[ /* * !!! * 这里的技能都是使用Item时触发的技能 */ ///////////////////////////////////////////////////// //各种食物的功效技能,需要将技能添加到ConfigGlobalCombat.json中(buff的Ability注册) ///////////////////////////////////////////////////// { "Default": { "$type": "ConfigAbility", "abilityName": "Item_Food_RecoverHP", "isDynamicAbility":true, "onAbilityStart": [ { "$type": "AttachModifier", "modifierName": "RecoverHPModifier", "target": "Target", "doOffStage" : true, }, ], "modifiers": { "RecoverHPModifier": { "reduceDurablityIgnoreTimeScale" : true, "thinkIntervalIgnoreTimeScale" : true, "duration": 15, "thinkInterval" : 2, "onThinkInterval" : [ { "$type" : "HealHP", "amount" : 8, "doOffStage" : true, }, ], "onAdded": [ { "$type" : "HealHP", "amountByTargetMaxHPRatio" : 0.01, "doOffStage" : true, }, // { // "$type": "FireEffect", // "effectPattern": "Eff_Element_Steam", // }, ], }, }, }, }, { "Default": { //临时版本,后续需要把玩家等级考虑进来 by DLJ "$type": "ConfigAbility", "abilityName": "Item_Food_RecoverInstantHP", "isDynamicAbility":true, "onAbilityStart": [ { "$type" : "HealHP", "target": "Target", "amountByTargetMaxHPRatio" : 0, "doOffStage" : true, }, { "$type" : "HealHP", "target": "Target", "amount" : 300, "doOffStage" : true, }, ], }, }, { "Default": { //此处的ability是SBuff对应的ability "$type": "ConfigAbility", "abilityName": "Item_Food_Attack", "isDynamicAbility":true, "onAbilityStart": [ { "$type": "AttachModifier", "modifierName": "SERVER_AttackModifier", "target": "Target", }, ], "modifiers": { "SERVER_AttackModifier": { "buffID":50001, "stacking": "Multiple", "reduceDurablityIgnoreTimeScale" : true, "properties": { "Actor_AttackRatio": 0.3, }, /* "onAdded": [ { "$type": "AttachEffect", "effectPattern": "Eff_Element_Steam", }, ],*/ }, }, }, }, { "Default": { "$type": "ConfigAbility", "abilityName": "Item_Food_MoveSpeed", "isDynamicAbility":true, "onAbilityStart": [ { "$type": "AttachModifier", "modifierName": "MoveSpeedModifier", "target": "Target", }, ], "modifiers": { "MoveSpeedModifier": { "buffID":50003, "reduceDurablityIgnoreTimeScale" : true, "duration": 30, "properties": { "Animator_MoveSpeedRatio": 0.5, }, /* "onAdded": [ { "$type": "AttachEffect", "effectPattern": "Eff_Element_Steam", }, ],*/ }, }, }, }, { "Default": { "$type": "ConfigAbility", "abilityName": "Item_Food_Defence", "isDynamicAbility":true, "onAbilityStart": [ { "$type": "AttachModifier", "modifierName": "SERVER_DefenceModifier", "target": "Target", }, ], "modifiers": { "SERVER_DefenceModifier": { "stacking": "Multiple", "buffID":50002, //"isLimitedProperties" : true, "reduceDurablityIgnoreTimeScale" : true, "properties": { "Actor_DefenceRatio": 0.3, }, /* "onAdded": [ { "$type": "AttachEffect", "effectPattern": "Eff_Element_Steam", }, ],*/ }, }, }, }, { "Default": { "$type": "ConfigAbility", "abilityName": "Item_Food_MaxHP", "isDynamicAbility":true, "onAbilityStart": [ { "$type": "AttachModifier", "modifierName": "SERVER_MaxHPModifier", "target": "Target", }, ], "modifiers": { "SERVER_MaxHPModifier": { "stacking": "Multiple", "reduceDurablityIgnoreTimeScale" : true, "properties": { "Actor_MaxHPRatio": 0.5, }, /* "onAdded": [ { "$type": "AttachEffect", "effectPattern": "Eff_Element_Steam", }, ],*/ }, }, }, }, //************************************************************************************************************************************************************************************************** { //当前角色立即恢复a点HP,每b秒恢复c点HP,持续d秒 "Default": { "$type": "ConfigAbility", "abilityName": "ReHP_Ins&Con", "isDynamicAbility":true, "modifiers": { //当前角色立即恢复5%HP,每5秒恢复75HP,持续30秒 "SERVER_ReHP_Ins&Con_Modifier_lv1_1": { "stacking": "Multiple", //"reduceDurablityIgnoreTimeScale" : true, //"thinkIntervalIgnoreTimeScale" : true, //"duration": 31, "thinkInterval" : 5, "onThinkInterval" : [ { "$type" : "HealHP", "amount" : 210, "doOffStage" : true, "ignoreAbilityProperty" : true, }, ], "onAdded": [ { "$type" : "HealHP", "amountByTargetMaxHPRatio" : 0.08, "doOffStage" : true, "ignoreAbilityProperty" : true, }, ], }, //当前角色立即恢复9%HP,每5秒恢复230HP,持续30秒 "SERVER_ReHP_Ins&Con_Modifier_lv1_2": { "stacking": "Multiple", //"reduceDurablityIgnoreTimeScale" : true, //"thinkIntervalIgnoreTimeScale" : true, //"duration": 31, "thinkInterval" : 5, "onThinkInterval" : [ { "$type" : "HealHP", "amount" : 260, "doOffStage" : true, "ignoreAbilityProperty" : true, }, ], "onAdded": [ { "$type" : "HealHP", "amountByTargetMaxHPRatio" : 0.09, "doOffStage" : true, "ignoreAbilityProperty" : true, }, ], }, //当前角色立即恢复5%HP,每5秒恢复115HP,持续30秒 "SERVER_ReHP_Ins&Con_Modifier_lv1_3": { "stacking": "Multiple", //"reduceDurablityIgnoreTimeScale" : true, //"thinkIntervalIgnoreTimeScale" : true, //"duration": 31, "thinkInterval" : 5, "onThinkInterval" : [ { "$type" : "HealHP", "amount" : 300, "doOffStage" : true, "ignoreAbilityProperty" : true, }, ], "onAdded": [ { "$type" : "HealHP", "amountByTargetMaxHPRatio" : 0.1, "doOffStage" : true, "ignoreAbilityProperty" : true, }, ], }, //当前角色立即恢复5%HP,每5秒恢复140HP,持续30秒 "SERVER_ReHP_Ins&Con_Modifier_lv1_4": { "stacking": "Multiple", //"reduceDurablityIgnoreTimeScale" : true, //"thinkIntervalIgnoreTimeScale" : true, //"duration": 31, "thinkInterval" : 5, "onThinkInterval" : [ { "$type" : "HealHP", "amount" : 350, "doOffStage" : true, "ignoreAbilityProperty" : true, }, ], "onAdded": [ { "$type" : "HealHP", "amountByTargetMaxHPRatio" : 0.14, "doOffStage" : true, "ignoreAbilityProperty" : true, }, ], }, //当前角色立即恢复1HP,每1秒恢复1HP,持续20秒 "SERVER_ReHP_Ins&Con_Modifier_lv1_99": { //"reduceDurablityIgnoreTimeScale" : true, //"thinkIntervalIgnoreTimeScale" : true, //"duration": 20, "stacking": "Multiple", "thinkInterval" : 1, "onThinkInterval" : [ { "$type" : "HealHP", "amount" : 1, "doOffStage" : true, "ignoreAbilityProperty" : true, }, ], "onAdded": [ { "$type" : "HealHP", "amount" : 1, "doOffStage" : true, "ignoreAbilityProperty" : true, }, ], }, //当前角色立即恢复10%HP,每5秒恢复110HP,持续30秒 "SERVER_ReHP_Ins&Con_Modifier_lv2_1": { "stacking": "Multiple", //"reduceDurablityIgnoreTimeScale" : true, //"thinkIntervalIgnoreTimeScale" : true, //"duration": 31, "thinkInterval" : 5, "onThinkInterval" : [ { "$type" : "HealHP", "amount" : 300, "doOffStage" : true, "ignoreAbilityProperty" : true, }, ], "onAdded": [ { "$type" : "HealHP", "amountByTargetMaxHPRatio" : 0.18, "doOffStage" : true, "ignoreAbilityProperty" : true, }, ], }, //当前角色立即恢复10%HP,每5秒恢复145HP,持续30秒 "SERVER_ReHP_Ins&Con_Modifier_lv2_2": { "stacking": "Multiple", //"reduceDurablityIgnoreTimeScale" : true, //"thinkIntervalIgnoreTimeScale" : true, //"duration": 31, "thinkInterval" : 5, "onThinkInterval" : [ { "$type" : "HealHP", "amount" : 390, "doOffStage" : true, "ignoreAbilityProperty" : true, }, ], "onAdded": [ { "$type" : "HealHP", "amountByTargetMaxHPRatio" : 0.2, "doOffStage" : true, "ignoreAbilityProperty" : true, }, ], }, //当前角色立即恢复10%HP,每5秒恢复205HP,持续30秒 "SERVER_ReHP_Ins&Con_Modifier_lv2_3": { "stacking": "Multiple", //"reduceDurablityIgnoreTimeScale" : true, //"thinkIntervalIgnoreTimeScale" : true, //"duration": 31, "thinkInterval" : 5, "onThinkInterval" : [ { "$type" : "HealHP", "amount" : 470, "doOffStage" : true, "ignoreAbilityProperty" : true, }, ], "onAdded": [ { "$type" : "HealHP", "amountByTargetMaxHPRatio" : 0.22, "doOffStage" : true, "ignoreAbilityProperty" : true, }, ], }, //当前角色立即恢复10%HP,每5秒恢复265HP,持续30秒 "SERVER_ReHP_Ins&Con_Modifier_lv2_4": { "stacking": "Multiple", //"reduceDurablityIgnoreTimeScale" : true, //"thinkIntervalIgnoreTimeScale" : true, //"duration": 31, "thinkInterval" : 5, "onThinkInterval" : [ { "$type" : "HealHP", "amount" : 570, "doOffStage" : true, "ignoreAbilityProperty" : true, }, ], "onAdded": [ { "$type" : "HealHP", "amountByTargetMaxHPRatio" : 0.26, "doOffStage" : true, "ignoreAbilityProperty" : true, }, ], }, //当前角色立即恢复15%HP,每5秒恢复155HP,持续30秒 "SERVER_ReHP_Ins&Con_Modifier_lv3_1": { "stacking": "Multiple", //"reduceDurablityIgnoreTimeScale" : true, //"thinkIntervalIgnoreTimeScale" : true, //"duration": 31, "thinkInterval" : 5, "onThinkInterval" : [ { "$type" : "HealHP", "amount" : 450, "doOffStage" : true, "ignoreAbilityProperty" : true, }, ], "onAdded": [ { "$type" : "HealHP", "amountByTargetMaxHPRatio" : 0.26, "doOffStage" : true, "ignoreAbilityProperty" : true, }, ], }, //当前角色立即恢复15%HP,每5秒恢复230HP,持续30秒 "SERVER_ReHP_Ins&Con_Modifier_lv3_2": { "stacking": "Multiple", //"reduceDurablityIgnoreTimeScale" : true, //"thinkIntervalIgnoreTimeScale" : true, //"duration": 31, "thinkInterval" : 5, "onThinkInterval" : [ { "$type" : "HealHP", "amount" : 620, "doOffStage" : true, "ignoreAbilityProperty" : true, }, ], "onAdded": [ { "$type" : "HealHP", "amountByTargetMaxHPRatio" : 0.28, "doOffStage" : true, "ignoreAbilityProperty" : true, }, ], }, //当前角色立即恢复15%HP,每5秒恢复385HP,持续30秒 "SERVER_ReHP_Ins&Con_Modifier_lv3_3": { "stacking": "Multiple", //"reduceDurablityIgnoreTimeScale" : true, //"thinkIntervalIgnoreTimeScale" : true, //"duration": 31, "thinkInterval" : 5, "onThinkInterval" : [ { "$type" : "HealHP", "amount" : 790, "doOffStage" : true, "ignoreAbilityProperty" : true, }, ], "onAdded": [ { "$type" : "HealHP", "amountByTargetMaxHPRatio" : 0.3, "doOffStage" : true, "ignoreAbilityProperty" : true, }, ], }, //当前角色立即恢复15%HP,每5秒恢复540HP,持续30秒 "SERVER_ReHP_Ins&Con_Modifier_lv3_4": { "stacking": "Multiple", //"reduceDurablityIgnoreTimeScale" : true, //"thinkIntervalIgnoreTimeScale" : true, //"duration": 31, "thinkInterval" : 5, "onThinkInterval" : [ { "$type" : "HealHP", "amount" : 980, "doOffStage" : true, "ignoreAbilityProperty" : true, }, ], "onAdded": [ { "$type" : "HealHP", "amountByTargetMaxHPRatio" : 0.34, "doOffStage" : true, "ignoreAbilityProperty" : true, }, ], }, //当前角色立即恢复8%HP与750点HP "SERVER_ReHP_Ins&Con_Modifier_lv51_1": { "reduceDurablityIgnoreTimeScale" : true, "stacking": "Multiple", "onAdded": [ { "$type" : "HealHP", "amount" : 800, "doOffStage" : true, "ignoreAbilityProperty" : true, }, { "$type" : "HealHP", "amountByTargetMaxHPRatio" : 0.08, "doOffStage" : true, "ignoreAbilityProperty" : true, }, ], }, //当前角色立即恢复9%HP与850点HP "SERVER_ReHP_Ins&Con_Modifier_lv51_2": { "reduceDurablityIgnoreTimeScale" : true, "stacking": "Multiple", "onAdded": [ { "$type" : "HealHP", "amount" : 1000, "doOffStage" : true, "ignoreAbilityProperty" : true, }, { "$type" : "HealHP", "amountByTargetMaxHPRatio" : 0.09, "doOffStage" : true, "ignoreAbilityProperty" : true, }, ], }, //当前角色立即恢复10%HP与1100点HP "SERVER_ReHP_Ins&Con_Modifier_lv51_3": { "reduceDurablityIgnoreTimeScale" : true, "stacking": "Multiple", "onAdded": [ { "$type" : "HealHP", "amount" : 1200, "doOffStage" : true, "ignoreAbilityProperty" : true, }, { "$type" : "HealHP", "amountByTargetMaxHPRatio" : 0.1, "doOffStage" : true, "ignoreAbilityProperty" : true, }, ], }, //当前角色立即恢复12%HP与1300点HP "SERVER_ReHP_Ins&Con_Modifier_lv51_4": { "reduceDurablityIgnoreTimeScale" : true, "stacking": "Multiple", "onAdded": [ { "$type" : "HealHP", "amount" : 1350, "doOffStage" : true, "ignoreAbilityProperty" : true, }, { "$type" : "HealHP", "amountByTargetMaxHPRatio" : 0.16, "doOffStage" : true, "ignoreAbilityProperty" : true, }, ], }, //当前角色立即恢复20%HP与900点HP "SERVER_ReHP_Ins&Con_Modifier_lv52_1": { "reduceDurablityIgnoreTimeScale" : true, "stacking": "Multiple", "onAdded": [ { "$type" : "HealHP", "amount" : 900, "doOffStage" : true, "ignoreAbilityProperty" : true, }, { "$type" : "HealHP", "amountByTargetMaxHPRatio" : 0.2, "doOffStage" : true, "ignoreAbilityProperty" : true, }, ], }, //当前角色立即恢复22%HP与1100点HP "SERVER_ReHP_Ins&Con_Modifier_lv52_2": { "reduceDurablityIgnoreTimeScale" : true, "stacking": "Multiple", "onAdded": [ { "$type" : "HealHP", "amount" : 1200, "doOffStage" : true, "ignoreAbilityProperty" : true, }, { "$type" : "HealHP", "amountByTargetMaxHPRatio" : 0.22, "doOffStage" : true, "ignoreAbilityProperty" : true, }, ], }, //当前角色立即恢复26%HP与1450点HP "SERVER_ReHP_Ins&Con_Modifier_lv52_3": { "reduceDurablityIgnoreTimeScale" : true, "stacking": "Multiple", "onAdded": [ { "$type" : "HealHP", "amount" : 1500, "doOffStage" : true, "ignoreAbilityProperty" : true, }, { "$type" : "HealHP", "amountByTargetMaxHPRatio" : 0.24, "doOffStage" : true, "ignoreAbilityProperty" : true, }, ], }, //当前角色立即恢复30%HP与1850点HP "SERVER_ReHP_Ins&Con_Modifier_lv52_4": { "reduceDurablityIgnoreTimeScale" : true, "stacking": "Multiple", "onAdded": [ { "$type" : "HealHP", "amount" : 1750, "doOffStage" : true, "ignoreAbilityProperty" : true, }, { "$type" : "HealHP", "amountByTargetMaxHPRatio" : 0.3, "doOffStage" : true, "ignoreAbilityProperty" : true, }, ], }, //当前角色立即恢复30%HP与750点HP "SERVER_ReHP_Ins&Con_Modifier_lv53_1": { "reduceDurablityIgnoreTimeScale" : true, "stacking": "Multiple", "onAdded": [ { "$type" : "HealHP", "amount" : 600, "doOffStage" : true, "ignoreAbilityProperty" : true, }, { "$type" : "HealHP", "amountByTargetMaxHPRatio" : 0.3, "doOffStage" : true, "ignoreAbilityProperty" : true, }, ], }, //当前角色立即恢复32%HP与1250点HP "SERVER_ReHP_Ins&Con_Modifier_lv53_2": { "reduceDurablityIgnoreTimeScale" : true, "stacking": "Multiple", "onAdded": [ { "$type" : "HealHP", "amount" : 1250, "doOffStage" : true, "ignoreAbilityProperty" : true, }, { "$type" : "HealHP", "amountByTargetMaxHPRatio" : 0.32, "doOffStage" : true, "ignoreAbilityProperty" : true, }, ], }, //当前角色立即恢复36%HP与2150点HP "SERVER_ReHP_Ins&Con_Modifier_lv53_3": { "reduceDurablityIgnoreTimeScale" : true, "stacking": "Multiple", "onAdded": [ { "$type" : "HealHP", "amount" : 1900, "doOffStage" : true, "ignoreAbilityProperty" : true, }, { "$type" : "HealHP", "amountByTargetMaxHPRatio" : 0.34, "doOffStage" : true, "ignoreAbilityProperty" : true, }, ], }, //当前角色立即恢复40%HP与3100点HP "SERVER_ReHP_Ins&Con_Modifier_lv53_4": { "reduceDurablityIgnoreTimeScale" : true, "stacking": "Multiple", "onAdded": [ { "$type" : "HealHP", "amount" : 2350, "doOffStage" : true, "ignoreAbilityProperty" : true, }, { "$type" : "HealHP", "amountByTargetMaxHPRatio" : 0.4, "doOffStage" : true, "ignoreAbilityProperty" : true, }, ], }, }, }, }, { //队伍角色攻击增加x点,持续300秒 "Default": { "$type": "ConfigAbility", "abilityName": "Atk_Team", "isDynamicAbility":true, //队伍角色攻击增加13点,持续300秒 "modifiers": { "SERVER_Atk_Team_Modifier_lv1_1": { "stacking": "Multiple", "buffID":50001, "reduceDurablityIgnoreTimeScale" : true, "properties": { "Actor_AttackDelta": 31, }, // "state":"AttackUp", /*"onAdded": [ { "$type": "AttachEffect", "effectPattern": "Eff_Element_Steam", }, ],*/ }, //队伍角色攻击增加15点,持续300秒 "SERVER_Atk_Team_Modifier_lv1_2": { "stacking": "Multiple", "buffID":50001, "reduceDurablityIgnoreTimeScale" : true, "properties": { "Actor_AttackDelta": 37, }, // "state":"AttackUp", /*"onAdded": [ { "$type": "AttachEffect", "effectPattern": "Eff_Element_Steam", }, ],*/ }, //队伍角色攻击增加18点,持续300秒 "SERVER_Atk_Team_Modifier_lv1_3": { "stacking": "Multiple", "buffID":50001, "reduceDurablityIgnoreTimeScale" : true, "properties": { "Actor_AttackDelta": 44, }, // "state":"AttackUp", /*"onAdded": [ { "$type": "AttachEffect", "effectPattern": "Eff_Element_Steam", }, ],*/ }, //队伍角色攻击增加22点,持续300秒 "SERVER_Atk_Team_Modifier_lv1_4": { "stacking": "Multiple", "buffID":50001, "reduceDurablityIgnoreTimeScale" : true, "properties": { "Actor_AttackDelta": 53, }, // "state":"AttackUp", /*"onAdded": [ { "$type": "AttachEffect", "effectPattern": "Eff_Element_Steam", }, ],*/ }, //队伍角色攻击增加31点,持续300秒 "SERVER_Atk_Team_Modifier_lv2_1": { "stacking": "Multiple", "buffID":50001, "reduceDurablityIgnoreTimeScale" : true, "properties": { "Actor_AttackDelta": 66, }, // "state":"AttackUp", /*"onAdded": [ { "$type": "AttachEffect", "effectPattern": "Eff_Element_Steam", }, ],*/ }, //队伍角色攻击增加35点,持续300秒 "SERVER_Atk_Team_Modifier_lv2_2": { "stacking": "Multiple", "buffID":50001, "reduceDurablityIgnoreTimeScale" : true, "properties": { "Actor_AttackDelta": 81, }, // "state":"AttackUp", /*"onAdded": [ { "$type": "AttachEffect", "effectPattern": "Eff_Element_Steam", }, ],*/ }, //队伍角色攻击增加44点,持续300秒 "SERVER_Atk_Team_Modifier_lv2_3": { "stacking": "Multiple", "buffID":50001, "reduceDurablityIgnoreTimeScale" : true, "properties": { "Actor_AttackDelta": 95, }, // "state":"AttackUp", /*"onAdded": [ { "$type": "AttachEffect", "effectPattern": "Eff_Element_Steam", }, ],*/ }, //队伍角色攻击增加53点,持续300秒 "SERVER_Atk_Team_Modifier_lv2_4": { "stacking": "Multiple", "buffID":50001, "reduceDurablityIgnoreTimeScale" : true, "properties": { "Actor_AttackDelta": 114, }, // "state":"AttackUp", /*"onAdded": [ { "$type": "AttachEffect", "effectPattern": "Eff_Element_Steam", }, ],*/ }, //队伍角色攻击增加66点,持续300秒 "SERVER_Atk_Team_Modifier_lv3_1": { "stacking": "Multiple", "buffID":50001, "reduceDurablityIgnoreTimeScale" : true, "properties": { "Actor_AttackDelta": 160, }, // "state":"AttackUp", /*"onAdded": [ { "$type": "AttachEffect", "effectPattern": "Eff_Element_Steam", }, ],*/ }, //队伍角色攻击增加76点,持续300秒 "SERVER_Atk_Team_Modifier_lv3_2": { "stacking": "Multiple", "buffID":50001, "reduceDurablityIgnoreTimeScale" : true, "properties": { "Actor_AttackDelta": 194, }, // "state":"AttackUp", /*"onAdded": [ { "$type": "AttachEffect", "effectPattern": "Eff_Element_Steam", }, ],*/ }, //队伍角色攻击增加95点,持续300秒 "SERVER_Atk_Team_Modifier_lv3_3": { "stacking": "Multiple", "buffID":50001, "reduceDurablityIgnoreTimeScale" : true, "properties": { "Actor_AttackDelta": 228, }, // "state":"AttackUp", /*"onAdded": [ { "$type": "AttachEffect", "effectPattern": "Eff_Element_Steam", }, ],*/ }, //队伍角色攻击增加114点,持续300秒 "SERVER_Atk_Team_Modifier_lv3_4": { "stacking": "Multiple", "buffID":50001, "reduceDurablityIgnoreTimeScale" : true, "properties": { "Actor_AttackDelta": 274, }, // "state":"AttackUp", /*"onAdded": [ { "$type": "AttachEffect", "effectPattern": "Eff_Element_Steam", }, ],*/ }, //队伍角色攻击增加114点,持续300秒 "SERVER_Atk_Team_Modifier_lv4_1": { "stacking": "Multiple", "buffID":50001, "reduceDurablityIgnoreTimeScale" : true, "properties": { "Actor_AttackDelta": 224, "Actor_CriticalDelta": 0.06, }, // "state":"AttackUp", /*"onAdded": [ { "$type": "AttachEffect", "effectPattern": "Eff_Element_Steam", }, ],*/ }, //队伍角色攻击增加114点,持续300秒 "SERVER_Atk_Team_Modifier_lv4_2": { "stacking": "Multiple", "buffID":50001, "reduceDurablityIgnoreTimeScale" : true, "properties": { "Actor_AttackDelta": 272, "Actor_CriticalDelta": 0.08, }, // "state":"AttackUp", /*"onAdded": [ { "$type": "AttachEffect", "effectPattern": "Eff_Element_Steam", }, ],*/ }, //队伍角色攻击增加114点,持续300秒 "SERVER_Atk_Team_Modifier_lv4_3": { "stacking": "Multiple", "buffID":50001, "reduceDurablityIgnoreTimeScale" : true, "properties": { "Actor_AttackDelta": 320, "Actor_CriticalDelta": 0.1, }, // "state":"AttackUp", /*"onAdded": [ { "$type": "AttachEffect", "effectPattern": "Eff_Element_Steam", }, ],*/ }, //队伍角色攻击增加114点,持续300秒 "SERVER_Atk_Team_Modifier_lv4_4": { "stacking": "Multiple", "buffID":50001, "reduceDurablityIgnoreTimeScale" : true, "properties": { "Actor_AttackDelta": 384, "Actor_CriticalDelta": 0.14, }, // "state":"AttackUp", /*"onAdded": [ { "$type": "AttachEffect", "effectPattern": "Eff_Element_Steam", }, ],*/ }, //队伍角色攻击增加114点,持续300秒 "SERVER_Atk_Team_Modifier_lv5_1": { "stacking": "Multiple", "buffID":50001, "reduceDurablityIgnoreTimeScale" : true, "properties": { "Actor_AttackDelta": 260, "Actor_CriticalDelta": 0.08, }, // "state":"AttackUp", /*"onAdded": [ { "$type": "AttachEffect", "effectPattern": "Eff_Element_Steam", }, ],*/ }, //队伍角色攻击增加114点,持续300秒 "SERVER_Atk_Team_Modifier_lv5_2": { "stacking": "Multiple", "buffID":50001, "reduceDurablityIgnoreTimeScale" : true, "properties": { "Actor_AttackDelta": 316, "Actor_CriticalDelta": 0.1, }, // "state":"AttackUp", /*"onAdded": [ { "$type": "AttachEffect", "effectPattern": "Eff_Element_Steam", }, ],*/ }, //队伍角色攻击增加114点,持续300秒 "SERVER_Atk_Team_Modifier_lv5_3": { "stacking": "Multiple", "buffID":50001, "reduceDurablityIgnoreTimeScale" : true, "properties": { "Actor_AttackDelta": 372, "Actor_CriticalDelta": 0.12, }, // "state":"AttackUp", /*"onAdded": [ { "$type": "AttachEffect", "effectPattern": "Eff_Element_Steam", }, ],*/ }, //队伍角色攻击增加114点,持续300秒 "SERVER_Atk_Team_Modifier_lv5_4": { "stacking": "Multiple", "buffID":50001, "reduceDurablityIgnoreTimeScale" : true, "properties": { "Actor_AttackDelta": 446, "Actor_CriticalDelta": 0.16, }, // "state":"AttackUp", /*"onAdded": [ { "$type": "AttachEffect", "effectPattern": "Eff_Element_Steam", }, ],*/ }, }, }, }, { //队伍角色防御增加x点,持续300秒 "Default": { "$type": "ConfigAbility", "abilityName": "Def_Team", "isDynamicAbility":true, //队伍角色防御增加24点,持续300秒 "modifiers": { "SERVER_Def_Team_Modifier_lv1_1": { "stacking": "Multiple", "buffID":50002, "reduceDurablityIgnoreTimeScale" : true, "properties": { "Actor_DefenceDelta": 48, }, // "state":"DefenseUp", /*"onAdded": [ { "$type": "AttachEffect", "effectPattern": "Eff_Element_Steam", }, ],*/ }, //队伍角色防御增加27点,持续300秒 "SERVER_Def_Team_Modifier_lv1_2": { "stacking": "Multiple", "buffID":50002, "reduceDurablityIgnoreTimeScale" : true, "properties": { "Actor_DefenceDelta": 58, }, // "state":"DefenseUp", /*"onAdded": [ { "$type": "AttachEffect", "effectPattern": "Eff_Element_Steam", }, ],*/ }, //队伍角色防御增加34点,持续300秒 "SERVER_Def_Team_Modifier_lv1_3": { "stacking": "Multiple", "buffID":50002, "reduceDurablityIgnoreTimeScale" : true, "properties": { "Actor_DefenceDelta": 68, }, // "state":"DefenseUp", /*"onAdded": [ { "$type": "AttachEffect", "effectPattern": "Eff_Element_Steam", }, ],*/ }, //队伍角色防御增加40点,持续300秒 "SERVER_Def_Team_Modifier_lv1_4": { "stacking": "Multiple", "buffID":50002, "reduceDurablityIgnoreTimeScale" : true, "properties": { "Actor_DefenceDelta": 82, }, // "state":"DefenseUp", /*"onAdded": [ { "$type": "AttachEffect", "effectPattern": "Eff_Element_Steam", }, ],*/ }, //队伍角色防御增加57点,持续300秒 "SERVER_Def_Team_Modifier_lv2_1": { "stacking": "Multiple", "buffID":50002, "reduceDurablityIgnoreTimeScale" : true, "properties": { "Actor_DefenceDelta": 88, }, // "state":"DefenseUp", /*"onAdded": [ { "$type": "AttachEffect", "effectPattern": "Eff_Element_Steam", }, ],*/ }, //队伍角色防御增加65点,持续300秒 "SERVER_Def_Team_Modifier_lv2_2": { "stacking": "Multiple", "buffID":50002, "reduceDurablityIgnoreTimeScale" : true, "properties": { "Actor_DefenceDelta": 107, }, // "state":"DefenseUp", /*"onAdded": [ { "$type": "AttachEffect", "effectPattern": "Eff_Element_Steam", }, ],*/ }, //队伍角色防御增加81点,持续300秒 "SERVER_Def_Team_Modifier_lv2_3": { "stacking": "Multiple", "buffID":50002, "reduceDurablityIgnoreTimeScale" : true, "properties": { "Actor_DefenceDelta": 126, }, // "state":"DefenseUp", /*"onAdded": [ { "$type": "AttachEffect", "effectPattern": "Eff_Element_Steam", }, ],*/ }, //队伍角色防御增加97点,持续300秒 "SERVER_Def_Team_Modifier_lv2_4": { "stacking": "Multiple", "buffID":50002, "reduceDurablityIgnoreTimeScale" : true, "properties": { "Actor_DefenceDelta": 151, }, // "state":"DefenseUp", /*"onAdded": [ { "$type": "AttachEffect", "effectPattern": "Eff_Element_Steam", }, ],*/ }, //队伍角色防御增加107点,持续300秒 "SERVER_Def_Team_Modifier_lv3_1": { "stacking": "Multiple", "buffID":50002, "reduceDurablityIgnoreTimeScale" : true, "properties": { "Actor_DefenceDelta": 165, }, // "state":"DefenseUp", /*"onAdded": [ { "$type": "AttachEffect", "effectPattern": "Eff_Element_Steam", }, ],*/ }, //队伍角色防御增加122点,持续300秒 "SERVER_Def_Team_Modifier_lv3_2": { "stacking": "Multiple", "buffID":50002, "reduceDurablityIgnoreTimeScale" : true, "properties": { "Actor_DefenceDelta": 200, }, // "state":"DefenseUp", /*"onAdded": [ { "$type": "AttachEffect", "effectPattern": "Eff_Element_Steam", }, ],*/ }, //队伍角色防御增加152点,持续300秒 "SERVER_Def_Team_Modifier_lv3_3": { "stacking": "Multiple", "buffID":50002, "reduceDurablityIgnoreTimeScale" : true, "properties": { "Actor_DefenceDelta": 235, }, // "state":"DefenseUp", /*"onAdded": [ { "$type": "AttachEffect", "effectPattern": "Eff_Element_Steam", }, ],*/ }, //队伍角色防御增加183点,持续300秒 "SERVER_Def_Team_Modifier_lv3_4": { "stacking": "Multiple", "buffID":50002, "reduceDurablityIgnoreTimeScale" : true, "properties": { "Actor_DefenceDelta": 282, }, // "state":"DefenseUp", /*"onAdded": [ { "$type": "AttachEffect", "effectPattern": "Eff_Element_Steam", }, ],*/ }, //队伍角色防御增加183点,持续300秒 "SERVER_Def_Team_Modifier_lv4_1": { "stacking": "Multiple", "buffID":50002, "reduceDurablityIgnoreTimeScale" : true, "properties": { "Actor_DefenceDelta": 215, "Actor_HealAddDelta": 0.06, }, // "state":"DefenseUp", }, //队伍角色防御增加183点,持续300秒 "SERVER_Def_Team_Modifier_lv4_2": { "stacking": "Multiple", "buffID":50002, "reduceDurablityIgnoreTimeScale" : true, "properties": { "Actor_DefenceDelta": 261, "Actor_HealAddDelta": 0.08, }, // "state":"DefenseUp", }, //队伍角色防御增加183点,持续300秒 "SERVER_Def_Team_Modifier_lv4_3": { "stacking": "Multiple", "buffID":50002, "reduceDurablityIgnoreTimeScale" : true, "properties": { "Actor_DefenceDelta": 308, "Actor_HealAddDelta": 0.1, }, // "state":"DefenseUp", }, //队伍角色防御增加183点,持续300秒 "SERVER_Def_Team_Modifier_lv4_4": { "stacking": "Multiple", "buffID":50002, "reduceDurablityIgnoreTimeScale" : true, "properties": { "Actor_DefenceDelta": 369, "Actor_HealAddDelta": 0.14, }, // "state":"DefenseUp", }, //队伍角色防御增加183点,持续300秒 "SERVER_Def_Team_Modifier_lv5_1": { "stacking": "Multiple", "buffID":50002, "reduceDurablityIgnoreTimeScale" : true, "properties": { "Actor_DefenceDelta": 248, "Actor_HealAddDelta": 0.08, }, // "state":"DefenseUp", }, //队伍角色防御增加183点,持续300秒 "SERVER_Def_Team_Modifier_lv5_2": { "stacking": "Multiple", "buffID":50002, "reduceDurablityIgnoreTimeScale" : true, "properties": { "Actor_DefenceDelta": 301, "Actor_HealAddDelta": 0.1, }, // "state":"DefenseUp", }, //队伍角色防御增加183点,持续300秒 "SERVER_Def_Team_Modifier_lv5_3": { "stacking": "Multiple", "buffID":50002, "reduceDurablityIgnoreTimeScale" : true, "properties": { "Actor_DefenceDelta": 354, "Actor_HealAddDelta": 0.12, }, // "state":"DefenseUp", }, //队伍角色防御增加183点,持续300秒 "SERVER_Def_Team_Modifier_lv5_4": { "stacking": "Multiple", "buffID":50002, "reduceDurablityIgnoreTimeScale" : true, "properties": { "Actor_DefenceDelta": 425, "Actor_HealAddDelta": 0.16, }, // "state":"DefenseUp", }, //队伍角色护盾强效20%,持续300秒 "SERVER_Shield_Team_Modifier_lv3_1": { "stacking": "Multiple", "buffID":50002, "reduceDurablityIgnoreTimeScale" : true, "properties": { "Actor_ShieldCostMinusRatio": 0.2, }, // "state":"DefenseUp", }, //队伍角色护盾强效25%,持续300秒 "SERVER_Shield_Team_Modifier_lv3_2": { "stacking": "Multiple", "buffID":50002, "reduceDurablityIgnoreTimeScale" : true, "properties": { "Actor_ShieldCostMinusRatio": 0.25, }, // "state":"DefenseUp", }, //队伍角色护盾强效30%,持续300秒 "SERVER_Shield_Team_Modifier_lv3_3": { "stacking": "Multiple", "buffID":50002, "reduceDurablityIgnoreTimeScale" : true, "properties": { "Actor_ShieldCostMinusRatio": 0.3, }, // "state":"DefenseUp", }, //队伍角色护盾强效35%,持续300秒 "SERVER_Shield_Team_Modifier_lv3_4": { "stacking": "Multiple", "buffID":50002, "reduceDurablityIgnoreTimeScale" : true, "properties": { "Actor_ShieldCostMinusRatio": 0.35, }, // "state":"DefenseUp", }, //队伍角色护盾强效20%,持续300秒 "SERVER_Shield_Team_Modifier_lv4_1": { "stacking": "Multiple", "buffID":50002, "reduceDurablityIgnoreTimeScale" : true, "properties": { "Actor_ShieldCostMinusRatio": 0.25, "Actor_DefenceDelta": 165, }, // "state":"DefenseUp", }, //队伍角色护盾强效25%,持续300秒 "SERVER_Shield_Team_Modifier_lv4_2": { "stacking": "Multiple", "buffID":50002, "reduceDurablityIgnoreTimeScale" : true, "properties": { "Actor_ShieldCostMinusRatio": 0.3, "Actor_DefenceDelta": 200, }, // "state":"DefenseUp", }, //队伍角色护盾强效30%,持续300秒 "SERVER_Shield_Team_Modifier_lv4_3": { "stacking": "Multiple", "buffID":50002, "reduceDurablityIgnoreTimeScale" : true, "properties": { "Actor_ShieldCostMinusRatio": 0.35, "Actor_DefenceDelta": 235, }, // "state":"DefenseUp", }, //队伍角色护盾强效35%,持续300秒 "SERVER_Shield_Team_Modifier_lv4_4": { "stacking": "Multiple", "buffID":50002, "reduceDurablityIgnoreTimeScale" : true, "properties": { "Actor_ShieldCostMinusRatio": 0.4, "Actor_DefenceDelta": 282, }, // "state":"DefenseUp", }, //队伍治疗效果6%,持续300秒 "SERVER_Heal_Team_Modifier_lv1_1": { "stacking": "Multiple", "buffID":50002, "reduceDurablityIgnoreTimeScale" : true, "properties": { "Actor_HealAddDelta": 0.06, }, // "state":"DefenseUp", }, //队伍生命值上限600,持续300秒 "SERVER_MaxHp_Team_Modifier_lv1_1": { "stacking": "Multiple", "buffID":50002, "reduceDurablityIgnoreTimeScale" : true, "properties": { "Actor_MaxHPDelta": 600, }, // "state":"DefenseUp", }, //队伍治疗效果10%,持续300秒 "SERVER_HealAdd_Team_Modifier_lv2_1": { "stacking": "Multiple", "buffID":50002, "reduceDurablityIgnoreTimeScale" : true, "properties": { "Actor_HealAddDelta": 0.1, }, }, //队伍治疗效果12%,持续300秒 "SERVER_HealAdd_Team_Modifier_lv2_2": { "stacking": "Multiple", "buffID":50002, "reduceDurablityIgnoreTimeScale" : true, "properties": { "Actor_HealAddDelta": 0.12, }, }, //队伍治疗效果15%,持续300秒 "SERVER_HealAdd_Team_Modifier_lv2_3": { "stacking": "Multiple", "buffID":50002, "reduceDurablityIgnoreTimeScale" : true, "properties": { "Actor_HealAddDelta": 0.15, }, }, //队伍治疗效果20%,持续300秒 "SERVER_HealAdd_Team_Modifier_lv2_4": { "stacking": "Multiple", "buffID":50002, "reduceDurablityIgnoreTimeScale" : true, "properties": { "Actor_HealAddDelta": 0.2, }, }, //队伍治疗效果15%,持续300秒 "SERVER_HealAdd_Team_Modifier_lv3_1": { "stacking": "Multiple", "buffID":50002, "reduceDurablityIgnoreTimeScale" : true, "properties": { "Actor_HealAddDelta": 0.15, }, }, //队伍治疗效果17%,持续300秒 "SERVER_HealAdd_Team_Modifier_lv3_2": { "stacking": "Multiple", "buffID":50002, "reduceDurablityIgnoreTimeScale" : true, "properties": { "Actor_HealAddDelta": 0.17, }, }, //队伍治疗效果20%,持续300秒 "SERVER_HealAdd_Team_Modifier_lv3_3": { "stacking": "Multiple", "buffID":50002, "reduceDurablityIgnoreTimeScale" : true, "properties": { "Actor_HealAddDelta": 0.2, }, }, //队伍治疗效果25%,持续300秒 "SERVER_HealAdd_Team_Modifier_lv3_4": { "stacking": "Multiple", "buffID":50002, "reduceDurablityIgnoreTimeScale" : true, "properties": { "Actor_HealAddDelta": 0.25, }, }, //队伍生命值上限13%,持续300秒 "SERVER_MaxHp_Team_Modifier_lv2_1": { "stacking": "Multiple", "buffID":50002, "reduceDurablityIgnoreTimeScale" : true, "properties": { "Actor_MaxHPRatio": 0.13, }, }, //队伍生命值上限15%,持续300秒 "SERVER_MaxHp_Team_Modifier_lv2_2": { "stacking": "Multiple", "buffID":50002, "reduceDurablityIgnoreTimeScale" : true, "properties": { "Actor_MaxHPRatio": 0.15, }, }, //队伍生命值上限18%,持续300秒 "SERVER_MaxHp_Team_Modifier_lv2_3": { "stacking": "Multiple", "buffID":50002, "reduceDurablityIgnoreTimeScale" : true, "properties": { "Actor_MaxHPRatio": 0.18, }, }, //队伍生命值上限22%,持续300秒 "SERVER_MaxHp_Team_Modifier_lv2_4": { "stacking": "Multiple", "buffID":50002, "reduceDurablityIgnoreTimeScale" : true, "properties": { "Actor_MaxHPRatio": 0.22, }, }, //队伍生命值上限20%,持续300秒 "SERVER_MaxHp_Team_Modifier_lv3_1": { "stacking": "Multiple", "buffID":50002, "reduceDurablityIgnoreTimeScale" : true, "properties": { "Actor_MaxHPRatio": 0.2, }, }, //队伍生命值上限22%,持续300秒 "SERVER_MaxHp_Team_Modifier_lv3_2": { "stacking": "Multiple", "buffID":50002, "reduceDurablityIgnoreTimeScale" : true, "properties": { "Actor_MaxHPRatio": 0.22, }, }, //队伍生命值上限25%,持续300秒 "SERVER_MaxHp_Team_Modifier_lv3_3": { "stacking": "Multiple", "buffID":50002, "reduceDurablityIgnoreTimeScale" : true, "properties": { "Actor_MaxHPRatio": 0.25, }, }, //队伍生命值上限30%,持续300秒 "SERVER_MaxHp_Team_Modifier_lv3_4": { "stacking": "Multiple", "buffID":50002, "reduceDurablityIgnoreTimeScale" : true, "properties": { "Actor_MaxHPRatio": 0.3, }, }, }, }, }, { //队伍角色电系伤害提升x%,持续300秒 "Default": { "$type": "ConfigAbility", "abilityName": "Elec_Team", "isDynamicAbility":true, //队伍角色电系伤害提升12%,持续300秒 "modifiers": { "SERVER_Elec_Team_Modifier_lv2_1": { "stacking": "Multiple", "reduceDurablityIgnoreTimeScale" : true, "properties": { "Actor_ElecAddHurtDelta": 0.12, }, /* "onAdded": [ { "$type": "AttachEffect", "effectPattern": "Eff_Element_Steam", }, ],*/ }, //队伍角色电系伤害提升18%,持续300秒 "SERVER_Elec_Team_Modifier_lv2_2": { "stacking": "Multiple", "reduceDurablityIgnoreTimeScale" : true, "properties": { "Actor_ElecAddHurtDelta": 0.18, }, /* "onAdded": [ { "$type": "AttachEffect", "effectPattern": "Eff_Element_Steam", }, ],*/ }, //队伍角色电系伤害提升24%,持续300秒 "SERVER_Elec_Team_Modifier_lv2_3": { "stacking": "Multiple", "reduceDurablityIgnoreTimeScale" : true, "properties": { "Actor_ElecAddHurtDelta": 0.24, }, /* "onAdded": [ { "$type": "AttachEffect", "effectPattern": "Eff_Element_Steam", }, ],*/ }, }, }, }, { //队伍角色火系伤害提升x%,持续300秒 "Default": { "$type": "ConfigAbility", "abilityName": "Fire_Team", "isDynamicAbility":true, //队伍角色火系伤害提升12%,持续300秒 "modifiers": { "SERVER_Fire_Team_Modifier_lv2_1": { "stacking": "Multiple", "reduceDurablityIgnoreTimeScale" : true, "properties": { "Actor_FireAddHurtDelta": 0.12, }, /* "onAdded": [ { "$type": "AttachEffect", "effectPattern": "Eff_Element_Steam", }, ],*/ }, //队伍角色火系伤害提升18%,持续300秒 "SERVER_Fire_Team_Modifier_lv2_2": { "stacking": "Multiple", "reduceDurablityIgnoreTimeScale" : true, "properties": { "Actor_FireAddHurtDelta": 0.18, }, /* "onAdded": [ { "$type": "AttachEffect", "effectPattern": "Eff_Element_Steam", }, ],*/ }, //队伍角色火系伤害提升24%,持续300秒 "SERVER_Fire_Team_Modifier_lv2_3": { "stacking": "Multiple", "reduceDurablityIgnoreTimeScale" : true, "properties": { "Actor_FireAddHurtDelta": 0.24, }, /* "onAdded": [ { "$type": "AttachEffect", "effectPattern": "Eff_Element_Steam", }, ],*/ }, }, }, }, { //队伍角色水系伤害提升12%,持续300秒 "Default": { "$type": "ConfigAbility", "abilityName": "Water_Team", "isDynamicAbility":true, //队伍角色水系伤害提升12%,持续300秒 "modifiers": { "SERVER_Water_Team_Modifier_lv2_1": { "stacking": "Multiple", "reduceDurablityIgnoreTimeScale" : true, "properties": { "Actor_WaterAddHurtDelta": 0.12, }, /* "onAdded": [ { "$type": "AttachEffect", "effectPattern": "Eff_Element_Steam", }, ],*/ }, //队伍角色水系伤害提升18%,持续300秒 "SERVER_Water_Team_Modifier_lv2_2": { "stacking": "Multiple", "reduceDurablityIgnoreTimeScale" : true, "properties": { "Actor_WaterAddHurtDelta": 0.18, }, /* "onAdded": [ { "$type": "AttachEffect", "effectPattern": "Eff_Element_Steam", }, ],*/ }, //队伍角色水系伤害提升24%,持续300秒 "SERVER_Water_Team_Modifier_lv2_3": { "stacking": "Multiple", "reduceDurablityIgnoreTimeScale" : true, "properties": { "Actor_WaterAddHurtDelta": 0.24, }, /* "onAdded": [ { "$type": "AttachEffect", "effectPattern": "Eff_Element_Steam", }, ],*/ }, }, }, }, { //复活类效果 "Default": { "$type": "ConfigAbility", "abilityName": "revive_buff", "isDynamicAbility":true, "modifiers": { //当前角色立即恢复50HP "SERVER_revive_buff_Modifier_lv1_1": { "reduceDurablityIgnoreTimeScale" : true, "stacking": "Multiple", "onAdded": [ { "$type" : "HealHP", "amount" : 50, "doOffStage" : true, "ignoreAbilityProperty" : true, }, ], }, //当前角色立即恢复100HP "SERVER_revive_buff_Modifier_lv1_2": { "reduceDurablityIgnoreTimeScale" : true, "stacking": "Multiple", "onAdded": [ { "$type" : "HealHP", "amount" : 100, "doOffStage" : true, "ignoreAbilityProperty" : true, }, ], }, //当前角色立即恢复150HP "SERVER_revive_buff_Modifier_lv1_3": { "reduceDurablityIgnoreTimeScale" : true, "stacking": "Multiple", "onAdded": [ { "$type" : "HealHP", "amount" : 150, "doOffStage" : true, "ignoreAbilityProperty" : true, }, ], }, //当前角色立即恢复10%+150HP "SERVER_revive_buff_Modifier_lv1_4": { "reduceDurablityIgnoreTimeScale" : true, "stacking": "Multiple", "onAdded": [ { "$type" : "HealHP", "amount" : 150, "doOffStage" : true, "ignoreAbilityProperty" : true, }, { "$type" : "HealHP", "amountByTargetMaxHPRatio" : 0.1, "doOffStage" : true, }, ], }, //当前角色立即恢复250HP "SERVER_revive_buff_Modifier_lv2_1": { "reduceDurablityIgnoreTimeScale" : true, "stacking": "Multiple", "onAdded": [ { "$type" : "HealHP", "amount" : 250, "doOffStage" : true, "ignoreAbilityProperty" : true, }, ], }, //当前角色立即恢复400HP "SERVER_revive_buff_Modifier_lv2_2": { "reduceDurablityIgnoreTimeScale" : true, "stacking": "Multiple", "onAdded": [ { "$type" : "HealHP", "amount" : 400, "doOffStage" : true, "ignoreAbilityProperty" : true, }, ], }, //当前角色立即恢复550HP "SERVER_revive_buff_Modifier_lv2_3": { "reduceDurablityIgnoreTimeScale" : true, "stacking": "Multiple", "onAdded": [ { "$type" : "HealHP", "amount" : 550, "doOffStage" : true, "ignoreAbilityProperty" : true, }, ], }, //当前角色立即恢复15%HP,防御增加15点 "SERVER_revive_buff_Modifier_lv2_4": { "reduceDurablityIgnoreTimeScale" : true, "stacking": "Multiple", /*"properties": { "Actor_DefenceDelta": 50, }, "state":"DefenseUp",*/ "onAdded": [ { "$type" : "HealHP", "amount" : 550, "doOffStage" : true, "ignoreAbilityProperty" : true, }, { "$type" : "HealHP", "amountByTargetMaxHPRatio" : 0.15, "doOffStage" : true, "ignoreAbilityProperty" : true, }, ], }, //当前角色立即恢复15%+400HP "SERVER_revive_buff_Modifier_lv3_1": { "reduceDurablityIgnoreTimeScale" : true, "stacking": "Multiple", "onAdded": [ { "$type" : "HealHP", "amount" : 900, "doOffStage" : true, "ignoreAbilityProperty" : true, }, ], }, //当前角色立即恢复25%+600HP "SERVER_revive_buff_Modifier_lv3_2": { "reduceDurablityIgnoreTimeScale" : true, "stacking": "Multiple", "onAdded": [ { "$type" : "HealHP", "amount" : 1200, "doOffStage" : true, "ignoreAbilityProperty" : true, }, ], }, //当前角色立即恢复35%+800HP "SERVER_revive_buff_Modifier_lv3_3": { "reduceDurablityIgnoreTimeScale" : true, "stacking": "Multiple", "onAdded": [ { "$type" : "HealHP", "amount" : 1500, "doOffStage" : true, "ignoreAbilityProperty" : true, }, ], }, //当前角色立即恢复40%HP "SERVER_revive_buff_Modifier_lv3_4": { "reduceDurablityIgnoreTimeScale" : true, "stacking": "Multiple", "onAdded": [ { "$type" : "HealHP", "amount" : 1500, "doOffStage" : true, "ignoreAbilityProperty" : true, }, { "$type" : "HealHP", "amountByTargetMaxHPRatio" : 0.2, "doOffStage" : true, "ignoreAbilityProperty" : true, }, ], }, }, }, }, { //暴击加成类buff "Default": { "$type": "ConfigAbility", "abilityName": "Critical_Team", "isDynamicAbility":true, "modifiers": { //队伍角色暴击几率提升3%,持续300秒 "SERVER_Critical_Team_Modifier_lv2_1": { "stacking": "Multiple", "buffID":50001, "reduceDurablityIgnoreTimeScale" : true, "properties": { "Actor_CriticalDelta": 0.06, }, /* "onAdded": [ { "$type": "AttachEffect", "effectPattern": "Eff_Element_Steam", }, ],*/ }, //队伍角色暴击几率提升5%,持续300秒 "SERVER_Critical_Team_Modifier_lv2_2": { "stacking": "Multiple", "buffID":50001, "reduceDurablityIgnoreTimeScale" : true, "properties": { "Actor_CriticalDelta": 0.09, }, /* "onAdded": [ { "$type": "AttachEffect", "effectPattern": "Eff_Element_Steam", }, ],*/ }, //队伍角色暴击几率提升7%,持续300秒 "SERVER_Critical_Team_Modifier_lv2_3": { "stacking": "Multiple", "buffID":50001, "reduceDurablityIgnoreTimeScale" : true, "properties": { "Actor_CriticalDelta": 0.12, }, /* "onAdded": [ { "$type": "AttachEffect", "effectPattern": "Eff_Element_Steam", }, ],*/ }, //队伍角色暴击几率提升7%,持续300秒 "SERVER_Critical_Team_Modifier_lv2_4": { "stacking": "Multiple", "buffID":50001, "reduceDurablityIgnoreTimeScale" : true, "properties": { "Actor_CriticalDelta": 0.16, }, /* "onAdded": [ { "$type": "AttachEffect", "effectPattern": "Eff_Element_Steam", }, ],*/ }, //队伍角色暴击几率提升5%,持续300秒 "SERVER_Critical_Team_Modifier_lv3_1": { "stacking": "Multiple", "buffID":50001, "reduceDurablityIgnoreTimeScale" : true, "properties": { "Actor_CriticalDelta": 0.1, }, /* "onAdded": [ { "$type": "AttachEffect", "effectPattern": "Eff_Element_Steam", }, ],*/ }, //队伍角色暴击几率提升8%,持续300秒 "SERVER_Critical_Team_Modifier_lv3_2": { "stacking": "Multiple", "buffID":50001, "reduceDurablityIgnoreTimeScale" : true, "properties": { "Actor_CriticalDelta": 0.15, }, /* "onAdded": [ { "$type": "AttachEffect", "effectPattern": "Eff_Element_Steam", }, ],*/ }, //队伍角色暴击几率提升10%,持续300秒 "SERVER_Critical_Team_Modifier_lv3_3": { "stacking": "Multiple", "buffID":50001, "reduceDurablityIgnoreTimeScale" : true, "properties": { "Actor_CriticalDelta": 0.2, }, /* "onAdded": [ { "$type": "AttachEffect", "effectPattern": "Eff_Element_Steam", }, ],*/ }, //队伍角色暴击几率提升10%,持续300秒,同时加暴击伤害10% "SERVER_Critical_Team_Modifier_lv3_4": { "stacking": "Multiple", "buffID":50001, "reduceDurablityIgnoreTimeScale" : true, "properties": { "Actor_CriticalDelta": 0.2, "Actor_CriticalHurtDelta":0.2, }, /* "onAdded": [ { "$type": "AttachEffect", "effectPattern": "Eff_Element_Steam", }, ],*/ }, //队伍角色物理增伤提升10%,持续300秒 "SERVER_Physical_Team_Modifier_lv2_1": { "stacking": "Multiple", "buffID":50001, "reduceDurablityIgnoreTimeScale" : true, "properties": { "Actor_PhysicalAddHurtDelta": 0.15, }, // "state":"AttackUp", }, //队伍角色物理增伤提升15%,持续300秒 "SERVER_Physical_Team_Modifier_lv2_2": { "stacking": "Multiple", "buffID":50001, "reduceDurablityIgnoreTimeScale" : true, "properties": { "Actor_PhysicalAddHurtDelta": 0.2, }, // "state":"AttackUp", }, //队伍角色物理增伤提升20%,持续300秒 "SERVER_Physical_Team_Modifier_lv2_3": { "stacking": "Multiple", "buffID":50001, "reduceDurablityIgnoreTimeScale" : true, "properties": { "Actor_PhysicalAddHurtDelta": 0.25, }, // "state":"AttackUp", }, //队伍角色物理增伤提升20%,持续300秒 "SERVER_Physical_Team_Modifier_lv2_4": { "stacking": "Multiple", "buffID":50001, "reduceDurablityIgnoreTimeScale" : true, "properties": { "Actor_PhysicalAddHurtDelta": 0.35, }, // "state":"AttackUp", }, //队伍角色物理增伤提升10%,持续300秒 "SERVER_Physical_Team_Modifier_lv3_1": { "stacking": "Multiple", "buffID":50001, "reduceDurablityIgnoreTimeScale" : true, "properties": { "Actor_PhysicalAddHurtDelta": 0.2, }, // "state":"AttackUp", }, //队伍角色物理增伤提升15%,持续300秒 "SERVER_Physical_Team_Modifier_lv3_2": { "stacking": "Multiple", "buffID":50001, "reduceDurablityIgnoreTimeScale" : true, "properties": { "Actor_PhysicalAddHurtDelta": 0.3, }, // "state":"AttackUp", }, //队伍角色物理增伤提升20%,持续300秒 "SERVER_Physical_Team_Modifier_lv3_3": { "stacking": "Multiple", "buffID":50001, "reduceDurablityIgnoreTimeScale" : true, "properties": { "Actor_PhysicalAddHurtDelta": 0.4, }, // "state":"AttackUp", }, //队伍角色物理增伤提升20%,持续300秒 "SERVER_Physical_Team_Modifier_lv3_4": { "stacking": "Multiple", "buffID":50001, "reduceDurablityIgnoreTimeScale" : true, "properties": { "Actor_PhysicalAddHurtDelta": 0.55, }, // "state":"AttackUp", }, //队伍角色物理增伤提升10%,持续300秒 "SERVER_Physical_Team_Modifier_lv4_1": { "stacking": "Multiple", "buffID":50001, "reduceDurablityIgnoreTimeScale" : true, "properties": { "Actor_PhysicalAddHurtDelta": 0.25, "Actor_CriticalDelta": 0.06, }, // "state":"AttackUp", }, //队伍角色物理增伤提升15%,持续300秒 "SERVER_Physical_Team_Modifier_lv4_2": { "stacking": "Multiple", "buffID":50001, "reduceDurablityIgnoreTimeScale" : true, "properties": { "Actor_PhysicalAddHurtDelta": 0.35, "Actor_CriticalDelta": 0.08, }, // "state":"AttackUp", }, //队伍角色物理增伤提升20%,持续300秒 "SERVER_Physical_Team_Modifier_lv4_3": { "stacking": "Multiple", "buffID":50001, "reduceDurablityIgnoreTimeScale" : true, "properties": { "Actor_PhysicalAddHurtDelta": 0.45, "Actor_CriticalDelta": 0.1, }, // "state":"AttackUp", }, //队伍角色物理增伤提升20%,持续300秒 "SERVER_Physical_Team_Modifier_lv4_4": { "stacking": "Multiple", "buffID":50001, "reduceDurablityIgnoreTimeScale" : true, "properties": { "Actor_PhysicalAddHurtDelta": 0.55, "Actor_CriticalDelta": 0.14, }, // "state":"AttackUp", }, }, }, }, //************************************************************************************************************************************************************************************************** { //飞行体力消耗降低20% "Default": { "$type": "ConfigAbility", "abilityName": "Stamina_Fly_Team", "isDynamicAbility":true, "modifiers": { "SERVER_Stamina_Fly_Team_Modifier_lv2_1": { "stacking": "Multiple", "buffID":50003, "modifierMixins": [ { "$type":"AttachToStateIDMixin", "stateIDs" : ["Fly",], "modifierName" : "Stamina_Fly_Team_Modifier_lv2_1_x",//名字需要一样 }, ], }, "Stamina_Fly_Team_Modifier_lv2_1_x": { // "buffID":50003, "properties": { "Actor_CostStaminaRatio":-0.15, }, }, "SERVER_Stamina_Fly_Team_Modifier_lv2_2": { "stacking": "Multiple", "buffID":50003, "modifierMixins": [ { "$type":"AttachToStateIDMixin", "stateIDs" : ["Fly",], "modifierName" : "Stamina_Fly_Team_Modifier_lv2_2_x",//名字需要一样 }, ], }, "Stamina_Fly_Team_Modifier_lv2_2_x": { // "buffID":50003, "properties": { "Actor_CostStaminaRatio":-0.20, }, }, "SERVER_Stamina_Fly_Team_Modifier_lv2_3": { "stacking": "Multiple", "buffID":50003, "modifierMixins": [ { "$type":"AttachToStateIDMixin", "stateIDs" : ["Fly",], "modifierName" : "Stamina_Fly_Team_Modifier_lv2_3_x",//名字需要一样 }, ], }, "Stamina_Fly_Team_Modifier_lv2_3_x": { // "buffID":50003, "properties": { "Actor_CostStaminaRatio":-0.25, }, }, "SERVER_Stamina_Fly_Team_Modifier_lv2_4": { "stacking": "Multiple", "buffID":50003, "modifierMixins": [ { "$type":"AttachToStateIDMixin", "stateIDs" : ["Fly",], "modifierName" : "Stamina_Fly_Team_Modifier_lv2_4_x",//名字需要一样 }, ], }, "Stamina_Fly_Team_Modifier_lv2_4_x": { // "buffID":50003, "properties": { "Actor_CostStaminaRatio":-0.25, }, }, "SERVER_Stamina_Fly_Team_Modifier_lv3_1": { "stacking": "Multiple", "buffID":50003, "modifierMixins": [ { "$type":"AttachToStateIDMixin", "stateIDs" : ["Fly","SprintBS","Sprint",], "modifierName" : "Stamina_Fly_Team_Modifier_lv3_1_x",//名字需要一样 }, ], }, "Stamina_Fly_Team_Modifier_lv3_1_x": { // "buffID":50003, "properties": { "Actor_CostStaminaRatio":-0.15, }, }, "SERVER_Stamina_Fly_Team_Modifier_lv3_2": { "stacking": "Multiple", "buffID":50003, "modifierMixins": [ { "$type":"AttachToStateIDMixin", "stateIDs" : ["Fly","SprintBS","Sprint",], "modifierName" : "Stamina_Fly_Team_Modifier_lv3_2_x",//名字需要一样 }, ], }, "Stamina_Fly_Team_Modifier_lv3_2_x": { // "buffID":50003, "properties": { "Actor_CostStaminaRatio":-0.20, }, }, "SERVER_Stamina_Fly_Team_Modifier_lv3_3": { "stacking": "Multiple", "buffID":50003, "modifierMixins": [ { "$type":"AttachToStateIDMixin", "stateIDs" : ["Fly","SprintBS","Sprint",], "modifierName" : "Stamina_Fly_Team_Modifier_lv3_3_x",//名字需要一样 }, ], }, "Stamina_Fly_Team_Modifier_lv3_3_x": { // "buffID":50003, "properties": { "Actor_CostStaminaRatio":-0.25, }, }, "SERVER_Stamina_Fly_Team_Modifier_lv3_4": { "stacking": "Multiple", "buffID":50003, "modifierMixins": [ { "$type":"AttachToStateIDMixin", "stateIDs" : ["Fly","SprintBS","Sprint",], "modifierName" : "Stamina_Fly_Team_Modifier_lv3_4_x",//名字需要一样 }, ], }, "Stamina_Fly_Team_Modifier_lv3_4_x": { // "buffID":50003, "properties": { "Actor_CostStaminaRatio":-0.25, }, }, }, }, }, { //攀爬体力消耗降低20% "Default": { "$type": "ConfigAbility", "abilityName": "Stamina_Climb_Team", "isDynamicAbility":true, "modifiers": { "SERVER_Stamina_Climb_Team_Modifier_lv2_1": { "stacking": "Multiple", "buffID":50003, "modifierMixins": [ { "$type":"AttachToStateIDMixin", "stateIDs" : ["Climb",], "modifierName" : "Stamina_Climb_Team_Modifier_lv2_1_x",//名字需要一样 }, ], }, "Stamina_Climb_Team_Modifier_lv2_1_x": { // "buffID":50003, "properties": { "Actor_CostStaminaRatio":-0.15, }, }, "SERVER_Stamina_Climb_Team_Modifier_lv2_2": { "stacking": "Multiple", "buffID":50003, "modifierMixins": [ { "$type":"AttachToStateIDMixin", "stateIDs" : ["Climb",], "modifierName" : "Stamina_Climb_Team_Modifier_lv2_2_x",//名字需要一样 }, ], }, "Stamina_Climb_Team_Modifier_lv2_2_x": { // "buffID":50003, "properties": { "Actor_CostStaminaRatio":-0.20, }, }, "SERVER_Stamina_Climb_Team_Modifier_lv2_3": { "stacking": "Multiple", "buffID":50003, "modifierMixins": [ { "$type":"AttachToStateIDMixin", "stateIDs" : ["Climb",], "modifierName" : "Stamina_Climb_Team_Modifier_lv2_3_x",//名字需要一样 }, ], }, "Stamina_Climb_Team_Modifier_lv2_3_x": { // "buffID":50003, "properties": { "Actor_CostStaminaRatio":-0.25, }, }, "SERVER_Stamina_Climb_Team_Modifier_lv2_4": { "stacking": "Multiple", "buffID":50003, "modifierMixins": [ { "$type":"AttachToStateIDMixin", "stateIDs" : ["Climb",], "modifierName" : "Stamina_Climb_Team_Modifier_lv2_4_x",//名字需要一样 }, ], }, "Stamina_Climb_Team_Modifier_lv2_4_x": { // "buffID":50003, "properties": { "Actor_CostStaminaRatio":-0.25, }, }, "SERVER_Stamina_Climb_Team_Modifier_lv3_1": { "stacking": "Multiple", "buffID":50003, "modifierMixins": [ { "$type":"AttachToStateIDMixin", "stateIDs" : ["Climb","SprintBS","Sprint",], "modifierName" : "Stamina_Climb_Team_Modifier_lv3_1_x",//名字需要一样 }, ], }, "Stamina_Climb_Team_Modifier_lv3_1_x": { // "buffID":50003, "properties": { "Actor_CostStaminaRatio":-0.15, }, }, "SERVER_Stamina_Climb_Team_Modifier_lv3_2": { "stacking": "Multiple", "buffID":50003, "modifierMixins": [ { "$type":"AttachToStateIDMixin", "stateIDs" : ["Climb","SprintBS","Sprint",], "modifierName" : "Stamina_Climb_Team_Modifier_lv3_2_x",//名字需要一样 }, ], }, "Stamina_Climb_Team_Modifier_lv3_2_x": { // "buffID":50003, "properties": { "Actor_CostStaminaRatio":-0.20, }, }, "SERVER_Stamina_Climb_Team_Modifier_lv3_3": { "stacking": "Multiple", "buffID":50003, "modifierMixins": [ { "$type":"AttachToStateIDMixin", "stateIDs" : ["Climb","SprintBS","Sprint",], "modifierName" : "Stamina_Climb_Team_Modifier_lv3_3_x",//名字需要一样 }, ], }, "Stamina_Climb_Team_Modifier_lv3_3_x": { // "buffID":50003, "properties": { "Actor_CostStaminaRatio":-0.25, }, }, "SERVER_Stamina_Climb_Team_Modifier_lv3_4": { "stacking": "Multiple", "buffID":50003, "modifierMixins": [ { "$type":"AttachToStateIDMixin", "stateIDs" : ["Climb","SprintBS","Sprint",], "modifierName" : "Stamina_Climb_Team_Modifier_lv3_4_x",//名字需要一样 }, ], }, "Stamina_Climb_Team_Modifier_lv3_4_x": { // "buffID":50003, "properties": { "Actor_CostStaminaRatio":-0.25, }, }, }, }, }, { //游泳体力消耗降低20% "Default": { "$type": "ConfigAbility", "abilityName": "Stamina_Swim_Team", "isDynamicAbility":true, "modifiers": { "SERVER_Stamina_Swim_Team_Modifier_lv2_1": { "stacking": "Multiple", "buffID":50003, "modifierMixins": [ { "$type":"AttachToStateIDMixin", "stateIDs" : ["Swim",], "modifierName" : "Stamina_Swim_Team_Modifier_lv2_1_x",//名字需要一样 }, ], }, "Stamina_Swim_Team_Modifier_lv2_1_x": { // "buffID":50003, "properties": { "Actor_CostStaminaRatio":-0.15, }, }, "SERVER_Stamina_Swim_Team_Modifier_lv2_2": { "stacking": "Multiple", "buffID":50003, "modifierMixins": [ { "$type":"AttachToStateIDMixin", "stateIDs" : ["Swim",], "modifierName" : "Stamina_Swim_Team_Modifier_lv2_2_x",//名字需要一样 }, ], }, "Stamina_Swim_Team_Modifier_lv2_2_x": { // "buffID":50003, "properties": { "Actor_CostStaminaRatio":-0.20, }, }, "SERVER_Stamina_Swim_Team_Modifier_lv2_3": { "stacking": "Multiple", "buffID":50003, "modifierMixins": [ { "$type":"AttachToStateIDMixin", "stateIDs" : ["Swim",], "modifierName" : "Stamina_Swim_Team_Modifier_lv2_3_x",//名字需要一样 }, ], }, "Stamina_Swim_Team_Modifier_lv2_3_x": { // "buffID":50003, "properties": { "Actor_CostStaminaRatio":-0.25, }, }, "SERVER_Stamina_Swim_Team_Modifier_lv2_4": { "stacking": "Multiple", "buffID":50003, "modifierMixins": [ { "$type":"AttachToStateIDMixin", "stateIDs" : ["Swim",], "modifierName" : "Stamina_Swim_Team_Modifier_lv2_4_x",//名字需要一样 }, ], }, "Stamina_Swim_Team_Modifier_lv2_4_x": { // "buffID":50003, "properties": { "Actor_CostStaminaRatio":-0.25, }, }, }, }, }, { //冲刺体力消耗降低20% "Default": { "$type": "ConfigAbility", "abilityName": "Stamina_Sprint_Team", "isDynamicAbility":true, "modifiers": { "SERVER_Stamina_Sprint_Team_Modifier_lv2_1": { "stacking": "Multiple", "buffID":50003, "modifierMixins": [ { "$type":"AttachToStateIDMixin", "stateIDs" : ["SprintBS","Sprint",], "modifierName" : "Stamina_Sprint_Team_Modifier_lv2_1_x",//名字需要一样 }, ], }, "Stamina_Sprint_Team_Modifier_lv2_1_x": { // "buffID":50003, "properties": { "Actor_CostStaminaRatio":-0.15, }, }, "SERVER_Stamina_Sprint_Team_Modifier_lv2_2": { "stacking": "Multiple", "buffID":50003, "modifierMixins": [ { "$type":"AttachToStateIDMixin", "stateIDs" : ["SprintBS","Sprint",], "modifierName" : "Stamina_Sprint_Team_Modifier_lv2_2_x",//名字需要一样 }, ], }, "Stamina_Sprint_Team_Modifier_lv2_2_x": { // "buffID":50003, "properties": { "Actor_CostStaminaRatio":-0.20, }, }, "SERVER_Stamina_Sprint_Team_Modifier_lv2_3": { "stacking": "Multiple", "buffID":50003, "modifierMixins": [ { "$type":"AttachToStateIDMixin", "stateIDs" : ["SprintBS","Sprint",], "modifierName" : "Stamina_Sprint_Team_Modifier_lv2_3_x",//名字需要一样 }, ], }, "Stamina_Sprint_Team_Modifier_lv2_3_x": { // "buffID":50003, "properties": { "Actor_CostStaminaRatio":-0.25, }, }, "SERVER_Stamina_Sprint_Team_Modifier_lv2_4": { "stacking": "Multiple", "buffID":50003, "modifierMixins": [ { "$type":"AttachToStateIDMixin", "stateIDs" : ["SprintBS","Sprint",], "modifierName" : "Stamina_Sprint_Team_Modifier_lv2_4_x",//名字需要一样 }, ], }, "Stamina_Sprint_Team_Modifier_lv2_4_x": { // "buffID":50003, "properties": { "Actor_CostStaminaRatio":-0.25, }, }, }, }, }, { //飞行体力消耗降低20% "Default": { "$type": "ConfigAbility", "abilityName": "Stamina_Fly_lv3_1", "isDynamicAbility":true, "onAbilityStart": [ { "$type": "AttachModifier", "modifierName": "Stamina_Fly_Modifier_lv3_1", "target": "Target", }, ], "modifiers": { "Stamina_Fly_Modifier_lv3_1": { "buffID":50003, "modifierMixins": [ { "$type":"AttachToStateIDMixin", "stateIDs" : ["Fly",], "modifierName" : "Stamina_Fly_Modifier_lv3_1_x",//名字需要一样 }, ], /* "onAdded": [ { "$type": "AttachEffect", "effectPattern": "Eff_Element_Steam", }, ],*/ }, "Stamina_Fly_Modifier_lv3_1_x": { // "buffID":50003, "properties": { "Actor_CostStaminaRatio":-0.15, }, }, }, }, }, { //飞行体力消耗降低27% "Default": { "$type": "ConfigAbility", "abilityName": "Stamina_Fly_lv3_2", "isDynamicAbility":true, "onAbilityStart": [ { "$type": "AttachModifier", "modifierName": "Stamina_Fly_Modifier_lv3_2", "target": "Target", }, ], "modifiers": { "Stamina_Fly_Modifier_lv3_2": { "buffID":50003, "modifierMixins": [ { "$type":"AttachToStateIDMixin", "stateIDs" : ["Fly",], "modifierName" : "Stamina_Fly_Modifier_lv3_2_x",//名字需要一样 }, ], /* "onAdded": [ { "$type": "AttachEffect", "effectPattern": "Eff_Element_Steam", }, ],*/ }, "Stamina_Fly_Modifier_lv3_2_x": { // "buffID":50003, "properties": { "Actor_CostStaminaRatio":-0.20, }, }, }, }, }, { //飞行体力消耗降低35% "Default": { "$type": "ConfigAbility", "abilityName": "Stamina_Fly_lv3_3", "isDynamicAbility":true, "onAbilityStart": [ { "$type": "AttachModifier", "modifierName": "Stamina_Fly_Modifier_lv3_3", "target": "Target", }, ], "modifiers": { "Stamina_Fly_Modifier_lv3_3": { "buffID":50003, "modifierMixins": [ { "$type":"AttachToStateIDMixin", "stateIDs" : ["Fly",], "modifierName" : "Stamina_Fly_Modifier_lv3_3_x",//名字需要一样 }, ], /* "onAdded": [ { "$type": "AttachEffect", "effectPattern": "Eff_Element_Steam", }, ],*/ }, "Stamina_Fly_Modifier_lv3_3_x": { // "buffID":50003, "properties": { "Actor_CostStaminaRatio":-0.25, }, }, }, }, }, { //爬飞冲体力消耗降低20% "Default": { "$type": "ConfigAbility", "abilityName": "Stamina_Climb_lv3_1", "isDynamicAbility":true, "onAbilityStart": [ { "$type": "AttachModifier", "modifierName": "Stamina_Climb_Modifier_lv3_1", "target": "Target", }, ], "modifiers": { "Stamina_Climb_Modifier_lv3_1": { "buffID":50003, "modifierMixins": [ { "$type":"AttachToStateIDMixin", "stateIDs" : ["Climb","Fly","SprintBS","Sprint",], "modifierName" : "Stamina_Climb_Modifier_lv3_1_x",//名字需要一样 }, ], /* "onAdded": [ { "$type": "AttachEffect", "effectPattern": "Eff_Element_Steam", }, ],*/ }, "Stamina_Climb_Modifier_lv3_1_x": { // "buffID":50003, "properties": { "Actor_CostStaminaRatio":-0.2, }, }, }, }, }, { //爬飞冲体力消耗降低27% "Default": { "$type": "ConfigAbility", "abilityName": "Stamina_Climb_lv3_2", "isDynamicAbility":true, "onAbilityStart": [ { "$type": "AttachModifier", "modifierName": "Stamina_Climb_Modifier_lv3_2", "target": "Target", }, ], "modifiers": { "Stamina_Climb_Modifier_lv3_2": { "buffID":50003, "modifierMixins": [ { "$type":"AttachToStateIDMixin", "stateIDs" : ["Climb","Fly","SprintBS","Sprint",], "modifierName" : "Stamina_Climb_Modifier_lv3_2_x",//名字需要一样 }, ], /* "onAdded": [ { "$type": "AttachEffect", "effectPattern": "Eff_Element_Steam", }, ],*/ }, "Stamina_Climb_Modifier_lv3_2_x": { // "buffID":50003, "properties": { "Actor_CostStaminaRatio":-0.27, }, }, }, }, }, { //爬飞冲体力消耗降低35% "Default": { "$type": "ConfigAbility", "abilityName": "Stamina_Climb_lv3_3", "isDynamicAbility":true, "onAbilityStart": [ { "$type": "AttachModifier", "modifierName": "Stamina_Climb_Modifier_lv3_3", "target": "Target", }, ], "modifiers": { "Stamina_Climb_Modifier_lv3_3": { "buffID":50003, "modifierMixins": [ { "$type":"AttachToStateIDMixin", "stateIDs" : ["Climb","Fly","SprintBS","Sprint",], "modifierName" : "Stamina_Climb_Modifier_lv3_3_x",//名字需要一样 }, ], /* "onAdded": [ { "$type": "AttachEffect", "effectPattern": "Eff_Element_Steam", }, ],*/ }, "Stamina_Climb_Modifier_lv3_3_x": { // "buffID":50003, "properties": { "Actor_CostStaminaRatio":-0.35, }, }, }, }, }, { //队伍角色移动速度提高30%,持续60秒 "Default": { "$type": "ConfigAbility", "abilityName": "MoveSpeed_lv2_1", "isDynamicAbility":true, "onAbilityStart": [ { "$type": "AttachModifier", "modifierName": "SERVER_MoveSpeed_Modifier_lv2_1", "target": "Target", }, ], "modifiers": { "SERVER_MoveSpeed_Modifier_lv2_1": { "stacking": "Multiple", "buffID":50003, "reduceDurablityIgnoreTimeScale" : true, "properties": { "Animator_MoveSpeedRatio": 0.3, }, // "state":"SpeedUp", /*"onAdded": [ { "$type": "AttachEffect", "effectPattern": "Eff_Element_Steam", }, ],*/ }, }, }, }, { //队伍角色水火电冰抗性增加15%,持续300秒 "Default": { "$type": "ConfigAbility", "abilityName": "Def_Element_lv2_1", "isDynamicAbility":true, "onAbilityStart": [ { "$type": "AttachModifier", "modifierName": "SERVER_Def_Element_Modifier_lv2_1", "target": "Target", }, ], "modifiers": { //队伍角色水火电冰抗性增加25%,持续300秒 "SERVER_Def_Element_Modifier_lv2_1": { "stacking": "Multiple", "buffID":50004, "reduceDurablityIgnoreTimeScale" : true, "properties": { "Actor_WaterSubHurtDelta": 0.25, "Actor_FireSubHurtDelta": 0.25, "Actor_ElecSubHurtDelta": 0.25, "Actor_IceSubHurtDelta": 0.25, }, /* "onAdded": [ { "$type": "AttachEffect", "effectPattern": "Eff_Element_Steam", }, ],*/ }, //队伍角色水火电冰抗性增加8%,持续300秒 "SERVER_Def_Element_Modifier_lv1_1": { "stacking": "Multiple", "buffID":50004, "reduceDurablityIgnoreTimeScale" : true, "properties": { "Actor_WaterSubHurtDelta": 0.08, "Actor_FireSubHurtDelta": 0.08, "Actor_ElecSubHurtDelta": 0.08, "Actor_IceSubHurtDelta": 0.08, }, /* "onAdded": [ { "$type": "AttachEffect", "effectPattern": "Eff_Element_Steam", }, ],*/ }, //队伍角色水火电冰抗性增加10%,持续300秒 "SERVER_Def_Element_Modifier_lv1_2": { "stacking": "Multiple", "buffID":50004, "reduceDurablityIgnoreTimeScale" : true, "properties": { "Actor_WaterSubHurtDelta": 