Files
hk4e/gdconf/game_data_config/lua/quest/Q73086ShareConfig.lua
2022-11-30 00:00:20 +08:00

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-- 任务配置数据开始-----------------------------
main_id = 73086
sub_ids =
{
7308601,
7308602,
7308603,
7308604,
7308605,
7308606,
7308607,
7308608,
7308609,
7308610,
7308611,
7308612,
7308613,
7308614,
7308615,
}
-- 任务配置数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 父任务执行项数据开始-----------------------------
finish_action =
{
CLIENT = { },
SERVER = { },
}
fail_action =
{
CLIENT = { },
SERVER = { },
}
cancel_action =
{
CLIENT = { },
SERVER = { },
}
-- 父任务执行项数据结束-----------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- Actor模块数据开始--------------------------------
--
-- Actor模块数据结束--------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 文本模块数据开始---------------------------------
--
-- 文本模块数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 路点模块数据开始---------------------------------
--
-- 路点模块数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 断线重连生成内容 开始----------------------------
-- 和questdata配的存档点对应
rewind_data =
{
["7308601"] = { },
["7308604"] =
{
npcs =
{
{
id = 4221,
alias = "Npc4221",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q7306511_N4219",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["7308606"] = { },
["7308607"] =
{
npcs =
{
{
id = 422101,
alias = "Npc422101",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q7308606_N4221",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["7308608"] =
{
npcs =
{
{
id = 422101,
alias = "Npc422101",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q7308606_N4221",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["7308609"] =
{
npcs =
{
{
id = 422101,
alias = "Npc422101",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q7308606_N4221",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["7308610"] =
{
npcs =
{
{
id = 422101,
alias = "Npc422101",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q7308606_N4221",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["7308611"] = { },
["7308612"] =
{
npcs =
{
{
id = 422102,
alias = "Npc422102",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q7308611_N4221",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["7308613"] =
{
npcs =
{
{
id = 422102,
alias = "Npc422102",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q7308611_N4221",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["7308614"] =
{
npcs =
{
{
id = 422102,
alias = "Npc422102",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q7308611_N4221",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["7308615"] =
{
npcs =
{
{
id = 422102,
alias = "Npc422102",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q7308611_N4221",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
}
-- 断线重连生成内容 结束----------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 校验数据 开始----------------------------------
-- 和任务lua中生成NPC/Monster/Gadget/Item等对应
quest_data =
{
["7308601"] =
{
npcs =
{
{
id = 4221,
alias = "Npc4221",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q7306511_N4219",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["7308602"] = { },
["7308603"] = { },
["7308604"] = { },
["7308605"] = { },
["7308606"] =
{
npcs =
{
{
id = 422101,
alias = "Npc422101",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q7308606_N4221",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["7308607"] = { },
["7308608"] = { },
["7308609"] = { },
["7308610"] = { },
["7308611"] =
{
npcs =
{
{
id = 422102,
alias = "Npc422102",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q7308611_N4221",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["7308612"] = { },
["7308613"] = { },
["7308614"] = { },
["7308615"] = { },
}
-- 校验数据 结束----------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>