mirror of
https://github.com/FlourishingWorld/hk4e.git
synced 2026-02-04 14:22:26 +08:00
任务接取、进度、完成状态
This commit is contained in:
15
common/constant/quest_type.go
Normal file
15
common/constant/quest_type.go
Normal file
@@ -0,0 +1,15 @@
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package constant
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const (
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QUEST_STATE_TYPE_ACCEPT uint32 = 1
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QUEST_STATE_TYPE_EXEC uint32 = 2
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QUEST_STATE_TYPE_FINISH uint32 = 3
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)
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const (
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QUEST_ACCEPT_COND_TYPE_QUEST_STATE_EQ int32 = 1
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)
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const (
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QUEST_FINISH_COND_TYPE_SCENE_TRIGGER = 6
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)
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@@ -51,6 +51,7 @@ type GameDataConfig struct {
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ReliquaryMainDataMap map[int32]map[int32]*ReliquaryMainData // 圣遗物主属性
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ReliquaryAffixDataMap map[int32]map[int32]*ReliquaryAffixData // 圣遗物追加属性
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QuestDataMap map[int32]*QuestData // 任务
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TriggerDataMap map[int32]*TriggerData // 场景LUA触发器
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}
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func InitGameDataConfig() {
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@@ -137,6 +138,7 @@ func (g *GameDataConfig) load() {
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g.loadReliquaryMainData() // 圣遗物主属性
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g.loadReliquaryAffixData() // 圣遗物追加属性
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g.loadQuestData() // 任务
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g.loadTriggerData() // 场景LUA触发器
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}
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func (g *GameDataConfig) readCsvFileData(fileName string) []byte {
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@@ -2,10 +2,10 @@ package gdconf
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import (
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"fmt"
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"hk4e/common/constant"
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"strconv"
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"strings"
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"hk4e/common/constant"
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"hk4e/pkg/logger"
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"github.com/jszwec/csvutil"
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@@ -8,6 +8,13 @@ import (
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"github.com/jszwec/csvutil"
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)
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type QuestCond struct {
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Type int32
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Param []int32
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ComplexParam string
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Count int32
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}
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// QuestData 任务配置表
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type QuestData struct {
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QuestId int32 `csv:"QuestId"` // ID
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@@ -61,26 +68,131 @@ type QuestData struct {
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FailCondType3Param2 int32 `csv:"FailCondType3Param2,omitempty"` // [失败条件]3参数2
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FailCondType3ComplexParam string `csv:"FailCondType3ComplexParam,omitempty"` // [失败条件]3复杂参数
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FailCondType3Count int32 `csv:"FailCondType3Count,omitempty"` // [失败条件]3次数
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AcceptCondList []*QuestCond // 领取条件
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FinishCondList []*QuestCond // 完成条件
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FailCondList []*QuestCond // 失败条件
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}
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func (g *GameDataConfig) loadQuestData() {
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g.QuestDataMap = make(map[int32]*QuestData)
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data := g.readCsvFileData("QuestData.csv")
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var questDataList []*QuestData
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err := csvutil.Unmarshal(data, &questDataList)
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if err != nil {
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info := fmt.Sprintf("parse file error: %v", err)
