-- 任务配置数据开始----------------------------- main_id = 2010 sub_ids = { 201001, 201002, 201003, 201004, 201005, 201006, 201012, 201013, 201017, 201007, 201014, 201010, 201016, 201018, 201008, 201015, 201011, 201009, } -- 任务配置数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 父任务执行项数据开始----------------------------- finish_action = { CLIENT = { }, SERVER = { }, } fail_action = { CLIENT = { }, SERVER = { }, } cancel_action = { CLIENT = { }, SERVER = { }, } -- 父任务执行项数据结束----------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- Actor模块数据开始-------------------------------- -- 空 -- Actor模块数据结束-------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 文本模块数据开始--------------------------------- -- 空 -- 文本模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 路点模块数据开始--------------------------------- -- 空 -- 路点模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 断线重连生成内容 开始---------------------------- -- 和questdata配的存档点对应 rewind_data = { ["201001"] = { }, ["201003"] = { }, ["201005"] = { }, ["201009"] = { npcs = { { id = 12070, alias = "Npc12070", script = "Actor/Npc/TempNPC", pos = "Q201009Zheping", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["201010"] = { npcs = { { id = 12013, alias = "Npc12013", script = "Actor/Npc/TempNPC", pos = "Q201006Zheping", scene_id = 3, room_id = 0, data_index = 1, }, { id = 1037, alias = "Npc1037", script = "Actor/Npc/TempNPC", pos = "Q201011Xinhai", scene_id = 3, room_id = 0, data_index = 2, }, }, }, ["201011"] = { npcs = { { id = 1037, alias = "Npc1037", script = "Actor/Npc/TempNPC", pos = "Q201011Xinhai", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["201012"] = { npcs = { { id = 12013, alias = "Npc12013", script = "Actor/Npc/TempNPC", pos = "Q201006Zheping", scene_id = 3, room_id = 0, data_index = 1, }, { id = 1037, alias = "Npc1037", script = "Actor/Npc/TempNPC", pos = "Q201011Xinhai", scene_id = 3, room_id = 0, data_index = 2, }, }, }, ["201014"] = { npcs = { { id = 12013, alias = "Npc12013", script = "Actor/Npc/TempNPC", pos = "Q201006Zheping", scene_id = 3, room_id = 0, data_index = 1, }, { id = 1037, alias = "Npc1037", script = "Actor/Npc/TempNPC", pos = "Q201011Xinhai", scene_id = 3, room_id = 0, data_index = 2, }, }, }, ["201015"] = { npcs = { { id = 12013, alias = "Npc12013", script = "Actor/Npc/TempNPC", pos = "Q201006Zheping", scene_id = 3, room_id = 0, data_index = 1, }, { id = 1037, alias = "Npc1037", script = "Actor/Npc/TempNPC", pos = "Q201011Xinhai", scene_id = 3, room_id = 0, data_index = 2, }, }, }, ["201017"] = { npcs = { { id = 12146, alias = "Npc12146", script = "Actor/Npc/TempNPC", pos = "Q201012Soldier1", scene_id = 3, room_id = 0, data_index = 1, }, { id = 12147, alias = "Npc12147", script = "Actor/Npc/TempNPC", pos = "Q201012Soldier2", scene_id = 3, room_id = 0, data_index = 2, }, }, }, ["201007"] = { npcs = { { id = 12146, alias = "Npc12146", script = "Actor/Npc/TempNPC", pos = "Q201012Soldier1", scene_id = 3, room_id = 0, data_index = 1, }, { id = 12147, alias = "Npc12147", script = "Actor/Npc/TempNPC", pos = "Q201012Soldier2", scene_id = 3, room_id = 0, data_index = 2, }, }, }, } -- 断线重连生成内容 结束---------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 校验数据 开始---------------------------------- -- 和任务lua中生成NPC/Monster/Gadget/Item等对应 