Files
hk4e/gdconf/game_data_config/lua/quest/Q3016ShareConfig.lua
2022-11-30 00:00:20 +08:00

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-- 任务配置数据开始-----------------------------
main_id = 3016
sub_ids =
{
301601,
301617,
301602,
301603,
301604,
301605,
301606,
301607,
301608,
301609,
301610,
301611,
301612,
301613,
301614,
301615,
301616,
}
-- 任务配置数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 父任务执行项数据开始-----------------------------
finish_action =
{
CLIENT = { },
SERVER = { },
}
fail_action =
{
CLIENT = { },
SERVER = { },
}
cancel_action =
{
CLIENT = { },
SERVER = { },
}
-- 父任务执行项数据结束-----------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- Actor模块数据开始--------------------------------
--
-- Actor模块数据结束--------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 文本模块数据开始---------------------------------
--
-- 文本模块数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 路点模块数据开始---------------------------------
--
-- 路点模块数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 断线重连生成内容 开始----------------------------
-- 和questdata配的存档点对应
rewind_data =
{
["301601"] = { },
["301602"] = { },
["301603"] =
{
npcs =
{
{
id = 4009,
alias = "Npc4009",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q301602_T301602_N4009",
scene_id = 3,
room_id = 0,
data_index = 2,
},
},
},
["301604"] =
{
npcs =
{
{
id = 4009,
alias = "Npc4009",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q301602_T301602_N4009",
scene_id = 3,
room_id = 0,
data_index = 2,
},
{
id = 4016,
alias = "Npc4016",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q301603_T301603_N4016",
scene_id = 3,
room_id = 0,
data_index = 3,
},
},
},
["301605"] =
{
npcs =
{
{
id = 4009,
alias = "Npc4009",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q301602_T301602_N4009",
scene_id = 3,
room_id = 0,
data_index = 2,
},
{
id = 4016,
alias = "Npc4016",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q301603_T301603_N4016",
scene_id = 3,
room_id = 0,
data_index = 3,
},
{
id = 4031,
alias = "Npc4031",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q301604_T301604_N4031",
scene_id = 3,
room_id = 0,
data_index = 4,
},
},
},
["301606"] = { },
["301607"] = { },
["301608"] =
{
npcs =
{
{
id = 4009,
alias = "Npc4009",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q301602_T301602_N4009",
scene_id = 3,
room_id = 0,
data_index = 2,
},
{
id = 12659,
alias = "Npc12659",
script = "Actor/Npc/TempNPC",
pos = "Q301607_T301607_N12659",
scene_id = 3,
room_id = 0,
data_index = 3,
},
},
},
["301609"] =
{
npcs =
{
{
id = 4009,
alias = "Npc4009",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q301602_T301602_N4009",
scene_id = 3,
room_id = 0,
data_index = 2,
},
},
},
["301610"] =
{
npcs =
{
{
id = 4009,
alias = "Npc4009",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q301602_T301602_N4009",
scene_id = 3,
room_id = 0,
data_index = 2,
},
{
id = 4016,
alias = "Npc4016",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q301603_T301603_N4016",
scene_id = 3,
room_id = 0,
data_index = 3,
},
{
id = 12659,
alias = "Npc12659",
script = "Actor/Npc/TempNPC",
pos = "Q301609_T301609_N12659",
scene_id = 3,
room_id = 0,
data_index = 4,
},
},
},
["301611"] =
{
npcs =
{
{
id = 4009,
alias = "Npc4009",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q301602_T301602_N4009",
scene_id = 3,
room_id = 0,
data_index = 2,
},
{
id = 4016,
alias = "Npc4016",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q301603_T301603_N4016",
scene_id = 3,
room_id = 0,
data_index = 3,
},
{
id = 4031,
alias = "Npc4031",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q301604_T301604_N4031",
scene_id = 3,
room_id = 0,
data_index = 4,
},
},
},
["301612"] =
{
npcs =
{
{
id = 4009,
alias = "Npc4009",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q301602_T301602_N4009",
scene_id = 3,
room_id = 0,
data_index = 2,
},
{
id = 4016,
alias = "Npc4016",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q301603_T301603_N4016",
scene_id = 3,
room_id = 0,
data_index = 3,
},
{
id = 4031,
alias = "Npc4031",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q301604_T301604_N4031",
scene_id = 3,
room_id = 0,
data_index = 4,
},
},
},
["301613"] = { },
["301614"] = { },
["301615"] = { },
["301616"] = { },
["301617"] = { },
}
-- 断线重连生成内容 结束----------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 校验数据 开始----------------------------------
-- 和任务lua中生成NPC/Monster/Gadget/Item等对应
quest_data =
{
["301601"] =
{
npcs =
{
{
id = 4019,
alias = "Npc4019",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q301601_T301601_N4019",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 4009,
alias = "Npc4009",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q301602_T301602_N4009",
scene_id = 3,
room_id = 0,
data_index = 2,
},
{
id = 4016,
alias = "Npc4016",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q301603_T301603_N4016",
scene_id = 3,
room_id = 0,
data_index = 3,
},
{
id = 4031,
alias = "Npc4031",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q301604_T301604_N4031",
scene_id = 3,
room_id = 0,
data_index = 4,
},
},
},
["301602"] =
{
npcs =
{
{
id = 4009,
alias = "Npc4009",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q301602_T301602_N4009",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 4016,
alias = "Npc4016",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q301603_T301603_N4016",
scene_id = 3,
room_id = 0,
data_index = 2,
},
{
id = 4031,
