.FriendApplyList {
friendPlayer, online, _ := USER_MANAGER.LoadGlobalPlayer(uid)
if friendPlayer == nil {
logger.Error("target player is nil, uid: %v", player.PlayerID)
continue
}
var onlineState proto.FriendOnlineState
if online {
onlineState = proto.FriendOnlineState_FRIEND_ONLINE
} else {
onlineState = proto.FriendOnlineState_FREIEND_DISCONNECT
}
friendBrief := &proto.FriendBrief{
Uid: friendPlayer.PlayerID,
Nickname: friendPlayer.NickName,
Level: friendPlayer.PropertiesMap[constant.PLAYER_PROP_PLAYER_LEVEL],
ProfilePicture: &proto.ProfilePicture{AvatarId: friendPlayer.HeadImage},
WorldLevel: friendPlayer.PropertiesMap[constant.PLAYER_PROP_PLAYER_WORLD_LEVEL],
Signature: friendPlayer.Signature,
OnlineState: onlineState,
IsMpModeAvailable: true,
LastActiveTime: player.OfflineTime,
NameCardId: friendPlayer.NameCard,
Param: (uint32(time.Now().Unix()) - player.OfflineTime) / 3600 / 24,
IsGameSource: true,
PlatformType: proto.PlatformType_PC,
}
getPlayerAskFriendListRsp.AskFriendList = append(getPlayerAskFriendListRsp.AskFriendList, friendBrief)
}
g.SendMsg(cmd.GetPlayerAskFriendListRsp, player.PlayerID, player.ClientSeq, getPlayerAskFriendListRsp)
}
func (g *Game) AskAddFriendReq(player *model.Player, payloadMsg pb.Message) {
req := payloadMsg.(*proto.AskAddFriendReq)
targetUid := req.TargetUid
askAddFriendRsp := &proto.AskAddFriendRsp{
TargetUid: targetUid,
}
g.SendMsg(cmd.AskAddFriendRsp, player.PlayerID, player.ClientSeq, askAddFriendRsp)
targetPlayer := USER_MANAGER.GetOnlineUser(targetUid)
if targetPlayer == nil {
// 非本地玩家
if USER_MANAGER.GetRemoteUserOnlineState(targetUid) {
// 远程在线玩家
gsAppId := USER_MANAGER.GetRemoteUserGsAppId(targetUid)
MESSAGE_QUEUE.SendToGs(gsAppId, &mq.NetMsg{
MsgType: mq.MsgTypeServer,
EventId: mq.ServerAddFriendNotify,
ServerMsg: &mq.ServerMsg{
AddFriendInfo: &mq.AddFriendInfo{
OriginInfo: &mq.OriginInfo{
CmdName: "AskAddFriendReq",
UserId: player.PlayerID,
},
TargetUserId: targetUid,
ApplyPlayerOnlineInfo: &mq.UserBaseInfo{
UserId: player.PlayerID,
Nickname: player.NickName,
PlayerLevel: player.PropertiesMap[constant.PLAYER_PROP_PLAYER_LEVEL],
NameCardId: player.NameCard,
Signature: player.Signature,
HeadImageId: player.HeadImage,
WorldLevel: player.PropertiesMap[constant.PLAYER_PROP_PLAYER_WORLD_LEVEL],
},
},
},
})
} else {
// 全服离线玩家
targetPlayer := USER_MANAGER.LoadTempOfflineUser(targetUid, true)
if targetPlayer == nil {
logger.Error("apply add friend target player is nil, uid: %v", targetUid)
return
}
_, applyExist := targetPlayer.FriendApplyList[player.PlayerID]
_, friendExist := targetPlayer.FriendList[player.PlayerID]
if applyExist || friendExist {
logger.Error("friend or apply already exist, uid: %v", player.PlayerID)
return
}
targetPlayer.FriendApplyList[player.PlayerID] = true
USER_MANAGER.SaveTempOfflineUser(targetPlayer)
}
return
}
_, applyExist := targetPlayer.FriendApplyList[player.PlayerID]
_, friendExist := targetPlayer.FriendList[player.PlayerID]
if applyExist || friendExist {
logger.Error("friend or apply already exist, uid: %v", player.PlayerID)
return
}
targetPlayer.FriendApplyList[player.PlayerID] = true
// 目标玩家在线则通知
askAddFriendNotify := &proto.AskAddFriendNotify{
TargetUid: player.PlayerID,
}
askAddFriendNotify.TargetFriendBrief = &proto.FriendBrief{
Uid: player.PlayerID,
Nickname: player.NickName,
Level: player.PropertiesMap[constant.PLAYER_PROP_PLAYER_LEVEL],