quest_data = { ["201001"] = { npcs = { { id = 12013, alias = "Npc12013", script = "Actor/Npc/TempNPC", pos = "Q201001Zheping", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["201002"] = { npcs = { { id = 12013, alias = "Npc12013", script = "Actor/Npc/TempNPC", pos = "Q201001Zheping", scene_id = 3, room_id = 0, data_index = 1, }, }, gadgets = { { id = 45001001, alias = "Gadget45001001", pos = "Q201002_Skiff", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["201003"] = { npcs = { { id = 12013, alias = "Npc12013", script = "Actor/Npc/TempNPC", pos = "Q201001Zheping", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["201004"] = { npcs = { { id = 12013, alias = "Npc12013", script = "Actor/Npc/TempNPC", pos = "Q201004Zheping", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["201005"] = { npcs = { { id = 1037, alias = "Npc1037", script = "Actor/Npc/TempNPC", pos = "Q201006Xinhai", scene_id = 3, room_id = 0, data_index = 1, }, { id = 3146, alias = "Npc3146", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q201006Dajiu", scene_id = 3, room_id = 0, data_index = 2, }, }, }, ["201006"] = { npcs = { { id = 12013, alias = "Npc12013", script = "Actor/Npc/TempNPC", pos = "Q201006Xinhai", scene_id = 3, room_id = 0, data_index = 1, }, { id = 1037, alias = "Npc1037", script = "Actor/Npc/TempNPC", pos = "Q201006Xinhai", scene_id = 3, room_id = 0, data_index = 2, }, { id = 3146, alias = "Npc3146", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q201006Dajiu", scene_id = 3, room_id = 0, data_index = 3, }, }, }, ["201007"] = { npcs = { { id = 12013, alias = "Npc12013", script = "Actor/Npc/TempNPC", pos = "Q201006Zheping", scene_id = 3, room_id = 0, data_index = 1, }, { id = 1037, alias = "Npc1037", script = "Actor/Npc/TempNPC", pos = "Q201011Xinhai", scene_id = 3, room_id = 0, data_index = 2, }, }, }, ["201008"] = { npcs = { { id = 12013, alias = "Npc12013", script = "Actor/Npc/TempNPC", pos = "Q201006Zheping", scene_id = 3, room_id = 0, data_index = 1, }, { id = 1037, alias = "Npc1037", script = "Actor/Npc/TempNPC", pos = "Q201011Xinhai", scene_id = 3, room_id = 0, data_index = 2, }, { id = 12098, alias = "Npc12098", script = "Actor/Npc/TempNPC", pos = "Q201015Soldier1", scene_id = 3, room_id = 0, data_index = 3, }, { id = 12061, alias = "Npc12061", script = "Actor/Npc/TempNPC", pos = "Q201015Soldier1", scene_id = 3, room_id = 0, data_index = 4, }, }, }, ["201009"] = { npcs = { { id = 12070, alias = "Npc12070", script = "Actor/Npc/TempNPC", pos = "Q201009Zheping", scene_id = 3, room_id = 0, data_index = 1, }, }, transmit_points = { { point_id = 1, scene_id = 3, pos = "Q201009Player", }, }, }, ["201010"] = { npcs = { { id = 12098, alias = "Npc12098", script = "Actor/Npc/TempNPC", pos = "Q201014Soldier1", scene_id = 3, room_id = 0, data_index = 1, }, { id = 12061, alias = "Npc12061", script = "Actor/Npc/TempNPC", pos = "Q201014Soldier1", scene_id = 3, room_id = 0, data_index = 2, }, { id = 12212, alias = "Npc12212", script = "Actor/Npc/TempNPC", pos = "Q201008Mob1", scene_id = 3, room_id = 0, data_index = 3, }, { id = 12213, alias = "Npc12213", script = "Actor/Npc/TempNPC", pos = "Q201008Mob2", scene_id = 3, room_id = 0, data_index = 4, }, { id = 12214, alias = "Npc12214", script = "Actor/Npc/TempNPC", pos = "Q201008Mob3", scene_id = 3, room_id = 0, data_index = 5, }, }, }, ["201011"] = { npcs = { { id = 12070, alias = "Npc12070", script = "Actor/Npc/TempNPC", pos = "Q201009Zheping", scene_id = 3, room_id = 0, data_index = 1, }, }, transmit_points = { { point_id = 1, scene_id = 3, pos = "Q201009Player", }, }, }, ["201012"] = { npcs = { { id = 12146, alias = "Npc12146", script = "Actor/Npc/TempNPC", pos = "Q201012Soldier1", scene_id = 3, room_id = 0, data_index = 1, }, { id = 12147, alias = "Npc12147", script = "Actor/Npc/TempNPC", pos = "Q201012Soldier2", scene_id = 3, room_id = 0, data_index = 2, }, }, }, ["201013"] = { npcs = { { id = 12013, alias = "Npc12013", script = "Actor/Npc/TempNPC", pos = "Q201006Zheping", scene_id = 3, room_id = 0, data_index = 1, }, { id = 1037, alias = "Npc1037", script = "Actor/Npc/TempNPC", pos = "Q201011Xinhai", scene_id = 3, room_id = 0, data_index = 2, }, { id = 12146, alias = "Npc12146", script = "Actor/Npc/TempNPC", pos = "Q201012Soldier1", scene_id = 3, room_id = 0, data_index = 3, }, { id = 12147, alias = "Npc12147", script = "Actor/Npc/TempNPC", pos = "Q201012Soldier2", scene_id = 3, room_id = 0, data_index = 4, }, }, }, ["201014"] = { npcs = { { id = 12098, alias = "Npc12098", script = "Actor/Npc/TempNPC", pos = "Q201014Soldier1", scene_id = 3, room_id = 0, data_index = 1, }, { id = 12061, alias = "Npc12061", script = "Actor/Npc/TempNPC", pos = "Q201014Soldier1", scene_id = 3, room_id = 0, data_index = 2, }, }, }, ["201015"] = { npcs = { { id = 12061, alias = "Npc12061", script = "Actor/Npc/TempNPC", pos = "Q201015Soldier1", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["201016"] = { npcs = { { id = 12013, alias = "Npc12013", script = "Actor/Npc/TempNPC", pos = "Q201006Zheping", scene_id = 3, room_id = 0, data_index = 1, }, { id = 1037, alias = "Npc1037", script = "Actor/Npc/TempNPC", pos = "Q201011Xinhai", scene_id = 3, room_id = 0, data_index = 2, }, { id = 12098, alias = "Npc12098", script = "Actor/Npc/TempNPC", pos = "Q201016Soldier1", scene_id = 3, room_id = 0, data_index = 3, }, { id = 12061, alias = "Npc12061", script = "Actor/Npc/TempNPC", pos = "Q201016Soldier1", scene_id = 3, room_id = 0, data_index = 4, }, }, }, ["201017"] = { }, ["201018"] = { npcs = { { id = 12013, alias = "Npc12013", script = "Actor/Npc/TempNPC", pos = "Q201006Zheping", scene_id = 3, room_id = 0, data_index = 1, }, { id = 1037, alias = "Npc1037", script = "Actor/Npc/TempNPC", pos = "Q201011Xinhai", scene_id = 3, room_id = 0, data_index = 2, }, { id = 12098, alias = "Npc12098", script = "Actor/Npc/TempNPC", pos = "Q201015Soldier1", scene_id = 3, room_id = 0, data_index = 3, }, { id = 12061, alias = "Npc12061", script = "Actor/Npc/TempNPC", pos = "Q201015Soldier1", scene_id = 3, room_id = 0, data_index = 4, }, { id = 12212, alias = "Npc12212", script = "Actor/Npc/TempNPC", pos = "Q201008Mob1", scene_id = 3, room_id = 0, data_index = 5, }, { id = 12213, alias = "Npc12213", script = "Actor/Npc/TempNPC", pos = "Q201008Mob2", scene_id = 3, room_id = 0, data_index = 6, }, { id = 12214, alias = "Npc12214", script = "Actor/Npc/TempNPC", pos = "Q201008Mob3", scene_id = 3, room_id = 0, data_index = 7, }, }, }, } -- 校验数据 结束---------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>