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panic(info)
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}
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for _, questData := range questDataList {
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// list -> map
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g.QuestDataMap[questData.QuestId] = questData
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fileNameList := []string{"QuestData.csv", "QuestData_Exported.csv"}
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for _, fileName := range fileNameList {
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data := g.readCsvFileData(fileName)
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var questDataList []*QuestData
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err := csvutil.Unmarshal(data, &questDataList)
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if err != nil {
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info := fmt.Sprintf("parse file error: %v", err)
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panic(info)
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}
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for _, questData := range questDataList {
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// list -> map
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// 领取条件
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questData.AcceptCondList = make([]*QuestCond, 0)
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if questData.AcceptCondType1 != 0 {
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paramList := make([]int32, 0)
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if questData.AcceptCondType1Param1 != 0 {
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paramList = append(paramList, questData.AcceptCondType1Param1)
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}
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if questData.AcceptCondType1Param2 != 0 {
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paramList = append(paramList, questData.AcceptCondType1Param2)
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}
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if questData.AcceptCondType1Param3 != 0 {
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paramList = append(paramList, questData.AcceptCondType1Param3)
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}
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questData.AcceptCondList = append(questData.AcceptCondList, &QuestCond{
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Type: questData.AcceptCondType1,
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Param: paramList,
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})
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}
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if questData.AcceptCondType2 != 0 {
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paramList := make([]int32, 0)
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if questData.AcceptCondType2Param1 != 0 {
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paramList = append(paramList, questData.AcceptCondType2Param1)
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}
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if questData.AcceptCondType2Param2 != 0 {
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paramList = append(paramList, questData.AcceptCondType2Param2)
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}
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if questData.AcceptCondType2Param3 != 0 {
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paramList = append(paramList, questData.AcceptCondType2Param3)
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}
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questData.AcceptCondList = append(questData.AcceptCondList, &QuestCond{
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Type: questData.AcceptCondType2,
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Param: paramList,
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})
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}
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if questData.AcceptCondType3 != 0 {
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paramList := make([]int32, 0)
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if questData.AcceptCondType3Param1 != 0 {
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paramList = append(paramList, questData.AcceptCondType3Param1)
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}
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if questData.AcceptCondType3Param2 != 0 {
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paramList = append(paramList, questData.AcceptCondType3Param2)
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}
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if questData.AcceptCondType3Param3 != 0 {
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paramList = append(paramList, questData.AcceptCondType3Param3)
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}
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questData.AcceptCondList = append(questData.AcceptCondList, &QuestCond{
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Type: questData.AcceptCondType3,
