-- 任务配置数据开始----------------------------- main_id = 22014 sub_ids = { 2201401, 2201402, 2201403, 2201404, 2201405, 2201406, 2201407, 2201408, 2201409, } -- 任务配置数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 父任务执行项数据开始----------------------------- finish_action = { CLIENT = { }, SERVER = { }, } fail_action = { CLIENT = { }, SERVER = { }, } cancel_action = { CLIENT = { }, SERVER = { QUEST_EXEC_DEL_ALL_SPECIFIC_PACK_ITEM = { { "100889", }, { "100890", }, }, }, } -- 父任务执行项数据结束----------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- Actor模块数据开始-------------------------------- -- 空 -- Actor模块数据结束-------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 文本模块数据开始--------------------------------- -- 空 -- 文本模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 路点模块数据开始--------------------------------- -- 空 -- 路点模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 断线重连生成内容 开始---------------------------- -- 和questdata配的存档点对应 rewind_data = { ["2201401"] = { }, ["2201402"] = { npcs = { { id = 20268, alias = "Npc20268", script = "Actor/Npc/TempNPC", pos = "Q72800_Zhuli", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["2201403"] = { npcs = { { id = 20268, alias = "Npc20268", script = "Actor/Npc/TempNPC", pos = "Q72800_Zhuli", scene_id = 3, room_id = 0, data_index = 1, }, { id = 2045, alias = "Npc2045", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q22014_Mao", scene_id = 3, room_id = 0, data_index = 2, }, }, }, ["2201404"] = { npcs = { { id = 20268, alias = "Npc20268", script = "Actor/Npc/TempNPC", pos = "Q72800_Zhuli", scene_id = 3, room_id = 0, data_index = 1, }, { id = 2045, alias = "Npc2045", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q22014_Mao", scene_id = 3, room_id = 0, data_index = 2, }, }, }, ["2201405"] = { npcs = { { id = 20268, alias = "Npc20268", script = "Actor/Npc/TempNPC", pos = "Q72800_Zhuli", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["2201407"] = { npcs = { { id = 20268, alias = "Npc20268", script = "Actor/Npc/TempNPC", pos = "Q72800_Zhuli", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["2201408"] = { npcs = { { id = 20268, alias = "Npc20268", script = "Actor/Npc/TempNPC", pos = "Q72800_Zhuli", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["2201409"] = { npcs = { { id = 20268, alias = "Npc20268", script = "Actor/Npc/TempNPC", pos = "Q72800_Zhuli", scene_id = 3, room_id = 0, data_index = 1, }, }, }, } -- 断线重连生成内容 结束---------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 校验数据 开始---------------------------------- -- 和任务lua中生成NPC/Monster/Gadget/Item等对应 quest_data = { ["2201401"] = { npcs = { { id = 20268, alias = "Npc20268", script = "Actor/Npc/TempNPC", pos = "Q72800_Zhuli", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["2201402"] = { npcs = { { id = 2045, alias = "Npc2045", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q22014_Mao", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["2201403"] = { }, ["2201404"] = { }, ["2201405"] = { }, ["2201406"] = { npcs = { { id = 1012, alias = "Xiangling", script = "Actor/Npc/TempNPC", pos = "Q22014_Xiangling", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["2201407"] = { }, ["2201408"] = { npcs = { { id = 20268, alias = "Npc20268", script = "Actor/Npc/TempNPC", pos = "Q72800_Zhuli", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["2201409"] = { npcs = { { id = 20268, alias = "Npc20268", script = "Actor/Npc/TempNPC", pos = "Q72800_Zhuli", scene_id = 3, room_id = 0, data_index = 1, }, }, }, } -- 校验数据 结束---------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>