mirror of
https://github.com/FlourishingWorld/hk4e.git
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355 lines
16 KiB
Go
355 lines
16 KiB
Go
// Sorapointa - A server software re-implementation for a certain anime game, and avoid sorapointa.
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// Copyright (C) 2022 Sorapointa Team
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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// Code generated by protoc-gen-go. DO NOT EDIT.
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// versions:
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// protoc-gen-go v1.26.0
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// protoc v3.14.0
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// source: SceneTeamAvatar.proto
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package proto
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import (
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protoreflect "google.golang.org/protobuf/reflect/protoreflect"
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protoimpl "google.golang.org/protobuf/runtime/protoimpl"
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reflect "reflect"
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sync "sync"
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)
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const (
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// Verify that this generated code is sufficiently up-to-date.
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_ = protoimpl.EnforceVersion(20 - protoimpl.MinVersion)
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// Verify that runtime/protoimpl is sufficiently up-to-date.
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_ = protoimpl.EnforceVersion(protoimpl.MaxVersion - 20)
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)
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type SceneTeamAvatar struct {
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state protoimpl.MessageState
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sizeCache protoimpl.SizeCache
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unknownFields protoimpl.UnknownFields
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AvatarAbilityInfo *AbilitySyncStateInfo `protobuf:"bytes,5,opt,name=avatar_ability_info,json=avatarAbilityInfo,proto3" json:"avatar_ability_info,omitempty"`
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AvatarInfo *AvatarInfo `protobuf:"bytes,8,opt,name=avatar_info,json=avatarInfo,proto3" json:"avatar_info,omitempty"`
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IsOnScene bool `protobuf:"varint,152,opt,name=is_on_scene,json=isOnScene,proto3" json:"is_on_scene,omitempty"`
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EntityId uint32 `protobuf:"varint,9,opt,name=entity_id,json=entityId,proto3" json:"entity_id,omitempty"`
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AvatarGuid uint64 `protobuf:"varint,15,opt,name=avatar_guid,json=avatarGuid,proto3" json:"avatar_guid,omitempty"`
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SceneId uint32 `protobuf:"varint,1,opt,name=scene_id,json=sceneId,proto3" json:"scene_id,omitempty"`
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WeaponEntityId uint32 `protobuf:"varint,7,opt,name=weapon_entity_id,json=weaponEntityId,proto3" json:"weapon_entity_id,omitempty"`
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SceneAvatarInfo *SceneAvatarInfo `protobuf:"bytes,3,opt,name=scene_avatar_info,json=sceneAvatarInfo,proto3" json:"scene_avatar_info,omitempty"`
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WeaponGuid uint64 `protobuf:"varint,4,opt,name=weapon_guid,json=weaponGuid,proto3" json:"weapon_guid,omitempty"`
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WeaponAbilityInfo *AbilitySyncStateInfo `protobuf:"bytes,11,opt,name=weapon_ability_info,json=weaponAbilityInfo,proto3" json:"weapon_ability_info,omitempty"`
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SceneEntityInfo *SceneEntityInfo `protobuf:"bytes,12,opt,name=scene_entity_info,json=sceneEntityInfo,proto3" json:"scene_entity_info,omitempty"`
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PlayerUid uint32 `protobuf:"varint,14,opt,name=player_uid,json=playerUid,proto3" json:"player_uid,omitempty"`
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IsReconnect bool `protobuf:"varint,6,opt,name=is_reconnect,json=isReconnect,proto3" json:"is_reconnect,omitempty"`
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AbilityControlBlock *AbilityControlBlock `protobuf:"bytes,2,opt,name=ability_control_block,json=abilityControlBlock,proto3" json:"ability_control_block,omitempty"`
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IsPlayerCurAvatar bool `protobuf:"varint,13,opt,name=is_player_cur_avatar,json=isPlayerCurAvatar,proto3" json:"is_player_cur_avatar,omitempty"`
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ServerBuffList []*ServerBuff `protobuf:"bytes,10,rep,name=server_buff_list,json=serverBuffList,proto3" json:"server_buff_list,omitempty"`
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}
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func (x *SceneTeamAvatar) Reset() {
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*x = SceneTeamAvatar{}
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if protoimpl.UnsafeEnabled {
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mi := &file_SceneTeamAvatar_proto_msgTypes[0]
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ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
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ms.StoreMessageInfo(mi)
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}
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}
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func (x *SceneTeamAvatar) String() string {
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return protoimpl.X.MessageStringOf(x)
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}
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func (*SceneTeamAvatar) ProtoMessage() {}
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func (x *SceneTeamAvatar) ProtoReflect() protoreflect.Message {
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mi := &file_SceneTeamAvatar_proto_msgTypes[0]
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if protoimpl.UnsafeEnabled && x != nil {
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ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
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if ms.LoadMessageInfo() == nil {
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ms.StoreMessageInfo(mi)
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}
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return ms
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}
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return mi.MessageOf(x)
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}
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// Deprecated: Use SceneTeamAvatar.ProtoReflect.Descriptor instead.
