-- 任务配置数据开始----------------------------- main_id = 19030 sub_ids = { 1903001, 1903002, 1903007, 1903003, 1903004, 1903005, 1903006, 1903008, } -- 任务配置数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 父任务执行项数据开始----------------------------- finish_action = { CLIENT = { }, SERVER = { }, } fail_action = { CLIENT = { }, SERVER = { }, } cancel_action = { CLIENT = { }, SERVER = { QUEST_EXEC_REFRESH_GROUP_SUITE = { { "3", "133102924,1", }, { "3", "133102926,1", }, }, }, } -- 父任务执行项数据结束----------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- Actor模块数据开始-------------------------------- -- 空 -- Actor模块数据结束-------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 文本模块数据开始--------------------------------- -- 空 -- 文本模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 路点模块数据开始--------------------------------- -- 空 -- 路点模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 断线重连生成内容 开始---------------------------- -- 和questdata配的存档点对应 rewind_data = { ["1903001"] = { }, ["1903002"] = { }, ["1903003"] = { }, ["1903004"] = { }, ["1903005"] = { }, ["1903006"] = { }, ["1903007"] = {}, ["1903008"] = { }, } -- 断线重连生成内容 结束---------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 校验数据 开始---------------------------------- -- 和任务lua中生成NPC/Monster/Gadget/Item等对应 quest_data = { ["1903001"] = { npcs = { { id = 1023, alias = "Npc1023", script = "Actor/Npc/TempNPC", pos = "Q1903001Cy", scene_id = 3, room_id = 0, data_index = 1, }, { id = 10917, alias = "Npc10917", script = "Actor/Npc/TempNPC", pos = "Q1903001male", scene_id = 3, room_id = 0, data_index = 2, }, }, }, ["1903002"] = { npcs = { { id = 1023, alias = "Npc1023", script = "Actor/Npc/TempNPC", pos = "Q1903002Cy", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["1903007"] = { npcs = { { id = 1023, alias = "Npc1023", script = "Actor/Npc/TempNPC", pos = "Q1903002Cy", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["1903003"] = { npcs = { { id = 1023, alias = "Npc1023", script = "Actor/Npc/TempNPC", pos = "Q1903003Cy", scene_id = 3, room_id = 0, data_index = 1, }, { id = 10903, alias = "Npc10903", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q1903003male", scene_id = 3, room_id = 0, data_index = 2, }, { id = 10904, alias = "Npc10904", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q1903003female", scene_id = 3, room_id = 0, data_index = 3, }, }, }, ["1903004"] = { npcs = { { id = 1023, alias = "Npc1023", script = "Actor/Npc/TempNPC", pos = "Q1903004Cy", scene_id = 3, room_id = 0, data_index = 1, }, { id = 10913, alias = "Npc10913", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q1903004Cy", scene_id = 3, room_id = 0, data_index = 2, }, }, }, ["1903005"] = { npcs = { { id = 10908, alias = "Npc10908", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q1903005male", scene_id = 3, room_id = 0, data_index = 1, }, { id = 10909, alias = "Npc10909", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q1903005female", scene_id = 3, room_id = 0, data_index = 2, }, { id = 1023, alias = "Npc1023", script = "Actor/Npc/TempNPC", pos = "Q1903004Cy", scene_id = 3, room_id = 0, data_index = 3, }, }, }, ["1903006"] = { npcs = { { id = 1023, alias = "Npc1023", script = "Actor/Npc/TempNPC", pos = "Q1903101cy", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["1903007"] = { }, ["1903008"] = { npcs = { { id = 1023, alias = "Npc1023", script = "Actor/Npc/TempNPC", pos = "Q1903101cy", scene_id = 3, room_id = 0, data_index = 1, }, }, }, } -- 校验数据 结束---------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>