Files
hk4e/protocol/proto/SceneTeamAvatar.pb.go
2022-11-24 22:47:24 +08:00

355 lines
16 KiB
Go

// Sorapointa - A server software re-implementation for a certain anime game, and avoid sorapointa.
// Copyright (C) 2022 Sorapointa Team
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
// Code generated by protoc-gen-go. DO NOT EDIT.
// versions:
// protoc-gen-go v1.26.0
// protoc v3.14.0
// source: SceneTeamAvatar.proto
package proto
import (
protoreflect "google.golang.org/protobuf/reflect/protoreflect"
protoimpl "google.golang.org/protobuf/runtime/protoimpl"
reflect "reflect"
sync "sync"
)
const (
// Verify that this generated code is sufficiently up-to-date.
_ = protoimpl.EnforceVersion(20 - protoimpl.MinVersion)
// Verify that runtime/protoimpl is sufficiently up-to-date.
_ = protoimpl.EnforceVersion(protoimpl.MaxVersion - 20)
)
type SceneTeamAvatar struct {
state protoimpl.MessageState
sizeCache protoimpl.SizeCache
unknownFields protoimpl.UnknownFields
AvatarAbilityInfo *AbilitySyncStateInfo `protobuf:"bytes,5,opt,name=avatar_ability_info,json=avatarAbilityInfo,proto3" json:"avatar_ability_info,omitempty"`
AvatarInfo *AvatarInfo `protobuf:"bytes,8,opt,name=avatar_info,json=avatarInfo,proto3" json:"avatar_info,omitempty"`
IsOnScene bool `protobuf:"varint,152,opt,name=is_on_scene,json=isOnScene,proto3" json:"is_on_scene,omitempty"`
EntityId uint32 `protobuf:"varint,9,opt,name=entity_id,json=entityId,proto3" json:"entity_id,omitempty"`
AvatarGuid uint64 `protobuf:"varint,15,opt,name=avatar_guid,json=avatarGuid,proto3" json:"avatar_guid,omitempty"`
SceneId uint32 `protobuf:"varint,1,opt,name=scene_id,json=sceneId,proto3" json:"scene_id,omitempty"`
WeaponEntityId uint32 `protobuf:"varint,7,opt,name=weapon_entity_id,json=weaponEntityId,proto3" json:"weapon_entity_id,omitempty"`
SceneAvatarInfo *SceneAvatarInfo `protobuf:"bytes,3,opt,name=scene_avatar_info,json=sceneAvatarInfo,proto3" json:"scene_avatar_info,omitempty"`
WeaponGuid uint64 `protobuf:"varint,4,opt,name=weapon_guid,json=weaponGuid,proto3" json:"weapon_guid,omitempty"`
WeaponAbilityInfo *AbilitySyncStateInfo `protobuf:"bytes,11,opt,name=weapon_ability_info,json=weaponAbilityInfo,proto3" json:"weapon_ability_info,omitempty"`
SceneEntityInfo *SceneEntityInfo `protobuf:"bytes,12,opt,name=scene_entity_info,json=sceneEntityInfo,proto3" json:"scene_entity_info,omitempty"`
PlayerUid uint32 `protobuf:"varint,14,opt,name=player_uid,json=playerUid,proto3" json:"player_uid,omitempty"`
IsReconnect bool `protobuf:"varint,6,opt,name=is_reconnect,json=isReconnect,proto3" json:"is_reconnect,omitempty"`
AbilityControlBlock *AbilityControlBlock `protobuf:"bytes,2,opt,name=ability_control_block,json=abilityControlBlock,proto3" json:"ability_control_block,omitempty"`
IsPlayerCurAvatar bool `protobuf:"varint,13,opt,name=is_player_cur_avatar,json=isPlayerCurAvatar,proto3" json:"is_player_cur_avatar,omitempty"`
ServerBuffList []*ServerBuff `protobuf:"bytes,10,rep,name=server_buff_list,json=serverBuffList,proto3" json:"server_buff_list,omitempty"`
}
func (x *SceneTeamAvatar) Reset() {
*x = SceneTeamAvatar{}
if protoimpl.UnsafeEnabled {
mi := &file_SceneTeamAvatar_proto_msgTypes[0]
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
ms.StoreMessageInfo(mi)
}
}
func (x *SceneTeamAvatar) String() string {
return protoimpl.X.MessageStringOf(x)
}
func (*SceneTeamAvatar) ProtoMessage() {}
func (x *SceneTeamAvatar) ProtoReflect() protoreflect.Message {
mi := &file_SceneTeamAvatar_proto_msgTypes[0]
if protoimpl.UnsafeEnabled && x != nil {
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
if ms.LoadMessageInfo() == nil {
ms.StoreMessageInfo(mi)
}
return ms
}
return mi.MessageOf(x)
}
// Deprecated: Use SceneTeamAvatar.ProtoReflect.Descriptor instead.
