Files
hk4e/gate/forward/forward.go
2022-12-05 00:20:25 +08:00

558 lines
15 KiB
Go

package forward
import (
"hk4e/pkg/random"
"runtime"
"sync"
"time"
"hk4e/common/config"
"hk4e/common/region"
"hk4e/gate/entity/gm"
"hk4e/gate/kcp"
"hk4e/gate/net"
"hk4e/pkg/logger"
"hk4e/protocol/cmd"
"hk4e/protocol/proto"
)
const (
ConnWaitToken = iota
ConnWaitLogin
ConnAlive
ConnClose
)
type ClientHeadMeta struct {
seq uint32
}
type ForwardManager struct {
dao string
protoMsgInput chan *net.ProtoMsg
protoMsgOutput chan *net.ProtoMsg
netMsgInput chan *cmd.NetMsg
netMsgOutput chan *cmd.NetMsg
// 玩家登录相关
connStateMap map[uint64]uint8
connStateMapLock sync.RWMutex
// kcpConv -> userID
convUserIdMap map[uint64]uint32
convUserIdMapLock sync.RWMutex
// userID -> kcpConv
userIdConvMap map[uint32]uint64
userIdConvMapLock sync.RWMutex
// kcpConv -> ipAddr
convAddrMap map[uint64]string
convAddrMapLock sync.RWMutex
// kcpConv -> headMeta
convHeadMetaMap map[uint64]*ClientHeadMeta
convHeadMetaMapLock sync.RWMutex
// kcpConv -> seed
convSeedMap map[uint64]uint64
convSeedMapLock sync.RWMutex
kcpEventInput chan *net.KcpEvent
kcpEventOutput chan *net.KcpEvent
regionCurr *proto.QueryCurrRegionHttpRsp
signRsaKey []byte
encRsaKeyMap map[string][]byte
}
func NewForwardManager(
protoMsgInput chan *net.ProtoMsg, protoMsgOutput chan *net.ProtoMsg,
kcpEventInput chan *net.KcpEvent, kcpEventOutput chan *net.KcpEvent,
netMsgInput chan *cmd.NetMsg, netMsgOutput chan *cmd.NetMsg) (r *ForwardManager) {
r = new(ForwardManager)
r.protoMsgInput = protoMsgInput
r.protoMsgOutput = protoMsgOutput
r.netMsgInput = netMsgInput
r.netMsgOutput = netMsgOutput
r.connStateMap = make(map[uint64]uint8)
r.convUserIdMap = make(map[uint64]uint32)
r.userIdConvMap = make(map[uint32]uint64)
r.convAddrMap = make(map[uint64]string)
r.convHeadMetaMap = make(map[uint64]*ClientHeadMeta)
r.convSeedMap = make(map[uint64]uint64)
r.kcpEventInput = kcpEventInput
r.kcpEventOutput = kcpEventOutput
return r
}
func (f *ForwardManager) getHeadMsg(clientSeq uint32) (headMsg *proto.PacketHead) {
headMsg = new(proto.PacketHead)
if clientSeq != 0 {
headMsg.ClientSequenceId = clientSeq
headMsg.SentMs = uint64(time.Now().UnixMilli())
}
return headMsg
}
func (f *ForwardManager) kcpEventHandle() {
for {
event := <-f.kcpEventOutput
logger.LOG.Info("rpc manager recv event, ConvId: %v, EventId: %v", event.ConvId, event.EventId)
switch event.EventId {
case net.KcpPacketSendNotify:
// 发包通知
// 关闭发包监听
f.kcpEventInput <- &net.KcpEvent{
ConvId: event.ConvId,
EventId: net.KcpPacketSendListen,
EventMessage: "Disable",
}
seed, exist := f.getSeedByConvId(event.ConvId)
if !exist {
logger.LOG.Error("can not find seed by convId")
continue
}
keyBlock := random.NewKeyBlock(seed)
xorKey := keyBlock.XorKey()
key := make([]byte, 4096)
copy(key, xorKey[:])
// 改变密钥
f.kcpEventInput <- &net.KcpEvent{
