Files
hk4e/service/game-hk4e/game/msg_common_handler.go
2022-11-20 15:38:00 +08:00

104 lines
3.8 KiB
Go

package game
import (
"flswld.com/gate-hk4e-api/proto"
"flswld.com/logger"
"game-hk4e/model"
pb "google.golang.org/protobuf/proto"
"time"
)
func (g *GameManager) PlayerSetPauseReq(userId uint32, player *model.Player, clientSeq uint32, payloadMsg pb.Message) {
logger.LOG.Debug("user pause, user id: %v", userId)
req := payloadMsg.(*proto.PlayerSetPauseReq)
isPaused := req.IsPaused
player.Pause = isPaused
// PacketPlayerSetPauseRsp
playerSetPauseRsp := new(proto.PlayerSetPauseRsp)
g.SendMsg(proto.ApiPlayerSetPauseRsp, userId, player.ClientSeq, playerSetPauseRsp)
}
func (g *GameManager) TowerAllDataReq(userId uint32, player *model.Player, clientSeq uint32, payloadMsg pb.Message) {
logger.LOG.Debug("user get tower all data, user id: %v", userId)
// PacketTowerAllDataRsp
towerAllDataRsp := new(proto.TowerAllDataRsp)
towerAllDataRsp.TowerScheduleId = 29
towerAllDataRsp.TowerFloorRecordList = []*proto.TowerFloorRecord{{FloorId: 1001}}
towerAllDataRsp.CurLevelRecord = &proto.TowerCurLevelRecord{IsEmpty: true}
towerAllDataRsp.NextScheduleChangeTime = 4294967295
towerAllDataRsp.FloorOpenTimeMap = make(map[uint32]uint32)
towerAllDataRsp.FloorOpenTimeMap[1024] = 1630486800
towerAllDataRsp.FloorOpenTimeMap[1025] = 1630486800
towerAllDataRsp.FloorOpenTimeMap[1026] = 1630486800
towerAllDataRsp.FloorOpenTimeMap[1027] = 1630486800
towerAllDataRsp.ScheduleStartTime = 1630486800
g.SendMsg(proto.ApiTowerAllDataRsp, userId, player.ClientSeq, towerAllDataRsp)
}
func (g *GameManager) EntityAiSyncNotify(userId uint32, player *model.Player, clientSeq uint32, payloadMsg pb.Message) {
logger.LOG.Debug("user entity ai sync, user id: %v", userId)
req := payloadMsg.(*proto.EntityAiSyncNotify)
if len(req.LocalAvatarAlertedMonsterList) == 0 {
return
}
// PacketEntityAiSyncNotify
entityAiSyncNotify := new(proto.EntityAiSyncNotify)
entityAiSyncNotify.InfoList = make([]*proto.AiSyncInfo, 0)
for _, monsterId := range req.LocalAvatarAlertedMonsterList {
entityAiSyncNotify.InfoList = append(entityAiSyncNotify.InfoList, &proto.AiSyncInfo{
EntityId: monsterId,
HasPathToTarget: true,
IsSelfKilling: false,
})
}
g.SendMsg(proto.ApiEntityAiSyncNotify, userId, player.ClientSeq, entityAiSyncNotify)
}
func (g *GameManager) ClientTimeNotify(userId uint32, clientTime uint32) {
player := g.userManager.GetOnlineUser(userId)
if player == nil {
logger.LOG.Error("player is nil, userId: %v", userId)
return
}
logger.LOG.Debug("client time notify, user id: %v, time: %v", userId, clientTime)
player.ClientTime = clientTime
}
func (g *GameManager) ClientRttNotify(userId uint32, clientRtt uint32) {
player := g.userManager.GetOnlineUser(userId)
if player == nil {
logger.LOG.Error("player is nil, userId: %v", userId)
return
}
logger.LOG.Debug("client rtt notify, user id: %v, rtt: %v", userId, clientRtt)
player.ClientRTT = clientRtt
}
func (g *GameManager) ServerAnnounceNotify(announceId uint32, announceMsg string) {
for _, onlinePlayer := range g.userManager.GetAllOnlineUserList() {
serverAnnounceNotify := new(proto.ServerAnnounceNotify)
now := uint32(time.Now().Unix())
serverAnnounceNotify.AnnounceDataList = []*proto.AnnounceData{{
ConfigId: announceId,
BeginTime: now + 1,
EndTime: now + 2,
CenterSystemText: announceMsg,
CenterSystemFrequency: 1,
}}
g.SendMsg(proto.ApiServerAnnounceNotify, onlinePlayer.PlayerID, 0, serverAnnounceNotify)
}
}
func (g *GameManager) ServerAnnounceRevokeNotify(announceId uint32) {
for _, onlinePlayer := range g.userManager.GetAllOnlineUserList() {
serverAnnounceRevokeNotify := new(proto.ServerAnnounceRevokeNotify)
serverAnnounceRevokeNotify.ConfigIdList = []uint32{announceId}
g.SendMsg(proto.ApiServerAnnounceRevokeNotify, onlinePlayer.PlayerID, 0, serverAnnounceRevokeNotify)
}
}