Files
hk4e/gdconf/game_data_config/lua/quest/Q71099ShareConfig.lua
2022-11-30 00:00:20 +08:00

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-- 任务配置数据开始-----------------------------
main_id = 71099
sub_ids =
{
7109901,
7109902,
7109903,
7109904,
7109905,
7109906,
7109907,
7109908,
7109909,
7109910,
7109911,
}
-- 任务配置数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 父任务执行项数据开始-----------------------------
finish_action =
{
CLIENT = { },
SERVER = { },
}
fail_action =
{
CLIENT = { },
SERVER = { },
}
cancel_action =
{
CLIENT = { },
SERVER = { },
}
-- 父任务执行项数据结束-----------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- Actor模块数据开始--------------------------------
--
-- Actor模块数据结束--------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 文本模块数据开始---------------------------------
--
-- 文本模块数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 路点模块数据开始---------------------------------
--
-- 路点模块数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 断线重连生成内容 开始----------------------------
-- 和questdata配的存档点对应
rewind_data =
{
["7109901"] = { },
["7109902"] =
{
npcs =
{
{
id = 2010,
alias = "Npc2010",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q7109901_N2010",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["7109903"] =
{
npcs =
{
{
id = 2010,
alias = "Npc2010",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q7109901_N2010",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 2310,
alias = "Npc2310",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q7109902_N2310",
scene_id = 3,
room_id = 0,
data_index = 2,
},
},
},
["7109904"] =
{
npcs =
{
{
id = 2010,
alias = "Npc2010",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q7109901_N2010",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 2310,
alias = "Npc2310",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q7109902_N2310",
scene_id = 3,
room_id = 0,
data_index = 2,
},
{
id = 2306,
alias = "Npc2306",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q7109903_N2306",
scene_id = 3,
room_id = 0,
data_index = 3,
},
{
id = 12641,
alias = "Npc12641",
script = "Actor/Npc/TempNPC",
pos = "Q7109903_N12641",
scene_id = 3,
room_id = 0,
data_index = 5,
},
},
},
["7109905"] =
{
npcs =
{
{
id = 2010,
alias = "Npc2010",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q7109901_N2010",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 2310,
alias = "Npc2310",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q7109902_N2310",
scene_id = 3,
room_id = 0,
data_index = 2,
},
{
id = 2306,
alias = "Npc2306",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q7109903_N2306",
scene_id = 3,
room_id = 0,
data_index = 3,
},
{
id = 12641,
alias = "Npc12641",
script = "Actor/Npc/TempNPC",
pos = "Q7109903_N12641",
scene_id = 3,
room_id = 0,
data_index = 5,
},
},
},
["7109906"] =
{
npcs =
{
{
id = 2310,
alias = "Npc2310",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q7109902_N2310",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["7109907"] = { },
["7109908"] =
{
npcs =
{
{
id = 2011,
alias = "Npc2011",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q7109907_N2011",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["7109909"] =
{
npcs =
{
{
id = 2011,
alias = "Npc2011",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q7109907_N2011",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 12641,
alias = "Npc12641",
script = "Actor/Npc/TempNPC",
pos = "Q7109908_N12641",
scene_id = 3,
room_id = 0,
data_index = 2,
},
},
},
["7109910"] =
{
npcs =
{
{
id = 2010,
alias = "Npc2010",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q7109909_N2010",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 2011,
alias = "Npc2011",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q7109907_N2011",
scene_id = 3,
room_id = 0,
data_index = 2,
},
{
id = 1046,
alias = "Npc1046",
script = "Actor/Npc/TempNPC",
pos = "Q7109909_N1046",
scene_id = 3,
room_id = 0,
data_index = 3,
},
{
id = 12641,
alias = "Npc12641",
script = "Actor/Npc/TempNPC",