0.10, "Actor_FireSubHurtDelta": 0.10, "Actor_ElecSubHurtDelta": 0.10, "Actor_IceSubHurtDelta": 0.10, }, /* "onAdded": [ { "$type": "AttachEffect", "effectPattern": "Eff_Element_Steam", }, ],*/ }, //队伍角色水火电冰抗性增加15%,持续300秒 "SERVER_Def_Element_Modifier_lv1_3": { "stacking": "Multiple", "buffID":50004, "reduceDurablityIgnoreTimeScale" : true, "properties": { "Actor_WaterSubHurtDelta": 0.15, "Actor_FireSubHurtDelta": 0.15, "Actor_ElecSubHurtDelta": 0.15, "Actor_IceSubHurtDelta": 0.15, }, /* "onAdded": [ { "$type": "AttachEffect", "effectPattern": "Eff_Element_Steam", }, ],*/ }, }, }, }, { //队伍角色元素抗性提升 "Default": { "$type": "ConfigAbility", "abilityName": "Element_Def_Team", "isDynamicAbility":true, "modifiers": { //队伍角色火系抗性提升35%,持续300秒 "SERVER_Element_Def_Fire": { "stacking": "Multiple", "buffID":50004, "reduceDurablityIgnoreTimeScale" : true, "properties": { "Actor_FireSubHurtDelta": 0.25, }, /* "onAdded": [ { "$type": "AttachEffect", "effectPattern": "Eff_Element_Steam", }, ],*/ }, //队伍角色水系抗性提升35%,持续300秒 "SERVER_Element_Def_Water": { "stacking": "Multiple", "buffID":50004, "reduceDurablityIgnoreTimeScale" : true, "properties": { "Actor_WaterSubHurtDelta": 0.25, }, /* "onAdded": [ { "$type": "AttachEffect", "effectPattern": "Eff_Element_Steam", }, ],*/ }, //队伍角色冰系抗性提升35%,持续300秒 "SERVER_Element_Def_Ice": { "stacking": "Multiple", "buffID":50004, "reduceDurablityIgnoreTimeScale" : true, "properties": { "Actor_IceSubHurtDelta": 0.25, }, /* "onAdded": [ { "$type": "AttachEffect", "effectPattern": "Eff_Element_Steam", }, ],*/ }, //队伍角色风系抗性提升35%,持续300秒 "SERVER_Element_Def_Wind": { "stacking": "Multiple", "buffID":50004, "reduceDurablityIgnoreTimeScale" : true, "properties": { "Actor_WindSubHurtDelta": 0.25, }, /* "onAdded": [ { "$type": "AttachEffect", "effectPattern": "Eff_Element_Steam", }, ],*/ }, //队伍角色电系抗性提升35%,持续300秒 "SERVER_Element_Def_Elec": { "stacking": "Multiple", "buffID":50004, "reduceDurablityIgnoreTimeScale" : true, "properties": { "Actor_ElecSubHurtDelta": 0.25, }, /* "onAdded": [ { "$type": "AttachEffect", "effectPattern": "Eff_Element_Steam", }, ],*/ }, //队伍角色岩系抗性提升35%,持续300秒 "SERVER_Element_Def_Rock": { "stacking": "Multiple", "buffID":50004, "reduceDurablityIgnoreTimeScale" : true, "properties": { "Actor_RockSubHurtDelta": 0.25, }, /* "onAdded": [ { "$type": "AttachEffect", "effectPattern": "Eff_Element_Steam", }, ],*/ }, //队伍角色草系抗性提升35%,持续300秒 "SERVER_Element_Def_Grass": { "stacking": "Multiple", "buffID":50004, "reduceDurablityIgnoreTimeScale" : true, "properties": { "Actor_GrassSubHurtDelta": 0.25, }, /* "onAdded": [ { "$type": "AttachEffect", "effectPattern": "Eff_Element_Steam", }, ],*/ }, }, }, }, { //队伍角色元素伤害提升 "Default": { "$type": "ConfigAbility", "abilityName": "Element_Atk_Team", "isDynamicAbility":true, "modifiers": { //队伍角色火系伤害提升35%,持续300秒 "SERVER_Element_Atk_Fire": { "stacking": "Multiple", "buffID":50004, "reduceDurablityIgnoreTimeScale" : true, "properties": { "Actor_FireAddHurtDelta": 0.25, }, /* "onAdded": [ { "$type": "AttachEffect", "effectPattern": "Eff_Element_Steam", }, ],*/ }, //队伍角色水系伤害提升35%,持续300秒 "SERVER_Element_Atk_Water": { "stacking": "Multiple", "buffID":50004, "reduceDurablityIgnoreTimeScale" : true, "properties": { "Actor_WaterAddHurtDelta": 0.25, }, /* "onAdded": [ { "$type": "AttachEffect", "effectPattern": "Eff_Element_Steam", }, ],*/ }, //队伍角色冰系伤害提升35%,持续300秒 "SERVER_Element_Atk_Ice": { "stacking": "Multiple", "buffID":50004, "reduceDurablityIgnoreTimeScale" : true, "properties": { "Actor_IceAddHurtDelta": 0.25, }, /* "onAdded": [ { "$type": "AttachEffect", "effectPattern": "Eff_Element_Steam", }, ],*/ }, //队伍角色风系伤害提升35%,持续300秒 "SERVER_Element_Atk_Wind": { "stacking": "Multiple", "buffID":50004, "reduceDurablityIgnoreTimeScale" : true, "properties": { "Actor_WindAddHurtDelta": 0.25, }, /* "onAdded": [ { "$type": "AttachEffect", "effectPattern": "Eff_Element_Steam", }, ],*/ }, //队伍角色电系伤害提升35%,持续300秒 "SERVER_Element_Atk_Elec": { "stacking": "Multiple", "buffID":50004, "reduceDurablityIgnoreTimeScale" : true, "properties": { "Actor_ElecAddHurtDelta": 0.25, }, /* "onAdded": [ { "$type": "AttachEffect", "effectPattern": "Eff_Element_Steam", }, ],*/ }, //队伍角色岩系伤害提升35%,持续300秒 "SERVER_Element_Atk_Rock": { "stacking": "Multiple", "buffID":50004, "reduceDurablityIgnoreTimeScale" : true, "properties": { "Actor_RockAddHurtDelta": 0.25, }, /* "onAdded": [ { "$type": "AttachEffect", "effectPattern": "Eff_Element_Steam", }, ],*/ }, //队伍角色草系伤害提升35%,持续300秒 "SERVER_Element_Atk_Grass": { "stacking": "Multiple", "buffID":50004, "reduceDurablityIgnoreTimeScale" : true, "properties": { "Actor_GrassAddHurtDelta": 0.25, }, /* "onAdded": [ { "$type": "AttachEffect", "effectPattern": "Eff_Element_Steam", }, ],*/ }, //队伍角色元素精通提升200,持续300秒 "SERVER_Element_Atk_Mastery": { "stacking": "Multiple", "buffID":50004, "reduceDurablityIgnoreTimeScale" : true, "properties": { "Actor_ElemMasteryDelta": 200, }, /* "onAdded": [ { "$type": "AttachEffect", "effectPattern": "Eff_Element_Steam", }, ],*/ }, //队伍角色元素精通提升80,持续300秒 "SERVER_Element_Atk_Mastery_1": { "stacking": "Multiple", "buffID":50004, "reduceDurablityIgnoreTimeScale" : true, "properties": { "Actor_ElemMasteryDelta": 80, }, }, //队伍角色元素精通提升100,持续300秒 "SERVER_Element_Atk_Mastery_2": { "stacking": "Multiple", "buffID":50004, "reduceDurablityIgnoreTimeScale" : true, "properties": { "Actor_ElemMasteryDelta": 100, }, }, }, }, }, //************************************************************************************************************************************************************************************************ { //地城攻击 "Default": { "$type": "ConfigAbility", "abilityName": "Atk_Dungeon", "isDynamicAbility":true, "modifiers": { //攻击百分比20% "SERVER_Atk_Dungeon_Ratio": { "stacking": "Multiple", "reduceDurablityIgnoreTimeScale" : true, "properties": { "Actor_AttackRatio": 0.2, }, "state":"AttackUp", }, //攻击力50点 "Atk_Dungeon_Delta": { "reduceDurablityIgnoreTimeScale" : true, "properties": { "Actor_AttackDelta": 50, }, "state":"AttackUp", }, //暴击8%&爆伤15% "SERVER_Critical_Dungeon": { "stacking": "Multiple", "reduceDurablityIgnoreTimeScale" : true, "properties": { "Actor_CriticalDelta": 0.08, "Actor_CriticalHurtDelta": 0.15, }, "state":"AttackUp", }, //物理伤害25% "SERVER_PhyAdd_Dungeon_Delta": { "stacking": "Multiple", "reduceDurablityIgnoreTimeScale" : true, "properties": { "Actor_PhysicalAddHurtDelta": 0.25, }, "state":"AttackUp", }, //元素精通提升80点 "SERVER_ElemMastery_Dungeon_Delta": { "stacking": "Multiple", "reduceDurablityIgnoreTimeScale" : true, "properties": { "Actor_ElemMasteryDelta": 80, }, "state":"AttackUp", }, //充能效率提升20% "SERVER_ChargeEfficiency_Dungeon_Delta": { "stacking": "Multiple", "reduceDurablityIgnoreTimeScale" : true, "properties": { "Actor_ChargeEfficiencyDelta": 0.2, }, "state":"AttackUp", }, //元素战技造成的伤害提升20% "SERVER_Element_Art_Dungeon_Ratio": { "stacking": "Multiple", "buffID":30001,//爬塔BUFF图标 "reduceDurablityIgnoreTimeScale" : true, "modifierMixins": [ { "$type":"ModifyDamageMixin", "attackTags":["Elemental_Art","Elemental_Art_Hold","Elemental_Art_Extra"], "damagePercentageRatio":0.2, }, ], }, //普通攻击与重击造成的伤害提高20% "SERVER_NormalAttack_Dungeon_Ratio": { "stacking": "Multiple", "buffID":30002,//爬塔BUFF图标 "reduceDurablityIgnoreTimeScale" : true, "modifierMixins": [ { "$type":"ModifyDamageMixin", "attackTags":["NormalAttack_01","NormalAttack_02","NormalAttack_03","NormalAttack_04","NormalAttack_05","NormalAttack_06","ExtraAttack"], "damagePercentageRatio":0.2, }, ], }, //元素爆发造成的伤害提升20% "SERVER_Elemental_Burst_Dungeon_Ratio": { "stacking": "Multiple", "buffID":30003,//爬塔BUFF图标 "reduceDurablityIgnoreTimeScale" : true, "modifierMixins": [ { "$type":"ModifyDamageMixin", "attackTags":["Elemental_Burst"], "damagePercentageRatio":0.2, }, ], // "state":"AttackUp", }, //使用冲刺后8秒内造成的伤害提升20%,该效果15秒内最多生效1次 "SERVER_Sprint_Attack_Ratio": { "stacking": "Multiple", "modifierMixins": [ { "$type": "DoActionByStateIDMixin", "stateIDs": [ "SprintBS", "Sprint", ], "enterActions": [ { "$type": "Predicated", "target": "Self", "targetPredicates": [ { "$type": "ByTargetGlobalValue", "key": "_Sprint_Attack_Ratio_CD", "value": 0, "compareType": "NoneOrEqual", }, ], "successActions": [ { "$type": "ApplyModifier", "target": "Self", "doOffStage": true, "modifierName": "Sprint_Attack_Ratio_Sub", }, ], }, ], }, ], }, "Sprint_Attack_Ratio_Sub": { "stacking": "Multiple", "buffID": 30004, //爬塔BUFF图标 "duration": 8, "reduceDurablityIgnoreTimeScale": true, "modifierMixins": [ { "$type":"ModifyDamageMixin", "ignoreEventInfo": true, "damagePercentageRatio":0.2, }, ], "onAdded": [ { "$type": "ApplyModifier", "target": "Self", "modifierName": "Sprint_Attack_Ratio_CD_Delay", "doOffStage": true, }, ], }, "Sprint_Attack_Ratio_CD_Delay": { "stacking": "Unique", "duration": 0.1, "onRemoved": [ { "$type": "ApplyModifier", "target": "Self", "modifierName": "Sprint_Attack_Ratio_CD", "doOffStage": true, }, ], }, "Sprint_Attack_Ratio_CD": { "stacking": "Unique", "duration": 15, "onAdded": [ { "$type": "SetGlobalValue", "key": "_Sprint_Attack_Ratio_CD", "value": 1, "useLimitRange": true, "maxValue": 1, "minValue": 1, "doOffStage": true, }, ], "onRemoved": [ { "$type": "SetGlobalValue", "key": "_Sprint_Attack_Ratio_CD", "value": 0, "useLimitRange": true, "maxValue": 0, "minValue": 0, "doOffStage": true, }, ], }, //1091657新增-生命值高于50%时,攻击力提升30% "SERVER_Atk_HighHP_Dungeon": { "stacking": "Multiple", "buffID":30005,//爬塔BUFF图标 "onAdded": [ { "$type":"ApplyModifier", "doOffStage":true, "target":"Self", "modifierName":"Atk_HighHP_Dungeon_Sub", "predicates": [ { "$type": "ByTargetHPRatio", "HPRatio": 0.5, "logic": "GreaterOrEqual", }, ], }, ], "modifierMixins": [ { "$type":"AttachModifierToPredicateMixin", "type": "Both", "onEvent":"HP", "modifierName":"Atk_HighHP_Dungeon_Sub", "predicates": [ { "$type": "ByTargetHPRatio", "HPRatio": 0.5, "logic": "GreaterOrEqual", }, ], }, { "$type":"AttachModifierToPredicateMixin", "type": "Both", "onEvent":"HP", "modifierName":"Del_Atk_HighHP_Dungeon_Sub", "predicates": [ { "$type": "ByTargetHPRatio", "HPRatio": 0.5, "logic": "Lesser", }, ], }, ], }, "Del_Atk_HighHP_Dungeon_Sub": { "onAdded": [ { "doOffStage":true, "$type": "RemoveModifier", "modifierName": "Atk_HighHP_Dungeon_Sub", }, ], }, "Atk_HighHP_Dungeon_Sub": { "properties": { "Actor_AttackRatio": 0.3, }, }, //1091657新增-生命值低于50%时,攻击力提升60% "SERVER_Atk_LowHP_Dungeon": { "stacking": "Multiple", "buffID":30006,//爬塔BUFF图标 "onAdded": [ { "$type":"ApplyModifier", "doOffStage":true, "target":"Self", "modifierName":"Atk_LowHP_Dungeon_Sub", "predicates": [ { "$type": "ByTargetHPRatio", "HPRatio": 0.5, "logic": "LesserOrEqual", }, ], }, ], "modifierMixins": [ { "$type":"AttachModifierToPredicateMixin", "type": "Both", "onEvent":"HP", "modifierName":"Atk_LowHP_Dungeon_Sub", "predicates": [ { "$type": "ByTargetHPRatio", "HPRatio": 0.5, "logic": "LesserOrEqual", }, ], }, { "$type":"AttachModifierToPredicateMixin", "type": "Both", "onEvent":"HP", "modifierName":"Del_Atk_LowHP_Dungeon_Sub", "predicates": [ { "$type": "ByTargetHPRatio", "HPRatio": 0.5, "logic": "Greater", }, ], }, ], }, "Del_Atk_LowHP_Dungeon_Sub": { "onAdded": [ { "$type": "RemoveModifier", "doOffStage":true, "modifierName": "Atk_LowHP_Dungeon_Sub", }, ], }, "Atk_LowHP_Dungeon_Sub": { "properties": { "Actor_AttackRatio": 0.6, }, }, //1091657新增-防御降低15%,攻击力提升40% "SERVER_AtkUp_DefDown_Dungeon": { "stacking": "Multiple", "buffID":30007,//爬塔BUFF图标 "reduceDurablityIgnoreTimeScale" : true, "properties": { "Actor_AttackRatio": 