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hk4e/gdconf/game_data_config/json/ability/Temp/ItemAbilities.json
2022-11-30 00:00:20 +08:00

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[
/*
*
* 这里的技能都是使用Item时触发的技能
*/
/////////////////////////////////////////////////////
//各种食物的功效技能需要将技能添加到ConfigGlobalCombat.json中(buff的Ability注册)
/////////////////////////////////////////////////////
{
"Default":
{
"$type": "ConfigAbility",
"abilityName": "Item_Food_RecoverHP",
"isDynamicAbility":true,
"onAbilityStart":
[
{
"$type": "AttachModifier",
"modifierName": "RecoverHPModifier",
"target": "Target",
"doOffStage" : true,
},
],
"modifiers":
{
"RecoverHPModifier":
{
"reduceDurablityIgnoreTimeScale" : true,
"thinkIntervalIgnoreTimeScale" : true,
"duration": 15,
"thinkInterval" : 2,
"onThinkInterval" :
[
{
"$type" : "HealHP",
"amount" : 8,
"doOffStage" : true,
},
],
"onAdded":
[
{
"$type" : "HealHP",
"amountByTargetMaxHPRatio" : 0.01,
"doOffStage" : true,
},
// {
// "$type": "FireEffect",
// "effectPattern": "Eff_Element_Steam",
// },
],
},
},
},
},
{
"Default":
{
//临时版本,后续需要把玩家等级考虑进来 by DLJ
"$type": "ConfigAbility",
"abilityName": "Item_Food_RecoverInstantHP",
"isDynamicAbility":true,
"onAbilityStart":
[
{
"$type" : "HealHP",
"target": "Target",
"amountByTargetMaxHPRatio" : 0,
"doOffStage" : true,
},
{
"$type" : "HealHP",
"target": "Target",
"amount" : 300,
"doOffStage" : true,
},
],
},
},
{
"Default":
{
//此处的ability是SBuff对应的ability
"$type": "ConfigAbility",
"abilityName": "Item_Food_Attack",
"isDynamicAbility":true,
"onAbilityStart":
[
{
"$type": "AttachModifier",
"modifierName": "SERVER_AttackModifier",
"target": "Target",
},
],
"modifiers":
{
"SERVER_AttackModifier":
{
"buffID":50001,
"stacking": "Multiple",
"reduceDurablityIgnoreTimeScale" : true,
"properties":
{
"Actor_AttackRatio": 0.3,
},
/* "onAdded":
[
{
"$type": "AttachEffect",
"effectPattern": "Eff_Element_Steam",
},
],*/
},
},
},
},
{
"Default":
{
"$type": "ConfigAbility",
"abilityName": "Item_Food_MoveSpeed",
"isDynamicAbility":true,
"onAbilityStart":
[
{
"$type": "AttachModifier",
"modifierName": "MoveSpeedModifier",
"target": "Target",
},
],
"modifiers":
{
"MoveSpeedModifier":
{
"buffID":50003,
"reduceDurablityIgnoreTimeScale" : true,
"duration": 30,
"properties":
{
"Animator_MoveSpeedRatio": 0.5,
},
/* "onAdded":
[
{
"$type": "AttachEffect",
"effectPattern": "Eff_Element_Steam",
},
],*/
},
},
},
},
{
"Default":
{
"$type": "ConfigAbility",
"abilityName": "Item_Food_Defence",
"isDynamicAbility":true,
"onAbilityStart":
[
{
"$type": "AttachModifier",
"modifierName": "SERVER_DefenceModifier",
"target": "Target",
},
],
"modifiers":
{
"SERVER_DefenceModifier":
{
"stacking": "Multiple",
"buffID":50002,
//"isLimitedProperties" : true,
"reduceDurablityIgnoreTimeScale" : true,
"properties":
{
"Actor_DefenceRatio": 0.3,
},
/* "onAdded":
[
{
"$type": "AttachEffect",
"effectPattern": "Eff_Element_Steam",
},
],*/
},
},
},
},
{
"Default":
{
"$type": "ConfigAbility",
"abilityName": "Item_Food_MaxHP",
"isDynamicAbility":true,
"onAbilityStart":
[
{
"$type": "AttachModifier",
"modifierName": "SERVER_MaxHPModifier",
"target": "Target",
},
],
"modifiers":
{
"SERVER_MaxHPModifier":
{
"stacking": "Multiple",
"reduceDurablityIgnoreTimeScale" : true,
"properties":
{
"Actor_MaxHPRatio": 0.5,
},
/* "onAdded":
[
{
"$type": "AttachEffect",
"effectPattern": "Eff_Element_Steam",
},
],*/
},
},
},
},
//**************************************************************************************************************************************************************************************************
{
//当前角色立即恢复a点HP每b秒恢复c点HP持续d秒
"Default":
{
"$type": "ConfigAbility",
"abilityName": "ReHP_Ins&Con",
"isDynamicAbility":true,
"modifiers":
{
//当前角色立即恢复5%HP每5秒恢复75HP持续30秒
"SERVER_ReHP_Ins&Con_Modifier_lv1_1":
{
"stacking": "Multiple",
//"reduceDurablityIgnoreTimeScale" : true,
//"thinkIntervalIgnoreTimeScale" : true,
//"duration": 31,
"thinkInterval" : 5,
"onThinkInterval" :
[
{
"$type" : "HealHP",
"amount" : 210,
"doOffStage" : true,
"ignoreAbilityProperty" : true,
},
],
"onAdded":
[
{
"$type" : "HealHP",
"amountByTargetMaxHPRatio" : 0.08,
"doOffStage" : true,
"ignoreAbilityProperty" : true,
},
],
},
//当前角色立即恢复9%HP每5秒恢复230HP持续30秒
"SERVER_ReHP_Ins&Con_Modifier_lv1_2":
{
"stacking": "Multiple",
//"reduceDurablityIgnoreTimeScale" : true,
//"thinkIntervalIgnoreTimeScale" : true,
//"duration": 31,
"thinkInterval" : 5,
"onThinkInterval" :
[
{
"$type" : "HealHP",
"amount" : 260,
"doOffStage" : true,
"ignoreAbilityProperty" : true,
},
],
"onAdded":
[
{
"$type" : "HealHP",
"amountByTargetMaxHPRatio" : 0.09,
"doOffStage" : true,
"ignoreAbilityProperty" : true,
},
],
},
//当前角色立即恢复5%HP每5秒恢复115HP持续30秒
"SERVER_ReHP_Ins&Con_Modifier_lv1_3":
{
"stacking": "Multiple",
//"reduceDurablityIgnoreTimeScale" : true,
//"thinkIntervalIgnoreTimeScale" : true,
//"duration": 31,
"thinkInterval" : 5,
"onThinkInterval" :
[
{
"$type" : "HealHP",
"amount" : 300,
"doOffStage" : true,
"ignoreAbilityProperty" : true,
},
],
"onAdded":
[
{
"$type" : "HealHP",
"amountByTargetMaxHPRatio" : 0.1,
"doOffStage" : true,
"ignoreAbilityProperty" : true,
},
],
},
//当前角色立即恢复5%HP每5秒恢复140HP持续30秒
"SERVER_ReHP_Ins&Con_Modifier_lv1_4":
{
"stacking": "Multiple",
//"reduceDurablityIgnoreTimeScale" : true,
//"thinkIntervalIgnoreTimeScale" : true,
//"duration": 31,
"thinkInterval" : 5,
"onThinkInterval" :
[
{
"$type" : "HealHP",
"amount" : 350,
"doOffStage" : true,
"ignoreAbilityProperty" : true,
},
],
"onAdded":
[
{
"$type" : "HealHP",
"amountByTargetMaxHPRatio" : 0.14,
"doOffStage" : true,
"ignoreAbilityProperty" : true,
},
],
},
//当前角色立即恢复1HP每1秒恢复1HP持续20秒
"SERVER_ReHP_Ins&Con_Modifier_lv1_99":
{
//"reduceDurablityIgnoreTimeScale" : true,
//"thinkIntervalIgnoreTimeScale" : true,
//"duration": 20,
"stacking": "Multiple",
"thinkInterval" : 1,
"onThinkInterval" :
[
{
"$type" : "HealHP",
"amount" : 1,
"doOffStage" : true,
"ignoreAbilityProperty" : true,
},
],
"onAdded":
[
{
"$type" : "HealHP",
"amount" : 1,
"doOffStage" : true,
"ignoreAbilityProperty" : true,
},
],
},
//当前角色立即恢复10%HP每5秒恢复110HP持续30秒
"SERVER_ReHP_Ins&Con_Modifier_lv2_1":
{
"stacking": "Multiple",
//"reduceDurablityIgnoreTimeScale" : true,
//"thinkIntervalIgnoreTimeScale" : true,
//"duration": 31,
"thinkInterval" : 5,
"onThinkInterval" :
[
{
"$type" : "HealHP",
"amount" : 300,
"doOffStage" : true,
"ignoreAbilityProperty" : true,
},
],
"onAdded":
[
{
"$type" : "HealHP",
"amountByTargetMaxHPRatio" : 0.18,
"doOffStage" : true,
"ignoreAbilityProperty" : true,
},
],
},
//当前角色立即恢复10%HP每5秒恢复145HP持续30秒
"SERVER_ReHP_Ins&Con_Modifier_lv2_2":
{
"stacking": "Multiple",
//"reduceDurablityIgnoreTimeScale" : true,
//"thinkIntervalIgnoreTimeScale" : true,
//"duration": 31,
"thinkInterval" : 5,
"onThinkInterval" :
[
{
"$type" : "HealHP",
"amount" : 390,
"doOffStage" : true,
"ignoreAbilityProperty" : true,
},
],
"onAdded":
[
{
"$type" : "HealHP",
"amountByTargetMaxHPRatio" : 0.2,
"doOffStage" : true,
"ignoreAbilityProperty" : true,
},
],
},
//当前角色立即恢复10%HP每5秒恢复205HP持续30秒
"SERVER_ReHP_Ins&Con_Modifier_lv2_3":
{
"stacking": "Multiple",
//"reduceDurablityIgnoreTimeScale" : true,
//"thinkIntervalIgnoreTimeScale" : true,
//"duration": 31,
"thinkInterval" : 5,
"onThinkInterval" :
[
{
"$type" : "HealHP",
"amount" : 470,
"doOffStage" : true,
"ignoreAbilityProperty" : true,
},
],
"onAdded":
[
{
"$type" : "HealHP",
"amountByTargetMaxHPRatio" : 0.22,
"doOffStage" : true,
"ignoreAbilityProperty" : true,
},
],
},
//当前角色立即恢复10%HP每5秒恢复265HP持续30秒
"SERVER_ReHP_Ins&Con_Modifier_lv2_4":
{
"stacking": "Multiple",
//"reduceDurablityIgnoreTimeScale" : true,
//"thinkIntervalIgnoreTimeScale" : true,
//"duration": 31,
"thinkInterval" : 5,
"onThinkInterval" :
[
{
"$type" : "HealHP",
"amount" : 570,
"doOffStage" : true,
"ignoreAbilityProperty" : true,
},
],
"onAdded":
[
{
"$type" : "HealHP",
"amountByTargetMaxHPRatio" : 0.26,
"doOffStage" : true,
"ignoreAbilityProperty" : true,
},
],
},
//当前角色立即恢复15%HP每5秒恢复155HP持续30秒
"SERVER_ReHP_Ins&Con_Modifier_lv3_1":
{
"stacking": "Multiple",
//"reduceDurablityIgnoreTimeScale" : true,
//"thinkIntervalIgnoreTimeScale" : true,
//"duration": 31,
"thinkInterval" : 5,
"onThinkInterval" :
[
{
"$type" : "HealHP",
"amount" : 450,
"doOffStage" : true,
"ignoreAbilityProperty" : true,
},
],
"onAdded":
[
{
"$type" : "HealHP",
"amountByTargetMaxHPRatio" : 0.26,
"doOffStage" : true,
"ignoreAbilityProperty" : true,
},
],
},
//当前角色立即恢复15%HP每5秒恢复230HP持续30秒
"SERVER_ReHP_Ins&Con_Modifier_lv3_2":
{
"stacking": "Multiple",
//"reduceDurablityIgnoreTimeScale" : true,
//"thinkIntervalIgnoreTimeScale" : true,
//"duration": 31,
"thinkInterval" : 5,
"onThinkInterval" :
[
{
"$type" : "HealHP",
"amount" : 620,
"doOffStage" : true,
"ignoreAbilityProperty" : true,
},
],
"onAdded":
[
{
"$type" : "HealHP",
"amountByTargetMaxHPRatio" : 0.28,
"doOffStage" : true,
"ignoreAbilityProperty" : true,
},
],
},
//当前角色立即恢复15%HP每5秒恢复385HP持续30秒
"SERVER_ReHP_Ins&Con_Modifier_lv3_3":
{
"stacking": "Multiple",
//"reduceDurablityIgnoreTimeScale" : true,
//"thinkIntervalIgnoreTimeScale" : true,
//"duration": 31,
"thinkInterval" : 5,
"onThinkInterval" :
[
{
"$type" : "HealHP",
"amount" : 790,
"doOffStage" : true,
"ignoreAbilityProperty" : true,
},
],
"onAdded":
[
{
"$type" : "HealHP",
"amountByTargetMaxHPRatio" : 0.3,
"doOffStage" : true,
"ignoreAbilityProperty" : true,
},
],
},
//当前角色立即恢复15%HP每5秒恢复540HP持续30秒
"SERVER_ReHP_Ins&Con_Modifier_lv3_4":
{
"stacking": "Multiple",
//"reduceDurablityIgnoreTimeScale" : true,
//"thinkIntervalIgnoreTimeScale" : true,
//"duration": 31,
"thinkInterval" : 5,
"onThinkInterval" :
[
{
"$type" : "HealHP",
"amount" : 980,
"doOffStage" : true,
"ignoreAbilityProperty" : true,
},
],
"onAdded":
[
{
"$type" : "HealHP",
"amountByTargetMaxHPRatio" : 0.34,
"doOffStage" : true,
"ignoreAbilityProperty" : true,
},
],
},
//当前角色立即恢复8%HP与750点HP
"SERVER_ReHP_Ins&Con_Modifier_lv51_1":
{
"reduceDurablityIgnoreTimeScale" : true,
"stacking": "Multiple",
"onAdded":
[
{
"$type" : "HealHP",
"amount" : 800,
"doOffStage" : true,
"ignoreAbilityProperty" : true,
},
{
"$type" : "HealHP",
"amountByTargetMaxHPRatio" : 0.08,
"doOffStage" : true,
"ignoreAbilityProperty" : true,
},
],
},
//当前角色立即恢复9%HP与850点HP
"SERVER_ReHP_Ins&Con_Modifier_lv51_2":
{
"reduceDurablityIgnoreTimeScale" : true,
"stacking": "Multiple",
"onAdded":
[
{
"$type" : "HealHP",
"amount" : 1000,
"doOffStage" : true,
"ignoreAbilityProperty" : true,
},
{
"$type" : "HealHP",
"amountByTargetMaxHPRatio" : 0.09,
"doOffStage" : true,
"ignoreAbilityProperty" : true,
},
],
},
//当前角色立即恢复10%HP与1100点HP
"SERVER_ReHP_Ins&Con_Modifier_lv51_3":
{
"reduceDurablityIgnoreTimeScale" : true,
"stacking": "Multiple",
"onAdded":
[
{
"$type" : "HealHP",
"amount" : 1200,
"doOffStage" : true,
"ignoreAbilityProperty" : true,
},
{
"$type" : "HealHP",
"amountByTargetMaxHPRatio" : 0.1,
"doOffStage" : true,
"ignoreAbilityProperty" : true,
},
],
},
//当前角色立即恢复12%HP与1300点HP
"SERVER_ReHP_Ins&Con_Modifier_lv51_4":
{
"reduceDurablityIgnoreTimeScale" : true,
"stacking": "Multiple",
"onAdded":
[
{
"$type" : "HealHP",
"amount" : 1350,
"doOffStage" : true,
"ignoreAbilityProperty" : true,
},
{
"$type" : "HealHP",
"amountByTargetMaxHPRatio" : 0.16,
"doOffStage" : true,
"ignoreAbilityProperty" : true,
},
],
},
//当前角色立即恢复20%HP与900点HP
"SERVER_ReHP_Ins&Con_Modifier_lv52_1":
{
"reduceDurablityIgnoreTimeScale" : true,
"stacking": "Multiple",
"onAdded":
[
{
"$type" : "HealHP",
"amount" : 900,
"doOffStage" : true,
"ignoreAbilityProperty" : true,
},
{
"$type" : "HealHP",
"amountByTargetMaxHPRatio" : 0.2,
"doOffStage" : true,
"ignoreAbilityProperty" : true,
