mirror of
https://github.com/FlourishingWorld/hk4e.git
synced 2026-02-10 10:52:26 +08:00
6229 lines
136 KiB
Go
6229 lines
136 KiB
Go
[
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||
/*
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* !!!
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* 这里的技能都是使用Item时触发的技能
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*/
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/////////////////////////////////////////////////////
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//各种食物的功效技能,需要将技能添加到ConfigGlobalCombat.json中(buff的Ability注册)
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/////////////////////////////////////////////////////
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{
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"Default":
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{
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"$type": "ConfigAbility",
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"abilityName": "Item_Food_RecoverHP",
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"isDynamicAbility":true,
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"onAbilityStart":
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[
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{
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"$type": "AttachModifier",
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"modifierName": "RecoverHPModifier",
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"target": "Target",
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"doOffStage" : true,
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},
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],
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"modifiers":
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{
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"RecoverHPModifier":
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{
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"reduceDurablityIgnoreTimeScale" : true,
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"thinkIntervalIgnoreTimeScale" : true,
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"duration": 15,
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"thinkInterval" : 2,
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"onThinkInterval" :
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[
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{
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"$type" : "HealHP",
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"amount" : 8,
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"doOffStage" : true,
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},
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],
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"onAdded":
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[
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{
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"$type" : "HealHP",
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"amountByTargetMaxHPRatio" : 0.01,
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"doOffStage" : true,
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},
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// {
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// "$type": "FireEffect",
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// "effectPattern": "Eff_Element_Steam",
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// },
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],
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},
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},
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},
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},
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{
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"Default":
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{
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//临时版本,后续需要把玩家等级考虑进来 by DLJ
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"$type": "ConfigAbility",
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"abilityName": "Item_Food_RecoverInstantHP",
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"isDynamicAbility":true,
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"onAbilityStart":
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[
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{
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"$type" : "HealHP",
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"target": "Target",
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"amountByTargetMaxHPRatio" : 0,
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"doOffStage" : true,
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},
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{
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"$type" : "HealHP",
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"target": "Target",
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"amount" : 300,
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"doOffStage" : true,
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},
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],
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},
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},
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{
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"Default":
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{
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//此处的ability是SBuff对应的ability
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"$type": "ConfigAbility",
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"abilityName": "Item_Food_Attack",
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"isDynamicAbility":true,
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"onAbilityStart":
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[
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{
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"$type": "AttachModifier",
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"modifierName": "SERVER_AttackModifier",
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"target": "Target",
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},
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],
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"modifiers":
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{
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"SERVER_AttackModifier":
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{
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"buffID":50001,
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"stacking": "Multiple",
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"reduceDurablityIgnoreTimeScale" : true,
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"properties":
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{
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"Actor_AttackRatio": 0.3,
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},
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/* "onAdded":
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[
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{
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"$type": "AttachEffect",
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"effectPattern": "Eff_Element_Steam",
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},
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],*/
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},
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},
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||
},
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},
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||
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{
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"Default":
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{
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"$type": "ConfigAbility",
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"abilityName": "Item_Food_MoveSpeed",
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"isDynamicAbility":true,
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"onAbilityStart":
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[
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{
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"$type": "AttachModifier",
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"modifierName": "MoveSpeedModifier",
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"target": "Target",
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},
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],
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"modifiers":
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{
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"MoveSpeedModifier":
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{
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"buffID":50003,
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"reduceDurablityIgnoreTimeScale" : true,
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"duration": 30,
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"properties":
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{
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"Animator_MoveSpeedRatio": 0.5,
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},
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/* "onAdded":
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||
[
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{
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"$type": "AttachEffect",
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"effectPattern": "Eff_Element_Steam",
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},
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],*/
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},
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||
},
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},
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},
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{
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"Default":
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{
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"$type": "ConfigAbility",
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"abilityName": "Item_Food_Defence",
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"isDynamicAbility":true,
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"onAbilityStart":
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[
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{
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"$type": "AttachModifier",
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"modifierName": "SERVER_DefenceModifier",
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"target": "Target",
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},
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],
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"modifiers":
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{
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"SERVER_DefenceModifier":
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{
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"stacking": "Multiple",
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"buffID":50002,
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//"isLimitedProperties" : true,
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"reduceDurablityIgnoreTimeScale" : true,
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"properties":
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{
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"Actor_DefenceRatio": 0.3,
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},
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/* "onAdded":
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||
[
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{
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"$type": "AttachEffect",
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||
"effectPattern": "Eff_Element_Steam",
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||
},
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||
],*/
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||
},
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||
},
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||
},
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},
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{
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"Default":
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{
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"$type": "ConfigAbility",
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"abilityName": "Item_Food_MaxHP",
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"isDynamicAbility":true,
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"onAbilityStart":
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[
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{
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"$type": "AttachModifier",
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"modifierName": "SERVER_MaxHPModifier",
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"target": "Target",
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},
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],
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"modifiers":
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{
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"SERVER_MaxHPModifier":
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{
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"stacking": "Multiple",
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"reduceDurablityIgnoreTimeScale" : true,
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"properties":
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{
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"Actor_MaxHPRatio": 0.5,
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},
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/* "onAdded":
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[
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{
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"$type": "AttachEffect",
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"effectPattern": "Eff_Element_Steam",
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},
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],*/
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},
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},
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},
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},
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//**************************************************************************************************************************************************************************************************
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{
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//当前角色立即恢复a点HP,每b秒恢复c点HP,持续d秒
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"Default":
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{
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"$type": "ConfigAbility",
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"abilityName": "ReHP_Ins&Con",
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"isDynamicAbility":true,
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"modifiers":
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{
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//当前角色立即恢复5%HP,每5秒恢复75HP,持续30秒
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"SERVER_ReHP_Ins&Con_Modifier_lv1_1":
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{
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"stacking": "Multiple",
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//"reduceDurablityIgnoreTimeScale" : true,
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//"thinkIntervalIgnoreTimeScale" : true,
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//"duration": 31,
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"thinkInterval" : 5,
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"onThinkInterval" :
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[
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{
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"$type" : "HealHP",
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"amount" : 210,
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"doOffStage" : true,
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"ignoreAbilityProperty" : true,
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},
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],
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"onAdded":
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[
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{
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"$type" : "HealHP",
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"amountByTargetMaxHPRatio" : 0.08,
