Files
hk4e/gdconf/game_data_config/lua/quest/Q3000ShareConfig.lua
2022-11-30 00:00:20 +08:00

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-- 任务配置数据开始-----------------------------
main_id = 3000
sub_ids =
{
300011,
300001,
300002,
300003,
300004,
300005,
300006,
300007,
300008,
300009,
300010,
}
-- 任务配置数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 父任务执行项数据开始-----------------------------
finish_action =
{
CLIENT = { },
SERVER = { },
}
fail_action =
{
CLIENT = { },
SERVER = { },
}
cancel_action =
{
CLIENT = { },
SERVER = { },
}
-- 父任务执行项数据结束-----------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- Actor模块数据开始--------------------------------
--
-- Actor模块数据结束--------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 文本模块数据开始---------------------------------
--
-- 文本模块数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 路点模块数据开始---------------------------------
--
-- 路点模块数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 断线重连生成内容 开始----------------------------
-- 和questdata配的存档点对应
rewind_data =
{
["300001"] = { },
["300002"] = { },
["300003"] = { },
["300004"] = { },
["300005"] =
{
avatar =
{
offline_dungeon_id = 1155,
scene_id = 20150,
pos = "Q300005_guide_avatar",
},
},
["300007"] =
{
avatar =
{
offline_dungeon_id = 1155,
scene_id = 20150,
pos = "Q300007_guide_avatar",
},
},
["300009"] = { },
["300010"] =
{
npcs =
{
{
id = 1050,
alias = "Npc1050",
script = "Actor/Npc/TempNPC",
pos = "Q300010_N1050",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["300011"] = { },
}
-- 断线重连生成内容 结束----------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 校验数据 开始----------------------------------
-- 和任务lua中生成NPC/Monster/Gadget/Item等对应
quest_data =
{
["300001"] =
{
npcs =
{
{
id = 12554,
alias = "Npc12554",
script = "Actor/Npc/TempNPC",
pos = "Q300001_N12554",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 1050,
alias = "Npc1050",
script = "Actor/Npc/TempNPC",
pos = "Q300010_N1050",
scene_id = 3,
room_id = 0,
data_index = 2,
},
{
id = 1051,
alias = "Npc1051",
script = "Actor/Npc/TempNPC",
pos = "Q300010_N1051",
scene_id = 3,
room_id = 0,
data_index = 3,
},
},
},
["300002"] =
{
npcs =
{
{
id = 12554,
alias = "Npc12554",
script = "Actor/Npc/TempNPC",
pos = "Q300003_N12554",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 1050,
alias = "Npc1050",
script = "Actor/Npc/TempNPC",
pos = "Q300010_N1050",
scene_id = 3,
room_id = 0,
data_index = 2,
},
{
id = 1051,
alias = "Npc1051",
script = "Actor/Npc/TempNPC",
pos = "Q300010_N1051",
scene_id = 3,
room_id = 0,
data_index = 3,
},
},
},
["300003"] =
{
npcs =
{
{
id = 12554,
alias = "Npc12554",
script = "Actor/Npc/TempNPC",
pos = "Q300003_N12554",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 1050,
alias = "Npc1050",
script = "Actor/Npc/TempNPC",
pos = "Q300010_N1050",
scene_id = 3,
room_id = 0,
data_index = 2,
},
{
id = 1051,
alias = "Npc1051",
script = "Actor/Npc/TempNPC",
pos = "Q300010_N1051",
scene_id = 3,
room_id = 0,
data_index = 3,
},
},
},
["300004"] =
{
npcs =
{
{
id = 1050,
alias = "Npc1050",
script = "Actor/Npc/TempNPC",
pos = "Q300010_N1050",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 1051,
alias = "Npc1051",
script = "Actor/Npc/TempNPC",
pos = "Q300010_N1051",
scene_id = 3,
room_id = 0,
data_index = 2,
},
},
},
["300005"] =
{
npcs =
{
{
id = 1050,
alias = "Npc1050",
script = "Actor/Npc/TempNPC",
pos = "Q300010_N1050",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 1051,
alias = "Npc1051",
script = "Actor/Npc/TempNPC",
pos = "Q300010_N1051",
scene_id = 3,
room_id = 0,
data_index = 2,
},
},
},
["300006"] =
{
npcs =
{
{
id = 1050,
alias = "Npc1050",
script = "Actor/Npc/TempNPC",
pos = "Q300010_N1050",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 1051,
alias = "Npc1051",
script = "Actor/Npc/TempNPC",
pos = "Q300010_N1051",
scene_id = 3,
room_id = 0,
data_index = 2,
},
},
transmit_points =
{
{
point_id = 300006,
scene_id = 20150,
pos = "Q300007_guide_avatar",
},
},
},
["300007"] =
{
npcs =
{
{
id = 1050,
alias = "Npc1050",
script = "Actor/Npc/TempNPC",
pos = "Q300010_N1050",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 1051,
alias = "Npc1051",
script = "Actor/Npc/TempNPC",
pos = "Q300010_N1051",
scene_id = 3,
room_id = 0,
data_index = 2,
},
},
},
["300008"] =
{
npcs =
{
{
id = 1050,
alias = "Npc1050",
script = "Actor/Npc/TempNPC",
pos = "Q300010_N1050",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 1051,
alias = "Npc1051",
script = "Actor/Npc/TempNPC",
pos = "Q300010_N1051",
scene_id = 3,
room_id = 0,
data_index = 2,
},
},
},
["300009"] =
{
npcs =
{
{
id = 1050,
alias = "Npc1050",
script = "Actor/Npc/TempNPC",
pos = "Q300010_N1050",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 1051,
alias = "Npc1051",
script = "Actor/Npc/TempNPC",
pos = "Q300010_N1051",
scene_id = 3,
room_id = 0,
data_index = 2,
},
},
transmit_points =
{
{
point_id = 300009,
scene_id = 3,
pos = "Q300010_N10000005",
},
},
},
["300010"] =
{
npcs =
{
{
id = 1051,
alias = "Npc1051",
script = "Actor/Npc/TempNPC",
pos = "Q300010_N1051",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 4302,
alias = "Npc4302",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q300010_N4302",
scene_id = 3,
room_id = 0,
data_index = 2,
},
},
},
["300011"] =
{
npcs =
{
{
id = 12554,
alias = "Npc12554",
script = "Actor/Npc/TempNPC",
pos = "Q300001_N12554",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 1050,
alias = "Npc1050",
script = "Actor/Npc/TempNPC",
pos = "Q300010_N1050",
scene_id = 3,
room_id = 0,
data_index = 2,
},
},
},
}
-- 校验数据 结束----------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>