ConvId: event.ConvId,
EventId: net.KcpXorKeyChange,
EventMessage: key,
}
case net.KcpConnCloseNotify:
// 连接断开通知
userId, exist := f.getUserIdByConvId(event.ConvId)
if !exist {
logger.LOG.Error("can not find userId by convId")
continue
}
if f.getConnState(event.ConvId) == ConnAlive {
// 通知GS玩家下线
netMsg := new(cmd.NetMsg)
netMsg.UserId = userId
netMsg.EventId = cmd.UserOfflineNotify
f.netMsgInput <- netMsg
logger.LOG.Info("send to gs user offline, ConvId: %v, UserId: %v", event.ConvId, netMsg.UserId)
}
// 删除各种map数据
f.deleteConnState(event.ConvId)
f.deleteUserIdByConvId(event.ConvId)
currConvId, currExist := f.getConvIdByUserId(userId)
if currExist && currConvId == event.ConvId {
// 防止误删顶号的新连接数据
f.deleteConvIdByUserId(userId)
}
f.deleteAddrByConvId(event.ConvId)
f.deleteHeadMetaByConvId(event.ConvId)
f.deleteSeedByConvId(event.ConvId)
case net.KcpConnEstNotify:
// 连接建立通知
addr, ok := event.EventMessage.(string)
if !ok {
logger.LOG.Error("event KcpConnEstNotify msg type error")
continue
}
f.setAddrByConvId(event.ConvId, addr)
case net.KcpConnRttNotify:
// 客户端往返时延通知
rtt, ok := event.EventMessage.(int32)
if !ok {
logger.LOG.Error("event KcpConnRttNotify msg type error")
continue
}
// 通知GS玩家客户端往返时延
userId, exist := f.getUserIdByConvId(event.ConvId)
if !exist {
logger.LOG.Error("can not find userId by convId")
continue
}
netMsg := new(cmd.NetMsg)
netMsg.UserId = userId
netMsg.EventId = cmd.ClientRttNotify
netMsg.ClientRtt = uint32(rtt)
f.netMsgInput <- netMsg
case net.KcpConnAddrChangeNotify:
// 客户端网络地址改变通知
f.convAddrMapLock.Lock()
_, exist := f.convAddrMap[event.ConvId]
if !exist {
f.convAddrMapLock.Unlock()
logger.LOG.Error("conn addr change but conn can not be found")
continue
}
addr := event.EventMessage.(string)
f.convAddrMap[event.ConvId] = addr
f.convAddrMapLock.Unlock()
}
}
}
func (f *ForwardManager) Start() {
// 读取密钥相关文件
f.signRsaKey, f.encRsaKeyMap, _ = region.LoadRsaKey()
// region
regionCurr, _, _ := region.InitRegion(config.CONF.Hk4e.KcpAddr, config.CONF.Hk4e.KcpPort)
f.regionCurr = regionCurr
// kcp事件监听
go f.kcpEventHandle()
go f.recvNetMsgFromGameServer()
// 接收客户端消息
cpuCoreNum := runtime.NumCPU()
_ = cpuCoreNum * 10
for i := 0; i < 1; i++ {
go f.sendNetMsgToGameServer()
}
}
// 发送消息到GS
func (f *ForwardManager) sendNetMsgToGameServer() {
for {
protoMsg := <-f.protoMsgOutput
if protoMsg.HeadMessage == nil {
logger.LOG.Error("recv null head msg: %v", protoMsg)
}
f.setHeadMetaByConvId(protoMsg.ConvId, &ClientHeadMeta{
seq: protoMsg.HeadMessage.ClientSequenceId,
})
connState := f.getConnState(protoMsg.ConvId)
// gate本地处理的请求
switch protoMsg.CmdId {
case cmd.GetPlayerTokenReq:
// 获取玩家token请求
if connState != ConnWaitToken {
continue
}
getPlayerTokenReq := protoMsg.PayloadMessage.(*proto.GetPlayerTokenReq)
getPlayerTokenRsp := f.getPlayerToken(protoMsg.ConvId, getPlayerTokenReq)