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||
"doOffStage" : true,
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"ignoreAbilityProperty" : true,
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},
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],
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},
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//当前角色立即恢复9%HP,每5秒恢复230HP,持续30秒
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"SERVER_ReHP_Ins&Con_Modifier_lv1_2":
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{
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"stacking": "Multiple",
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//"reduceDurablityIgnoreTimeScale" : true,
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//"thinkIntervalIgnoreTimeScale" : true,
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//"duration": 31,
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"thinkInterval" : 5,
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"onThinkInterval" :
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[
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{
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"$type" : "HealHP",
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"amount" : 260,
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"doOffStage" : true,
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"ignoreAbilityProperty" : true,
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},
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],
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"onAdded":
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[
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{
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"$type" : "HealHP",
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"amountByTargetMaxHPRatio" : 0.09,
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"doOffStage" : true,
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"ignoreAbilityProperty" : true,
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},
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],
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},
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//当前角色立即恢复5%HP,每5秒恢复115HP,持续30秒
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"SERVER_ReHP_Ins&Con_Modifier_lv1_3":
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{
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"stacking": "Multiple",
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//"reduceDurablityIgnoreTimeScale" : true,
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//"thinkIntervalIgnoreTimeScale" : true,
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//"duration": 31,
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"thinkInterval" : 5,
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"onThinkInterval" :
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[
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{
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"$type" : "HealHP",
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"amount" : 300,
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"doOffStage" : true,
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"ignoreAbilityProperty" : true,
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},
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],
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"onAdded":
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[
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{
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"$type" : "HealHP",
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"amountByTargetMaxHPRatio" : 0.1,
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||
"doOffStage" : true,
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"ignoreAbilityProperty" : true,
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},
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],
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},
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//当前角色立即恢复5%HP,每5秒恢复140HP,持续30秒
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"SERVER_ReHP_Ins&Con_Modifier_lv1_4":
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||
{
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"stacking": "Multiple",
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//"reduceDurablityIgnoreTimeScale" : true,
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//"thinkIntervalIgnoreTimeScale" : true,
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||
//"duration": 31,
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"thinkInterval" : 5,
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"onThinkInterval" :
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[
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{
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"$type" : "HealHP",
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"amount" : 350,
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||
"doOffStage" : true,
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||
"ignoreAbilityProperty" : true,
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},
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],
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"onAdded":
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||
[
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||
{
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||
"$type" : "HealHP",
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||
"amountByTargetMaxHPRatio" : 0.14,
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||
"doOffStage" : true,
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||
"ignoreAbilityProperty" : true,
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},
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||
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||
],
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||
},
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||
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||
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//当前角色立即恢复1HP,每1秒恢复1HP,持续20秒
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"SERVER_ReHP_Ins&Con_Modifier_lv1_99":
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||
{
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||
//"reduceDurablityIgnoreTimeScale" : true,
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//"thinkIntervalIgnoreTimeScale" : true,
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||
//"duration": 20,
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||
"stacking": "Multiple",
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||
"thinkInterval" : 1,
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||
"onThinkInterval" :
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||
[
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||
{
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||
"$type" : "HealHP",
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||
"amount" : 1,
|
||
"doOffStage" : true,
|
||
"ignoreAbilityProperty" : true,
|
||
},
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||
],
|
||
"onAdded":
|
||
[
|
||
{
|
||
"$type" : "HealHP",
|
||
"amount" : 1,
|
||
"doOffStage" : true,
|
||
"ignoreAbilityProperty" : true,
|
||
},
|
||
|
||
],
|
||
},
|
||
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||
//当前角色立即恢复10%HP,每5秒恢复110HP,持续30秒
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||
"SERVER_ReHP_Ins&Con_Modifier_lv2_1":
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||
{
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||
"stacking": "Multiple",
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||
//"reduceDurablityIgnoreTimeScale" : true,
|
||
//"thinkIntervalIgnoreTimeScale" : true,
|
||
//"duration": 31,
|
||
"thinkInterval" : 5,
|
||
"onThinkInterval" :
|
||
[
|
||
{
|
||
"$type" : "HealHP",
|
||
"amount" : 300,
|
||
"doOffStage" : true,
|
||
"ignoreAbilityProperty" : true,
|
||
},
|
||
],
|
||
"onAdded":
|
||
[
|
||
{
|
||
"$type" : "HealHP",
|
||
"amountByTargetMaxHPRatio" : 0.18,
|
||
"doOffStage" : true,
|
||
"ignoreAbilityProperty" : true,
|
||
},
|
||
|
||
],
|
||
},
|
||
//当前角色立即恢复10%HP,每5秒恢复145HP,持续30秒
|
||
"SERVER_ReHP_Ins&Con_Modifier_lv2_2":
|
||
{
|
||
"stacking": "Multiple",
|
||
//"reduceDurablityIgnoreTimeScale" : true,
|
||
//"thinkIntervalIgnoreTimeScale" : true,
|
||
//"duration": 31,
|
||
"thinkInterval" : 5,
|
||
"onThinkInterval" :
|
||
[
|
||
{
|
||
"$type" : "HealHP",
|
||
"amount" : 390,
|
||
"doOffStage" : true,
|
||
"ignoreAbilityProperty" : true,
|
||
},
|
||
],
|
||
"onAdded":
|
||
[
|
||
{
|
||
"$type" : "HealHP",
|
||
"amountByTargetMaxHPRatio" : 0.2,
|
||
"doOffStage" : true,
|
||
"ignoreAbilityProperty" : true,
|
||
},
|
||
|
||
],
|
||
},
|
||
//当前角色立即恢复10%HP,每5秒恢复205HP,持续30秒
|
||
"SERVER_ReHP_Ins&Con_Modifier_lv2_3":
|
||
{
|
||
"stacking": "Multiple",
|
||
//"reduceDurablityIgnoreTimeScale" : true,
|
||
//"thinkIntervalIgnoreTimeScale" : true,
|
||
//"duration": 31,
|
||
"thinkInterval" : 5,
|
||
"onThinkInterval" :
|
||
[
|
||
{
|
||
"$type" : "HealHP",
|
||
"amount" : 470,
|
||
"doOffStage" : true,
|
||
"ignoreAbilityProperty" : true,
|
||
},
|
||
],
|
||
"onAdded":
|
||
[
|
||
{
|
||
"$type" : "HealHP",
|
||
"amountByTargetMaxHPRatio" : 0.22,
|
||
"doOffStage" : true,
|
||
"ignoreAbilityProperty" : true,
|
||
},
|
||
|
||
],
|
||
},
|
||
//当前角色立即恢复10%HP,每5秒恢复265HP,持续30秒
|
||
"SERVER_ReHP_Ins&Con_Modifier_lv2_4":
|
||
{
|
||
"stacking": "Multiple",
|
||
//"reduceDurablityIgnoreTimeScale" : true,
|
||
//"thinkIntervalIgnoreTimeScale" : true,
|
||
//"duration": 31,
|
||
"thinkInterval" : 5,
|
||
"onThinkInterval" :
|
||
[
|
||
{
|
||
"$type" : "HealHP",
|
||
"amount" : 570,
|
||
"doOffStage" : true,
|
||
"ignoreAbilityProperty" : true,
|
||
},
|
||
],
|
||
"onAdded":
|
||
[
|
||
{
|
||
"$type" : "HealHP",
|
||
"amountByTargetMaxHPRatio" : 0.26,
|
||
"doOffStage" : true,
|
||
"ignoreAbilityProperty" : true,
|
||
},
|
||
|
||
],
|
||
},
|
||
|
||
//当前角色立即恢复15%HP,每5秒恢复155HP,持续30秒
|
||
"SERVER_ReHP_Ins&Con_Modifier_lv3_1":
|
||
{
|
||
"stacking": "Multiple",
|
||
//"reduceDurablityIgnoreTimeScale" : true,
|
||
//"thinkIntervalIgnoreTimeScale" : true,
|
||
//"duration": 31,
|
||
"thinkInterval" : 5,
|
||
"onThinkInterval" :
|
||
[
|
||
{
|
||
"$type" : "HealHP",
|
||
"amount" : 450,
|
||
"doOffStage" : true,
|
||
"ignoreAbilityProperty" : true,
|
||
},
|
||
],
|
||
"onAdded":
|
||
[
|
||
{
|
||
"$type" : "HealHP",
|
||
"amountByTargetMaxHPRatio" : 0.26,
|
||
"doOffStage" : true,
|
||
"ignoreAbilityProperty" : true,
|
||
},
|
||
|
||
],
|
||
},
|
||
//当前角色立即恢复15%HP,每5秒恢复230HP,持续30秒
|
||
"SERVER_ReHP_Ins&Con_Modifier_lv3_2":
|
||
{
|
||
"stacking": "Multiple",
|
||
//"reduceDurablityIgnoreTimeScale" : true,
|
||
//"thinkIntervalIgnoreTimeScale" : true,
|
||
//"duration": 31,
|
||
"thinkInterval" : 5,
|
||
"onThinkInterval" :
|
||
[
|
||
{
|
||
"$type" : "HealHP",
|
||
"amount" : 620,
|
||
"doOffStage" : true,
|
||
"ignoreAbilityProperty" : true,
|
||
},
|
||
],
|
||
"onAdded":
|
||
[
|
||
{
|
||
"$type" : "HealHP",
|
||
"amountByTargetMaxHPRatio" : 0.28,
|
||
"doOffStage" : true,
|
||
"ignoreAbilityProperty" : true,
|
||
},
|
||
|
||
],
|
||
},
|
||
//当前角色立即恢复15%HP,每5秒恢复385HP,持续30秒
|
||
"SERVER_ReHP_Ins&Con_Modifier_lv3_3":
|
||
{
|
||
"stacking": "Multiple",
|
||
//"reduceDurablityIgnoreTimeScale" : true,
|
||
//"thinkIntervalIgnoreTimeScale" : true,
|
||
//"duration": 31,
|
||
"thinkInterval" : 5,
|
||
"onThinkInterval" :
|
||
[
|
||
{
|
||
"$type" : "HealHP",
|
||
"amount" : 790,
|
||
"doOffStage" : true,
|
||
"ignoreAbilityProperty" : true,
|
||
},
|
||
],
|
||
"onAdded":
|
||
[
|
||
{
|
||
"$type" : "HealHP",
|
||
"amountByTargetMaxHPRatio" : 0.3,
|
||
"doOffStage" : true,
|
||
"ignoreAbilityProperty" : true,
|
||
},
|
||
|
||
],
|
||
},
|
||
//当前角色立即恢复15%HP,每5秒恢复540HP,持续30秒
|
||
"SERVER_ReHP_Ins&Con_Modifier_lv3_4":
|
||
{
|
||
"stacking": "Multiple",
|
||
//"reduceDurablityIgnoreTimeScale" : true,
|
||
//"thinkIntervalIgnoreTimeScale" : true,
|
||
//"duration": 31,
|
||
"thinkInterval" : 5,
|
||
"onThinkInterval" :
|
||
[
|
||
{
|
||
"$type" : "HealHP",
|
||
"amount" : 980,
|
||
"doOffStage" : true,
|
||
"ignoreAbilityProperty" : true,
|
||
},
|
||
],
|
||
"onAdded":
|
||
[
|
||
{
|
||
"$type" : "HealHP",
|
||
"amountByTargetMaxHPRatio" : 0.34,
|
||
"doOffStage" : true,
|
||
"ignoreAbilityProperty" : true,
|
||
},
|
||
|
||
],
|
||
},
|
||
|
||
//当前角色立即恢复8%HP与750点HP
|
||
"SERVER_ReHP_Ins&Con_Modifier_lv51_1":
|
||
{
|
||
"reduceDurablityIgnoreTimeScale" : true,
|
||
"stacking": "Multiple",
|
||
"onAdded":
|
||
[
|
||
{
|
||
"$type" : "HealHP",
|
||
"amount" : 800,
|
||
"doOffStage" : true,
|
||
"ignoreAbilityProperty" : true,
|
||
},
|
||
{
|
||
"$type" : "HealHP",
|
||
"amountByTargetMaxHPRatio" : 0.08,
|
||
"doOffStage" : true,
|
||
"ignoreAbilityProperty" : true,
|
||
},
|
||
],
|
||
},
|
||
//当前角色立即恢复9%HP与850点HP
|
||
"SERVER_ReHP_Ins&Con_Modifier_lv51_2":
|
||
{
|
||
"reduceDurablityIgnoreTimeScale" : true,
|
||
"stacking": "Multiple",
|
||
"onAdded":
|
||
[
|
||
{
|
||
"$type" : "HealHP",
|
||
"amount" : 1000,
|
||
"doOffStage" : true,
|
||
"ignoreAbilityProperty" : true,
|
||
},
|
||
{
|
||
"$type" : "HealHP",
|
||
"amountByTargetMaxHPRatio" : 0.09,
|
||
"doOffStage" : true,
|
||
"ignoreAbilityProperty" : true,
|
||
},
|
||
],
|
||
},
|
||
//当前角色立即恢复10%HP与1100点HP
|
||
"SERVER_ReHP_Ins&Con_Modifier_lv51_3":
|
||
{
|
||
"reduceDurablityIgnoreTimeScale" : true,
|
||
"stacking": "Multiple",
|
||
"onAdded":
|
||
[
|
||
{
|
||
"$type" : "HealHP",
|
||
"amount" : 1200,
|
||
"doOffStage" : true,
|
||
"ignoreAbilityProperty" : true,
|
||
},
|
||
{
|
||
"$type" : "HealHP",
|
||
"amountByTargetMaxHPRatio" : 0.1,
|
||
"doOffStage" : true,
|
||
"ignoreAbilityProperty" : true,
|
||
},
|
||
],
|
||
},
|
||
//当前角色立即恢复12%HP与1300点HP
|
||
"SERVER_ReHP_Ins&Con_Modifier_lv51_4":
|
||
{
|
||
"reduceDurablityIgnoreTimeScale" : true,
|
||
"stacking": "Multiple",
|
||
"onAdded":
|
||
[
|
||
{
|
||
"$type" : "HealHP",
|
||
"amount" : 1350,
|
||
"doOffStage" : true,
|
||
"ignoreAbilityProperty" : true,
|
||
},
|
||
{
|
||
"$type" : "HealHP",
|
||
"amountByTargetMaxHPRatio" : 0.16,
|
||
"doOffStage" : true,
|
||
"ignoreAbilityProperty" : true,
|
||
},
|
||
],
|
||
},
|
||
|
||
//当前角色立即恢复20%HP与900点HP
|
||
"SERVER_ReHP_Ins&Con_Modifier_lv52_1":
|
||
{
|
||
"reduceDurablityIgnoreTimeScale" : true,
|
||
"stacking": "Multiple",
|
||
"onAdded":
|
||
[
|
||
{
|
||
"$type" : "HealHP",
|
||
"amount" : 900,
|
||
"doOffStage" : true,
|
||
"ignoreAbilityProperty" : true,
|
||
},
|
||
{
|
||
"$type" : "HealHP",
|
||
"amountByTargetMaxHPRatio" : 0.2,
|
||
"doOffStage" : true,
|
||
"ignoreAbilityProperty" : true,
|
||
},
|
||
],
|
||
},
|
||
//当前角色立即恢复22%HP与1100点HP
|
||
"SERVER_ReHP_Ins&Con_Modifier_lv52_2":
|
||
{
|
||
"reduceDurablityIgnoreTimeScale" : true,
|
||
"stacking": "Multiple",
|
||
"onAdded":
|
||
[
|
||
{
|
||
"$type" : "HealHP",
|
||
"amount" : 1200,
|
||
"doOffStage" : true,
|
||
"ignoreAbilityProperty" : true,
|
||
},
|
||
{
|
||
"$type" : "HealHP",
|
||
"amountByTargetMaxHPRatio" : 0.22,
|
||
"doOffStage" : true,
|
||
"ignoreAbilityProperty" : true,
|
||
},
|
||
],
|
||
},
|
||
//当前角色立即恢复26%HP与1450点HP
|
||
"SERVER_ReHP_Ins&Con_Modifier_lv52_3":
|
||
{
|
||
"reduceDurablityIgnoreTimeScale" : true,
|
||
"stacking": "Multiple",
|
||
"onAdded":
|
||
[
|
||
{
|
||
"$type" : "HealHP",
|
||
"amount" : 1500,
|
||
"doOffStage" : true,
|
||
"ignoreAbilityProperty" : true,
|
||
},
|
||
{
|
||
"$type" : "HealHP",
|
||
"amountByTargetMaxHPRatio" : 0.24,
|
||
"doOffStage" : true,
|
||
"ignoreAbilityProperty" : true,
|
||
},
|
||
],
|
||
},
|
||
//当前角色立即恢复30%HP与1850点HP
|
||
"SERVER_ReHP_Ins&Con_Modifier_lv52_4":
|
||
{
|
||
"reduceDurablityIgnoreTimeScale" : true,
|
||
"stacking": "Multiple",
|
||
"onAdded":
|
||
[
|
||
{
|
||
"$type" : "HealHP",
|
||
"amount" : 1750,
|
||
"doOffStage" : true,
|
||
"ignoreAbilityProperty" : true,
|
||
},
|
||
{
|
||
"$type" : "HealHP",
|
||
"amountByTargetMaxHPRatio" : 0.3,
|
||
"doOffStage" : true,
|
||
"ignoreAbilityProperty" : true,
|
||
},
|
||
],
|
||
},
|
||
|
||
//当前角色立即恢复30%HP与750点HP
|
||
"SERVER_ReHP_Ins&Con_Modifier_lv53_1":
|
||
{
|
||
"reduceDurablityIgnoreTimeScale" : true,
|
||
"stacking": "Multiple",
|
||
"onAdded":
|
||
[
|
||
{
|
||
"$type" : "HealHP",
|
||
"amount" : 600,
|
||
"doOffStage" : true,
|
||
"ignoreAbilityProperty" : true,
|
||
},
|
||
{
|
||
"$type" : "HealHP",
|
||
"amountByTargetMaxHPRatio" : 0.3,
|
||
"doOffStage" : true,
|
||
"ignoreAbilityProperty" : true,
|
||
},
|
||
],
|
||
},
|
||
//当前角色立即恢复32%HP与1250点HP
|
||
"SERVER_ReHP_Ins&Con_Modifier_lv53_2":
|
||
{
|
||
"reduceDurablityIgnoreTimeScale" : true,
|
||
"stacking": "Multiple",
|
||
"onAdded":
|
||
[
|
||
{
|
||
"$type" : "HealHP",
|
||
"amount" : 1250,
|
||
"doOffStage" : true,
|
||
"ignoreAbilityProperty" : true,
|
||
},
|
||
{
|
||
"$type" : "HealHP",
|
||
"amountByTargetMaxHPRatio" : 0.32,
|
||
"doOffStage" : true,
|
||
"ignoreAbilityProperty" : true,
|
||
},
|
||
],
|
||
},
|
||
//当前角色立即恢复36%HP与2150点HP
|
||
"SERVER_ReHP_Ins&Con_Modifier_lv53_3":
|
||
{
|
||
"reduceDurablityIgnoreTimeScale" : true,
|
||
"stacking": "Multiple",
|
||
"onAdded":
|
||
[
|
||
{
|
||
"$type" : "HealHP",
|
||
"amount" : 1900,
|
||
"doOffStage" : true,
|
||
"ignoreAbilityProperty" : true,
|
||
},
|
||
{
|
