// Sorapointa - A server software re-implementation for a certain anime game, and avoid sorapointa. // Copyright (C) 2022 Sorapointa Team // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . // Code generated by protoc-gen-go. DO NOT EDIT. // versions: // protoc-gen-go v1.26.0 // protoc v3.14.0 // source: SceneTeamAvatar.proto package proto import ( protoreflect "google.golang.org/protobuf/reflect/protoreflect" protoimpl "google.golang.org/protobuf/runtime/protoimpl" reflect "reflect" sync "sync" ) const ( // Verify that this generated code is sufficiently up-to-date. _ = protoimpl.EnforceVersion(20 - protoimpl.MinVersion) // Verify that runtime/protoimpl is sufficiently up-to-date. _ = protoimpl.EnforceVersion(protoimpl.MaxVersion - 20) ) type SceneTeamAvatar struct { state protoimpl.MessageState sizeCache protoimpl.SizeCache unknownFields protoimpl.UnknownFields AvatarAbilityInfo *AbilitySyncStateInfo `protobuf:"bytes,5,opt,name=avatar_ability_info,json=avatarAbilityInfo,proto3" json:"avatar_ability_info,omitempty"` AvatarInfo *AvatarInfo `protobuf:"bytes,8,opt,name=avatar_info,json=avatarInfo,proto3" json:"avatar_info,omitempty"` IsOnScene bool `protobuf:"varint,152,opt,name=is_on_scene,json=isOnScene,proto3" json:"is_on_scene,omitempty"` EntityId uint32 `protobuf:"varint,9,opt,name=entity_id,json=entityId,proto3" json:"entity_id,omitempty"` AvatarGuid uint64 `protobuf:"varint,15,opt,name=avatar_guid,json=avatarGuid,proto3" json:"avatar_guid,omitempty"` SceneId uint32 `protobuf:"varint,1,opt,name=scene_id,json=sceneId,proto3" json:"scene_id,omitempty"` WeaponEntityId uint32 `protobuf:"varint,7,opt,name=weapon_entity_id,json=weaponEntityId,proto3" json:"weapon_entity_id,omitempty"` SceneAvatarInfo *SceneAvatarInfo `protobuf:"bytes,3,opt,name=scene_avatar_info,json=sceneAvatarInfo,proto3" json:"scene_avatar_info,omitempty"` WeaponGuid uint64 `protobuf:"varint,4,opt,name=weapon_guid,json=weaponGuid,proto3" json:"weapon_guid,omitempty"` WeaponAbilityInfo *AbilitySyncStateInfo `protobuf:"bytes,11,opt,name=weapon_ability_info,json=weaponAbilityInfo,proto3" json:"weapon_ability_info,omitempty"` SceneEntityInfo *SceneEntityInfo `protobuf:"bytes,12,opt,name=scene_entity_info,json=sceneEntityInfo,proto3" json:"scene_entity_info,omitempty"` PlayerUid uint32 `protobuf:"varint,14,opt,name=player_uid,json=playerUid,proto3" json:"player_uid,omitempty"` IsReconnect bool `protobuf:"varint,6,opt,name=is_reconnect,json=isReconnect,proto3" json:"is_reconnect,omitempty"` AbilityControlBlock *AbilityControlBlock `protobuf:"bytes,2,opt,name=ability_control_block,json=abilityControlBlock,proto3" json:"ability_control_block,omitempty"` IsPlayerCurAvatar bool `protobuf:"varint,13,opt,name=is_player_cur_avatar,json=isPlayerCurAvatar,proto3" json:"is_player_cur_avatar,omitempty"` ServerBuffList []*ServerBuff `protobuf:"bytes,10,rep,name=server_buff_list,json=serverBuffList,proto3" json:"server_buff_list,omitempty"` } func (x *SceneTeamAvatar) Reset() { *x = SceneTeamAvatar{} if protoimpl.UnsafeEnabled { mi := &file_SceneTeamAvatar_proto_msgTypes[0] ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) ms.StoreMessageInfo(mi) } } func (x *SceneTeamAvatar) String() string { return protoimpl.X.MessageStringOf(x) } func (*SceneTeamAvatar) ProtoMessage() {} func (x *SceneTeamAvatar) ProtoReflect() protoreflect.Message { mi := &file_SceneTeamAvatar_proto_msgTypes[0] if protoimpl.UnsafeEnabled && x != nil { ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) if ms.LoadMessageInfo() == nil { ms.StoreMessageInfo(mi) } return ms } return mi.MessageOf(x) } // Deprecated: Use SceneTeamAvatar.ProtoReflect.Descriptor instead. func (*SceneTeamAvatar) Descriptor() ([]byte, []int) { return file_SceneTeamAvatar_proto_rawDescGZIP(), []int{0} } func (x *SceneTeamAvatar) GetAvatarAbilityInfo() *AbilitySyncStateInfo { if x != nil { return x.AvatarAbilityInfo } return nil } func (x *SceneTeamAvatar) GetAvatarInfo() *AvatarInfo { if x != nil { return x.AvatarInfo } return nil } func (x *SceneTeamAvatar) GetIsOnScene() bool { if x != nil { return x.IsOnScene } return false } func (x *SceneTeamAvatar) GetEntityId() uint32 { if x != nil { return x.EntityId } return 0 } func (x *SceneTeamAvatar) GetAvatarGuid() uint64 { if x != nil { return x.AvatarGuid } return 0 } func (x *SceneTeamAvatar) GetSceneId() uint32 { if x != nil { return x.SceneId } return 0 } func (x *SceneTeamAvatar) GetWeaponEntityId() uint32 { if x != nil { return x.WeaponEntityId } return 0 } func (x *SceneTeamAvatar) GetSceneAvatarInfo() *SceneAvatarInfo { if x != nil { return x.SceneAvatarInfo } return nil } func (x *SceneTeamAvatar) GetWeaponGuid() uint64 { if x != nil { return x.WeaponGuid } return 0 } func (x *SceneTeamAvatar) GetWeaponAbilityInfo() *AbilitySyncStateInfo { if x != nil { return x.WeaponAbilityInfo } return nil } func (x *SceneTeamAvatar) GetSceneEntityInfo() *SceneEntityInfo { if x != nil { return x.SceneEntityInfo } return nil } func (x *SceneTeamAvatar) GetPlayerUid() uint32 { if x != nil { return x.PlayerUid } return 0 } func (x *SceneTeamAvatar) GetIsReconnect() bool { if x != nil { return x.IsReconnect } return false } func (x *SceneTeamAvatar) GetAbilityControlBlock() *AbilityControlBlock { if x != nil { return x.AbilityControlBlock } return nil } func (x *SceneTeamAvatar) GetIsPlayerCurAvatar() bool { if x != nil { return x.IsPlayerCurAvatar } return false } func (x *SceneTeamAvatar) GetServerBuffList() []*ServerBuff { if x != nil { return x.ServerBuffList } return nil } var File_SceneTeamAvatar_proto protoreflect.FileDescriptor var file_SceneTeamAvatar_proto_rawDesc = []byte{ 0x0a, 0x15, 0x53, 0x63, 0x65, 0x6e, 0x65, 0x54, 0x65, 0x61, 0x6d, 0x41, 0x76, 0x61, 0x74, 0x61, 0x72, 0x2e, 0x70, 0x72, 0x6f, 0x74, 0x6f, 0x12, 0x05, 0x70, 0x72, 0x6f, 