},
],
},
//当前角色立即恢复22%HP与1100点HP
"SERVER_ReHP_Ins&Con_Modifier_lv52_2":
{
"reduceDurablityIgnoreTimeScale" : true,
"stacking": "Multiple",
"onAdded":
[
{
"$type" : "HealHP",
"amount" : 1200,
"doOffStage" : true,
"ignoreAbilityProperty" : true,
},
{
"$type" : "HealHP",
"amountByTargetMaxHPRatio" : 0.22,
"doOffStage" : true,
"ignoreAbilityProperty" : true,
},
],
},
//当前角色立即恢复26%HP与1450点HP
"SERVER_ReHP_Ins&Con_Modifier_lv52_3":
{
"reduceDurablityIgnoreTimeScale" : true,
"stacking": "Multiple",
"onAdded":
[
{
"$type" : "HealHP",
"amount" : 1500,
"doOffStage" : true,
"ignoreAbilityProperty" : true,
},
{
"$type" : "HealHP",
"amountByTargetMaxHPRatio" : 0.24,
"doOffStage" : true,
"ignoreAbilityProperty" : true,
},
],
},
//当前角色立即恢复30%HP与1850点HP
"SERVER_ReHP_Ins&Con_Modifier_lv52_4":
{
"reduceDurablityIgnoreTimeScale" : true,
"stacking": "Multiple",
"onAdded":
[
{
"$type" : "HealHP",
"amount" : 1750,
"doOffStage" : true,
"ignoreAbilityProperty" : true,
},
{
"$type" : "HealHP",
"amountByTargetMaxHPRatio" : 0.3,
"doOffStage" : true,
"ignoreAbilityProperty" : true,
},
],
},
//当前角色立即恢复30%HP与750点HP
"SERVER_ReHP_Ins&Con_Modifier_lv53_1":
{
"reduceDurablityIgnoreTimeScale" : true,
"stacking": "Multiple",
"onAdded":
[
{
"$type" : "HealHP",
"amount" : 600,
"doOffStage" : true,
"ignoreAbilityProperty" : true,
},
{
"$type" : "HealHP",
"amountByTargetMaxHPRatio" : 0.3,
"doOffStage" : true,
"ignoreAbilityProperty" : true,
},
],
},
//当前角色立即恢复32%HP与1250点HP
"SERVER_ReHP_Ins&Con_Modifier_lv53_2":
{
"reduceDurablityIgnoreTimeScale" : true,
"stacking": "Multiple",
"onAdded":
[
{
"$type" : "HealHP",
"amount" : 1250,
"doOffStage" : true,
"ignoreAbilityProperty" : true,
},
{
"$type" : "HealHP",
"amountByTargetMaxHPRatio" : 0.32,
"doOffStage" : true,
"ignoreAbilityProperty" : true,
},
],
},
//当前角色立即恢复36%HP与2150点HP
"SERVER_ReHP_Ins&Con_Modifier_lv53_3":
{
"reduceDurablityIgnoreTimeScale" : true,
"stacking": "Multiple",
"onAdded":
[
{
"$type" : "HealHP",
"amount" : 1900,
"doOffStage" : true,
"ignoreAbilityProperty" : true,
},
{
"$type" : "HealHP",
"amountByTargetMaxHPRatio" : 0.34,
"doOffStage" : true,
"ignoreAbilityProperty" : true,
},
],
},
//当前角色立即恢复40%HP与3100点HP
"SERVER_ReHP_Ins&Con_Modifier_lv53_4":
{
"reduceDurablityIgnoreTimeScale" : true,
"stacking": "Multiple",
"onAdded":
[
{
"$type" : "HealHP",
"amount" : 2350,
"doOffStage" : true,
"ignoreAbilityProperty" : true,
},
{
"$type" : "HealHP",
"amountByTargetMaxHPRatio" : 0.4,
"doOffStage" : true,
"ignoreAbilityProperty" : true,
},
],
},
},
},
},
{
//队伍角色攻击增加x点持续300秒
"Default":
{
"$type": "ConfigAbility",
"abilityName": "Atk_Team",
"isDynamicAbility":true,
//队伍角色攻击增加13点持续300秒
"modifiers":
{
"SERVER_Atk_Team_Modifier_lv1_1":
{
"stacking": "Multiple",
"buffID":50001,
"reduceDurablityIgnoreTimeScale" : true,
"properties":
{
"Actor_AttackDelta": 31,
},
// "state":"AttackUp",
/*"onAdded":
[
{
"$type": "AttachEffect",
"effectPattern": "Eff_Element_Steam",
},
],*/
},
//队伍角色攻击增加15点持续300秒
"SERVER_Atk_Team_Modifier_lv1_2":
{
"stacking": "Multiple",
"buffID":50001,
"reduceDurablityIgnoreTimeScale" : true,
"properties":
{
"Actor_AttackDelta": 37,
},
// "state":"AttackUp",
/*"onAdded":
[
{
"$type": "AttachEffect",
"effectPattern": "Eff_Element_Steam",
},
],*/
},
//队伍角色攻击增加18点持续300秒
"SERVER_Atk_Team_Modifier_lv1_3":
{
"stacking": "Multiple",
"buffID":50001,
"reduceDurablityIgnoreTimeScale" : true,
"properties":
{
"Actor_AttackDelta": 44,
},
// "state":"AttackUp",
/*"onAdded":
[
{
"$type": "AttachEffect",
"effectPattern": "Eff_Element_Steam",
},
],*/
},
//队伍角色攻击增加22点持续300秒
"SERVER_Atk_Team_Modifier_lv1_4":
{
"stacking": "Multiple",
"buffID":50001,
"reduceDurablityIgnoreTimeScale" : true,
"properties":
{
"Actor_AttackDelta": 53,
},
// "state":"AttackUp",
/*"onAdded":
[
{
"$type": "AttachEffect",
"effectPattern": "Eff_Element_Steam",
},
],*/
},
//队伍角色攻击增加31点持续300秒
"SERVER_Atk_Team_Modifier_lv2_1":
{
"stacking": "Multiple",
"buffID":50001,
"reduceDurablityIgnoreTimeScale" : true,
"properties":
{
"Actor_AttackDelta": 66,
},
// "state":"AttackUp",
/*"onAdded":
[
{
"$type": "AttachEffect",
"effectPattern": "Eff_Element_Steam",
},
],*/
},
//队伍角色攻击增加35点持续300秒
"SERVER_Atk_Team_Modifier_lv2_2":
{
"stacking": "Multiple",
"buffID":50001,
"reduceDurablityIgnoreTimeScale" : true,
"properties":
{
"Actor_AttackDelta": 81,
},
// "state":"AttackUp",
/*"onAdded":
[
{
"$type": "AttachEffect",
"effectPattern": "Eff_Element_Steam",
},
],*/
},
//队伍角色攻击增加44点持续300秒
"SERVER_Atk_Team_Modifier_lv2_3":
{
"stacking": "Multiple",
"buffID":50001,
"reduceDurablityIgnoreTimeScale" : true,
"properties":
{
"Actor_AttackDelta": 95,
},
// "state":"AttackUp",
/*"onAdded":
[
{
"$type": "AttachEffect",
"effectPattern": "Eff_Element_Steam",
},
],*/
},
//队伍角色攻击增加53点持续300秒
"SERVER_Atk_Team_Modifier_lv2_4":
{
"stacking": "Multiple",
"buffID":50001,
"reduceDurablityIgnoreTimeScale" : true,
"properties":
{
"Actor_AttackDelta": 114,
},
// "state":"AttackUp",
/*"onAdded":
[
{
"$type": "AttachEffect",
"effectPattern": "Eff_Element_Steam",
},
],*/
},
//队伍角色攻击增加66点持续300秒
"SERVER_Atk_Team_Modifier_lv3_1":
{
"stacking": "Multiple",
"buffID":50001,
"reduceDurablityIgnoreTimeScale" : true,
"properties":
{
"Actor_AttackDelta": 160,
},
// "state":"AttackUp",
/*"onAdded":
[
{
"$type": "AttachEffect",
"effectPattern": "Eff_Element_Steam",
},
],*/
},
//队伍角色攻击增加76点持续300秒
"SERVER_Atk_Team_Modifier_lv3_2":
{
"stacking": "Multiple",
"buffID":50001,
"reduceDurablityIgnoreTimeScale" : true,
"properties":
{
"Actor_AttackDelta": 194,
},
// "state":"AttackUp",
/*"onAdded":
[
{
"$type": "AttachEffect",
"effectPattern": "Eff_Element_Steam",
},
],*/
},
//队伍角色攻击增加95点持续300秒
"SERVER_Atk_Team_Modifier_lv3_3":
{
"stacking": "Multiple",
"buffID":50001,
"reduceDurablityIgnoreTimeScale" : true,
"properties":
{
"Actor_AttackDelta": 228,
},
// "state":"AttackUp",
/*"onAdded":
[
{
"$type": "AttachEffect",
"effectPattern": "Eff_Element_Steam",
},
],*/
},
//队伍角色攻击增加114点持续300秒
"SERVER_Atk_Team_Modifier_lv3_4":
{
"stacking": "Multiple",
"buffID":50001,
"reduceDurablityIgnoreTimeScale" : true,
"properties":
{
"Actor_AttackDelta": 274,
},
// "state":"AttackUp",
/*"onAdded":
[
{
"$type": "AttachEffect",
"effectPattern": "Eff_Element_Steam",
},
],*/
},
//队伍角色攻击增加114点持续300秒
"SERVER_Atk_Team_Modifier_lv4_1":
{
"stacking": "Multiple",
"buffID":50001,
"reduceDurablityIgnoreTimeScale" : true,
"properties":
{
"Actor_AttackDelta": 224,
"Actor_CriticalDelta": 0.06,
},
// "state":"AttackUp",
/*"onAdded":
[
{
"$type": "AttachEffect",
"effectPattern": "Eff_Element_Steam",
},
],*/
},
//队伍角色攻击增加114点持续300秒
"SERVER_Atk_Team_Modifier_lv4_2":
{
"stacking": "Multiple",
"buffID":50001,
"reduceDurablityIgnoreTimeScale" : true,
"properties":
{
"Actor_AttackDelta": 272,
"Actor_CriticalDelta": 0.08,
},
// "state":"AttackUp",
/*"onAdded":
[
{
"$type": "AttachEffect",
"effectPattern": "Eff_Element_Steam",
},
],*/
},
//队伍角色攻击增加114点持续300秒
"SERVER_Atk_Team_Modifier_lv4_3":
{
"stacking": "Multiple",
"buffID":50001,
"reduceDurablityIgnoreTimeScale" : true,
"properties":
{
"Actor_AttackDelta": 320,
"Actor_CriticalDelta": 0.1,
},
// "state":"AttackUp",
/*"onAdded":
[
{
"$type": "AttachEffect",
"effectPattern": "Eff_Element_Steam",
},
],*/
},
//队伍角色攻击增加114点持续300秒
"SERVER_Atk_Team_Modifier_lv4_4":
{
"stacking": "Multiple",
"buffID":50001,
"reduceDurablityIgnoreTimeScale" : true,
"properties":
{
"Actor_AttackDelta": 384,
"Actor_CriticalDelta": 0.14,
},
// "state":"AttackUp",
/*"onAdded":
[
{
"$type": "AttachEffect",
"effectPattern": "Eff_Element_Steam",
},
],*/
},
//队伍角色攻击增加114点持续300秒
"SERVER_Atk_Team_Modifier_lv5_1":
{
"stacking": "Multiple",
"buffID":50001,
"reduceDurablityIgnoreTimeScale" : true,
"properties":
{
"Actor_AttackDelta": 260,
"Actor_CriticalDelta": 0.08,
},
// "state":"AttackUp",
/*"onAdded":
[
{
"$type": "AttachEffect",
"effectPattern": "Eff_Element_Steam",
},
],*/
},
//队伍角色攻击增加114点持续300秒
"SERVER_Atk_Team_Modifier_lv5_2":
{
"stacking": "Multiple",
"buffID":50001,
"reduceDurablityIgnoreTimeScale" : true,
"properties":
{
"Actor_AttackDelta": 316,
"Actor_CriticalDelta": 0.1,
},
// "state":"AttackUp",
/*"onAdded":
[
{
"$type": "AttachEffect",
"effectPattern": "Eff_Element_Steam",
},
],*/
},
//队伍角色攻击增加114点持续300秒
"SERVER_Atk_Team_Modifier_lv5_3":
{
"stacking": "Multiple",
"buffID":50001,
"reduceDurablityIgnoreTimeScale" : true,
"properties":
{
"Actor_AttackDelta": 372,
"Actor_CriticalDelta": 0.12,
},
// "state":"AttackUp",
/*"onAdded":
[
{
"$type": "AttachEffect",
"effectPattern": "Eff_Element_Steam",
},
],*/
},
//队伍角色攻击增加114点持续300秒
"SERVER_Atk_Team_Modifier_lv5_4":
{
"stacking": "Multiple",
"buffID":50001,
"reduceDurablityIgnoreTimeScale" : true,
"properties":
{
"Actor_AttackDelta": 446,
"Actor_CriticalDelta": 0.16,
},
// "state":"AttackUp",
/*"onAdded":
[
{
"$type": "AttachEffect",
"effectPattern": "Eff_Element_Steam",
},
],*/
},
},
},
},
{
//队伍角色防御增加x点持续300秒
"Default":
{
"$type": "ConfigAbility",
"abilityName": "Def_Team",
"isDynamicAbility":true,
//队伍角色防御增加24点持续300秒
"modifiers":
{
"SERVER_Def_Team_Modifier_lv1_1":
{
"stacking": "Multiple",
"buffID":50002,
"reduceDurablityIgnoreTimeScale" : true,
"properties":
{
"Actor_DefenceDelta": 48,
},
// "state":"DefenseUp",
/*"onAdded":
[
{
"$type": "AttachEffect",
"effectPattern": "Eff_Element_Steam",
},
],*/
},
//队伍角色防御增加27点持续300秒
"SERVER_Def_Team_Modifier_lv1_2":
{
"stacking": "Multiple",
"buffID":50002,
"reduceDurablityIgnoreTimeScale" : true,
"properties":
{
"Actor_DefenceDelta": 58,
},
// "state":"DefenseUp",
/*"onAdded":
[
{
"$type": "AttachEffect",
"effectPattern": "Eff_Element_Steam",
},
],*/
},
//队伍角色防御增加34点持续300秒
"SERVER_Def_Team_Modifier_lv1_3":
{
"stacking": "Multiple",
"buffID":50002,
"reduceDurablityIgnoreTimeScale" : true,
"properties":
{
"Actor_DefenceDelta": 68,
},
// "state":"DefenseUp",
/*"onAdded":
[
{
"$type": "AttachEffect",
"effectPattern": "Eff_Element_Steam",
},
],*/
},
//队伍角色防御增加40点持续300秒
"SERVER_Def_Team_Modifier_lv1_4":
{
"stacking": "Multiple",
"buffID":50002,
"reduceDurablityIgnoreTimeScale" : true,
"properties":
{
"Actor_DefenceDelta": 82,
},
// "state":"DefenseUp",
/*"onAdded":
[
{
"$type": "AttachEffect",
"effectPattern": "Eff_Element_Steam",
},
],*/
},
//队伍角色防御增加57点持续300秒
"SERVER_Def_Team_Modifier_lv2_1":
{
"stacking": "Multiple",
"buffID":50002,
"reduceDurablityIgnoreTimeScale" : true,
"properties":
{
"Actor_DefenceDelta": 88,
},
// "state":"DefenseUp",
/*"onAdded":
[
{
"$type": "AttachEffect",
"effectPattern": "Eff_Element_Steam",
},
],*/
},
//队伍角色防御增加65点持续300秒
"SERVER_Def_Team_Modifier_lv2_2":
{
"stacking": "Multiple",
"buffID":50002,
"reduceDurablityIgnoreTimeScale" : true,
"properties":
{
"Actor_DefenceDelta": 107,
},
// "state":"DefenseUp",
/*"onAdded":
[
{
"$type": "AttachEffect",
"effectPattern": "Eff_Element_Steam",
},
],*/
},
//队伍角色防御增加81点持续300秒
"SERVER_Def_Team_Modifier_lv2_3":
{
"stacking": "Multiple",
"buffID":50002,
"reduceDurablityIgnoreTimeScale" : true,
"properties":
{
"Actor_DefenceDelta": 126,
},
// "state":"DefenseUp",
/*"onAdded":
[
{
"$type": "AttachEffect",
"effectPattern": "Eff_Element_Steam",
},
],*/
},
//队伍角色防御增加97点持续300秒
"SERVER_Def_Team_Modifier_lv2_4":
{
"stacking": "Multiple",
"buffID":50002,
"reduceDurablityIgnoreTimeScale" : true,
"properties":
{
"Actor_DefenceDelta": 151,
},
// "state":"DefenseUp",
/*"onAdded":
[
{
"$type": "AttachEffect",
"effectPattern": "Eff_Element_Steam",
},
],*/
},
//队伍角色防御增加107点持续300秒
"SERVER_Def_Team_Modifier_lv3_1":
{
"stacking": "Multiple",
"buffID":50002,
"reduceDurablityIgnoreTimeScale" : true,
"properties":
{
"Actor_DefenceDelta": 165,
},
// "state":"DefenseUp",
/*"onAdded":
[
{
