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hk4e/gdconf/game_data_config/lua/monster/SubFieldDrop_Animal.lua
2022-11-30 00:00:20 +08:00

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function OnDie(context, element_type, strike_type)
if element_type == ElementType.Fire then
ScriptLib.DropSubfield(context, {subfield_name = "Animal_Wisp_Fire_Die"})
elseif element_type == ElementType.Water then
ScriptLib.DropSubfield(context, {subfield_name = "Animal_Wisp_Water_Die"})
elseif element_type == ElementType.Ice then
ScriptLib.DropSubfield(context, {subfield_name = "Animal_Wisp_Ice_Die"})
elseif element_type == ElementType.Electric then
ScriptLib.DropSubfield(context, {subfield_name = "Animal_Wisp_Electric_Die"})
elseif element_type == ElementType.Grass then
ScriptLib.DropSubfield(context, {subfield_name = "Animal_Wisp_Grass_Die"})
elseif element_type == ElementType.Rock then
ScriptLib.DropSubfield(context, {subfield_name = "Animal_Wisp_Rock_Die"})
else
ScriptLib.DropSubfield(context, {subfield_name = "Animal_Wisp_Wind_Die"})
end
end