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func (*SceneTeamAvatar) Descriptor() ([]byte, []int) {
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return file_SceneTeamAvatar_proto_rawDescGZIP(), []int{0}
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}
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func (x *SceneTeamAvatar) GetAvatarAbilityInfo() *AbilitySyncStateInfo {
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if x != nil {
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return x.AvatarAbilityInfo
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}
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return nil
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}
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func (x *SceneTeamAvatar) GetAvatarInfo() *AvatarInfo {
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if x != nil {
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return x.AvatarInfo
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}
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return nil
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}
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func (x *SceneTeamAvatar) GetIsOnScene() bool {
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if x != nil {
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return x.IsOnScene
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}
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return false
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}
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func (x *SceneTeamAvatar) GetEntityId() uint32 {
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if x != nil {
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return x.EntityId
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}
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return 0
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}
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func (x *SceneTeamAvatar) GetAvatarGuid() uint64 {
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if x != nil {
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return x.AvatarGuid
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}
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return 0
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}
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func (x *SceneTeamAvatar) GetSceneId() uint32 {
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if x != nil {
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return x.SceneId
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}
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return 0
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}
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func (x *SceneTeamAvatar) GetWeaponEntityId() uint32 {
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if x != nil {
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return x.WeaponEntityId
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}
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return 0
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}
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func (x *SceneTeamAvatar) GetSceneAvatarInfo() *SceneAvatarInfo {
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if x != nil {
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return x.SceneAvatarInfo
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}
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return nil
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}
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func (x *SceneTeamAvatar) GetWeaponGuid() uint64 {
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if x != nil {
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return x.WeaponGuid
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}
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return 0
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}
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func (x *SceneTeamAvatar) GetWeaponAbilityInfo() *AbilitySyncStateInfo {
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if x != nil {
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return x.WeaponAbilityInfo
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}
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return nil
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}
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func (x *SceneTeamAvatar) GetSceneEntityInfo() *SceneEntityInfo {
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if x != nil {
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return x.SceneEntityInfo
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}
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return nil
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}
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func (x *SceneTeamAvatar) GetPlayerUid() uint32 {
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if x != nil {
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return x.PlayerUid
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}
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return 0
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}
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func (x *SceneTeamAvatar) GetIsReconnect() bool {
