-- 任务配置数据开始----------------------------- main_id = 20004 sub_ids = { 2000401, 2000406, 2000407, 2000402, 2000403, 2000404, 2000405, } -- 任务配置数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 父任务执行项数据开始----------------------------- finish_action = { CLIENT = { }, SERVER = { }, } fail_action = { CLIENT = { }, SERVER = { }, } cancel_action = { CLIENT = { }, SERVER = { QUEST_EXEC_DEL_ALL_SPECIFIC_PACK_ITEM = { { "101675", }, }, }, } -- 父任务执行项数据结束----------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- Actor模块数据开始-------------------------------- -- 空 -- Actor模块数据结束-------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 文本模块数据开始--------------------------------- -- 空 -- 文本模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 路点模块数据开始--------------------------------- -- 空 -- 路点模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 断线重连生成内容 开始---------------------------- -- 和questdata配的存档点对应 rewind_data = { ["2000401"] = { }, ["2000402"] = { npcs = { { id = 1606, alias = "Npc1606", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q20004_N1606", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["2000403"] = { npcs = { { id = 1606, alias = "Npc1606", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q20004_N1606", scene_id = 3, room_id = 0, data_index = 1, }, { id = 10095, alias = "Npc10095", script = "Actor/Npc/TempNPC", pos = "Q2000402_N10095", scene_id = 3, room_id = 0, data_index = 2, }, }, }, ["2000404"] = { npcs = { { id = 1606, alias = "Npc1606", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q20004_N1606", scene_id = 3, room_id = 0, data_index = 1, }, { id = 10095, alias = "Npc10095", script = "Actor/Npc/TempNPC", pos = "Q2000405_N10095", scene_id = 3, room_id = 0, data_index = 2, }, }, }, ["2000405"] = { npcs = { { id = 1606, alias = "Npc1606", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q20004_N1606", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["2000406"] = { npcs = { { id = 1606, alias = "Npc1606", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q20004_N1606", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["2000407"] = { npcs = { { id = 1606, alias = "Npc1606", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q20004_N1606", scene_id = 3, room_id = 0, data_index = 1, }, }, }, } -- 断线重连生成内容 结束---------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 校验数据 开始---------------------------------- -- 和任务lua中生成NPC/Monster/Gadget/Item等对应 quest_data = { ["2000401"] = { npcs = { { id = 1606, alias = "Npc1606", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q20004_N1606", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["2000402"] = { npcs = { { id = 10095, alias = "Npc10095", script = "Actor/Npc/TempNPC", pos = "Q2000402_N10095", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["2000403"] = { }, ["2000404"] = { }, ["2000405"] = { npcs = { { id = 10095, alias = "Npc10095", script = "Actor/Npc/TempNPC", pos = "Q2000405_N10095", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["2000406"] = { }, ["2000407"] = { }, } -- 校验数据 结束---------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>