Files
hk4e/gdconf/game_data_config/lua/quest/Q8009ShareConfig.lua
2023-01-29 13:00:55 +08:00

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-- 任务配置数据开始-----------------------------
main_id = 8009
sub_ids =
{
800901,
800902,
800903,
800904,
800905,
800906,
800907,
800908,
800909,
800910,
800911,
800912,
800913,
800914,
800915,
}
-- 任务配置数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 父任务执行项数据开始-----------------------------
finish_action =
{
CLIENT = { },
SERVER = { },
}
fail_action =
{
CLIENT = { },
SERVER = { },
}
cancel_action =
{
CLIENT = { },
SERVER = { },
}
-- 父任务执行项数据结束-----------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- Actor模块数据开始--------------------------------
--
-- Actor模块数据结束--------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 文本模块数据开始---------------------------------
--
-- 文本模块数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 路点模块数据开始---------------------------------
--
-- 路点模块数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 断线重连生成内容 开始----------------------------
-- 和questdata配的存档点对应
rewind_data =
{
["800901"] = { },
["800902"] =
{
npcs =
{
{
id = 4108,
alias = "Npc4108",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q800901_N4108",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["800903"] = { },
["800904"] = { },
["800905"] =
{
npcs =
{
{
id = 1022,
alias = "Npc1022",
script = "Actor/Npc/TempNPC",
pos = "Q800904_N1022",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["800906"] =
{
npcs =
{
{
id = 1022,
alias = "Npc1022",
script = "Actor/Npc/TempNPC",
pos = "Q800904_N1022",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["800907"] =
{
npcs =
{
{
id = 1022,
alias = "Npc1022",
script = "Actor/Npc/TempNPC",
pos = "Q800904_N1022",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["800908"] =
{
npcs =
{
{
id = 1022,
alias = "Npc1022",
script = "Actor/Npc/TempNPC",
pos = "Q800904_N1022",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["800909"] =
{
npcs =
{
{
id = 1022,
alias = "Npc1022",
script = "Actor/Npc/TempNPC",
pos = "Q800904_N1022",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["800911"] =
{
npcs =
{
{
id = 1022,
alias = "Npc1022",
script = "Actor/Npc/TempNPC",
pos = "Q800904_N1022",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["800912"] =
{
npcs =
{
{
id = 1022,
alias = "Npc1022",
script = "Actor/Npc/TempNPC",
pos = "Q800904_N1022",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["800914"] = { },
["800915"] = { },
}
-- 断线重连生成内容 结束----------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 校验数据 开始----------------------------------
-- 和任务lua中生成NPC/Monster/Gadget/Item等对应
quest_data =
{
["800901"] =
{
npcs =
{
{
id = 4108,
alias = "Npc4108",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q800901_N4108",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["800902"] = { },
["800903"] =
{
npcs =
{
{
id = 1004,
alias = "Gaia",
script = "Actor/Quest/Q301/Gaia301",
pos = "Q800903_N1004",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["800904"] =
{
npcs =
{
{
id = 1022,
alias = "Npc1022",
script = "Actor/Npc/TempNPC",
pos = "Q800904_N1022",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["800905"] = { },
["800906"] = { },
["800907"] = { },
["800908"] = { },
["800909"] = { },
["800910"] =
{
npcs =
{
{
id = 1022,
alias = "Npc1022",
script = "Actor/Npc/TempNPC",
pos = "Q800904_N1022",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["800911"] = { },
["800912"] = { },
["800913"] = { },
["800914"] =
{
npcs =
{
{
id = 1022,
alias = "Npc1022",
script = "Actor/Npc/TempNPC",
pos = "Q800904_N1022",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["800915"] =
{
npcs =
{
{
id = 1005,
alias = "Paimon",
script = "Actor/Quest/Q352/Paimon",
pos = "Q800915_N1005",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
}
-- 校验数据 结束----------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>