mirror of
https://github.com/FlourishingWorld/hk4e.git
synced 2026-02-04 19:42:26 +08:00
3 lines
7.6 KiB
Go
3 lines
7.6 KiB
Go
-- 任务配置数据开始-----------------------------
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main_id = 2001
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sub_ids =
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{
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200101,
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200102,
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200114,
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200103,
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200104,
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200105,
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200106,
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200107,
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200108,
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200109,
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200110,
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200111,
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200112,
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200113,
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}
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-- 任务配置数据结束---------------------------------
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-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
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-- 父任务执行项数据开始-----------------------------
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finish_action =
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{
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CLIENT = { },
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SERVER = { },
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}
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fail_action =
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{
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CLIENT = { },
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SERVER = { },
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}
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cancel_action =
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{
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CLIENT = { },
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SERVER = { },
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}
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-- 父任务执行项数据结束-----------------------------
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-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
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-- Actor模块数据开始--------------------------------
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-- 空
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-- Actor模块数据结束--------------------------------
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-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
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-- 文本模块数据开始---------------------------------
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-- 空
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-- 文本模块数据结束---------------------------------
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-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
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-- 路点模块数据开始---------------------------------
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-- 空
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-- 路点模块数据结束---------------------------------
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-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
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-- 断线重连生成内容 开始----------------------------
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-- 和questdata配的存档点对应
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rewind_data =
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{
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["200101"] = { },
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["200103"] =
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{
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npcs =
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{
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{
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id = 1031,
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alias = "Npc1031",
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script = "Actor/Npc/TempNPC",
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pos = "Q200103Beidou",
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scene_id = 3,
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room_id = 0,
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data_index = 1,
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},
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{
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id = 1032,
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alias = "Npc1032",
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script = "Actor/Npc/TempNPC",
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pos = "Q200103Kazuha",
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scene_id = 3,
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room_id = 0,
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data_index = 2,
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},
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},
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},
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["200104"] = { },
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["200106"] =
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{
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npcs =
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{
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{
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id = 1031,
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alias = "Npc1031",
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script = "Actor/Npc/TempNPC",
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pos = "Q200103Beidou",
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scene_id = 3,
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room_id = 0,
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data_index = 1,
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},
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{
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id = 1032,
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alias = "Npc1032",
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script = "Actor/Npc/TempNPC",
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pos = "Q200103Kazuha",
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scene_id = 3,
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room_id = 0,
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data_index = 2,
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},
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{
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id = 10413,
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alias = "Npc10413",
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script = "Actor/Npc/TempNPC",
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pos = "Q200106Heima",
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scene_id = 3,
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room_id = 0,
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data_index = 3,
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},
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},
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},
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["200107"] = { },
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["200108"] =
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{
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npcs =
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{
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{
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id = 1031,
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alias = "Npc1031",
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script = "Actor/Npc/TempNPC",
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pos = "Q200103Beidou",
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scene_id = 3,
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room_id = 0,
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data_index = 1,
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},
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{
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id = 1032,
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alias = "Npc1032",
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script = "Actor/Npc/TempNPC",
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pos = "Q200103Kazuha",
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scene_id = 3,
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room_id = 0,
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data_index = 2,
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},
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},
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},
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["200109"] =
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{
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npcs =
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{
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{
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id = 1031,
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alias = "Npc1031",
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script = "Actor/Npc/TempNPC",
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pos = "Q200103Beidou",
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scene_id = 3,
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room_id = 0,
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data_index = 1,
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},
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{
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id = 1032,
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alias = "Npc1032",
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script = "Actor/Npc/TempNPC",
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pos = "Q200103Kazuha",
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scene_id = 3,
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room_id = 0,
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data_index = 2,
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},
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},
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},
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["200110"] =
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{
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npcs =
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{
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{
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id = 1031,
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alias = "Npc1031",
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script = "Actor/Npc/TempNPC",
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pos = "Q200103Beidou",
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scene_id = 3,
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room_id = 0,
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data_index = 1,
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},
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},
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},
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["200111"] =
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{
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npcs =
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{
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{
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id = 1032,
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alias = "Npc1032",
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script = "Actor/Npc/TempNPC",
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pos = "Q200111Kazuha",
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scene_id = 3,
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room_id = 0,
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data_index = 1,
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},
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},
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},
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["200113"] =
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{
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npcs =
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{
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{
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id = 1032,
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alias = "Npc1032",
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script = "Actor/Npc/TempNPC",
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pos = "Q200111Kazuha",
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scene_id = 3,
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room_id = 0,
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data_index = 1,
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},
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},
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},
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}
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-- 断线重连生成内容 结束----------------------------
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-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
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-- 校验数据 开始----------------------------------
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-- 和任务lua中生成NPC/Monster/Gadget/Item等对应
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quest_data =
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{
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["200101"] =
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{
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npcs =
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{
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{
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id = 1031,
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alias = "Npc1031",
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script = "Actor/Npc/TempNPC",
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pos = "Q200103Beidou",
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scene_id = 3,
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room_id = 0,
