-- 任务配置数据开始----------------------------- main_id = 3016 sub_ids = { 301601, 301617, 301602, 301603, 301604, 301605, 301606, 301607, 301608, 301609, 301610, 301611, 301612, 301613, 301614, 301615, 301616, } -- 任务配置数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 父任务执行项数据开始----------------------------- finish_action = { CLIENT = { }, SERVER = { }, } fail_action = { CLIENT = { }, SERVER = { }, } cancel_action = { CLIENT = { }, SERVER = { }, } -- 父任务执行项数据结束----------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- Actor模块数据开始-------------------------------- -- 空 -- Actor模块数据结束-------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 文本模块数据开始--------------------------------- -- 空 -- 文本模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 路点模块数据开始--------------------------------- -- 空 -- 路点模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 断线重连生成内容 开始---------------------------- -- 和questdata配的存档点对应 rewind_data = { ["301601"] = { }, ["301602"] = { }, ["301603"] = { npcs = { { id = 4009, alias = "Npc4009", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q301602_T301602_N4009", scene_id = 3, room_id = 0, data_index = 2, }, }, }, ["301604"] = { npcs = { { id = 4009, alias = "Npc4009", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q301602_T301602_N4009", scene_id = 3, room_id = 0, data_index = 2, }, { id = 4016, alias = "Npc4016", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q301603_T301603_N4016", scene_id = 3, room_id = 0, data_index = 3, }, }, }, ["301605"] = { npcs = { { id = 4009, alias = "Npc4009", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q301602_T301602_N4009", scene_id = 3, room_id = 0, data_index = 2, }, { id = 4016, alias = "Npc4016", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q301603_T301603_N4016", scene_id = 3, room_id = 0, data_index = 3, }, { id = 4031, alias = "Npc4031", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q301604_T301604_N4031", scene_id = 3, room_id = 0, data_index = 4, }, }, }, ["301606"] = { }, ["301607"] = { }, ["301608"] = { npcs = { { id = 4009, alias = "Npc4009", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q301602_T301602_N4009", scene_id = 3, room_id = 0, data_index = 2, }, { id = 12659, alias = "Npc12659", script = "Actor/Npc/TempNPC", pos = "Q301607_T301607_N12659", scene_id = 3, room_id = 0, data_index = 3, }, }, }, ["301609"] = { npcs = { { id = 4009, alias = "Npc4009", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q301602_T301602_N4009", scene_id = 3, room_id = 0, data_index = 2, }, }, }, ["301610"] = { npcs = { { id = 4009, alias = "Npc4009", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q301602_T301602_N4009", scene_id = 3, room_id = 0, data_index = 2, }, { id = 4016, alias = "Npc4016", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q301603_T301603_N4016", scene_id = 3, room_id = 0, data_index = 3, }, { id = 12659, alias = "Npc12659", script = "Actor/Npc/TempNPC", pos = "Q301609_T301609_N12659", scene_id = 3, room_id = 0, data_index = 4, }, }, }, ["301611"] = { npcs = { { id = 4009, alias = "Npc4009", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q301602_T301602_N4009", scene_id = 3, room_id = 0, data_index = 2, }, { id = 4016, alias = "Npc4016", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q301603_T301603_N4016", scene_id = 3, room_id = 0, data_index = 3, }, { id = 4031, alias = "Npc4031", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q301604_T301604_N4031", scene_id = 3, room_id = 0, data_index = 4, }, }, }, ["301612"] = { npcs = { { id = 4009, alias = "Npc4009", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q301602_T301602_N4009", scene_id = 3, room_id = 0, data_index = 2, }, { id = 4016, alias = "Npc4016", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q301603_T301603_N4016", scene_id = 3, room_id = 0, data_index = 3, }, { id = 4031, alias = "Npc4031", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q301604_T301604_N4031", scene_id = 3, room_id = 0, data_index = 4, }, }, }, ["301613"] = { }, ["301614"] = { }, ["301615"] = { }, ["301616"] = { }, ["301617"] = { }, } -- 断线重连生成内容 结束---------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 校验数据 开始---------------------------------- -- 和任务lua中生成NPC/Monster/Gadget/Item等对应 quest_data = { ["301601"] = { npcs = { { id = 4019, alias = "Npc4019", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q301601_T301601_N4019", scene_id = 3, room_id = 0, data_index = 1, }, { id = 4009, alias = "Npc4009", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q301602_T301602_N4009", scene_id = 3, room_id = 0, data_index = 2, }, { id = 4016, alias = "Npc4016", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q301603_T301603_N4016", scene_id = 3, room_id = 0, data_index = 3, }, { id = 4031, alias = "Npc4031", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q301604_T301604_N4031", scene_id = 3, room_id = 0, data_index = 4, }, }, }, ["301602"] = { npcs = { { id = 4009, alias = "Npc4009", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q301602_T301602_N4009", scene_id = 3, room_id = 0, data_index = 1, }, { id = 4016, alias = "Npc4016", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q301603_T301603_N4016", scene_id = 3, room_id = 0, data_index = 2, }, { id = 4031, alias = "Npc4031", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q301604_T301604_N4031", scene_id = 3, room_id = 0, data_index = 3, }, }, }, ["301603"] = { npcs = { { id = 4016, alias = "Npc4016", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q301603_T301603_N4016", scene_id = 3, room_id = 0, data_index = 1, }, { id = 4031, alias = "Npc4031", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q301604_T301604_N4031", scene_id = 3, room_id = 0, data_index = 2, }, }, }, ["301604"] = { npcs = { { id = 4031, alias = "Npc4031", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q301604_T301604_N4031", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["301605"] = { npcs = { { id = 1056, alias = "Npc1056", script = "Actor/Npc/TempNPC", pos = "Q301617_T301617_N1056", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["301606"] = { npcs = { { id = 4009, alias = "Npc4009", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q301602_T301602_N4009", scene_id = 3, room_id = 0, data_index = 1, }, { id = 4016, alias = "Npc4016", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q301603_T301603_N4016", scene_id = 3, room_id = 0, data_index = 2, }, { id = 4031, alias = "Npc4031", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q301604_T301604_N4031", scene_id = 3, room_id = 0, data_index = 3, }, }, }, ["301607"] = { npcs = { { id = 4009, alias = "Npc4009", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q301602_T301602_N4009", scene_id = 3, room_id = 0, data_index = 1, }, { id = 4016, alias = "Npc4016", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q301603_T301603_N4016", scene_id = 3, room_id = 0, data_index = 2, }, { id = 4031, alias = "Npc4031", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q301604_T301604_N4031", scene_id = 3, room_id = 0, data_index = 3, }, { id = 12659, alias = "Npc12659", script = "Actor/Npc/TempNPC", pos = "Q301607_T301607_N12659", scene_id = 3, room_id = 0, data_index = 4, }, }, }, ["301608"] = { npcs = { { id = 4016, alias = "Npc4016", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q301603_T301603_N4016", scene_id = 3, room_id = 0, data_index = 1, }, { id = 4031, alias = "Npc4031", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q301604_T301604_N4031", scene_id = 3, room_id = 0, data_index = 2, }, { id = 4022, alias = "Npc4022", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q301617_T301617_N1056", scene_id = 3, room_id = 0, data_index = 3, }, }, }, ["301609"] = { npcs = { { id = 4016, alias = "Npc4016", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q301603_T301603_N4016", scene_id = 3, room_id = 0, data_index = 1, }, { id = 4031, alias = "Npc4031", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q301604_T301604_N4031", scene_id = 3, room_id = 0, data_index = 2, }, { id = 12659, alias = "Npc12659", script = "Actor/Npc/TempNPC", pos = "Q301609_T301609_N12659", scene_id = 3, room_id = 0, data_index = 3, }, { id = 4022, alias = "Npc4022", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q301617_T301617_N1056", scene_id = 3, room_id = 0, data_index = 4, }, }, }, ["301610"] = { npcs = { { id = 4031, alias = "Npc4031", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q301604_T301604_N4031", scene_id = 3, room_id = 0, data_index = 1, }, { id = 4022, alias = "Npc4022", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q301617_T301617_N1056", scene_id = 3, room_id = 0, data_index = 2, }, }, }, ["301611"] = { npcs = { { id = 12659, alias = "Npc12659", script = "Actor/Npc/TempNPC", pos = "Q301611_T301611_N12659", scene_id = 3, room_id = 0, data_index = 1, }, { id = 4022, alias = "Npc4022", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q301617_T301617_N1056", scene_id = 3, room_id = 0, data_index = 2, }, }, }, ["301612"] = { }, ["301613"] = { npcs = { { id = 4019, alias = "Npc4019", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q301601_T301601_N4019", scene_id = 3, room_id = 0, data_index = 1, }, { id = 1056, alias = "Npc1056", script = "Actor/Npc/TempNPC", pos = "Q301601_T301601_N1056", scene_id = 3, room_id = 0, data_index = 2, }, }, }, ["301614"] = { npcs = { { id = 1056, alias = "Npc1056", script = "Actor/Npc/TempNPC", pos = "Q301614_T301614_N1056", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["301615"] = { npcs = { { id = 1056, alias = "Npc1056", script = "Actor/Npc/TempNPC", pos = "Q301615_T301615_N1056", scene_id = 3, room_id = 0, data_index = 1, }, }, transmit_points = { { point_id = 1, scene_id = 3, pos = "Q301616_T301616_N10000005", }, }, }, ["301616"] = { npcs = { { id = 12694, alias = "Npc12694", script = "Actor/Npc/TempNPC", pos = "Q301616_T301616_N10000005", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["301617"] = { npcs = { { id = 4009, alias = "Npc4009", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q301602_T301602_N4009", scene_id = 3, room_id = 0, data_index = 1, }, { id = 4016, alias = "Npc4016", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q301603_T301603_N4016", scene_id = 3, room_id = 0, data_index = 2, }, { id = 4031, alias = "Npc4031", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q301604_T301604_N4031", scene_id = 3, room_id = 0, data_index = 3, }, { id = 1056, alias = "Npc1056", script = "Actor/Npc/TempNPC", pos = "Q301617_T301617_N1056", scene_id = 3, room_id = 0, data_index = 4, }, }, }, } -- 校验数据 结束---------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>