ProfilePicture: &proto.ProfilePicture{AvatarId: player.HeadImage},
WorldLevel: player.PropertiesMap[constant.PLAYER_PROP_PLAYER_WORLD_LEVEL],
Signature: player.Signature,
OnlineState: proto.FriendOnlineState_FRIEND_ONLINE,
IsMpModeAvailable: true,
LastActiveTime: player.OfflineTime,
NameCardId: player.NameCard,
Param: (uint32(time.Now().Unix()) - player.OfflineTime) / 3600 / 24,
IsGameSource: true,
PlatformType: proto.PlatformType_PC,
}
g.SendMsg(cmd.AskAddFriendNotify, targetPlayer.PlayerID, targetPlayer.ClientSeq, askAddFriendNotify)
}
func (g *Game) DealAddFriendReq(player *model.Player, payloadMsg pb.Message) {
req := payloadMsg.(*proto.DealAddFriendReq)
targetUid := req.TargetUid
result := req.DealAddFriendResult
agree := false
if result == proto.DealAddFriendResultType_DEAL_ADD_FRIEND_ACCEPT {
agree = true
}
if agree {
player.FriendList[targetUid] = true
}
delete(player.FriendApplyList, targetUid)
dealAddFriendRsp := &proto.DealAddFriendRsp{
TargetUid: targetUid,
DealAddFriendResult: result,
}
g.SendMsg(cmd.DealAddFriendRsp, player.PlayerID, player.ClientSeq, dealAddFriendRsp)
if agree {
targetPlayer := USER_MANAGER.GetOnlineUser(targetUid)
if targetPlayer == nil {
// 非本地玩家
if USER_MANAGER.GetRemoteUserOnlineState(targetUid) {
// 远程在线玩家
gsAppId := USER_MANAGER.GetRemoteUserGsAppId(targetUid)
MESSAGE_QUEUE.SendToGs(gsAppId, &mq.NetMsg{
MsgType: mq.MsgTypeServer,
EventId: mq.ServerAddFriendNotify,
ServerMsg: &mq.ServerMsg{
AddFriendInfo: &mq.AddFriendInfo{
OriginInfo: &mq.OriginInfo{
CmdName: "DealAddFriendReq",
UserId: player.PlayerID,
},
TargetUserId: targetUid,
ApplyPlayerOnlineInfo: &mq.UserBaseInfo{
UserId: player.PlayerID,
},
},
},
})
} else {
// 全服离线玩家
targetPlayer := USER_MANAGER.LoadTempOfflineUser(targetUid, true)
if targetPlayer == nil {
logger.Error("apply add friend target player is nil, uid: %v", targetUid)
return
}
targetPlayer.FriendList[player.PlayerID] = true
USER_MANAGER.SaveTempOfflineUser(targetPlayer)
}
return
}
targetPlayer.FriendList[player.PlayerID] = true
}
}
func (g *Game) GetOnlinePlayerListReq(player *model.Player, payloadMsg pb.Message) {
count := 0
getOnlinePlayerListRsp := &proto.GetOnlinePlayerListRsp{
PlayerInfoList: make([]*proto.OnlinePlayerInfo, 0),
}
getOnlinePlayerListRsp.PlayerInfoList = append(getOnlinePlayerListRsp.PlayerInfoList, &proto.OnlinePlayerInfo{
Uid: BigWorldAiUid,
Nickname: BigWorldAiName,
PlayerLevel: 1,
MpSettingType: proto.MpSettingType_MP_SETTING_ENTER_AFTER_APPLY,
NameCardId: 210001,
Signature: BigWorldAiSign,
ProfilePicture: &proto.ProfilePicture{AvatarId: 10000007},
CurPlayerNumInWorld: 1,
})
count++
onlinePlayerList := make([]*model.Player, 0)
// 优先获取本地的在线玩家
for _, onlinePlayer := range USER_MANAGER.GetAllOnlineUserList() {
if onlinePlayer.PlayerID == player.PlayerID {
continue
}
if g.IsMainGs() && onlinePlayer.PlayerID == g.GetAi().PlayerID {
continue
}
onlinePlayerList = append(onlinePlayerList, onlinePlayer)
count++
if count >= 50 {
break
}
}
if count < 50 {
// 本地不够时获取远程的在线玩家
for _, onlinePlayer := range USER_MANAGER.GetRemoteOnlineUserList(50 - count) {
if onlinePlayer.PlayerID == player.PlayerID {
continue
}
onlinePlayerList = append(onlinePlayerList, onlinePlayer)
count++
if count >= 50 {
break
}
}
}
for _, onlinePlayer := range onlinePlayerList {
onlinePlayerInfo := g.PacketOnlinePlayerInfo(onlinePlayer)
getOnlinePlayerListRsp.PlayerInfoList = append(getOnlinePlayerListRsp.PlayerInfoList, onlinePlayerInfo)