pos = "Q7109910_N12641",
scene_id = 3,
room_id = 0,
data_index = 4,
},
},
},
["7109911"] =
{
npcs =
{
{
id = 2010,
alias = "Npc2010",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q7109909_N2010",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 2011,
alias = "Npc2011",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q7109907_N2011",
scene_id = 3,
room_id = 0,
data_index = 2,
},
{
id = 1046,
alias = "Npc1046",
script = "Actor/Npc/TempNPC",
pos = "Q7109909_N1046",
scene_id = 3,
room_id = 0,
data_index = 3,
},
{
id = 12641,
alias = "Npc12641",
script = "Actor/Npc/TempNPC",
pos = "Q7109910_N12641",
scene_id = 3,
room_id = 0,
data_index = 4,
},
},
},
}
-- 断线重连生成内容 结束----------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 校验数据 开始----------------------------------
-- 和任务lua中生成NPC/Monster/Gadget/Item等对应
quest_data =
{
["7109901"] =
{
npcs =
{
{
id = 2010,
alias = "Npc2010",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q7109901_N2010",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["7109902"] =
{
npcs =
{
{
id = 2310,
alias = "Npc2310",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q7109902_N2310",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 12641,
alias = "Npc12641",
script = "Actor/Npc/TempNPC",
pos = "Q7109903_N12641",
scene_id = 3,
room_id = 0,
data_index = 2,
},
},
},
["7109903"] =
{
npcs =
{
{
id = 2306,
alias = "Npc2306",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q7109903_N2306",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 12641,
alias = "Npc12641",
script = "Actor/Npc/TempNPC",
pos = "Q7109903_N12641",
scene_id = 3,
room_id = 0,
data_index = 2,
},
},
},
["7109904"] = { },
["7109905"] =
{
gadgets =
{
{
id = 70710721,
alias = "Gadget70710721",
pos = "Q7109905_guide",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["7109906"] =
{
npcs =
{
{
id = 2010,
alias = "Npc2010",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q7109907_N2010",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 2011,
alias = "Npc2011",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q7109907_N2011",
scene_id = 3,
room_id = 0,
data_index = 2,
},
{
id = 1046,
alias = "Npc1046",
script = "Actor/Npc/TempNPC",
pos = "Q7109907_N1046",
scene_id = 3,
room_id = 0,
data_index = 3,
},
{
id = 12641,
alias = "Npc12641",
script = "Actor/Npc/TempNPC",
pos = "Q7109903_N12641",
scene_id = 3,
room_id = 0,
data_index = 4,
},
},
},
["7109907"] =
{
npcs =
{
{
id = 2010,
alias = "Npc2010",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q7109907_N2010",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 2011,
alias = "Npc2011",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q7109907_N2011",
scene_id = 3,
room_id = 0,
data_index = 2,
},
{
id = 1046,
alias = "Npc1046",
script = "Actor/Npc/TempNPC",
pos = "Q7109907_N1046",
scene_id = 3,
room_id = 0,
data_index = 3,
},
{
id = 12641,
alias = "Npc12641",
script = "Actor/Npc/TempNPC",
pos = "Q7109907_N12641",
scene_id = 3,
room_id = 0,
data_index = 4,
},
},
},
["7109908"] =
{
npcs =
{
{
id = 2010,
alias = "Npc2010",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q7109907_N2010",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 1046,
alias = "Npc1046",
script = "Actor/Npc/TempNPC",
pos = "Q7109908_N1046",
scene_id = 3,
room_id = 0,
data_index = 2,
},
{
id = 12641,
alias = "Npc12641",
script = "Actor/Npc/TempNPC",
pos = "Q7109908_N12641",
scene_id = 3,
room_id = 0,
data_index = 3,
},
},
},
["7109909"] =
{
npcs =
{
{
id = 2010,
alias = "Npc2010",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q7109909_N2010",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 1046,
alias = "Npc1046",
script = "Actor/Npc/TempNPC",
pos = "Q7109909_N1046",
scene_id = 3,
room_id = 0,
data_index = 2,
},
},
},
["7109910"] =
{
gadgets =
{
{
id = 70710777,
alias = "Gadget70710777",
pos = "guide_Q7109910",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["7109911"] = { },
}
-- 校验数据 结束----------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>