Files
hk4e/gdconf/game_data_config/lua/quest/Q2010ShareConfig.lua
2022-11-30 00:00:20 +08:00

763 lines
12 KiB
Go

-- 任务配置数据开始-----------------------------
main_id = 2010
sub_ids =
{
201001,
201002,
201003,
201004,
201005,
201006,
201012,
201013,
201017,
201007,
201014,
201010,
201016,
201018,
201008,
201015,
201011,
201009,
}
-- 任务配置数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 父任务执行项数据开始-----------------------------
finish_action =
{
CLIENT = { },
SERVER = { },
}
fail_action =
{
CLIENT = { },
SERVER = { },
}
cancel_action =
{
CLIENT = { },
SERVER = { },
}
-- 父任务执行项数据结束-----------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- Actor模块数据开始--------------------------------
--
-- Actor模块数据结束--------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 文本模块数据开始---------------------------------
--
-- 文本模块数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 路点模块数据开始---------------------------------
--
-- 路点模块数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 断线重连生成内容 开始----------------------------
-- 和questdata配的存档点对应
rewind_data =
{
["201001"] = { },
["201003"] = { },
["201005"] = { },
["201009"] =
{
npcs =
{
{
id = 12070,
alias = "Npc12070",
script = "Actor/Npc/TempNPC",
pos = "Q201009Zheping",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["201010"] =
{
npcs =
{
{
id = 12013,
alias = "Npc12013",
script = "Actor/Npc/TempNPC",
pos = "Q201006Zheping",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 1037,
alias = "Npc1037",
script = "Actor/Npc/TempNPC",
pos = "Q201011Xinhai",
scene_id = 3,
room_id = 0,
data_index = 2,
},
},
},
["201011"] =
{
npcs =
{
{
id = 1037,
alias = "Npc1037",
script = "Actor/Npc/TempNPC",
pos = "Q201011Xinhai",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["201012"] =
{
npcs =
{
{
id = 12013,
alias = "Npc12013",
script = "Actor/Npc/TempNPC",
pos = "Q201006Zheping",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 1037,
alias = "Npc1037",
script = "Actor/Npc/TempNPC",
pos = "Q201011Xinhai",
scene_id = 3,
room_id = 0,
data_index = 2,
},
},
},
["201014"] =
{
npcs =
{
{
id = 12013,
alias = "Npc12013",
script = "Actor/Npc/TempNPC",
pos = "Q201006Zheping",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 1037,
alias = "Npc1037",
script = "Actor/Npc/TempNPC",
pos = "Q201011Xinhai",
scene_id = 3,
room_id = 0,
data_index = 2,
},
},
},
["201015"] =
{
npcs =
{
{
id = 12013,
alias = "Npc12013",
script = "Actor/Npc/TempNPC",
pos = "Q201006Zheping",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 1037,
alias = "Npc1037",
script = "Actor/Npc/TempNPC",
pos = "Q201011Xinhai",
scene_id = 3,
room_id = 0,
data_index = 2,
},
},
},
["201017"] =
{
npcs =
{
{
id = 12146,
alias = "Npc12146",
script = "Actor/Npc/TempNPC",
pos = "Q201012Soldier1",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 12147,
alias = "Npc12147",
script = "Actor/Npc/TempNPC",
pos = "Q201012Soldier2",
scene_id = 3,
room_id = 0,
data_index = 2,
},
},
},
["201007"] =
{
npcs =
{
{
id = 12146,
alias = "Npc12146",
script = "Actor/Npc/TempNPC",
pos = "Q201012Soldier1",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 12147,
alias = "Npc12147",
script = "Actor/Npc/TempNPC",
pos = "Q201012Soldier2",
scene_id = 3,
room_id = 0,
data_index = 2,
},
},
},
}
-- 断线重连生成内容 结束----------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 校验数据 开始----------------------------------
