function OnDie(context, element_type, strike_type) if element_type == ElementType.Fire then ScriptLib.DropSubfield(context, {subfield_name = "Animal_Wisp_Fire_Die"}) elseif element_type == ElementType.Water then ScriptLib.DropSubfield(context, {subfield_name = "Animal_Wisp_Water_Die"}) elseif element_type == ElementType.Ice then ScriptLib.DropSubfield(context, {subfield_name = "Animal_Wisp_Ice_Die"}) elseif element_type == ElementType.Electric then ScriptLib.DropSubfield(context, {subfield_name = "Animal_Wisp_Electric_Die"}) elseif element_type == ElementType.Grass then ScriptLib.DropSubfield(context, {subfield_name = "Animal_Wisp_Grass_Die"}) elseif element_type == ElementType.Rock then ScriptLib.DropSubfield(context, {subfield_name = "Animal_Wisp_Rock_Die"}) else ScriptLib.DropSubfield(context, {subfield_name = "Animal_Wisp_Wind_Die"}) end end