0.4, "Actor_DefenceRatio": -0.15, }, }, }, }, }, //1091657新增-对特定敌人(可配置)造成的伤害提升X% { "Default": { "$type": "ConfigAbility", "abilityName": "Atk_FeatureTag_Dungeon", "isDynamicAbility":true, "onAbilityStart": [ { "$type":"AttachModifier", "modifierName":"Atk_FeatureTag_Dungeon_1", }, ], "modifiers": { "Atk_FeatureTag_Dungeon_1": { // "buffID":30008,//爬塔BUFF图标 "modifierMixins": [ { "$type":"ModifyDamageMixin", "ignoreEventInfo":true, "damagePercentageRatio":"%Rate", "predicates": [ { "$type":"ByEntityTypes", "entityTypes":["Monster",], }, { "$type":"ByHasFeatureTag", "featureTagIDs":[4001], }, ], }, ], }, }, "abilitySpecials": { "Rate":0.3 }, }, }, //1091657新增-特定武器类型的角色(可配置复数项)的攻击力提升X% { "Default": { "$type": "ConfigAbility", "abilityName": "Atk_WeaponType_Dungeon", "isDynamicAbility":true, "onAbilityStart": [ { "$type": "AttachModifier", "modifierName": "Atk_WeaponType_Dungeon_1", "predicates": [ { "$type": "ByAny", "predicates": [ { "$type": "ByEntityTypes", "entityTypes": [ "Avatar" ], }, { "$type": "ByEntityTypes", "entityTypes": [ "Monster" ], }, ], }, { "$type": "ByHasFeatureTag", "featureTagIDs": [ 1051 ], }, ], }, ], "modifiers": { "Atk_WeaponType_Dungeon_1": { // "buffID":30009,//爬塔BUFF图标 "properties": { "Actor_AddHurtDelta": "%Value", }, }, }, "abilitySpecials": { "Value": 0.5, }, }, }, { //地城防御 "Default": { "$type": "ConfigAbility", "abilityName": "Def_Dungeon", "isDynamicAbility":true, "modifiers": { //提升防御百分比30% "SERVER_Def_Dungeon_Ratio": { "stacking": "Multiple", "buffID":30010,//爬塔BUFF图标 "reduceDurablityIgnoreTimeScale" : true, "properties": { "Actor_DefenceRatio": 0.3, }, }, //提升防御力70点 "Def_Dungeon_Delta": { // "buffID":30011,//爬塔BUFF图标 "reduceDurablityIgnoreTimeScale" : true, "properties": { "Actor_DefenceDelta": 70, }, }, //火系抗性提升35% "SERVER_Element_Dungeon_Def_Fire": { "stacking": "Multiple", "buffID":30012,//爬塔BUFF图标 "reduceDurablityIgnoreTimeScale" : true, "properties": { "Actor_FireSubHurtDelta": 0.35, }, }, //水系抗性提升35% "SERVER_Element_Dungeon_Def_Water": { "buffID":30013,//爬塔BUFF图标 "stacking": "Multiple", "reduceDurablityIgnoreTimeScale" : true, "properties": { "Actor_WaterSubHurtDelta": 0.35, }, }, //冰系抗性提升35% "SERVER_Element_Dungeon_Def_Ice": { "buffID":30014,//爬塔BUFF图标 "stacking": "Multiple", "reduceDurablityIgnoreTimeScale" : true, "properties": { "Actor_IceSubHurtDelta": 0.35, }, }, //风系抗性提升35% "SERVER_Element_Dungeon_Def_Wind": { "buffID":30015,//爬塔BUFF图标 "stacking": "Multiple", "reduceDurablityIgnoreTimeScale" : true, "properties": { "Actor_WindSubHurtDelta": 0.35, }, }, //电系抗性提升35% "SERVER_Element_Dungeon_Def_Elec": { "buffID":30016,//爬塔BUFF图标 "stacking": "Multiple", "reduceDurablityIgnoreTimeScale" : true, "properties": { "Actor_ElecSubHurtDelta": 0.35, }, }, //岩系抗性提升35% "SERVER_Element_Dungeon_Def_Rock": { "buffID":30017,//爬塔BUFF图标 "stacking": "Multiple", "reduceDurablityIgnoreTimeScale" : true, "properties": { "Actor_RockSubHurtDelta": 0.35, }, }, //草系抗性提升35% "SERVER_Element_Dungeon_Def_Grass": { "buffID":30018,//爬塔BUFF图标 "stacking": "Multiple", "reduceDurablityIgnoreTimeScale" : true, "properties": { "Actor_GrassSubHurtDelta": 0.35, }, }, //全系抗性提升25% "SERVER_Element_Dungeon_Def_All": { "buffID":30019,//爬塔BUFF图标 "stacking": "Multiple", "reduceDurablityIgnoreTimeScale" : true, "properties": { "Actor_GrassSubHurtDelta": 0.25, "Actor_RockSubHurtDelta": 0.25, "Actor_ElecSubHurtDelta": 0.25, "Actor_WindSubHurtDelta": 0.25, "Actor_IceSubHurtDelta": 0.25, "Actor_WaterSubHurtDelta": 0.25, "Actor_FireSubHurtDelta": 0.25, }, }, //物理抗性提升30% "SERVER_PhySub_Dungeon_Delta": { "buffID":30020,//爬塔BUFF图标 "stacking": "Multiple", "reduceDurablityIgnoreTimeScale" : true, "properties": { "Actor_PhysicalSubHurtDelta": 0.3, }, }, //基础生命值提升25% "SERVER_MaxHP_Dungeon_Ratio": { "stacking": "Multiple", "buffID":30021,//爬塔BUFF图标 "reduceDurablityIgnoreTimeScale" : true, "properties": { "Actor_MaxHPRatio": 0.25, }, }, //1091657新增-特定元素(可配置)抗性提升X% "SubHurt_Dungeon_Delta": { // "buffID":30022,//爬塔BUFF图标 "reduceDurablityIgnoreTimeScale" : true, "properties": { "Actor_FireSubHurtDelta": 0.5, "Actor_ElecSubHurtDelta": 0.5, "Actor_WaterSubHurtDelta": 0.5, "Actor_GrassSubHurtDelta": 0.5, "Actor_WindSubHurtDelta": 0.5, "Actor_IceSubHurtDelta": 0.5, "Actor_RockSubHurtDelta": 0.5, }, }, //1091657新增-生命值高于50%时,防御提升40% "SERVER_Def_HighHP_Dungeon": { "stacking": "Multiple", "buffID":30023,//爬塔BUFF图标 "onAdded": [ { "$type":"ApplyModifier", "doOffStage":true, "target":"Self", "modifierName":"Def_HighHP_Dungeon_Sub", "predicates": [ { "$type": "ByTargetHPRatio", "HPRatio": 0.5, "logic": "GreaterOrEqual", }, ], }, ], "modifierMixins": [ { "$type":"AttachModifierToPredicateMixin", "type": "Both", "onEvent":"HP", "modifierName":"Def_HighHP_Dungeon_Sub", "predicates": [ { "$type": "ByTargetHPRatio", "HPRatio": 0.5, "logic": "GreaterOrEqual", }, ], }, { "$type":"AttachModifierToPredicateMixin", "type": "Both", "onEvent":"HP", "modifierName":"Del_Def_HighHP_Dungeon_Sub", "predicates": [ { "$type": "ByTargetHPRatio", "HPRatio": 0.5, "logic": "Lesser", }, ], }, ], }, "Del_Def_HighHP_Dungeon_Sub": { "onAdded": [ { "$type": "RemoveModifier", "doOffStage":true, "modifierName": "Def_HighHP_Dungeon_Sub", }, ], }, "Def_HighHP_Dungeon_Sub": { "properties": { "Actor_DefenceRatio": 0.4, }, }, //1091657新增-生命值低于50%时,防御提升80% "SERVER_Def_LowHP_Dungeon": { "stacking": "Multiple", "buffID":30024,//爬塔BUFF图标 "onAdded": [ { "$type":"ApplyModifier", "doOffStage":true, "target":"Self", "modifierName":"Def_LowHP_Dungeon_Sub", "predicates": [ { "$type": "ByTargetHPRatio", "HPRatio": 0.5, "logic": "LesserOrEqual", }, ], }, ], "modifierMixins": [ { "$type":"AttachModifierToPredicateMixin", "type": "Both", "onEvent":"HP", "modifierName":"Def_LowHP_Dungeon_Sub", "predicates": [ { "$type": "ByTargetHPRatio", "HPRatio": 0.5, "logic": "LesserOrEqual", }, ], }, { "$type":"AttachModifierToPredicateMixin", "type": "Both", "onEvent":"HP", "modifierName":"Del_Def_LowHP_Dungeon_Sub", "predicates": [ { "$type": "ByTargetHPRatio", "HPRatio": 0.5, "logic": "Greater", }, ], }, ], }, "Del_Def_LowHP_Dungeon_Sub": { "onAdded": [ { "$type": "RemoveModifier", "doOffStage":true, "modifierName": "Def_LowHP_Dungeon_Sub", }, ], }, "Def_LowHP_Dungeon_Sub": { "properties": { "Actor_DefenceRatio": 0.8, }, }, }, }, }, { //地城辅助 "Default": { "$type": "ConfigAbility", "abilityName": "Support_Dungeon", "isDynamicAbility":true, "modifiers": { //1091657新增-角色造成的治疗效果提升2% "SERVER_Heal_Dungeon_Ratio": { "stacking": "Multiple", "buffID":30025,//爬塔BUFF图标 "reduceDurablityIgnoreTimeScale" : true, "properties": { "Actor_HealAddDelta": 0.20, }, }, //1091657新增-每打倒一个敌人当前角色恢复生命值5% "SERVER_KillHealHp_Dungeon_Ratio": { "stacking": "Multiple", "buffID":30026,//爬塔BUFF图标 "modifierMixins": [ { "$type":"DoActionByKillingMixin", "detectWindow":1, "onKill": [ { "$type":"Predicated", "target":"Other", "targetPredicates": [ { "$type":"ByEntityTypes", "target":"Target", "entityTypes":["Monster",], }, ], "successActions": [ { "$type" : "HealHP", "target":"Self", "amountByTargetMaxHPRatio": 0.08, }, ], }, ] }, ], }, //1091657新增-每打倒一个敌人当前角色获得某种增益效果(可配置,包括提升攻击力、防御力、元素精通) "KillGetBuff_Dungeon_1": { "buffID":30026,//爬塔BUFF图标 "modifierMixins": [ { "$type":"DoActionByKillingMixin", "detectWindow":1, "onKill": [ { "$type":"Predicated", "target":"Other", "targetPredicates": [ { "$type":"ByEntityTypes", "target":"Target", "entityTypes":["Monster",], }, ], "successActions": [ { "$type" : "ApplyModifier", "target" : "Self", "modifierName" : "KillGetBuff_Dungeon_Sub_1", }, ], }, ] }, ], }, "KillGetBuff_Dungeon_Sub_1": { "reduceDurablityIgnoreTimeScale" : true, "properties": { "Actor_HealAddDelta": 0.3, }, }, //1091657新增-普攻速度提升25% "SERVER_AttackSpeed_Dungeon": { "stacking": "Multiple", "buffID":30037,//爬塔BUFF图标 "isLimitedProperties":true, "properties": { "Animator_AttackSpeedRatio" : 0.25, }, }, //1091657新增-施放元素爆发的时候,回复30%的生命值 "SERVER_UltimateSkillHealHp_Dungeon": { "stacking": "Multiple", "buffID":30038,//爬塔BUFF图标 "modifierMixins": [ { "$type":"OnAvatarUseSkillMixin", "clearSkillIdDelay": 0.2, "onTriggerUltimateSkill": [ { "$type": "HealHP", "amountByTargetMaxHPRatio": 0.3, "target":"Self", }, ], }, ], }, //1091657新增-打倒敌人时,有50%的概率重置元素战技的冷却时间,该效果30秒内最多生效1次 "SERVER_ResetCDWhenKill_Dungeon": { "stacking": "Multiple", "buffID":30039,//爬塔BUFF图标 "modifierMixins": [ { "$type":"DoActionByKillingMixin", "detectWindow":1, "onKill": [ { "$type":"Predicated", "target":"Other", "targetPredicates": [ { "$type":"ByEntityTypes", "target":"Target", "entityTypes":["Monster",], }, ], "successActions": [ { "$type":"ApplyModifier", "target":"Self", "modifierName":"ResetCDWhenKill_Dungeon_Random", }, ], }, ] }, ], }, "ResetCDWhenKill_Dungeon_Random": { "duration": 1.9, "onAdded": [ { "$type": "Randomed", "chance": 0.5, "successActions": [ { "$type":"ApplyModifier", "target":"Self", "modifierName":"ResetCDWhenKill_Dungeon_Sub", }, ], }, ], }, "ResetCDWhenKill_Dungeon_Sub": { "stacking": "Unique", "duration": 20, //CD时间 "onAdded": [ { "$type": "ModifyAvatarSkillCD", "skillSlot": [ 2, ], "cdRatio": -1, }, ], }, //1091657新增-释放重击体力消耗降低30% "SERVER_Stamina_ExtraAttack_Dungeon": { "stacking": "Multiple", "buffID":30040,//爬塔BUFF图标 "modifierMixins": [ { "$type":"AttachToStateIDMixin", "stateIDs": ["ExtraAttack_BS","ExtraAttack_Charge","ExtraAttack","ExtraAttack_AS","ExtraAttack1","ExtraAttack2","ExtraAttack3"], "modifierName" : "Stamina_ExtraAttack_Dungeon_Sub", }, ], }, "Stamina_ExtraAttack_Dungeon_Sub": { "properties": { "Actor_CostStaminaRatio":-0.5, }, }, //1091657新增-元素战技和元素爆发CD缩短20% "SERVER_SkillCD_Dungeon_Ratio": { "stacking": "Multiple", "buffID":30041,//爬塔BUFF图标 "reduceDurablityIgnoreTimeScale" : true, "properties": { "Actor_SkillCDMinusRatio": 0.2, }, }, }, }, }, { //冲刺体力消耗降低30% "Default": { "$type": "ConfigAbility", "abilityName": "Stamina_Sprint_Dungeon", "isDynamicAbility":true, "onAbilityStart": [ { "$type": "AttachModifier", "modifierName": "SERVER_Stamina_Sprint_Dungeon_1", "target": "Target", }, ], "modifiers": { "SERVER_Stamina_Sprint_Dungeon_1": { "stacking": "Multiple", "buffID":30042,//爬塔BUFF图标 "modifierMixins": [ { "$type":"AttachToStateIDMixin", "stateIDs" : ["SprintBS","Sprint",], "modifierName" : "Stamina_Sprint_Dungeon_1_x",//名字需要一样 }, ], }, "Stamina_Sprint_Dungeon_1_x": { "properties": { "Actor_CostStaminaRatio":-0.3, }, }, }, }, }, { //移动速度提高30% "Default": { "$type": "ConfigAbility", "abilityName": "MoveSpeed_Dungeon", "isDynamicAbility":true, "onAbilityStart": [ { "$type": "AttachModifier", "modifierName": "SERVER_MoveSpeed_Dungeon_1", "target": "Target", }, ], "modifiers": { "SERVER_MoveSpeed_Dungeon_1": { "stacking": "Multiple", "buffID":30043,//爬塔BUFF图标 "reduceDurablityIgnoreTimeScale" : true, "properties": { "Animator_MoveSpeedRatio": 0.3, }, }, }, }, }, { "Default": { "$type": "ConfigAbility", "abilityName": "ReHP_Ins&Con_Dungeon", "isDynamicAbility":true, "modifiers": { //恢复25%生命值 "SERVER_ReHP_Ins&Con_Dungeon_1": { "reduceDurablityIgnoreTimeScale" : true, "stacking": "Multiple", "onAdded": [ /*{ "$type" : "HealHP", "amount" : 850, "doOffStage" : true, },*/ { "$type" : "HealHP", "amountByTargetMaxHPRatio" : 0.25, "doOffStage" : true, }, ], }, //恢复50%生命值 "ReHP_Ins&Con_Dungeon_2": { "reduceDurablityIgnoreTimeScale" : true, "onAdded": [ /*{ "$type" : "HealHP", "amount" : 850, "doOffStage" : true, },*/ { "$type" : "HealHP", "amountByTargetMaxHPRatio" : 0.5, "doOffStage" : true, }, ], }, //恢复70%生命值 "ReHP_Ins&Con_Dungeon_3": { "reduceDurablityIgnoreTimeScale" : true, "onAdded": [ /*{ "$type" : "HealHP", "amount" : 850, "doOffStage" : true, },*/ { "$type" : "HealHP", "amountByTargetMaxHPRatio" : 0.7, "doOffStage" : true, }, ], }, }, }, }, //命中要害时,额外造成20%攻击力的伤害。 { "Default": { "$type": "ConfigAbility", "abilityName": "Atk_HitHeadBox_Dungeon", "isDynamicAbility":true, "abilityMixins": [ ], "onAdded": [ ], "onAbilityStart": [ { "$type": "AttachModifier", "modifierName": "SERVER_Atk_HitBox_Dungeon", "target": "Target", }, ], "modifiers": { "SERVER_Atk_HitBox_Dungeon": { "stacking": "Multiple", "buffID":30044,//爬塔BUFF图标 "modifierMixins": [ { "$type":"ModifyDamageMixin", "ignoreEventInfo":true, "damagePercentageRatio":0.3, "predicates": [ { "$type":"ByHitBoxType", "hitBoxType":"Head", }, { "$type" : "ByEntityTypes", "entityTypes" : ["Monster",], }, ], }, ], }, }, }, }, { "Default": { "$type": "ConfigAbility", "abilityName": "Suport_ResetCDWhenSkillHit_Dungeon", "isDynamicAbility":true, "abilityMixins": [ ], "onAdded": [ ], "onAbilityStart": [ { "$type": "AttachModifier", "modifierName": "ResetCDWhenSkillHit_Dungeon", "target": "Target", }, ], "modifiers": { //1091657新增-元素战技命中时,有50%的概率重置冷却时间,该效果30秒内最多生效1次 "ResetCDWhenSkillHit_Dungeon": { "buffID":30045,//爬塔BUFF图标 "onAttackLanded": [ { "$type":"Predicated", "target":"Target", "targetPredicates": [ { "$type":"ByEntityTypes", "entityTypes":["Monster",], }, { "$type":"ByHitDamage", "damage":0, "logic":"Greater" }, { "$type":"ByAttackTags", "attackTags":["Elemental_Art","Elemental_Art_Hold","Elemental_Art_Extra",], }, ], "successActions": [ { "$type":"ApplyModifier", "target":"Self", "modifierName":"ResetCDWhenSkillHit_Dungeon_Random", }, ], }, ], }, "ResetCDWhenSkillHit_Dungeon_Random": { "duration": 1.9, "onAdded": [ { "$type": "Randomed", "chance": 0.5, "successActions": [ { "$type":"ApplyModifier", "target":"Self", "modifierName":"ResetCDWhenSkillHit_Dungeon_Sub", }, ], }, ], }, "ResetCDWhenSkillHit_Dungeon_Sub": { "stacking": "Unique", "duration": 30, //CD时间 "onAdded": [ { "$type": "ModifyAvatarSkillCD", "skillSlot": [ 2, ], "cdRatio": -1, }, ], }, }, }, }, { "Default": { "$type": "ConfigAbility", "abilityName": "Atk_State_Dungeon_1", "isDynamicAbility":true, "abilityMixins": [ ], "onAdded": [ ], "onAbilityStart": [ { "$type": "ApplyModifier", "modifierName": "Atk_State_Dungeon_1", }, ], "modifiers": { "Atk_State_Dungeon_1": { "onAttackLanded" : [ { "$type" : "Predicated", "target" : "Target", "targetPredicates" : [ { "$type": "ByAny", "predicates": [ { "$type" : "ByHasAbilityState", "abilityState" : "ElementFreeze", }, ], }, ], "successActions": [ { "$type" : "DamageByAttackValue", "otherTargets": { "$type": "SelectTargetsByShape", "shapeName": "CircleR1", "centerBasedOn": "Target", "campTargetType": "Enemy", "campBasedOn": "Self", }, "attackInfo": { "attackProperty": { "damagePercentage": 0.2, "strikeType": "Pierce", "attackType": "Range", "bonusCritical": 1, "bonusCriticalHurt": 0, "enBreak" : 20, }, "hitPattern": { "onHitEffectName": "default", "hitImpulseType":"LV0", "retreatType": "ByHitDirection", "reboundRatio": 0, "canBeDefenceHalt": true, "hitHaltTime": 0.06, "hitHaltTimeScale": 0.01, "muteHitText": false }, "forceCameraShake": false, "cameraShake": { "shakeType": "CustomVector", "shakeRange": 0.12, "shakeTime": 0.12, "shakeDistance": 30, "shakeDir": { "x":-1, "y":0, "z":0, }, }, }, }, ], }, ], }, }, }, }, //雪山龙血结晶BUFF { "Default": { "$type": "ConfigAbility", "abilityName": "Dulins_Blood_Buff", "isDynamicAbility":true, "modifiers": { "EffectAttach": { "onAdded": [ { "$type": "AttachEffect", "effectPattern": "Eff_SceneObj_DropDulinsBlood_01", }, ], }, "SERVER_Dulins_Blood_Smash_Ice_Buff": { "stacking": "Multiple", //"buffID":30045,//爬塔BUFF图标 //"duration":30, "onAdded": [ { "$type":"AddClimateMeter", "climateType":"Cold", "value":-5.0, "target":"Self", }, { "$type": "AddGlobalValue", "target":"CurTeamAvatars", "key" : "DULINS_BLOOD_BUFF_USED", "value" : -1, "useLimitRange" : true, "maxValue" : 1, "minValue" : 0, "doOffStage":true, }, {//大世界常规龙血结晶buff标志 "$type": "AddGlobalValue", "target":"Self", "key" : "HAS_BLOOD_BUFF_MARK_NORMAL", "value" : 1, "useLimitRange" : true, "maxValue" : 1, "minValue" : 0, "doOffStage":true, }, ], "modifierMixins": [ { "$type": "ResistClimateMixin", "type":"Current", "climateTypes": ["Cold"], "source": "All", "trend": "Rise", "ratio": -999.0, }, { "$type": "CurLocalAvatarMixin", "modifierName": "EffectAttach", }, ], "onAttackLanded": [ { "$type": "Predicated", "target":"Other", "targetPredicates": [ /* { "$type": "ByNot", "predicates": [ { "$type":"ByAttackTags", "attackTags":["BloodSmash"], }, ], }, */ { "$type": "ByNot", "predicates": [ { "$type":"ByEntityTypes", //"target": "Target", "entityTypes":["None","Bush"] } ], }, { "$type":"ByAttackTags", "attackTags":["NormalAttack_01","NormalAttack_02","NormalAttack_03","NormalAttack_04","NormalAttack_05","NormalAttack_06","ExtraAttack","FallingAttack","Elemental_Art","Elemental_Art_Hold","Elemental_Art_Extra","Elemental_Burst"], }, { "$type": "ByTargetGlobalValue", "target": "Self", "key": "DULINS_BLOOD_BUFF_USED", "value": 0, "compareType": "NoneOrEqual", }, ], "successActions": [ { "$type": "AddGlobalValue", "target":"CurTeamAvatars", "key" : "DULINS_BLOOD_BUFF_USED", "value" : 1, "useLimitRange" : true, "maxValue" : 1, "minValue" : 0, "doOffStage":true, }, { "$type" : "TriggerAttackEvent", "targetType" : "Enemy", "attackEvent": { "attackPattern" : { "$type" : "ConfigAttackBox", "triggerType" : "TriggerNoRepeat", "size" : { "x": 2.0, "y" : 2.0, "z" : 2.0, }, "born": { "$type":"ConfigBornByHitPoint", }, "entityAttackFilter":"IgnoreSceneProp", }, "attackInfo": { "attackTag": "BloodSmash", "attackProperty": { "damagePercentage": 3.75, "strikeType": "Default", "enBreak": 50.0, "elementType":"Fire", "elementDurability":50, }, "hitPattern" : { "onHitEffectName": "none", "hitImpulseType":"LV2", "reboundRatio": 0, "hitHaltTime": 0.0, "hitHaltTimeScale": 0.01, "muteHitText": false, }, }, }, }, { "$type": "FireEffect", "effectPattern": "Eff_SceneObj_DropDulinsBlood_02", "born": { "$type":"ConfigBornByHitPoint", }, }, { "$type":"RemoveServerBuff", "isTeamBuff":true, "target":"CurTeamAvatars", "sBuffId":500101, }, ], }, ], "onRemoved": [ { "$type": "AddGlobalValue",//标记角色自身处于龙血状态 "target":"Self", "key" : "HAS_BLOOD_BUFF_MARK_NORMAL", "value" : -1, "useLimitRange" : true, "maxValue" : 1, "minValue" : 0, "doOffStage":true, }, ], }, "SERVER_Dulins_Blood_Smash_Ice_Buff_Event": { "stacking": "Multiple", //"buffID":30045,//爬塔BUFF图标 //"duration":30, "onAdded": [ { "$type":"AddClimateMeter", "climateType":"Cold", "value":-5.0, "target":"Self", }, { "$type": "AddGlobalValue",//标记角色自身处于龙血状态 "target":"Self", "key" : "HAS_BLOOD_BUFF_MARK", "value" : 1, "useLimitRange" : true, "maxValue" : 1, "minValue" : 0, "doOffStage":true, }, { "$type": "ServerLuaCall", "luaCallType": "CurScenePlay", "funcName": "UpdateDulinsBloodPickCount", }, { "$type": "AddGlobalValue", "target":"CurTeamAvatars", "key" : "DULINS_BLOOD_BUFF_USED", "value" : -1, "useLimitRange" : true, "maxValue" : 1, "minValue" : 0, "doOffStage":true, }, ], "onRemoved": [ { "$type": "AddGlobalValue",//标记角色自身处于龙血状态 "target":"Self", "key" : "HAS_BLOOD_BUFF_MARK", "value" : -1, "useLimitRange" : true, "maxValue" : 1, "minValue" : 0, "doOffStage":true, }, ], /* "onRemoved": [ { "$type": "AddGlobalValue", "target":"CurTeamAvatars", "key" : "HAS_DULINS_BLOOD_BUFF", "value" : -1, "useLimitRange" : true, "maxValue" : 1, "minValue" : 0, }, ], "onAvatarIn": [ { "$type": "AttachEffect", "effectPattern": "Eff_SceneObj_DropDulinsBlood_01", } ], */ "modifierMixins": [ { "$type": "ResistClimateMixin", "type":"Current", "climateTypes": ["Cold"], "source": "All", "trend": "Rise", "ratio": -999.0, }, { "$type": "CurLocalAvatarMixin", "modifierName": "EffectAttach", }, ], "onAttackLanded": [ { "$type": "Predicated", "target": "Self", "targetPredicates": [ /* { "$type": "ByNot", "predicates": [ { "$type":"ByAttackTags", "attackTags":["BloodSmash"], }, ], }, */ { "$type": "ByNot", "predicates": [ { "$type":"ByEntityTypes", //"target": "Target", "entityTypes":["None","Bush"] } ], }, { "$type":"ByAttackTags", "attackTags":["NormalAttack_01","NormalAttack_02","NormalAttack_03","NormalAttack_04","NormalAttack_05","NormalAttack_06","ExtraAttack","FallingAttack","Elemental_Art","Elemental_Art_Hold","Elemental_Art_Extra","Elemental_Burst"], }, { "$type": "ByTargetGlobalValue", "target": "Self", "key": "DULINS_BLOOD_BUFF_USED", "value": 0, "compareType": "NoneOrEqual", }, ], "successActions": [ { "$type": "AddGlobalValue", "target":"CurTeamAvatars", "key" : "DULINS_BLOOD_BUFF_USED", "value" : 1, "useLimitRange" : true, "maxValue" : 1, "minValue" : 0, "doOffStage":true, }, { "$type" : "TriggerAttackEvent", "targetType" : "Enemy", "attackEvent": { "attackPattern" : { "$type" : "ConfigAttackBox", "triggerType" : "TriggerNoRepeat", "size" : { "x": 2.0, "y" : 2.0, "z" : 2.0, }, "born": { "$type":"ConfigBornByHitPoint", }, "entityAttackFilter":"IgnoreSceneProp", }, "attackInfo": { "attackTag": "BloodSmash", "attackProperty": { "damagePercentage": 3.75, "strikeType": "Default", "enBreak": 50.0, "elementType":"Fire", "elementDurability":25, }, "hitPattern" : { "onHitEffectName": "none", "hitImpulseType":"LV2", "reboundRatio": 0, "hitHaltTime": 0.0, "hitHaltTimeScale": 0.01, "muteHitText": false, }, }, }, }, { "$type": "FireEffect", "effectPattern": "Eff_SceneObj_DropDulinsBlood_02", "born": { "$type":"ConfigBornByHitPoint", }, }, { "$type":"RemoveServerBuff", "isTeamBuff":true, "target":"CurTeamAvatars", "sBuffId":500102, }, ], }, ], }, }, }, }, //抗寒食物BUFF { "Default": { "$type": "ConfigAbility", "abilityName": "Anti_Cold_Food_Buff", "isDynamicAbility":true, "modifiers": { "SERVER_Anti_Cold_Buff_lv2_1": { "stacking": "Multiple", "buffID":50005,//爬塔BUFF图标 "modifierMixins": [ /* { "$type": "ResistClimateMixin", "climateTypes": ["Cold"], "source": "All", "trend": "Rise", "ratio": -0.3, }, */ { "$type": "CurLocalAvatarMixin", "modifierName": "Resist_lv2_1", }, ], }, "Resist_lv2_1": { "modifierMixins": [ { "$type": "ResistClimateMixin", "type":"Current", "climateTypes": ["Cold", "ColdMonster"], "source": "All", "trend": "Rise", "ratio": -0.3, }, ], }, "SERVER_Anti_Cold_Buff_lv2_2": { "stacking": "Multiple", "buffID":50005,//爬塔BUFF图标 "modifierMixins": [ /* { "$type": "ResistClimateMixin", "climateTypes": ["Cold"], "source": "All", "trend": "Rise", "ratio": -0.4, }, */ { "$type": "CurLocalAvatarMixin", "modifierName": "Resist_lv2_2", }, ], }, "Resist_lv2_2": { "modifierMixins": [ { "$type": "ResistClimateMixin", "type":"Current", "climateTypes": ["Cold", "ColdMonster"], "source": "All", "trend": "Rise", "ratio": -0.4, }, ], }, "SERVER_Anti_Cold_Buff_lv2_3": { "stacking": "Multiple", "buffID":50005,//爬塔BUFF图标 "modifierMixins": [ /* { "$type": "ResistClimateMixin", "climateTypes": ["Cold"], "source": "All", "trend": "Rise", "ratio": -0.5, }, */ { "$type": "CurLocalAvatarMixin", "modifierName": "Resist_lv2_3", }, ], }, "Resist_lv2_3": { "modifierMixins": [ { "$type": "ResistClimateMixin", "type":"Current", "climateTypes": ["Cold", "ColdMonster"], "source": "All", "trend": "Rise", "ratio": -0.5, }, ], }, "SERVER_Anti_Cold_Buff_lv2_4": { "stacking": "Multiple", "buffID":50005,//爬塔BUFF图标 "modifierMixins": [ /* { "$type": "ResistClimateMixin", "climateTypes": ["Cold"], "source": "All", "trend": "Rise", "ratio": -0.5, }, */ { "$type": "CurLocalAvatarMixin", "modifierName": "Resist_lv2_4", }, ], }, "Resist_lv2_4": { "modifierMixins": [ { "$type": "ResistClimateMixin", "type":"Current", "climateTypes": ["Cold", "ColdMonster"], "source": "All", "trend": "Rise", "ratio": -0.5, }, ], }, }, }, }, ]