mirror of
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41 lines
1.0 KiB
Go
41 lines
1.0 KiB
Go
package gdconf
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import (
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"fmt"
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"hk4e/pkg/logger"
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"github.com/jszwec/csvutil"
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)
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// TriggerData 场景LUA触发器配置表
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type TriggerData struct {
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TriggerId int32 `csv:"TriggerId"` // ID
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SceneId int32 `csv:"SceneId,omitempty"` // 场景ID
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GroupId int32 `csv:"GroupId,omitempty"` // 组ID
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TriggerName string `csv:"TriggerName,omitempty"` // 触发器
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}
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func (g *GameDataConfig) loadTriggerData() {
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g.TriggerDataMap = make(map[int32]*TriggerData)
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data := g.readCsvFileData("TriggerData.csv")
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var triggerDataList []*TriggerData
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err := csvutil.Unmarshal(data, &triggerDataList)
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if err != nil {
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info := fmt.Sprintf("parse file error: %v", err)
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panic(info)
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}
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for _, triggerData := range triggerDataList {
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g.TriggerDataMap[triggerData.TriggerId] = triggerData
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}
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logger.Info("TriggerData count: %v", len(g.TriggerDataMap))
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}
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func GetTriggerDataById(triggerId int32) *TriggerData {
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return CONF.TriggerDataMap[triggerId]
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}
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func GetTriggerDataMap() map[int32]*TriggerData {
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return CONF.TriggerDataMap
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}
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