Files
hk4e/gdconf/game_data_config/lua/quest/Q2001ShareConfig.lua
2022-11-30 00:00:20 +08:00

3 lines
7.6 KiB
Go

-- 任务配置数据开始-----------------------------
main_id = 2001
sub_ids =
{
200101,
200102,
200114,
200103,
200104,
200105,
200106,
200107,
200108,
200109,
200110,
200111,
200112,
200113,
}
-- 任务配置数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 父任务执行项数据开始-----------------------------
finish_action =
{
CLIENT = { },
SERVER = { },
}
fail_action =
{
CLIENT = { },
SERVER = { },
}
cancel_action =
{
CLIENT = { },
SERVER = { },
}
-- 父任务执行项数据结束-----------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- Actor模块数据开始--------------------------------
--
-- Actor模块数据结束--------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 文本模块数据开始---------------------------------
--
-- 文本模块数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 路点模块数据开始---------------------------------
--
-- 路点模块数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 断线重连生成内容 开始----------------------------
-- 和questdata配的存档点对应
rewind_data =
{
["200101"] = { },
["200103"] =
{
npcs =
{
{
id = 1031,
alias = "Npc1031",
script = "Actor/Npc/TempNPC",
pos = "Q200103Beidou",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 1032,
alias = "Npc1032",
script = "Actor/Npc/TempNPC",
pos = "Q200103Kazuha",
scene_id = 3,
room_id = 0,
data_index = 2,
},
},
},
["200104"] = { },
["200106"] =
{
npcs =
{
{
id = 1031,
alias = "Npc1031",
script = "Actor/Npc/TempNPC",
pos = "Q200103Beidou",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 1032,
alias = "Npc1032",
script = "Actor/Npc/TempNPC",
pos = "Q200103Kazuha",
scene_id = 3,
room_id = 0,
data_index = 2,
},
{
id = 10413,
alias = "Npc10413",
script = "Actor/Npc/TempNPC",
pos = "Q200106Heima",
scene_id = 3,
room_id = 0,
data_index = 3,
},
},
},
["200107"] = { },
["200108"] =
{
npcs =
{
{
id = 1031,
alias = "Npc1031",
script = "Actor/Npc/TempNPC",
pos = "Q200103Beidou",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 1032,
alias = "Npc1032",
script = "Actor/Npc/TempNPC",
pos = "Q200103Kazuha",
scene_id = 3,
room_id = 0,
data_index = 2,
},
},
},
["200109"] =
{
npcs =
{
{
id = 1031,
alias = "Npc1031",
script = "Actor/Npc/TempNPC",
pos = "Q200103Beidou",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 1032,
alias = "Npc1032",
script = "Actor/Npc/TempNPC",
pos = "Q200103Kazuha",
scene_id = 3,
room_id = 0,
data_index = 2,
},
},
},
["200110"] =
{
npcs =
{
{
id = 1031,
alias = "Npc1031",
script = "Actor/Npc/TempNPC",
pos = "Q200103Beidou",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["200111"] =
{
npcs =
{
{
id = 1032,
alias = "Npc1032",
script = "Actor/Npc/TempNPC",
pos = "Q200111Kazuha",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["200113"] =
{
npcs =
{
{
id = 1032,
alias = "Npc1032",
script = "Actor/Npc/TempNPC",
pos = "Q200111Kazuha",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
}
-- 断线重连生成内容 结束----------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 校验数据 开始----------------------------------
-- 和任务lua中生成NPC/Monster/Gadget/Item等对应
quest_data =
{
["200101"] =
{
npcs =
{
{
id = 1031,
alias = "Npc1031",
script = "Actor/Npc/TempNPC",
pos = "Q200103Beidou",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 1032,
alias = "Npc1032",
script = "Actor/Npc/TempNPC",
pos = "Q200103Kazuha",
scene_id = 3,
room_id = 0,
data_index = 2,
},
{
id = 10419,
alias = "Npc10419",
script = "Actor/Npc/TempNPC",
pos = "Q200112Target",
scene_id = 3,
room_id = 0,
data_index = 3,
},
{
id = 10420,
alias = "Npc10420",
script = "Actor/Npc/TempNPC",
pos = "Q200112Target",
scene_id = 3,
room_id = 0,
data_index = 4,
},
{
id = 10421,
alias = "Npc10421",
script = "Actor/Npc/TempNPC",
pos = "Q200112Target",
scene_id = 3,
room_id = 0,
data_index = 5,
},
},
transmit_points =
{
{
point_id = 1,
scene_id = 3,
pos = "Q2000102Player",
},
},
},
["200102"] =
{
npcs =
{
{
id = 1031,
alias = "Npc1031",
script = "Actor/Npc/TempNPC",
pos = "Q200103Beidou",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 1032,
alias = "Npc1032",
script = "Actor/Npc/TempNPC",
pos = "Q200103Kazuha",
scene_id = 3,
room_id = 0,
data_index = 2,
},
},
},
["200103"] = { },
["200104"] =
{
npcs =
{
{
id = 1031,
alias = "Npc1031",
script = "Actor/Npc/TempNPC",
pos = "Q200103BeidouT",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 1032,
alias = "Npc1032",
script = "Actor/Npc/TempNPC",
pos = "Q200103KazuhaT",
scene_id = 3,
room_id = 0,
data_index = 2,
},
},
transmit_points =
{
{
point_id = 1,
scene_id = 3,
pos = "Q2000102Player",
},
},
},
["200105"] =
{
npcs =
{
{
id = 1031,
alias = "Npc1031",
script = "Actor/Npc/TempNPC",
pos = "Q200103Beidou",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 1032,
alias = "Npc1032",
script = "Actor/Npc/TempNPC",
pos = "Q200103Kazuha",
scene_id = 3,
room_id = 0,
data_index = 2,
},
{
id = 10413,
alias = "Npc10413",
script = "Actor/Npc/TempNPC",
pos = "Q200106Heima",
scene_id = 3,
room_id = 0,
data_index = 3,
},
},
},
["200106"] = { },
["200107"] =
{
npcs =
{
{
id = 1031,
alias = "Npc1031",
script = "Actor/Npc/TempNPC",
pos = "Q200103BeidouT",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 1032,
alias = "Npc1032",
script = "Actor/Npc/TempNPC",
pos = "Q200103KazuhaT",
scene_id = 3,
room_id = 0,
data_index = 2,
},
},
},
["200108"] = { },
["200109"] = { },
["200110"] =
{
npcs =
{
{
id = 1032,
alias = "Npc1032",
script = "Actor/Npc/TempNPC",
pos = "Q200111Kazuha",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["200111"] = { },
["200112"] =
{
npcs =
{
{
id = 1032,
alias = "Npc1032",
script = "Actor/Npc/TempNPC",
pos = "Q200111Kazuha",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["200113"] =
{
transmit_points =
{
{
point_id = 1,
scene_id = 3,
pos = "Q2002BattleTrans",
},
},
},
["200114"] =
{
npcs =
{
{
id = 1031,
alias = "Npc1031",
script = "Actor/Npc/TempNPC",
pos = "Q200103Beidou",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 1032,
alias = "Npc1032",
script = "Actor/Npc/TempNPC",
pos = "Q200103Kazuha",
scene_id = 3,
room_id = 0,
data_index = 2,
},
},
},
}
-- 校验数据 结束----------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>