Files
hk4e/gdconf/game_data_config/lua/quest/Q22014ShareConfig.lua
2022-11-30 00:00:20 +08:00

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-- 任务配置数据开始-----------------------------
main_id = 22014
sub_ids =
{
2201401,
2201402,
2201403,
2201404,
2201405,
2201406,
2201407,
2201408,
2201409,
}
-- 任务配置数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 父任务执行项数据开始-----------------------------
finish_action =
{
CLIENT = { },
SERVER = { },
}
fail_action =
{
CLIENT = { },
SERVER = { },
}
cancel_action =
{
CLIENT = { },
SERVER =
{
QUEST_EXEC_DEL_ALL_SPECIFIC_PACK_ITEM =
{
{ "100889", },
{ "100890", },
},
},
}
-- 父任务执行项数据结束-----------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- Actor模块数据开始--------------------------------
--
-- Actor模块数据结束--------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 文本模块数据开始---------------------------------
--
-- 文本模块数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 路点模块数据开始---------------------------------
--
-- 路点模块数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 断线重连生成内容 开始----------------------------
-- 和questdata配的存档点对应
rewind_data =
{
["2201401"] = { },
["2201402"] =
{
npcs =
{
{
id = 20268,
alias = "Npc20268",
script = "Actor/Npc/TempNPC",
pos = "Q72800_Zhuli",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["2201403"] =
{
npcs =
{
{
id = 20268,
alias = "Npc20268",
script = "Actor/Npc/TempNPC",
pos = "Q72800_Zhuli",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 2045,
alias = "Npc2045",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q22014_Mao",
scene_id = 3,
room_id = 0,
data_index = 2,
},
},
},
["2201404"] =
{
npcs =
{
{
id = 20268,
alias = "Npc20268",
script = "Actor/Npc/TempNPC",
pos = "Q72800_Zhuli",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 2045,
alias = "Npc2045",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q22014_Mao",
scene_id = 3,
room_id = 0,
data_index = 2,
},
},
},
["2201405"] =
{
npcs =
{
{
id = 20268,
alias = "Npc20268",
script = "Actor/Npc/TempNPC",
pos = "Q72800_Zhuli",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["2201407"] =
{
npcs =
{
{
id = 20268,
alias = "Npc20268",
script = "Actor/Npc/TempNPC",
pos = "Q72800_Zhuli",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["2201408"] =
{
npcs =
{
{
id = 20268,
alias = "Npc20268",
script = "Actor/Npc/TempNPC",
pos = "Q72800_Zhuli",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["2201409"] =
{
npcs =
{
{
id = 20268,
alias = "Npc20268",
script = "Actor/Npc/TempNPC",
pos = "Q72800_Zhuli",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
}
-- 断线重连生成内容 结束----------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 校验数据 开始----------------------------------
-- 和任务lua中生成NPC/Monster/Gadget/Item等对应
quest_data =
{
["2201401"] =
{
npcs =
{
{
id = 20268,
alias = "Npc20268",
script = "Actor/Npc/TempNPC",
pos = "Q72800_Zhuli",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["2201402"] =
{
npcs =
{
{
id = 2045,
alias = "Npc2045",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q22014_Mao",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["2201403"] = { },
["2201404"] = { },
["2201405"] = { },
["2201406"] =
{
npcs =
{
{
id = 1012,
alias = "Xiangling",
script = "Actor/Npc/TempNPC",
pos = "Q22014_Xiangling",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["2201407"] = { },
["2201408"] =
{
npcs =
{
{
id = 20268,
alias = "Npc20268",
script = "Actor/Npc/TempNPC",
pos = "Q72800_Zhuli",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["2201409"] =
{
npcs =
{
{
id = 20268,
alias = "Npc20268",
script = "Actor/Npc/TempNPC",
pos = "Q72800_Zhuli",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
}
-- 校验数据 结束----------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>