Files
hk4e/gdconf/game_data_config/lua/quest/Q20003ShareConfig.lua
2022-11-30 00:00:20 +08:00

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-- 任务配置数据开始-----------------------------
main_id = 20003
sub_ids =
{
2000301,
2000302,
2000303,
2000304,
2000306,
2000307,
2000308,
2000305,
2000309,
2000310,
2000311,
2000312,
2000313,
}
-- 任务配置数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 父任务执行项数据开始-----------------------------
finish_action =
{
CLIENT = { },
SERVER = { },
}
fail_action =
{
CLIENT = { },
SERVER = { },
}
cancel_action =
{
CLIENT = { },
SERVER = { },
}
-- 父任务执行项数据结束-----------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- Actor模块数据开始--------------------------------
--
-- Actor模块数据结束--------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 文本模块数据开始---------------------------------
--
-- 文本模块数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 路点模块数据开始---------------------------------
--
-- 路点模块数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 断线重连生成内容 开始----------------------------
-- 和questdata配的存档点对应
rewind_data =
{
["2000301"] = { },
["2000302"] =
{
npcs =
{
{
id = 1606,
alias = "Npc1606",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q20003_Gede",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["2000304"] =
{
npcs =
{
{
id = 1606,
alias = "Npc1606",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q20003_Gede",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["2000305"] =
{
npcs =
{
{
id = 1606,
alias = "Npc1606",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q20003_Gede",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["2000309"] =
{
npcs =
{
{
id = 1606,
alias = "Npc1606",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q20003_Gede",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["2000310"] =
{
npcs =
{
{
id = 1606,
alias = "Npc1606",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q20003_Gede",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["2000311"] =
{
npcs =
{
{
id = 1606,
alias = "Npc1606",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q20003_Gede",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["2000312"] =
{
npcs =
{
{
id = 1606,
alias = "Npc1606",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q20003_Gede",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["2000313"] =
{
npcs =
{
{
id = 1606,
alias = "Npc1606",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q20003_Gede",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
}
-- 断线重连生成内容 结束----------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 校验数据 开始----------------------------------
-- 和任务lua中生成NPC/Monster/Gadget/Item等对应
quest_data =
{
["2000301"] =
{
npcs =
{
{
id = 1606,
alias = "Npc1606",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q20003_Gede",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["2000302"] = { },
["2000303"] = { },
["2000304"] = { },
["2000305"] =
{
npcs =
{
{
id = 10099,
alias = "Npc10099",
script = "Actor/Npc/TempNPC",
pos = "Q20003_MagicLabor",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["2000306"] =
{
npcs =
{
{
id = 10099,
alias = "Npc10099",
script = "Actor/Npc/TempNPC",
pos = "Q20003_MagicLabor",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["2000307"] =
{
npcs =
{
{
id = 10099,
alias = "Npc10099",
script = "Actor/Npc/TempNPC",
pos = "Q20003_MagicLabor",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["2000308"] =
{
npcs =
{
{
id = 10099,
alias = "Npc10099",
script = "Actor/Npc/TempNPC",
pos = "Q20003_MagicLabor",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["2000309"] =
{
npcs =
{
{
id = 12402,
alias = "Npc12402",
script = "Actor/Npc/TempNPC",
pos = "Q2000309_guide",
scene_id = 1004,
room_id = 1,
data_index = 1,
},
},
},
["2000310"] =
{
npcs =
{
{
id = 1648,
alias = "Npc1648",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q7000708Vlag",
scene_id = 1004,
room_id = 1,
data_index = 1,
},
},
},
["2000311"] =
{
npcs =
{
{
id = 1419,
alias = "Npc1419",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q10121_Sara",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["2000312"] =
{
npcs =
{
{
id = 1512,
alias = "NPC1512",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q2000312_N1512",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["2000313"] = { },
}
-- 校验数据 结束----------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>