}
g.SendMsg(cmd.GetOnlinePlayerListRsp, player.PlayerID, player.ClientSeq, getOnlinePlayerListRsp)
}
func (g *Game) GetOnlinePlayerInfoReq(player *model.Player, payloadMsg pb.Message) {
req := payloadMsg.(*proto.GetOnlinePlayerInfoReq)
targetUid, ok := req.PlayerId.(*proto.GetOnlinePlayerInfoReq_TargetUid)
if !ok {
return
}
targetPlayer, online, _ := USER_MANAGER.LoadGlobalPlayer(targetUid.TargetUid)
if targetPlayer == nil || !online {
g.SendError(cmd.GetOnlinePlayerInfoRsp, player, &proto.GetOnlinePlayerInfoRsp{}, proto.Retcode_RET_PLAYER_NOT_ONLINE)
return
}
g.SendMsg(cmd.GetOnlinePlayerInfoRsp, player.PlayerID, player.ClientSeq, &proto.GetOnlinePlayerInfoRsp{
TargetUid: targetUid.TargetUid,
TargetPlayerInfo: g.PacketOnlinePlayerInfo(targetPlayer),
})
}
func (g *Game) PacketOnlinePlayerInfo(player *model.Player) *proto.OnlinePlayerInfo {
world := WORLD_MANAGER.GetWorldByID(player.WorldId)
worldPlayerNum := uint32(1)
if world != nil {
worldPlayerNum = uint32(world.GetWorldPlayerNum())
} else {
// TODO 远程玩家的世界内人数
worldPlayerNum = 1
}
onlinePlayerInfo := &proto.OnlinePlayerInfo{
Uid: player.PlayerID,
Nickname: player.NickName,
PlayerLevel: player.PropertiesMap[constant.PLAYER_PROP_PLAYER_LEVEL],
MpSettingType: proto.MpSettingType(player.PropertiesMap[constant.PLAYER_PROP_PLAYER_MP_SETTING_TYPE]),
NameCardId: player.NameCard,
Signature: player.Signature,
ProfilePicture: &proto.ProfilePicture{AvatarId: player.HeadImage},
CurPlayerNumInWorld: worldPlayerNum,
}
return onlinePlayerInfo
}
// 跨服添加好友通知
func (g *Game) ServerAddFriendNotify(addFriendInfo *mq.AddFriendInfo) {
switch addFriendInfo.OriginInfo.CmdName {
case "AskAddFriendReq":
targetPlayer := USER_MANAGER.GetOnlineUser(addFriendInfo.TargetUserId)
if targetPlayer == nil {
logger.Error("player is nil, uid: %v", addFriendInfo.TargetUserId)
return
}
_, applyExist := targetPlayer.FriendApplyList[addFriendInfo.ApplyPlayerOnlineInfo.UserId]
_, friendExist := targetPlayer.FriendList[addFriendInfo.ApplyPlayerOnlineInfo.UserId]
if applyExist || friendExist {
logger.Error("friend or apply already exist, uid: %v", addFriendInfo.ApplyPlayerOnlineInfo.UserId)
return
}
targetPlayer.FriendApplyList[addFriendInfo.ApplyPlayerOnlineInfo.UserId] = true
// 目标玩家在线则通知
askAddFriendNotify := &proto.AskAddFriendNotify{
TargetUid: addFriendInfo.ApplyPlayerOnlineInfo.UserId,
}
askAddFriendNotify.TargetFriendBrief = &proto.FriendBrief{
Uid: addFriendInfo.ApplyPlayerOnlineInfo.UserId,
Nickname: addFriendInfo.ApplyPlayerOnlineInfo.Nickname,
Level: addFriendInfo.ApplyPlayerOnlineInfo.PlayerLevel,
ProfilePicture: &proto.ProfilePicture{AvatarId: addFriendInfo.ApplyPlayerOnlineInfo.HeadImageId},
WorldLevel: addFriendInfo.ApplyPlayerOnlineInfo.WorldLevel,
Signature: addFriendInfo.ApplyPlayerOnlineInfo.Signature,
OnlineState: proto.FriendOnlineState_FRIEND_ONLINE,
IsMpModeAvailable: true,
LastActiveTime: 0,
NameCardId: addFriendInfo.ApplyPlayerOnlineInfo.NameCardId,
Param: 0,
IsGameSource: true,
PlatformType: proto.PlatformType_PC,
}
g.SendMsg(cmd.AskAddFriendNotify, targetPlayer.PlayerID, targetPlayer.ClientSeq, askAddFriendNotify)
case "DealAddFriendReq":
targetPlayer := USER_MANAGER.GetOnlineUser(addFriendInfo.TargetUserId)
if targetPlayer == nil {
logger.Error("player is nil, uid: %v", addFriendInfo.TargetUserId)
return
}
targetPlayer.FriendList[addFriendInfo.ApplyPlayerOnlineInfo.UserId] = true
}
}