-- 和任务lua中生成NPC/Monster/Gadget/Item等对应
quest_data =
{
["201001"] =
{
npcs =
{
{
id = 12013,
alias = "Npc12013",
script = "Actor/Npc/TempNPC",
pos = "Q201001Zheping",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["201002"] =
{
npcs =
{
{
id = 12013,
alias = "Npc12013",
script = "Actor/Npc/TempNPC",
pos = "Q201001Zheping",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
gadgets =
{
{
id = 45001001,
alias = "Gadget45001001",
pos = "Q201002_Skiff",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["201003"] =
{
npcs =
{
{
id = 12013,
alias = "Npc12013",
script = "Actor/Npc/TempNPC",
pos = "Q201001Zheping",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["201004"] =
{
npcs =
{
{
id = 12013,
alias = "Npc12013",
script = "Actor/Npc/TempNPC",
pos = "Q201004Zheping",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["201005"] =
{
npcs =
{
{
id = 1037,
alias = "Npc1037",
script = "Actor/Npc/TempNPC",
pos = "Q201006Xinhai",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 3146,
alias = "Npc3146",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q201006Dajiu",
scene_id = 3,
room_id = 0,
data_index = 2,
},
},
},
["201006"] =
{
npcs =
{
{
id = 12013,
alias = "Npc12013",
script = "Actor/Npc/TempNPC",
pos = "Q201006Xinhai",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 1037,
alias = "Npc1037",
script = "Actor/Npc/TempNPC",
pos = "Q201006Xinhai",
scene_id = 3,
room_id = 0,
data_index = 2,
},
{
id = 3146,
alias = "Npc3146",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q201006Dajiu",
scene_id = 3,
room_id = 0,
data_index = 3,
},
},
},
["201007"] =
{
npcs =
{
{
id = 12013,
alias = "Npc12013",
script = "Actor/Npc/TempNPC",
pos = "Q201006Zheping",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 1037,
alias = "Npc1037",
script = "Actor/Npc/TempNPC",
pos = "Q201011Xinhai",
scene_id = 3,
room_id = 0,
data_index = 2,
},
},
},
["201008"] =
{
npcs =
{
{
id = 12013,
alias = "Npc12013",
script = "Actor/Npc/TempNPC",
pos = "Q201006Zheping",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 1037,
alias = "Npc1037",
script = "Actor/Npc/TempNPC",
pos = "Q201011Xinhai",
scene_id = 3,
room_id = 0,
data_index = 2,
},
{
id = 12098,
alias = "Npc12098",
script = "Actor/Npc/TempNPC",
pos = "Q201015Soldier1",
scene_id = 3,
room_id = 0,
data_index = 3,
},
{
id = 12061,
alias = "Npc12061",
script = "Actor/Npc/TempNPC",
pos = "Q201015Soldier1",
scene_id = 3,
room_id = 0,
data_index = 4,
},
},
},
["201009"] =
{
npcs =
{
{
id = 12070,
alias = "Npc12070",
script = "Actor/Npc/TempNPC",
pos = "Q201009Zheping",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
transmit_points =
{
{
point_id = 1,
scene_id = 3,
pos = "Q201009Player",
},
},
},
["201010"] =
{
npcs =
{
{
id = 12098,
alias = "Npc12098",
script = "Actor/Npc/TempNPC",
pos = "Q201014Soldier1",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 12061,
alias = "Npc12061",
script = "Actor/Npc/TempNPC",
pos = "Q201014Soldier1",
scene_id = 3,
room_id = 0,
data_index = 2,
},
{
id = 12212,
alias = "Npc12212",
script = "Actor/Npc/TempNPC",
pos = "Q201008Mob1",
scene_id = 3,
room_id = 0,
data_index = 3,
},
{
id = 12213,
alias = "Npc12213",
script = "Actor/Npc/TempNPC",
pos = "Q201008Mob2",
scene_id = 3,
room_id = 0,
data_index = 4,
},
{
id = 12214,
