Files
hk4e/gdconf/game_data_config/lua/quest/Q13002ShareConfig.lua
2022-11-30 00:00:20 +08:00

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-- 任务配置数据开始-----------------------------
main_id = 13002
sub_ids =
{
1300201,
1300202,
1300203,
1300204,
1300212,
1300216,
1300205,
1300206,
1300207,
1300208,
1300209,
1300210,
1300215,
1300211,
1300213,
1300214,
}
-- 任务配置数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 父任务执行项数据开始-----------------------------
finish_action =
{
CLIENT = { },
SERVER = { },
}
fail_action =
{
CLIENT = { },
SERVER = { },
}
cancel_action =
{
CLIENT = { },
SERVER = { },
}
-- 父任务执行项数据结束-----------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- Actor模块数据开始--------------------------------
--
-- Actor模块数据结束--------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 文本模块数据开始---------------------------------
--
-- 文本模块数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 路点模块数据开始---------------------------------
--
-- 路点模块数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 断线重连生成内容 开始----------------------------
-- 和questdata配的存档点对应
rewind_data =
{
["1300201"] = { },
["1300202"] = { },
["1300203"] = { },
["1300204"] = { },
["1300205"] = { },
["1300206"] = { },
["1300207"] =
{
npcs =
{
{
id = 12603,
alias = "Npc12603",
script = "Actor/Npc/TempNPC",
pos = "Q1300205_N12603",
scene_id = 20149,
room_id = 0,
data_index = 1,
},
},
},
["1300208"] =
{
npcs =
{
{
id = 12603,
alias = "Npc12603",
script = "Actor/Npc/TempNPC",
pos = "Q1300205_N12603",
scene_id = 20149,
room_id = 0,
data_index = 1,
},
},
},
["1300209"] =
{
npcs =
{
{
id = 12603,
alias = "Npc12603",
script = "Actor/Npc/TempNPC",
pos = "Q1300205_N12603",
scene_id = 20149,
room_id = 0,
data_index = 1,
},
},
},
["1300210"] =
{
npcs =
{
{
id = 12603,
alias = "Npc12603",
script = "Actor/Npc/TempNPC",
pos = "Q1300205_N12603",
scene_id = 20149,
room_id = 0,
data_index = 1,
},
},
},
["1300211"] = { },
["1300213"] =
{
npcs =
{
{
id = 12603,
alias = "Npc12603",
script = "Actor/Npc/TempNPC",
pos = "Q1300211_N12603",
scene_id = 20149,
room_id = 0,
data_index = 1,
},
},
},
["1300214"] =
{
npcs =
{
{
id = 1050,
alias = "Npc1050",
script = "Actor/Npc/TempNPC",
pos = "Q1300214_N1050",
scene_id = 20149,
room_id = 0,
data_index = 1,
},
{
id = 12603,
alias = "Npc12603",
script = "Actor/Npc/TempNPC",
pos = "Q1300211_N12603",
scene_id = 20149,
room_id = 0,
data_index = 2,
},
{
id = 12665,
alias = "Npc12665",
script = "Actor/Npc/TempNPC",
pos = "Q1300205_N1050",
scene_id = 20149,
room_id = 0,
data_index = 3,
},
},
},
["1300216"] = { },
}
-- 断线重连生成内容 结束----------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 校验数据 开始----------------------------------
-- 和任务lua中生成NPC/Monster/Gadget/Item等对应
quest_data =
{
["1300201"] =
{
npcs =
{
{
id = 1050,
alias = "Npc1050",
script = "Actor/Npc/TempNPC",
pos = "Q1300201_N1050",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["1300202"] =
{
npcs =
{
{
id = 1050,