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Param: paramList,
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})
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}
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// 完成条件
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questData.FinishCondList = make([]*QuestCond, 0)
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if questData.FinishCondType1 != 0 {
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paramList := make([]int32, 0)
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if questData.FinishCondType1Param1 != 0 {
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paramList = append(paramList, questData.FinishCondType1Param1)
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}
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if questData.FinishCondType1Param2 != 0 {
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paramList = append(paramList, questData.FinishCondType1Param2)
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}
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questData.FinishCondList = append(questData.FinishCondList, &QuestCond{
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Type: questData.FinishCondType1,
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Param: paramList,
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ComplexParam: questData.FinishCondType1ComplexParam,
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Count: questData.FinishCondType1Count,
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})
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}
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if questData.FinishCondType2 != 0 {
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paramList := make([]int32, 0)
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if questData.FinishCondType2Param1 != 0 {
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paramList = append(paramList, questData.FinishCondType2Param1)
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}
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if questData.FinishCondType2Param2 != 0 {
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paramList = append(paramList, questData.FinishCondType2Param2)
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}
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questData.FinishCondList = append(questData.FinishCondList, &QuestCond{
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Type: questData.FinishCondType2,
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Param: paramList,
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ComplexParam: questData.FinishCondType2ComplexParam,
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Count: questData.FinishCondType2Count,
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})
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}
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if questData.FinishCondType3 != 0 {
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paramList := make([]int32, 0)
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if questData.FinishCondType3Param1 != 0 {
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paramList = append(paramList, questData.FinishCondType3Param1)
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}
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if questData.FinishCondType3Param2 != 0 {
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paramList = append(paramList, questData.FinishCondType3Param2)
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}
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questData.FinishCondList = append(questData.FinishCondList, &QuestCond{
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Type: questData.FinishCondType3,
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Param: paramList,
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ComplexParam: questData.FinishCondType3ComplexParam,
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Count: questData.FinishCondType3Count,
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})
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}
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// 失败条件
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g.QuestDataMap[questData.QuestId] = questData
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}
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}
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logger.Info("QuestData count: %v", len(g.QuestDataMap))
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}
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func GetQuestDataById(sceneId int32) *QuestData {
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return CONF.QuestDataMap[sceneId]
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func GetQuestDataById(questId int32) *QuestData {
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return CONF.QuestDataMap[questId]
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}
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func GetQuestDataMap() map[int32]*QuestData {
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@@ -1263,5 +1263,275 @@
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"origin_name": "[失败条件]3次数"
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}