func (*SceneTeamAvatar) Descriptor() ([]byte, []int) {
return file_SceneTeamAvatar_proto_rawDescGZIP(), []int{0}
}
func (x *SceneTeamAvatar) GetAvatarAbilityInfo() *AbilitySyncStateInfo {
if x != nil {
return x.AvatarAbilityInfo
}
return nil
}
func (x *SceneTeamAvatar) GetAvatarInfo() *AvatarInfo {
if x != nil {
return x.AvatarInfo
}
return nil
}
func (x *SceneTeamAvatar) GetIsOnScene() bool {
if x != nil {
return x.IsOnScene
}
return false
}
func (x *SceneTeamAvatar) GetEntityId() uint32 {
if x != nil {
return x.EntityId
}
return 0
}
func (x *SceneTeamAvatar) GetAvatarGuid() uint64 {
if x != nil {
return x.AvatarGuid
}
return 0
}
func (x *SceneTeamAvatar) GetSceneId() uint32 {
if x != nil {
return x.SceneId
}
return 0
}
func (x *SceneTeamAvatar) GetWeaponEntityId() uint32 {
if x != nil {
return x.WeaponEntityId
}
return 0
}
func (x *SceneTeamAvatar) GetSceneAvatarInfo() *SceneAvatarInfo {
if x != nil {
return x.SceneAvatarInfo
}
return nil
}
func (x *SceneTeamAvatar) GetWeaponGuid() uint64 {
if x != nil {
return x.WeaponGuid
}
return 0
}
func (x *SceneTeamAvatar) GetWeaponAbilityInfo() *AbilitySyncStateInfo {
if x != nil {
return x.WeaponAbilityInfo
}
return nil
}
func (x *SceneTeamAvatar) GetSceneEntityInfo() *SceneEntityInfo {
if x != nil {
return x.SceneEntityInfo
}
return nil
}
func (x *SceneTeamAvatar) GetPlayerUid() uint32 {
if x != nil {
return x.PlayerUid
}
return 0
}
func (x *SceneTeamAvatar) GetIsReconnect() bool {
if x != nil {
return x.IsReconnect
}
return false
}
func (x *SceneTeamAvatar) GetAbilityControlBlock() *AbilityControlBlock {
if x != nil {
return x.AbilityControlBlock
}
return nil
}
func (x *SceneTeamAvatar) GetIsPlayerCurAvatar() bool {
if x != nil {
return x.IsPlayerCurAvatar
}
return false
}
func (x *SceneTeamAvatar) GetServerBuffList() []*ServerBuff {
if x != nil {
return x.ServerBuffList
}
return nil
}
var File_SceneTeamAvatar_proto protoreflect.FileDescriptor
var file_SceneTeamAvatar_proto_rawDesc = []byte{
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}
var (
file_SceneTeamAvatar_proto_rawDescOnce sync.Once
file_SceneTeamAvatar_proto_rawDescData = file_SceneTeamAvatar_proto_rawDesc
)
func file_SceneTeamAvatar_proto_rawDescGZIP() []byte {
file_SceneTeamAvatar_proto_rawDescOnce.Do(func() {
file_SceneTeamAvatar_proto_rawDescData = protoimpl.X.CompressGZIP(file_SceneTeamAvatar_proto_rawDescData)
})
return file_SceneTeamAvatar_proto_rawDescData
}
var file_SceneTeamAvatar_proto_msgTypes = make([]protoimpl.MessageInfo, 1)