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if x != nil {
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return x.IsReconnect
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}
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return false
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}
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func (x *SceneTeamAvatar) GetAbilityControlBlock() *AbilityControlBlock {
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if x != nil {
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return x.AbilityControlBlock
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}
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return nil
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}
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func (x *SceneTeamAvatar) GetIsPlayerCurAvatar() bool {
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if x != nil {
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return x.IsPlayerCurAvatar
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}
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return false
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}
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func (x *SceneTeamAvatar) GetServerBuffList() []*ServerBuff {
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if x != nil {
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return x.ServerBuffList
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}
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return nil
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}
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var File_SceneTeamAvatar_proto protoreflect.FileDescriptor
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var file_SceneTeamAvatar_proto_rawDesc = []byte{
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|
|
0x65, 0x72, 0x42, 0x75, 0x66, 0x66, 0x52, 0x0e, 0x73, 0x65, 0x72, 0x76, 0x65, 0x72, 0x42, 0x75,
|
|
0x66, 0x66, 0x4c, 0x69, 0x73, 0x74, 0x42, 0x0a, 0x5a, 0x08, 0x2e, 0x2f, 0x3b, 0x70, 0x72, 0x6f,
|
|
0x74, 0x6f, 0x62, 0x06, 0x70, 0x72, 0x6f, 0x74, 0x6f, 0x33,
|
|
}
|
|
|
|
var (
|
|
file_SceneTeamAvatar_proto_rawDescOnce sync.Once
|
|
file_SceneTeamAvatar_proto_rawDescData = file_SceneTeamAvatar_proto_rawDesc
|
|
)
|
|
|
|
func file_SceneTeamAvatar_proto_rawDescGZIP() []byte {
|
|
file_SceneTeamAvatar_proto_rawDescOnce.Do(func() {
|
|
file_SceneTeamAvatar_proto_rawDescData = protoimpl.X.CompressGZIP(file_SceneTeamAvatar_proto_rawDescData)
|
|
})
|
|
return file_SceneTeamAvatar_proto_rawDescData
|
|
}
|
|
|
|
var file_SceneTeamAvatar_proto_msgTypes = make([]protoimpl.MessageInfo, 1)
|
|
var file_SceneTeamAvatar_proto_goTypes = []interface{}{
|
|
(*SceneTeamAvatar)(nil), // 0: proto.SceneTeamAvatar
|
|
(*AbilitySyncStateInfo)(nil), // 1: proto.AbilitySyncStateInfo
|
|
(*AvatarInfo)(nil), // 2: proto.AvatarInfo
|
|
(*SceneAvatarInfo)(nil), // 3: proto.SceneAvatarInfo
|
|
(*SceneEntityInfo)(nil), // 4: proto.SceneEntityInfo
|
|
(*AbilityControlBlock)(nil), // 5: proto.AbilityControlBlock
|
|
(*ServerBuff)(nil), // 6: proto.ServerBuff
|
|
}
|
|
var file_SceneTeamAvatar_proto_depIdxs = []int32{
|
|
1, // 0: proto.SceneTeamAvatar.avatar_ability_info:type_name -> proto.AbilitySyncStateInfo
|
|
2, // 1: proto.SceneTeamAvatar.avatar_info:type_name -> proto.AvatarInfo
|
|
3, // 2: proto.SceneTeamAvatar.scene_avatar_info:type_name -> proto.SceneAvatarInfo
|
|
1, // 3: proto.SceneTeamAvatar.weapon_ability_info:type_name -> proto.AbilitySyncStateInfo
|
|
4, // 4: proto.SceneTeamAvatar.scene_entity_info:type_name -> proto.SceneEntityInfo
|
|
5, // 5: proto.SceneTeamAvatar.ability_control_block:type_name -> proto.AbilityControlBlock
|
|
6, // 6: proto.SceneTeamAvatar.server_buff_list:type_name -> proto.ServerBuff
|
|
7, // [7:7] is the sub-list for method output_type
|
|
7, // [7:7] is the sub-list for method input_type
|
|
7, // [7:7] is the sub-list for extension type_name
|
|
7, // [7:7] is the sub-list for extension extendee
|
|
0, // [0:7] is the sub-list for field type_name
|
|
}
|
|
|
|
func init() { file_SceneTeamAvatar_proto_init() }
|
|
func file_SceneTeamAvatar_proto_init() {
|
|
if File_SceneTeamAvatar_proto != nil {
|
|
return
|
|
}
|
|
file_AbilityControlBlock_proto_init()
|
|
file_AbilitySyncStateInfo_proto_init()
|
|
file_AvatarInfo_proto_init()
|
|
file_SceneAvatarInfo_proto_init()
|
|
file_SceneEntityInfo_proto_init()
|
|
file_ServerBuff_proto_init()
|
|
if !protoimpl.UnsafeEnabled {
|
|
file_SceneTeamAvatar_proto_msgTypes[0].Exporter = func(v interface{}, i int) interface{} {
|
|
switch v := v.(*SceneTeamAvatar); i {
|
|
case 0:
|
|
return &v.state
|
|
case 1:
|
|
return &v.sizeCache
|
|
case 2:
|
|
return &v.unknownFields
|
|
default:
|
|
return nil
|
|
}
|
|
}
|
|
}
|
|
type x struct{}
|
|
out := protoimpl.TypeBuilder{
|
|
File: protoimpl.DescBuilder{
|
|
GoPackagePath: reflect.TypeOf(x{}).PkgPath(),
|
|
RawDescriptor: file_SceneTeamAvatar_proto_rawDesc,
|
|
NumEnums: 0,
|
|
NumMessages: 1,
|
|
NumExtensions: 0,
|
|
NumServices: 0,
|
|
},
|
|
GoTypes: file_SceneTeamAvatar_proto_goTypes,
|
|
DependencyIndexes: file_SceneTeamAvatar_proto_depIdxs,
|
|
MessageInfos: file_SceneTeamAvatar_proto_msgTypes,
|
|
}.Build()
|
|
File_SceneTeamAvatar_proto = out.File
|
|
file_SceneTeamAvatar_proto_rawDesc = nil
|
|
file_SceneTeamAvatar_proto_goTypes = nil
|
|
file_SceneTeamAvatar_proto_depIdxs = nil
|
|
}
|