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]
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},
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{
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"table_name": "QuestData_Exported",
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"field_list": [
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{
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"field_name": "QuestId",
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"field_type": "int32",
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"origin_name": "子任务ID"
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},
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{
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"field_name": "ParentQuestId",
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"field_type": "int32",
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"origin_name": "父任务ID"
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},
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{
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"field_name": "Sequence",
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"field_type": "int32",
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"origin_name": "序列"
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},
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{
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"field_name": "AcceptCondCompose",
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"field_type": "int32",
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"origin_name": "[领取条件]组合"
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},
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{
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"field_name": "AcceptCondType1",
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"field_type": "int32",
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"origin_name": "[领取条件]1类型"
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},
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{
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"field_name": "AcceptCondType1Param1",
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"field_type": "int32",
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"origin_name": "[领取条件]1参数1"
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},
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{
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"field_name": "AcceptCondType1Param2",
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"field_type": "int32",
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"origin_name": "[领取条件]1参数2"
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},
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{
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"field_name": "AcceptCondType1Param3",
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"field_type": "int32",
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"origin_name": "[领取条件]1参数3"
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},
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{
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"field_name": "AcceptCondType2",
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"field_type": "int32",
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"origin_name": "[领取条件]2类型"
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},
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{
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"field_name": "AcceptCondType2Param1",
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"field_type": "int32",
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"origin_name": "[领取条件]2参数1"
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},
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{
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"field_name": "AcceptCondType2Param2",
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"field_type": "int32",
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"origin_name": "[领取条件]2参数2"
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},
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{
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"field_name": "AcceptCondType2Param3",
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"field_type": "int32",
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"origin_name": "[领取条件]2参数3"
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},
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{
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"field_name": "AcceptCondType3",
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"field_type": "int32",
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"origin_name": "[领取条件]3类型"
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},
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{
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"field_name": "AcceptCondType3Param1",
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"field_type": "int32",
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"origin_name": "[领取条件]3参数1"
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},
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{
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"field_name": "AcceptCondType3Param2",