||
"$type" : "HealHP",
|
||
"amountByTargetMaxHPRatio" : 0.34,
|
||
"doOffStage" : true,
|
||
"ignoreAbilityProperty" : true,
|
||
},
|
||
],
|
||
},
|
||
//当前角色立即恢复40%HP与3100点HP
|
||
"SERVER_ReHP_Ins&Con_Modifier_lv53_4":
|
||
{
|
||
"reduceDurablityIgnoreTimeScale" : true,
|
||
"stacking": "Multiple",
|
||
"onAdded":
|
||
[
|
||
{
|
||
"$type" : "HealHP",
|
||
"amount" : 2350,
|
||
"doOffStage" : true,
|
||
"ignoreAbilityProperty" : true,
|
||
},
|
||
{
|
||
"$type" : "HealHP",
|
||
"amountByTargetMaxHPRatio" : 0.4,
|
||
"doOffStage" : true,
|
||
"ignoreAbilityProperty" : true,
|
||
},
|
||
],
|
||
},
|
||
|
||
},
|
||
},
|
||
},
|
||
|
||
|
||
|
||
{
|
||
//队伍角色攻击增加x点,持续300秒
|
||
"Default":
|
||
{
|
||
"$type": "ConfigAbility",
|
||
"abilityName": "Atk_Team",
|
||
"isDynamicAbility":true,
|
||
//队伍角色攻击增加13点,持续300秒
|
||
"modifiers":
|
||
{
|
||
"SERVER_Atk_Team_Modifier_lv1_1":
|
||
{
|
||
"stacking": "Multiple",
|
||
"buffID":50001,
|
||
"reduceDurablityIgnoreTimeScale" : true,
|
||
"properties":
|
||
{
|
||
"Actor_AttackDelta": 31,
|
||
},
|
||
// "state":"AttackUp",
|
||
/*"onAdded":
|
||
[
|
||
{
|
||
"$type": "AttachEffect",
|
||
"effectPattern": "Eff_Element_Steam",
|
||
},
|
||
],*/
|
||
},
|
||
|
||
//队伍角色攻击增加15点,持续300秒
|
||
|
||
"SERVER_Atk_Team_Modifier_lv1_2":
|
||
{
|
||
"stacking": "Multiple",
|
||
"buffID":50001,
|
||
"reduceDurablityIgnoreTimeScale" : true,
|
||
"properties":
|
||
{
|
||
"Actor_AttackDelta": 37,
|
||
},
|
||
// "state":"AttackUp",
|
||
/*"onAdded":
|
||
[
|
||
{
|
||
"$type": "AttachEffect",
|
||
"effectPattern": "Eff_Element_Steam",
|
||
},
|
||
],*/
|
||
},
|
||
|
||
//队伍角色攻击增加18点,持续300秒
|
||
|
||
"SERVER_Atk_Team_Modifier_lv1_3":
|
||
{
|
||
"stacking": "Multiple",
|
||
"buffID":50001,
|
||
"reduceDurablityIgnoreTimeScale" : true,
|
||
"properties":
|
||
{
|
||
"Actor_AttackDelta": 44,
|
||
},
|
||
// "state":"AttackUp",
|
||
/*"onAdded":
|
||
[
|
||
{
|
||
"$type": "AttachEffect",
|
||
"effectPattern": "Eff_Element_Steam",
|
||
},
|
||
],*/
|
||
},
|
||
|
||
//队伍角色攻击增加22点,持续300秒
|
||
|
||
"SERVER_Atk_Team_Modifier_lv1_4":
|
||
{
|
||
"stacking": "Multiple",
|
||
"buffID":50001,
|
||
"reduceDurablityIgnoreTimeScale" : true,
|
||
"properties":
|
||
{
|
||
"Actor_AttackDelta": 53,
|
||
},
|
||
// "state":"AttackUp",
|
||
/*"onAdded":
|
||
[
|
||
{
|
||
"$type": "AttachEffect",
|
||
"effectPattern": "Eff_Element_Steam",
|
||
},
|
||
],*/
|
||
},
|
||
|
||
//队伍角色攻击增加31点,持续300秒
|
||
|
||
"SERVER_Atk_Team_Modifier_lv2_1":
|
||
{
|
||
"stacking": "Multiple",
|
||
"buffID":50001,
|
||
"reduceDurablityIgnoreTimeScale" : true,
|
||
"properties":
|
||
{
|
||
"Actor_AttackDelta": 66,
|
||
},
|
||
// "state":"AttackUp",
|
||
/*"onAdded":
|
||
[
|
||
{
|
||
"$type": "AttachEffect",
|
||
"effectPattern": "Eff_Element_Steam",
|
||
},
|
||
],*/
|
||
},
|
||
|
||
//队伍角色攻击增加35点,持续300秒
|
||
|
||
"SERVER_Atk_Team_Modifier_lv2_2":
|
||
{
|
||
"stacking": "Multiple",
|
||
"buffID":50001,
|
||
"reduceDurablityIgnoreTimeScale" : true,
|
||
"properties":
|
||
{
|
||
"Actor_AttackDelta": 81,
|
||
},
|
||
// "state":"AttackUp",
|
||
/*"onAdded":
|
||
[
|
||
{
|
||
"$type": "AttachEffect",
|
||
"effectPattern": "Eff_Element_Steam",
|
||
},
|
||
],*/
|
||
},
|
||
|
||
//队伍角色攻击增加44点,持续300秒
|
||
|
||
"SERVER_Atk_Team_Modifier_lv2_3":
|
||
{
|
||
"stacking": "Multiple",
|
||
"buffID":50001,
|
||
"reduceDurablityIgnoreTimeScale" : true,
|
||
"properties":
|
||
{
|
||
"Actor_AttackDelta": 95,
|
||
},
|
||
// "state":"AttackUp",
|
||
/*"onAdded":
|
||
[
|
||
{
|
||
"$type": "AttachEffect",
|
||
"effectPattern": "Eff_Element_Steam",
|
||
},
|
||
],*/
|
||
},
|
||
|
||
//队伍角色攻击增加53点,持续300秒
|
||
|
||
"SERVER_Atk_Team_Modifier_lv2_4":
|
||
{
|
||
"stacking": "Multiple",
|
||
"buffID":50001,
|
||
"reduceDurablityIgnoreTimeScale" : true,
|
||
"properties":
|
||
{
|
||
"Actor_AttackDelta": 114,
|
||
},
|
||
// "state":"AttackUp",
|
||
/*"onAdded":
|
||
[
|
||
{
|
||
"$type": "AttachEffect",
|
||
"effectPattern": "Eff_Element_Steam",
|
||
},
|
||
],*/
|
||
},
|
||
|
||
//队伍角色攻击增加66点,持续300秒
|
||
|
||
"SERVER_Atk_Team_Modifier_lv3_1":
|
||
{
|
||
"stacking": "Multiple",
|
||
"buffID":50001,
|
||
"reduceDurablityIgnoreTimeScale" : true,
|
||
"properties":
|
||
{
|
||
"Actor_AttackDelta": 160,
|
||
},
|
||
// "state":"AttackUp",
|
||
/*"onAdded":
|
||
[
|
||
{
|
||
"$type": "AttachEffect",
|
||
"effectPattern": "Eff_Element_Steam",
|
||
},
|
||
],*/
|
||
},
|
||
|
||
//队伍角色攻击增加76点,持续300秒
|
||
|
||
"SERVER_Atk_Team_Modifier_lv3_2":
|
||
{
|
||
"stacking": "Multiple",
|
||
"buffID":50001,
|
||
"reduceDurablityIgnoreTimeScale" : true,
|
||
"properties":
|
||
{
|
||
"Actor_AttackDelta": 194,
|
||
},
|
||
// "state":"AttackUp",
|
||
/*"onAdded":
|
||
[
|
||
{
|
||
"$type": "AttachEffect",
|
||
"effectPattern": "Eff_Element_Steam",
|
||
},
|
||
],*/
|
||
},
|
||
|
||
//队伍角色攻击增加95点,持续300秒
|
||
|
||
"SERVER_Atk_Team_Modifier_lv3_3":
|
||
{
|
||
"stacking": "Multiple",
|
||
"buffID":50001,
|
||
"reduceDurablityIgnoreTimeScale" : true,
|
||
"properties":
|
||
{
|
||
"Actor_AttackDelta": 228,
|
||
},
|
||
// "state":"AttackUp",
|
||
/*"onAdded":
|
||
[
|
||
{
|
||
"$type": "AttachEffect",
|
||
"effectPattern": "Eff_Element_Steam",
|
||
},
|
||
],*/
|
||
},
|
||
|
||
//队伍角色攻击增加114点,持续300秒
|
||
|
||
"SERVER_Atk_Team_Modifier_lv3_4":
|
||
{
|
||
"stacking": "Multiple",
|
||
"buffID":50001,
|
||
"reduceDurablityIgnoreTimeScale" : true,
|
||
"properties":
|
||
{
|
||
"Actor_AttackDelta": 274,
|
||
},
|
||
// "state":"AttackUp",
|
||
/*"onAdded":
|
||
[
|
||
{
|
||
"$type": "AttachEffect",
|
||
"effectPattern": "Eff_Element_Steam",
|
||
},
|
||
],*/
|
||
},
|
||
|
||
//队伍角色攻击增加114点,持续300秒
|
||
|
||
"SERVER_Atk_Team_Modifier_lv4_1":
|
||
{
|
||
"stacking": "Multiple",
|
||
"buffID":50001,
|
||
"reduceDurablityIgnoreTimeScale" : true,
|
||
"properties":
|
||
{
|
||
"Actor_AttackDelta": 224,
|
||
"Actor_CriticalDelta": 0.06,
|
||
},
|
||
// "state":"AttackUp",
|
||
/*"onAdded":
|
||
[
|
||
{
|
||
"$type": "AttachEffect",
|
||
"effectPattern": "Eff_Element_Steam",
|
||
},
|
||
],*/
|
||
},
|
||
//队伍角色攻击增加114点,持续300秒
|
||
|
||
"SERVER_Atk_Team_Modifier_lv4_2":
|
||
{
|
||
"stacking": "Multiple",
|
||
"buffID":50001,
|
||
"reduceDurablityIgnoreTimeScale" : true,
|
||
"properties":
|
||
{
|
||
"Actor_AttackDelta": 272,
|
||
"Actor_CriticalDelta": 0.08,
|
||
},
|
||
// "state":"AttackUp",
|
||
/*"onAdded":
|
||
[
|
||
{
|
||
"$type": "AttachEffect",
|
||
"effectPattern": "Eff_Element_Steam",
|
||
},
|
||
],*/
|
||
},
|
||
//队伍角色攻击增加114点,持续300秒
|
||
|
||
"SERVER_Atk_Team_Modifier_lv4_3":
|
||
{
|
||
"stacking": "Multiple",
|
||
"buffID":50001,
|
||
"reduceDurablityIgnoreTimeScale" : true,
|
||
"properties":
|
||
{
|
||
"Actor_AttackDelta": 320,
|
||
"Actor_CriticalDelta": 0.1,
|
||
},
|
||
// "state":"AttackUp",
|
||
/*"onAdded":
|
||
[
|
||
{
|
||
"$type": "AttachEffect",
|
||
"effectPattern": "Eff_Element_Steam",
|
||
},
|
||
],*/
|
||
},
|
||
//队伍角色攻击增加114点,持续300秒
|
||
|
||
"SERVER_Atk_Team_Modifier_lv4_4":
|
||
{
|
||
"stacking": "Multiple",
|
||
"buffID":50001,
|
||
"reduceDurablityIgnoreTimeScale" : true,
|
||
"properties":
|
||
{
|
||
"Actor_AttackDelta": 384,
|
||
"Actor_CriticalDelta": 0.14,
|
||
},
|
||
// "state":"AttackUp",
|
||
/*"onAdded":
|
||
[
|
||
{
|
||
"$type": "AttachEffect",
|
||
"effectPattern": "Eff_Element_Steam",
|
||
},
|
||
],*/
|
||
},
|
||
|
||
//队伍角色攻击增加114点,持续300秒
|
||
|
||
"SERVER_Atk_Team_Modifier_lv5_1":
|
||
{
|
||
"stacking": "Multiple",
|
||
"buffID":50001,
|
||
"reduceDurablityIgnoreTimeScale" : true,
|
||
"properties":
|
||
{
|
||
"Actor_AttackDelta": 260,
|
||
"Actor_CriticalDelta": 0.08,
|
||
},
|
||
// "state":"AttackUp",
|
||
/*"onAdded":
|
||
[
|
||
{
|
||
"$type": "AttachEffect",
|
||
"effectPattern": "Eff_Element_Steam",
|
||
},
|
||
],*/
|
||
},
|
||
//队伍角色攻击增加114点,持续300秒
|
||
|
||
"SERVER_Atk_Team_Modifier_lv5_2":
|
||
{
|
||
"stacking": "Multiple",
|
||
"buffID":50001,
|
||
"reduceDurablityIgnoreTimeScale" : true,
|
||
"properties":
|
||
{
|
||
"Actor_AttackDelta": 316,
|
||
"Actor_CriticalDelta": 0.1,
|
||
},
|
||
// "state":"AttackUp",
|
||
/*"onAdded":
|
||
[
|
||
{
|
||
"$type": "AttachEffect",
|
||
"effectPattern": "Eff_Element_Steam",
|
||
},
|
||
],*/
|
||
},
|
||
//队伍角色攻击增加114点,持续300秒
|
||
|
||
"SERVER_Atk_Team_Modifier_lv5_3":
|
||
{
|
||
"stacking": "Multiple",
|
||
"buffID":50001,
|
||
"reduceDurablityIgnoreTimeScale" : true,
|
||
"properties":
|
||
{
|
||
"Actor_AttackDelta": 372,
|
||
"Actor_CriticalDelta": 0.12,
|
||
},
|
||
// "state":"AttackUp",
|
||
/*"onAdded":
|
||
[
|
||
{
|
||
"$type": "AttachEffect",
|
||
"effectPattern": "Eff_Element_Steam",
|
||
},
|
||
],*/
|
||
},
|
||
//队伍角色攻击增加114点,持续300秒
|
||
|
||
"SERVER_Atk_Team_Modifier_lv5_4":
|
||
{
|
||
"stacking": "Multiple",
|
||
"buffID":50001,
|
||
"reduceDurablityIgnoreTimeScale" : true,
|
||
"properties":
|
||
{
|
||
"Actor_AttackDelta": 446,
|
||
"Actor_CriticalDelta": 0.16,
|
||
},
|
||
// "state":"AttackUp",
|
||
/*"onAdded":
|
||
[
|
||
{
|
||
"$type": "AttachEffect",
|
||
"effectPattern": "Eff_Element_Steam",
|
||
},
|
||
],*/
|
||
},
|
||
},
|
||
},
|
||
},
|
||
|
||
|
||
|
||
{
|
||
//队伍角色防御增加x点,持续300秒
|
||
"Default":
|
||
{
|
||
"$type": "ConfigAbility",
|
||
"abilityName": "Def_Team",
|
||
"isDynamicAbility":true,
|
||
//队伍角色防御增加24点,持续300秒
|
||
"modifiers":
|
||
{
|
||
"SERVER_Def_Team_Modifier_lv1_1":
|
||
{
|
||
"stacking": "Multiple",
|
||
"buffID":50002,
|
||
"reduceDurablityIgnoreTimeScale" : true,
|
||
"properties":
|
||
{
|
||
"Actor_DefenceDelta": 48,
|
||
},
|
||
// "state":"DefenseUp",
|
||
/*"onAdded":
|
||
[
|
||
{
|
||
"$type": "AttachEffect",
|
||
"effectPattern": "Eff_Element_Steam",
|
||
},
|
||
],*/
|
||
},
|
||
|
||
//队伍角色防御增加27点,持续300秒
|
||
|
||
"SERVER_Def_Team_Modifier_lv1_2":
|
||
{
|
||
"stacking": "Multiple",
|
||
"buffID":50002,
|
||
"reduceDurablityIgnoreTimeScale" : true,
|
||
"properties":
|
||
{
|
||
"Actor_DefenceDelta": 58,
|
||
},
|
||
// "state":"DefenseUp",
|
||
/*"onAdded":
|
||
[
|
||
{
|
||
"$type": "AttachEffect",
|
||
"effectPattern": "Eff_Element_Steam",
|
||
},
|
||
],*/
|
||
},
|
||
|
||
//队伍角色防御增加34点,持续300秒
|
||
|
||
"SERVER_Def_Team_Modifier_lv1_3":
|
||
{
|
||
"stacking": "Multiple",
|
||
"buffID":50002,
|
||
"reduceDurablityIgnoreTimeScale" : true,
|
||
"properties":
|
||
{
|
||
"Actor_DefenceDelta": 68,
|
||
},
|
||
// "state":"DefenseUp",
|
||
/*"onAdded":
|
||
[
|
||
{
|
||
"$type": "AttachEffect",
|
||
"effectPattern": "Eff_Element_Steam",
|
||
},
|
||
],*/
|
||
},
|
||
|
||
//队伍角色防御增加40点,持续300秒
|
||
|
||
"SERVER_Def_Team_Modifier_lv1_4":
|
||
{
|
||
"stacking": "Multiple",
|
||
"buffID":50002,
|
||
"reduceDurablityIgnoreTimeScale" : true,
|
||
"properties":
|
||
{
|
||
"Actor_DefenceDelta": 82,
|
||
},
|
||
// "state":"DefenseUp",
|
||
/*"onAdded":
|
||
[
|
||
{
|
||
"$type": "AttachEffect",
|
||
"effectPattern": "Eff_Element_Steam",
|
||
},
|
||
],*/
|
||
},
|
||
|
||
//队伍角色防御增加57点,持续300秒
|
||
|
||
"SERVER_Def_Team_Modifier_lv2_1":
|
||
{
|
||
"stacking": "Multiple",
|
||
"buffID":50002,
|
||
"reduceDurablityIgnoreTimeScale" : true,
|
||
"properties":
|
||
{
|
||
"Actor_DefenceDelta": 88,
|
||
},
|
||
// "state":"DefenseUp",
|
||
/*"onAdded":
|
||
[
|
||
{
|
||
"$type": "AttachEffect",
|
||
"effectPattern": "Eff_Element_Steam",
|
||
},
|
||
],*/
|
||
},
|
||
|
||
//队伍角色防御增加65点,持续300秒
|
||
|
||
"SERVER_Def_Team_Modifier_lv2_2":
|
||
{
|
||
"stacking": "Multiple",
|
||
"buffID":50002,
|
||
"reduceDurablityIgnoreTimeScale" : true,
|
||
"properties":
|
||
{
|
||
"Actor_DefenceDelta": 107,
|
||
},
|
||
// "state":"DefenseUp",
|
||
/*"onAdded":
|
||
[
|
||
{
|
||
"$type": "AttachEffect",
|
||
"effectPattern": "Eff_Element_Steam",
|
||
},
|
||
],*/
|
||
},
|
||
|
||
//队伍角色防御增加81点,持续300秒
|
||
|
||
"SERVER_Def_Team_Modifier_lv2_3":
|
||
{
|
||
"stacking": "Multiple",
|
||
"buffID":50002,
|
||
"reduceDurablityIgnoreTimeScale" : true,
|
||
"properties":
|
||
{
|
||
"Actor_DefenceDelta": 126,
|
||
},
|
||
// "state":"DefenseUp",
|
||
/*"onAdded":
|
||
[
|
||
{
|
||
"$type": "AttachEffect",
|
||
"effectPattern": "Eff_Element_Steam",
|
||
},
|
||
],*/
|
||
},
|
||
|
||
//队伍角色防御增加97点,持续300秒
|
||
|
||
"SERVER_Def_Team_Modifier_lv2_4":
|
||
{
|
||
"stacking": "Multiple",
|
||
"buffID":50002,
|
||
"reduceDurablityIgnoreTimeScale" : true,
|
||
"properties":
|
||
{
|
||
"Actor_DefenceDelta": 151,
|
||
},
|
||
// "state":"DefenseUp",
|
||
/*"onAdded":
|
||
[
|
||
{
|
||
"$type": "AttachEffect",
|
||
"effectPattern": "Eff_Element_Steam",
|
||
},
|
||
],*/
|
||
},
|
||
|
||
//队伍角色防御增加107点,持续300秒
|
||
|
||
"SERVER_Def_Team_Modifier_lv3_1":
|
||
{
|
||
"stacking": "Multiple",
|
||
"buffID":50002,
|
||
"reduceDurablityIgnoreTimeScale" : true,
|
||
"properties":
|
||
{
|
||
"Actor_DefenceDelta": 165,
|
||
},
|
||
// "state":"DefenseUp",
|
||
/*"onAdded":
|
||
[
|
||
{
|
||
"$type": "AttachEffect",
|
||
"effectPattern": "Eff_Element_Steam",
|
||
},
|
||
],*/
|
||
},
|
||
|
||
//队伍角色防御增加122点,持续300秒
|
||
|
||
"SERVER_Def_Team_Modifier_lv3_2":
|
||
{
|
||
"stacking": "Multiple",
|
||
"buffID":50002,
|
||
"reduceDurablityIgnoreTimeScale" : true,
|
||
"properties":
|
||
{
|
||
"Actor_DefenceDelta": 200,
|
||
},
|
||
// "state":"DefenseUp",
|
||
/*"onAdded":
|
||
[
|
||
{
|
||
"$type": "AttachEffect",
|
||
"effectPattern": "Eff_Element_Steam",
|
||
},
|
||
],*/
|
||
},
|
||
|
||
//队伍角色防御增加152点,持续300秒
|
||
|
||
"SERVER_Def_Team_Modifier_lv3_3":
|
||
{
|
||
"stacking": "Multiple",
|
||
"buffID":50002,
|
||
"reduceDurablityIgnoreTimeScale" : true,
|
||
"properties":
|
||
{
|
||
"Actor_DefenceDelta": 235,
|
||
},
|
||
// "state":"DefenseUp",
|
||
/*"onAdded":
|
||
[
|
||
{
|
||
"$type": "AttachEffect",
|
||
"effectPattern": "Eff_Element_Steam",
|
||
},
|
||
],*/
|
||
},
|
||
|
||
//队伍角色防御增加183点,持续300秒
|
||
|
||
"SERVER_Def_Team_Modifier_lv3_4":
|
||
{
|
||
"stacking": "Multiple",
|
||
"buffID":50002,
|
||
"reduceDurablityIgnoreTimeScale" : true,
|
||
"properties":
|
||
{
|
||
"Actor_DefenceDelta": 282,
|
||
},
|
||
// "state":"DefenseUp",
|
||
/*"onAdded":
|
||
[
|
||
{
|
||
"$type": "AttachEffect",
|
||
"effectPattern": "Eff_Element_Steam",
|
||
},
|
||
],*/
|
||
},
|
||
|
||
//队伍角色防御增加183点,持续300秒
|
||
|
||
"SERVER_Def_Team_Modifier_lv4_1":
|
||
{
|
||
"stacking": "Multiple",
|
||
"buffID":50002,
|
||
"reduceDurablityIgnoreTimeScale" : true,
|
||
"properties":
|
||
{
|
||
"Actor_DefenceDelta": 215,
|
||
"Actor_HealAddDelta": 0.06,
|
||
},
|
||
// "state":"DefenseUp",
|
||
},
|
||
|
||
//队伍角色防御增加183点,持续300秒
|
||
|
||
"SERVER_Def_Team_Modifier_lv4_2":
|
||
{
|
||
"stacking": "Multiple",
|
||
"buffID":50002,
|
||
"reduceDurablityIgnoreTimeScale" : true,
|
||
"properties":
|
||
{
|
||
"Actor_DefenceDelta": 261,
|
||
"Actor_HealAddDelta": 0.08,
|
||
},
|
||
// "state":"DefenseUp",
|
||
},
|
||
|
||
//队伍角色防御增加183点,持续300秒
|
||
|
||
"SERVER_Def_Team_Modifier_lv4_3":
|
||
{
|
||
"stacking": "Multiple",
|
||
"buffID":50002,
|
||
"reduceDurablityIgnoreTimeScale" : true,
|
||
"properties":
|
||
{
|
||
"Actor_DefenceDelta": 308,
|
||
"Actor_HealAddDelta": 0.1,
|
||
},
|
||
// "state":"DefenseUp",
|
||
},
|
||
|
||
//队伍角色防御增加183点,持续300秒
|
||
|
||
"SERVER_Def_Team_Modifier_lv4_4":
|
||
{
|
||
"stacking": "Multiple",
|
||
"buffID":50002,
|
||
"reduceDurablityIgnoreTimeScale" : true,
|
||
"properties":
|
||
{
|
||
"Actor_DefenceDelta": 369,
|
||
"Actor_HealAddDelta": 0.14,
|
||
},
|
||
// "state":"DefenseUp",
|
||
},
|
||
|
||
//队伍角色防御增加183点,持续300秒
|
||
|
||
"SERVER_Def_Team_Modifier_lv5_1":
|
||
{
|
||
"stacking": "Multiple",
|
||
"buffID":50002,
|
||
"reduceDurablityIgnoreTimeScale" : true,
|
||
"properties":
|
||
{
|
||
"Actor_DefenceDelta": 248,
|
||
"Actor_HealAddDelta": 0.08,
|
||
},
|
||
// "state":"DefenseUp",
|
||
},
|
||
|
||
//队伍角色防御增加183点,持续300秒
|
||
|
||
"SERVER_Def_Team_Modifier_lv5_2":
|
||
{
|
||
"stacking": "Multiple",
|
||
"buffID":50002,
|
||
"reduceDurablityIgnoreTimeScale" : true,
|
||
"properties":
|
||
{
|
||
"Actor_DefenceDelta": 301,
|
||
"Actor_HealAddDelta": 0.1,
|
||
},
|
||
// "state":"DefenseUp",
|
||
},
|
||
|
||
//队伍角色防御增加183点,持续300秒
|
||
|
||
"SERVER_Def_Team_Modifier_lv5_3":
|
||
{
|
||
"stacking": "Multiple",
|
||
"buffID":50002,
|
||
"reduceDurablityIgnoreTimeScale" : true,
|
||
"properties":
|
||
{
|
||
"Actor_DefenceDelta": 354,
|
||
"Actor_HealAddDelta": 0.12,
|
||
},
|
||
// "state":"DefenseUp",
|
||
},
|
||
|
||
//队伍角色防御增加183点,持续300秒
|
||
|
||
"SERVER_Def_Team_Modifier_lv5_4":
|
||
{
|
||
"stacking": "Multiple",
|
||
"buffID":50002,
|
||
"reduceDurablityIgnoreTimeScale" : true,
|
||
"properties":
|
||
{
|
||
"Actor_DefenceDelta": 425,
|
||
"Actor_HealAddDelta": 0.16,
|
||
},
|
||
// "state":"DefenseUp",
|
||
},
|
||
|
||
|
||
//队伍角色护盾强效20%,持续300秒
|
||
"SERVER_Shield_Team_Modifier_lv3_1":
|
||
{
|
||
"stacking": "Multiple",
|
||
"buffID":50002,
|
||
"reduceDurablityIgnoreTimeScale" : true,
|
||
"properties":
|
||
{
|
||
"Actor_ShieldCostMinusRatio": 0.2,
|
||
},
|
||
// "state":"DefenseUp",
|
||
},
|
||
|
||
//队伍角色护盾强效25%,持续300秒
|
||
"SERVER_Shield_Team_Modifier_lv3_2":
|
||
{
|
||
"stacking": "Multiple",
|
||
"buffID":50002,
|
||
"reduceDurablityIgnoreTimeScale" : true,
|
||
"properties":
|
||
{
|
||
"Actor_ShieldCostMinusRatio": 0.25,
|
||
},
|
||
// "state":"DefenseUp",
|
||
},
|
||
|
||
//队伍角色护盾强效30%,持续300秒
|
||
"SERVER_Shield_Team_Modifier_lv3_3":
|
||
{
|
||
"stacking": "Multiple",
|
||
"buffID":50002,
|
||
"reduceDurablityIgnoreTimeScale" : true,
|
||
"properties":
|
||
{
|
||
"Actor_ShieldCostMinusRatio": 0.3,
|
||
},
|
||
// "state":"DefenseUp",
|
||
},
|
||
|
||
//队伍角色护盾强效35%,持续300秒
|
||
"SERVER_Shield_Team_Modifier_lv3_4":
|
||
{
|
||
"stacking": "Multiple",
|
||