var file_SceneTeamAvatar_proto_goTypes = []interface{}{
(*SceneTeamAvatar)(nil), // 0: proto.SceneTeamAvatar
(*AbilitySyncStateInfo)(nil), // 1: proto.AbilitySyncStateInfo
(*AvatarInfo)(nil), // 2: proto.AvatarInfo
(*SceneAvatarInfo)(nil), // 3: proto.SceneAvatarInfo
(*SceneEntityInfo)(nil), // 4: proto.SceneEntityInfo
(*AbilityControlBlock)(nil), // 5: proto.AbilityControlBlock
(*ServerBuff)(nil), // 6: proto.ServerBuff
}
var file_SceneTeamAvatar_proto_depIdxs = []int32{
1, // 0: proto.SceneTeamAvatar.avatar_ability_info:type_name -> proto.AbilitySyncStateInfo
2, // 1: proto.SceneTeamAvatar.avatar_info:type_name -> proto.AvatarInfo
3, // 2: proto.SceneTeamAvatar.scene_avatar_info:type_name -> proto.SceneAvatarInfo
1, // 3: proto.SceneTeamAvatar.weapon_ability_info:type_name -> proto.AbilitySyncStateInfo
4, // 4: proto.SceneTeamAvatar.scene_entity_info:type_name -> proto.SceneEntityInfo
5, // 5: proto.SceneTeamAvatar.ability_control_block:type_name -> proto.AbilityControlBlock
6, // 6: proto.SceneTeamAvatar.server_buff_list:type_name -> proto.ServerBuff
7, // [7:7] is the sub-list for method output_type
7, // [7:7] is the sub-list for method input_type
7, // [7:7] is the sub-list for extension type_name
7, // [7:7] is the sub-list for extension extendee
0, // [0:7] is the sub-list for field type_name
}
func init() { file_SceneTeamAvatar_proto_init() }
func file_SceneTeamAvatar_proto_init() {
if File_SceneTeamAvatar_proto != nil {
return
}
file_AbilityControlBlock_proto_init()
file_AbilitySyncStateInfo_proto_init()
file_AvatarInfo_proto_init()
file_SceneAvatarInfo_proto_init()
file_SceneEntityInfo_proto_init()
file_ServerBuff_proto_init()
if !protoimpl.UnsafeEnabled {
file_SceneTeamAvatar_proto_msgTypes[0].Exporter = func(v interface{}, i int) interface{} {
switch v := v.(*SceneTeamAvatar); i {
case 0:
return &v.state
case 1:
return &v.sizeCache
case 2:
return &v.unknownFields
default:
return nil
}
}
}
type x struct{}
out := protoimpl.TypeBuilder{
File: protoimpl.DescBuilder{
GoPackagePath: reflect.TypeOf(x{}).PkgPath(),
RawDescriptor: file_SceneTeamAvatar_proto_rawDesc,
NumEnums: 0,
NumMessages: 1,
NumExtensions: 0,
NumServices: 0,
},
GoTypes: file_SceneTeamAvatar_proto_goTypes,
DependencyIndexes: file_SceneTeamAvatar_proto_depIdxs,
MessageInfos: file_SceneTeamAvatar_proto_msgTypes,
}.Build()
File_SceneTeamAvatar_proto = out.File
file_SceneTeamAvatar_proto_rawDesc = nil
file_SceneTeamAvatar_proto_goTypes = nil
file_SceneTeamAvatar_proto_depIdxs = nil
}