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data_index = 1,
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},
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{
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id = 1032,
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alias = "Npc1032",
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script = "Actor/Npc/TempNPC",
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pos = "Q200103Kazuha",
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scene_id = 3,
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room_id = 0,
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data_index = 2,
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},
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{
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id = 10419,
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alias = "Npc10419",
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script = "Actor/Npc/TempNPC",
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pos = "Q200112Target",
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scene_id = 3,
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room_id = 0,
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data_index = 3,
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},
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{
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id = 10420,
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alias = "Npc10420",
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script = "Actor/Npc/TempNPC",
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pos = "Q200112Target",
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scene_id = 3,
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room_id = 0,
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data_index = 4,
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},
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{
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id = 10421,
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alias = "Npc10421",
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script = "Actor/Npc/TempNPC",
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pos = "Q200112Target",
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scene_id = 3,
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room_id = 0,
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data_index = 5,
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},
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},
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transmit_points =
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{
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{
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point_id = 1,
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scene_id = 3,
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pos = "Q2000102Player",
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},
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},
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},
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["200102"] =
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{
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npcs =
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{
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{
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id = 1031,
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alias = "Npc1031",
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script = "Actor/Npc/TempNPC",
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pos = "Q200103Beidou",
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scene_id = 3,
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room_id = 0,
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data_index = 1,
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},
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{
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id = 1032,
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alias = "Npc1032",
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script = "Actor/Npc/TempNPC",
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pos = "Q200103Kazuha",
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scene_id = 3,
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room_id = 0,
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data_index = 2,
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},
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},
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},
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["200103"] = { },
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["200104"] =
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{
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npcs =
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{
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{
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id = 1031,
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alias = "Npc1031",
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script = "Actor/Npc/TempNPC",
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pos = "Q200103BeidouT",
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scene_id = 3,
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room_id = 0,
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data_index = 1,
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},
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{
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id = 1032,
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alias = "Npc1032",
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script = "Actor/Npc/TempNPC",
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pos = "Q200103KazuhaT",
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scene_id = 3,
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room_id = 0,
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data_index = 2,
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},
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},
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transmit_points =
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{
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{
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point_id = 1,
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scene_id = 3,
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pos = "Q2000102Player",
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},
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},
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},
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["200105"] =
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{
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npcs =
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{
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{
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id = 1031,
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alias = "Npc1031",
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script = "Actor/Npc/TempNPC",
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pos = "Q200103Beidou",
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scene_id = 3,
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room_id = 0,
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data_index = 1,
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},
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{
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id = 1032,
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alias = "Npc1032",
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script = "Actor/Npc/TempNPC",
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pos = "Q200103Kazuha",
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scene_id = 3,
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room_id = 0,
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data_index = 2,
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},
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{
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id = 10413,
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alias = "Npc10413",
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script = "Actor/Npc/TempNPC",
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pos = "Q200106Heima",
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scene_id = 3,
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room_id = 0,
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data_index = 3,
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},
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},
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},
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["200106"] = { },
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["200107"] =
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{
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npcs =
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{
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{
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id = 1031,
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alias = "Npc1031",
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script = "Actor/Npc/TempNPC",
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pos = "Q200103BeidouT",
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scene_id = 3,
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room_id = 0,
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data_index = 1,
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},
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{
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id = 1032,
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alias = "Npc1032",
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script = "Actor/Npc/TempNPC",
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pos = "Q200103KazuhaT",
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scene_id = 3,
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room_id = 0,
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data_index = 2,
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},
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},
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},
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["200108"] = { },
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["200109"] = { },
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["200110"] =
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{
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npcs =
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{
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{
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id = 1032,
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alias = "Npc1032",
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script = "Actor/Npc/TempNPC",
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pos = "Q200111Kazuha",
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scene_id = 3,
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room_id = 0,
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data_index = 1,
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},
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},
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},
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["200111"] = { },
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["200112"] =
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{
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npcs =
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{
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{
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id = 1032,
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alias = "Npc1032",
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script = "Actor/Npc/TempNPC",
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pos = "Q200111Kazuha",
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scene_id = 3,
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room_id = 0,
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data_index = 1,
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},
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},
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},
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["200113"] =
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{
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transmit_points =
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{
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{
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point_id = 1,
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scene_id = 3,
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pos = "Q2002BattleTrans",
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},
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},
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},
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["200114"] =
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{
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npcs =
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{
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{
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id = 1031,
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alias = "Npc1031",
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script = "Actor/Npc/TempNPC",
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pos = "Q200103Beidou",
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scene_id = 3,
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room_id = 0,
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data_index = 1,
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},
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{
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id = 1032,
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alias = "Npc1032",
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script = "Actor/Npc/TempNPC",
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pos = "Q200103Kazuha",
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scene_id = 3,
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room_id = 0,
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data_index = 2,
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},
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},
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},
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}
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-- 校验数据 结束----------------------------------
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-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
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