"buffID":50002,
|
||
"reduceDurablityIgnoreTimeScale" : true,
|
||
"properties":
|
||
{
|
||
"Actor_ShieldCostMinusRatio": 0.35,
|
||
},
|
||
// "state":"DefenseUp",
|
||
},
|
||
|
||
//队伍角色护盾强效20%,持续300秒
|
||
"SERVER_Shield_Team_Modifier_lv4_1":
|
||
{
|
||
"stacking": "Multiple",
|
||
"buffID":50002,
|
||
"reduceDurablityIgnoreTimeScale" : true,
|
||
"properties":
|
||
{
|
||
"Actor_ShieldCostMinusRatio": 0.25,
|
||
"Actor_DefenceDelta": 165,
|
||
},
|
||
// "state":"DefenseUp",
|
||
},
|
||
|
||
//队伍角色护盾强效25%,持续300秒
|
||
"SERVER_Shield_Team_Modifier_lv4_2":
|
||
{
|
||
"stacking": "Multiple",
|
||
"buffID":50002,
|
||
"reduceDurablityIgnoreTimeScale" : true,
|
||
"properties":
|
||
{
|
||
"Actor_ShieldCostMinusRatio": 0.3,
|
||
"Actor_DefenceDelta": 200,
|
||
},
|
||
// "state":"DefenseUp",
|
||
},
|
||
|
||
//队伍角色护盾强效30%,持续300秒
|
||
"SERVER_Shield_Team_Modifier_lv4_3":
|
||
{
|
||
"stacking": "Multiple",
|
||
"buffID":50002,
|
||
"reduceDurablityIgnoreTimeScale" : true,
|
||
"properties":
|
||
{
|
||
"Actor_ShieldCostMinusRatio": 0.35,
|
||
"Actor_DefenceDelta": 235,
|
||
},
|
||
// "state":"DefenseUp",
|
||
},
|
||
|
||
//队伍角色护盾强效35%,持续300秒
|
||
"SERVER_Shield_Team_Modifier_lv4_4":
|
||
{
|
||
"stacking": "Multiple",
|
||
"buffID":50002,
|
||
"reduceDurablityIgnoreTimeScale" : true,
|
||
"properties":
|
||
{
|
||
"Actor_ShieldCostMinusRatio": 0.4,
|
||
"Actor_DefenceDelta": 282,
|
||
},
|
||
// "state":"DefenseUp",
|
||
},
|
||
|
||
//队伍治疗效果6%,持续300秒
|
||
"SERVER_Heal_Team_Modifier_lv1_1":
|
||
{
|
||
"stacking": "Multiple",
|
||
"buffID":50002,
|
||
"reduceDurablityIgnoreTimeScale" : true,
|
||
"properties":
|
||
{
|
||
"Actor_HealAddDelta": 0.06,
|
||
},
|
||
// "state":"DefenseUp",
|
||
},
|
||
|
||
//队伍生命值上限600,持续300秒
|
||
"SERVER_MaxHp_Team_Modifier_lv1_1":
|
||
{
|
||
"stacking": "Multiple",
|
||
"buffID":50002,
|
||
"reduceDurablityIgnoreTimeScale" : true,
|
||
"properties":
|
||
{
|
||
"Actor_MaxHPDelta": 600,
|
||
},
|
||
// "state":"DefenseUp",
|
||
},
|
||
|
||
//队伍治疗效果10%,持续300秒
|
||
"SERVER_HealAdd_Team_Modifier_lv2_1":
|
||
{
|
||
"stacking": "Multiple",
|
||
"buffID":50002,
|
||
"reduceDurablityIgnoreTimeScale" : true,
|
||
"properties":
|
||
{
|
||
"Actor_HealAddDelta": 0.1,
|
||
},
|
||
},
|
||
|
||
//队伍治疗效果12%,持续300秒
|
||
"SERVER_HealAdd_Team_Modifier_lv2_2":
|
||
{
|
||
"stacking": "Multiple",
|
||
"buffID":50002,
|
||
"reduceDurablityIgnoreTimeScale" : true,
|
||
"properties":
|
||
{
|
||
"Actor_HealAddDelta": 0.12,
|
||
},
|
||
},
|
||
|
||
//队伍治疗效果15%,持续300秒
|
||
"SERVER_HealAdd_Team_Modifier_lv2_3":
|
||
{
|
||
"stacking": "Multiple",
|
||
"buffID":50002,
|
||
"reduceDurablityIgnoreTimeScale" : true,
|
||
"properties":
|
||
{
|
||
"Actor_HealAddDelta": 0.15,
|
||
},
|
||
},
|
||
|
||
//队伍治疗效果20%,持续300秒
|
||
"SERVER_HealAdd_Team_Modifier_lv2_4":
|
||
{
|
||
"stacking": "Multiple",
|
||
"buffID":50002,
|
||
"reduceDurablityIgnoreTimeScale" : true,
|
||
"properties":
|
||
{
|
||
"Actor_HealAddDelta": 0.2,
|
||
},
|
||
},
|
||
|
||
//队伍治疗效果15%,持续300秒
|
||
"SERVER_HealAdd_Team_Modifier_lv3_1":
|
||
{
|
||
"stacking": "Multiple",
|
||
"buffID":50002,
|
||
"reduceDurablityIgnoreTimeScale" : true,
|
||
"properties":
|
||
{
|
||
"Actor_HealAddDelta": 0.15,
|
||
},
|
||
},
|
||
|
||
//队伍治疗效果17%,持续300秒
|
||
"SERVER_HealAdd_Team_Modifier_lv3_2":
|
||
{
|
||
"stacking": "Multiple",
|
||
"buffID":50002,
|
||
"reduceDurablityIgnoreTimeScale" : true,
|
||
"properties":
|
||
{
|
||
"Actor_HealAddDelta": 0.17,
|
||
},
|
||
},
|
||
|
||
//队伍治疗效果20%,持续300秒
|
||
"SERVER_HealAdd_Team_Modifier_lv3_3":
|
||
{
|
||
"stacking": "Multiple",
|
||
"buffID":50002,
|
||
"reduceDurablityIgnoreTimeScale" : true,
|
||
"properties":
|
||
{
|
||
"Actor_HealAddDelta": 0.2,
|
||
},
|
||
},
|
||
|
||
//队伍治疗效果25%,持续300秒
|
||
"SERVER_HealAdd_Team_Modifier_lv3_4":
|
||
{
|
||
"stacking": "Multiple",
|
||
"buffID":50002,
|
||
"reduceDurablityIgnoreTimeScale" : true,
|
||
"properties":
|
||
{
|
||
"Actor_HealAddDelta": 0.25,
|
||
},
|
||
},
|
||
|
||
//队伍生命值上限13%,持续300秒
|
||
"SERVER_MaxHp_Team_Modifier_lv2_1":
|
||
{
|
||
"stacking": "Multiple",
|
||
"buffID":50002,
|
||
"reduceDurablityIgnoreTimeScale" : true,
|
||
"properties":
|
||
{
|
||
"Actor_MaxHPRatio": 0.13,
|
||
},
|
||
},
|
||
|
||
//队伍生命值上限15%,持续300秒
|
||
"SERVER_MaxHp_Team_Modifier_lv2_2":
|
||
{
|
||
"stacking": "Multiple",
|
||
"buffID":50002,
|
||
"reduceDurablityIgnoreTimeScale" : true,
|
||
"properties":
|
||
{
|
||
"Actor_MaxHPRatio": 0.15,
|
||
},
|
||
},
|
||
|
||
//队伍生命值上限18%,持续300秒
|
||
"SERVER_MaxHp_Team_Modifier_lv2_3":
|
||
{
|
||
"stacking": "Multiple",
|
||
"buffID":50002,
|
||
"reduceDurablityIgnoreTimeScale" : true,
|
||
"properties":
|
||
{
|
||
"Actor_MaxHPRatio": 0.18,
|
||
},
|
||
},
|
||
|
||
//队伍生命值上限22%,持续300秒
|
||
"SERVER_MaxHp_Team_Modifier_lv2_4":
|
||
{
|
||
"stacking": "Multiple",
|
||
"buffID":50002,
|
||
"reduceDurablityIgnoreTimeScale" : true,
|
||
"properties":
|
||
{
|
||
"Actor_MaxHPRatio": 0.22,
|
||
},
|
||
},
|
||
|
||
//队伍生命值上限20%,持续300秒
|
||
"SERVER_MaxHp_Team_Modifier_lv3_1":
|
||
{
|
||
"stacking": "Multiple",
|
||
"buffID":50002,
|
||
"reduceDurablityIgnoreTimeScale" : true,
|
||
"properties":
|
||
{
|
||
"Actor_MaxHPRatio": 0.2,
|
||
},
|
||
},
|
||
|
||
//队伍生命值上限22%,持续300秒
|
||
"SERVER_MaxHp_Team_Modifier_lv3_2":
|
||
{
|
||
"stacking": "Multiple",
|
||
"buffID":50002,
|
||
"reduceDurablityIgnoreTimeScale" : true,
|
||
"properties":
|
||
{
|
||
"Actor_MaxHPRatio": 0.22,
|
||
},
|
||
},
|
||
|
||
//队伍生命值上限25%,持续300秒
|
||
"SERVER_MaxHp_Team_Modifier_lv3_3":
|
||
{
|
||
"stacking": "Multiple",
|
||
"buffID":50002,
|
||
"reduceDurablityIgnoreTimeScale" : true,
|
||
"properties":
|
||
{
|
||
"Actor_MaxHPRatio": 0.25,
|
||
},
|
||
},
|
||
|
||
//队伍生命值上限30%,持续300秒
|
||
"SERVER_MaxHp_Team_Modifier_lv3_4":
|
||
{
|
||
"stacking": "Multiple",
|
||
"buffID":50002,
|
||
"reduceDurablityIgnoreTimeScale" : true,
|
||
"properties":
|
||
{
|
||
"Actor_MaxHPRatio": 0.3,
|
||
},
|
||
},
|
||
},
|
||
},
|
||
},
|
||
|
||
|
||
|
||
{
|
||
//队伍角色电系伤害提升x%,持续300秒
|
||
"Default":
|
||
{
|
||
"$type": "ConfigAbility",
|
||
"abilityName": "Elec_Team",
|
||
"isDynamicAbility":true,
|
||
//队伍角色电系伤害提升12%,持续300秒
|
||
"modifiers":
|
||
{
|
||
"SERVER_Elec_Team_Modifier_lv2_1":
|
||
{
|
||
"stacking": "Multiple",
|
||
"reduceDurablityIgnoreTimeScale" : true,
|
||
"properties":
|
||
{
|
||
"Actor_ElecAddHurtDelta": 0.12,
|
||
},
|
||
/* "onAdded":
|
||
[
|
||
{
|
||
"$type": "AttachEffect",
|
||
"effectPattern": "Eff_Element_Steam",
|
||
},
|
||
],*/
|
||
},
|
||
|
||
//队伍角色电系伤害提升18%,持续300秒
|
||
|
||
"SERVER_Elec_Team_Modifier_lv2_2":
|
||
{
|
||
"stacking": "Multiple",
|
||
"reduceDurablityIgnoreTimeScale" : true,
|
||
"properties":
|
||
{
|
||
"Actor_ElecAddHurtDelta": 0.18,
|
||
},
|
||
/* "onAdded":
|
||
[
|
||
{
|
||
"$type": "AttachEffect",
|
||
"effectPattern": "Eff_Element_Steam",
|
||
},
|
||
],*/
|
||
},
|
||
|
||
//队伍角色电系伤害提升24%,持续300秒
|
||
|
||
"SERVER_Elec_Team_Modifier_lv2_3":
|
||
{
|
||
"stacking": "Multiple",
|
||
"reduceDurablityIgnoreTimeScale" : true,
|
||
"properties":
|
||
{
|
||
"Actor_ElecAddHurtDelta": 0.24,
|
||
},
|
||
/* "onAdded":
|
||
[
|
||
{
|
||
"$type": "AttachEffect",
|
||
"effectPattern": "Eff_Element_Steam",
|
||
},
|
||
],*/
|
||
},
|
||
},
|
||
},
|
||
},
|
||
|
||
{
|
||
//队伍角色火系伤害提升x%,持续300秒
|
||
"Default":
|
||
{
|
||
"$type": "ConfigAbility",
|
||
"abilityName": "Fire_Team",
|
||
"isDynamicAbility":true,
|
||
//队伍角色火系伤害提升12%,持续300秒
|
||
"modifiers":
|
||
{
|
||
"SERVER_Fire_Team_Modifier_lv2_1":
|
||
{
|
||
"stacking": "Multiple",
|
||
"reduceDurablityIgnoreTimeScale" : true,
|
||
"properties":
|
||
{
|
||
"Actor_FireAddHurtDelta": 0.12,
|
||
},
|
||
/* "onAdded":
|
||
[
|
||
{
|
||
"$type": "AttachEffect",
|
||
"effectPattern": "Eff_Element_Steam",
|
||
},
|
||
],*/
|
||
},
|
||
|
||
//队伍角色火系伤害提升18%,持续300秒
|
||
|
||
"SERVER_Fire_Team_Modifier_lv2_2":
|
||
{
|
||
"stacking": "Multiple",
|
||
"reduceDurablityIgnoreTimeScale" : true,
|
||
"properties":
|
||
{
|
||
"Actor_FireAddHurtDelta": 0.18,
|
||
},
|
||
/* "onAdded":
|
||
[
|
||
{
|
||
"$type": "AttachEffect",
|
||
"effectPattern": "Eff_Element_Steam",
|
||
},
|
||
],*/
|
||
},
|
||
|
||
//队伍角色火系伤害提升24%,持续300秒
|
||
|
||
"SERVER_Fire_Team_Modifier_lv2_3":
|
||
{
|
||
"stacking": "Multiple",
|
||
"reduceDurablityIgnoreTimeScale" : true,
|
||
"properties":
|
||
{
|
||
"Actor_FireAddHurtDelta": 0.24,
|
||
},
|
||
/* "onAdded":
|
||
[
|
||
{
|
||
"$type": "AttachEffect",
|
||
"effectPattern": "Eff_Element_Steam",
|
||
},
|
||
],*/
|
||
},
|
||
},
|
||
},
|
||
},
|
||
|
||
{
|
||
//队伍角色水系伤害提升12%,持续300秒
|
||
"Default":
|
||
{
|
||
"$type": "ConfigAbility",
|
||
"abilityName": "Water_Team",
|
||
"isDynamicAbility":true,
|
||
//队伍角色水系伤害提升12%,持续300秒
|
||
"modifiers":
|
||
{
|
||
"SERVER_Water_Team_Modifier_lv2_1":
|
||
{
|
||
"stacking": "Multiple",
|
||
"reduceDurablityIgnoreTimeScale" : true,
|
||
"properties":
|
||
{
|
||
"Actor_WaterAddHurtDelta": 0.12,
|
||
},
|
||
/* "onAdded":
|
||
[
|
||
{
|
||
"$type": "AttachEffect",
|
||
"effectPattern": "Eff_Element_Steam",
|
||
},
|
||
],*/
|
||
},
|
||
|
||
//队伍角色水系伤害提升18%,持续300秒
|
||
|
||
"SERVER_Water_Team_Modifier_lv2_2":
|
||
{
|
||
"stacking": "Multiple",
|
||
"reduceDurablityIgnoreTimeScale" : true,
|
||
"properties":
|
||
{
|
||
"Actor_WaterAddHurtDelta": 0.18,
|
||
},
|
||
/* "onAdded":
|
||
[
|
||
{
|
||
"$type": "AttachEffect",
|
||
"effectPattern": "Eff_Element_Steam",
|
||
},
|
||
],*/
|
||
},
|
||
|
||
//队伍角色水系伤害提升24%,持续300秒
|
||
|
||
"SERVER_Water_Team_Modifier_lv2_3":
|
||
{
|
||
"stacking": "Multiple",
|
||
"reduceDurablityIgnoreTimeScale" : true,
|
||
"properties":
|
||
{
|
||
"Actor_WaterAddHurtDelta": 0.24,
|
||
},
|
||
/* "onAdded":
|
||
[
|
||
{
|
||
"$type": "AttachEffect",
|
||
"effectPattern": "Eff_Element_Steam",
|
||
},
|
||
],*/
|
||
},
|
||
},
|
||
},
|
||
},
|
||
|
||
{
|
||
//复活类效果
|
||
"Default":
|
||
{
|
||
"$type": "ConfigAbility",
|
||
"abilityName": "revive_buff",
|
||
"isDynamicAbility":true,
|
||
"modifiers":
|
||
{
|
||
//当前角色立即恢复50HP
|
||
"SERVER_revive_buff_Modifier_lv1_1":
|
||
{
|
||
"reduceDurablityIgnoreTimeScale" : true,
|
||
"stacking": "Multiple",
|
||
"onAdded":
|
||
[
|
||
{
|
||
"$type" : "HealHP",
|
||
"amount" : 50,
|
||
"doOffStage" : true,
|
||
"ignoreAbilityProperty" : true,
|
||
},
|
||
],
|
||
},
|
||
|
||
//当前角色立即恢复100HP
|
||
|
||
"SERVER_revive_buff_Modifier_lv1_2":
|
||
{
|
||
"reduceDurablityIgnoreTimeScale" : true,
|
||
"stacking": "Multiple",
|
||
"onAdded":
|
||
[
|
||
{
|
||
"$type" : "HealHP",
|
||
"amount" : 100,
|
||
"doOffStage" : true,
|
||
"ignoreAbilityProperty" : true,
|
||
},
|
||
|
||
],
|
||
},
|
||
|
||
//当前角色立即恢复150HP
|
||
|
||
"SERVER_revive_buff_Modifier_lv1_3":
|
||
{
|
||
"reduceDurablityIgnoreTimeScale" : true,
|
||
"stacking": "Multiple",
|
||
"onAdded":
|
||
[
|
||
{
|
||
"$type" : "HealHP",
|
||
"amount" : 150,
|
||
"doOffStage" : true,
|
||
"ignoreAbilityProperty" : true,
|
||
},
|
||
|
||
],
|
||
},
|
||
|
||
//当前角色立即恢复10%+150HP
|
||
|
||
"SERVER_revive_buff_Modifier_lv1_4":
|
||
{
|
||
"reduceDurablityIgnoreTimeScale" : true,
|
||
"stacking": "Multiple",
|
||
|
||
"onAdded":
|
||
[
|
||
{
|
||
"$type" : "HealHP",
|
||
"amount" : 150,
|
||
"doOffStage" : true,
|
||
"ignoreAbilityProperty" : true,
|
||
},
|
||
{
|
||
"$type" : "HealHP",
|
||
|
||
"amountByTargetMaxHPRatio" : 0.1,
|
||
"doOffStage" : true,
|
||
},
|
||
|
||
],
|
||
},
|
||
|
||
//当前角色立即恢复250HP
|
||
"SERVER_revive_buff_Modifier_lv2_1":
|
||
{
|
||
"reduceDurablityIgnoreTimeScale" : true,
|
||
"stacking": "Multiple",
|
||
"onAdded":
|
||
[
|
||
{
|
||
"$type" : "HealHP",
|
||
"amount" : 250,
|
||
"doOffStage" : true,
|
||
"ignoreAbilityProperty" : true,
|
||
},
|
||
|
||
],
|
||
},
|
||
|
||
//当前角色立即恢复400HP
|
||
|
||
"SERVER_revive_buff_Modifier_lv2_2":
|
||
{
|
||
"reduceDurablityIgnoreTimeScale" : true,
|
||
"stacking": "Multiple",
|
||
"onAdded":
|
||
[
|
||
{
|
||
"$type" : "HealHP",
|
||
"amount" : 400,
|
||
"doOffStage" : true,
|
||
"ignoreAbilityProperty" : true,
|
||
},
|
||
|
||
],
|
||
},
|
||
|
||
//当前角色立即恢复550HP
|
||
|
||
"SERVER_revive_buff_Modifier_lv2_3":
|
||
{
|
||
"reduceDurablityIgnoreTimeScale" : true,
|
||
"stacking": "Multiple",
|
||
"onAdded":
|
||
[
|
||
{
|
||
"$type" : "HealHP",
|
||
"amount" : 550,
|
||
"doOffStage" : true,
|
||
"ignoreAbilityProperty" : true,
|
||
},
|
||
|
||
],
|
||
},
|
||
|
||
//当前角色立即恢复15%HP,防御增加15点
|
||
|
||
"SERVER_revive_buff_Modifier_lv2_4":
|
||
{
|
||
"reduceDurablityIgnoreTimeScale" : true,
|
||
"stacking": "Multiple",
|
||
/*"properties":
|
||
{
|
||
"Actor_DefenceDelta": 50,
|
||
},
|
||
"state":"DefenseUp",*/
|
||
"onAdded":
|
||
[
|
||
{
|
||
"$type" : "HealHP",
|
||
"amount" : 550,
|
||
"doOffStage" : true,
|
||
"ignoreAbilityProperty" : true,
|
||
},
|
||
{
|
||
"$type" : "HealHP",
|
||
"amountByTargetMaxHPRatio" : 0.15,
|
||
"doOffStage" : true,
|
||
"ignoreAbilityProperty" : true,
|
||
},
|
||
|
||
],
|
||
},
|
||
|
||
//当前角色立即恢复15%+400HP
|
||
|
||
"SERVER_revive_buff_Modifier_lv3_1":
|
||
{
|
||
"reduceDurablityIgnoreTimeScale" : true,
|
||
"stacking": "Multiple",
|
||
"onAdded":
|
||
[
|
||
{
|
||
"$type" : "HealHP",
|
||
"amount" : 900,
|
||
"doOffStage" : true,
|
||
"ignoreAbilityProperty" : true,
|
||
},
|
||
|
||
],
|
||
},
|
||
|
||
//当前角色立即恢复25%+600HP
|
||
|
||
"SERVER_revive_buff_Modifier_lv3_2":
|
||
{
|
||
"reduceDurablityIgnoreTimeScale" : true,
|
||
"stacking": "Multiple",
|
||
"onAdded":
|
||
[
|
||
{
|
||
"$type" : "HealHP",
|
||
"amount" : 1200,
|
||
"doOffStage" : true,
|
||
"ignoreAbilityProperty" : true,
|
||
},
|
||
|
||
],
|
||
},
|
||
|
||
//当前角色立即恢复35%+800HP
|
||
|
||
"SERVER_revive_buff_Modifier_lv3_3":
|
||
{
|
||
"reduceDurablityIgnoreTimeScale" : true,
|
||
"stacking": "Multiple",
|
||
"onAdded":
|
||
[
|
||
{
|
||
"$type" : "HealHP",
|
||
"amount" : 1500,
|
||
"doOffStage" : true,
|
||
"ignoreAbilityProperty" : true,
|
||
},
|
||
|
||
],
|
||
},
|
||
|
||
//当前角色立即恢复40%HP
|
||
|
||
"SERVER_revive_buff_Modifier_lv3_4":
|
||
{
|
||
"reduceDurablityIgnoreTimeScale" : true,
|
||
"stacking": "Multiple",
|
||
"onAdded":
|
||
[
|
||
{
|
||
"$type" : "HealHP",
|
||
"amount" : 1500,
|
||
"doOffStage" : true,
|
||
"ignoreAbilityProperty" : true,
|
||
},
|
||
{
|
||
"$type" : "HealHP",
|
||
"amountByTargetMaxHPRatio" : 0.2,
|
||
"doOffStage" : true,
|
||
"ignoreAbilityProperty" : true,
|
||
},
|
||
|
||
],
|
||
},
|
||
},
|
||
},
|
||
},
|
||
|
||
{
|
||
//暴击加成类buff
|
||
"Default":
|
||
{
|
||
"$type": "ConfigAbility",
|
||
"abilityName": "Critical_Team",
|
||
"isDynamicAbility":true,
|
||
"modifiers":
|
||
{
|
||
//队伍角色暴击几率提升3%,持续300秒
|
||
"SERVER_Critical_Team_Modifier_lv2_1":
|
||
{
|
||
"stacking": "Multiple",
|
||
"buffID":50001,
|
||
"reduceDurablityIgnoreTimeScale" : true,
|
||
"properties":
|
||
{
|
||
"Actor_CriticalDelta": 0.06,
|
||
},
|
||
/* "onAdded":
|
||
[
|
||
{
|
||
"$type": "AttachEffect",
|
||
"effectPattern": "Eff_Element_Steam",
|
||
},
|
||
],*/
|
||
},
|
||
|
||
//队伍角色暴击几率提升5%,持续300秒
|
||
|
||
"SERVER_Critical_Team_Modifier_lv2_2":
|
||
{
|
||
"stacking": "Multiple",
|
||
"buffID":50001,
|
||
"reduceDurablityIgnoreTimeScale" : true,
|
||
"properties":
|
||
{
|
||
"Actor_CriticalDelta": 0.09,
|
||
},
|
||
/* "onAdded":
|
||
[
|
||
{
|
||
"$type": "AttachEffect",
|
||
"effectPattern": "Eff_Element_Steam",
|
||
},
|
||
],*/
|
||
},
|
||
|
||
//队伍角色暴击几率提升7%,持续300秒
|
||
|
||
"SERVER_Critical_Team_Modifier_lv2_3":
|
||
{
|
||
"stacking": "Multiple",
|
||
"buffID":50001,
|
||
"reduceDurablityIgnoreTimeScale" : true,
|
||
"properties":
|
||
{
|
||
"Actor_CriticalDelta": 0.12,
|
||
},
|
||
/* "onAdded":
|
||
[
|
||
{
|
||
"$type": "AttachEffect",
|
||
"effectPattern": "Eff_Element_Steam",
|
||
},
|
||
],*/
|
||
},
|
||
|
||
//队伍角色暴击几率提升7%,持续300秒
|
||
|
||
"SERVER_Critical_Team_Modifier_lv2_4":
|
||
{
|
||
"stacking": "Multiple",
|
||
"buffID":50001,
|
||
"reduceDurablityIgnoreTimeScale" : true,
|
||
"properties":
|
||
{
|
||
"Actor_CriticalDelta": 0.16,
|
||
|
||
},
|
||
/* "onAdded":
|
||
[
|
||
{
|
||
"$type": "AttachEffect",
|
||
"effectPattern": "Eff_Element_Steam",
|
||
},
|
||
],*/
|
||
},
|
||
|
||
|
||
|
||
//队伍角色暴击几率提升5%,持续300秒
|
||
"SERVER_Critical_Team_Modifier_lv3_1":
|
||
{
|
||
"stacking": "Multiple",
|
||
"buffID":50001,
|
||
"reduceDurablityIgnoreTimeScale" : true,
|
||
"properties":
|
||
{
|
||
"Actor_CriticalDelta": 0.1,
|
||
},
|
||
/* "onAdded":
|
||
[
|
||
{
|
||
"$type": "AttachEffect",
|
||
"effectPattern": "Eff_Element_Steam",
|
||
},
|
||
],*/
|
||
},
|
||
|
||
//队伍角色暴击几率提升8%,持续300秒
|
||
|
||
"SERVER_Critical_Team_Modifier_lv3_2":
|
||
{
|
||
"stacking": "Multiple",
|
||
"buffID":50001,
|
||
"reduceDurablityIgnoreTimeScale" : true,
|
||
"properties":
|
||
{
|
||
"Actor_CriticalDelta": 0.15,
|
||
},
|
||
/* "onAdded":
|
||
[
|
||
{
|
||
"$type": "AttachEffect",
|
||
"effectPattern": "Eff_Element_Steam",
|
||
},
|
||
],*/
|
||
},
|
||
|
||
//队伍角色暴击几率提升10%,持续300秒
|
||
|
||
"SERVER_Critical_Team_Modifier_lv3_3":
|
||
{
|
||
"stacking": "Multiple",
|
||
"buffID":50001,
|
||
"reduceDurablityIgnoreTimeScale" : true,
|
||
"properties":
|
||
{
|
||
"Actor_CriticalDelta": 0.2,
|
||
},
|
||
/* "onAdded":
|
||
[
|
||
{
|
||
"$type": "AttachEffect",
|
||
"effectPattern": "Eff_Element_Steam",
|
||
},
|
||
],*/
|
||
},
|
||
|
||
//队伍角色暴击几率提升10%,持续300秒,同时加暴击伤害10%
|
||
|
||
"SERVER_Critical_Team_Modifier_lv3_4":
|
||
{
|
||
"stacking": "Multiple",
|
||
"buffID":50001,
|
||
"reduceDurablityIgnoreTimeScale" : true,
|
||
"properties":
|
||
{
|
||
"Actor_CriticalDelta": 0.2,
|
||
"Actor_CriticalHurtDelta":0.2,
|
||
},
|
||
/* "onAdded":
|
||
[
|
||
{
|
||