"$type": "AttachEffect",
"effectPattern": "Eff_Element_Steam",
},
],*/
},
//队伍角色防御增加122点持续300秒
"SERVER_Def_Team_Modifier_lv3_2":
{
"stacking": "Multiple",
"buffID":50002,
"reduceDurablityIgnoreTimeScale" : true,
"properties":
{
"Actor_DefenceDelta": 200,
},
// "state":"DefenseUp",
/*"onAdded":
[
{
"$type": "AttachEffect",
"effectPattern": "Eff_Element_Steam",
},
],*/
},
//队伍角色防御增加152点持续300秒
"SERVER_Def_Team_Modifier_lv3_3":
{
"stacking": "Multiple",
"buffID":50002,
"reduceDurablityIgnoreTimeScale" : true,
"properties":
{
"Actor_DefenceDelta": 235,
},
// "state":"DefenseUp",
/*"onAdded":
[
{
"$type": "AttachEffect",
"effectPattern": "Eff_Element_Steam",
},
],*/
},
//队伍角色防御增加183点持续300秒
"SERVER_Def_Team_Modifier_lv3_4":
{
"stacking": "Multiple",
"buffID":50002,
"reduceDurablityIgnoreTimeScale" : true,
"properties":
{
"Actor_DefenceDelta": 282,
},
// "state":"DefenseUp",
/*"onAdded":
[
{
"$type": "AttachEffect",
"effectPattern": "Eff_Element_Steam",
},
],*/
},
//队伍角色防御增加183点持续300秒
"SERVER_Def_Team_Modifier_lv4_1":
{
"stacking": "Multiple",
"buffID":50002,
"reduceDurablityIgnoreTimeScale" : true,
"properties":
{
"Actor_DefenceDelta": 215,
"Actor_HealAddDelta": 0.06,
},
// "state":"DefenseUp",
},
//队伍角色防御增加183点持续300秒
"SERVER_Def_Team_Modifier_lv4_2":
{
"stacking": "Multiple",
"buffID":50002,
"reduceDurablityIgnoreTimeScale" : true,
"properties":
{
"Actor_DefenceDelta": 261,
"Actor_HealAddDelta": 0.08,
},
// "state":"DefenseUp",
},
//队伍角色防御增加183点持续300秒
"SERVER_Def_Team_Modifier_lv4_3":
{
"stacking": "Multiple",
"buffID":50002,
"reduceDurablityIgnoreTimeScale" : true,
"properties":
{
"Actor_DefenceDelta": 308,
"Actor_HealAddDelta": 0.1,
},
// "state":"DefenseUp",
},
//队伍角色防御增加183点持续300秒
"SERVER_Def_Team_Modifier_lv4_4":
{
"stacking": "Multiple",
"buffID":50002,
"reduceDurablityIgnoreTimeScale" : true,
"properties":
{
"Actor_DefenceDelta": 369,
"Actor_HealAddDelta": 0.14,
},
// "state":"DefenseUp",
},
//队伍角色防御增加183点持续300秒
"SERVER_Def_Team_Modifier_lv5_1":
{
"stacking": "Multiple",
"buffID":50002,
"reduceDurablityIgnoreTimeScale" : true,
"properties":
{
"Actor_DefenceDelta": 248,
"Actor_HealAddDelta": 0.08,
},
// "state":"DefenseUp",
},
//队伍角色防御增加183点持续300秒
"SERVER_Def_Team_Modifier_lv5_2":
{
"stacking": "Multiple",
"buffID":50002,
"reduceDurablityIgnoreTimeScale" : true,
"properties":
{
"Actor_DefenceDelta": 301,
"Actor_HealAddDelta": 0.1,
},
// "state":"DefenseUp",
},
//队伍角色防御增加183点持续300秒
"SERVER_Def_Team_Modifier_lv5_3":
{
"stacking": "Multiple",
"buffID":50002,
"reduceDurablityIgnoreTimeScale" : true,
"properties":
{
"Actor_DefenceDelta": 354,
"Actor_HealAddDelta": 0.12,
},
// "state":"DefenseUp",
},
//队伍角色防御增加183点持续300秒
"SERVER_Def_Team_Modifier_lv5_4":
{
"stacking": "Multiple",
"buffID":50002,
"reduceDurablityIgnoreTimeScale" : true,
"properties":
{
"Actor_DefenceDelta": 425,
"Actor_HealAddDelta": 0.16,
},
// "state":"DefenseUp",
},
//队伍角色护盾强效20%持续300秒
"SERVER_Shield_Team_Modifier_lv3_1":
{
"stacking": "Multiple",
"buffID":50002,
"reduceDurablityIgnoreTimeScale" : true,
"properties":
{
"Actor_ShieldCostMinusRatio": 0.2,
},
// "state":"DefenseUp",
},
//队伍角色护盾强效25%持续300秒
"SERVER_Shield_Team_Modifier_lv3_2":
{
"stacking": "Multiple",
"buffID":50002,
"reduceDurablityIgnoreTimeScale" : true,
"properties":
{
"Actor_ShieldCostMinusRatio": 0.25,
},
// "state":"DefenseUp",
},
//队伍角色护盾强效30%持续300秒
"SERVER_Shield_Team_Modifier_lv3_3":
{
"stacking": "Multiple",
"buffID":50002,
"reduceDurablityIgnoreTimeScale" : true,
"properties":
{
"Actor_ShieldCostMinusRatio": 0.3,
},
// "state":"DefenseUp",
},
//队伍角色护盾强效35%持续300秒
"SERVER_Shield_Team_Modifier_lv3_4":
{
"stacking": "Multiple",
"buffID":50002,
"reduceDurablityIgnoreTimeScale" : true,
"properties":
{
"Actor_ShieldCostMinusRatio": 0.35,
},
// "state":"DefenseUp",
},
//队伍角色护盾强效20%持续300秒
"SERVER_Shield_Team_Modifier_lv4_1":
{
"stacking": "Multiple",
"buffID":50002,
"reduceDurablityIgnoreTimeScale" : true,
"properties":
{
"Actor_ShieldCostMinusRatio": 0.25,
"Actor_DefenceDelta": 165,
},
// "state":"DefenseUp",
},
//队伍角色护盾强效25%持续300秒
"SERVER_Shield_Team_Modifier_lv4_2":
{
"stacking": "Multiple",
"buffID":50002,
"reduceDurablityIgnoreTimeScale" : true,
"properties":
{
"Actor_ShieldCostMinusRatio": 0.3,
"Actor_DefenceDelta": 200,
},
// "state":"DefenseUp",
},
//队伍角色护盾强效30%持续300秒
"SERVER_Shield_Team_Modifier_lv4_3":
{
"stacking": "Multiple",
"buffID":50002,
"reduceDurablityIgnoreTimeScale" : true,
"properties":
{
"Actor_ShieldCostMinusRatio": 0.35,
"Actor_DefenceDelta": 235,
},
// "state":"DefenseUp",
},
//队伍角色护盾强效35%持续300秒
"SERVER_Shield_Team_Modifier_lv4_4":
{
"stacking": "Multiple",
"buffID":50002,
"reduceDurablityIgnoreTimeScale" : true,
"properties":
{
"Actor_ShieldCostMinusRatio": 0.4,
"Actor_DefenceDelta": 282,
},
// "state":"DefenseUp",
},
//队伍治疗效果6%持续300秒
"SERVER_Heal_Team_Modifier_lv1_1":
{
"stacking": "Multiple",
"buffID":50002,
"reduceDurablityIgnoreTimeScale" : true,
"properties":
{
"Actor_HealAddDelta": 0.06,
},
// "state":"DefenseUp",
},
//队伍生命值上限600持续300秒
"SERVER_MaxHp_Team_Modifier_lv1_1":
{
"stacking": "Multiple",
"buffID":50002,
"reduceDurablityIgnoreTimeScale" : true,
"properties":
{
"Actor_MaxHPDelta": 600,
},
// "state":"DefenseUp",
},
//队伍治疗效果10%持续300秒
"SERVER_HealAdd_Team_Modifier_lv2_1":
{
"stacking": "Multiple",
"buffID":50002,
"reduceDurablityIgnoreTimeScale" : true,
"properties":
{
"Actor_HealAddDelta": 0.1,
},
},
//队伍治疗效果12%持续300秒
"SERVER_HealAdd_Team_Modifier_lv2_2":
{
"stacking": "Multiple",
"buffID":50002,
"reduceDurablityIgnoreTimeScale" : true,
"properties":
{
"Actor_HealAddDelta": 0.12,
},
},
//队伍治疗效果15%持续300秒
"SERVER_HealAdd_Team_Modifier_lv2_3":
{
"stacking": "Multiple",
"buffID":50002,
"reduceDurablityIgnoreTimeScale" : true,
"properties":
{
"Actor_HealAddDelta": 0.15,
},
},
//队伍治疗效果20%持续300秒
"SERVER_HealAdd_Team_Modifier_lv2_4":
{
"stacking": "Multiple",
"buffID":50002,
"reduceDurablityIgnoreTimeScale" : true,
"properties":
{
"Actor_HealAddDelta": 0.2,
},
},
//队伍治疗效果15%持续300秒
"SERVER_HealAdd_Team_Modifier_lv3_1":
{
"stacking": "Multiple",
"buffID":50002,
"reduceDurablityIgnoreTimeScale" : true,
"properties":
{
"Actor_HealAddDelta": 0.15,
},
},
//队伍治疗效果17%持续300秒
"SERVER_HealAdd_Team_Modifier_lv3_2":
{
"stacking": "Multiple",
"buffID":50002,
"reduceDurablityIgnoreTimeScale" : true,
"properties":
{
"Actor_HealAddDelta": 0.17,
},
},
//队伍治疗效果20%持续300秒
"SERVER_HealAdd_Team_Modifier_lv3_3":
{
"stacking": "Multiple",
"buffID":50002,
"reduceDurablityIgnoreTimeScale" : true,
"properties":
{
"Actor_HealAddDelta": 0.2,
},
},
//队伍治疗效果25%持续300秒
"SERVER_HealAdd_Team_Modifier_lv3_4":
{
"stacking": "Multiple",
"buffID":50002,
"reduceDurablityIgnoreTimeScale" : true,
"properties":
{
"Actor_HealAddDelta": 0.25,
},
},
//队伍生命值上限13%持续300秒
"SERVER_MaxHp_Team_Modifier_lv2_1":
{
"stacking": "Multiple",
"buffID":50002,
"reduceDurablityIgnoreTimeScale" : true,
"properties":
{
"Actor_MaxHPRatio": 0.13,
},
},
//队伍生命值上限15%持续300秒
"SERVER_MaxHp_Team_Modifier_lv2_2":
{
"stacking": "Multiple",
"buffID":50002,
"reduceDurablityIgnoreTimeScale" : true,
"properties":
{
"Actor_MaxHPRatio": 0.15,
},
},
//队伍生命值上限18%持续300秒
"SERVER_MaxHp_Team_Modifier_lv2_3":
{
"stacking": "Multiple",
"buffID":50002,
"reduceDurablityIgnoreTimeScale" : true,
"properties":
{
"Actor_MaxHPRatio": 0.18,
},
},
//队伍生命值上限22%持续300秒
"SERVER_MaxHp_Team_Modifier_lv2_4":
{
"stacking": "Multiple",
"buffID":50002,
"reduceDurablityIgnoreTimeScale" : true,
"properties":
{
"Actor_MaxHPRatio": 0.22,
},
},
//队伍生命值上限20%持续300秒
"SERVER_MaxHp_Team_Modifier_lv3_1":
{
"stacking": "Multiple",
"buffID":50002,
"reduceDurablityIgnoreTimeScale" : true,
"properties":
{
"Actor_MaxHPRatio": 0.2,
},
},
//队伍生命值上限22%持续300秒
"SERVER_MaxHp_Team_Modifier_lv3_2":
{
"stacking": "Multiple",
"buffID":50002,
"reduceDurablityIgnoreTimeScale" : true,
"properties":
{
"Actor_MaxHPRatio": 0.22,
},
},
//队伍生命值上限25%持续300秒
"SERVER_MaxHp_Team_Modifier_lv3_3":
{
"stacking": "Multiple",
"buffID":50002,
"reduceDurablityIgnoreTimeScale" : true,
"properties":
{
"Actor_MaxHPRatio": 0.25,
},
},
//队伍生命值上限30%持续300秒
"SERVER_MaxHp_Team_Modifier_lv3_4":
{
"stacking": "Multiple",
"buffID":50002,
"reduceDurablityIgnoreTimeScale" : true,
"properties":
{
"Actor_MaxHPRatio": 0.3,
},
},
},
},
},
{
//队伍角色电系伤害提升x%持续300秒
"Default":
{
"$type": "ConfigAbility",
"abilityName": "Elec_Team",
"isDynamicAbility":true,
//队伍角色电系伤害提升12%持续300秒
"modifiers":
{
"SERVER_Elec_Team_Modifier_lv2_1":
{
"stacking": "Multiple",
"reduceDurablityIgnoreTimeScale" : true,
"properties":
{
"Actor_ElecAddHurtDelta": 0.12,
},
/* "onAdded":
[
{
"$type": "AttachEffect",
"effectPattern": "Eff_Element_Steam",
},
],*/
},
//队伍角色电系伤害提升18%持续300秒
"SERVER_Elec_Team_Modifier_lv2_2":
{
"stacking": "Multiple",
"reduceDurablityIgnoreTimeScale" : true,
"properties":
{
"Actor_ElecAddHurtDelta": 0.18,
},
/* "onAdded":
[
{
"$type": "AttachEffect",
"effectPattern": "Eff_Element_Steam",
},
],*/
},
//队伍角色电系伤害提升24%持续300秒
"SERVER_Elec_Team_Modifier_lv2_3":
{
"stacking": "Multiple",
"reduceDurablityIgnoreTimeScale" : true,
"properties":
{
"Actor_ElecAddHurtDelta": 0.24,
},
/* "onAdded":
[
{
"$type": "AttachEffect",
"effectPattern": "Eff_Element_Steam",
},
],*/
},
},
},
},
{
//队伍角色火系伤害提升x%持续300秒
"Default":
{
"$type": "ConfigAbility",
"abilityName": "Fire_Team",
"isDynamicAbility":true,
//队伍角色火系伤害提升12%持续300秒
"modifiers":
{
"SERVER_Fire_Team_Modifier_lv2_1":
{
"stacking": "Multiple",
"reduceDurablityIgnoreTimeScale" : true,
"properties":
{
"Actor_FireAddHurtDelta": 0.12,
},
/* "onAdded":
[
{
"$type": "AttachEffect",
"effectPattern": "Eff_Element_Steam",
},
],*/
},
//队伍角色火系伤害提升18%持续300秒
"SERVER_Fire_Team_Modifier_lv2_2":
{
"stacking": "Multiple",
"reduceDurablityIgnoreTimeScale" : true,
"properties":
{
"Actor_FireAddHurtDelta": 0.18,
},
/* "onAdded":
[
{
"$type": "AttachEffect",
"effectPattern": "Eff_Element_Steam",
},
],*/
},
//队伍角色火系伤害提升24%持续300秒
"SERVER_Fire_Team_Modifier_lv2_3":
{
"stacking": "Multiple",
"reduceDurablityIgnoreTimeScale" : true,
"properties":
{
"Actor_FireAddHurtDelta": 0.24,
},
/* "onAdded":
[
{
"$type": "AttachEffect",
"effectPattern": "Eff_Element_Steam",
},
],*/
},
},
},
},
{
//队伍角色水系伤害提升12%持续300秒
"Default":
{
"$type": "ConfigAbility",
"abilityName": "Water_Team",
"isDynamicAbility":true,
//队伍角色水系伤害提升12%持续300秒
"modifiers":
{
"SERVER_Water_Team_Modifier_lv2_1":
{
"stacking": "Multiple",
"reduceDurablityIgnoreTimeScale" : true,
"properties":
{
"Actor_WaterAddHurtDelta": 0.12,
},
/* "onAdded":
[
{
"$type": "AttachEffect",
"effectPattern": "Eff_Element_Steam",
},
],*/
},
//队伍角色水系伤害提升18%持续300秒
"SERVER_Water_Team_Modifier_lv2_2":
{
"stacking": "Multiple",
"reduceDurablityIgnoreTimeScale" : true,
"properties":
{
"Actor_WaterAddHurtDelta": 0.18,
},
/* "onAdded":
[
{
"$type": "AttachEffect",
"effectPattern": "Eff_Element_Steam",
},
],*/
},
//队伍角色水系伤害提升24%持续300秒
"SERVER_Water_Team_Modifier_lv2_3":
{
"stacking": "Multiple",
"reduceDurablityIgnoreTimeScale" : true,
"properties":
{
"Actor_WaterAddHurtDelta": 0.24,
},
/* "onAdded":
[
{
"$type": "AttachEffect",
"effectPattern": "Eff_Element_Steam",
},
],*/
},
},
},
},
{
//复活类效果
"Default":
{
"$type": "ConfigAbility",
"abilityName": "revive_buff",
"isDynamicAbility":true,
"modifiers":
{
//当前角色立即恢复50HP
"SERVER_revive_buff_Modifier_lv1_1":
{
"reduceDurablityIgnoreTimeScale" : true,
"stacking": "Multiple",
"onAdded":
[
{
"$type" : "HealHP",
"amount" : 50,
"doOffStage" : true,
"ignoreAbilityProperty" : true,
},
],
},
//当前角色立即恢复100HP
"SERVER_revive_buff_Modifier_lv1_2":
{
"reduceDurablityIgnoreTimeScale" : true,
"stacking": "Multiple",
"onAdded":
[
{
"$type" : "HealHP",
"amount" : 100,
"doOffStage" : true,
