-- 任务配置数据开始----------------------------- main_id = 8011 sub_ids = { 801101, 801102, 801103, 801104, 801105, 801106, 801107, 801108, 801109, 801110, 801111, } -- 任务配置数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 父任务执行项数据开始----------------------------- finish_action = { CLIENT = { }, SERVER = { }, } fail_action = { CLIENT = { }, SERVER = { }, } cancel_action = { CLIENT = { }, SERVER = { }, } -- 父任务执行项数据结束----------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- Actor模块数据开始-------------------------------- -- 空 -- Actor模块数据结束-------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 文本模块数据开始--------------------------------- -- 空 -- 文本模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 路点模块数据开始--------------------------------- -- 空 -- 路点模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 断线重连生成内容 开始---------------------------- -- 和questdata配的存档点对应 rewind_data = { ["801101"] = { }, ["801102"] = { }, ["801103"] = { }, ["801104"] = { }, ["801110"] = { }, ["801111"] = { }, } -- 断线重连生成内容 结束---------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 校验数据 开始---------------------------------- -- 和任务lua中生成NPC/Monster/Gadget/Item等对应 quest_data = { ["801101"] = { }, ["801102"] = { }, ["801103"] = { npcs = { { id = 13072, alias = "Npc13072", script = "Actor/Npc/TempNPC", pos = "Q801014_N13072", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["801104"] = { npcs = { { id = 13072, alias = "Npc13072", script = "Actor/Npc/TempNPC", pos = "Q801002_N13072", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["801105"] = { npcs = { { id = 13072, alias = "Npc13072", script = "Actor/Npc/TempNPC", pos = "Q801105_N13072", scene_id = 3, room_id = 0, data_index = 1, }, { id = 13078, alias = "Npc13078", script = "Actor/Npc/TempNPC", pos = "Q801106_N13078", scene_id = 3, room_id = 0, data_index = 2, }, }, }, ["801106"] = { npcs = { { id = 13078, alias = "Npc13078", script = "Actor/Npc/TempNPC", pos = "Q801106_N13078", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["801107"] = { npcs = { { id = 13078, alias = "Npc13078", script = "Actor/Npc/TempNPC", pos = "Q801106_N13078", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["801108"] = { npcs = { { id = 13078, alias = "Npc13078", script = "Actor/Npc/TempNPC", pos = "Q801106_N13078", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["801109"] = { npcs = { { id = 13078, alias = "Npc13078", script = "Actor/Npc/TempNPC", pos = "Q801106_N13078", scene_id = 3, room_id = 0, data_index = 1, }, { id = 13079, alias = "Npc13079", script = "Actor/Npc/TempNPC", pos = "Q801109_N13079", scene_id = 3, room_id = 0, data_index = 2, }, }, }, ["801110"] = { npcs = { { id = 13072, alias = "Npc13072", script = "Actor/Npc/TempNPC", pos = "Q801002_N13072", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["801111"] = { npcs = { { id = 1022, alias = "Npc1022", script = "Actor/Npc/TempNPC", pos = "Q800904_N1022", scene_id = 3, room_id = 0, data_index = 1, }, }, }, } -- 校验数据 结束---------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>