"$type": "AttachEffect",
|
||
"effectPattern": "Eff_Element_Steam",
|
||
},
|
||
],*/
|
||
},
|
||
|
||
//队伍角色物理增伤提升10%,持续300秒
|
||
"SERVER_Physical_Team_Modifier_lv2_1":
|
||
{
|
||
"stacking": "Multiple",
|
||
"buffID":50001,
|
||
"reduceDurablityIgnoreTimeScale" : true,
|
||
"properties":
|
||
{
|
||
"Actor_PhysicalAddHurtDelta": 0.15,
|
||
},
|
||
// "state":"AttackUp",
|
||
|
||
},
|
||
|
||
//队伍角色物理增伤提升15%,持续300秒
|
||
|
||
"SERVER_Physical_Team_Modifier_lv2_2":
|
||
{
|
||
"stacking": "Multiple",
|
||
"buffID":50001,
|
||
"reduceDurablityIgnoreTimeScale" : true,
|
||
"properties":
|
||
{
|
||
"Actor_PhysicalAddHurtDelta": 0.2,
|
||
},
|
||
// "state":"AttackUp",
|
||
|
||
},
|
||
//队伍角色物理增伤提升20%,持续300秒
|
||
|
||
"SERVER_Physical_Team_Modifier_lv2_3":
|
||
{
|
||
"stacking": "Multiple",
|
||
"buffID":50001,
|
||
"reduceDurablityIgnoreTimeScale" : true,
|
||
"properties":
|
||
{
|
||
"Actor_PhysicalAddHurtDelta": 0.25,
|
||
},
|
||
// "state":"AttackUp",
|
||
|
||
},
|
||
|
||
//队伍角色物理增伤提升20%,持续300秒
|
||
|
||
"SERVER_Physical_Team_Modifier_lv2_4":
|
||
{
|
||
"stacking": "Multiple",
|
||
"buffID":50001,
|
||
"reduceDurablityIgnoreTimeScale" : true,
|
||
"properties":
|
||
{
|
||
"Actor_PhysicalAddHurtDelta": 0.35,
|
||
},
|
||
// "state":"AttackUp",
|
||
|
||
},
|
||
//队伍角色物理增伤提升10%,持续300秒
|
||
"SERVER_Physical_Team_Modifier_lv3_1":
|
||
{
|
||
"stacking": "Multiple",
|
||
"buffID":50001,
|
||
"reduceDurablityIgnoreTimeScale" : true,
|
||
"properties":
|
||
{
|
||
"Actor_PhysicalAddHurtDelta": 0.2,
|
||
},
|
||
// "state":"AttackUp",
|
||
|
||
},
|
||
|
||
//队伍角色物理增伤提升15%,持续300秒
|
||
|
||
"SERVER_Physical_Team_Modifier_lv3_2":
|
||
{
|
||
"stacking": "Multiple",
|
||
"buffID":50001,
|
||
"reduceDurablityIgnoreTimeScale" : true,
|
||
"properties":
|
||
{
|
||
"Actor_PhysicalAddHurtDelta": 0.3,
|
||
},
|
||
// "state":"AttackUp",
|
||
|
||
},
|
||
//队伍角色物理增伤提升20%,持续300秒
|
||
|
||
"SERVER_Physical_Team_Modifier_lv3_3":
|
||
{
|
||
"stacking": "Multiple",
|
||
"buffID":50001,
|
||
"reduceDurablityIgnoreTimeScale" : true,
|
||
"properties":
|
||
{
|
||
"Actor_PhysicalAddHurtDelta": 0.4,
|
||
},
|
||
// "state":"AttackUp",
|
||
|
||
},
|
||
|
||
//队伍角色物理增伤提升20%,持续300秒
|
||
|
||
"SERVER_Physical_Team_Modifier_lv3_4":
|
||
{
|
||
"stacking": "Multiple",
|
||
"buffID":50001,
|
||
"reduceDurablityIgnoreTimeScale" : true,
|
||
"properties":
|
||
{
|
||
"Actor_PhysicalAddHurtDelta": 0.55,
|
||
},
|
||
// "state":"AttackUp",
|
||
|
||
},
|
||
|
||
//队伍角色物理增伤提升10%,持续300秒
|
||
"SERVER_Physical_Team_Modifier_lv4_1":
|
||
{
|
||
"stacking": "Multiple",
|
||
"buffID":50001,
|
||
"reduceDurablityIgnoreTimeScale" : true,
|
||
"properties":
|
||
{
|
||
"Actor_PhysicalAddHurtDelta": 0.25,
|
||
"Actor_CriticalDelta": 0.06,
|
||
},
|
||
// "state":"AttackUp",
|
||
|
||
},
|
||
|
||
//队伍角色物理增伤提升15%,持续300秒
|
||
|
||
"SERVER_Physical_Team_Modifier_lv4_2":
|
||
{
|
||
"stacking": "Multiple",
|
||
"buffID":50001,
|
||
"reduceDurablityIgnoreTimeScale" : true,
|
||
"properties":
|
||
{
|
||
"Actor_PhysicalAddHurtDelta": 0.35,
|
||
"Actor_CriticalDelta": 0.08,
|
||
},
|
||
// "state":"AttackUp",
|
||
|
||
},
|
||
//队伍角色物理增伤提升20%,持续300秒
|
||
|
||
"SERVER_Physical_Team_Modifier_lv4_3":
|
||
{
|
||
"stacking": "Multiple",
|
||
"buffID":50001,
|
||
"reduceDurablityIgnoreTimeScale" : true,
|
||
"properties":
|
||
{
|
||
"Actor_PhysicalAddHurtDelta": 0.45,
|
||
"Actor_CriticalDelta": 0.1,
|
||
},
|
||
// "state":"AttackUp",
|
||
|
||
},
|
||
|
||
//队伍角色物理增伤提升20%,持续300秒
|
||
|
||
"SERVER_Physical_Team_Modifier_lv4_4":
|
||
{
|
||
"stacking": "Multiple",
|
||
"buffID":50001,
|
||
"reduceDurablityIgnoreTimeScale" : true,
|
||
"properties":
|
||
{
|
||
"Actor_PhysicalAddHurtDelta": 0.55,
|
||
"Actor_CriticalDelta": 0.14,
|
||
},
|
||
// "state":"AttackUp",
|
||
|
||
},
|
||
},
|
||
},
|
||
},
|
||
|
||
//**************************************************************************************************************************************************************************************************
|
||
|
||
{
|
||
//飞行体力消耗降低20%
|
||
"Default":
|
||
{
|
||
"$type": "ConfigAbility",
|
||
"abilityName": "Stamina_Fly_Team",
|
||
"isDynamicAbility":true,
|
||
"modifiers":
|
||
{
|
||
"SERVER_Stamina_Fly_Team_Modifier_lv2_1":
|
||
{
|
||
"stacking": "Multiple",
|
||
"buffID":50003,
|
||
"modifierMixins":
|
||
[
|
||
{
|
||
"$type":"AttachToStateIDMixin",
|
||
"stateIDs" : ["Fly",],
|
||
"modifierName" : "Stamina_Fly_Team_Modifier_lv2_1_x",//名字需要一样
|
||
},
|
||
],
|
||
},
|
||
"Stamina_Fly_Team_Modifier_lv2_1_x":
|
||
{
|
||
// "buffID":50003,
|
||
"properties":
|
||
{
|
||
"Actor_CostStaminaRatio":-0.15,
|
||
},
|
||
},
|
||
|
||
|
||
"SERVER_Stamina_Fly_Team_Modifier_lv2_2":
|
||
{
|
||
"stacking": "Multiple",
|
||
"buffID":50003,
|
||
"modifierMixins":
|
||
[
|
||
{
|
||
"$type":"AttachToStateIDMixin",
|
||
"stateIDs" : ["Fly",],
|
||
"modifierName" : "Stamina_Fly_Team_Modifier_lv2_2_x",//名字需要一样
|
||
},
|
||
],
|
||
},
|
||
"Stamina_Fly_Team_Modifier_lv2_2_x":
|
||
{
|
||
// "buffID":50003,
|
||
"properties":
|
||
{
|
||
"Actor_CostStaminaRatio":-0.20,
|
||
},
|
||
},
|
||
|
||
|
||
"SERVER_Stamina_Fly_Team_Modifier_lv2_3":
|
||
{
|
||
"stacking": "Multiple",
|
||
"buffID":50003,
|
||
"modifierMixins":
|
||
[
|
||
{
|
||
"$type":"AttachToStateIDMixin",
|
||
"stateIDs" : ["Fly",],
|
||
"modifierName" : "Stamina_Fly_Team_Modifier_lv2_3_x",//名字需要一样
|
||
},
|
||
],
|
||
},
|
||
"Stamina_Fly_Team_Modifier_lv2_3_x":
|
||
{
|
||
// "buffID":50003,
|
||
"properties":
|
||
{
|
||
"Actor_CostStaminaRatio":-0.25,
|
||
},
|
||
},
|
||
|
||
|
||
"SERVER_Stamina_Fly_Team_Modifier_lv2_4":
|
||
{
|
||
"stacking": "Multiple",
|
||
"buffID":50003,
|
||
"modifierMixins":
|
||
[
|
||
{
|
||
"$type":"AttachToStateIDMixin",
|
||
"stateIDs" : ["Fly",],
|
||
"modifierName" : "Stamina_Fly_Team_Modifier_lv2_4_x",//名字需要一样
|
||
},
|
||
],
|
||
},
|
||
"Stamina_Fly_Team_Modifier_lv2_4_x":
|
||
{
|
||
// "buffID":50003,
|
||
"properties":
|
||
{
|
||
"Actor_CostStaminaRatio":-0.25,
|
||
},
|
||
},
|
||
|
||
|
||
"SERVER_Stamina_Fly_Team_Modifier_lv3_1":
|
||
{
|
||
"stacking": "Multiple",
|
||
"buffID":50003,
|
||
"modifierMixins":
|
||
[
|
||
{
|
||
"$type":"AttachToStateIDMixin",
|
||
"stateIDs" : ["Fly","SprintBS","Sprint",],
|
||
"modifierName" : "Stamina_Fly_Team_Modifier_lv3_1_x",//名字需要一样
|
||
},
|
||
],
|
||
},
|
||
"Stamina_Fly_Team_Modifier_lv3_1_x":
|
||
{
|
||
// "buffID":50003,
|
||
"properties":
|
||
{
|
||
"Actor_CostStaminaRatio":-0.15,
|
||
},
|
||
},
|
||
|
||
|
||
"SERVER_Stamina_Fly_Team_Modifier_lv3_2":
|
||
{
|
||
"stacking": "Multiple",
|
||
"buffID":50003,
|
||
"modifierMixins":
|
||
[
|
||
{
|
||
"$type":"AttachToStateIDMixin",
|
||
"stateIDs" : ["Fly","SprintBS","Sprint",],
|
||
"modifierName" : "Stamina_Fly_Team_Modifier_lv3_2_x",//名字需要一样
|
||
},
|
||
],
|
||
},
|
||
"Stamina_Fly_Team_Modifier_lv3_2_x":
|
||
{
|
||
// "buffID":50003,
|
||
"properties":
|
||
{
|
||
"Actor_CostStaminaRatio":-0.20,
|
||
},
|
||
},
|
||
|
||
|
||
"SERVER_Stamina_Fly_Team_Modifier_lv3_3":
|
||
{
|
||
"stacking": "Multiple",
|
||
"buffID":50003,
|
||
"modifierMixins":
|
||
[
|
||
{
|
||
"$type":"AttachToStateIDMixin",
|
||
"stateIDs" : ["Fly","SprintBS","Sprint",],
|
||
"modifierName" : "Stamina_Fly_Team_Modifier_lv3_3_x",//名字需要一样
|
||
},
|
||
],
|
||
},
|
||
"Stamina_Fly_Team_Modifier_lv3_3_x":
|
||
{
|
||
// "buffID":50003,
|
||
"properties":
|
||
{
|
||
"Actor_CostStaminaRatio":-0.25,
|
||
},
|
||
},
|
||
|
||
|
||
"SERVER_Stamina_Fly_Team_Modifier_lv3_4":
|
||
{
|
||
"stacking": "Multiple",
|
||
"buffID":50003,
|
||
"modifierMixins":
|
||
[
|
||
{
|
||
"$type":"AttachToStateIDMixin",
|
||
"stateIDs" : ["Fly","SprintBS","Sprint",],
|
||
"modifierName" : "Stamina_Fly_Team_Modifier_lv3_4_x",//名字需要一样
|
||
},
|
||
],
|
||
},
|
||
"Stamina_Fly_Team_Modifier_lv3_4_x":
|
||
{
|
||
// "buffID":50003,
|
||
"properties":
|
||
{
|
||
"Actor_CostStaminaRatio":-0.25,
|
||
},
|
||
},
|
||
},
|
||
},
|
||
},
|
||
|
||
{
|
||
//攀爬体力消耗降低20%
|
||
"Default":
|
||
{
|
||
"$type": "ConfigAbility",
|
||
"abilityName": "Stamina_Climb_Team",
|
||
"isDynamicAbility":true,
|
||
"modifiers":
|
||
{
|
||
"SERVER_Stamina_Climb_Team_Modifier_lv2_1":
|
||
{
|
||
"stacking": "Multiple",
|
||
"buffID":50003,
|
||
"modifierMixins":
|
||
[
|
||
{
|
||
"$type":"AttachToStateIDMixin",
|
||
"stateIDs" : ["Climb",],
|
||
"modifierName" : "Stamina_Climb_Team_Modifier_lv2_1_x",//名字需要一样
|
||
},
|
||
],
|
||
},
|
||
"Stamina_Climb_Team_Modifier_lv2_1_x":
|
||
{
|
||
// "buffID":50003,
|
||
"properties":
|
||
{
|
||
"Actor_CostStaminaRatio":-0.15,
|
||
},
|
||
},
|
||
|
||
|
||
"SERVER_Stamina_Climb_Team_Modifier_lv2_2":
|
||
{
|
||
"stacking": "Multiple",
|
||
"buffID":50003,
|
||
"modifierMixins":
|
||
[
|
||
{
|
||
"$type":"AttachToStateIDMixin",
|
||
"stateIDs" : ["Climb",],
|
||
"modifierName" : "Stamina_Climb_Team_Modifier_lv2_2_x",//名字需要一样
|
||
},
|
||
],
|
||
},
|
||
"Stamina_Climb_Team_Modifier_lv2_2_x":
|
||
{
|
||
// "buffID":50003,
|
||
"properties":
|
||
{
|
||
"Actor_CostStaminaRatio":-0.20,
|
||
},
|
||
},
|
||
|
||
|
||
"SERVER_Stamina_Climb_Team_Modifier_lv2_3":
|
||
{
|
||
"stacking": "Multiple",
|
||
"buffID":50003,
|
||
"modifierMixins":
|
||
[
|
||
{
|
||
"$type":"AttachToStateIDMixin",
|
||
"stateIDs" : ["Climb",],
|
||
"modifierName" : "Stamina_Climb_Team_Modifier_lv2_3_x",//名字需要一样
|
||
},
|
||
],
|
||
},
|
||
"Stamina_Climb_Team_Modifier_lv2_3_x":
|
||
{
|
||
// "buffID":50003,
|
||
"properties":
|
||
{
|
||
"Actor_CostStaminaRatio":-0.25,
|
||
},
|
||
},
|
||
|
||
|
||
"SERVER_Stamina_Climb_Team_Modifier_lv2_4":
|
||
{
|
||
"stacking": "Multiple",
|
||
"buffID":50003,
|
||
"modifierMixins":
|
||
[
|
||
{
|
||
"$type":"AttachToStateIDMixin",
|
||
"stateIDs" : ["Climb",],
|
||
"modifierName" : "Stamina_Climb_Team_Modifier_lv2_4_x",//名字需要一样
|
||
},
|
||
],
|
||
},
|
||
"Stamina_Climb_Team_Modifier_lv2_4_x":
|
||
{
|
||
// "buffID":50003,
|
||
"properties":
|
||
{
|
||
"Actor_CostStaminaRatio":-0.25,
|
||
},
|
||
},
|
||
|
||
|
||
"SERVER_Stamina_Climb_Team_Modifier_lv3_1":
|
||
{
|
||
"stacking": "Multiple",
|
||
"buffID":50003,
|
||
"modifierMixins":
|
||
[
|
||
{
|
||
"$type":"AttachToStateIDMixin",
|
||
"stateIDs" : ["Climb","SprintBS","Sprint",],
|
||
"modifierName" : "Stamina_Climb_Team_Modifier_lv3_1_x",//名字需要一样
|
||
},
|
||
],
|
||
},
|
||
"Stamina_Climb_Team_Modifier_lv3_1_x":
|
||
{
|
||
// "buffID":50003,
|
||
"properties":
|
||
{
|
||
"Actor_CostStaminaRatio":-0.15,
|
||
},
|
||
},
|
||
|
||
|
||
"SERVER_Stamina_Climb_Team_Modifier_lv3_2":
|
||
{
|
||
"stacking": "Multiple",
|
||
"buffID":50003,
|
||
"modifierMixins":
|
||
[
|
||
{
|
||
"$type":"AttachToStateIDMixin",
|
||
"stateIDs" : ["Climb","SprintBS","Sprint",],
|
||
"modifierName" : "Stamina_Climb_Team_Modifier_lv3_2_x",//名字需要一样
|
||
},
|
||
],
|
||
},
|
||
"Stamina_Climb_Team_Modifier_lv3_2_x":
|
||
{
|
||
// "buffID":50003,
|
||
"properties":
|
||
{
|
||
"Actor_CostStaminaRatio":-0.20,
|
||
},
|
||
},
|
||
|
||
|
||
"SERVER_Stamina_Climb_Team_Modifier_lv3_3":
|
||
{
|
||
"stacking": "Multiple",
|
||
"buffID":50003,
|
||
"modifierMixins":
|
||
[
|
||
{
|
||
"$type":"AttachToStateIDMixin",
|
||
"stateIDs" : ["Climb","SprintBS","Sprint",],
|
||
"modifierName" : "Stamina_Climb_Team_Modifier_lv3_3_x",//名字需要一样
|
||
},
|
||
],
|
||
},
|
||
"Stamina_Climb_Team_Modifier_lv3_3_x":
|
||
{
|
||
// "buffID":50003,
|
||
"properties":
|
||
{
|
||
"Actor_CostStaminaRatio":-0.25,
|
||
},
|
||
},
|
||
|
||
|
||
"SERVER_Stamina_Climb_Team_Modifier_lv3_4":
|
||
{
|
||
"stacking": "Multiple",
|
||
"buffID":50003,
|
||
"modifierMixins":
|
||
[
|
||
{
|
||
"$type":"AttachToStateIDMixin",
|
||
"stateIDs" : ["Climb","SprintBS","Sprint",],
|
||
"modifierName" : "Stamina_Climb_Team_Modifier_lv3_4_x",//名字需要一样
|
||
},
|
||
],
|
||
},
|
||
"Stamina_Climb_Team_Modifier_lv3_4_x":
|
||
{
|
||
// "buffID":50003,
|
||
"properties":
|
||
{
|
||
"Actor_CostStaminaRatio":-0.25,
|
||
},
|
||
},
|
||
},
|
||
},
|
||
},
|
||
|
||
{
|
||
//游泳体力消耗降低20%
|
||
"Default":
|
||
{
|
||
"$type": "ConfigAbility",
|
||
"abilityName": "Stamina_Swim_Team",
|
||
"isDynamicAbility":true,
|
||
"modifiers":
|
||
{
|
||
"SERVER_Stamina_Swim_Team_Modifier_lv2_1":
|
||
{
|
||
"stacking": "Multiple",
|
||
"buffID":50003,
|
||
"modifierMixins":
|
||
[
|
||
{
|
||
"$type":"AttachToStateIDMixin",
|
||
"stateIDs" : ["Swim",],
|
||
"modifierName" : "Stamina_Swim_Team_Modifier_lv2_1_x",//名字需要一样
|
||
},
|
||
],
|
||
},
|
||
"Stamina_Swim_Team_Modifier_lv2_1_x":
|
||
{
|
||
// "buffID":50003,
|
||
"properties":
|
||
{
|
||
"Actor_CostStaminaRatio":-0.15,
|
||
},
|
||
},
|
||
|
||
|
||
"SERVER_Stamina_Swim_Team_Modifier_lv2_2":
|
||
{
|
||
"stacking": "Multiple",
|
||
"buffID":50003,
|
||
"modifierMixins":
|
||
[
|
||
{
|
||
"$type":"AttachToStateIDMixin",
|
||
"stateIDs" : ["Swim",],
|
||
"modifierName" : "Stamina_Swim_Team_Modifier_lv2_2_x",//名字需要一样
|
||
},
|
||
],
|
||
},
|
||
"Stamina_Swim_Team_Modifier_lv2_2_x":
|
||
{
|
||
// "buffID":50003,
|
||
"properties":
|
||
{
|
||
"Actor_CostStaminaRatio":-0.20,
|
||
},
|
||
},
|
||
|
||
|
||
"SERVER_Stamina_Swim_Team_Modifier_lv2_3":
|
||
{
|
||
"stacking": "Multiple",
|
||
"buffID":50003,
|
||
"modifierMixins":
|
||
[
|
||
{
|
||
"$type":"AttachToStateIDMixin",
|
||
"stateIDs" : ["Swim",],
|
||
"modifierName" : "Stamina_Swim_Team_Modifier_lv2_3_x",//名字需要一样
|
||
},
|
||
],
|
||
},
|
||
"Stamina_Swim_Team_Modifier_lv2_3_x":
|
||
{
|
||
// "buffID":50003,
|
||
"properties":
|
||
{
|
||
"Actor_CostStaminaRatio":-0.25,
|
||
},
|
||
},
|
||
|
||
|
||
"SERVER_Stamina_Swim_Team_Modifier_lv2_4":
|
||
{
|
||
"stacking": "Multiple",
|
||
"buffID":50003,
|
||
"modifierMixins":
|
||
[
|
||
{
|
||
"$type":"AttachToStateIDMixin",
|
||
"stateIDs" : ["Swim",],
|
||
"modifierName" : "Stamina_Swim_Team_Modifier_lv2_4_x",//名字需要一样
|
||
},
|
||
],
|
||
},
|
||
"Stamina_Swim_Team_Modifier_lv2_4_x":
|
||
{
|
||
// "buffID":50003,
|
||
"properties":
|
||
{
|
||
"Actor_CostStaminaRatio":-0.25,
|
||
},
|
||
},
|
||
},
|
||
},
|
||
},
|
||
|
||
{
|
||
//冲刺体力消耗降低20%
|
||
"Default":
|
||
{
|
||
"$type": "ConfigAbility",
|
||
"abilityName": "Stamina_Sprint_Team",
|
||
"isDynamicAbility":true,
|
||
"modifiers":
|
||
{
|
||
"SERVER_Stamina_Sprint_Team_Modifier_lv2_1":
|
||
{
|
||
"stacking": "Multiple",
|
||
"buffID":50003,
|
||
"modifierMixins":
|
||
[
|
||
{
|
||
"$type":"AttachToStateIDMixin",
|
||
"stateIDs" : ["SprintBS","Sprint",],
|
||
"modifierName" : "Stamina_Sprint_Team_Modifier_lv2_1_x",//名字需要一样
|
||
},
|
||
],
|
||
},
|
||
"Stamina_Sprint_Team_Modifier_lv2_1_x":
|
||
{
|
||
// "buffID":50003,
|
||
"properties":
|
||
{
|
||
"Actor_CostStaminaRatio":-0.15,
|
||
},
|
||
},
|
||
|
||
|
||
"SERVER_Stamina_Sprint_Team_Modifier_lv2_2":
|
||
{
|
||
"stacking": "Multiple",
|
||
"buffID":50003,
|
||
"modifierMixins":
|
||
[
|
||
{
|
||
"$type":"AttachToStateIDMixin",
|
||
"stateIDs" : ["SprintBS","Sprint",],
|
||
"modifierName" : "Stamina_Sprint_Team_Modifier_lv2_2_x",//名字需要一样
|
||
},
|
||
],
|
||
},
|
||
"Stamina_Sprint_Team_Modifier_lv2_2_x":
|
||
{
|
||
// "buffID":50003,
|
||
"properties":
|
||
{
|
||
"Actor_CostStaminaRatio":-0.20,
|
||
},
|
||
},
|
||
|
||
|
||
"SERVER_Stamina_Sprint_Team_Modifier_lv2_3":
|
||
{
|
||
"stacking": "Multiple",
|
||
"buffID":50003,
|
||
"modifierMixins":
|
||
[
|
||
{
|
||
"$type":"AttachToStateIDMixin",
|
||
"stateIDs" : ["SprintBS","Sprint",],
|
||
"modifierName" : "Stamina_Sprint_Team_Modifier_lv2_3_x",//名字需要一样
|
||
},
|
||
],
|
||
},
|
||
"Stamina_Sprint_Team_Modifier_lv2_3_x":
|
||
{
|
||
// "buffID":50003,
|
||
"properties":
|
||
{
|
||
"Actor_CostStaminaRatio":-0.25,
|
||
},
|
||
},
|
||
|
||
|
||
"SERVER_Stamina_Sprint_Team_Modifier_lv2_4":
|
||
{
|
||
"stacking": "Multiple",
|
||
"buffID":50003,
|
||
"modifierMixins":
|
||
[
|
||
{
|
||
"$type":"AttachToStateIDMixin",
|
||
"stateIDs" : ["SprintBS","Sprint",],
|
||
"modifierName" : "Stamina_Sprint_Team_Modifier_lv2_4_x",//名字需要一样
|
||
},
|
||
],
|
||
},
|
||
"Stamina_Sprint_Team_Modifier_lv2_4_x":
|
||
{
|
||
// "buffID":50003,
|
||
"properties":
|
||
{
|
||
"Actor_CostStaminaRatio":-0.25,
|
||
},
|
||
},
|
||
},
|
||
},
|
||
},
|
||
|
||
|
||
|
||
|
||
{
|
||
//飞行体力消耗降低20%
|
||
"Default":
|
||
{
|
||
"$type": "ConfigAbility",
|
||
"abilityName": "Stamina_Fly_lv3_1",
|
||
"isDynamicAbility":true,
|
||
"onAbilityStart":
|
||
[
|
||
{
|
||
"$type": "AttachModifier",
|
||
"modifierName": "Stamina_Fly_Modifier_lv3_1",
|
||
"target": "Target",
|
||
},
|
||
],
|
||
"modifiers":
|
||
{
|
||
"Stamina_Fly_Modifier_lv3_1":
|
||
{
|
||
"buffID":50003,
|
||
"modifierMixins":
|
||
[
|
||
{
|
||
"$type":"AttachToStateIDMixin",
|
||
"stateIDs" : ["Fly",],
|
||
"modifierName" : "Stamina_Fly_Modifier_lv3_1_x",//名字需要一样
|
||
},
|
||
],
|
||
/* "onAdded":
|
||
[
|
||
{
|
||
"$type": "AttachEffect",
|
||
"effectPattern": "Eff_Element_Steam",
|
||
},
|
||
],*/
|
||
},
|
||
"Stamina_Fly_Modifier_lv3_1_x":
|
||
{
|
||
// "buffID":50003,
|
||
"properties":
|
||
{
|
||
"Actor_CostStaminaRatio":-0.15,
|
||
},
|
||
},
|
||
},
|
||
},
|
||
},
|
||
|
||
{
|
||
//飞行体力消耗降低27%
|
||
"Default":
|
||
{
|
||
"$type": "ConfigAbility",
|
||
"abilityName": "Stamina_Fly_lv3_2",
|
||
"isDynamicAbility":true,
|
||
"onAbilityStart":
|
||
[
|
||
{
|
||
"$type": "AttachModifier",
|
||
"modifierName": "Stamina_Fly_Modifier_lv3_2",
|
||
"target": "Target",
|
||
},
|
||
],
|
||
"modifiers":
|
||
{
|
||
"Stamina_Fly_Modifier_lv3_2":
|
||
{
|
||
"buffID":50003,
|
||
"modifierMixins":
|
||
[
|
||
{
|
||
"$type":"AttachToStateIDMixin",
|
||
"stateIDs" : ["Fly",],
|
||
"modifierName" : "Stamina_Fly_Modifier_lv3_2_x",//名字需要一样
|
||
},
|
||
],
|
||