"ignoreAbilityProperty" : true,
},
],
},
//当前角色立即恢复150HP
"SERVER_revive_buff_Modifier_lv1_3":
{
"reduceDurablityIgnoreTimeScale" : true,
"stacking": "Multiple",
"onAdded":
[
{
"$type" : "HealHP",
"amount" : 150,
"doOffStage" : true,
"ignoreAbilityProperty" : true,
},
],
},
//当前角色立即恢复10%+150HP
"SERVER_revive_buff_Modifier_lv1_4":
{
"reduceDurablityIgnoreTimeScale" : true,
"stacking": "Multiple",
"onAdded":
[
{
"$type" : "HealHP",
"amount" : 150,
"doOffStage" : true,
"ignoreAbilityProperty" : true,
},
{
"$type" : "HealHP",
"amountByTargetMaxHPRatio" : 0.1,
"doOffStage" : true,
},
],
},
//当前角色立即恢复250HP
"SERVER_revive_buff_Modifier_lv2_1":
{
"reduceDurablityIgnoreTimeScale" : true,
"stacking": "Multiple",
"onAdded":
[
{
"$type" : "HealHP",
"amount" : 250,
"doOffStage" : true,
"ignoreAbilityProperty" : true,
},
],
},
//当前角色立即恢复400HP
"SERVER_revive_buff_Modifier_lv2_2":
{
"reduceDurablityIgnoreTimeScale" : true,
"stacking": "Multiple",
"onAdded":
[
{
"$type" : "HealHP",
"amount" : 400,
"doOffStage" : true,
"ignoreAbilityProperty" : true,
},
],
},
//当前角色立即恢复550HP
"SERVER_revive_buff_Modifier_lv2_3":
{
"reduceDurablityIgnoreTimeScale" : true,
"stacking": "Multiple",
"onAdded":
[
{
"$type" : "HealHP",
"amount" : 550,
"doOffStage" : true,
"ignoreAbilityProperty" : true,
},
],
},
//当前角色立即恢复15%HP防御增加15点
"SERVER_revive_buff_Modifier_lv2_4":
{
"reduceDurablityIgnoreTimeScale" : true,
"stacking": "Multiple",
/*"properties":
{
"Actor_DefenceDelta": 50,
},
"state":"DefenseUp",*/
"onAdded":
[
{
"$type" : "HealHP",
"amount" : 550,
"doOffStage" : true,
"ignoreAbilityProperty" : true,
},
{
"$type" : "HealHP",
"amountByTargetMaxHPRatio" : 0.15,
"doOffStage" : true,
"ignoreAbilityProperty" : true,
},
],
},
//当前角色立即恢复15%+400HP
"SERVER_revive_buff_Modifier_lv3_1":
{
"reduceDurablityIgnoreTimeScale" : true,
"stacking": "Multiple",
"onAdded":
[
{
"$type" : "HealHP",
"amount" : 900,
"doOffStage" : true,
"ignoreAbilityProperty" : true,
},
],
},
//当前角色立即恢复25%+600HP
"SERVER_revive_buff_Modifier_lv3_2":
{
"reduceDurablityIgnoreTimeScale" : true,
"stacking": "Multiple",
"onAdded":
[
{
"$type" : "HealHP",
"amount" : 1200,
"doOffStage" : true,
"ignoreAbilityProperty" : true,
},
],
},
//当前角色立即恢复35%+800HP
"SERVER_revive_buff_Modifier_lv3_3":
{
"reduceDurablityIgnoreTimeScale" : true,
"stacking": "Multiple",
"onAdded":
[
{
"$type" : "HealHP",
"amount" : 1500,
"doOffStage" : true,
"ignoreAbilityProperty" : true,
},
],
},
//当前角色立即恢复40%HP
"SERVER_revive_buff_Modifier_lv3_4":
{
"reduceDurablityIgnoreTimeScale" : true,
"stacking": "Multiple",
"onAdded":
[
{
"$type" : "HealHP",
"amount" : 1500,
"doOffStage" : true,
"ignoreAbilityProperty" : true,
},
{
"$type" : "HealHP",
"amountByTargetMaxHPRatio" : 0.2,
"doOffStage" : true,
"ignoreAbilityProperty" : true,
},
],
},
},
},
},
{
//暴击加成类buff
"Default":
{
"$type": "ConfigAbility",
"abilityName": "Critical_Team",
"isDynamicAbility":true,
"modifiers":
{
//队伍角色暴击几率提升3%持续300秒
"SERVER_Critical_Team_Modifier_lv2_1":
{
"stacking": "Multiple",
"buffID":50001,
"reduceDurablityIgnoreTimeScale" : true,
"properties":
{
"Actor_CriticalDelta": 0.06,
},
/* "onAdded":
[
{
"$type": "AttachEffect",
"effectPattern": "Eff_Element_Steam",
},
],*/
},
//队伍角色暴击几率提升5%持续300秒
"SERVER_Critical_Team_Modifier_lv2_2":
{
"stacking": "Multiple",
"buffID":50001,
"reduceDurablityIgnoreTimeScale" : true,
"properties":
{
"Actor_CriticalDelta": 0.09,
},
/* "onAdded":
[
{
"$type": "AttachEffect",
"effectPattern": "Eff_Element_Steam",
},
],*/
},
//队伍角色暴击几率提升7%持续300秒
"SERVER_Critical_Team_Modifier_lv2_3":
{
"stacking": "Multiple",
"buffID":50001,
"reduceDurablityIgnoreTimeScale" : true,
"properties":
{
"Actor_CriticalDelta": 0.12,
},
/* "onAdded":
[
{
"$type": "AttachEffect",
"effectPattern": "Eff_Element_Steam",
},
],*/
},
//队伍角色暴击几率提升7%持续300秒
"SERVER_Critical_Team_Modifier_lv2_4":
{
"stacking": "Multiple",
"buffID":50001,
"reduceDurablityIgnoreTimeScale" : true,
"properties":
{
"Actor_CriticalDelta": 0.16,
},
/* "onAdded":
[
{
"$type": "AttachEffect",
"effectPattern": "Eff_Element_Steam",
},
],*/
},
//队伍角色暴击几率提升5%持续300秒
"SERVER_Critical_Team_Modifier_lv3_1":
{
"stacking": "Multiple",
"buffID":50001,
"reduceDurablityIgnoreTimeScale" : true,
"properties":
{
"Actor_CriticalDelta": 0.1,
},
/* "onAdded":
[
{
"$type": "AttachEffect",
"effectPattern": "Eff_Element_Steam",
},
],*/
},
//队伍角色暴击几率提升8%持续300秒
"SERVER_Critical_Team_Modifier_lv3_2":
{
"stacking": "Multiple",
"buffID":50001,
"reduceDurablityIgnoreTimeScale" : true,
"properties":
{
"Actor_CriticalDelta": 0.15,
},
/* "onAdded":
[
{
"$type": "AttachEffect",
"effectPattern": "Eff_Element_Steam",
},
],*/
},
//队伍角色暴击几率提升10%持续300秒
"SERVER_Critical_Team_Modifier_lv3_3":
{
"stacking": "Multiple",
"buffID":50001,
"reduceDurablityIgnoreTimeScale" : true,
"properties":
{
"Actor_CriticalDelta": 0.2,
},
/* "onAdded":
[
{
"$type": "AttachEffect",
"effectPattern": "Eff_Element_Steam",
},
],*/
},
//队伍角色暴击几率提升10%持续300秒同时加暴击伤害10%
"SERVER_Critical_Team_Modifier_lv3_4":
{
"stacking": "Multiple",
"buffID":50001,
"reduceDurablityIgnoreTimeScale" : true,
"properties":
{
"Actor_CriticalDelta": 0.2,
"Actor_CriticalHurtDelta":0.2,
},
/* "onAdded":
[
{
"$type": "AttachEffect",
"effectPattern": "Eff_Element_Steam",
},
],*/
},
//队伍角色物理增伤提升10%持续300秒
"SERVER_Physical_Team_Modifier_lv2_1":
{
"stacking": "Multiple",
"buffID":50001,
"reduceDurablityIgnoreTimeScale" : true,
"properties":
{
"Actor_PhysicalAddHurtDelta": 0.15,
},
// "state":"AttackUp",
},
//队伍角色物理增伤提升15%持续300秒
"SERVER_Physical_Team_Modifier_lv2_2":
{
"stacking": "Multiple",
"buffID":50001,
"reduceDurablityIgnoreTimeScale" : true,
"properties":
{
"Actor_PhysicalAddHurtDelta": 0.2,
},
// "state":"AttackUp",
},
//队伍角色物理增伤提升20%持续300秒
"SERVER_Physical_Team_Modifier_lv2_3":
{
"stacking": "Multiple",
"buffID":50001,
"reduceDurablityIgnoreTimeScale" : true,
"properties":
{
"Actor_PhysicalAddHurtDelta": 0.25,
},
// "state":"AttackUp",
},
//队伍角色物理增伤提升20%持续300秒
"SERVER_Physical_Team_Modifier_lv2_4":
{
"stacking": "Multiple",
"buffID":50001,
"reduceDurablityIgnoreTimeScale" : true,
"properties":
{
"Actor_PhysicalAddHurtDelta": 0.35,
},
// "state":"AttackUp",
},
//队伍角色物理增伤提升10%持续300秒
"SERVER_Physical_Team_Modifier_lv3_1":
{
"stacking": "Multiple",
"buffID":50001,
"reduceDurablityIgnoreTimeScale" : true,
"properties":
{
"Actor_PhysicalAddHurtDelta": 0.2,
},
// "state":"AttackUp",
},
//队伍角色物理增伤提升15%持续300秒
"SERVER_Physical_Team_Modifier_lv3_2":
{
"stacking": "Multiple",
"buffID":50001,
"reduceDurablityIgnoreTimeScale" : true,
"properties":
{
"Actor_PhysicalAddHurtDelta": 0.3,
},
// "state":"AttackUp",
},
//队伍角色物理增伤提升20%持续300秒
"SERVER_Physical_Team_Modifier_lv3_3":
{
"stacking": "Multiple",
"buffID":50001,
"reduceDurablityIgnoreTimeScale" : true,
"properties":
{
"Actor_PhysicalAddHurtDelta": 0.4,
},
// "state":"AttackUp",
},
//队伍角色物理增伤提升20%持续300秒
"SERVER_Physical_Team_Modifier_lv3_4":
{
"stacking": "Multiple",
"buffID":50001,
"reduceDurablityIgnoreTimeScale" : true,
"properties":
{
"Actor_PhysicalAddHurtDelta": 0.55,
},
// "state":"AttackUp",
},
//队伍角色物理增伤提升10%持续300秒
"SERVER_Physical_Team_Modifier_lv4_1":
{
"stacking": "Multiple",
"buffID":50001,
"reduceDurablityIgnoreTimeScale" : true,
"properties":
{
"Actor_PhysicalAddHurtDelta": 0.25,
"Actor_CriticalDelta": 0.06,
},
// "state":"AttackUp",
},
//队伍角色物理增伤提升15%持续300秒
"SERVER_Physical_Team_Modifier_lv4_2":
{
"stacking": "Multiple",
"buffID":50001,
"reduceDurablityIgnoreTimeScale" : true,
"properties":
{
"Actor_PhysicalAddHurtDelta": 0.35,
"Actor_CriticalDelta": 0.08,
},
// "state":"AttackUp",
},
//队伍角色物理增伤提升20%持续300秒
"SERVER_Physical_Team_Modifier_lv4_3":
{
"stacking": "Multiple",
"buffID":50001,
"reduceDurablityIgnoreTimeScale" : true,
"properties":
{
"Actor_PhysicalAddHurtDelta": 0.45,
"Actor_CriticalDelta": 0.1,
},
// "state":"AttackUp",
},
//队伍角色物理增伤提升20%持续300秒
"SERVER_Physical_Team_Modifier_lv4_4":
{
"stacking": "Multiple",
"buffID":50001,
"reduceDurablityIgnoreTimeScale" : true,
"properties":
{
"Actor_PhysicalAddHurtDelta": 0.55,
"Actor_CriticalDelta": 0.14,
},
// "state":"AttackUp",
},
},
},
},
//**************************************************************************************************************************************************************************************************
{
//飞行体力消耗降低20%
"Default":
{
"$type": "ConfigAbility",
"abilityName": "Stamina_Fly_Team",
"isDynamicAbility":true,
"modifiers":
{
"SERVER_Stamina_Fly_Team_Modifier_lv2_1":
{
"stacking": "Multiple",
"buffID":50003,
"modifierMixins":
[
{
"$type":"AttachToStateIDMixin",
"stateIDs" : ["Fly",],
"modifierName" : "Stamina_Fly_Team_Modifier_lv2_1_x",//名字需要一样
},
],
},
"Stamina_Fly_Team_Modifier_lv2_1_x":
{
// "buffID":50003,
"properties":
{
"Actor_CostStaminaRatio":-0.15,
},
},
"SERVER_Stamina_Fly_Team_Modifier_lv2_2":
{
"stacking": "Multiple",
"buffID":50003,
"modifierMixins":
[
{
"$type":"AttachToStateIDMixin",
"stateIDs" : ["Fly",],
"modifierName" : "Stamina_Fly_Team_Modifier_lv2_2_x",//名字需要一样
},
],
},
"Stamina_Fly_Team_Modifier_lv2_2_x":
{
// "buffID":50003,
"properties":
{
"Actor_CostStaminaRatio":-0.20,
},
},
"SERVER_Stamina_Fly_Team_Modifier_lv2_3":
{
"stacking": "Multiple",
"buffID":50003,
"modifierMixins":
[
{
"$type":"AttachToStateIDMixin",
"stateIDs" : ["Fly",],
"modifierName" : "Stamina_Fly_Team_Modifier_lv2_3_x",//名字需要一样
},
],
},
"Stamina_Fly_Team_Modifier_lv2_3_x":
{
// "buffID":50003,
"properties":
{
"Actor_CostStaminaRatio":-0.25,
},
},
"SERVER_Stamina_Fly_Team_Modifier_lv2_4":
{
"stacking": "Multiple",
"buffID":50003,
"modifierMixins":
[
{
"$type":"AttachToStateIDMixin",
"stateIDs" : ["Fly",],
"modifierName" : "Stamina_Fly_Team_Modifier_lv2_4_x",//名字需要一样
},
],
},
"Stamina_Fly_Team_Modifier_lv2_4_x":
{
// "buffID":50003,
"properties":
{
"Actor_CostStaminaRatio":-0.25,
},
},
"SERVER_Stamina_Fly_Team_Modifier_lv3_1":
{
"stacking": "Multiple",
"buffID":50003,
"modifierMixins":
[
{
"$type":"AttachToStateIDMixin",
"stateIDs" : ["Fly","SprintBS","Sprint",],
"modifierName" : "Stamina_Fly_Team_Modifier_lv3_1_x",//名字需要一样
},
],
},
"Stamina_Fly_Team_Modifier_lv3_1_x":
{
// "buffID":50003,
"properties":
{
"Actor_CostStaminaRatio":-0.15,
},
},
"SERVER_Stamina_Fly_Team_Modifier_lv3_2":
{
"stacking": "Multiple",
"buffID":50003,
"modifierMixins":
[
{
"$type":"AttachToStateIDMixin",
"stateIDs" : ["Fly","SprintBS","Sprint",],
"modifierName" : "Stamina_Fly_Team_Modifier_lv3_2_x",//名字需要一样
},
],
},
"Stamina_Fly_Team_Modifier_lv3_2_x":
{
// "buffID":50003,
"properties":
{
"Actor_CostStaminaRatio":-0.20,
},
},
"SERVER_Stamina_Fly_Team_Modifier_lv3_3":
{
"stacking": "Multiple",
"buffID":50003,
"modifierMixins":
[
{
"$type":"AttachToStateIDMixin",
"stateIDs" : ["Fly","SprintBS","Sprint",],
"modifierName" : "Stamina_Fly_Team_Modifier_lv3_3_x",//名字需要一样
},
],
},
"Stamina_Fly_Team_Modifier_lv3_3_x":
{
// "buffID":50003,
"properties":
{
"Actor_CostStaminaRatio":-0.25,
},
},
"SERVER_Stamina_Fly_Team_Modifier_lv3_4":
{
"stacking": "Multiple",
"buffID":50003,
"modifierMixins":
[
{
"$type":"AttachToStateIDMixin",
"stateIDs" : ["Fly","SprintBS","Sprint",],
"modifierName" : "Stamina_Fly_Team_Modifier_lv3_4_x",//名字需要一样
},
],
},
"Stamina_Fly_Team_Modifier_lv3_4_x":
{
// "buffID":50003,
"properties":
{
"Actor_CostStaminaRatio":-0.25,
},
},
},
},
},
{
//攀爬体力消耗降低20%
"Default":
{
"$type": "ConfigAbility",
"abilityName": "Stamina_Climb_Team",
"isDynamicAbility":true,
"modifiers":
{
"SERVER_Stamina_Climb_Team_Modifier_lv2_1":
{
"stacking": "Multiple",
"buffID":50003,
"modifierMixins":
[
{
"$type":"AttachToStateIDMixin",
"stateIDs" : ["Climb",],
"modifierName" : "Stamina_Climb_Team_Modifier_lv2_1_x",//名字需要一样
