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hk4e/gdconf/game_data_config/lua/quest/Q8011ShareConfig.lua
2023-01-29 13:00:55 +08:00

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-- 任务配置数据开始-----------------------------
main_id = 8011
sub_ids =
{
801101,
801102,
801103,
801104,
801105,
801106,
801107,
801108,
801109,
801110,
801111,
}
-- 任务配置数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 父任务执行项数据开始-----------------------------
finish_action =
{
CLIENT = { },
SERVER = { },
}
fail_action =
{
CLIENT = { },
SERVER = { },
}
cancel_action =
{
CLIENT = { },
SERVER = { },
}
-- 父任务执行项数据结束-----------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- Actor模块数据开始--------------------------------
--
-- Actor模块数据结束--------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 文本模块数据开始---------------------------------
--
-- 文本模块数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 路点模块数据开始---------------------------------
--
-- 路点模块数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 断线重连生成内容 开始----------------------------
-- 和questdata配的存档点对应
rewind_data =
{
["801101"] = { },
["801102"] = { },
["801103"] = { },
["801104"] = { },
["801110"] = { },
["801111"] = { },
}
-- 断线重连生成内容 结束----------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 校验数据 开始----------------------------------
-- 和任务lua中生成NPC/Monster/Gadget/Item等对应
quest_data =
{
["801101"] = { },
["801102"] = { },
["801103"] =
{
npcs =
{
{
id = 13072,
alias = "Npc13072",
script = "Actor/Npc/TempNPC",
pos = "Q801014_N13072",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["801104"] =
{
npcs =
{
{
id = 13072,
alias = "Npc13072",
script = "Actor/Npc/TempNPC",
pos = "Q801002_N13072",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["801105"] =
{
npcs =
{
{
id = 13072,
alias = "Npc13072",
script = "Actor/Npc/TempNPC",
pos = "Q801105_N13072",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 13078,
alias = "Npc13078",
script = "Actor/Npc/TempNPC",
pos = "Q801106_N13078",
scene_id = 3,
room_id = 0,
data_index = 2,
},
},
},
["801106"] =
{
npcs =
{
{
id = 13078,
alias = "Npc13078",
script = "Actor/Npc/TempNPC",
pos = "Q801106_N13078",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["801107"] =
{
npcs =
{
{
id = 13078,
alias = "Npc13078",
script = "Actor/Npc/TempNPC",
pos = "Q801106_N13078",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["801108"] =
{
npcs =
{
{
id = 13078,
alias = "Npc13078",
script = "Actor/Npc/TempNPC",
pos = "Q801106_N13078",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["801109"] =
{
npcs =
{
{
id = 13078,
alias = "Npc13078",
script = "Actor/Npc/TempNPC",
pos = "Q801106_N13078",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 13079,
alias = "Npc13079",
script = "Actor/Npc/TempNPC",
pos = "Q801109_N13079",
scene_id = 3,
room_id = 0,
data_index = 2,
},
},
},
["801110"] =
{
npcs =
{
{
id = 13072,
alias = "Npc13072",
script = "Actor/Npc/TempNPC",
pos = "Q801002_N13072",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["801111"] =
{
npcs =
{
{
id = 1022,
alias = "Npc1022",
script = "Actor/Npc/TempNPC",
pos = "Q800904_N1022",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
}
-- 校验数据 结束----------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>