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"field_type": "int32",
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"origin_name": "[领取条件]3参数2"
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},
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{
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"field_name": "AcceptCondType3Param3",
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"field_type": "int32",
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"origin_name": "[领取条件]3参数3"
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},
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{
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"field_name": "FinishCondCompose",
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"field_type": "int32",
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"origin_name": "[完成条件]组合"
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},
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{
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"field_name": "FinishCondType1",
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"field_type": "int32",
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"origin_name": "[完成条件]1类型"
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},
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{
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"field_name": "FinishCondType1Param1",
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"field_type": "int32",
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"origin_name": "[完成条件]1参数1"
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},
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{
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"field_name": "FinishCondType1Param2",
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"field_type": "int32",
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"origin_name": "[完成条件]1参数2"
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||||
},
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{
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"field_name": "FinishCondType1ComplexParam",
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"field_type": "string",
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"origin_name": "[完成条件]1复杂参数"
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||||
},
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||||
{
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"field_name": "FinishCondType1Count",
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||||
"field_type": "int32",
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||||
"origin_name": "[完成条件]1次数"
|
||||
},
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{
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"field_name": "FinishCondType2",
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||||
"field_type": "int32",
|
||||
"origin_name": "[完成条件]2类型"
|
||||
},
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||||
{
|
||||
"field_name": "FinishCondType2Param1",
|
||||
"field_type": "int32",
|
||||
"origin_name": "[完成条件]2参数1"
|
||||
},
|
||||
{
|
||||
"field_name": "FinishCondType2Param2",
|
||||
"field_type": "int32",
|
||||
"origin_name": "[完成条件]2参数2"
|
||||
},
|
||||
{
|
||||
"field_name": "FinishCondType2ComplexParam",
|
||||
"field_type": "string",
|
||||
"origin_name": "[完成条件]2复杂参数"
|
||||
},
|
||||
{
|
||||
"field_name": "FinishCondType2Count",
|
||||
"field_type": "int32",
|
||||
"origin_name": "[完成条件]2次数"
|
||||
},
|
||||
{
|
||||
"field_name": "FinishCondType3",
|
||||
"field_type": "int32",
|
||||
"origin_name": "[完成条件]3类型"
|
||||
},
|
||||
{
|
||||
"field_name": "FinishCondType3Param1",
|
||||
"field_type": "int32",
|
||||
"origin_name": "[完成条件]3参数1"
|
||||
},
|
||||
{
|
||||
"field_name": "FinishCondType3Param2",
|
||||
"field_type": "int32",
|
||||
"origin_name": "[完成条件]3参数2"
|
||||
},
|
||||
{
|
||||
"field_name": "FinishCondType3ComplexParam",
|
||||
"field_type": "string",
|
||||
"origin_name": "[完成条件]3复杂参数"
|
||||
},
|
||||
{
|
||||
"field_name": "FinishCondType3Count",
|
||||
"field_type": "int32",
|
||||
"origin_name": "[完成条件]3次数"
|
||||
},
|
||||
{
|
||||
"field_name": "FailCondCompose",
|
||||
"field_type": "int32",
|
||||
"origin_name": "[失败条件]组合"
|
||||
},
|
||||
{
|
||||
"field_name": "FailCondType1",
|
||||
"field_type": "int32",
|
||||
"origin_name": "[失败条件]1类型"
|
||||
},
|
||||
{
|
||||
"field_name": "FailCondType1Param1",
|
||||
"field_type": "int32",
|
||||
"origin_name": "[失败条件]1参数1"
|
||||
},
|
||||
{
|
||||
"field_name": "FailCondType1Param2",
|
||||
"field_type": "int32",
|
||||
"origin_name": "[失败条件]1参数2"
|
||||
},
|
||||
{
|
||||
"field_name": "FailCondType1ComplexParam",
|
||||
"field_type": "string",
|
||||
"origin_name": "[失败条件]1复杂参数"
|
||||
},
|
||||
{
|
||||
"field_name": "FailCondType1Count",
|
||||
"field_type": "int32",
|
||||
"origin_name": "[失败条件]1次数"
|
||||
},
|
||||
{
|
||||
"field_name": "FailCondType2",
|
||||
"field_type": "int32",
|
||||
"origin_name": "[失败条件]2类型"
|
||||
},
|
||||
{
|
||||
"field_name": "FailCondType2Param1",
|
||||
"field_type": "int32",
|
||||
"origin_name": "[失败条件]2参数1"
|
||||
},
|
||||
{
|
||||
"field_name": "FailCondType2Param2",
|
||||
"field_type": "int32",
|
||||
"origin_name": "[失败条件]2参数2"
|
||||
},
|
||||
{
|
||||
"field_name": "FailCondType2ComplexParam",