},
],
},
"Stamina_Climb_Team_Modifier_lv2_1_x":
{
// "buffID":50003,
"properties":
{
"Actor_CostStaminaRatio":-0.15,
},
},
"SERVER_Stamina_Climb_Team_Modifier_lv2_2":
{
"stacking": "Multiple",
"buffID":50003,
"modifierMixins":
[
{
"$type":"AttachToStateIDMixin",
"stateIDs" : ["Climb",],
"modifierName" : "Stamina_Climb_Team_Modifier_lv2_2_x",//名字需要一样
},
],
},
"Stamina_Climb_Team_Modifier_lv2_2_x":
{
// "buffID":50003,
"properties":
{
"Actor_CostStaminaRatio":-0.20,
},
},
"SERVER_Stamina_Climb_Team_Modifier_lv2_3":
{
"stacking": "Multiple",
"buffID":50003,
"modifierMixins":
[
{
"$type":"AttachToStateIDMixin",
"stateIDs" : ["Climb",],
"modifierName" : "Stamina_Climb_Team_Modifier_lv2_3_x",//名字需要一样
},
],
},
"Stamina_Climb_Team_Modifier_lv2_3_x":
{
// "buffID":50003,
"properties":
{
"Actor_CostStaminaRatio":-0.25,
},
},
"SERVER_Stamina_Climb_Team_Modifier_lv2_4":
{
"stacking": "Multiple",
"buffID":50003,
"modifierMixins":
[
{
"$type":"AttachToStateIDMixin",
"stateIDs" : ["Climb",],
"modifierName" : "Stamina_Climb_Team_Modifier_lv2_4_x",//名字需要一样
},
],
},
"Stamina_Climb_Team_Modifier_lv2_4_x":
{
// "buffID":50003,
"properties":
{
"Actor_CostStaminaRatio":-0.25,
},
},
"SERVER_Stamina_Climb_Team_Modifier_lv3_1":
{
"stacking": "Multiple",
"buffID":50003,
"modifierMixins":
[
{
"$type":"AttachToStateIDMixin",
"stateIDs" : ["Climb","SprintBS","Sprint",],
"modifierName" : "Stamina_Climb_Team_Modifier_lv3_1_x",//名字需要一样
},
],
},
"Stamina_Climb_Team_Modifier_lv3_1_x":
{
// "buffID":50003,
"properties":
{
"Actor_CostStaminaRatio":-0.15,
},
},
"SERVER_Stamina_Climb_Team_Modifier_lv3_2":
{
"stacking": "Multiple",
"buffID":50003,
"modifierMixins":
[
{
"$type":"AttachToStateIDMixin",
"stateIDs" : ["Climb","SprintBS","Sprint",],
"modifierName" : "Stamina_Climb_Team_Modifier_lv3_2_x",//名字需要一样
},
],
},
"Stamina_Climb_Team_Modifier_lv3_2_x":
{
// "buffID":50003,
"properties":
{
"Actor_CostStaminaRatio":-0.20,
},
},
"SERVER_Stamina_Climb_Team_Modifier_lv3_3":
{
"stacking": "Multiple",
"buffID":50003,
"modifierMixins":
[
{
"$type":"AttachToStateIDMixin",
"stateIDs" : ["Climb","SprintBS","Sprint",],
"modifierName" : "Stamina_Climb_Team_Modifier_lv3_3_x",//名字需要一样
},
],
},
"Stamina_Climb_Team_Modifier_lv3_3_x":
{
// "buffID":50003,
"properties":
{
"Actor_CostStaminaRatio":-0.25,
},
},
"SERVER_Stamina_Climb_Team_Modifier_lv3_4":
{
"stacking": "Multiple",
"buffID":50003,
"modifierMixins":
[
{
"$type":"AttachToStateIDMixin",
"stateIDs" : ["Climb","SprintBS","Sprint",],
"modifierName" : "Stamina_Climb_Team_Modifier_lv3_4_x",//名字需要一样
},
],
},
"Stamina_Climb_Team_Modifier_lv3_4_x":
{
// "buffID":50003,
"properties":
{
"Actor_CostStaminaRatio":-0.25,
},
},
},
},
},
{
//游泳体力消耗降低20%
"Default":
{
"$type": "ConfigAbility",
"abilityName": "Stamina_Swim_Team",
"isDynamicAbility":true,
"modifiers":
{
"SERVER_Stamina_Swim_Team_Modifier_lv2_1":
{
"stacking": "Multiple",
"buffID":50003,
"modifierMixins":
[
{
"$type":"AttachToStateIDMixin",
"stateIDs" : ["Swim",],
"modifierName" : "Stamina_Swim_Team_Modifier_lv2_1_x",//名字需要一样
},
],
},
"Stamina_Swim_Team_Modifier_lv2_1_x":
{
// "buffID":50003,
"properties":
{
"Actor_CostStaminaRatio":-0.15,
},
},
"SERVER_Stamina_Swim_Team_Modifier_lv2_2":
{
"stacking": "Multiple",
"buffID":50003,
"modifierMixins":
[
{
"$type":"AttachToStateIDMixin",
"stateIDs" : ["Swim",],
"modifierName" : "Stamina_Swim_Team_Modifier_lv2_2_x",//名字需要一样
},
],
},
"Stamina_Swim_Team_Modifier_lv2_2_x":
{
// "buffID":50003,
"properties":
{
"Actor_CostStaminaRatio":-0.20,
},
},
"SERVER_Stamina_Swim_Team_Modifier_lv2_3":
{
"stacking": "Multiple",
"buffID":50003,
"modifierMixins":
[
{
"$type":"AttachToStateIDMixin",
"stateIDs" : ["Swim",],
"modifierName" : "Stamina_Swim_Team_Modifier_lv2_3_x",//名字需要一样
},
],
},
"Stamina_Swim_Team_Modifier_lv2_3_x":
{
// "buffID":50003,
"properties":
{
"Actor_CostStaminaRatio":-0.25,
},
},
"SERVER_Stamina_Swim_Team_Modifier_lv2_4":
{
"stacking": "Multiple",
"buffID":50003,
"modifierMixins":
[
{
"$type":"AttachToStateIDMixin",
"stateIDs" : ["Swim",],
"modifierName" : "Stamina_Swim_Team_Modifier_lv2_4_x",//名字需要一样
},
],
},
"Stamina_Swim_Team_Modifier_lv2_4_x":
{
// "buffID":50003,
"properties":
{
"Actor_CostStaminaRatio":-0.25,
},
},
},
},
},
{
//冲刺体力消耗降低20%
"Default":
{
"$type": "ConfigAbility",
"abilityName": "Stamina_Sprint_Team",
"isDynamicAbility":true,
"modifiers":
{
"SERVER_Stamina_Sprint_Team_Modifier_lv2_1":
{
"stacking": "Multiple",
"buffID":50003,
"modifierMixins":
[
{
"$type":"AttachToStateIDMixin",
"stateIDs" : ["SprintBS","Sprint",],
"modifierName" : "Stamina_Sprint_Team_Modifier_lv2_1_x",//名字需要一样
},
],
},
"Stamina_Sprint_Team_Modifier_lv2_1_x":
{
// "buffID":50003,
"properties":
{
"Actor_CostStaminaRatio":-0.15,
},
},
"SERVER_Stamina_Sprint_Team_Modifier_lv2_2":
{
"stacking": "Multiple",
"buffID":50003,
"modifierMixins":
[
{
"$type":"AttachToStateIDMixin",
"stateIDs" : ["SprintBS","Sprint",],
"modifierName" : "Stamina_Sprint_Team_Modifier_lv2_2_x",//名字需要一样
},
],
},
"Stamina_Sprint_Team_Modifier_lv2_2_x":
{
// "buffID":50003,
"properties":
{
"Actor_CostStaminaRatio":-0.20,
},
},
"SERVER_Stamina_Sprint_Team_Modifier_lv2_3":
{
"stacking": "Multiple",
"buffID":50003,
"modifierMixins":
[
{
"$type":"AttachToStateIDMixin",
"stateIDs" : ["SprintBS","Sprint",],
"modifierName" : "Stamina_Sprint_Team_Modifier_lv2_3_x",//名字需要一样
},
],
},
"Stamina_Sprint_Team_Modifier_lv2_3_x":
{
// "buffID":50003,
"properties":
{
"Actor_CostStaminaRatio":-0.25,
},
},
"SERVER_Stamina_Sprint_Team_Modifier_lv2_4":
{
"stacking": "Multiple",
"buffID":50003,
"modifierMixins":
[
{
"$type":"AttachToStateIDMixin",
"stateIDs" : ["SprintBS","Sprint",],
"modifierName" : "Stamina_Sprint_Team_Modifier_lv2_4_x",//名字需要一样
},
],
},
"Stamina_Sprint_Team_Modifier_lv2_4_x":
{
// "buffID":50003,
"properties":
{
"Actor_CostStaminaRatio":-0.25,
},
},
},
},
},
{
//飞行体力消耗降低20%
"Default":
{
"$type": "ConfigAbility",
"abilityName": "Stamina_Fly_lv3_1",
"isDynamicAbility":true,
"onAbilityStart":
[
{
"$type": "AttachModifier",
"modifierName": "Stamina_Fly_Modifier_lv3_1",
"target": "Target",
},
],
"modifiers":
{
"Stamina_Fly_Modifier_lv3_1":
{
"buffID":50003,
"modifierMixins":
[
{
"$type":"AttachToStateIDMixin",
"stateIDs" : ["Fly",],
"modifierName" : "Stamina_Fly_Modifier_lv3_1_x",//名字需要一样
},
],
/* "onAdded":
[
{
"$type": "AttachEffect",
"effectPattern": "Eff_Element_Steam",
},
],*/
},
"Stamina_Fly_Modifier_lv3_1_x":
{
// "buffID":50003,
"properties":
{
"Actor_CostStaminaRatio":-0.15,
},
},
},
},
},
{
//飞行体力消耗降低27%
"Default":
{
"$type": "ConfigAbility",
"abilityName": "Stamina_Fly_lv3_2",
"isDynamicAbility":true,
"onAbilityStart":
[
{
"$type": "AttachModifier",
"modifierName": "Stamina_Fly_Modifier_lv3_2",
"target": "Target",
},
],
"modifiers":
{
"Stamina_Fly_Modifier_lv3_2":
{
"buffID":50003,
"modifierMixins":
[
{
"$type":"AttachToStateIDMixin",
"stateIDs" : ["Fly",],
"modifierName" : "Stamina_Fly_Modifier_lv3_2_x",//名字需要一样
},
],
/* "onAdded":
[
{
"$type": "AttachEffect",
"effectPattern": "Eff_Element_Steam",
},
],*/
},
"Stamina_Fly_Modifier_lv3_2_x":
{
// "buffID":50003,
"properties":
{
"Actor_CostStaminaRatio":-0.20,
},
},
},
},
},
{
//飞行体力消耗降低35%
"Default":
{
"$type": "ConfigAbility",
"abilityName": "Stamina_Fly_lv3_3",
"isDynamicAbility":true,
"onAbilityStart":
[
{
"$type": "AttachModifier",
"modifierName": "Stamina_Fly_Modifier_lv3_3",
"target": "Target",
},
],
"modifiers":
{
"Stamina_Fly_Modifier_lv3_3":
{
"buffID":50003,
"modifierMixins":
[
{
"$type":"AttachToStateIDMixin",
"stateIDs" : ["Fly",],
"modifierName" : "Stamina_Fly_Modifier_lv3_3_x",//名字需要一样
},
],
/* "onAdded":
[
{
"$type": "AttachEffect",
"effectPattern": "Eff_Element_Steam",
},
],*/
},
"Stamina_Fly_Modifier_lv3_3_x":
{
// "buffID":50003,
"properties":
{
"Actor_CostStaminaRatio":-0.25,
},
},
},
},
},
{
//爬飞冲体力消耗降低20%
"Default":
{
"$type": "ConfigAbility",
"abilityName": "Stamina_Climb_lv3_1",
"isDynamicAbility":true,
"onAbilityStart":
[
{
"$type": "AttachModifier",
"modifierName": "Stamina_Climb_Modifier_lv3_1",
"target": "Target",
},
],
"modifiers":
{
"Stamina_Climb_Modifier_lv3_1":
{
"buffID":50003,
"modifierMixins":
[
{
"$type":"AttachToStateIDMixin",
"stateIDs" : ["Climb","Fly","SprintBS","Sprint",],
"modifierName" : "Stamina_Climb_Modifier_lv3_1_x",//名字需要一样
},
],
/* "onAdded":
[
{
"$type": "AttachEffect",
"effectPattern": "Eff_Element_Steam",
},
],*/
},
"Stamina_Climb_Modifier_lv3_1_x":
{
// "buffID":50003,
"properties":
{
"Actor_CostStaminaRatio":-0.2,
},
},
},
},
},
{
//爬飞冲体力消耗降低27%
"Default":
{
"$type": "ConfigAbility",
"abilityName": "Stamina_Climb_lv3_2",
"isDynamicAbility":true,
"onAbilityStart":
[
{
"$type": "AttachModifier",
"modifierName": "Stamina_Climb_Modifier_lv3_2",
"target": "Target",
},
],
"modifiers":
{
"Stamina_Climb_Modifier_lv3_2":
{
"buffID":50003,
"modifierMixins":
[
{
"$type":"AttachToStateIDMixin",
"stateIDs" : ["Climb","Fly","SprintBS","Sprint",],
"modifierName" : "Stamina_Climb_Modifier_lv3_2_x",//名字需要一样
},
],
/* "onAdded":
[
{
"$type": "AttachEffect",
"effectPattern": "Eff_Element_Steam",
},
],*/
},
"Stamina_Climb_Modifier_lv3_2_x":
{
// "buffID":50003,
"properties":
{
"Actor_CostStaminaRatio":-0.27,
},
},
},
},
},
{
//爬飞冲体力消耗降低35%
"Default":
{
"$type": "ConfigAbility",
"abilityName": "Stamina_Climb_lv3_3",
"isDynamicAbility":true,
"onAbilityStart":
[
{
"$type": "AttachModifier",
"modifierName": "Stamina_Climb_Modifier_lv3_3",
"target": "Target",
},
],
"modifiers":
{
"Stamina_Climb_Modifier_lv3_3":
{
"buffID":50003,
"modifierMixins":
[
{
"$type":"AttachToStateIDMixin",
"stateIDs" : ["Climb","Fly","SprintBS","Sprint",],
"modifierName" : "Stamina_Climb_Modifier_lv3_3_x",//名字需要一样
},
],
/* "onAdded":
[
{
"$type": "AttachEffect",
"effectPattern": "Eff_Element_Steam",
},
],*/
},
"Stamina_Climb_Modifier_lv3_3_x":
{
// "buffID":50003,
"properties":
{
"Actor_CostStaminaRatio":-0.35,
},
},
},
},
},
{
//队伍角色移动速度提高30%持续60秒
"Default":
{
"$type": "ConfigAbility",
"abilityName": "MoveSpeed_lv2_1",
"isDynamicAbility":true,
"onAbilityStart":
[
{
"$type": "AttachModifier",
"modifierName": "SERVER_MoveSpeed_Modifier_lv2_1",
"target": "Target",
},
],
"modifiers":
{
"SERVER_MoveSpeed_Modifier_lv2_1":
{
"stacking": "Multiple",
"buffID":50003,
"reduceDurablityIgnoreTimeScale" : true,
"properties":
{
"Animator_MoveSpeedRatio": 0.3,
},
// "state":"SpeedUp",
/*"onAdded":
[
{
"$type": "AttachEffect",
"effectPattern": "Eff_Element_Steam",
},
],*/
},
},
},
},
{
//队伍角色水火电冰抗性增加15%持续300秒
"Default":
{
"$type": "ConfigAbility",
"abilityName": "Def_Element_lv2_1",
"isDynamicAbility":true,
"onAbilityStart":
[
{
"$type": "AttachModifier",
"modifierName": "SERVER_Def_Element_Modifier_lv2_1",
"target": "Target",
},
],
"modifiers":
{
//队伍角色水火电冰抗性增加25%持续300秒
"SERVER_Def_Element_Modifier_lv2_1":
{
"stacking": "Multiple",
"buffID":50004,
"reduceDurablityIgnoreTimeScale" : true,
"properties":
{
"Actor_WaterSubHurtDelta": 0.25,
"Actor_FireSubHurtDelta": 0.25,
"Actor_ElecSubHurtDelta": 0.25,
"Actor_IceSubHurtDelta": 0.25,
},
/* "onAdded":
[
{
"$type": "AttachEffect",
"effectPattern": "Eff_Element_Steam",
},
],*/
},
//队伍角色水火电冰抗性增加8%持续300秒
"SERVER_Def_Element_Modifier_lv1_1":
{
"stacking": "Multiple",
"buffID":50004,
"reduceDurablityIgnoreTimeScale" : true,
"properties":
{
"Actor_WaterSubHurtDelta": 0.08,
"Actor_FireSubHurtDelta": 0.08,
"Actor_ElecSubHurtDelta": 0.08,
"Actor_IceSubHurtDelta": 0.08,
},
/* "onAdded":
[
{
"$type": "AttachEffect",
"effectPattern": "Eff_Element_Steam",
},
],*/
},
//队伍角色水火电冰抗性增加10%持续300秒
"SERVER_Def_Element_Modifier_lv1_2":
{
"stacking": "Multiple",
"buffID":50004,
"reduceDurablityIgnoreTimeScale" : true,