if getPlayerTokenRsp == nil {
continue
}
// 返回数据到客户端
resp := new(net.ProtoMsg)
resp.ConvId = protoMsg.ConvId
resp.CmdId = cmd.GetPlayerTokenRsp
resp.HeadMessage = f.getHeadMsg(protoMsg.HeadMessage.ClientSequenceId)
resp.PayloadMessage = getPlayerTokenRsp
f.protoMsgInput <- resp
case cmd.PlayerLoginReq:
// 玩家登录请求
if connState != ConnWaitLogin {
continue
}
playerLoginReq := protoMsg.PayloadMessage.(*proto.PlayerLoginReq)
playerLoginRsp := f.playerLogin(protoMsg.ConvId, playerLoginReq)
if playerLoginRsp == nil {
continue
}
// 返回数据到客户端
resp := new(net.ProtoMsg)
resp.ConvId = protoMsg.ConvId
resp.CmdId = cmd.PlayerLoginRsp
resp.HeadMessage = f.getHeadMsg(protoMsg.HeadMessage.ClientSequenceId)
resp.PayloadMessage = playerLoginRsp
f.protoMsgInput <- resp
// 登录成功 通知GS初始化相关数据
userId, exist := f.getUserIdByConvId(protoMsg.ConvId)
if !exist {
logger.LOG.Error("can not find userId by convId")
continue
}
headMeta, exist := f.getHeadMetaByConvId(protoMsg.ConvId)
if !exist {
logger.LOG.Error("can not find client head metadata by convId")
continue
}
netMsg := new(cmd.NetMsg)
netMsg.UserId = userId
netMsg.EventId = cmd.UserLoginNotify
netMsg.ClientSeq = headMeta.seq
f.netMsgInput <- netMsg
logger.LOG.Info("send to gs user login ok, ConvId: %v, UserId: %v", protoMsg.ConvId, netMsg.UserId)
case cmd.SetPlayerBornDataReq:
// 玩家注册请求
if connState != ConnAlive {
continue
}
userId, exist := f.getUserIdByConvId(protoMsg.ConvId)
if !exist {
logger.LOG.Error("can not find userId by convId")
continue
}
netMsg := new(cmd.NetMsg)
netMsg.UserId = userId
netMsg.EventId = cmd.UserRegNotify
netMsg.CmdId = cmd.SetPlayerBornDataReq
netMsg.ClientSeq = protoMsg.HeadMessage.ClientSequenceId
netMsg.PayloadMessage = protoMsg.PayloadMessage
f.netMsgInput <- netMsg
case cmd.PlayerForceExitRsp:
// 玩家退出游戏请求
if connState != ConnAlive {
continue
}
userId, exist := f.getUserIdByConvId(protoMsg.ConvId)
if !exist {
logger.LOG.Error("can not find userId by convId")
continue
}
f.setConnState(protoMsg.ConvId, ConnClose)
info := new(gm.KickPlayerInfo)
info.UserId = userId
info.Reason = uint32(kcp.EnetServerKick)
f.KickPlayer(info)
case cmd.PingReq:
// ping请求
if connState != ConnAlive {
continue
}
pingReq := protoMsg.PayloadMessage.(*proto.PingReq)
logger.LOG.Debug("user ping req, data: %v", pingReq.String())
// 返回数据到客户端
// TODO 记录客户端最后一次ping时间做超时下线处理
pingRsp := new(proto.PingRsp)
pingRsp.ClientTime = pingReq.ClientTime
resp := new(net.ProtoMsg)
resp.ConvId = protoMsg.ConvId
resp.CmdId = cmd.PingRsp
resp.HeadMessage = f.getHeadMsg(protoMsg.HeadMessage.ClientSequenceId)
resp.PayloadMessage = pingRsp
f.protoMsgInput <- resp
// 通知GS玩家客户端的本地时钟
userId, exist := f.getUserIdByConvId(protoMsg.ConvId)
if !exist {
logger.LOG.Error("can not find userId by convId")
continue
}
netMsg := new(cmd.NetMsg)
netMsg.UserId = userId
netMsg.EventId = cmd.ClientTimeNotify