/* "onAdded":
|
||
[
|
||
{
|
||
"$type": "AttachEffect",
|
||
"effectPattern": "Eff_Element_Steam",
|
||
},
|
||
],*/
|
||
},
|
||
"Stamina_Fly_Modifier_lv3_2_x":
|
||
{
|
||
// "buffID":50003,
|
||
"properties":
|
||
{
|
||
"Actor_CostStaminaRatio":-0.20,
|
||
},
|
||
},
|
||
},
|
||
},
|
||
},
|
||
|
||
{
|
||
//飞行体力消耗降低35%
|
||
"Default":
|
||
{
|
||
"$type": "ConfigAbility",
|
||
"abilityName": "Stamina_Fly_lv3_3",
|
||
"isDynamicAbility":true,
|
||
"onAbilityStart":
|
||
[
|
||
{
|
||
"$type": "AttachModifier",
|
||
"modifierName": "Stamina_Fly_Modifier_lv3_3",
|
||
"target": "Target",
|
||
},
|
||
],
|
||
"modifiers":
|
||
{
|
||
"Stamina_Fly_Modifier_lv3_3":
|
||
{
|
||
"buffID":50003,
|
||
"modifierMixins":
|
||
[
|
||
{
|
||
"$type":"AttachToStateIDMixin",
|
||
"stateIDs" : ["Fly",],
|
||
"modifierName" : "Stamina_Fly_Modifier_lv3_3_x",//名字需要一样
|
||
},
|
||
],
|
||
/* "onAdded":
|
||
[
|
||
{
|
||
"$type": "AttachEffect",
|
||
"effectPattern": "Eff_Element_Steam",
|
||
},
|
||
],*/
|
||
},
|
||
"Stamina_Fly_Modifier_lv3_3_x":
|
||
{
|
||
// "buffID":50003,
|
||
"properties":
|
||
{
|
||
"Actor_CostStaminaRatio":-0.25,
|
||
},
|
||
},
|
||
},
|
||
},
|
||
},
|
||
|
||
{
|
||
//爬飞冲体力消耗降低20%
|
||
"Default":
|
||
{
|
||
"$type": "ConfigAbility",
|
||
"abilityName": "Stamina_Climb_lv3_1",
|
||
"isDynamicAbility":true,
|
||
"onAbilityStart":
|
||
[
|
||
{
|
||
"$type": "AttachModifier",
|
||
"modifierName": "Stamina_Climb_Modifier_lv3_1",
|
||
"target": "Target",
|
||
},
|
||
],
|
||
"modifiers":
|
||
{
|
||
"Stamina_Climb_Modifier_lv3_1":
|
||
{
|
||
"buffID":50003,
|
||
"modifierMixins":
|
||
[
|
||
{
|
||
"$type":"AttachToStateIDMixin",
|
||
"stateIDs" : ["Climb","Fly","SprintBS","Sprint",],
|
||
"modifierName" : "Stamina_Climb_Modifier_lv3_1_x",//名字需要一样
|
||
},
|
||
],
|
||
/* "onAdded":
|
||
[
|
||
{
|
||
"$type": "AttachEffect",
|
||
"effectPattern": "Eff_Element_Steam",
|
||
},
|
||
],*/
|
||
},
|
||
"Stamina_Climb_Modifier_lv3_1_x":
|
||
{
|
||
// "buffID":50003,
|
||
"properties":
|
||
{
|
||
"Actor_CostStaminaRatio":-0.2,
|
||
},
|
||
},
|
||
},
|
||
},
|
||
},
|
||
|
||
{
|
||
//爬飞冲体力消耗降低27%
|
||
"Default":
|
||
{
|
||
"$type": "ConfigAbility",
|
||
"abilityName": "Stamina_Climb_lv3_2",
|
||
"isDynamicAbility":true,
|
||
"onAbilityStart":
|
||
[
|
||
{
|
||
"$type": "AttachModifier",
|
||
"modifierName": "Stamina_Climb_Modifier_lv3_2",
|
||
"target": "Target",
|
||
},
|
||
],
|
||
"modifiers":
|
||
{
|
||
"Stamina_Climb_Modifier_lv3_2":
|
||
{
|
||
"buffID":50003,
|
||
"modifierMixins":
|
||
[
|
||
{
|
||
"$type":"AttachToStateIDMixin",
|
||
"stateIDs" : ["Climb","Fly","SprintBS","Sprint",],
|
||
"modifierName" : "Stamina_Climb_Modifier_lv3_2_x",//名字需要一样
|
||
},
|
||
],
|
||
/* "onAdded":
|
||
[
|
||
{
|
||
"$type": "AttachEffect",
|
||
"effectPattern": "Eff_Element_Steam",
|
||
},
|
||
],*/
|
||
},
|
||
"Stamina_Climb_Modifier_lv3_2_x":
|
||
{
|
||
// "buffID":50003,
|
||
"properties":
|
||
{
|
||
"Actor_CostStaminaRatio":-0.27,
|
||
},
|
||
},
|
||
},
|
||
},
|
||
},
|
||
|
||
{
|
||
//爬飞冲体力消耗降低35%
|
||
"Default":
|
||
{
|
||
"$type": "ConfigAbility",
|
||
"abilityName": "Stamina_Climb_lv3_3",
|
||
"isDynamicAbility":true,
|
||
"onAbilityStart":
|
||
[
|
||
{
|
||
"$type": "AttachModifier",
|
||
"modifierName": "Stamina_Climb_Modifier_lv3_3",
|
||
"target": "Target",
|
||
},
|
||
],
|
||
"modifiers":
|
||
{
|
||
"Stamina_Climb_Modifier_lv3_3":
|
||
{
|
||
"buffID":50003,
|
||
"modifierMixins":
|
||
[
|
||
{
|
||
"$type":"AttachToStateIDMixin",
|
||
"stateIDs" : ["Climb","Fly","SprintBS","Sprint",],
|
||
"modifierName" : "Stamina_Climb_Modifier_lv3_3_x",//名字需要一样
|
||
},
|
||
],
|
||
/* "onAdded":
|
||
[
|
||
{
|
||
"$type": "AttachEffect",
|
||
"effectPattern": "Eff_Element_Steam",
|
||
},
|
||
],*/
|
||
},
|
||
"Stamina_Climb_Modifier_lv3_3_x":
|
||
{
|
||
// "buffID":50003,
|
||
"properties":
|
||
{
|
||
"Actor_CostStaminaRatio":-0.35,
|
||
},
|
||
},
|
||
},
|
||
},
|
||
},
|
||
|
||
{
|
||
//队伍角色移动速度提高30%,持续60秒
|
||
"Default":
|
||
{
|
||
"$type": "ConfigAbility",
|
||
"abilityName": "MoveSpeed_lv2_1",
|
||
"isDynamicAbility":true,
|
||
"onAbilityStart":
|
||
[
|
||
{
|
||
"$type": "AttachModifier",
|
||
"modifierName": "SERVER_MoveSpeed_Modifier_lv2_1",
|
||
"target": "Target",
|
||
},
|
||
],
|
||
"modifiers":
|
||
{
|
||
"SERVER_MoveSpeed_Modifier_lv2_1":
|
||
{
|
||
"stacking": "Multiple",
|
||
"buffID":50003,
|
||
"reduceDurablityIgnoreTimeScale" : true,
|
||
"properties":
|
||
{
|
||
"Animator_MoveSpeedRatio": 0.3,
|
||
},
|
||
// "state":"SpeedUp",
|
||
/*"onAdded":
|
||
[
|
||
{
|
||
"$type": "AttachEffect",
|
||
"effectPattern": "Eff_Element_Steam",
|
||
},
|
||
],*/
|
||
},
|
||
},
|
||
},
|
||
},
|
||
|
||
{
|
||
//队伍角色水火电冰抗性增加15%,持续300秒
|
||
"Default":
|
||
{
|
||
"$type": "ConfigAbility",
|
||
"abilityName": "Def_Element_lv2_1",
|
||
"isDynamicAbility":true,
|
||
"onAbilityStart":
|
||
[
|
||
{
|
||
"$type": "AttachModifier",
|
||
"modifierName": "SERVER_Def_Element_Modifier_lv2_1",
|
||
"target": "Target",
|
||
},
|
||
],
|
||
"modifiers":
|
||
{
|
||
//队伍角色水火电冰抗性增加25%,持续300秒
|
||
"SERVER_Def_Element_Modifier_lv2_1":
|
||
{
|
||
"stacking": "Multiple",
|
||
"buffID":50004,
|
||
"reduceDurablityIgnoreTimeScale" : true,
|
||
"properties":
|
||
{
|
||
"Actor_WaterSubHurtDelta": 0.25,
|
||
"Actor_FireSubHurtDelta": 0.25,
|
||
"Actor_ElecSubHurtDelta": 0.25,
|
||
"Actor_IceSubHurtDelta": 0.25,
|
||
|
||
},
|
||
/* "onAdded":
|
||
[
|
||
{
|
||
"$type": "AttachEffect",
|
||
"effectPattern": "Eff_Element_Steam",
|
||
},
|
||
],*/
|
||
},
|
||
//队伍角色水火电冰抗性增加8%,持续300秒
|
||
"SERVER_Def_Element_Modifier_lv1_1":
|
||
{
|
||
"stacking": "Multiple",
|
||
"buffID":50004,
|
||
"reduceDurablityIgnoreTimeScale" : true,
|
||
"properties":
|
||
{
|
||
"Actor_WaterSubHurtDelta": 0.08,
|
||
"Actor_FireSubHurtDelta": 0.08,
|
||
"Actor_ElecSubHurtDelta": 0.08,
|
||
"Actor_IceSubHurtDelta": 0.08,
|
||
|
||
},
|
||
/* "onAdded":
|
||
[
|
||
{
|
||
"$type": "AttachEffect",
|
||
"effectPattern": "Eff_Element_Steam",
|
||
},
|
||
],*/
|
||
},
|
||
//队伍角色水火电冰抗性增加10%,持续300秒
|
||
"SERVER_Def_Element_Modifier_lv1_2":
|
||
{
|
||
"stacking": "Multiple",
|
||
"buffID":50004,
|
||
"reduceDurablityIgnoreTimeScale" : true,
|
||
"properties":
|
||
{
|
||
"Actor_WaterSubHurtDelta": 0.10,
|
||
"Actor_FireSubHurtDelta": 0.10,
|
||
"Actor_ElecSubHurtDelta": 0.10,
|
||
"Actor_IceSubHurtDelta": 0.10,
|
||
|
||
},
|
||
/* "onAdded":
|
||
[
|
||
{
|
||
"$type": "AttachEffect",
|
||
"effectPattern": "Eff_Element_Steam",
|
||
},
|
||
],*/
|
||
},
|
||
//队伍角色水火电冰抗性增加15%,持续300秒
|
||
"SERVER_Def_Element_Modifier_lv1_3":
|
||
{
|
||
"stacking": "Multiple",
|
||
"buffID":50004,
|
||
"reduceDurablityIgnoreTimeScale" : true,
|
||
"properties":
|
||
{
|
||
"Actor_WaterSubHurtDelta": 0.15,
|
||
"Actor_FireSubHurtDelta": 0.15,
|
||
"Actor_ElecSubHurtDelta": 0.15,
|
||
"Actor_IceSubHurtDelta": 0.15,
|
||
|
||
},
|
||
/* "onAdded":
|
||
[
|
||
{
|
||
"$type": "AttachEffect",
|
||
"effectPattern": "Eff_Element_Steam",
|
||
},
|
||
],*/
|
||
},
|
||
|
||
},
|
||
},
|
||
},
|
||
|
||
{
|
||
//队伍角色元素抗性提升
|
||
"Default":
|
||
{
|
||
"$type": "ConfigAbility",
|
||
"abilityName": "Element_Def_Team",
|
||
"isDynamicAbility":true,
|
||
"modifiers":
|
||
{
|
||
//队伍角色火系抗性提升35%,持续300秒
|
||
"SERVER_Element_Def_Fire":
|
||
{
|
||
"stacking": "Multiple",
|
||
"buffID":50004,
|
||
"reduceDurablityIgnoreTimeScale" : true,
|
||
"properties":
|
||
{
|
||
"Actor_FireSubHurtDelta": 0.25,
|
||
},
|
||
/* "onAdded":
|
||
[
|
||
{
|
||
"$type": "AttachEffect",
|
||
"effectPattern": "Eff_Element_Steam",
|
||
},
|
||
],*/
|
||
},
|
||
|
||
//队伍角色水系抗性提升35%,持续300秒
|
||
"SERVER_Element_Def_Water":
|
||
{
|
||
"stacking": "Multiple",
|
||
"buffID":50004,
|
||
"reduceDurablityIgnoreTimeScale" : true,
|
||
"properties":
|
||
{
|
||
"Actor_WaterSubHurtDelta": 0.25,
|
||
},
|
||
/* "onAdded":
|
||
[
|
||
{
|
||
"$type": "AttachEffect",
|
||
"effectPattern": "Eff_Element_Steam",
|
||
},
|
||
],*/
|
||
},
|
||
|
||
//队伍角色冰系抗性提升35%,持续300秒
|
||
"SERVER_Element_Def_Ice":
|
||
{
|
||
"stacking": "Multiple",
|
||
"buffID":50004,
|
||
"reduceDurablityIgnoreTimeScale" : true,
|
||
"properties":
|
||
{
|
||
"Actor_IceSubHurtDelta": 0.25,
|
||
},
|
||
/* "onAdded":
|
||
[
|
||
{
|
||
"$type": "AttachEffect",
|
||
"effectPattern": "Eff_Element_Steam",
|
||
},
|
||
],*/
|
||
},
|
||
|
||
//队伍角色风系抗性提升35%,持续300秒
|
||
"SERVER_Element_Def_Wind":
|
||
{
|
||
"stacking": "Multiple",
|
||
"buffID":50004,
|
||
"reduceDurablityIgnoreTimeScale" : true,
|
||
"properties":
|
||
{
|
||
"Actor_WindSubHurtDelta": 0.25,
|
||
},
|
||
/* "onAdded":
|
||
[
|
||
{
|
||
"$type": "AttachEffect",
|
||
"effectPattern": "Eff_Element_Steam",
|
||
},
|
||
],*/
|
||
},
|
||
|
||
//队伍角色电系抗性提升35%,持续300秒
|
||
"SERVER_Element_Def_Elec":
|
||
{
|
||
"stacking": "Multiple",
|
||
"buffID":50004,
|
||
"reduceDurablityIgnoreTimeScale" : true,
|
||
"properties":
|
||
{
|
||
"Actor_ElecSubHurtDelta": 0.25,
|
||
},
|
||
/* "onAdded":
|
||
[
|
||
{
|
||
"$type": "AttachEffect",
|
||
"effectPattern": "Eff_Element_Steam",
|
||
},
|
||
],*/
|
||
},
|
||
|
||
//队伍角色岩系抗性提升35%,持续300秒
|
||
"SERVER_Element_Def_Rock":
|
||
{
|
||
"stacking": "Multiple",
|
||
"buffID":50004,
|
||
"reduceDurablityIgnoreTimeScale" : true,
|
||
"properties":
|
||
{
|
||
"Actor_RockSubHurtDelta": 0.25,
|
||
},
|
||
/* "onAdded":
|
||
[
|
||
{
|
||
"$type": "AttachEffect",
|
||
"effectPattern": "Eff_Element_Steam",
|
||
},
|
||
],*/
|
||
},
|
||
|
||
//队伍角色草系抗性提升35%,持续300秒
|
||
"SERVER_Element_Def_Grass":
|
||
{
|
||
"stacking": "Multiple",
|
||
"buffID":50004,
|
||
"reduceDurablityIgnoreTimeScale" : true,
|
||
"properties":
|
||
{
|
||
"Actor_GrassSubHurtDelta": 0.25,
|
||
},
|
||
/* "onAdded":
|
||
[
|
||
{
|
||
"$type": "AttachEffect",
|
||
"effectPattern": "Eff_Element_Steam",
|
||
},
|
||
],*/
|
||
},
|
||
},
|
||
},
|
||
},
|
||
|
||
{
|
||
//队伍角色元素伤害提升
|
||
"Default":
|
||
{
|
||
"$type": "ConfigAbility",
|
||
"abilityName": "Element_Atk_Team",
|
||
"isDynamicAbility":true,
|
||
"modifiers":
|
||
{
|
||
//队伍角色火系伤害提升35%,持续300秒
|
||
"SERVER_Element_Atk_Fire":
|
||
{
|
||
"stacking": "Multiple",
|
||
"buffID":50004,
|
||
"reduceDurablityIgnoreTimeScale" : true,
|
||
"properties":
|
||
{
|
||
"Actor_FireAddHurtDelta": 0.25,
|
||
},
|
||
/* "onAdded":
|
||
[
|
||
{
|
||
"$type": "AttachEffect",
|
||
"effectPattern": "Eff_Element_Steam",
|
||
},
|
||
],*/
|
||
},
|
||
|
||
//队伍角色水系伤害提升35%,持续300秒
|
||
"SERVER_Element_Atk_Water":
|
||
{
|
||
"stacking": "Multiple",
|
||
"buffID":50004,
|
||
"reduceDurablityIgnoreTimeScale" : true,
|
||
"properties":
|
||
{
|
||
"Actor_WaterAddHurtDelta": 0.25,
|
||
},
|
||
/* "onAdded":
|
||
[
|
||
{
|
||
"$type": "AttachEffect",
|
||
"effectPattern": "Eff_Element_Steam",
|
||
},
|
||
],*/
|
||
},
|
||
|
||
//队伍角色冰系伤害提升35%,持续300秒
|
||
"SERVER_Element_Atk_Ice":
|
||
{
|
||
"stacking": "Multiple",
|
||
"buffID":50004,
|
||
"reduceDurablityIgnoreTimeScale" : true,
|
||
"properties":
|
||
{
|
||
"Actor_IceAddHurtDelta": 0.25,
|
||
},
|
||
/* "onAdded":
|
||
[
|
||
{
|
||
"$type": "AttachEffect",
|
||
"effectPattern": "Eff_Element_Steam",
|
||
},
|
||
],*/
|
||
},
|
||
|
||
//队伍角色风系伤害提升35%,持续300秒
|
||
"SERVER_Element_Atk_Wind":
|
||
{
|
||
"stacking": "Multiple",
|
||
"buffID":50004,
|
||
"reduceDurablityIgnoreTimeScale" : true,
|
||
"properties":
|
||
{
|
||
"Actor_WindAddHurtDelta": 0.25,
|
||
},
|
||
/* "onAdded":
|
||
[
|
||
{
|
||
"$type": "AttachEffect",
|
||
"effectPattern": "Eff_Element_Steam",
|
||
},
|
||
],*/
|
||
},
|
||
|
||
//队伍角色电系伤害提升35%,持续300秒
|
||
"SERVER_Element_Atk_Elec":
|
||
{
|
||
"stacking": "Multiple",
|
||
"buffID":50004,
|
||
"reduceDurablityIgnoreTimeScale" : true,
|
||
"properties":
|
||
{
|
||
"Actor_ElecAddHurtDelta": 0.25,
|
||
},
|
||
/* "onAdded":
|
||
[
|
||
{
|
||
"$type": "AttachEffect",
|
||
"effectPattern": "Eff_Element_Steam",
|
||
},
|
||
],*/
|
||
},
|
||
|
||
//队伍角色岩系伤害提升35%,持续300秒
|
||
"SERVER_Element_Atk_Rock":
|
||
{
|
||
"stacking": "Multiple",
|
||
"buffID":50004,
|
||
"reduceDurablityIgnoreTimeScale" : true,
|
||
"properties":
|
||
{
|
||
"Actor_RockAddHurtDelta": 0.25,
|
||
},
|
||
/* "onAdded":
|
||
[
|
||
{
|
||
"$type": "AttachEffect",
|
||
"effectPattern": "Eff_Element_Steam",
|
||
},
|
||
],*/
|
||
},
|
||
|
||
//队伍角色草系伤害提升35%,持续300秒
|
||
"SERVER_Element_Atk_Grass":
|
||
{
|
||
"stacking": "Multiple",
|
||
"buffID":50004,
|
||
"reduceDurablityIgnoreTimeScale" : true,
|
||
"properties":
|
||
{
|
||
"Actor_GrassAddHurtDelta": 0.25,
|
||
},
|
||
/* "onAdded":
|
||
[
|
||
{
|
||
"$type": "AttachEffect",
|
||
"effectPattern": "Eff_Element_Steam",
|
||
},
|
||
],*/
|
||
},
|
||
|
||
//队伍角色元素精通提升200,持续300秒
|
||
"SERVER_Element_Atk_Mastery":
|
||
{
|
||
"stacking": "Multiple",
|
||
"buffID":50004,
|
||
"reduceDurablityIgnoreTimeScale" : true,
|
||
"properties":
|
||
{
|
||
"Actor_ElemMasteryDelta": 200,
|
||
},
|
||
/* "onAdded":
|
||
[
|
||
{
|
||
"$type": "AttachEffect",
|
||
"effectPattern": "Eff_Element_Steam",
|
||
},
|
||
],*/
|
||
},
|
||
|
||
//队伍角色元素精通提升80,持续300秒
|
||
"SERVER_Element_Atk_Mastery_1":
|
||
{
|
||
"stacking": "Multiple",
|
||
"buffID":50004,
|
||
"reduceDurablityIgnoreTimeScale" : true,
|
||
"properties":
|
||
{
|
||
"Actor_ElemMasteryDelta": 80,
|
||
},
|
||
},
|
||
|
||
//队伍角色元素精通提升100,持续300秒
|
||
"SERVER_Element_Atk_Mastery_2":
|
||
{
|
||
"stacking": "Multiple",
|
||
"buffID":50004,
|
||
"reduceDurablityIgnoreTimeScale" : true,
|
||
"properties":
|
||
{
|
||
"Actor_ElemMasteryDelta": 100,
|
||
},
|
||
},
|
||
},
|
||
},
|
||
},
|
||
|
||
//************************************************************************************************************************************************************************************************
|
||
{
|
||
//地城攻击
|
||
"Default":
|
||
{
|
||
"$type": "ConfigAbility",
|
||
"abilityName": "Atk_Dungeon",
|
||
"isDynamicAbility":true,
|
||
"modifiers":
|
||
{
|
||
//攻击百分比20%
|
||
"SERVER_Atk_Dungeon_Ratio":
|
||
{
|
||
"stacking": "Multiple",
|
||
"reduceDurablityIgnoreTimeScale" : true,
|
||
"properties":
|
||
{
|
||
"Actor_AttackRatio": 0.2,
|
||
},
|
||
"state":"AttackUp",
|
||
},
|
||
|
||
//攻击力50点
|
||
"Atk_Dungeon_Delta":
|
||
{
|
||
"reduceDurablityIgnoreTimeScale" : true,
|
||
"properties":
|
||
{
|
||
"Actor_AttackDelta": 50,
|
||
},
|
||
"state":"AttackUp",
|
||
},
|
||
|
||
//暴击8%&爆伤15%
|
||
"SERVER_Critical_Dungeon":
|
||
{
|
||
"stacking": "Multiple",
|
||
"reduceDurablityIgnoreTimeScale" : true,
|
||
"properties":
|
||
{
|
||
"Actor_CriticalDelta": 0.08,
|
||
"Actor_CriticalHurtDelta": 0.15,
|
||
},
|
||
"state":"AttackUp",
|
||
},
|
||
|
||
//物理伤害25%
|
||
"SERVER_PhyAdd_Dungeon_Delta":
|
||
{
|
||
"stacking": "Multiple",
|
||
"reduceDurablityIgnoreTimeScale" : true,
|
||
"properties":
|
||
{
|
||
"Actor_PhysicalAddHurtDelta": 0.25,
|
||
},
|
||
"state":"AttackUp",
|
||
},
|
||
|
||
//元素精通提升80点
|
||
"SERVER_ElemMastery_Dungeon_Delta":
|
||
{
|
||
"stacking": "Multiple",
|
||
"reduceDurablityIgnoreTimeScale" : true,
|
||
"properties":
|
||
{
|
||
"Actor_ElemMasteryDelta": 80,
|
||
},
|
||
"state":"AttackUp",
|
||
},
|
||
|
||
//充能效率提升20%
|
||
"SERVER_ChargeEfficiency_Dungeon_Delta":
|
||
{
|
||
"stacking": "Multiple",
|
||
"reduceDurablityIgnoreTimeScale" : true,
|
||
"properties":
|
||
{
|
||
"Actor_ChargeEfficiencyDelta": 0.2,
|
||
},
|
||
"state":"AttackUp",
|
||
},
|
||
|
||
//元素战技造成的伤害提升20%
|
||
"SERVER_Element_Art_Dungeon_Ratio":
|
||
{
|
||
"stacking": "Multiple",
|
||
"buffID":30001,//爬塔BUFF图标
|
||
"reduceDurablityIgnoreTimeScale" : true,
|
||
"modifierMixins":
|
||
[
|
||
{
|
||
"$type":"ModifyDamageMixin",
|
||
"attackTags":["Elemental_Art","Elemental_Art_Hold","Elemental_Art_Extra"],
|
||
"damagePercentageRatio":0.2,
|
||
},
|
||
],
|
||
},
|
||
|
||
//普通攻击与重击造成的伤害提高20%
|
||
"SERVER_NormalAttack_Dungeon_Ratio":
|
||
{
|
||
"stacking": "Multiple",
|
||
"buffID":30002,//爬塔BUFF图标
|
||
"reduceDurablityIgnoreTimeScale" : true,
|
||
"modifierMixins":
|
||
[
|
||
{
|
||
"$type":"ModifyDamageMixin",
|
||
"attackTags":["NormalAttack_01","NormalAttack_02","NormalAttack_03","NormalAttack_04","NormalAttack_05","NormalAttack_06","ExtraAttack"],
|
||
"damagePercentageRatio":0.2,
|
||
},
|
||
],
|
||
},
|
||
|
||
|
||
//元素爆发造成的伤害提升20%
|
||
"SERVER_Elemental_Burst_Dungeon_Ratio":
|
||
{
|
||
"stacking": "Multiple",
|
||
"buffID":30003,//爬塔BUFF图标
|
||
"reduceDurablityIgnoreTimeScale" : true,
|
||
"modifierMixins":
|
||
[
|
||
{
|
||
"$type":"ModifyDamageMixin",
|
||
"attackTags":["Elemental_Burst"],
|
||
"damagePercentageRatio":0.2,
|
||
},
|
||
],
|
||
// "state":"AttackUp",
|
||
},
|
||
|
||
//使用冲刺后8秒内造成的伤害提升20%,该效果15秒内最多生效1次
|
||
"SERVER_Sprint_Attack_Ratio": {
|
||
"stacking": "Multiple",
|
||
"modifierMixins": [
|
||
{
|
||
"$type": "DoActionByStateIDMixin",
|
||
"stateIDs": [
|
||
"SprintBS",
|
||
"Sprint",
|
||
],
|
||
"enterActions":
|
||
[
|
||
{
|
||
"$type": "Predicated",
|
||
"target": "Self",
|
||
"targetPredicates":
|
||
[
|
||
{
|
||
"$type": "ByTargetGlobalValue",
|
||
"key": "_Sprint_Attack_Ratio_CD",
|
||
"value": 0,
|
||
"compareType": "NoneOrEqual",
|
||
},
|
||
],
|
||
"successActions":
|
||
[
|
||
{
|
||
"$type": "ApplyModifier",
|
||
"target": "Self",
|
||
"doOffStage": true,
|
||
"modifierName": "Sprint_Attack_Ratio_Sub",
|
||
},
|
||
],
|
||
},
|
||
],
|
||
},
|
||
],
|
||
},
|
||
"Sprint_Attack_Ratio_Sub": {
|
||
"stacking": "Multiple",
|
||
"buffID": 30004, //爬塔BUFF图标
|
||
"duration": 8,
|
||
"reduceDurablityIgnoreTimeScale": true,
|
||
"modifierMixins":
|
||
[
|
||
{
|
||
"$type":"ModifyDamageMixin",
|
||
"ignoreEventInfo": true,
|
||
"damagePercentageRatio":0.2,
|
||
},
|
||
],
|
||