"properties":
{
"Actor_WaterSubHurtDelta": 0.10,
"Actor_FireSubHurtDelta": 0.10,
"Actor_ElecSubHurtDelta": 0.10,
"Actor_IceSubHurtDelta": 0.10,
},
/* "onAdded":
[
{
"$type": "AttachEffect",
"effectPattern": "Eff_Element_Steam",
},
],*/
},
//队伍角色水火电冰抗性增加15%持续300秒
"SERVER_Def_Element_Modifier_lv1_3":
{
"stacking": "Multiple",
"buffID":50004,
"reduceDurablityIgnoreTimeScale" : true,
"properties":
{
"Actor_WaterSubHurtDelta": 0.15,
"Actor_FireSubHurtDelta": 0.15,
"Actor_ElecSubHurtDelta": 0.15,
"Actor_IceSubHurtDelta": 0.15,
},
/* "onAdded":
[
{
"$type": "AttachEffect",
"effectPattern": "Eff_Element_Steam",
},
],*/
},
},
},
},
{
//队伍角色元素抗性提升
"Default":
{
"$type": "ConfigAbility",
"abilityName": "Element_Def_Team",
"isDynamicAbility":true,
"modifiers":
{
//队伍角色火系抗性提升35%持续300秒
"SERVER_Element_Def_Fire":
{
"stacking": "Multiple",
"buffID":50004,
"reduceDurablityIgnoreTimeScale" : true,
"properties":
{
"Actor_FireSubHurtDelta": 0.25,
},
/* "onAdded":
[
{
"$type": "AttachEffect",
"effectPattern": "Eff_Element_Steam",
},
],*/
},
//队伍角色水系抗性提升35%持续300秒
"SERVER_Element_Def_Water":
{
"stacking": "Multiple",
"buffID":50004,
"reduceDurablityIgnoreTimeScale" : true,
"properties":
{
"Actor_WaterSubHurtDelta": 0.25,
},
/* "onAdded":
[
{
"$type": "AttachEffect",
"effectPattern": "Eff_Element_Steam",
},
],*/
},
//队伍角色冰系抗性提升35%持续300秒
"SERVER_Element_Def_Ice":
{
"stacking": "Multiple",
"buffID":50004,
"reduceDurablityIgnoreTimeScale" : true,
"properties":
{
"Actor_IceSubHurtDelta": 0.25,
},
/* "onAdded":
[
{
"$type": "AttachEffect",
"effectPattern": "Eff_Element_Steam",
},
],*/
},
//队伍角色风系抗性提升35%持续300秒
"SERVER_Element_Def_Wind":
{
"stacking": "Multiple",
"buffID":50004,
"reduceDurablityIgnoreTimeScale" : true,
"properties":
{
"Actor_WindSubHurtDelta": 0.25,
},
/* "onAdded":
[
{
"$type": "AttachEffect",
"effectPattern": "Eff_Element_Steam",
},
],*/
},
//队伍角色电系抗性提升35%持续300秒
"SERVER_Element_Def_Elec":
{
"stacking": "Multiple",
"buffID":50004,
"reduceDurablityIgnoreTimeScale" : true,
"properties":
{
"Actor_ElecSubHurtDelta": 0.25,
},
/* "onAdded":
[
{
"$type": "AttachEffect",
"effectPattern": "Eff_Element_Steam",
},
],*/
},
//队伍角色岩系抗性提升35%持续300秒
"SERVER_Element_Def_Rock":
{
"stacking": "Multiple",
"buffID":50004,
"reduceDurablityIgnoreTimeScale" : true,
"properties":
{
"Actor_RockSubHurtDelta": 0.25,
},
/* "onAdded":
[
{
"$type": "AttachEffect",
"effectPattern": "Eff_Element_Steam",
},
],*/
},
//队伍角色草系抗性提升35%持续300秒
"SERVER_Element_Def_Grass":
{
"stacking": "Multiple",
"buffID":50004,
"reduceDurablityIgnoreTimeScale" : true,
"properties":
{
"Actor_GrassSubHurtDelta": 0.25,
},
/* "onAdded":
[
{
"$type": "AttachEffect",
"effectPattern": "Eff_Element_Steam",
},
],*/
},
},
},
},
{
//队伍角色元素伤害提升
"Default":
{
"$type": "ConfigAbility",
"abilityName": "Element_Atk_Team",
"isDynamicAbility":true,
"modifiers":
{
//队伍角色火系伤害提升35%持续300秒
"SERVER_Element_Atk_Fire":
{
"stacking": "Multiple",
"buffID":50004,
"reduceDurablityIgnoreTimeScale" : true,
"properties":
{
"Actor_FireAddHurtDelta": 0.25,
},
/* "onAdded":
[
{
"$type": "AttachEffect",
"effectPattern": "Eff_Element_Steam",
},
],*/
},
//队伍角色水系伤害提升35%持续300秒
"SERVER_Element_Atk_Water":
{
"stacking": "Multiple",
"buffID":50004,
"reduceDurablityIgnoreTimeScale" : true,
"properties":
{
"Actor_WaterAddHurtDelta": 0.25,
},
/* "onAdded":
[
{
"$type": "AttachEffect",
"effectPattern": "Eff_Element_Steam",
},
],*/
},
//队伍角色冰系伤害提升35%持续300秒
"SERVER_Element_Atk_Ice":
{
"stacking": "Multiple",
"buffID":50004,
"reduceDurablityIgnoreTimeScale" : true,
"properties":
{
"Actor_IceAddHurtDelta": 0.25,
},
/* "onAdded":
[
{
"$type": "AttachEffect",
"effectPattern": "Eff_Element_Steam",
},
],*/
},
//队伍角色风系伤害提升35%持续300秒
"SERVER_Element_Atk_Wind":
{
"stacking": "Multiple",
"buffID":50004,
"reduceDurablityIgnoreTimeScale" : true,
"properties":
{
"Actor_WindAddHurtDelta": 0.25,
},
/* "onAdded":
[
{
"$type": "AttachEffect",
"effectPattern": "Eff_Element_Steam",
},
],*/
},
//队伍角色电系伤害提升35%持续300秒
"SERVER_Element_Atk_Elec":
{
"stacking": "Multiple",
"buffID":50004,
"reduceDurablityIgnoreTimeScale" : true,
"properties":
{
"Actor_ElecAddHurtDelta": 0.25,
},
/* "onAdded":
[
{
"$type": "AttachEffect",
"effectPattern": "Eff_Element_Steam",
},
],*/
},
//队伍角色岩系伤害提升35%持续300秒
"SERVER_Element_Atk_Rock":
{
"stacking": "Multiple",
"buffID":50004,
"reduceDurablityIgnoreTimeScale" : true,
"properties":
{
"Actor_RockAddHurtDelta": 0.25,
},
/* "onAdded":
[
{
"$type": "AttachEffect",
"effectPattern": "Eff_Element_Steam",
},
],*/
},
//队伍角色草系伤害提升35%持续300秒
"SERVER_Element_Atk_Grass":
{
"stacking": "Multiple",
"buffID":50004,
"reduceDurablityIgnoreTimeScale" : true,
"properties":
{
"Actor_GrassAddHurtDelta": 0.25,
},
/* "onAdded":
[
{
"$type": "AttachEffect",
"effectPattern": "Eff_Element_Steam",
},
],*/
},
//队伍角色元素精通提升200持续300秒
"SERVER_Element_Atk_Mastery":
{
"stacking": "Multiple",
"buffID":50004,
"reduceDurablityIgnoreTimeScale" : true,
"properties":
{
"Actor_ElemMasteryDelta": 200,
},
/* "onAdded":
[
{
"$type": "AttachEffect",
"effectPattern": "Eff_Element_Steam",
},
],*/
},
//队伍角色元素精通提升80持续300秒
"SERVER_Element_Atk_Mastery_1":
{
"stacking": "Multiple",
"buffID":50004,
"reduceDurablityIgnoreTimeScale" : true,
"properties":
{
"Actor_ElemMasteryDelta": 80,
},
},
//队伍角色元素精通提升100持续300秒
"SERVER_Element_Atk_Mastery_2":
{
"stacking": "Multiple",
"buffID":50004,
"reduceDurablityIgnoreTimeScale" : true,
"properties":
{
"Actor_ElemMasteryDelta": 100,
},
},
},
},
},
//************************************************************************************************************************************************************************************************
{
//地城攻击
"Default":
{
"$type": "ConfigAbility",
"abilityName": "Atk_Dungeon",
"isDynamicAbility":true,
"modifiers":
{
//攻击百分比20%
"SERVER_Atk_Dungeon_Ratio":
{
"stacking": "Multiple",
"reduceDurablityIgnoreTimeScale" : true,
"properties":
{
"Actor_AttackRatio": 0.2,
},
"state":"AttackUp",
},
//攻击力50点
"Atk_Dungeon_Delta":
{
"reduceDurablityIgnoreTimeScale" : true,
"properties":
{
"Actor_AttackDelta": 50,
},
"state":"AttackUp",
},
//暴击8%&爆伤15%
"SERVER_Critical_Dungeon":
{
"stacking": "Multiple",
"reduceDurablityIgnoreTimeScale" : true,
"properties":
{
"Actor_CriticalDelta": 0.08,
"Actor_CriticalHurtDelta": 0.15,
},
"state":"AttackUp",
},
//物理伤害25%
"SERVER_PhyAdd_Dungeon_Delta":
{
"stacking": "Multiple",
"reduceDurablityIgnoreTimeScale" : true,
"properties":
{
"Actor_PhysicalAddHurtDelta": 0.25,
},
"state":"AttackUp",
},
//元素精通提升80点
"SERVER_ElemMastery_Dungeon_Delta":
{
"stacking": "Multiple",
"reduceDurablityIgnoreTimeScale" : true,
"properties":
{
"Actor_ElemMasteryDelta": 80,
},
"state":"AttackUp",
},
//充能效率提升20%
"SERVER_ChargeEfficiency_Dungeon_Delta":
{
"stacking": "Multiple",
"reduceDurablityIgnoreTimeScale" : true,
"properties":
{
"Actor_ChargeEfficiencyDelta": 0.2,
},
"state":"AttackUp",
},
//元素战技造成的伤害提升20%
"SERVER_Element_Art_Dungeon_Ratio":
{
"stacking": "Multiple",
"buffID":30001,//爬塔BUFF图标
"reduceDurablityIgnoreTimeScale" : true,
"modifierMixins":
[
{
"$type":"ModifyDamageMixin",
"attackTags":["Elemental_Art","Elemental_Art_Hold","Elemental_Art_Extra"],
"damagePercentageRatio":0.2,
},
],
},
//普通攻击与重击造成的伤害提高20%
"SERVER_NormalAttack_Dungeon_Ratio":
{
"stacking": "Multiple",
"buffID":30002,//爬塔BUFF图标
"reduceDurablityIgnoreTimeScale" : true,
"modifierMixins":
[
{
"$type":"ModifyDamageMixin",
"attackTags":["NormalAttack_01","NormalAttack_02","NormalAttack_03","NormalAttack_04","NormalAttack_05","NormalAttack_06","ExtraAttack"],
"damagePercentageRatio":0.2,
},
],
},
//元素爆发造成的伤害提升20%
"SERVER_Elemental_Burst_Dungeon_Ratio":
{
"stacking": "Multiple",
"buffID":30003,//爬塔BUFF图标
"reduceDurablityIgnoreTimeScale" : true,
"modifierMixins":
[
{
"$type":"ModifyDamageMixin",
"attackTags":["Elemental_Burst"],
"damagePercentageRatio":0.2,
},
],
// "state":"AttackUp",
},
//使用冲刺后8秒内造成的伤害提升20%该效果15秒内最多生效1次
"SERVER_Sprint_Attack_Ratio": {
"stacking": "Multiple",
"modifierMixins": [
{
"$type": "DoActionByStateIDMixin",
"stateIDs": [
"SprintBS",
"Sprint",
],
"enterActions":
[
{
"$type": "Predicated",
"target": "Self",
"targetPredicates":
[
{
"$type": "ByTargetGlobalValue",
"key": "_Sprint_Attack_Ratio_CD",
"value": 0,
"compareType": "NoneOrEqual",
},
],
"successActions":
[
{
"$type": "ApplyModifier",
"target": "Self",
"doOffStage": true,
"modifierName": "Sprint_Attack_Ratio_Sub",
},
],
},
],
},
],
},
"Sprint_Attack_Ratio_Sub": {
"stacking": "Multiple",
"buffID": 30004, //爬塔BUFF图标
"duration": 8,
"reduceDurablityIgnoreTimeScale": true,
"modifierMixins":
[
{
"$type":"ModifyDamageMixin",
"ignoreEventInfo": true,
"damagePercentageRatio":0.2,
},
],
"onAdded": [
{
"$type": "ApplyModifier",
"target": "Self",
"modifierName": "Sprint_Attack_Ratio_CD_Delay",
"doOffStage": true,
},
],
},
"Sprint_Attack_Ratio_CD_Delay": {
"stacking": "Unique",
"duration": 0.1,
"onRemoved": [
{
"$type": "ApplyModifier",
"target": "Self",
"modifierName": "Sprint_Attack_Ratio_CD",
"doOffStage": true,
},
],
},
"Sprint_Attack_Ratio_CD": {
"stacking": "Unique",
"duration": 15,
"onAdded": [
{
"$type": "SetGlobalValue",
"key": "_Sprint_Attack_Ratio_CD",
"value": 1,
"useLimitRange": true,
"maxValue": 1,
"minValue": 1,
"doOffStage": true,
},
],
"onRemoved": [
{
"$type": "SetGlobalValue",
"key": "_Sprint_Attack_Ratio_CD",
"value": 0,
"useLimitRange": true,
"maxValue": 0,
"minValue": 0,
"doOffStage": true,
},
],
},
//1091657新增-生命值高于50%时攻击力提升30%
"SERVER_Atk_HighHP_Dungeon":
{
"stacking": "Multiple",
"buffID":30005,//爬塔BUFF图标
"onAdded":
[
{
"$type":"ApplyModifier",
"doOffStage":true,
"target":"Self",
"modifierName":"Atk_HighHP_Dungeon_Sub",
"predicates":
[
{
"$type": "ByTargetHPRatio",
"HPRatio": 0.5,
"logic": "GreaterOrEqual",
},
],
},
],
"modifierMixins":
[
{
"$type":"AttachModifierToPredicateMixin",
"type": "Both",
"onEvent":"HP",
"modifierName":"Atk_HighHP_Dungeon_Sub",
"predicates":
[
{
"$type": "ByTargetHPRatio",
"HPRatio": 0.5,
"logic": "GreaterOrEqual",
},
],
},
{
"$type":"AttachModifierToPredicateMixin",
"type": "Both",
"onEvent":"HP",
"modifierName":"Del_Atk_HighHP_Dungeon_Sub",
"predicates":
[
{
"$type": "ByTargetHPRatio",
"HPRatio": 0.5,
"logic": "Lesser",
},
],
},
],
},
"Del_Atk_HighHP_Dungeon_Sub":
{
"onAdded":
[
{
"doOffStage":true,
"$type": "RemoveModifier",
"modifierName": "Atk_HighHP_Dungeon_Sub",
},
],
},
"Atk_HighHP_Dungeon_Sub":
{
"properties":
{
"Actor_AttackRatio": 0.3,
},
},
//1091657新增-生命值低于50%时攻击力提升60%
"SERVER_Atk_LowHP_Dungeon":
{
"stacking": "Multiple",
"buffID":30006,//爬塔BUFF图标
"onAdded":
[
{
"$type":"ApplyModifier",
"doOffStage":true,
"target":"Self",
"modifierName":"Atk_LowHP_Dungeon_Sub",
"predicates":
[
{
"$type": "ByTargetHPRatio",
"HPRatio": 0.5,
"logic": "LesserOrEqual",
},
],
},
],
"modifierMixins":
[
{
"$type":"AttachModifierToPredicateMixin",
"type": "Both",
"onEvent":"HP",
"modifierName":"Atk_LowHP_Dungeon_Sub",
"predicates":
[
{
"$type": "ByTargetHPRatio",
"HPRatio": 0.5,
"logic": "LesserOrEqual",
},
],
},
{
"$type":"AttachModifierToPredicateMixin",
"type": "Both",
"onEvent":"HP",
"modifierName":"Del_Atk_LowHP_Dungeon_Sub",
"predicates":
[
{
"$type": "ByTargetHPRatio",
"HPRatio": 0.5,
"logic": "Greater",
},
],
},
],
},
"Del_Atk_LowHP_Dungeon_Sub":
{
"onAdded":
[
{
"$type": "RemoveModifier",
"doOffStage":true,
"modifierName": "Atk_LowHP_Dungeon_Sub",
},
],
},
"Atk_LowHP_Dungeon_Sub":
{
"properties":
{
"Actor_AttackRatio": 0.6,
},
},
//1091657新增-防御降低15%攻击力提升40%
"SERVER_AtkUp_DefDown_Dungeon":
{
"stacking": "Multiple",
"buffID":30007,//爬塔BUFF图标
"reduceDurablityIgnoreTimeScale" : true,
"properties":
{
"Actor_AttackRatio": 0.4,
