Files
hk4e/gdconf/game_data_config/lua/quest/Q1019ShareConfig.lua
2022-11-30 00:00:20 +08:00

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-- 任务配置数据开始-----------------------------
main_id = 1019
sub_ids =
{
101906,
101907,
101901,
101902,
101903,
101904,
101905,
}
-- 任务配置数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 父任务执行项数据开始-----------------------------
finish_action =
{
CLIENT = { },
SERVER = { },
}
fail_action =
{
CLIENT = { },
SERVER = { },
}
cancel_action =
{
CLIENT = { },
SERVER = { },
}
-- 父任务执行项数据结束-----------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- Actor模块数据开始--------------------------------
--
-- Actor模块数据结束--------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 文本模块数据开始---------------------------------
--
-- 文本模块数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 路点模块数据开始---------------------------------
--
-- 路点模块数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 断线重连生成内容 开始----------------------------
-- 和questdata配的存档点对应
rewind_data =
{
["101901"] = { },
["101903"] = { },
["101904"] = { },
["101905"] = { },
["101906"] = { },
}
-- 断线重连生成内容 结束----------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 校验数据 开始----------------------------------
-- 和任务lua中生成NPC/Monster/Gadget/Item等对应
quest_data =
{
["101901"] =
{
npcs =
{
{
id = 1030,
alias = "Npc1030",
script = "Actor/Npc/TempNPC",
pos = "Q101902_N1030",
scene_id = 6,
room_id = 0,
data_index = 1,
},
{
id = 1044,
alias = "Npc1044",
script = "Actor/Npc/TempNPC",
pos = "T101902_N1044",
scene_id = 6,
room_id = 0,
data_index = 2,
},
{
id = 1049,
alias = "Npc1049",
script = "Actor/Npc/TempNPC",
pos = "T101902_N1049",
scene_id = 6,
room_id = 0,
data_index = 3,
},
},
},
["101902"] =
{
npcs =
{
{
id = 1030,
alias = "Npc1030",
script = "Actor/Npc/TempNPC",
pos = "Q101902_N1030",
scene_id = 6,
room_id = 0,
data_index = 1,
},
{
id = 1044,
alias = "Npc1044",
script = "Actor/Npc/TempNPC",
pos = "T101902_N1044",
scene_id = 6,
room_id = 0,
data_index = 2,
},
{
id = 1049,
alias = "Npc1049",
script = "Actor/Npc/TempNPC",
pos = "T101902_N1049",
scene_id = 6,
room_id = 0,
data_index = 3,
},
},
},
["101903"] =
{
npcs =
{
{
id = 1030,
alias = "Npc1030",
script = "Actor/Npc/TempNPC",
pos = "Q101903_N1030_guide",
scene_id = 6,
room_id = 0,
data_index = 1,
},
{
id = 1048,
alias = "Npc1048",
script = "Actor/Npc/TempNPC",
pos = "T101903_N1048",
scene_id = 6,
room_id = 0,
data_index = 2,
},
{
id = 1044,
alias = "Npc1044",
script = "Actor/Npc/TempNPC",
pos = "T101903_N1049",
scene_id = 6,
room_id = 0,
data_index = 3,
},
{
id = 1049,
alias = "Npc1049",
script = "Actor/Npc/TempNPC",
pos = "T101903_N1049",
scene_id = 6,
room_id = 0,
data_index = 4,
},
},
transmit_points =
{
{
point_id = 1,
scene_id = 20130,
pos = "T101904_N1048",
},
},
},
["101904"] =
{
npcs =
{
{
id = 1030,
alias = "Npc1030",
script = "Actor/Npc/TempNPC",
pos = "Q101904_N1030",
scene_id = 20130,
room_id = 1,
data_index = 1,
},
},
},
["101905"] =
{
npcs =
{
{
id = 1030,
alias = "Npc1030",
script = "Actor/Npc/TempNPC",
pos = "Q101905_N1030",
scene_id = 20130,
room_id = 1,
data_index = 1,
},
{
id = 1048,
alias = "Npc1048",
script = "Actor/Npc/TempNPC",
pos = "Q101905_N1048",
scene_id = 20130,
room_id = 1,
data_index = 2,
},
},
},
["101906"] = { },
["101907"] = { },
}
-- 校验数据 结束----------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>