|
||||
"field_type": "string",
|
||||
"origin_name": "[失败条件]2复杂参数"
|
||||
},
|
||||
{
|
||||
"field_name": "FailCondType2Count",
|
||||
"field_type": "int32",
|
||||
"origin_name": "[失败条件]2次数"
|
||||
},
|
||||
{
|
||||
"field_name": "FailCondType3",
|
||||
"field_type": "int32",
|
||||
"origin_name": "[失败条件]3类型"
|
||||
},
|
||||
{
|
||||
"field_name": "FailCondType3Param1",
|
||||
"field_type": "int32",
|
||||
"origin_name": "[失败条件]3参数1"
|
||||
},
|
||||
{
|
||||
"field_name": "FailCondType3Param2",
|
||||
"field_type": "int32",
|
||||
"origin_name": "[失败条件]3参数2"
|
||||
},
|
||||
{
|
||||
"field_name": "FailCondType3ComplexParam",
|
||||
"field_type": "string",
|
||||
"origin_name": "[失败条件]3复杂参数"
|
||||
},
|
||||
{
|
||||
"field_name": "FailCondType3Count",
|
||||
"field_type": "int32",
|
||||
"origin_name": "[失败条件]3次数"
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"table_name": "TriggerData",
|
||||
"field_list": [
|
||||
{
|
||||
"field_name": "TriggerId",
|
||||
"field_type": "int32",
|
||||
"origin_name": "ID"
|
||||
},
|
||||
{
|
||||
"field_name": "SceneId",
|
||||
"field_type": "int32",
|
||||
"origin_name": "场景ID"
|
||||
},
|
||||
{
|
||||
"field_name": "GroupId",
|
||||
"field_type": "int32",
|
||||
"origin_name": "组ID"
|
||||
},
|
||||
{
|
||||
"field_name": "TriggerName",
|
||||
"field_type": "string",
|
||||
"origin_name": "触发器"
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
||||
|
||||
40
gdconf/trigger_data.go
Normal file
40
gdconf/trigger_data.go
Normal file
@@ -0,0 +1,40 @@
|
||||
package gdconf
|
||||
|
||||
import (
|
||||
"fmt"
|
||||
|
||||
"hk4e/pkg/logger"
|
||||
|
||||
"github.com/jszwec/csvutil"
|
||||
)
|
||||
|
||||
// TriggerData 场景LUA触发器配置表
|
||||
type TriggerData struct {
|
||||
TriggerId int32 `csv:"TriggerId"` // ID
|
||||
SceneId int32 `csv:"SceneId,omitempty"` // 场景ID
|
||||
GroupId int32 `csv:"GroupId,omitempty"` // 组ID
|
||||
TriggerName string `csv:"TriggerName,omitempty"` // 触发器
|
||||
}
|
||||
|
||||
func (g *GameDataConfig) loadTriggerData() {
|
||||
g.TriggerDataMap = make(map[int32]*TriggerData)
|
||||
data := g.readCsvFileData("TriggerData.csv")
|
||||
var triggerDataList []*TriggerData
|
||||
err := csvutil.Unmarshal(data, &triggerDataList)
|
||||
if err != nil {
|
||||
info := fmt.Sprintf("parse file error: %v", err)
|
||||
panic(info)
|
||||
}
|
||||
for _, triggerData := range triggerDataList {
|
||||
g.TriggerDataMap[triggerData.TriggerId] = triggerData
|
||||
}
|
||||
logger.Info("TriggerData count: %v", len(g.TriggerDataMap))
|
||||
}
|
||||
|
||||
func GetTriggerDataById(triggerId int32) *TriggerData {
|
||||
return CONF.TriggerDataMap[triggerId]
|
||||
}
|
||||
|
||||
func GetTriggerDataMap() map[int32]*TriggerData {
|
||||
return CONF.TriggerDataMap
|
||||
}
|
||||
@@ -148,6 +148,7 @@ func (g *GameManager) LoginNotify(userId uint32, player *model.Player, clientSeq
|
||||
g.SendMsg(cmd.PlayerStoreNotify, userId, clientSeq, g.PacketPlayerStoreNotify(player))
|
||||
g.SendMsg(cmd.AvatarDataNotify, userId, clientSeq, g.PacketAvatarDataNotify(player))
|
||||
g.SendMsg(cmd.OpenStateUpdateNotify, userId, clientSeq, g.PacketOpenStateUpdateNotify())
|
||||
g.SendMsg(cmd.QuestListNotify, userId, clientSeq, g.PacketQuestListNotify(player))
|
||||
// g.GCGLogin(player) // 发送GCG登录相关的通知包
|
||||
playerLoginRsp := &proto.PlayerLoginRsp{
|
||||
IsUseAbilityHash: true,
|
||||
@@ -160,45 +161,6 @@ func (g *GameManager) LoginNotify(userId uint32, player *model.Player, clientSeq
|
||||
TotalTickTime: 0.0,
|
||||
}
|
||||
g.SendMsg(cmd.PlayerLoginRsp, userId, clientSeq, playerLoginRsp)
|
||||
|
||||
questListNotify := &proto.QuestListNotify{
|
||||
QuestList: make([]*proto.Quest, 0),
|
||||
}
|
||||
|
||||
for _, questDataConfig := range gdconf.GetQuestDataMap() {
|
||||
if questDataConfig.QuestId == 35104 {
|
||||
questListNotify.QuestList = append(questListNotify.QuestList, &proto.Quest{
|
||||
QuestId: 35104,
|
||||
State: 2,
|
||||
StartTime: uint32(time.Now().Unix()),
|
||||
ParentQuestId: 351,
|
||||
StartGameTime: 438,
|
||||
AcceptTime: uint32(time.Now().Unix()),
|
||||
FinishProgressList: []uint32{0},
|
||||
})
|
||||
continue
|
||||
}
|
||||
finishProgressList := make([]uint32, 0)
|
||||
if questDataConfig.FinishCondType1 != 0 {
|
||||
finishProgressList = append(finishProgressList, 0)
|
||||
}
|
||||
if questDataConfig.FinishCondType2 != 0 {
|
||||
finishProgressList = append(finishProgressList, 0)
|
||||
}
|
||||
if questDataConfig.FinishCondType3 != 0 {
|
||||
finishProgressList = append(finishProgressList, 0)
|
||||
}
|
||||
questListNotify.QuestList = append(questListNotify.QuestList, &proto.Quest{
|
||||
QuestId: uint32(questDataConfig.QuestId),
|
||||
State: 1,
|
||||
StartTime: uint32(time.Now().Unix()),
|
||||
ParentQuestId: uint32(questDataConfig.ParentQuestId),
|
||||
StartGameTime: 0,
|
||||
AcceptTime: uint32(time.Now().Unix()),
|
||||
FinishProgressList: finishProgressList,
|
||||
})
|
||||
}
|
||||
g.SendMsg(cmd.QuestListNotify, userId, clientSeq, questListNotify)
|
||||
}
|
||||
|
||||
func (g *GameManager) PacketPlayerDataNotify(player *model.Player) *proto.PlayerDataNotify {
|
||||
@@ -432,5 +394,7 @@ func (g *GameManager) CreatePlayer(userId uint32, nickName string, mainCharAvata
|
||||
|
||||
player.ChatMsgMap = make(map[uint32][]*model.ChatMsg)
|
||||
|
||||
g.AcceptQuest(player, false)
|
||||
|
||||
return player
|
