package gdconf import ( "hk4e/pkg/logger" ) // RewardData 奖励配置表 type RewardData struct { RewardID int32 `csv:"RewardID"` RewardItem1ID int32 `csv:"Reward道具1ID,omitempty"` RewardItem1Count int32 `csv:"Reward道具1数量,omitempty"` RewardItem2ID int32 `csv:"Reward道具2ID,omitempty"` RewardItem2Count int32 `csv:"Reward道具2数量,omitempty"` RewardItem3ID int32 `csv:"Reward道具3ID,omitempty"` RewardItem3Count int32 `csv:"Reward道具3数量,omitempty"` RewardItem4ID int32 `csv:"Reward道具4ID,omitempty"` RewardItem4Count int32 `csv:"Reward道具4数量,omitempty"` RewardItem5ID int32 `csv:"Reward道具5ID,omitempty"` RewardItem5Count int32 `csv:"Reward道具5数量,omitempty"` RewardItem6ID int32 `csv:"Reward道具6ID,omitempty"` RewardItem6Count int32 `csv:"Reward道具6数量,omitempty"` RewardItem7ID int32 `csv:"Reward道具7ID,omitempty"` RewardItem7Count int32 `csv:"Reward道具7数量,omitempty"` RewardItem8ID int32 `csv:"Reward道具8ID,omitempty"` RewardItem8Count int32 `csv:"Reward道具8数量,omitempty"` RewardItem9ID int32 `csv:"Reward道具9ID,omitempty"` RewardItem9Count int32 `csv:"Reward道具9数量,omitempty"` RewardItemMap map[uint32]uint32 } func (g *GameDataConfig) loadRewardData() { g.RewardDataMap = make(map[int32]*RewardData) rewardDataList := make([]*RewardData, 0) readTable[RewardData](g.tablePrefix+"RewardData.txt", &rewardDataList) for _, rewardData := range rewardDataList { // list -> map // 奖励物品整合 rewardData.RewardItemMap = map[uint32]uint32{ uint32(rewardData.RewardItem1ID): uint32(rewardData.RewardItem1Count), uint32(rewardData.RewardItem2ID): uint32(rewardData.RewardItem2Count), uint32(rewardData.RewardItem3ID): uint32(rewardData.RewardItem3Count), uint32(rewardData.RewardItem4ID): uint32(rewardData.RewardItem4Count), uint32(rewardData.RewardItem5ID): uint32(rewardData.RewardItem5Count), uint32(rewardData.RewardItem6ID): uint32(rewardData.RewardItem6Count), uint32(rewardData.RewardItem7ID): uint32(rewardData.RewardItem7Count), uint32(rewardData.RewardItem8ID): uint32(rewardData.RewardItem8Count), uint32(rewardData.RewardItem9ID): uint32(rewardData.RewardItem9Count), } for itemId, count := range rewardData.RewardItemMap { // 两个值都不能为0 if itemId == 0 || count == 0 { delete(rewardData.RewardItemMap, itemId) } } g.RewardDataMap[rewardData.RewardID] = rewardData } logger.Info("RewardData count: %v", len(g.RewardDataMap)) } func GetRewardDataById(rewardID int32) *RewardData { return CONF.RewardDataMap[rewardID] } func GetRewardDataMap() map[int32]*RewardData { return CONF.RewardDataMap }