netMsg.ClientTime = pingReq.ClientTime
f.netMsgInput <- netMsg
default:
// 转发到GS
// 未登录禁止访问GS
if connState != ConnAlive {
continue
}
netMsg := new(cmd.NetMsg)
userId, exist := f.getUserIdByConvId(protoMsg.ConvId)
if exist {
netMsg.UserId = userId
} else {
logger.LOG.Error("can not find userId by convId")
continue
}
netMsg.EventId = cmd.NormalMsg
netMsg.CmdId = protoMsg.CmdId
netMsg.ClientSeq = protoMsg.HeadMessage.ClientSequenceId
netMsg.PayloadMessage = protoMsg.PayloadMessage
f.netMsgInput <- netMsg
}
}
}
// 从GS接收消息
func (f *ForwardManager) recvNetMsgFromGameServer() {
for {
netMsg := <-f.netMsgOutput
convId, exist := f.getConvIdByUserId(netMsg.UserId)
if !exist {
logger.LOG.Error("can not find convId by userId")
continue
}
if netMsg.EventId == cmd.NormalMsg {
protoMsg := new(net.ProtoMsg)
protoMsg.ConvId = convId
protoMsg.CmdId = netMsg.CmdId
protoMsg.HeadMessage = f.getHeadMsg(netMsg.ClientSeq)
protoMsg.PayloadMessage = netMsg.PayloadMessage
f.protoMsgInput <- protoMsg
} else {
logger.LOG.Error("recv unknown event from game server, event id: %v", netMsg.EventId)
}
}
}
func (f *ForwardManager) getConnState(convId uint64) uint8 {
f.connStateMapLock.RLock()
connState, connStateExist := f.connStateMap[convId]
f.connStateMapLock.RUnlock()
if !connStateExist {
connState = ConnWaitToken
f.connStateMapLock.Lock()
f.connStateMap[convId] = ConnWaitToken
f.connStateMapLock.Unlock()
}
return connState
}
func (f *ForwardManager) setConnState(convId uint64, state uint8) {
f.connStateMapLock.Lock()
f.connStateMap[convId] = state
f.connStateMapLock.Unlock()
}
func (f *ForwardManager) deleteConnState(convId uint64) {
f.connStateMapLock.Lock()
delete(f.connStateMap, convId)
f.connStateMapLock.Unlock()
}
func (f *ForwardManager) getUserIdByConvId(convId uint64) (userId uint32, exist bool) {
f.convUserIdMapLock.RLock()
userId, exist = f.convUserIdMap[convId]
f.convUserIdMapLock.RUnlock()
return userId, exist
}
func (f *ForwardManager) setUserIdByConvId(convId uint64, userId uint32) {
f.convUserIdMapLock.Lock()
f.convUserIdMap[convId] = userId
f.convUserIdMapLock.Unlock()
}
func (f *ForwardManager) deleteUserIdByConvId(convId uint64) {
f.convUserIdMapLock.Lock()
delete(f.convUserIdMap, convId)
f.convUserIdMapLock.Unlock()
}
func (f *ForwardManager) getConvIdByUserId(userId uint32) (convId uint64, exist bool) {
f.userIdConvMapLock.RLock()
convId, exist = f.userIdConvMap[userId]
f.userIdConvMapLock.RUnlock()
return convId, exist
}
func (f *ForwardManager) setConvIdByUserId(userId uint32, convId uint64) {
f.userIdConvMapLock.Lock()
f.userIdConvMap[userId] = convId
f.userIdConvMapLock.Unlock()
}
func (f *ForwardManager) deleteConvIdByUserId(userId uint32) {
f.userIdConvMapLock.Lock()
delete(f.userIdConvMap, userId)
f.userIdConvMapLock.Unlock()
}
func (f *ForwardManager) getAddrByConvId(convId uint64) (addr string, exist bool) {