0x74, 0x6f, 0x1a, 0x19, 0x41, 0x62, 0x69, 0x6c, 0x69, 0x74, 0x79, 0x43, 0x6f, 0x6e, 0x74, 0x72, 0x6f, 0x6c, 0x42, 0x6c, 0x6f, 0x63, 0x6b, 0x2e, 0x70, 0x72, 0x6f, 0x74, 0x6f, 0x1a, 0x1a, 0x41, 0x62, 0x69, 0x6c, 0x69, 0x74, 0x79, 0x53, 0x79, 0x6e, 0x63, 0x53, 0x74, 0x61, 0x74, 0x65, 0x49, 0x6e, 0x66, 0x6f, 0x2e, 0x70, 0x72, 0x6f, 0x74, 0x6f, 0x1a, 0x10, 0x41, 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file_SceneTeamAvatar_proto_goTypes = []interface{}{ (*SceneTeamAvatar)(nil), // 0: proto.SceneTeamAvatar (*AbilitySyncStateInfo)(nil), // 1: proto.AbilitySyncStateInfo (*AvatarInfo)(nil), // 2: proto.AvatarInfo (*SceneAvatarInfo)(nil), // 3: proto.SceneAvatarInfo (*SceneEntityInfo)(nil), // 4: proto.SceneEntityInfo (*AbilityControlBlock)(nil), // 5: proto.AbilityControlBlock (*ServerBuff)(nil), // 6: proto.ServerBuff } var file_SceneTeamAvatar_proto_depIdxs = []int32{ 1, // 0: proto.SceneTeamAvatar.avatar_ability_info:type_name -> proto.AbilitySyncStateInfo 2, // 1: proto.SceneTeamAvatar.avatar_info:type_name -> proto.AvatarInfo 3, // 2: proto.SceneTeamAvatar.scene_avatar_info:type_name -> proto.SceneAvatarInfo 1, // 3: proto.SceneTeamAvatar.weapon_ability_info:type_name -> proto.AbilitySyncStateInfo 4, // 4: proto.SceneTeamAvatar.scene_entity_info:type_name -> proto.SceneEntityInfo 5, // 5: proto.SceneTeamAvatar.ability_control_block:type_name -> proto.AbilityControlBlock 6, // 6: proto.SceneTeamAvatar.server_buff_list:type_name -> proto.ServerBuff 7, // [7:7] is the sub-list for method output_type 7, // [7:7] is the sub-list for method input_type 7, // [7:7] is the sub-list for extension type_name 7, // [7:7] is the sub-list for extension extendee 0, // [0:7] is the sub-list for field type_name } func init() { file_SceneTeamAvatar_proto_init() } func file_SceneTeamAvatar_proto_init() { if File_SceneTeamAvatar_proto != nil { return } file_AbilityControlBlock_proto_init() file_AbilitySyncStateInfo_proto_init() file_AvatarInfo_proto_init() file_SceneAvatarInfo_proto_init() file_SceneEntityInfo_proto_init() file_ServerBuff_proto_init() if !protoimpl.UnsafeEnabled { file_SceneTeamAvatar_proto_msgTypes[0].Exporter = func(v interface{}, i int) interface{} { switch v := v.(*SceneTeamAvatar); i { case 0: return &v.state case 1: return &v.sizeCache case 2: return &v.unknownFields default: return nil } } } type x struct{} out := protoimpl.TypeBuilder{ File: protoimpl.DescBuilder{ GoPackagePath: reflect.TypeOf(x{}).PkgPath(), RawDescriptor: file_SceneTeamAvatar_proto_rawDesc, NumEnums: 0, NumMessages: 1, NumExtensions: 0, NumServices: 0, }, GoTypes: file_SceneTeamAvatar_proto_goTypes, DependencyIndexes: file_SceneTeamAvatar_proto_depIdxs, MessageInfos: file_SceneTeamAvatar_proto_msgTypes, }.Build() File_SceneTeamAvatar_proto = out.File file_SceneTeamAvatar_proto_rawDesc = nil file_SceneTeamAvatar_proto_goTypes = nil file_SceneTeamAvatar_proto_depIdxs = nil }