||||
}
|
||||
|
||||
157
gs/game/player_quest.go
Normal file
157
gs/game/player_quest.go
Normal file
@@ -0,0 +1,157 @@
|
||||
package game
|
||||
|
||||
import (
|
||||
"hk4e/common/constant"
|
||||
"hk4e/gdconf"
|
||||
"hk4e/gs/model"
|
||||
"hk4e/pkg/logger"
|
||||
"hk4e/protocol/cmd"
|
||||
"hk4e/protocol/proto"
|
||||
|
||||
pb "google.golang.org/protobuf/proto"
|
||||
)
|
||||
|
||||
// AddQuestContentProgressReq 添加任务内容进度请求
|
||||
func (g *GameManager) AddQuestContentProgressReq(player *model.Player, payloadMsg pb.Message) {
|
||||
req := payloadMsg.(*proto.AddQuestContentProgressReq)
|
||||
logger.Error("AddQuestContentProgressReq: %v", req)
|
||||
|
||||
g.AddQuestProgress(player, req)
|
||||
|
||||
rsp := &proto.AddQuestContentProgressRsp{
|
||||
ContentType: req.ContentType,
|
||||
}
|
||||
g.SendMsg(cmd.AddQuestContentProgressRsp, player.PlayerID, player.ClientSeq, rsp)
|
||||
|
||||
g.AcceptQuest(player, true)
|
||||
}
|
||||
|
||||
// AddQuestProgress 添加任务进度
|
||||
func (g *GameManager) AddQuestProgress(player *model.Player, req *proto.AddQuestContentProgressReq) {
|
||||
dbQuest := player.GetDbQuest()
|
||||
updateQuestIdList := make([]uint32, 0)
|
||||
for _, quest := range dbQuest.GetQuestMap() {
|
||||
questDataConfig := gdconf.GetQuestDataById(int32(quest.QuestId))
|
||||
if questDataConfig == nil {
|
||||
logger.Error("get quest data config is nil, questId: %v", quest.QuestId)
|
||||
continue
|
||||
}
|
||||
for index, finishCond := range questDataConfig.FinishCondList {
|
||||
if len(finishCond.Param) != 1 {
|
||||
continue
|
||||
}
|
||||
if req.ContentType != uint32(finishCond.Type) || req.Param != uint32(finishCond.Param[0]) {
|
||||
continue
|
||||
}
|
||||
dbQuest.AddQuestProgress(quest.QuestId, index, req.AddProgress)
|
||||
updateQuestIdList = append(updateQuestIdList, quest.QuestId)
|
||||
}
|
||||
}
|
||||
for _, questId := range updateQuestIdList {
|
||||
quest := dbQuest.GetQuestById(questId)
|
||||
if quest == nil {
|
||||
logger.Error("get quest is nil, questId: %v", quest.QuestId)
|
||||
continue
|
||||
}
|
||||
ntf := &proto.QuestProgressUpdateNotify{
|
||||
QuestId: quest.QuestId,
|
||||
FinishProgressList: quest.FinishProgressList,
|
||||
}
|
||||
g.SendMsg(cmd.QuestProgressUpdateNotify, player.PlayerID, player.ClientSeq, ntf)
|
||||
}
|
||||
}
|
||||
|
||||
// AcceptQuest 接取当前条件下能接取到的全部任务
|
||||
func (g *GameManager) AcceptQuest(player *model.Player, isNtfClient bool) {
|
||||
dbQuest := player.GetDbQuest()
|
||||
addQuestIdList := make([]uint32, 0)
|
||||
for _, questData := range gdconf.GetQuestDataMap() {
|
||||
if dbQuest.GetQuestById(uint32(questData.QuestId)) != nil {
|
||||
continue
|
||||
}
|
||||
canAccept := true
|
||||
for _, acceptCond := range questData.AcceptCondList {
|
||||
switch acceptCond.Type {
|
||||
case constant.QUEST_ACCEPT_COND_TYPE_QUEST_STATE_EQ:
|
||||
// 某个任务状态等于 参数1:任务id 参数2:任务状态
|
||||
if len(acceptCond.Param) != 2 {
|
||||
logger.Error("quest accept cond config format error, questId: %v", questData.QuestId)
|
||||
canAccept = false
|
||||
break
|
||||
}
|
||||
quest := dbQuest.GetQuestById(uint32(acceptCond.Param[0]))
|
||||
if quest == nil {
|
||||
canAccept = false
|
||||
break
|
||||
}
|
||||
if quest.State != uint32(acceptCond.Param[1]) {
|
||||
canAccept = false
|
||||
break
|
||||
}
|
||||
default:
|
||||
canAccept = false
|
||||
break
|
||||
}
|
||||
}
|
||||
if canAccept {
|
||||
dbQuest.AddQuest(uint32(questData.QuestId))
|
||||
// TODO 判断任务是否能开始执行
|
||||
dbQuest.ExecQuest(uint32(questData.QuestId))
|
||||
addQuestIdList = append(addQuestIdList, uint32(questData.QuestId))
|
||||
}
|
||||
}
|
||||
if isNtfClient {
|
||||
ntf := &proto.QuestListUpdateNotify{
|
||||
QuestList: make([]*proto.Quest, 0),
|
||||
}
|
||||
for _, questId := range addQuestIdList {
|
||||
pbQuest := g.PacketQuest(player, questId)
|
||||
if pbQuest == nil {
|
||||
continue
|
||||
}
|
||||
ntf.QuestList = append(ntf.QuestList, pbQuest)
|
||||
}
|
||||
g.SendMsg(cmd.QuestListUpdateNotify, player.PlayerID, player.ClientSeq, ntf)
|
||||
}
|
||||
}
|
||||
|
||||
// PacketQuest 打包一个任务
|
||||
func (g *GameManager) PacketQuest(player *model.Player, questId uint32) *proto.Quest {
|
||||
dbQuest := player.GetDbQuest()
|
||||
questDataConfig := gdconf.GetQuestDataById(int32(questId))
|
||||
if questDataConfig == nil {
|
||||
logger.Error("get quest data config is nil, questId: %v", questId)
|
||||
return nil
|
||||
}
|
||||
quest := dbQuest.GetQuestById(questId)
|
||||
if quest == nil {
|
||||
logger.Error("get quest is nil, questId: %v", quest.QuestId)
|
||||
return nil
|
||||
}
|
||||
pbQuest := &proto.Quest{
|
||||
QuestId: quest.QuestId,
|
||||
State: quest.State,
|
||||
StartTime: quest.StartTime,
|
||||
ParentQuestId: uint32(questDataConfig.ParentQuestId),
|
||||
StartGameTime: 0,
|
||||
AcceptTime: quest.AcceptTime,
|
||||
FinishProgressList: quest.FinishProgressList,
|
||||
}
|
||||
return pbQuest
|
||||
}
|
||||
|
||||
// PacketQuestListNotify 打包任务列表通知
|
||||
func (g *GameManager) PacketQuestListNotify(player *model.Player) *proto.QuestListNotify {
|
||||
questListNotify := &proto.QuestListNotify{
|
||||
QuestList: make([]*proto.Quest, 0),
|
||||
}
|
||||
dbQuest := player.GetDbQuest()
|
||||
for _, quest := range dbQuest.GetQuestMap() {
|
||||
pbQuest := g.PacketQuest(player, quest.QuestId)
|
||||
if pbQuest == nil {
|
||||
continue
|
||||
}
|
||||