"Actor_DefenceRatio": -0.15,
},
},
},
},
},
//1091657新增-对特定敌人可配置造成的伤害提升X%
{
"Default":
{
"$type": "ConfigAbility",
"abilityName": "Atk_FeatureTag_Dungeon",
"isDynamicAbility":true,
"onAbilityStart":
[
{
"$type":"AttachModifier",
"modifierName":"Atk_FeatureTag_Dungeon_1",
},
],
"modifiers":
{
"Atk_FeatureTag_Dungeon_1":
{
// "buffID":30008,//爬塔BUFF图标
"modifierMixins":
[
{
"$type":"ModifyDamageMixin",
"ignoreEventInfo":true,
"damagePercentageRatio":"%Rate",
"predicates":
[
{
"$type":"ByEntityTypes",
"entityTypes":["Monster",],
},
{
"$type":"ByHasFeatureTag",
"featureTagIDs":[4001],
},
],
},
],
},
},
"abilitySpecials":
{
"Rate":0.3
},
},
},
//1091657新增-特定武器类型的角色可配置复数项的攻击力提升X%
{
"Default":
{
"$type": "ConfigAbility",
"abilityName": "Atk_WeaponType_Dungeon",
"isDynamicAbility":true,
"onAbilityStart":
[
{
"$type": "AttachModifier",
"modifierName": "Atk_WeaponType_Dungeon_1",
"predicates":
[
{
"$type": "ByAny",
"predicates":
[
{
"$type": "ByEntityTypes",
"entityTypes":
[
"Avatar"
],
},
{
"$type": "ByEntityTypes",
"entityTypes":
[
"Monster"
],
},
],
},
{
"$type": "ByHasFeatureTag",
"featureTagIDs":
[
1051
],
},
],
},
],
"modifiers":
{
"Atk_WeaponType_Dungeon_1":
{
// "buffID":30009,//爬塔BUFF图标
"properties":
{
"Actor_AddHurtDelta": "%Value",
},
},
},
"abilitySpecials":
{
"Value": 0.5,
},
},
},
{
//地城防御
"Default":
{
"$type": "ConfigAbility",
"abilityName": "Def_Dungeon",
"isDynamicAbility":true,
"modifiers":
{
//提升防御百分比30%
"SERVER_Def_Dungeon_Ratio":
{
"stacking": "Multiple",
"buffID":30010,//爬塔BUFF图标
"reduceDurablityIgnoreTimeScale" : true,
"properties":
{
"Actor_DefenceRatio": 0.3,
},
},
//提升防御力70点
"Def_Dungeon_Delta":
{
// "buffID":30011,//爬塔BUFF图标
"reduceDurablityIgnoreTimeScale" : true,
"properties":
{
"Actor_DefenceDelta": 70,
},
},
//火系抗性提升35%
"SERVER_Element_Dungeon_Def_Fire":
{
"stacking": "Multiple",
"buffID":30012,//爬塔BUFF图标
"reduceDurablityIgnoreTimeScale" : true,
"properties":
{
"Actor_FireSubHurtDelta": 0.35,
},
},
//水系抗性提升35%
"SERVER_Element_Dungeon_Def_Water":
{
"buffID":30013,//爬塔BUFF图标
"stacking": "Multiple",
"reduceDurablityIgnoreTimeScale" : true,
"properties":
{
"Actor_WaterSubHurtDelta": 0.35,
},
},
//冰系抗性提升35%
"SERVER_Element_Dungeon_Def_Ice":
{
"buffID":30014,//爬塔BUFF图标
"stacking": "Multiple",
"reduceDurablityIgnoreTimeScale" : true,
"properties":
{
"Actor_IceSubHurtDelta": 0.35,
},
},
//风系抗性提升35%
"SERVER_Element_Dungeon_Def_Wind":
{
"buffID":30015,//爬塔BUFF图标
"stacking": "Multiple",
"reduceDurablityIgnoreTimeScale" : true,
"properties":
{
"Actor_WindSubHurtDelta": 0.35,
},
},
//电系抗性提升35%
"SERVER_Element_Dungeon_Def_Elec":
{
"buffID":30016,//爬塔BUFF图标
"stacking": "Multiple",
"reduceDurablityIgnoreTimeScale" : true,
"properties":
{
"Actor_ElecSubHurtDelta": 0.35,
},
},
//岩系抗性提升35%
"SERVER_Element_Dungeon_Def_Rock":
{
"buffID":30017,//爬塔BUFF图标
"stacking": "Multiple",
"reduceDurablityIgnoreTimeScale" : true,
"properties":
{
"Actor_RockSubHurtDelta": 0.35,
},
},
//草系抗性提升35%
"SERVER_Element_Dungeon_Def_Grass":
{
"buffID":30018,//爬塔BUFF图标
"stacking": "Multiple",
"reduceDurablityIgnoreTimeScale" : true,
"properties":
{
"Actor_GrassSubHurtDelta": 0.35,
},
},
//全系抗性提升25%
"SERVER_Element_Dungeon_Def_All":
{
"buffID":30019,//爬塔BUFF图标
"stacking": "Multiple",
"reduceDurablityIgnoreTimeScale" : true,
"properties":
{
"Actor_GrassSubHurtDelta": 0.25,
"Actor_RockSubHurtDelta": 0.25,
"Actor_ElecSubHurtDelta": 0.25,
"Actor_WindSubHurtDelta": 0.25,
"Actor_IceSubHurtDelta": 0.25,
"Actor_WaterSubHurtDelta": 0.25,
"Actor_FireSubHurtDelta": 0.25,
},
},
//物理抗性提升30%
"SERVER_PhySub_Dungeon_Delta":
{
"buffID":30020,//爬塔BUFF图标
"stacking": "Multiple",
"reduceDurablityIgnoreTimeScale" : true,
"properties":
{
"Actor_PhysicalSubHurtDelta": 0.3,
},
},
//基础生命值提升25%
"SERVER_MaxHP_Dungeon_Ratio":
{
"stacking": "Multiple",
"buffID":30021,//爬塔BUFF图标
"reduceDurablityIgnoreTimeScale" : true,
"properties":
{
"Actor_MaxHPRatio": 0.25,
},
},
//1091657新增-特定元素可配置抗性提升X%
"SubHurt_Dungeon_Delta":
{
// "buffID":30022,//爬塔BUFF图标
"reduceDurablityIgnoreTimeScale" : true,
"properties":
{
"Actor_FireSubHurtDelta": 0.5,
"Actor_ElecSubHurtDelta": 0.5,
"Actor_WaterSubHurtDelta": 0.5,
"Actor_GrassSubHurtDelta": 0.5,
"Actor_WindSubHurtDelta": 0.5,
"Actor_IceSubHurtDelta": 0.5,
"Actor_RockSubHurtDelta": 0.5,
},
},
//1091657新增-生命值高于50%时防御提升40%
"SERVER_Def_HighHP_Dungeon":
{
"stacking": "Multiple",
"buffID":30023,//爬塔BUFF图标
"onAdded":
[
{
"$type":"ApplyModifier",
"doOffStage":true,
"target":"Self",
"modifierName":"Def_HighHP_Dungeon_Sub",
"predicates":
[
{
"$type": "ByTargetHPRatio",
"HPRatio": 0.5,
"logic": "GreaterOrEqual",
},
],
},
],
"modifierMixins":
[
{
"$type":"AttachModifierToPredicateMixin",
"type": "Both",
"onEvent":"HP",
"modifierName":"Def_HighHP_Dungeon_Sub",
"predicates":
[
{
"$type": "ByTargetHPRatio",
"HPRatio": 0.5,
"logic": "GreaterOrEqual",
},
],
},
{
"$type":"AttachModifierToPredicateMixin",
"type": "Both",
"onEvent":"HP",
"modifierName":"Del_Def_HighHP_Dungeon_Sub",
"predicates":
[
{
"$type": "ByTargetHPRatio",
"HPRatio": 0.5,
"logic": "Lesser",
},
],
},
],
},
"Del_Def_HighHP_Dungeon_Sub":
{
"onAdded":
[
{
"$type": "RemoveModifier",
"doOffStage":true,
"modifierName": "Def_HighHP_Dungeon_Sub",
},
],
},
"Def_HighHP_Dungeon_Sub":
{
"properties":
{
"Actor_DefenceRatio": 0.4,
},
},
//1091657新增-生命值低于50%时防御提升80%
"SERVER_Def_LowHP_Dungeon":
{
"stacking": "Multiple",
"buffID":30024,//爬塔BUFF图标
"onAdded":
[
{
"$type":"ApplyModifier",
"doOffStage":true,
"target":"Self",
"modifierName":"Def_LowHP_Dungeon_Sub",
"predicates":
[
{
"$type": "ByTargetHPRatio",
"HPRatio": 0.5,
"logic": "LesserOrEqual",
},
],
},
],
"modifierMixins":
[
{
"$type":"AttachModifierToPredicateMixin",
"type": "Both",
"onEvent":"HP",
"modifierName":"Def_LowHP_Dungeon_Sub",
"predicates":
[
{
"$type": "ByTargetHPRatio",
"HPRatio": 0.5,
"logic": "LesserOrEqual",
},
],
},
{
"$type":"AttachModifierToPredicateMixin",
"type": "Both",
"onEvent":"HP",
"modifierName":"Del_Def_LowHP_Dungeon_Sub",
"predicates":
[
{
"$type": "ByTargetHPRatio",
"HPRatio": 0.5,
"logic": "Greater",
},
],
},
],
},
"Del_Def_LowHP_Dungeon_Sub":
{
"onAdded":
[
{
"$type": "RemoveModifier",
"doOffStage":true,
"modifierName": "Def_LowHP_Dungeon_Sub",
},
],
},
"Def_LowHP_Dungeon_Sub":
{
"properties":
{
"Actor_DefenceRatio": 0.8,
},
},
},
},
},
{
//地城辅助
"Default":
{
"$type": "ConfigAbility",
"abilityName": "Support_Dungeon",
"isDynamicAbility":true,
"modifiers":
{
//1091657新增-角色造成的治疗效果提升2%
"SERVER_Heal_Dungeon_Ratio":
{
"stacking": "Multiple",
"buffID":30025,//爬塔BUFF图标
"reduceDurablityIgnoreTimeScale" : true,
"properties":
{
"Actor_HealAddDelta": 0.20,
},
},
//1091657新增-每打倒一个敌人当前角色恢复生命值5%
"SERVER_KillHealHp_Dungeon_Ratio":
{
"stacking": "Multiple",
"buffID":30026,//爬塔BUFF图标
"modifierMixins":
[
{
"$type":"DoActionByKillingMixin",
"detectWindow":1,
"onKill":
[
{
"$type":"Predicated",
"target":"Other",
"targetPredicates":
[
{
"$type":"ByEntityTypes",
"target":"Target",
"entityTypes":["Monster",],
},
],
"successActions":
[
{
"$type" : "HealHP",
"target":"Self",
"amountByTargetMaxHPRatio": 0.08,
},
],
},
]
},
],
},
//1091657新增-每打倒一个敌人当前角色获得某种增益效果(可配置,包括提升攻击力、防御力、元素精通)
"KillGetBuff_Dungeon_1":
{
"buffID":30026,//爬塔BUFF图标
"modifierMixins":
[
{
"$type":"DoActionByKillingMixin",
"detectWindow":1,
"onKill":
[
{
"$type":"Predicated",
"target":"Other",
"targetPredicates":
[
{
"$type":"ByEntityTypes",
"target":"Target",
"entityTypes":["Monster",],
},
],
"successActions":
[
{
"$type" : "ApplyModifier",
"target" : "Self",
"modifierName" : "KillGetBuff_Dungeon_Sub_1",
},
],
},
]
},
],
},
"KillGetBuff_Dungeon_Sub_1":
{
"reduceDurablityIgnoreTimeScale" : true,
"properties":
{
"Actor_HealAddDelta": 0.3,
},
},
//1091657新增-普攻速度提升25%
"SERVER_AttackSpeed_Dungeon":
{
"stacking": "Multiple",
"buffID":30037,//爬塔BUFF图标
"isLimitedProperties":true,
"properties":
{
"Animator_AttackSpeedRatio" : 0.25,
},
},
//1091657新增-施放元素爆发的时候回复30%的生命值
"SERVER_UltimateSkillHealHp_Dungeon":
{
"stacking": "Multiple",
"buffID":30038,//爬塔BUFF图标
"modifierMixins":
[
{
"$type":"OnAvatarUseSkillMixin",
"clearSkillIdDelay": 0.2,
"onTriggerUltimateSkill":
[
{
"$type": "HealHP",
"amountByTargetMaxHPRatio": 0.3,
"target":"Self",
},
],
},
],
},
//1091657新增-打倒敌人时有50%的概率重置元素战技的冷却时间该效果30秒内最多生效1次
"SERVER_ResetCDWhenKill_Dungeon":
{
"stacking": "Multiple",
"buffID":30039,//爬塔BUFF图标
"modifierMixins":
[
{
"$type":"DoActionByKillingMixin",
"detectWindow":1,
"onKill":
[
{
"$type":"Predicated",
"target":"Other",
"targetPredicates":
[
{
"$type":"ByEntityTypes",
"target":"Target",
"entityTypes":["Monster",],
},
],
"successActions":
[
{
"$type":"ApplyModifier",
"target":"Self",
"modifierName":"ResetCDWhenKill_Dungeon_Random",
},
],
},
]
},
],
},
"ResetCDWhenKill_Dungeon_Random":
{
"duration": 1.9,
"onAdded":
[
{
"$type": "Randomed",
"chance": 0.5,
"successActions":
[
{
"$type":"ApplyModifier",
"target":"Self",
"modifierName":"ResetCDWhenKill_Dungeon_Sub",
},
],
},
],
},
"ResetCDWhenKill_Dungeon_Sub":
{
"stacking": "Unique",
"duration": 20, //CD时间
"onAdded":
[
{
"$type": "ModifyAvatarSkillCD",
"skillSlot":
[
2,
],
"cdRatio": -1,
},
],
},
//1091657新增-释放重击体力消耗降低30%
"SERVER_Stamina_ExtraAttack_Dungeon":
{
"stacking": "Multiple",
"buffID":30040,//爬塔BUFF图标
"modifierMixins":
[
{
"$type":"AttachToStateIDMixin",
"stateIDs": ["ExtraAttack_BS","ExtraAttack_Charge","ExtraAttack","ExtraAttack_AS","ExtraAttack1","ExtraAttack2","ExtraAttack3"],
"modifierName" : "Stamina_ExtraAttack_Dungeon_Sub",
},
],
},
"Stamina_ExtraAttack_Dungeon_Sub":
{
"properties":
{
"Actor_CostStaminaRatio":-0.5,
},
},
//1091657新增-元素战技和元素爆发CD缩短20%
"SERVER_SkillCD_Dungeon_Ratio":
{
"stacking": "Multiple",
"buffID":30041,//爬塔BUFF图标
"reduceDurablityIgnoreTimeScale" : true,
"properties":
{
"Actor_SkillCDMinusRatio": 0.2,
},
},
},
},
},
{
//冲刺体力消耗降低30%
"Default":
{
"$type": "ConfigAbility",
"abilityName": "Stamina_Sprint_Dungeon",
"isDynamicAbility":true,
"onAbilityStart":
[
{
"$type": "AttachModifier",
"modifierName": "SERVER_Stamina_Sprint_Dungeon_1",
"target": "Target",
},
],
"modifiers":
{
"SERVER_Stamina_Sprint_Dungeon_1":
{
"stacking": "Multiple",
"buffID":30042,//爬塔BUFF图标
"modifierMixins":
[
{
"$type":"AttachToStateIDMixin",
"stateIDs" : ["SprintBS","Sprint",],
"modifierName" : "Stamina_Sprint_Dungeon_1_x",//名字需要一样
},
],
},
"Stamina_Sprint_Dungeon_1_x":
{
"properties":
{
"Actor_CostStaminaRatio":-0.3,
},
},
},
},
},
{
//移动速度提高30%
"Default":
{
"$type": "ConfigAbility",
"abilityName": "MoveSpeed_Dungeon",
"isDynamicAbility":true,
"onAbilityStart":
[
{
"$type": "AttachModifier",
"modifierName": "SERVER_MoveSpeed_Dungeon_1",
"target": "Target",
},
],
"modifiers":
{
"SERVER_MoveSpeed_Dungeon_1":
{
"stacking": "Multiple",
"buffID":30043,//爬塔BUFF图标
"reduceDurablityIgnoreTimeScale" : true,
"properties":
{
"Animator_MoveSpeedRatio": 0.3,
},
},
},
},
},
{
"Default":
{
"$type": "ConfigAbility",
"abilityName": "ReHP_Ins&Con_Dungeon",
"isDynamicAbility":true,
"modifiers":
{
//恢复25%生命值
"SERVER_ReHP_Ins&Con_Dungeon_1":
{
"reduceDurablityIgnoreTimeScale" : true,
"stacking": "Multiple",
"onAdded":
[
/*{
"$type" : "HealHP",
"amount" : 850,
"doOffStage" : true,
},*/
{
"$type" : "HealHP",
"amountByTargetMaxHPRatio" : 0.25,
"doOffStage" : true,
},
],
},
//恢复50%生命值
"ReHP_Ins&Con_Dungeon_2":
{
"reduceDurablityIgnoreTimeScale" : true,
"onAdded":
[
/*{
"$type" : "HealHP",
"amount" : 850,
"doOffStage" : true,
},*/
{
"$type" : "HealHP",
"amountByTargetMaxHPRatio" : 0.5,
"doOffStage" : true,
},
],
},
//恢复70%生命值
"ReHP_Ins&Con_Dungeon_3":
{
"reduceDurablityIgnoreTimeScale" : true,
"onAdded":
[
/*{
"$type" : "HealHP",
"amount" : 850,
"doOffStage" : true,
},*/
{
"$type" : "HealHP",