f.convAddrMapLock.RLock()
addr, exist = f.convAddrMap[convId]
f.convAddrMapLock.RUnlock()
return addr, exist
}
func (f *ForwardManager) setAddrByConvId(convId uint64, addr string) {
f.convAddrMapLock.Lock()
f.convAddrMap[convId] = addr
f.convAddrMapLock.Unlock()
}
func (f *ForwardManager) deleteAddrByConvId(convId uint64) {
f.convAddrMapLock.Lock()
delete(f.convAddrMap, convId)
f.convAddrMapLock.Unlock()
}
func (f *ForwardManager) getHeadMetaByConvId(convId uint64) (headMeta *ClientHeadMeta, exist bool) {
f.convHeadMetaMapLock.RLock()
headMeta, exist = f.convHeadMetaMap[convId]
f.convHeadMetaMapLock.RUnlock()
return headMeta, exist
}
func (f *ForwardManager) setHeadMetaByConvId(convId uint64, headMeta *ClientHeadMeta) {
f.convHeadMetaMapLock.Lock()
f.convHeadMetaMap[convId] = headMeta
f.convHeadMetaMapLock.Unlock()
}
func (f *ForwardManager) deleteHeadMetaByConvId(convId uint64) {
f.convHeadMetaMapLock.Lock()
delete(f.convHeadMetaMap, convId)
f.convHeadMetaMapLock.Unlock()
}
func (f *ForwardManager) getSeedByConvId(convId uint64) (seed uint64, exist bool) {
f.convSeedMapLock.RLock()
seed, exist = f.convSeedMap[convId]
f.convSeedMapLock.RUnlock()
return seed, exist
}
func (f *ForwardManager) setSeedByConvId(convId uint64, seed uint64) {
f.convSeedMapLock.Lock()
f.convSeedMap[convId] = seed
f.convSeedMapLock.Unlock()
}
func (f *ForwardManager) deleteSeedByConvId(convId uint64) {
f.convSeedMapLock.Lock()
delete(f.convSeedMap, convId)
f.convSeedMapLock.Unlock()
}
// 改变网关开放状态
func (f *ForwardManager) ChangeGateOpenState(isOpen bool) bool {
f.kcpEventInput <- &net.KcpEvent{
EventId: net.KcpGateOpenState,
EventMessage: isOpen,
}
logger.LOG.Info("change gate open state to: %v", isOpen)
return true
}
// 踢出玩家下线
func (f *ForwardManager) KickPlayer(info *gm.KickPlayerInfo) bool {
if info == nil {
return false
}
convId, exist := f.getConvIdByUserId(info.UserId)
if !exist {
return false
}
f.kcpEventInput <- &net.KcpEvent{
ConvId: convId,
EventId: net.KcpConnForceClose,
EventMessage: info.Reason,
}
return true
}
// 获取网关在线玩家信息
func (f *ForwardManager) GetOnlineUser(uid uint32) (list *gm.OnlineUserList) {
list = &gm.OnlineUserList{
UserList: make([]*gm.OnlineUserInfo, 0),
}
if uid == 0 {
// 获取全部玩家
f.convUserIdMapLock.RLock()
f.convAddrMapLock.RLock()
for convId, userId := range f.convUserIdMap {
addr := f.convAddrMap[convId]
info := &gm.OnlineUserInfo{
Uid: userId,
ConvId: convId,
Addr: addr,
}
list.UserList = append(list.UserList, info)
}
f.convAddrMapLock.RUnlock()
f.convUserIdMapLock.RUnlock()
} else {
// 获取指定uid玩家
convId, exist := f.getConvIdByUserId(uid)
if !exist {
return list
}
addr, exist := f.getAddrByConvId(convId)
if !exist {
return list
}
info := &gm.OnlineUserInfo{
Uid: uid,
ConvId: convId,
Addr: addr,
}
list.UserList = append(list.UserList, info)
}
return list
}