-- 任务配置数据开始----------------------------- main_id = 1019 sub_ids = { 101906, 101907, 101901, 101902, 101903, 101904, 101905, } -- 任务配置数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 父任务执行项数据开始----------------------------- finish_action = { CLIENT = { }, SERVER = { }, } fail_action = { CLIENT = { }, SERVER = { }, } cancel_action = { CLIENT = { }, SERVER = { }, } -- 父任务执行项数据结束----------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- Actor模块数据开始-------------------------------- -- 空 -- Actor模块数据结束-------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 文本模块数据开始--------------------------------- -- 空 -- 文本模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 路点模块数据开始--------------------------------- -- 空 -- 路点模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 断线重连生成内容 开始---------------------------- -- 和questdata配的存档点对应 rewind_data = { ["101901"] = { }, ["101903"] = { }, ["101904"] = { }, ["101905"] = { }, ["101906"] = { }, } -- 断线重连生成内容 结束---------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 校验数据 开始---------------------------------- -- 和任务lua中生成NPC/Monster/Gadget/Item等对应 quest_data = { ["101901"] = { npcs = { { id = 1030, alias = "Npc1030", script = "Actor/Npc/TempNPC", pos = "Q101902_N1030", scene_id = 6, room_id = 0, data_index = 1, }, { id = 1044, alias = "Npc1044", script = "Actor/Npc/TempNPC", pos = "T101902_N1044", scene_id = 6, room_id = 0, data_index = 2, }, { id = 1049, alias = "Npc1049", script = "Actor/Npc/TempNPC", pos = "T101902_N1049", scene_id = 6, room_id = 0, data_index = 3, }, }, }, ["101902"] = { npcs = { { id = 1030, alias = "Npc1030", script = "Actor/Npc/TempNPC", pos = "Q101902_N1030", scene_id = 6, room_id = 0, data_index = 1, }, { id = 1044, alias = "Npc1044", script = "Actor/Npc/TempNPC", pos = "T101902_N1044", scene_id = 6, room_id = 0, data_index = 2, }, { id = 1049, alias = "Npc1049", script = "Actor/Npc/TempNPC", pos = "T101902_N1049", scene_id = 6, room_id = 0, data_index = 3, }, }, }, ["101903"] = { npcs = { { id = 1030, alias = "Npc1030", script = "Actor/Npc/TempNPC", pos = "Q101903_N1030_guide", scene_id = 6, room_id = 0, data_index = 1, }, { id = 1048, alias = "Npc1048", script = "Actor/Npc/TempNPC", pos = "T101903_N1048", scene_id = 6, room_id = 0, data_index = 2, }, { id = 1044, alias = "Npc1044", script = "Actor/Npc/TempNPC", pos = "T101903_N1049", scene_id = 6, room_id = 0, data_index = 3, }, { id = 1049, alias = "Npc1049", script = "Actor/Npc/TempNPC", pos = "T101903_N1049", scene_id = 6, room_id = 0, data_index = 4, }, }, transmit_points = { { point_id = 1, scene_id = 20130, pos = "T101904_N1048", }, }, }, ["101904"] = { npcs = { { id = 1030, alias = "Npc1030", script = "Actor/Npc/TempNPC", pos = "Q101904_N1030", scene_id = 20130, room_id = 1, data_index = 1, }, }, }, ["101905"] = { npcs = { { id = 1030, alias = "Npc1030", script = "Actor/Npc/TempNPC", pos = "Q101905_N1030", scene_id = 20130, room_id = 1, data_index = 1, }, { id = 1048, alias = "Npc1048", script = "Actor/Npc/TempNPC", pos = "Q101905_N1048", scene_id = 20130, room_id = 1, data_index = 2, }, }, }, ["101906"] = { }, ["101907"] = { }, } -- 校验数据 结束---------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>