Files
hk4e/gdconf/reward_data.go
2023-03-16 16:26:14 +08:00

68 lines
2.7 KiB
Go

package gdconf
import (
"hk4e/pkg/logger"
)
// RewardData 奖励配置表
type RewardData struct {
RewardID int32 `csv:"RewardID"`
RewardItem1ID int32 `csv:"Reward道具1ID,omitempty"`
RewardItem1Count int32 `csv:"Reward道具1数量,omitempty"`
RewardItem2ID int32 `csv:"Reward道具2ID,omitempty"`
RewardItem2Count int32 `csv:"Reward道具2数量,omitempty"`
RewardItem3ID int32 `csv:"Reward道具3ID,omitempty"`
RewardItem3Count int32 `csv:"Reward道具3数量,omitempty"`
RewardItem4ID int32 `csv:"Reward道具4ID,omitempty"`
RewardItem4Count int32 `csv:"Reward道具4数量,omitempty"`
RewardItem5ID int32 `csv:"Reward道具5ID,omitempty"`
RewardItem5Count int32 `csv:"Reward道具5数量,omitempty"`
RewardItem6ID int32 `csv:"Reward道具6ID,omitempty"`
RewardItem6Count int32 `csv:"Reward道具6数量,omitempty"`
RewardItem7ID int32 `csv:"Reward道具7ID,omitempty"`
RewardItem7Count int32 `csv:"Reward道具7数量,omitempty"`
RewardItem8ID int32 `csv:"Reward道具8ID,omitempty"`
RewardItem8Count int32 `csv:"Reward道具8数量,omitempty"`
RewardItem9ID int32 `csv:"Reward道具9ID,omitempty"`
RewardItem9Count int32 `csv:"Reward道具9数量,omitempty"`
RewardItemMap map[uint32]uint32
}
func (g *GameDataConfig) loadRewardData() {
g.RewardDataMap = make(map[int32]*RewardData)
rewardDataList := make([]*RewardData, 0)
readTable[RewardData](g.tablePrefix+"RewardData.txt", &rewardDataList)
for _, rewardData := range rewardDataList {
// list -> map
// 奖励物品整合
rewardData.RewardItemMap = map[uint32]uint32{
uint32(rewardData.RewardItem1ID): uint32(rewardData.RewardItem1Count),
uint32(rewardData.RewardItem2ID): uint32(rewardData.RewardItem2Count),
uint32(rewardData.RewardItem3ID): uint32(rewardData.RewardItem3Count),
uint32(rewardData.RewardItem4ID): uint32(rewardData.RewardItem4Count),
uint32(rewardData.RewardItem5ID): uint32(rewardData.RewardItem5Count),
uint32(rewardData.RewardItem6ID): uint32(rewardData.RewardItem6Count),
uint32(rewardData.RewardItem7ID): uint32(rewardData.RewardItem7Count),
uint32(rewardData.RewardItem8ID): uint32(rewardData.RewardItem8Count),
uint32(rewardData.RewardItem9ID): uint32(rewardData.RewardItem9Count),
}
for itemId, count := range rewardData.RewardItemMap {
// 两个值都不能为0
if itemId == 0 || count == 0 {
delete(rewardData.RewardItemMap, itemId)
}
}
g.RewardDataMap[rewardData.RewardID] = rewardData
}
logger.Info("RewardData count: %v", len(g.RewardDataMap))
}
func GetRewardDataById(rewardID int32) *RewardData {
return CONF.RewardDataMap[rewardID]
}
func GetRewardDataMap() map[int32]*RewardData {
return CONF.RewardDataMap
}