alias = "Npc1050",
script = "Actor/Npc/TempNPC",
pos = "Q1300201_N1050",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["1300203"] =
{
npcs =
{
{
id = 1050,
alias = "Npc1050",
script = "Actor/Npc/TempNPC",
pos = "Q1300205_N1050",
scene_id = 20149,
room_id = 0,
data_index = 1,
},
},
},
["1300204"] =
{
npcs =
{
{
id = 1050,
alias = "Npc1050",
script = "Actor/Npc/TempNPC",
pos = "Q1300205_N1050",
scene_id = 20149,
room_id = 0,
data_index = 1,
},
{
id = 12615,
alias = "Npc12615",
script = "Actor/Npc/TempNPC",
pos = "Q1300204_N12615",
scene_id = 20149,
room_id = 0,
data_index = 2,
},
},
},
["1300205"] =
{
npcs =
{
{
id = 1050,
alias = "Npc1050",
script = "Actor/Npc/TempNPC",
pos = "Q1300205_N1050",
scene_id = 20149,
room_id = 0,
data_index = 1,
},
},
},
["1300206"] =
{
npcs =
{
{
id = 1050,
alias = "Npc1050",
script = "Actor/Npc/TempNPC",
pos = "Q1300206_N1050",
scene_id = 20149,
room_id = 0,
data_index = 1,
},
{
id = 12603,
alias = "Npc12603",
script = "Actor/Npc/TempNPC",
pos = "Q1300205_N12603",
scene_id = 20149,
room_id = 0,
data_index = 2,
},
},
},
["1300207"] =
{
npcs =
{
{
id = 1050,
alias = "Npc1050",
script = "Actor/Npc/TempNPC",
pos = "Q1300207_N1050",
scene_id = 20149,
room_id = 0,
data_index = 1,
},
},
},
["1300208"] =
{
npcs =
{
{
id = 1050,
alias = "Npc1050",
script = "Actor/Npc/TempNPC",
pos = "Q1300208_N1050",
scene_id = 20149,
room_id = 0,
data_index = 1,
},
},
},
["1300209"] =
{
npcs =
{
{
id = 1050,
alias = "Npc1050",
script = "Actor/Npc/TempNPC",
pos = "Q1300210_N1050",
scene_id = 20149,
room_id = 0,
data_index = 1,
},
},
},
["1300210"] =
{
npcs =
{
{
id = 1050,
alias = "Npc1050",
script = "Actor/Npc/TempNPC",
pos = "Q1300210_N1050",
scene_id = 20149,
room_id = 0,
data_index = 1,
},
},
},
["1300211"] =
{
npcs =
{
{
id = 1050,
alias = "Npc1050",
script = "Actor/Npc/TempNPC",
pos = "Q1300211_N1050",
scene_id = 20149,
room_id = 0,
data_index = 1,
},
{
id = 12603,
alias = "Npc12603",
script = "Actor/Npc/TempNPC",
pos = "Q1300211_N12603",
scene_id = 20149,
room_id = 0,
data_index = 2,
},
},
},
["1300212"] =
{
npcs =
{
{
id = 1050,
alias = "Npc1050",
script = "Actor/Npc/TempNPC",
pos = "Q1300214_N1050",
scene_id = 20149,
room_id = 0,
data_index = 1,
},
{
id = 12603,
alias = "Npc12603",
script = "Actor/Npc/TempNPC",
pos = "Q1300205_N12603",
scene_id = 20149,
room_id = 0,
data_index = 2,
},
},
},
["1300213"] =
{
npcs =
{
{
id = 1050,
alias = "Npc1050",
script = "Actor/Npc/TempNPC",
pos = "Q1300213_N1050",
scene_id = 20149,
room_id = 0,
data_index = 1,
},
{
id = 12665,
alias = "Npc12665",
script = "Actor/Npc/TempNPC",
pos = "Q1300205_N1050",
scene_id = 20149,
room_id = 0,
data_index = 2,
},
},
},
["1300214"] = { },
["1300215"] = { },
["1300216"] =
{
npcs =
{
{
id = 1050,
alias = "Npc1050",
script = "Actor/Npc/TempNPC",
pos = "Q1300214_N1050",
scene_id = 20149,
room_id = 0,
data_index = 1,
},
},
},
}
-- 校验数据 结束----------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>