questListNotify.QuestList = append(questListNotify.QuestList, pbQuest)
|
||||
}
|
||||
return questListNotify
|
||||
}
|
||||
@@ -138,6 +138,7 @@ func (r *RouteManager) initRoute() {
|
||||
r.registerRouter(cmd.AvatarPromoteGetRewardReq, GAME_MANAGER.AvatarPromoteGetRewardReq)
|
||||
r.registerRouter(cmd.SetEquipLockStateReq, GAME_MANAGER.SetEquipLockStateReq)
|
||||
r.registerRouter(cmd.TakeoffEquipReq, GAME_MANAGER.TakeoffEquipReq)
|
||||
r.registerRouter(cmd.AddQuestContentProgressReq, GAME_MANAGER.AddQuestContentProgressReq)
|
||||
}
|
||||
|
||||
func (r *RouteManager) RouteHandle(netMsg *mq.NetMsg) {
|
||||
|
||||
132
gs/model/db_quest.go
Normal file
132
gs/model/db_quest.go
Normal file
@@ -0,0 +1,132 @@
|
||||
package model
|
||||
|
||||
import (
|
||||
"time"
|
||||
|
||||
"hk4e/common/constant"
|
||||
"hk4e/gdconf"
|
||||
"hk4e/pkg/logger"
|
||||
)
|
||||
|
||||
// DbQuest 玩家任务数据
|
||||
type DbQuest struct {
|
||||
QuestMap map[uint32]*Quest // 任务列表 key:任务id value:任务
|
||||
}
|
||||
|
||||
// Quest 任务
|
||||
type Quest struct {
|
||||
QuestId uint32 // 任务id
|
||||
State uint32 // 任务状态
|
||||
AcceptTime uint32 // 接取时间
|
||||
StartTime uint32 // 开始执行时间
|
||||
FinishProgressList []uint32 // 任务进度
|
||||
}
|
||||
|
||||
func (p *Player) GetDbQuest() *DbQuest {
|
||||
if p.DbQuest == nil {
|
||||
p.DbQuest = &DbQuest{
|
||||
QuestMap: make(map[uint32]*Quest),
|
||||
}
|
||||
}
|
||||
return p.DbQuest
|
||||
}
|
||||
|
||||
// GetQuestMap 获取全部任务
|
||||
func (q *DbQuest) GetQuestMap() map[uint32]*Quest {
|
||||
return q.QuestMap
|
||||
}
|
||||
|
||||
// GetQuestById 获取一个任务
|
||||
func (q *DbQuest) GetQuestById(questId uint32) *Quest {
|
||||
return q.QuestMap[questId]
|
||||
}
|
||||
|
||||
// AddQuest 添加一个任务
|
||||
func (q *DbQuest) AddQuest(questId uint32) {
|
||||
_, exist := q.QuestMap[questId]
|
||||
if exist {
|
||||
logger.Error("quest is already exist, questId: %v", questId)
|
||||
return
|
||||
}
|
||||
questDataConfig := gdconf.GetQuestDataById(int32(questId))
|
||||
if questDataConfig == nil {
|
||||
logger.Error("get quest data config is nil, questId: %v", questId)
|
||||
return
|
||||
}
|
||||
q.QuestMap[questId] = &Quest{
|
||||
QuestId: uint32(questDataConfig.QuestId),
|
||||
State: constant.QUEST_STATE_TYPE_ACCEPT,
|
||||
AcceptTime: uint32(time.Now().Unix()),
|
||||
StartTime: 0,
|
||||
FinishProgressList: nil,
|
||||
}
|
||||
}
|
||||
|
||||
// ExecQuest 开始执行一个任务
|
||||
func (q *DbQuest) ExecQuest(questId uint32) {
|
||||
quest, exist := q.QuestMap[questId]
|
||||
if !exist {
|
||||
logger.Error("get quest is nil, questId: %v", questId)
|
||||
return
|
||||
}
|
||||
if quest.State != constant.QUEST_STATE_TYPE_ACCEPT {
|
||||
logger.Error("invalid quest state, questId: %v, state: %v", questId, quest.State)
|
||||
return
|
||||
}
|
||||
questDataConfig := gdconf.GetQuestDataById(int32(questId))
|
||||
if questDataConfig == nil {
|
||||
logger.Error("get quest data config is nil, questId: %v", questId)
|
||||
return
|
||||
}
|
||||
quest.State = constant.QUEST_STATE_TYPE_EXEC
|
||||
quest.StartTime = uint32(time.Now().Unix())
|
||||
quest.FinishProgressList = make([]uint32, len(questDataConfig.FinishCondList))
|
||||
}
|
||||
|
||||
// DeleteQuest 删除一个任务
|
||||
func (q *DbQuest) DeleteQuest(questId uint32) {
|
||||
_, exist := q.QuestMap[questId]
|
||||
if !exist {
|
||||
logger.Error("quest is not exist, questId: %v", questId)
|
||||
return
|
||||
}
|
||||
delete(q.QuestMap, questId)
|
||||
}
|
||||
|
||||
// AddQuestProgress 添加一个任务的进度
|
||||
func (q *DbQuest) AddQuestProgress(questId uint32, index int, progress uint32) {
|
||||
quest, exist := q.QuestMap[questId]
|
||||
if !exist {
|
||||
logger.Error("get quest is nil, questId: %v", questId)
|
||||
return
|
||||
}
|
||||
if quest.State != constant.QUEST_STATE_TYPE_EXEC {
|
||||
logger.Error("invalid quest state, questId: %v, state: %v", questId, quest.State)
|
||||
return
|
||||
}
|
||||
questDataConfig := gdconf.GetQuestDataById(int32(questId))
|
||||
if questDataConfig == nil {
|
||||
logger.Error("get quest data config is nil, questId: %v", questId)
|
||||
return
|
||||
}
|
||||
if index >= len(quest.FinishProgressList) || index >= len(questDataConfig.FinishCondList) {
|
||||
logger.Error("invalid quest progress index, questId: %v, index: %v", questId, index)
|
||||
return
|
||||
}
|
||||
quest.FinishProgressList[index] += progress
|
||||
if quest.FinishProgressList[index] >= uint32(questDataConfig.FinishCondList[index].Count) {
|
||||
quest.State = constant.QUEST_STATE_TYPE_FINISH
|
||||
}
|
||||
}
|
||||
|
||||
// ForceFinishQuest 强制完成一个任务
|
||||
func (q *DbQuest) ForceFinishQuest(questId uint32) {
|
||||
questDataConfig := gdconf.GetQuestDataById(int32(questId))
|
||||
if questDataConfig == nil {
|
||||
logger.Error("get quest data config is nil, questId: %v", questId)
|
||||
return
|
||||
}
|
||||
for index, finishCond := range questDataConfig.FinishCondList {
|
||||
q.AddQuestProgress(questId, index, uint32(finishCond.Count))
|
||||
}
|
||||
}
|
||||
@@ -54,6 +54,7 @@ type Player struct {
|
||||
MainCharAvatarId uint32 // 主角id
|
||||
GCGInfo *GCGInfo // 七圣召唤信息
|
||||
IsGM uint8 // 管理员权限等级
|
||||
DbQuest *DbQuest // 任务
|
||||
// 在线数据 请随意 记得加忽略字段的tag
|
||||
LastSaveTime uint32 `bson:"-" msgpack:"-"` // 上一次保存时间
|
||||
EnterSceneToken uint32 `bson:"-" msgpack:"-"` // 玩家的世界进入令牌
|
||||
|
||||
Reference in New Issue
Block a user