"onAdded": [
|
||
{
|
||
"$type": "ApplyModifier",
|
||
"target": "Self",
|
||
"modifierName": "Sprint_Attack_Ratio_CD_Delay",
|
||
"doOffStage": true,
|
||
},
|
||
],
|
||
},
|
||
"Sprint_Attack_Ratio_CD_Delay": {
|
||
"stacking": "Unique",
|
||
"duration": 0.1,
|
||
"onRemoved": [
|
||
{
|
||
"$type": "ApplyModifier",
|
||
"target": "Self",
|
||
"modifierName": "Sprint_Attack_Ratio_CD",
|
||
"doOffStage": true,
|
||
},
|
||
],
|
||
},
|
||
"Sprint_Attack_Ratio_CD": {
|
||
"stacking": "Unique",
|
||
"duration": 15,
|
||
"onAdded": [
|
||
{
|
||
"$type": "SetGlobalValue",
|
||
"key": "_Sprint_Attack_Ratio_CD",
|
||
"value": 1,
|
||
"useLimitRange": true,
|
||
"maxValue": 1,
|
||
"minValue": 1,
|
||
"doOffStage": true,
|
||
},
|
||
],
|
||
"onRemoved": [
|
||
{
|
||
"$type": "SetGlobalValue",
|
||
"key": "_Sprint_Attack_Ratio_CD",
|
||
"value": 0,
|
||
"useLimitRange": true,
|
||
"maxValue": 0,
|
||
"minValue": 0,
|
||
"doOffStage": true,
|
||
},
|
||
],
|
||
},
|
||
//1091657新增-生命值高于50%时,攻击力提升30%
|
||
"SERVER_Atk_HighHP_Dungeon":
|
||
{
|
||
"stacking": "Multiple",
|
||
"buffID":30005,//爬塔BUFF图标
|
||
"onAdded":
|
||
[
|
||
{
|
||
"$type":"ApplyModifier",
|
||
"doOffStage":true,
|
||
"target":"Self",
|
||
"modifierName":"Atk_HighHP_Dungeon_Sub",
|
||
"predicates":
|
||
[
|
||
{
|
||
"$type": "ByTargetHPRatio",
|
||
"HPRatio": 0.5,
|
||
"logic": "GreaterOrEqual",
|
||
},
|
||
],
|
||
},
|
||
],
|
||
"modifierMixins":
|
||
[
|
||
{
|
||
"$type":"AttachModifierToPredicateMixin",
|
||
"type": "Both",
|
||
"onEvent":"HP",
|
||
"modifierName":"Atk_HighHP_Dungeon_Sub",
|
||
"predicates":
|
||
[
|
||
{
|
||
"$type": "ByTargetHPRatio",
|
||
"HPRatio": 0.5,
|
||
"logic": "GreaterOrEqual",
|
||
},
|
||
],
|
||
},
|
||
{
|
||
"$type":"AttachModifierToPredicateMixin",
|
||
"type": "Both",
|
||
"onEvent":"HP",
|
||
"modifierName":"Del_Atk_HighHP_Dungeon_Sub",
|
||
"predicates":
|
||
[
|
||
{
|
||
"$type": "ByTargetHPRatio",
|
||
"HPRatio": 0.5,
|
||
"logic": "Lesser",
|
||
},
|
||
],
|
||
},
|
||
],
|
||
},
|
||
"Del_Atk_HighHP_Dungeon_Sub":
|
||
{
|
||
"onAdded":
|
||
[
|
||
{
|
||
"doOffStage":true,
|
||
"$type": "RemoveModifier",
|
||
"modifierName": "Atk_HighHP_Dungeon_Sub",
|
||
},
|
||
],
|
||
},
|
||
"Atk_HighHP_Dungeon_Sub":
|
||
{
|
||
"properties":
|
||
{
|
||
"Actor_AttackRatio": 0.3,
|
||
},
|
||
},
|
||
|
||
//1091657新增-生命值低于50%时,攻击力提升60%
|
||
"SERVER_Atk_LowHP_Dungeon":
|
||
{
|
||
"stacking": "Multiple",
|
||
"buffID":30006,//爬塔BUFF图标
|
||
"onAdded":
|
||
[
|
||
{
|
||
"$type":"ApplyModifier",
|
||
"doOffStage":true,
|
||
"target":"Self",
|
||
"modifierName":"Atk_LowHP_Dungeon_Sub",
|
||
"predicates":
|
||
[
|
||
{
|
||
"$type": "ByTargetHPRatio",
|
||
"HPRatio": 0.5,
|
||
"logic": "LesserOrEqual",
|
||
},
|
||
],
|
||
},
|
||
],
|
||
"modifierMixins":
|
||
[
|
||
{
|
||
"$type":"AttachModifierToPredicateMixin",
|
||
"type": "Both",
|
||
"onEvent":"HP",
|
||
"modifierName":"Atk_LowHP_Dungeon_Sub",
|
||
"predicates":
|
||
[
|
||
{
|
||
"$type": "ByTargetHPRatio",
|
||
"HPRatio": 0.5,
|
||
"logic": "LesserOrEqual",
|
||
},
|
||
],
|
||
},
|
||
{
|
||
"$type":"AttachModifierToPredicateMixin",
|
||
"type": "Both",
|
||
"onEvent":"HP",
|
||
"modifierName":"Del_Atk_LowHP_Dungeon_Sub",
|
||
"predicates":
|
||
[
|
||
{
|
||
"$type": "ByTargetHPRatio",
|
||
"HPRatio": 0.5,
|
||
"logic": "Greater",
|
||
},
|
||
],
|
||
},
|
||
],
|
||
},
|
||
"Del_Atk_LowHP_Dungeon_Sub":
|
||
{
|
||
"onAdded":
|
||
[
|
||
{
|
||
"$type": "RemoveModifier",
|
||
"doOffStage":true,
|
||
"modifierName": "Atk_LowHP_Dungeon_Sub",
|
||
},
|
||
],
|
||
},
|
||
"Atk_LowHP_Dungeon_Sub":
|
||
{
|
||
"properties":
|
||
{
|
||
"Actor_AttackRatio": 0.6,
|
||
},
|
||
},
|
||
|
||
|
||
//1091657新增-防御降低15%,攻击力提升40%
|
||
"SERVER_AtkUp_DefDown_Dungeon":
|
||
{
|
||
"stacking": "Multiple",
|
||
"buffID":30007,//爬塔BUFF图标
|
||
"reduceDurablityIgnoreTimeScale" : true,
|
||
"properties":
|
||
{
|
||
"Actor_AttackRatio": 0.4,
|
||
"Actor_DefenceRatio": -0.15,
|
||
},
|
||
},
|
||
},
|
||
},
|
||
},
|
||
|
||
//1091657新增-对特定敌人(可配置)造成的伤害提升X%
|
||
{
|
||
"Default":
|
||
{
|
||
"$type": "ConfigAbility",
|
||
"abilityName": "Atk_FeatureTag_Dungeon",
|
||
"isDynamicAbility":true,
|
||
"onAbilityStart":
|
||
[
|
||
{
|
||
"$type":"AttachModifier",
|
||
"modifierName":"Atk_FeatureTag_Dungeon_1",
|
||
},
|
||
],
|
||
"modifiers":
|
||
{
|
||
"Atk_FeatureTag_Dungeon_1":
|
||
{
|
||
// "buffID":30008,//爬塔BUFF图标
|
||
"modifierMixins":
|
||
[
|
||
{
|
||
"$type":"ModifyDamageMixin",
|
||
"ignoreEventInfo":true,
|
||
"damagePercentageRatio":"%Rate",
|
||
"predicates":
|
||
[
|
||
{
|
||
"$type":"ByEntityTypes",
|
||
"entityTypes":["Monster",],
|
||
},
|
||
{
|
||
"$type":"ByHasFeatureTag",
|
||
"featureTagIDs":[4001],
|
||
},
|
||
],
|
||
},
|
||
],
|
||
},
|
||
},
|
||
"abilitySpecials":
|
||
{
|
||
"Rate":0.3
|
||
},
|
||
},
|
||
},
|
||
|
||
//1091657新增-特定武器类型的角色(可配置复数项)的攻击力提升X%
|
||
{
|
||
"Default":
|
||
{
|
||
"$type": "ConfigAbility",
|
||
"abilityName": "Atk_WeaponType_Dungeon",
|
||
"isDynamicAbility":true,
|
||
"onAbilityStart":
|
||
[
|
||
{
|
||
"$type": "AttachModifier",
|
||
"modifierName": "Atk_WeaponType_Dungeon_1",
|
||
"predicates":
|
||
[
|
||
{
|
||
"$type": "ByAny",
|
||
"predicates":
|
||
[
|
||
{
|
||
"$type": "ByEntityTypes",
|
||
"entityTypes":
|
||
[
|
||
"Avatar"
|
||
],
|
||
},
|
||
{
|
||
"$type": "ByEntityTypes",
|
||
"entityTypes":
|
||
[
|
||
"Monster"
|
||
],
|
||
},
|
||
],
|
||
},
|
||
{
|
||
"$type": "ByHasFeatureTag",
|
||
"featureTagIDs":
|
||
[
|
||
1051
|
||
],
|
||
},
|
||
],
|
||
},
|
||
],
|
||
"modifiers":
|
||
{
|
||
"Atk_WeaponType_Dungeon_1":
|
||
{
|
||
// "buffID":30009,//爬塔BUFF图标
|
||
"properties":
|
||
{
|
||
"Actor_AddHurtDelta": "%Value",
|
||
},
|
||
},
|
||
},
|
||
"abilitySpecials":
|
||
{
|
||
"Value": 0.5,
|
||
},
|
||
},
|
||
},
|
||
|
||
{
|
||
//地城防御
|
||
"Default":
|
||
{
|
||
"$type": "ConfigAbility",
|
||
"abilityName": "Def_Dungeon",
|
||
"isDynamicAbility":true,
|
||
"modifiers":
|
||
{
|
||
//提升防御百分比30%
|
||
"SERVER_Def_Dungeon_Ratio":
|
||
{
|
||
"stacking": "Multiple",
|
||
"buffID":30010,//爬塔BUFF图标
|
||
"reduceDurablityIgnoreTimeScale" : true,
|
||
"properties":
|
||
{
|
||
"Actor_DefenceRatio": 0.3,
|
||
},
|
||
},
|
||
|
||
//提升防御力70点
|
||
"Def_Dungeon_Delta":
|
||
{
|
||
// "buffID":30011,//爬塔BUFF图标
|
||
"reduceDurablityIgnoreTimeScale" : true,
|
||
"properties":
|
||
{
|
||
"Actor_DefenceDelta": 70,
|
||
},
|
||
},
|
||
|
||
//火系抗性提升35%
|
||
"SERVER_Element_Dungeon_Def_Fire":
|
||
{
|
||
"stacking": "Multiple",
|
||
"buffID":30012,//爬塔BUFF图标
|
||
"reduceDurablityIgnoreTimeScale" : true,
|
||
"properties":
|
||
{
|
||
"Actor_FireSubHurtDelta": 0.35,
|
||
},
|
||
},
|
||
|
||
//水系抗性提升35%
|
||
"SERVER_Element_Dungeon_Def_Water":
|
||
{
|
||
"buffID":30013,//爬塔BUFF图标
|
||
"stacking": "Multiple",
|
||
"reduceDurablityIgnoreTimeScale" : true,
|
||
"properties":
|
||
{
|
||
"Actor_WaterSubHurtDelta": 0.35,
|
||
},
|
||
},
|
||
|
||
//冰系抗性提升35%
|
||
"SERVER_Element_Dungeon_Def_Ice":
|
||
{
|
||
"buffID":30014,//爬塔BUFF图标
|
||
"stacking": "Multiple",
|
||
"reduceDurablityIgnoreTimeScale" : true,
|
||
"properties":
|
||
{
|
||
"Actor_IceSubHurtDelta": 0.35,
|
||
},
|
||
},
|
||
|
||
//风系抗性提升35%
|
||
"SERVER_Element_Dungeon_Def_Wind":
|
||
{
|
||
"buffID":30015,//爬塔BUFF图标
|
||
"stacking": "Multiple",
|
||
"reduceDurablityIgnoreTimeScale" : true,
|
||
"properties":
|
||
{
|
||
"Actor_WindSubHurtDelta": 0.35,
|
||
},
|
||
},
|
||
|
||
//电系抗性提升35%
|
||
"SERVER_Element_Dungeon_Def_Elec":
|
||
{
|
||
"buffID":30016,//爬塔BUFF图标
|
||
"stacking": "Multiple",
|
||
"reduceDurablityIgnoreTimeScale" : true,
|
||
"properties":
|
||
{
|
||
"Actor_ElecSubHurtDelta": 0.35,
|
||
},
|
||
},
|
||
|
||
//岩系抗性提升35%
|
||
"SERVER_Element_Dungeon_Def_Rock":
|
||
{
|
||
"buffID":30017,//爬塔BUFF图标
|
||
"stacking": "Multiple",
|
||
"reduceDurablityIgnoreTimeScale" : true,
|
||
"properties":
|
||
{
|
||
"Actor_RockSubHurtDelta": 0.35,
|
||
},
|
||
},
|
||
|
||
//草系抗性提升35%
|
||
"SERVER_Element_Dungeon_Def_Grass":
|
||
{
|
||
"buffID":30018,//爬塔BUFF图标
|
||
"stacking": "Multiple",
|
||
"reduceDurablityIgnoreTimeScale" : true,
|
||
"properties":
|
||
{
|
||
"Actor_GrassSubHurtDelta": 0.35,
|
||
},
|
||
},
|
||
|
||
//全系抗性提升25%
|
||
"SERVER_Element_Dungeon_Def_All":
|
||
{
|
||
"buffID":30019,//爬塔BUFF图标
|
||
"stacking": "Multiple",
|
||
"reduceDurablityIgnoreTimeScale" : true,
|
||
"properties":
|
||
{
|
||
"Actor_GrassSubHurtDelta": 0.25,
|
||
"Actor_RockSubHurtDelta": 0.25,
|
||
"Actor_ElecSubHurtDelta": 0.25,
|
||
"Actor_WindSubHurtDelta": 0.25,
|
||
"Actor_IceSubHurtDelta": 0.25,
|
||
"Actor_WaterSubHurtDelta": 0.25,
|
||
"Actor_FireSubHurtDelta": 0.25,
|
||
},
|
||
},
|
||
|
||
//物理抗性提升30%
|
||
"SERVER_PhySub_Dungeon_Delta":
|
||
{
|
||
"buffID":30020,//爬塔BUFF图标
|
||
"stacking": "Multiple",
|
||
"reduceDurablityIgnoreTimeScale" : true,
|
||
"properties":
|
||
{
|
||
"Actor_PhysicalSubHurtDelta": 0.3,
|
||
},
|
||
|
||
},
|
||
|
||
//基础生命值提升25%
|
||
"SERVER_MaxHP_Dungeon_Ratio":
|
||
{
|
||
"stacking": "Multiple",
|
||
"buffID":30021,//爬塔BUFF图标
|
||
"reduceDurablityIgnoreTimeScale" : true,
|
||
"properties":
|
||
{
|
||
"Actor_MaxHPRatio": 0.25,
|
||
},
|
||
},
|
||
|
||
|
||
//1091657新增-特定元素(可配置)抗性提升X%
|
||
"SubHurt_Dungeon_Delta":
|
||
{
|
||
// "buffID":30022,//爬塔BUFF图标
|
||
"reduceDurablityIgnoreTimeScale" : true,
|
||
"properties":
|
||
{
|
||
"Actor_FireSubHurtDelta": 0.5,
|
||
"Actor_ElecSubHurtDelta": 0.5,
|
||
"Actor_WaterSubHurtDelta": 0.5,
|
||
"Actor_GrassSubHurtDelta": 0.5,
|
||
"Actor_WindSubHurtDelta": 0.5,
|
||
"Actor_IceSubHurtDelta": 0.5,
|
||
"Actor_RockSubHurtDelta": 0.5,
|
||
},
|
||
},
|
||
|
||
//1091657新增-生命值高于50%时,防御提升40%
|
||
"SERVER_Def_HighHP_Dungeon":
|
||
{
|
||
"stacking": "Multiple",
|
||
"buffID":30023,//爬塔BUFF图标
|
||
"onAdded":
|
||
[
|
||
{
|
||
"$type":"ApplyModifier",
|
||
"doOffStage":true,
|
||
"target":"Self",
|
||
"modifierName":"Def_HighHP_Dungeon_Sub",
|
||
"predicates":
|
||
[
|
||
{
|
||
"$type": "ByTargetHPRatio",
|
||
"HPRatio": 0.5,
|
||
"logic": "GreaterOrEqual",
|
||
},
|
||
],
|
||
},
|
||
],
|
||
"modifierMixins":
|
||
[
|
||
{
|
||
"$type":"AttachModifierToPredicateMixin",
|
||
"type": "Both",
|
||
"onEvent":"HP",
|
||
"modifierName":"Def_HighHP_Dungeon_Sub",
|
||
"predicates":
|
||
[
|
||
{
|
||
"$type": "ByTargetHPRatio",
|
||
"HPRatio": 0.5,
|
||
"logic": "GreaterOrEqual",
|
||
},
|
||
],
|
||
},
|
||
{
|
||
"$type":"AttachModifierToPredicateMixin",
|
||
"type": "Both",
|
||
"onEvent":"HP",
|
||
"modifierName":"Del_Def_HighHP_Dungeon_Sub",
|
||
"predicates":
|
||
[
|
||
{
|
||
"$type": "ByTargetHPRatio",
|
||
"HPRatio": 0.5,
|
||
"logic": "Lesser",
|
||
},
|
||
],
|
||
},
|
||
],
|
||
},
|
||
"Del_Def_HighHP_Dungeon_Sub":
|
||
{
|
||
"onAdded":
|
||
[
|
||
{
|
||
"$type": "RemoveModifier",
|
||
"doOffStage":true,
|
||
"modifierName": "Def_HighHP_Dungeon_Sub",
|
||
},
|
||
],
|
||
},
|
||
"Def_HighHP_Dungeon_Sub":
|
||
{
|
||
"properties":
|
||
{
|
||
"Actor_DefenceRatio": 0.4,
|
||
},
|
||
},
|
||
|
||
//1091657新增-生命值低于50%时,防御提升80%
|
||
"SERVER_Def_LowHP_Dungeon":
|
||
{
|
||
"stacking": "Multiple",
|
||
"buffID":30024,//爬塔BUFF图标
|
||
"onAdded":
|
||
[
|
||
{
|
||
"$type":"ApplyModifier",
|
||
"doOffStage":true,
|
||
"target":"Self",
|
||
"modifierName":"Def_LowHP_Dungeon_Sub",
|
||
"predicates":
|
||
[
|
||
{
|
||
"$type": "ByTargetHPRatio",
|
||
"HPRatio": 0.5,
|
||
"logic": "LesserOrEqual",
|
||
},
|
||
],
|
||
},
|
||
],
|
||
"modifierMixins":
|
||
[
|
||
{
|
||
"$type":"AttachModifierToPredicateMixin",
|
||
"type": "Both",
|
||
"onEvent":"HP",
|
||
"modifierName":"Def_LowHP_Dungeon_Sub",
|
||
"predicates":
|
||
[
|
||
{
|
||
"$type": "ByTargetHPRatio",
|
||
"HPRatio": 0.5,
|
||
"logic": "LesserOrEqual",
|
||
},
|
||
],
|
||
},
|
||
{
|
||
"$type":"AttachModifierToPredicateMixin",
|
||
"type": "Both",
|
||
"onEvent":"HP",
|
||
"modifierName":"Del_Def_LowHP_Dungeon_Sub",
|
||
"predicates":
|
||
[
|
||
{
|
||
"$type": "ByTargetHPRatio",
|
||
"HPRatio": 0.5,
|
||
"logic": "Greater",
|
||
},
|
||
],
|
||
},
|
||
],
|
||
},
|
||
"Del_Def_LowHP_Dungeon_Sub":
|
||
{
|
||
"onAdded":
|
||
[
|
||
{
|
||
"$type": "RemoveModifier",
|
||
"doOffStage":true,
|
||
"modifierName": "Def_LowHP_Dungeon_Sub",
|
||
},
|
||
],
|
||
},
|
||
"Def_LowHP_Dungeon_Sub":
|
||
{
|
||
"properties":
|
||
{
|
||
"Actor_DefenceRatio": 0.8,
|
||
},
|
||
},
|
||
},
|
||
},
|
||
},
|
||
|
||
{
|
||
//地城辅助
|
||
"Default":
|
||
{
|
||
"$type": "ConfigAbility",
|
||
"abilityName": "Support_Dungeon",
|
||
"isDynamicAbility":true,
|
||
"modifiers":
|
||
{
|
||
//1091657新增-角色造成的治疗效果提升2%
|
||
"SERVER_Heal_Dungeon_Ratio":
|
||
{
|
||
"stacking": "Multiple",
|
||
"buffID":30025,//爬塔BUFF图标
|
||
"reduceDurablityIgnoreTimeScale" : true,
|
||
"properties":
|
||
{
|
||
"Actor_HealAddDelta": 0.20,
|
||
},
|
||
},
|
||
|
||
|
||
//1091657新增-每打倒一个敌人当前角色恢复生命值5%
|
||
"SERVER_KillHealHp_Dungeon_Ratio":
|
||
{
|
||
"stacking": "Multiple",
|
||
"buffID":30026,//爬塔BUFF图标
|
||
"modifierMixins":
|
||
[
|
||
{
|
||
"$type":"DoActionByKillingMixin",
|
||
"detectWindow":1,
|
||
"onKill":
|
||
[
|
||
{
|
||
"$type":"Predicated",
|
||
"target":"Other",
|
||
"targetPredicates":
|
||
[
|
||
{
|
||
"$type":"ByEntityTypes",
|
||
"target":"Target",
|
||
"entityTypes":["Monster",],
|
||
},
|
||
],
|
||
"successActions":
|
||
[
|
||
{
|
||
"$type" : "HealHP",
|
||
"target":"Self",
|
||
"amountByTargetMaxHPRatio": 0.08,
|
||
},
|
||
],
|
||
},
|
||
]
|
||
},
|
||
],
|
||
},
|
||
|
||
//1091657新增-每打倒一个敌人当前角色获得某种增益效果(可配置,包括提升攻击力、防御力、元素精通)
|
||
"KillGetBuff_Dungeon_1":
|
||
{
|
||
"buffID":30026,//爬塔BUFF图标
|
||
"modifierMixins":
|
||
[
|
||
{
|
||
"$type":"DoActionByKillingMixin",
|
||
"detectWindow":1,
|
||
"onKill":
|
||
[
|
||
{
|
||
"$type":"Predicated",
|
||
"target":"Other",
|
||
"targetPredicates":
|
||
[
|
||
{
|
||
"$type":"ByEntityTypes",
|
||
"target":"Target",
|
||
"entityTypes":["Monster",],
|
||
},
|
||
],
|
||
"successActions":
|
||
[
|
||
{
|
||
"$type" : "ApplyModifier",
|
||
"target" : "Self",
|
||
"modifierName" : "KillGetBuff_Dungeon_Sub_1",
|
||
},
|
||
],
|
||
},
|
||
]
|
||
},
|
||
],
|
||
},
|
||
"KillGetBuff_Dungeon_Sub_1":
|
||
{
|
||
"reduceDurablityIgnoreTimeScale" : true,
|
||
"properties":
|
||
{
|
||
"Actor_HealAddDelta": 0.3,
|
||
},
|
||
},
|
||
|
||
//1091657新增-普攻速度提升25%
|
||
"SERVER_AttackSpeed_Dungeon":
|
||
{
|
||
"stacking": "Multiple",
|
||
"buffID":30037,//爬塔BUFF图标
|
||
"isLimitedProperties":true,
|
||
"properties":
|
||
{
|
||
"Animator_AttackSpeedRatio" : 0.25,
|
||
},
|
||
},
|
||
|
||
//1091657新增-施放元素爆发的时候,回复30%的生命值
|
||
"SERVER_UltimateSkillHealHp_Dungeon":
|
||
{
|
||
"stacking": "Multiple",
|
||
"buffID":30038,//爬塔BUFF图标
|
||
"modifierMixins":
|
||
[
|
||
{
|
||
"$type":"OnAvatarUseSkillMixin",
|
||
"clearSkillIdDelay": 0.2,
|
||
"onTriggerUltimateSkill":
|
||
[
|
||
{
|
||
"$type": "HealHP",
|
||
"amountByTargetMaxHPRatio": 0.3,
|
||
"target":"Self",
|
||
},
|
||
],
|
||
},
|
||
],
|
||
},
|
||
|
||
//1091657新增-打倒敌人时,有50%的概率重置元素战技的冷却时间,该效果30秒内最多生效1次
|
||
"SERVER_ResetCDWhenKill_Dungeon":
|
||
{
|
||
"stacking": "Multiple",
|
||
"buffID":30039,//爬塔BUFF图标
|
||
"modifierMixins":
|
||
[
|
||
{
|
||
"$type":"DoActionByKillingMixin",
|
||
"detectWindow":1,
|
||
"onKill":
|
||
[
|
||
{
|
||
"$type":"Predicated",
|
||
"target":"Other",
|
||
"targetPredicates":
|
||
[
|
||
{
|
||
"$type":"ByEntityTypes",
|
||
"target":"Target",
|
||
"entityTypes":["Monster",],
|
||
},
|
||
],
|
||
"successActions":
|
||
[
|
||
{
|
||
"$type":"ApplyModifier",
|
||
"target":"Self",
|
||
"modifierName":"ResetCDWhenKill_Dungeon_Random",
|
||
},
|
||
],
|
||
},
|
||
]
|
||
},
|
||
],
|
||
},
|
||
"ResetCDWhenKill_Dungeon_Random":
|
||
{
|
||
"duration": 1.9,
|
||
"onAdded":
|
||
[
|
||
{
|
||
"$type": "Randomed",
|
||
"chance": 0.5,
|
||
"successActions":
|
||
[
|
||
{
|
||
"$type":"ApplyModifier",
|
||
"target":"Self",
|
||
"modifierName":"ResetCDWhenKill_Dungeon_Sub",
|
||
},
|
||
],
|
||
},
|
||
],
|
||
},
|
||
"ResetCDWhenKill_Dungeon_Sub":
|
||
{
|
||
"stacking": "Unique",
|
||
"duration": 20, //CD时间
|
||
"onAdded":
|
||
[
|
||
{
|
||
"$type": "ModifyAvatarSkillCD",
|
||
"skillSlot":
|
||
[
|
||
2,
|
||
],
|
||
"cdRatio": -1,
|
||
},
|
||
],
|
||
},
|
||
|
||
//1091657新增-释放重击体力消耗降低30%
|
||
"SERVER_Stamina_ExtraAttack_Dungeon":
|
||
{
|
||
"stacking": "Multiple",
|
||
"buffID":30040,//爬塔BUFF图标
|
||
"modifierMixins":
|
||
[
|
||
{
|
||
"$type":"AttachToStateIDMixin",
|
||
"stateIDs": ["ExtraAttack_BS","ExtraAttack_Charge","ExtraAttack","ExtraAttack_AS","ExtraAttack1","ExtraAttack2","ExtraAttack3"],
|
||
"modifierName" : "Stamina_ExtraAttack_Dungeon_Sub",
|
||
},
|
||
],
|
||
},
|
||
"Stamina_ExtraAttack_Dungeon_Sub":
|
||
{
|
||
"properties":
|
||
{
|
||
"Actor_CostStaminaRatio":-0.5,
|
||
},
|
||
},
|
||
|
||
//1091657新增-元素战技和元素爆发CD缩短20%
|
||
"SERVER_SkillCD_Dungeon_Ratio":
|
||
{
|
||
"stacking": "Multiple",
|
||
"buffID":30041,//爬塔BUFF图标
|
||
"reduceDurablityIgnoreTimeScale" : true,
|
||
"properties":
|
||
{
|
||
"Actor_SkillCDMinusRatio": 0.2,
|
||
},
|
||
},
|
||
|
||
},
|
||
},
|
||
},
|
||
|
||
{
|
||
//冲刺体力消耗降低30%
|
||
"Default":
|
||
{
|
||
"$type": "ConfigAbility",
|
||
"abilityName": "Stamina_Sprint_Dungeon",
|
||
"isDynamicAbility":true,
|
||
"onAbilityStart":
|
||
[
|
||
{
|
||
"$type": "AttachModifier",
|
||
"modifierName": "SERVER_Stamina_Sprint_Dungeon_1",
|
||
"target": "Target",
|
||
},
|
||
],
|
||
"modifiers":
|
||
{
|
||
"SERVER_Stamina_Sprint_Dungeon_1":
|
||
{
|
||
"stacking": "Multiple",
|
||
"buffID":30042,//爬塔BUFF图标
|
||
"modifierMixins":
|
||
[
|
||
{
|
||
"$type":"AttachToStateIDMixin",
|
||
"stateIDs" : ["SprintBS","Sprint",],
