-- 任务配置数据开始----------------------------- main_id = 73086 sub_ids = { 7308601, 7308602, 7308603, 7308604, 7308605, 7308606, 7308607, 7308608, 7308609, 7308610, 7308611, 7308612, 7308613, 7308614, 7308615, } -- 任务配置数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 父任务执行项数据开始----------------------------- finish_action = { CLIENT = { }, SERVER = { }, } fail_action = { CLIENT = { }, SERVER = { }, } cancel_action = { CLIENT = { }, SERVER = { }, } -- 父任务执行项数据结束----------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- Actor模块数据开始-------------------------------- -- 空 -- Actor模块数据结束-------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 文本模块数据开始--------------------------------- -- 空 -- 文本模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 路点模块数据开始--------------------------------- -- 空 -- 路点模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 断线重连生成内容 开始---------------------------- -- 和questdata配的存档点对应 rewind_data = { ["7308601"] = { }, ["7308604"] = { npcs = { { id = 4221, alias = "Npc4221", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q7306511_N4219", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["7308606"] = { }, ["7308607"] = { npcs = { { id = 422101, alias = "Npc422101", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q7308606_N4221", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["7308608"] = { npcs = { { id = 422101, alias = "Npc422101", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q7308606_N4221", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["7308609"] = { npcs = { { id = 422101, alias = "Npc422101", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q7308606_N4221", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["7308610"] = { npcs = { { id = 422101, alias = "Npc422101", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q7308606_N4221", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["7308611"] = { }, ["7308612"] = { npcs = { { id = 422102, alias = "Npc422102", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q7308611_N4221", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["7308613"] = { npcs = { { id = 422102, alias = "Npc422102", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q7308611_N4221", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["7308614"] = { npcs = { { id = 422102, alias = "Npc422102", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q7308611_N4221", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["7308615"] = { npcs = { { id = 422102, alias = "Npc422102", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q7308611_N4221", scene_id = 3, room_id = 0, data_index = 1, }, }, }, } -- 断线重连生成内容 结束---------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 校验数据 开始---------------------------------- -- 和任务lua中生成NPC/Monster/Gadget/Item等对应 quest_data = { ["7308601"] = { npcs = { { id = 4221, alias = "Npc4221", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q7306511_N4219", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["7308602"] = { }, ["7308603"] = { }, ["7308604"] = { }, ["7308605"] = { }, ["7308606"] = { npcs = { { id = 422101, alias = "Npc422101", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q7308606_N4221", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["7308607"] = { }, ["7308608"] = { }, ["7308609"] = { }, ["7308610"] = { }, ["7308611"] = { npcs = { { id = 422102, alias = "Npc422102", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q7308611_N4221", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["7308612"] = { }, ["7308613"] = { }, ["7308614"] = { }, ["7308615"] = { }, } -- 校验数据 结束---------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>