-- 任务配置数据开始----------------------------- main_id = 8009 sub_ids = { 800901, 800902, 800903, 800904, 800905, 800906, 800907, 800908, 800909, 800910, 800911, 800912, 800913, 800914, 800915, } -- 任务配置数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 父任务执行项数据开始----------------------------- finish_action = { CLIENT = { }, SERVER = { }, } fail_action = { CLIENT = { }, SERVER = { }, } cancel_action = { CLIENT = { }, SERVER = { }, } -- 父任务执行项数据结束----------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- Actor模块数据开始-------------------------------- -- 空 -- Actor模块数据结束-------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 文本模块数据开始--------------------------------- -- 空 -- 文本模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 路点模块数据开始--------------------------------- -- 空 -- 路点模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 断线重连生成内容 开始---------------------------- -- 和questdata配的存档点对应 rewind_data = { ["800901"] = { }, ["800902"] = { npcs = { { id = 4108, alias = "Npc4108", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q800901_N4108", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["800903"] = { }, ["800904"] = { }, ["800905"] = { npcs = { { id = 1022, alias = "Npc1022", script = "Actor/Npc/TempNPC", pos = "Q800904_N1022", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["800906"] = { npcs = { { id = 1022, alias = "Npc1022", script = "Actor/Npc/TempNPC", pos = "Q800904_N1022", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["800907"] = { npcs = { { id = 1022, alias = "Npc1022", script = "Actor/Npc/TempNPC", pos = "Q800904_N1022", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["800908"] = { npcs = { { id = 1022, alias = "Npc1022", script = "Actor/Npc/TempNPC", pos = "Q800904_N1022", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["800909"] = { npcs = { { id = 1022, alias = "Npc1022", script = "Actor/Npc/TempNPC", pos = "Q800904_N1022", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["800911"] = { npcs = { { id = 1022, alias = "Npc1022", script = "Actor/Npc/TempNPC", pos = "Q800904_N1022", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["800912"] = { npcs = { { id = 1022, alias = "Npc1022", script = "Actor/Npc/TempNPC", pos = "Q800904_N1022", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["800914"] = { }, ["800915"] = { }, } -- 断线重连生成内容 结束---------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 校验数据 开始---------------------------------- -- 和任务lua中生成NPC/Monster/Gadget/Item等对应 quest_data = { ["800901"] = { npcs = { { id = 4108, alias = "Npc4108", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q800901_N4108", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["800902"] = { }, ["800903"] = { npcs = { { id = 1004, alias = "Gaia", script = "Actor/Quest/Q301/Gaia301", pos = "Q800903_N1004", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["800904"] = { npcs = { { id = 1022, alias = "Npc1022", script = "Actor/Npc/TempNPC", pos = "Q800904_N1022", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["800905"] = { }, ["800906"] = { }, ["800907"] = { }, ["800908"] = { }, ["800909"] = { }, ["800910"] = { npcs = { { id = 1022, alias = "Npc1022", script = "Actor/Npc/TempNPC", pos = "Q800904_N1022", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["800911"] = { }, ["800912"] = { }, ["800913"] = { }, ["800914"] = { npcs = { { id = 1022, alias = "Npc1022", script = "Actor/Npc/TempNPC", pos = "Q800904_N1022", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["800915"] = { npcs = { { id = 1005, alias = "Paimon", script = "Actor/Quest/Q352/Paimon", pos = "Q800915_N1005", scene_id = 3, room_id = 0, data_index = 1, }, }, }, } -- 校验数据 结束---------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>