alias = "Npc12214",
script = "Actor/Npc/TempNPC",
pos = "Q201008Mob3",
scene_id = 3,
room_id = 0,
data_index = 5,
},
},
},
["201011"] =
{
npcs =
{
{
id = 12070,
alias = "Npc12070",
script = "Actor/Npc/TempNPC",
pos = "Q201009Zheping",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
transmit_points =
{
{
point_id = 1,
scene_id = 3,
pos = "Q201009Player",
},
},
},
["201012"] =
{
npcs =
{
{
id = 12146,
alias = "Npc12146",
script = "Actor/Npc/TempNPC",
pos = "Q201012Soldier1",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 12147,
alias = "Npc12147",
script = "Actor/Npc/TempNPC",
pos = "Q201012Soldier2",
scene_id = 3,
room_id = 0,
data_index = 2,
},
},
},
["201013"] =
{
npcs =
{
{
id = 12013,
alias = "Npc12013",
script = "Actor/Npc/TempNPC",
pos = "Q201006Zheping",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 1037,
alias = "Npc1037",
script = "Actor/Npc/TempNPC",
pos = "Q201011Xinhai",
scene_id = 3,
room_id = 0,
data_index = 2,
},
{
id = 12146,
alias = "Npc12146",
script = "Actor/Npc/TempNPC",
pos = "Q201012Soldier1",
scene_id = 3,
room_id = 0,
data_index = 3,
},
{
id = 12147,
alias = "Npc12147",
script = "Actor/Npc/TempNPC",
pos = "Q201012Soldier2",
scene_id = 3,
room_id = 0,
data_index = 4,
},
},
},
["201014"] =
{
npcs =
{
{
id = 12098,
alias = "Npc12098",
script = "Actor/Npc/TempNPC",
pos = "Q201014Soldier1",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 12061,
alias = "Npc12061",
script = "Actor/Npc/TempNPC",
pos = "Q201014Soldier1",
scene_id = 3,
room_id = 0,
data_index = 2,
},
},
},
["201015"] =
{
npcs =
{
{
id = 12061,
alias = "Npc12061",
script = "Actor/Npc/TempNPC",
pos = "Q201015Soldier1",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["201016"] =
{
npcs =
{
{
id = 12013,
alias = "Npc12013",
script = "Actor/Npc/TempNPC",
pos = "Q201006Zheping",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 1037,
alias = "Npc1037",
script = "Actor/Npc/TempNPC",
pos = "Q201011Xinhai",
scene_id = 3,
room_id = 0,
data_index = 2,
},
{
id = 12098,
alias = "Npc12098",
script = "Actor/Npc/TempNPC",
pos = "Q201016Soldier1",
scene_id = 3,
room_id = 0,
data_index = 3,
},
{
id = 12061,
alias = "Npc12061",
script = "Actor/Npc/TempNPC",
pos = "Q201016Soldier1",
scene_id = 3,
room_id = 0,
data_index = 4,
},
},
},
["201017"] = { },
["201018"] =
{
npcs =
{
{
id = 12013,
alias = "Npc12013",
script = "Actor/Npc/TempNPC",
pos = "Q201006Zheping",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 1037,
alias = "Npc1037",
script = "Actor/Npc/TempNPC",
pos = "Q201011Xinhai",
scene_id = 3,
room_id = 0,
data_index = 2,
},
{
id = 12098,
alias = "Npc12098",
script = "Actor/Npc/TempNPC",
pos = "Q201015Soldier1",
scene_id = 3,
room_id = 0,
data_index = 3,
},
{
id = 12061,
alias = "Npc12061",
script = "Actor/Npc/TempNPC",
pos = "Q201015Soldier1",
scene_id = 3,
room_id = 0,
data_index = 4,
},
{
id = 12212,
alias = "Npc12212",
script = "Actor/Npc/TempNPC",
pos = "Q201008Mob1",
scene_id = 3,
room_id = 0,
data_index = 5,
},
{
id = 12213,
alias = "Npc12213",
script = "Actor/Npc/TempNPC",
pos = "Q201008Mob2",
scene_id = 3,
room_id = 0,
data_index = 6,
},
{
id = 12214,
alias = "Npc12214",
script = "Actor/Npc/TempNPC",
pos = "Q201008Mob3",
scene_id = 3,
room_id = 0,
data_index = 7,
},
},
},
}
-- 校验数据 结束----------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>