|
||
"modifierName" : "Stamina_Sprint_Dungeon_1_x",//名字需要一样
|
||
},
|
||
],
|
||
},
|
||
"Stamina_Sprint_Dungeon_1_x":
|
||
{
|
||
"properties":
|
||
{
|
||
"Actor_CostStaminaRatio":-0.3,
|
||
},
|
||
},
|
||
},
|
||
},
|
||
},
|
||
|
||
{
|
||
//移动速度提高30%
|
||
"Default":
|
||
{
|
||
"$type": "ConfigAbility",
|
||
"abilityName": "MoveSpeed_Dungeon",
|
||
"isDynamicAbility":true,
|
||
"onAbilityStart":
|
||
[
|
||
{
|
||
"$type": "AttachModifier",
|
||
"modifierName": "SERVER_MoveSpeed_Dungeon_1",
|
||
"target": "Target",
|
||
},
|
||
],
|
||
"modifiers":
|
||
{
|
||
"SERVER_MoveSpeed_Dungeon_1":
|
||
{
|
||
"stacking": "Multiple",
|
||
"buffID":30043,//爬塔BUFF图标
|
||
"reduceDurablityIgnoreTimeScale" : true,
|
||
"properties":
|
||
{
|
||
"Animator_MoveSpeedRatio": 0.3,
|
||
},
|
||
},
|
||
},
|
||
},
|
||
},
|
||
|
||
{
|
||
|
||
"Default":
|
||
{
|
||
"$type": "ConfigAbility",
|
||
"abilityName": "ReHP_Ins&Con_Dungeon",
|
||
"isDynamicAbility":true,
|
||
"modifiers":
|
||
{
|
||
//恢复25%生命值
|
||
"SERVER_ReHP_Ins&Con_Dungeon_1":
|
||
{
|
||
"reduceDurablityIgnoreTimeScale" : true,
|
||
"stacking": "Multiple",
|
||
"onAdded":
|
||
[
|
||
/*{
|
||
"$type" : "HealHP",
|
||
"amount" : 850,
|
||
"doOffStage" : true,
|
||
},*/
|
||
{
|
||
"$type" : "HealHP",
|
||
"amountByTargetMaxHPRatio" : 0.25,
|
||
"doOffStage" : true,
|
||
},
|
||
],
|
||
},
|
||
|
||
//恢复50%生命值
|
||
"ReHP_Ins&Con_Dungeon_2":
|
||
{
|
||
"reduceDurablityIgnoreTimeScale" : true,
|
||
|
||
"onAdded":
|
||
[
|
||
/*{
|
||
"$type" : "HealHP",
|
||
"amount" : 850,
|
||
"doOffStage" : true,
|
||
},*/
|
||
{
|
||
"$type" : "HealHP",
|
||
"amountByTargetMaxHPRatio" : 0.5,
|
||
"doOffStage" : true,
|
||
},
|
||
],
|
||
},
|
||
|
||
//恢复70%生命值
|
||
"ReHP_Ins&Con_Dungeon_3":
|
||
{
|
||
"reduceDurablityIgnoreTimeScale" : true,
|
||
|
||
"onAdded":
|
||
[
|
||
/*{
|
||
"$type" : "HealHP",
|
||
"amount" : 850,
|
||
"doOffStage" : true,
|
||
},*/
|
||
{
|
||
"$type" : "HealHP",
|
||
"amountByTargetMaxHPRatio" : 0.7,
|
||
"doOffStage" : true,
|
||
},
|
||
],
|
||
},
|
||
},
|
||
},
|
||
},
|
||
|
||
//命中要害时,额外造成20%攻击力的伤害。
|
||
{
|
||
"Default":
|
||
{
|
||
"$type": "ConfigAbility",
|
||
"abilityName": "Atk_HitHeadBox_Dungeon",
|
||
"isDynamicAbility":true,
|
||
"abilityMixins":
|
||
[
|
||
],
|
||
"onAdded":
|
||
[
|
||
],
|
||
"onAbilityStart":
|
||
[
|
||
{
|
||
"$type": "AttachModifier",
|
||
"modifierName": "SERVER_Atk_HitBox_Dungeon",
|
||
"target": "Target",
|
||
},
|
||
],
|
||
"modifiers":
|
||
{
|
||
"SERVER_Atk_HitBox_Dungeon":
|
||
{
|
||
"stacking": "Multiple",
|
||
"buffID":30044,//爬塔BUFF图标
|
||
"modifierMixins":
|
||
[
|
||
{
|
||
"$type":"ModifyDamageMixin",
|
||
"ignoreEventInfo":true,
|
||
"damagePercentageRatio":0.3,
|
||
"predicates":
|
||
[
|
||
{
|
||
"$type":"ByHitBoxType",
|
||
"hitBoxType":"Head",
|
||
},
|
||
{
|
||
"$type" : "ByEntityTypes",
|
||
"entityTypes" : ["Monster",],
|
||
},
|
||
],
|
||
},
|
||
],
|
||
},
|
||
},
|
||
},
|
||
},
|
||
|
||
{
|
||
"Default":
|
||
{
|
||
"$type": "ConfigAbility",
|
||
"abilityName": "Suport_ResetCDWhenSkillHit_Dungeon",
|
||
"isDynamicAbility":true,
|
||
"abilityMixins":
|
||
[
|
||
],
|
||
"onAdded":
|
||
[
|
||
],
|
||
"onAbilityStart":
|
||
[
|
||
{
|
||
"$type": "AttachModifier",
|
||
"modifierName": "ResetCDWhenSkillHit_Dungeon",
|
||
"target": "Target",
|
||
},
|
||
],
|
||
"modifiers":
|
||
{
|
||
//1091657新增-元素战技命中时,有50%的概率重置冷却时间,该效果30秒内最多生效1次
|
||
"ResetCDWhenSkillHit_Dungeon":
|
||
{
|
||
"buffID":30045,//爬塔BUFF图标
|
||
"onAttackLanded":
|
||
[
|
||
{
|
||
"$type":"Predicated",
|
||
"target":"Target",
|
||
"targetPredicates":
|
||
[
|
||
{
|
||
"$type":"ByEntityTypes",
|
||
"entityTypes":["Monster",],
|
||
},
|
||
{
|
||
"$type":"ByHitDamage",
|
||
"damage":0,
|
||
"logic":"Greater"
|
||
},
|
||
{
|
||
"$type":"ByAttackTags",
|
||
"attackTags":["Elemental_Art","Elemental_Art_Hold","Elemental_Art_Extra",],
|
||
},
|
||
],
|
||
"successActions":
|
||
[
|
||
{
|
||
"$type":"ApplyModifier",
|
||
"target":"Self",
|
||
"modifierName":"ResetCDWhenSkillHit_Dungeon_Random",
|
||
},
|
||
],
|
||
},
|
||
],
|
||
},
|
||
"ResetCDWhenSkillHit_Dungeon_Random":
|
||
{
|
||
"duration": 1.9,
|
||
"onAdded":
|
||
[
|
||
{
|
||
"$type": "Randomed",
|
||
"chance": 0.5,
|
||
"successActions":
|
||
[
|
||
{
|
||
"$type":"ApplyModifier",
|
||
"target":"Self",
|
||
"modifierName":"ResetCDWhenSkillHit_Dungeon_Sub",
|
||
},
|
||
],
|
||
},
|
||
],
|
||
},
|
||
"ResetCDWhenSkillHit_Dungeon_Sub":
|
||
{
|
||
"stacking": "Unique",
|
||
"duration": 30, //CD时间
|
||
"onAdded":
|
||
[
|
||
{
|
||
"$type": "ModifyAvatarSkillCD",
|
||
"skillSlot":
|
||
[
|
||
2,
|
||
],
|
||
"cdRatio": -1,
|
||
},
|
||
],
|
||
},
|
||
},
|
||
},
|
||
},
|
||
|
||
|
||
{
|
||
"Default":
|
||
{
|
||
"$type": "ConfigAbility",
|
||
"abilityName": "Atk_State_Dungeon_1",
|
||
"isDynamicAbility":true,
|
||
"abilityMixins":
|
||
[
|
||
],
|
||
"onAdded":
|
||
[
|
||
],
|
||
"onAbilityStart":
|
||
[
|
||
{
|
||
"$type": "ApplyModifier",
|
||
"modifierName": "Atk_State_Dungeon_1",
|
||
},
|
||
],
|
||
"modifiers":
|
||
{
|
||
"Atk_State_Dungeon_1":
|
||
{
|
||
"onAttackLanded" :
|
||
[
|
||
{
|
||
"$type" : "Predicated",
|
||
"target" : "Target",
|
||
"targetPredicates" :
|
||
[
|
||
{
|
||
"$type": "ByAny",
|
||
"predicates":
|
||
[
|
||
{
|
||
"$type" : "ByHasAbilityState",
|
||
"abilityState" : "ElementFreeze",
|
||
},
|
||
],
|
||
},
|
||
],
|
||
"successActions":
|
||
[
|
||
{
|
||
"$type" : "DamageByAttackValue",
|
||
"otherTargets":
|
||
{
|
||
"$type": "SelectTargetsByShape",
|
||
"shapeName": "CircleR1",
|
||
"centerBasedOn": "Target",
|
||
"campTargetType": "Enemy",
|
||
"campBasedOn": "Self",
|
||
},
|
||
"attackInfo":
|
||
{
|
||
"attackProperty":
|
||
{
|
||
"damagePercentage": 0.2,
|
||
"strikeType": "Pierce",
|
||
"attackType": "Range",
|
||
"bonusCritical": 1,
|
||
"bonusCriticalHurt": 0,
|
||
"enBreak" : 20,
|
||
},
|
||
"hitPattern":
|
||
{
|
||
"onHitEffectName": "default",
|
||
"hitImpulseType":"LV0",
|
||
"retreatType": "ByHitDirection",
|
||
"reboundRatio": 0,
|
||
"canBeDefenceHalt": true,
|
||
"hitHaltTime": 0.06,
|
||
"hitHaltTimeScale": 0.01,
|
||
"muteHitText": false
|
||
},
|
||
"forceCameraShake": false,
|
||
"cameraShake":
|
||
{
|
||
"shakeType": "CustomVector",
|
||
"shakeRange": 0.12,
|
||
"shakeTime": 0.12,
|
||
"shakeDistance": 30,
|
||
"shakeDir":
|
||
{
|
||
"x":-1,
|
||
"y":0,
|
||
"z":0,
|
||
},
|
||
},
|
||
},
|
||
},
|
||
],
|
||
},
|
||
],
|
||
},
|
||
},
|
||
},
|
||
},
|
||
//雪山龙血结晶BUFF
|
||
{
|
||
"Default":
|
||
{
|
||
"$type": "ConfigAbility",
|
||
"abilityName": "Dulins_Blood_Buff",
|
||
"isDynamicAbility":true,
|
||
"modifiers":
|
||
{
|
||
"EffectAttach":
|
||
{
|
||
"onAdded":
|
||
[
|
||
|
||
{
|
||
"$type": "AttachEffect",
|
||
"effectPattern": "Eff_SceneObj_DropDulinsBlood_01",
|
||
},
|
||
],
|
||
},
|
||
"SERVER_Dulins_Blood_Smash_Ice_Buff":
|
||
{
|
||
"stacking": "Multiple",
|
||
//"buffID":30045,//爬塔BUFF图标
|
||
//"duration":30,
|
||
"onAdded":
|
||
[
|
||
{
|
||
"$type":"AddClimateMeter",
|
||
"climateType":"Cold",
|
||
"value":-5.0,
|
||
"target":"Self",
|
||
},
|
||
{
|
||
"$type": "AddGlobalValue",
|
||
"target":"CurTeamAvatars",
|
||
"key" : "DULINS_BLOOD_BUFF_USED",
|
||
"value" : -1,
|
||
"useLimitRange" : true,
|
||
"maxValue" : 1,
|
||
"minValue" : 0,
|
||
"doOffStage":true,
|
||
},
|
||
{//大世界常规龙血结晶buff标志
|
||
"$type": "AddGlobalValue",
|
||
"target":"Self",
|
||
"key" : "HAS_BLOOD_BUFF_MARK_NORMAL",
|
||
"value" : 1,
|
||
"useLimitRange" : true,
|
||
"maxValue" : 1,
|
||
"minValue" : 0,
|
||
"doOffStage":true,
|
||
},
|
||
],
|
||
"modifierMixins":
|
||
[
|
||
{
|
||
"$type": "ResistClimateMixin",
|
||
"type":"Current",
|
||
"climateTypes": ["Cold"],
|
||
"source": "All",
|
||
"trend": "Rise",
|
||
"ratio": -999.0,
|
||
},
|
||
{
|
||
"$type": "CurLocalAvatarMixin",
|
||
"modifierName": "EffectAttach",
|
||
},
|
||
],
|
||
"onAttackLanded":
|
||
[
|
||
{
|
||
"$type": "Predicated",
|
||
"target":"Other",
|
||
"targetPredicates":
|
||
[
|
||
/*
|
||
{
|
||
"$type": "ByNot",
|
||
"predicates":
|
||
[
|
||
{
|
||
"$type":"ByAttackTags",
|
||
"attackTags":["BloodSmash"],
|
||
},
|
||
],
|
||
},
|
||
*/
|
||
{
|
||
"$type": "ByNot",
|
||
"predicates":
|
||
[
|
||
{
|
||
"$type":"ByEntityTypes",
|
||
//"target": "Target",
|
||
"entityTypes":["None","Bush"]
|
||
}
|
||
],
|
||
},
|
||
{
|
||
"$type":"ByAttackTags",
|
||
"attackTags":["NormalAttack_01","NormalAttack_02","NormalAttack_03","NormalAttack_04","NormalAttack_05","NormalAttack_06","ExtraAttack","FallingAttack","Elemental_Art","Elemental_Art_Hold","Elemental_Art_Extra","Elemental_Burst"],
|
||
},
|
||
{
|
||
"$type": "ByTargetGlobalValue",
|
||
"target": "Self",
|
||
"key": "DULINS_BLOOD_BUFF_USED",
|
||
"value": 0,
|
||
"compareType": "NoneOrEqual",
|
||
},
|
||
],
|
||
"successActions":
|
||
[
|
||
{
|
||
"$type": "AddGlobalValue",
|
||
"target":"CurTeamAvatars",
|
||
"key" : "DULINS_BLOOD_BUFF_USED",
|
||
"value" : 1,
|
||
"useLimitRange" : true,
|
||
"maxValue" : 1,
|
||
"minValue" : 0,
|
||
"doOffStage":true,
|
||
},
|
||
{
|
||
"$type" : "TriggerAttackEvent",
|
||
"targetType" : "Enemy",
|
||
"attackEvent":
|
||
{
|
||
"attackPattern" :
|
||
{
|
||
"$type" : "ConfigAttackBox",
|
||
"triggerType" : "TriggerNoRepeat",
|
||
"size" :
|
||
{
|
||
"x": 2.0,
|
||
"y" : 2.0,
|
||
"z" : 2.0,
|
||
},
|
||
"born":
|
||
{
|
||
"$type":"ConfigBornByHitPoint",
|
||
},
|
||
"entityAttackFilter":"IgnoreSceneProp",
|
||
},
|
||
"attackInfo":
|
||
{
|
||
"attackTag": "BloodSmash",
|
||
"attackProperty":
|
||
{
|
||
"damagePercentage": 3.75,
|
||
"strikeType": "Default",
|
||
"enBreak": 50.0,
|
||
"elementType":"Fire",
|
||
"elementDurability":50,
|
||
},
|
||
"hitPattern" :
|
||
{
|
||
"onHitEffectName": "none",
|
||
"hitImpulseType":"LV2",
|
||
"reboundRatio": 0,
|
||
"hitHaltTime": 0.0,
|
||
"hitHaltTimeScale": 0.01,
|
||
"muteHitText": false,
|
||
},
|
||
},
|
||
},
|
||
},
|
||
{
|
||
"$type": "FireEffect",
|
||
"effectPattern": "Eff_SceneObj_DropDulinsBlood_02",
|
||
"born":
|
||
{
|
||
"$type":"ConfigBornByHitPoint",
|
||
},
|
||
},
|
||
{
|
||
"$type":"RemoveServerBuff",
|
||
"isTeamBuff":true,
|
||
"target":"CurTeamAvatars",
|
||
"sBuffId":500101,
|
||
},
|
||
],
|
||
},
|
||
],
|
||
"onRemoved":
|
||
[
|
||
|
||
{
|
||
"$type": "AddGlobalValue",//标记角色自身处于龙血状态
|
||
"target":"Self",
|
||
"key" : "HAS_BLOOD_BUFF_MARK_NORMAL",
|
||
"value" : -1,
|
||
"useLimitRange" : true,
|
||
"maxValue" : 1,
|
||
"minValue" : 0,
|
||
"doOffStage":true,
|
||
},
|
||
|
||
],
|
||
},
|
||
"SERVER_Dulins_Blood_Smash_Ice_Buff_Event":
|
||
{
|
||
"stacking": "Multiple",
|
||
//"buffID":30045,//爬塔BUFF图标
|
||
//"duration":30,
|
||
"onAdded":
|
||
[
|
||
{
|
||
"$type":"AddClimateMeter",
|
||
"climateType":"Cold",
|
||
"value":-5.0,
|
||
"target":"Self",
|
||
},
|
||
{
|
||
"$type": "AddGlobalValue",//标记角色自身处于龙血状态
|
||
"target":"Self",
|
||
"key" : "HAS_BLOOD_BUFF_MARK",
|
||
"value" : 1,
|
||
"useLimitRange" : true,
|
||
"maxValue" : 1,
|
||
"minValue" : 0,
|
||
"doOffStage":true,
|
||
},
|
||
|
||
{
|
||
"$type": "ServerLuaCall",
|
||
"luaCallType": "CurScenePlay",
|
||
"funcName": "UpdateDulinsBloodPickCount",
|
||
},
|
||
{
|
||
"$type": "AddGlobalValue",
|
||
"target":"CurTeamAvatars",
|
||
"key" : "DULINS_BLOOD_BUFF_USED",
|
||
"value" : -1,
|
||
"useLimitRange" : true,
|
||
"maxValue" : 1,
|
||
"minValue" : 0,
|
||
"doOffStage":true,
|
||
},
|
||
|
||
],
|
||
"onRemoved":
|
||
[
|
||
|
||
{
|
||
"$type": "AddGlobalValue",//标记角色自身处于龙血状态
|
||
"target":"Self",
|
||
"key" : "HAS_BLOOD_BUFF_MARK",
|
||
"value" : -1,
|
||
"useLimitRange" : true,
|
||
"maxValue" : 1,
|
||
"minValue" : 0,
|
||
"doOffStage":true,
|
||
},
|
||
|
||
],
|
||
/*
|
||
"onRemoved":
|
||
[
|
||
{
|
||
"$type": "AddGlobalValue",
|
||
"target":"CurTeamAvatars",
|
||
"key" : "HAS_DULINS_BLOOD_BUFF",
|
||
"value" : -1,
|
||
"useLimitRange" : true,
|
||
"maxValue" : 1,
|
||
"minValue" : 0,
|
||
},
|
||
],
|
||
"onAvatarIn":
|
||
[
|
||
{
|
||
"$type": "AttachEffect",
|
||
"effectPattern": "Eff_SceneObj_DropDulinsBlood_01",
|
||
}
|
||
],
|
||
*/
|
||
"modifierMixins":
|
||
[
|
||
{
|
||
"$type": "ResistClimateMixin",
|
||
"type":"Current",
|
||
"climateTypes": ["Cold"],
|
||
"source": "All",
|
||
"trend": "Rise",
|
||
"ratio": -999.0,
|
||
},
|
||
{
|
||
"$type": "CurLocalAvatarMixin",
|
||
"modifierName": "EffectAttach",
|
||
},
|
||
],
|
||
"onAttackLanded":
|
||
[
|
||
{
|
||
"$type": "Predicated",
|
||
"target": "Self",
|
||
"targetPredicates":
|
||
[
|
||
/*
|
||
{
|
||
"$type": "ByNot",
|
||
"predicates":
|
||
[
|
||
{
|
||
"$type":"ByAttackTags",
|
||
"attackTags":["BloodSmash"],
|
||
},
|
||
],
|
||
},
|
||
*/
|
||
{
|
||
"$type": "ByNot",
|
||
"predicates":
|
||
[
|
||
{
|
||
"$type":"ByEntityTypes",
|
||
//"target": "Target",
|
||
"entityTypes":["None","Bush"]
|
||
}
|
||
],
|
||
},
|
||
{
|
||
"$type":"ByAttackTags",
|
||
"attackTags":["NormalAttack_01","NormalAttack_02","NormalAttack_03","NormalAttack_04","NormalAttack_05","NormalAttack_06","ExtraAttack","FallingAttack","Elemental_Art","Elemental_Art_Hold","Elemental_Art_Extra","Elemental_Burst"],
|
||
},
|
||
{
|
||
"$type": "ByTargetGlobalValue",
|
||
"target": "Self",
|
||
"key": "DULINS_BLOOD_BUFF_USED",
|
||
"value": 0,
|
||
"compareType": "NoneOrEqual",
|
||
},
|
||
],
|
||
"successActions":
|
||
[
|
||
{
|
||
"$type": "AddGlobalValue",
|
||
"target":"CurTeamAvatars",
|
||
"key" : "DULINS_BLOOD_BUFF_USED",
|
||
"value" : 1,
|
||
"useLimitRange" : true,
|
||
"maxValue" : 1,
|
||
"minValue" : 0,
|
||
"doOffStage":true,
|
||
},
|
||
{
|
||
"$type" : "TriggerAttackEvent",
|
||
"targetType" : "Enemy",
|
||
"attackEvent":
|
||
{
|
||
"attackPattern" :
|
||
{
|
||
"$type" : "ConfigAttackBox",
|
||
"triggerType" : "TriggerNoRepeat",
|
||
"size" :
|
||
{
|
||
"x": 2.0,
|
||
"y" : 2.0,
|
||
"z" : 2.0,
|
||
},
|
||
"born":
|
||
{
|
||
"$type":"ConfigBornByHitPoint",
|
||
},
|
||
"entityAttackFilter":"IgnoreSceneProp",
|
||
},
|
||
"attackInfo":
|
||
{
|
||
"attackTag": "BloodSmash",
|
||
"attackProperty":
|
||
{
|
||
"damagePercentage": 3.75,
|
||
"strikeType": "Default",
|
||
"enBreak": 50.0,
|
||
"elementType":"Fire",
|
||
"elementDurability":25,
|
||
},
|
||
"hitPattern" :
|
||
{
|
||
"onHitEffectName": "none",
|
||
"hitImpulseType":"LV2",
|
||
"reboundRatio": 0,
|
||
"hitHaltTime": 0.0,
|
||
"hitHaltTimeScale": 0.01,
|
||
"muteHitText": false,
|
||
},
|
||
},
|
||
},
|
||
},
|
||
{
|
||
"$type": "FireEffect",
|
||
"effectPattern": "Eff_SceneObj_DropDulinsBlood_02",
|
||
"born":
|
||
{
|
||
"$type":"ConfigBornByHitPoint",
|
||
},
|
||
},
|
||
{
|
||
"$type":"RemoveServerBuff",
|
||
"isTeamBuff":true,
|
||
"target":"CurTeamAvatars",
|
||
"sBuffId":500102,
|
||
},
|
||
],
|
||
},
|
||
],
|
||
},
|
||
},
|
||
},
|
||
},
|
||
//抗寒食物BUFF
|
||
{
|
||
"Default":
|
||
{
|
||
"$type": "ConfigAbility",
|
||
"abilityName": "Anti_Cold_Food_Buff",
|
||
"isDynamicAbility":true,
|
||
"modifiers":
|
||
{
|
||
"SERVER_Anti_Cold_Buff_lv2_1":
|
||
{
|
||
"stacking": "Multiple",
|
||
"buffID":50005,//爬塔BUFF图标
|
||
"modifierMixins":
|
||
[
|
||
/*
|
||
{
|
||
"$type": "ResistClimateMixin",
|
||
"climateTypes": ["Cold"],
|
||
"source": "All",
|
||
"trend": "Rise",
|
||
"ratio": -0.3,
|
||
},
|
||
*/
|
||
{
|
||
"$type": "CurLocalAvatarMixin",
|
||
"modifierName": "Resist_lv2_1",
|
||
},
|
||
],
|
||
},
|
||
"Resist_lv2_1":
|
||
{
|
||
"modifierMixins":
|
||
[
|
||
{
|
||
"$type": "ResistClimateMixin",
|
||
"type":"Current",
|
||
"climateTypes": ["Cold", "ColdMonster"],
|
||
"source": "All",
|
||
"trend": "Rise",
|
||
"ratio": -0.3,
|
||
},
|
||
],
|
||
},
|
||
"SERVER_Anti_Cold_Buff_lv2_2":
|
||
{
|
||
"stacking": "Multiple",
|
||
"buffID":50005,//爬塔BUFF图标
|
||
"modifierMixins":
|
||
[
|
||
/*
|
||
{
|
||
"$type": "ResistClimateMixin",
|
||
"climateTypes": ["Cold"],
|
||
"source": "All",
|
||
"trend": "Rise",
|
||
"ratio": -0.4,
|
||
},
|
||
*/
|
||
{
|
||
"$type": "CurLocalAvatarMixin",
|
||
"modifierName": "Resist_lv2_2",
|
||
},
|
||
],
|
||
},
|
||
"Resist_lv2_2":
|
||
{
|
||
"modifierMixins":
|
||
[
|
||
{
|
||
"$type": "ResistClimateMixin",
|
||
"type":"Current",
|
||
"climateTypes": ["Cold", "ColdMonster"],
|
||
"source": "All",
|
||
"trend": "Rise",
|
||
"ratio": -0.4,
|
||
},
|
||
],
|
||
},
|
||
"SERVER_Anti_Cold_Buff_lv2_3":
|
||
{
|
||
"stacking": "Multiple",
|
||
"buffID":50005,//爬塔BUFF图标
|
||
"modifierMixins":
|
||
[
|
||
/*
|
||
{
|
||
"$type": "ResistClimateMixin",
|
||
"climateTypes": ["Cold"],
|
||
"source": "All",
|
||
"trend": "Rise",
|
||
"ratio": -0.5,
|
||
},
|
||
*/
|
||
{
|
||
"$type": "CurLocalAvatarMixin",
|
||
"modifierName": "Resist_lv2_3",
|
||
},
|
||
],
|
||
},
|
||
"Resist_lv2_3":
|
||
{
|
||
"modifierMixins":
|
||
[
|
||
|
||
{
|
||
"$type": "ResistClimateMixin",
|
||
"type":"Current",
|
||
"climateTypes": ["Cold", "ColdMonster"],
|
||
"source": "All",
|
||
"trend": "Rise",
|
||
"ratio": -0.5,
|
||
},
|
||
],
|
||
},
|
||
"SERVER_Anti_Cold_Buff_lv2_4":
|
||
{
|
||
"stacking": "Multiple",
|
||
"buffID":50005,//爬塔BUFF图标
|
||
"modifierMixins":
|
||
[
|
||
/*
|
||
{
|
||
"$type": "ResistClimateMixin",
|
||
"climateTypes": ["Cold"],
|
||
"source": "All",
|
||
"trend": "Rise",
|
||
"ratio": -0.5,
|
||
},
|
||
*/
|
||
{
|
||
"$type": "CurLocalAvatarMixin",
|
||
"modifierName": "Resist_lv2_4",
|
||
},
|
||
],
|
||
},
|
||
"Resist_lv2_4":
|
||
{
|
||
"modifierMixins":
|
||
[
|
||
|
||
{
|
||
"$type": "ResistClimateMixin",
|
||
"type":"Current",
|
||
"climateTypes": ["Cold", "ColdMonster"],
|
||
"source": "All",
|
||
"trend": "Rise",
|
||
"ratio": -0.5,
|
||
},
|
||
|
||
],
|
||
},
|
||
},
|
||
},
|
||
},
|
||
] |