Files
hk4e/gdconf/game_data_config/lua/quest/Q20004ShareConfig.lua
2022-11-30 00:00:20 +08:00

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-- 任务配置数据开始-----------------------------
main_id = 20004
sub_ids =
{
2000401,
2000406,
2000407,
2000402,
2000403,
2000404,
2000405,
}
-- 任务配置数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 父任务执行项数据开始-----------------------------
finish_action =
{
CLIENT = { },
SERVER = { },
}
fail_action =
{
CLIENT = { },
SERVER = { },
}
cancel_action =
{
CLIENT = { },
SERVER =
{
QUEST_EXEC_DEL_ALL_SPECIFIC_PACK_ITEM =
{
{ "101675", },
},
},
}
-- 父任务执行项数据结束-----------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- Actor模块数据开始--------------------------------
--
-- Actor模块数据结束--------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 文本模块数据开始---------------------------------
--
-- 文本模块数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 路点模块数据开始---------------------------------
--
-- 路点模块数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 断线重连生成内容 开始----------------------------
-- 和questdata配的存档点对应
rewind_data =
{
["2000401"] = { },
["2000402"] =
{
npcs =
{
{
id = 1606,
alias = "Npc1606",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q20004_N1606",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["2000403"] =
{
npcs =
{
{
id = 1606,
alias = "Npc1606",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q20004_N1606",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 10095,
alias = "Npc10095",
script = "Actor/Npc/TempNPC",
pos = "Q2000402_N10095",
scene_id = 3,
room_id = 0,
data_index = 2,
},
},
},
["2000404"] =
{
npcs =
{
{
id = 1606,
alias = "Npc1606",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q20004_N1606",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 10095,
alias = "Npc10095",
script = "Actor/Npc/TempNPC",
pos = "Q2000405_N10095",
scene_id = 3,
room_id = 0,
data_index = 2,
},
},
},
["2000405"] =
{
npcs =
{
{
id = 1606,
alias = "Npc1606",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q20004_N1606",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["2000406"] =
{
npcs =
{
{
id = 1606,
alias = "Npc1606",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q20004_N1606",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["2000407"] =
{
npcs =
{
{
id = 1606,
alias = "Npc1606",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q20004_N1606",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
}
-- 断线重连生成内容 结束----------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 校验数据 开始----------------------------------
-- 和任务lua中生成NPC/Monster/Gadget/Item等对应
quest_data =
{
["2000401"] =
{
npcs =
{
{
id = 1606,
alias = "Npc1606",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q20004_N1606",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["2000402"] =
{
npcs =
{
{
id = 10095,
alias = "Npc10095",
script = "Actor/Npc/TempNPC",
pos = "Q2000402_N10095",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["2000403"] = { },
["2000404"] = { },
["2000405"] =
{
npcs =
{
{
id = 10095,
alias = "Npc10095",
script = "Actor/Npc/TempNPC",
pos = "Q2000405_N10095",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["2000406"] = { },
["2000407"] = { },
}
-- 校验数据 结束----------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>