Files
hk4e/gdconf/game_data_config/lua/quest/Q19030ShareConfig.lua
2022-11-30 00:00:20 +08:00

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-- 任务配置数据开始-----------------------------
main_id = 19030
sub_ids =
{
1903001,
1903002,
1903007,
1903003,
1903004,
1903005,
1903006,
1903008,
}
-- 任务配置数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 父任务执行项数据开始-----------------------------
finish_action =
{
CLIENT = { },
SERVER = { },
}
fail_action =
{
CLIENT = { },
SERVER = { },
}
cancel_action =
{
CLIENT = { },
SERVER = {
QUEST_EXEC_REFRESH_GROUP_SUITE =
{
{ "3", "133102924,1", },
{ "3", "133102926,1", },
},
},
}
-- 父任务执行项数据结束-----------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- Actor模块数据开始--------------------------------
--
-- Actor模块数据结束--------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 文本模块数据开始---------------------------------
--
-- 文本模块数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 路点模块数据开始---------------------------------
--
-- 路点模块数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 断线重连生成内容 开始----------------------------
-- 和questdata配的存档点对应
rewind_data =
{
["1903001"] = { },
["1903002"] = { },
["1903003"] = { },
["1903004"] = { },
["1903005"] = { },
["1903006"] = { },
["1903007"] = {},
["1903008"] = { },
}
-- 断线重连生成内容 结束----------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 校验数据 开始----------------------------------
-- 和任务lua中生成NPC/Monster/Gadget/Item等对应
quest_data =
{
["1903001"] =
{
npcs =
{
{
id = 1023,
alias = "Npc1023",
script = "Actor/Npc/TempNPC",
pos = "Q1903001Cy",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 10917,
alias = "Npc10917",
script = "Actor/Npc/TempNPC",
pos = "Q1903001male",
scene_id = 3,
room_id = 0,
data_index = 2,
},
},
},
["1903002"] =
{
npcs =
{
{
id = 1023,
alias = "Npc1023",
script = "Actor/Npc/TempNPC",
pos = "Q1903002Cy",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["1903007"] =
{
npcs =
{
{
id = 1023,
alias = "Npc1023",
script = "Actor/Npc/TempNPC",
pos = "Q1903002Cy",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["1903003"] =
{
npcs =
{
{
id = 1023,
alias = "Npc1023",
script = "Actor/Npc/TempNPC",
pos = "Q1903003Cy",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 10903,
alias = "Npc10903",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q1903003male",
scene_id = 3,
room_id = 0,
data_index = 2,
},
{
id = 10904,
alias = "Npc10904",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q1903003female",
scene_id = 3,
room_id = 0,
data_index = 3,
},
},
},
["1903004"] =
{
npcs =
{
{
id = 1023,
alias = "Npc1023",
script = "Actor/Npc/TempNPC",
pos = "Q1903004Cy",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 10913,
alias = "Npc10913",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q1903004Cy",
scene_id = 3,
room_id = 0,
data_index = 2,
},
},
},
["1903005"] =
{
npcs =
{
{
id = 10908,
alias = "Npc10908",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q1903005male",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 10909,
alias = "Npc10909",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q1903005female",
scene_id = 3,
room_id = 0,
data_index = 2,
},
{
id = 1023,
alias = "Npc1023",
script = "Actor/Npc/TempNPC",
pos = "Q1903004Cy",
scene_id = 3,
room_id = 0,
data_index = 3,
},
},
},
["1903006"] =
{
npcs =
{
{
id = 1023,
alias = "Npc1023",
script = "Actor/Npc/TempNPC",
pos = "Q1903101cy",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["1903007"] = { },
["1903008"] =
{
npcs =
{
{
id = 1023,
alias = "Npc1023",
script = "Actor/Npc/TempNPC",
pos = "Q1903101cy",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
}
-- 校验数据 结束----------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>