-- 任务配置数据开始----------------------------- main_id = 3000 sub_ids = { 300011, 300001, 300002, 300003, 300004, 300005, 300006, 300007, 300008, 300009, 300010, } -- 任务配置数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 父任务执行项数据开始----------------------------- finish_action = { CLIENT = { }, SERVER = { }, } fail_action = { CLIENT = { }, SERVER = { }, } cancel_action = { CLIENT = { }, SERVER = { }, } -- 父任务执行项数据结束----------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- Actor模块数据开始-------------------------------- -- 空 -- Actor模块数据结束-------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 文本模块数据开始--------------------------------- -- 空 -- 文本模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 路点模块数据开始--------------------------------- -- 空 -- 路点模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 断线重连生成内容 开始---------------------------- -- 和questdata配的存档点对应 rewind_data = { ["300001"] = { }, ["300002"] = { }, ["300003"] = { }, ["300004"] = { }, ["300005"] = { avatar = { offline_dungeon_id = 1155, scene_id = 20150, pos = "Q300005_guide_avatar", }, }, ["300007"] = { avatar = { offline_dungeon_id = 1155, scene_id = 20150, pos = "Q300007_guide_avatar", }, }, ["300009"] = { }, ["300010"] = { npcs = { { id = 1050, alias = "Npc1050", script = "Actor/Npc/TempNPC", pos = "Q300010_N1050", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["300011"] = { }, } -- 断线重连生成内容 结束---------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 校验数据 开始---------------------------------- -- 和任务lua中生成NPC/Monster/Gadget/Item等对应 quest_data = { ["300001"] = { npcs = { { id = 12554, alias = "Npc12554", script = "Actor/Npc/TempNPC", pos = "Q300001_N12554", scene_id = 3, room_id = 0, data_index = 1, }, { id = 1050, alias = "Npc1050", script = "Actor/Npc/TempNPC", pos = "Q300010_N1050", scene_id = 3, room_id = 0, data_index = 2, }, { id = 1051, alias = "Npc1051", script = "Actor/Npc/TempNPC", pos = "Q300010_N1051", scene_id = 3, room_id = 0, data_index = 3, }, }, }, ["300002"] = { npcs = { { id = 12554, alias = "Npc12554", script = "Actor/Npc/TempNPC", pos = "Q300003_N12554", scene_id = 3, room_id = 0, data_index = 1, }, { id = 1050, alias = "Npc1050", script = "Actor/Npc/TempNPC", pos = "Q300010_N1050", scene_id = 3, room_id = 0, data_index = 2, }, { id = 1051, alias = "Npc1051", script = "Actor/Npc/TempNPC", pos = "Q300010_N1051", scene_id = 3, room_id = 0, data_index = 3, }, }, }, ["300003"] = { npcs = { { id = 12554, alias = "Npc12554", script = "Actor/Npc/TempNPC", pos = "Q300003_N12554", scene_id = 3, room_id = 0, data_index = 1, }, { id = 1050, alias = "Npc1050", script = "Actor/Npc/TempNPC", pos = "Q300010_N1050", scene_id = 3, room_id = 0, data_index = 2, }, { id = 1051, alias = "Npc1051", script = "Actor/Npc/TempNPC", pos = "Q300010_N1051", scene_id = 3, room_id = 0, data_index = 3, }, }, }, ["300004"] = { npcs = { { id = 1050, alias = "Npc1050", script = "Actor/Npc/TempNPC", pos = "Q300010_N1050", scene_id = 3, room_id = 0, data_index = 1, }, { id = 1051, alias = "Npc1051", script = "Actor/Npc/TempNPC", pos = "Q300010_N1051", scene_id = 3, room_id = 0, data_index = 2, }, }, }, ["300005"] = { npcs = { { id = 1050, alias = "Npc1050", script = "Actor/Npc/TempNPC", pos = "Q300010_N1050", scene_id = 3, room_id = 0, data_index = 1, }, { id = 1051, alias = "Npc1051", script = "Actor/Npc/TempNPC", pos = "Q300010_N1051", scene_id = 3, room_id = 0, data_index = 2, }, }, }, ["300006"] = { npcs = { { id = 1050, alias = "Npc1050", script = "Actor/Npc/TempNPC", pos = "Q300010_N1050", scene_id = 3, room_id = 0, data_index = 1, }, { id = 1051, alias = "Npc1051", script = "Actor/Npc/TempNPC", pos = "Q300010_N1051", scene_id = 3, room_id = 0, data_index = 2, }, }, transmit_points = { { point_id = 300006, scene_id = 20150, pos = "Q300007_guide_avatar", }, }, }, ["300007"] = { npcs = { { id = 1050, alias = "Npc1050", script = "Actor/Npc/TempNPC", pos = "Q300010_N1050", scene_id = 3, room_id = 0, data_index = 1, }, { id = 1051, alias = "Npc1051", script = "Actor/Npc/TempNPC", pos = "Q300010_N1051", scene_id = 3, room_id = 0, data_index = 2, }, }, }, ["300008"] = { npcs = { { id = 1050, alias = "Npc1050", script = "Actor/Npc/TempNPC", pos = "Q300010_N1050", scene_id = 3, room_id = 0, data_index = 1, }, { id = 1051, alias = "Npc1051", script = "Actor/Npc/TempNPC", pos = "Q300010_N1051", scene_id = 3, room_id = 0, data_index = 2, }, }, }, ["300009"] = { npcs = { { id = 1050, alias = "Npc1050", script = "Actor/Npc/TempNPC", pos = "Q300010_N1050", scene_id = 3, room_id = 0, data_index = 1, }, { id = 1051, alias = "Npc1051", script = "Actor/Npc/TempNPC", pos = "Q300010_N1051", scene_id = 3, room_id = 0, data_index = 2, }, }, transmit_points = { { point_id = 300009, scene_id = 3, pos = "Q300010_N10000005", }, }, }, ["300010"] = { npcs = { { id = 1051, alias = "Npc1051", script = "Actor/Npc/TempNPC", pos = "Q300010_N1051", scene_id = 3, room_id = 0, data_index = 1, }, { id = 4302, alias = "Npc4302", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q300010_N4302", scene_id = 3, room_id = 0, data_index = 2, }, }, }, ["300011"] = { npcs = { { id = 12554, alias = "Npc12554", script = "Actor/Npc/TempNPC", pos = "Q300001_N12554", scene_id = 3, room_id = 0, data_index = 1, }, { id = 1050, alias = "Npc1050", script = "Actor/Npc/TempNPC", pos = "Q300010_N1050", scene_id = 3, room_id = 0, data_index = 2, }, }, }, } -- 校验数据 结束---------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>