alias = "Npc4031",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q301604_T301604_N4031",
scene_id = 3,
room_id = 0,
data_index = 3,
},
},
},
["301603"] =
{
npcs =
{
{
id = 4016,
alias = "Npc4016",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q301603_T301603_N4016",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 4031,
alias = "Npc4031",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q301604_T301604_N4031",
scene_id = 3,
room_id = 0,
data_index = 2,
},
},
},
["301604"] =
{
npcs =
{
{
id = 4031,
alias = "Npc4031",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q301604_T301604_N4031",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["301605"] =
{
npcs =
{
{
id = 1056,
alias = "Npc1056",
script = "Actor/Npc/TempNPC",
pos = "Q301617_T301617_N1056",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["301606"] =
{
npcs =
{
{
id = 4009,
alias = "Npc4009",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q301602_T301602_N4009",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 4016,
alias = "Npc4016",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q301603_T301603_N4016",
scene_id = 3,
room_id = 0,
data_index = 2,
},
{
id = 4031,
alias = "Npc4031",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q301604_T301604_N4031",
scene_id = 3,
room_id = 0,
data_index = 3,
},
},
},
["301607"] =
{
npcs =
{
{
id = 4009,
alias = "Npc4009",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q301602_T301602_N4009",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 4016,
alias = "Npc4016",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q301603_T301603_N4016",
scene_id = 3,
room_id = 0,
data_index = 2,
},
{
id = 4031,
alias = "Npc4031",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q301604_T301604_N4031",
scene_id = 3,
room_id = 0,
data_index = 3,
},
{
id = 12659,
alias = "Npc12659",
script = "Actor/Npc/TempNPC",
pos = "Q301607_T301607_N12659",
scene_id = 3,
room_id = 0,
data_index = 4,
},
},
},
["301608"] =
{
npcs =
{
{
id = 4016,
alias = "Npc4016",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q301603_T301603_N4016",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 4031,
alias = "Npc4031",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q301604_T301604_N4031",
scene_id = 3,
room_id = 0,
data_index = 2,
},
{
id = 4022,
alias = "Npc4022",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q301617_T301617_N1056",
scene_id = 3,
room_id = 0,
data_index = 3,
},
},
},
["301609"] =
{
npcs =
{
{
id = 4016,
alias = "Npc4016",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q301603_T301603_N4016",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 4031,
alias = "Npc4031",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q301604_T301604_N4031",
scene_id = 3,
room_id = 0,
data_index = 2,
},
{
id = 12659,
alias = "Npc12659",
script = "Actor/Npc/TempNPC",
pos = "Q301609_T301609_N12659",
scene_id = 3,
room_id = 0,
data_index = 3,
},
{
id = 4022,
alias = "Npc4022",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q301617_T301617_N1056",
scene_id = 3,
room_id = 0,
data_index = 4,
},
},
},
["301610"] =
{
npcs =
{
{
id = 4031,
alias = "Npc4031",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q301604_T301604_N4031",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 4022,
alias = "Npc4022",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q301617_T301617_N1056",
scene_id = 3,
room_id = 0,
data_index = 2,
},
},
},
["301611"] =
{
npcs =
{
{
id = 12659,
alias = "Npc12659",
script = "Actor/Npc/TempNPC",
pos = "Q301611_T301611_N12659",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 4022,
alias = "Npc4022",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q301617_T301617_N1056",
scene_id = 3,
room_id = 0,
data_index = 2,
},
},
},
["301612"] = { },
["301613"] =
{
npcs =
{
{
id = 4019,
alias = "Npc4019",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q301601_T301601_N4019",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 1056,
alias = "Npc1056",
script = "Actor/Npc/TempNPC",
pos = "Q301601_T301601_N1056",
scene_id = 3,
room_id = 0,
data_index = 2,
},
},
},
["301614"] =
{
npcs =
{
{
id = 1056,
alias = "Npc1056",
script = "Actor/Npc/TempNPC",
pos = "Q301614_T301614_N1056",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["301615"] =
{
npcs =
{
{
id = 1056,
alias = "Npc1056",
script = "Actor/Npc/TempNPC",
pos = "Q301615_T301615_N1056",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
transmit_points =
{
{
point_id = 1,
scene_id = 3,
pos = "Q301616_T301616_N10000005",
},
},
},
["301616"] =
{
npcs =
{
{
id = 12694,
alias = "Npc12694",
script = "Actor/Npc/TempNPC",
pos = "Q301616_T301616_N10000005",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["301617"] =
{
npcs =
{
{
id = 4009,
alias = "Npc4009",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q301602_T301602_N4009",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 4016,
alias = "Npc4016",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q301603_T301603_N4016",
scene_id = 3,
room_id = 0,
data_index = 2,
},
{
id = 4031,
alias = "Npc4031",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q301604_T301604_N4031",
scene_id = 3,
room_id = 0,
data_index = 3,
},
{
id = 1056,
alias = "Npc1056",
script = "Actor/Npc/TempNPC",
pos = "Q301617_T301617_N1056",
scene_id = 3,
room_id = 0,
data_index = 4,
},
},
},
}
-- 校验数据 结束----------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>