"amountByTargetMaxHPRatio" : 0.7,
"doOffStage" : true,
},
],
},
},
},
},
//命中要害时额外造成20%攻击力的伤害。
{
"Default":
{
"$type": "ConfigAbility",
"abilityName": "Atk_HitHeadBox_Dungeon",
"isDynamicAbility":true,
"abilityMixins":
[
],
"onAdded":
[
],
"onAbilityStart":
[
{
"$type": "AttachModifier",
"modifierName": "SERVER_Atk_HitBox_Dungeon",
"target": "Target",
},
],
"modifiers":
{
"SERVER_Atk_HitBox_Dungeon":
{
"stacking": "Multiple",
"buffID":30044,//爬塔BUFF图标
"modifierMixins":
[
{
"$type":"ModifyDamageMixin",
"ignoreEventInfo":true,
"damagePercentageRatio":0.3,
"predicates":
[
{
"$type":"ByHitBoxType",
"hitBoxType":"Head",
},
{
"$type" : "ByEntityTypes",
"entityTypes" : ["Monster",],
},
],
},
],
},
},
},
},
{
"Default":
{
"$type": "ConfigAbility",
"abilityName": "Suport_ResetCDWhenSkillHit_Dungeon",
"isDynamicAbility":true,
"abilityMixins":
[
],
"onAdded":
[
],
"onAbilityStart":
[
{
"$type": "AttachModifier",
"modifierName": "ResetCDWhenSkillHit_Dungeon",
"target": "Target",
},
],
"modifiers":
{
//1091657新增-元素战技命中时有50%的概率重置冷却时间该效果30秒内最多生效1次
"ResetCDWhenSkillHit_Dungeon":
{
"buffID":30045,//爬塔BUFF图标
"onAttackLanded":
[
{
"$type":"Predicated",
"target":"Target",
"targetPredicates":
[
{
"$type":"ByEntityTypes",
"entityTypes":["Monster",],
},
{
"$type":"ByHitDamage",
"damage":0,
"logic":"Greater"
},
{
"$type":"ByAttackTags",
"attackTags":["Elemental_Art","Elemental_Art_Hold","Elemental_Art_Extra",],
},
],
"successActions":
[
{
"$type":"ApplyModifier",
"target":"Self",
"modifierName":"ResetCDWhenSkillHit_Dungeon_Random",
},
],
},
],
},
"ResetCDWhenSkillHit_Dungeon_Random":
{
"duration": 1.9,
"onAdded":
[
{
"$type": "Randomed",
"chance": 0.5,
"successActions":
[
{
"$type":"ApplyModifier",
"target":"Self",
"modifierName":"ResetCDWhenSkillHit_Dungeon_Sub",
},
],
},
],
},
"ResetCDWhenSkillHit_Dungeon_Sub":
{
"stacking": "Unique",
"duration": 30, //CD时间
"onAdded":
[
{
"$type": "ModifyAvatarSkillCD",
"skillSlot":
[
2,
],
"cdRatio": -1,
},
],
},
},
},
},
{
"Default":
{
"$type": "ConfigAbility",
"abilityName": "Atk_State_Dungeon_1",
"isDynamicAbility":true,
"abilityMixins":
[
],
"onAdded":
[
],
"onAbilityStart":
[
{
"$type": "ApplyModifier",
"modifierName": "Atk_State_Dungeon_1",
},
],
"modifiers":
{
"Atk_State_Dungeon_1":
{
"onAttackLanded" :
[
{
"$type" : "Predicated",
"target" : "Target",
"targetPredicates" :
[
{
"$type": "ByAny",
"predicates":
[
{
"$type" : "ByHasAbilityState",
"abilityState" : "ElementFreeze",
},
],
},
],
"successActions":
[
{
"$type" : "DamageByAttackValue",
"otherTargets":
{
"$type": "SelectTargetsByShape",
"shapeName": "CircleR1",
"centerBasedOn": "Target",
"campTargetType": "Enemy",
"campBasedOn": "Self",
},
"attackInfo":
{
"attackProperty":
{
"damagePercentage": 0.2,
"strikeType": "Pierce",
"attackType": "Range",
"bonusCritical": 1,
"bonusCriticalHurt": 0,
"enBreak" : 20,
},
"hitPattern":
{
"onHitEffectName": "default",
"hitImpulseType":"LV0",
"retreatType": "ByHitDirection",
"reboundRatio": 0,
"canBeDefenceHalt": true,
"hitHaltTime": 0.06,
"hitHaltTimeScale": 0.01,
"muteHitText": false
},
"forceCameraShake": false,
"cameraShake":
{
"shakeType": "CustomVector",
"shakeRange": 0.12,
"shakeTime": 0.12,
"shakeDistance": 30,
"shakeDir":
{
"x":-1,
"y":0,
"z":0,
},
},
},
},
],
},
],
},
},
},
},
//雪山龙血结晶BUFF
{
"Default":
{
"$type": "ConfigAbility",
"abilityName": "Dulins_Blood_Buff",
"isDynamicAbility":true,
"modifiers":
{
"EffectAttach":
{
"onAdded":
[
{
"$type": "AttachEffect",
"effectPattern": "Eff_SceneObj_DropDulinsBlood_01",
},
],
},
"SERVER_Dulins_Blood_Smash_Ice_Buff":
{
"stacking": "Multiple",
//"buffID":30045,//爬塔BUFF图标
//"duration":30,
"onAdded":
[
{
"$type":"AddClimateMeter",
"climateType":"Cold",
"value":-5.0,
"target":"Self",
},
{
"$type": "AddGlobalValue",
"target":"CurTeamAvatars",
"key" : "DULINS_BLOOD_BUFF_USED",
"value" : -1,
"useLimitRange" : true,
"maxValue" : 1,
"minValue" : 0,
"doOffStage":true,
},
{//大世界常规龙血结晶buff标志
"$type": "AddGlobalValue",
"target":"Self",
"key" : "HAS_BLOOD_BUFF_MARK_NORMAL",
"value" : 1,
"useLimitRange" : true,
"maxValue" : 1,
"minValue" : 0,
"doOffStage":true,
},
],
"modifierMixins":
[
{
"$type": "ResistClimateMixin",
"type":"Current",
"climateTypes": ["Cold"],
"source": "All",
"trend": "Rise",
"ratio": -999.0,
},
{
"$type": "CurLocalAvatarMixin",
"modifierName": "EffectAttach",
},
],
"onAttackLanded":
[
{
"$type": "Predicated",
"target":"Other",
"targetPredicates":
[
/*
{
"$type": "ByNot",
"predicates":
[
{
"$type":"ByAttackTags",
"attackTags":["BloodSmash"],
},
],
},
*/
{
"$type": "ByNot",
"predicates":
[
{
"$type":"ByEntityTypes",
//"target": "Target",
"entityTypes":["None","Bush"]
}
],
},
{
"$type":"ByAttackTags",
"attackTags":["NormalAttack_01","NormalAttack_02","NormalAttack_03","NormalAttack_04","NormalAttack_05","NormalAttack_06","ExtraAttack","FallingAttack","Elemental_Art","Elemental_Art_Hold","Elemental_Art_Extra","Elemental_Burst"],
},
{
"$type": "ByTargetGlobalValue",
"target": "Self",
"key": "DULINS_BLOOD_BUFF_USED",
"value": 0,
"compareType": "NoneOrEqual",
},
],
"successActions":
[
{
"$type": "AddGlobalValue",
"target":"CurTeamAvatars",
"key" : "DULINS_BLOOD_BUFF_USED",
"value" : 1,
"useLimitRange" : true,
"maxValue" : 1,
"minValue" : 0,
"doOffStage":true,
},
{
"$type" : "TriggerAttackEvent",
"targetType" : "Enemy",
"attackEvent":
{
"attackPattern" :
{
"$type" : "ConfigAttackBox",
"triggerType" : "TriggerNoRepeat",
"size" :
{
"x": 2.0,
"y" : 2.0,
"z" : 2.0,
},
"born":
{
"$type":"ConfigBornByHitPoint",
},
"entityAttackFilter":"IgnoreSceneProp",
},
"attackInfo":
{
"attackTag": "BloodSmash",
"attackProperty":
{
"damagePercentage": 3.75,
"strikeType": "Default",
"enBreak": 50.0,
"elementType":"Fire",
"elementDurability":50,
},
"hitPattern" :
{
"onHitEffectName": "none",
"hitImpulseType":"LV2",
"reboundRatio": 0,
"hitHaltTime": 0.0,
"hitHaltTimeScale": 0.01,
"muteHitText": false,
},
},
},
},
{
"$type": "FireEffect",
"effectPattern": "Eff_SceneObj_DropDulinsBlood_02",
"born":
{
"$type":"ConfigBornByHitPoint",
},
},
{
"$type":"RemoveServerBuff",
"isTeamBuff":true,
"target":"CurTeamAvatars",
"sBuffId":500101,
},
],
},
],
"onRemoved":
[
{
"$type": "AddGlobalValue",//标记角色自身处于龙血状态
"target":"Self",
"key" : "HAS_BLOOD_BUFF_MARK_NORMAL",
"value" : -1,
"useLimitRange" : true,
"maxValue" : 1,
"minValue" : 0,
"doOffStage":true,
},
],
},
"SERVER_Dulins_Blood_Smash_Ice_Buff_Event":
{
"stacking": "Multiple",
//"buffID":30045,//爬塔BUFF图标
//"duration":30,
"onAdded":
[
{
"$type":"AddClimateMeter",
"climateType":"Cold",
"value":-5.0,
"target":"Self",
},
{
"$type": "AddGlobalValue",//标记角色自身处于龙血状态
"target":"Self",
"key" : "HAS_BLOOD_BUFF_MARK",
"value" : 1,
"useLimitRange" : true,
"maxValue" : 1,
"minValue" : 0,
"doOffStage":true,
},
{
"$type": "ServerLuaCall",
"luaCallType": "CurScenePlay",
"funcName": "UpdateDulinsBloodPickCount",
},
{
"$type": "AddGlobalValue",
"target":"CurTeamAvatars",
"key" : "DULINS_BLOOD_BUFF_USED",
"value" : -1,
"useLimitRange" : true,
"maxValue" : 1,
"minValue" : 0,
"doOffStage":true,
},
],
"onRemoved":
[
{
"$type": "AddGlobalValue",//标记角色自身处于龙血状态
"target":"Self",
"key" : "HAS_BLOOD_BUFF_MARK",
"value" : -1,
"useLimitRange" : true,
"maxValue" : 1,
"minValue" : 0,
"doOffStage":true,
},
],
/*
"onRemoved":
[
{
"$type": "AddGlobalValue",
"target":"CurTeamAvatars",
"key" : "HAS_DULINS_BLOOD_BUFF",
"value" : -1,
"useLimitRange" : true,
"maxValue" : 1,
"minValue" : 0,
},
],
"onAvatarIn":
[
{
"$type": "AttachEffect",
"effectPattern": "Eff_SceneObj_DropDulinsBlood_01",
}
],
*/
"modifierMixins":
[
{
"$type": "ResistClimateMixin",
"type":"Current",
"climateTypes": ["Cold"],
"source": "All",
"trend": "Rise",
"ratio": -999.0,
},
{
"$type": "CurLocalAvatarMixin",
"modifierName": "EffectAttach",
},
],
"onAttackLanded":
[
{
"$type": "Predicated",
"target": "Self",
"targetPredicates":
[
/*
{
"$type": "ByNot",
"predicates":
[
{
"$type":"ByAttackTags",
"attackTags":["BloodSmash"],
},
],
},
*/
{
"$type": "ByNot",
"predicates":
[
{
"$type":"ByEntityTypes",
//"target": "Target",
"entityTypes":["None","Bush"]
}
],
},
{
"$type":"ByAttackTags",
"attackTags":["NormalAttack_01","NormalAttack_02","NormalAttack_03","NormalAttack_04","NormalAttack_05","NormalAttack_06","ExtraAttack","FallingAttack","Elemental_Art","Elemental_Art_Hold","Elemental_Art_Extra","Elemental_Burst"],
},
{
"$type": "ByTargetGlobalValue",
"target": "Self",
"key": "DULINS_BLOOD_BUFF_USED",
"value": 0,
"compareType": "NoneOrEqual",
},
],
"successActions":
[
{
"$type": "AddGlobalValue",
"target":"CurTeamAvatars",
"key" : "DULINS_BLOOD_BUFF_USED",
"value" : 1,
"useLimitRange" : true,
"maxValue" : 1,
"minValue" : 0,
"doOffStage":true,
},
{
"$type" : "TriggerAttackEvent",
"targetType" : "Enemy",
"attackEvent":
{
"attackPattern" :
{
"$type" : "ConfigAttackBox",
"triggerType" : "TriggerNoRepeat",
"size" :
{
"x": 2.0,
"y" : 2.0,
"z" : 2.0,
},
"born":
{
"$type":"ConfigBornByHitPoint",
},
"entityAttackFilter":"IgnoreSceneProp",
},
"attackInfo":
{
"attackTag": "BloodSmash",
"attackProperty":
{
"damagePercentage": 3.75,
"strikeType": "Default",
"enBreak": 50.0,
"elementType":"Fire",
"elementDurability":25,
},
"hitPattern" :
{
"onHitEffectName": "none",
"hitImpulseType":"LV2",
"reboundRatio": 0,
"hitHaltTime": 0.0,
"hitHaltTimeScale": 0.01,
"muteHitText": false,
},
},
},
},
{
"$type": "FireEffect",
"effectPattern": "Eff_SceneObj_DropDulinsBlood_02",
"born":
{
"$type":"ConfigBornByHitPoint",
},
},
{
"$type":"RemoveServerBuff",
"isTeamBuff":true,
"target":"CurTeamAvatars",
"sBuffId":500102,
},
],
},
],
},
},
},
},
//抗寒食物BUFF
{
"Default":
{
"$type": "ConfigAbility",
"abilityName": "Anti_Cold_Food_Buff",
"isDynamicAbility":true,
"modifiers":
{
"SERVER_Anti_Cold_Buff_lv2_1":
{
"stacking": "Multiple",
"buffID":50005,//爬塔BUFF图标
"modifierMixins":
[
/*
{
"$type": "ResistClimateMixin",
"climateTypes": ["Cold"],
"source": "All",
"trend": "Rise",
"ratio": -0.3,
},
*/
{
"$type": "CurLocalAvatarMixin",
"modifierName": "Resist_lv2_1",
},
],
},
"Resist_lv2_1":
{
"modifierMixins":
[
{
"$type": "ResistClimateMixin",
"type":"Current",
"climateTypes": ["Cold", "ColdMonster"],
"source": "All",
"trend": "Rise",
"ratio": -0.3,
},
],
},
"SERVER_Anti_Cold_Buff_lv2_2":
{
"stacking": "Multiple",
"buffID":50005,//爬塔BUFF图标
"modifierMixins":
[
/*
{
"$type": "ResistClimateMixin",
"climateTypes": ["Cold"],
"source": "All",
"trend": "Rise",
"ratio": -0.4,
},
*/
{
"$type": "CurLocalAvatarMixin",
"modifierName": "Resist_lv2_2",
},
],
},
"Resist_lv2_2":
{
"modifierMixins":
[
{
"$type": "ResistClimateMixin",
"type":"Current",
"climateTypes": ["Cold", "ColdMonster"],
"source": "All",
"trend": "Rise",
"ratio": -0.4,
},
],
},
"SERVER_Anti_Cold_Buff_lv2_3":
{
"stacking": "Multiple",
"buffID":50005,//爬塔BUFF图标
"modifierMixins":
[
/*
{
"$type": "ResistClimateMixin",
"climateTypes": ["Cold"],
"source": "All",
"trend": "Rise",
"ratio": -0.5,
},
*/
{
"$type": "CurLocalAvatarMixin",
"modifierName": "Resist_lv2_3",
},
],
},
"Resist_lv2_3":
{
"modifierMixins":
[
{
"$type": "ResistClimateMixin",
"type":"Current",
"climateTypes": ["Cold", "ColdMonster"],
"source": "All",
"trend": "Rise",
"ratio": -0.5,
},
],
},
"SERVER_Anti_Cold_Buff_lv2_4":
{
"stacking": "Multiple",
"buffID":50005,//爬塔BUFF图标
"modifierMixins":
[
/*
{
"$type": "ResistClimateMixin",
"climateTypes": ["Cold"],
"source": "All",
"trend": "Rise",
"ratio": -0.5,
},
*/
{
"$type": "CurLocalAvatarMixin",
"modifierName": "Resist_lv2_4",
},
],
},
"Resist_lv2_4":
{
"modifierMixins":
[
{
"$type": "ResistClimateMixin",
"type":"Current",
"climateTypes": ["Cold", "ColdMonster"],
"source": "All",
"trend": "Rise",
"ratio": -0.5,
},
],
},
},
},
},
]